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path: root/src/game/GameObject.cpp
AgeCommit message (Collapse)Author
2009-05-09*Fix some typos of script functions.megamage
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2009-05-09*Some update of spell target selection.megamage
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2009-05-06*Update instance script functions.megamage
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2009-05-01*Merge.megamage
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2009-05-01*Add some InstanceData functions to better handle instance doors.megamage
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2009-04-30*Add function Gobject::sendcustomanimmegamage
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2009-04-29[7730] Some optimizantion and code style. Author: zhenyamegamage
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2009-04-27 [7715] Provided way for scripts set alternative gameobject state for ↵megamage
client show. Author: VladimirMangos Also use enum for gsmeobject states. --HG-- branch : trunk
2009-04-20 [7690] Move GetCreature/GetGameobject to class Map. Author: VladimirMangosmegamage
* This let get objects at map without reference to player or another object. * Simplify future implementation for per-map storage for like objects --HG-- branch : trunk
2009-04-18*Try to fix a crash by not allowing trap grid visit creating new grid.megamage
--HG-- branch : trunk
2009-04-17[7682] Implement support ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT ↵megamage
Author: Trazom --HG-- branch : trunk
2009-04-08 [7634] Fixed: select non-despawnable gameobjects base at appropriate for ↵megamage
gameobject type dataN fields. Author: VladimirMangos Many in world gameobject that unexpected daspawned before must now work in more expected way. In tests i not found any damage to bg gameobject work, and at least this restore expected work for non-bg dorrs//buttons broken after half-year ago patch (that has been reverted partly in this commit) --HG-- branch : trunk
2009-04-05[7612] Move SMSG_TRIGGER_CINEMATIC and SMSG_TRIGGER_MOVIE to functions and ↵megamage
use its instead explicit packet creating. Author: NoFantasy --HG-- branch : trunk
2009-03-31*Try to fix crash.megamage
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2009-03-28*First remove object from world then unregister it. This may fix some crashes.megamage
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2009-03-25*Merge.megamage
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2009-03-25*Do not allow to add/remove obj to/from world more than once.megamage
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2009-03-21*Remove dual ERROR in logs Author: AlexDerekamegamage
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2009-03-19*Update gameobject visual and command. By Vladimir.megamage
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2009-03-18 [7489] Update gameobject rotation fields if need. Author: VladimirMangosmegamage
* Fixed update absent in ".gobject turn" command * Propetly set rotation fields for summoned objects * Check rotation/coordinates fields values at server loading --HG-- branch : trunk
2009-03-14*Fix the case that trap spell is casted on target self.megamage
--HG-- branch : trunk
2009-03-12[7444] Fixed some recently added and old type conversion warnings. Author: ↵megamage
VladimirMangos --HG-- branch : trunk
2009-03-11 [7440] Use server-side only zone info. Optimize related calles in case ↵megamage
zone and subzone use. Author: VladimirMangos This in some cases make some zones not explorable if it not have server side data in current maps but not allow cheating with zone set from client. --HG-- branch : trunk
2009-03-10*Update bind sight spells code.megamage
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2009-03-09 [7426] Mounted players now can capture tower point in Eye of Storm. ↵megamage
Author: Triply Renamed function isAllowUseBattleGroundObject to CanUseBattleGroundObject --HG-- branch : trunk
2009-03-08[7403] much more unneeded includes removed Author: balrokmegamage
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2009-02-27[7347] Prevent sql errors at GM-mode corpse save. Apply same chnages and for ↵megamage
other pahsemask save part for consistense and safe. Author: VladimirMangos --HG-- branch : trunk
2009-02-22[7328] Implement new way of work for warlock player summoning spell 698. ↵megamage
Required correct DB data. Author: VladimirMangos --HG-- branch : trunk
2009-02-22[7327] Restore work of meeting stones, and make it work in more correct way. ↵megamage
Required correct DB data. Author: charlie2025 --HG-- branch : trunk
2009-02-19*Implemented gameobjects and creatures grouping (pools of them)megamage
*Groups (called pools) can be also member of any game event Author: Neo2003 --HG-- branch : trunk
2009-02-18*Merge.megamage
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2009-02-17Newline added to bottom of all files.KingPin
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2009-02-14*Make range check dependent from target.QAston
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2009-02-13*Merge.megamage
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2009-02-13*Fix bug that traps were activated by totems.QAston
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2009-02-08 Fixes and cleanups in loot code. Author: VladimirMangosmegamage
* Move not-normal loot tables generation in single place (Loot::FillLoot function) for group and non group case. * Simplify LootView code. --HG-- branch : trunk
2009-02-04*Fix a crash bug in the previous rev.megamage
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2009-02-04*Implement stealth detection for traps.QAston
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2009-02-04Replace tabs with spaces, and fix crlf issuesmegamage
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2009-02-04*Merge.megamage
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2009-02-04* Updated copyright notice for new year (2009) part 2Drahy
* Changed mangos website --HG-- branch : trunk
2009-02-04* Updated copyright notice for new year (2009) part 1 - Mercurial cant ↵Drahy
convert all files at once --HG-- branch : trunk
2009-02-01 [7217] Remove outdated for 3.0.x gameobject 187039 invisibility (type ↵megamage
10) set in code. Now gameobject expected have phasemask 2 in DB for expected work. Author: VladimirMangos --HG-- branch : trunk
2009-02-01 [7214] Phase system continue development - Commands and fixes.megamage
* Fixed creature/gameobject save from game (used in commands code only) * Implement .modify phase (for player), .npc setphase (for creature/pet), .gobject phase (for gameobjects) commands for set phasemask of selected object. In player/pet case temporary until in game phase switch/re-login/GM-mode change. In creature/gameobject case change saved in DB. * Add to .gps output phasemask value print. Allow use .gps command with creature/gameobject shift-link (work for objects loaded in game in command time). Author: VladimirMangos --HG-- branch : trunk
2009-01-31*Update to Mangos 7208. Implement phase system.megamage
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2009-01-31*Update to Mangos 7206.megamage
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2009-01-25*Update to Mangos 7183.megamage
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2009-01-04*Add some missing contents in previous commits.megamage
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2008-12-24Backed out changeset: ad4f100c0a9dmegamage
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2008-12-24*Update to Mangos 6938. (Only build for VC9)megamage
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