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path: root/src/game/Map.cpp
AgeCommit message (Expand)Author
2009-05-27*Cleanup message deliver functions. Remove unused parameters.megamage
2009-05-26*Do not do visibility notification twice for bind sight players. This fixes t...megamage
2009-05-26*Allow vehicle have loot.megamage
2009-05-13[7811] do not reload already loaded map coordinats at runtime. Author: Ambalmegamage
2009-05-11*Update instance script functions.megamage
2009-05-05[7766] Add hack code for better detection some area 4395 subzones. Author: Vl...megamage
2009-05-03[7745] Fixed gcc warnings. Author: AlexDerekamegamage
2009-05-03*Fix broken creature trigger spell visual effect.megamage
2009-05-01*Merge.megamage
2009-05-01*Always call Initialize when a instancedata is created.megamage
2009-05-01*Do not update object visibility immediately when object is added to map.megamage
2009-04-29[7730] Some optimizantion and code style. Author: zhenyamegamage
2009-04-22*Merge.megamage
2009-04-21*Fix a crash of vehicle.megamage
2009-04-21*Move move and remove obj from world update to map update.megamage
2009-04-20 [7690] Move GetCreature/GetGameobject to class Map. Author: VladimirMangosmegamage
2009-04-20*Fix a crash caused by grid notification.megamage
2009-04-18*Merge.megamage
2009-04-18*Fix visibility update bug of long-distance teleport.megamage
2009-04-17*Some work on vehicles.megamage
2009-04-14*Change some log info about grid.megamage
2009-04-12[7656] Implement hack way detection for more cave and not cave areas at new c...megamage
2009-04-12*Merge.megamage
2009-04-12*Add better debug log for grid state.megamage
2009-04-09*Update vehicle code.megamage
2009-04-08*Merge.megamage
2009-04-08*Add unit to notify when unit is add to world (including load grid case).megamage
2009-04-08*Merge.megamage
2009-04-08*Check if grid is loaded before switch container.megamage
2009-04-07[7626] Fixed: Typo in InitStatsForLevel Author: rastikzzzmegamage
2009-04-07[7624] Add hack detection for zone of undead's capital. Author: VladimirMangosmegamage
2009-04-06* Trailing whitespace removed.XTZGZoReX
2009-04-04*Backport some contents from TC2.megamage
2009-04-04*Add a missing part of visibility patch.megamage
2009-04-04*Add some update from TC1. I am not able to merge from TC1 because bg patch h...megamage
2009-04-04*Merge.megamage
2009-04-04*Add a missing part of the visibility patch.megamage
2009-04-04*Fix visibility update bug.megamage
2009-04-03*Try to fix the bug of visibility update.megamage
2009-04-02*Fix some visibility bug.megamage
2009-04-02[7598] Implement proper hide out of range (at another map) transports. Remove...megamage
2009-04-02 [7593] Map::EnsureGridLoaded related cleanups and fixes: Author: Vladimir...megamage
2009-04-01*Fix broken summon vehicle spells.megamage
2009-03-31*Backport some code from TC2.megamage
2009-03-29*Fix a crash.megamage
2009-03-28*Add new creature_template column VehicleIdmegamage
2009-03-28[7556] Implement hack way check for cave subzone 4223 detection. Author: Vlad...megamage
2009-03-28*Fix the visibility update bug of non-unit object.megamage
2009-03-27*Fix some bugs of pet.megamage
2009-03-27*Merge.megamage