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path: root/src/game/Map.cpp
AgeCommit message (Expand)Author
2010-06-02Few changes to *_scripts handling in core.Machiavelli
2010-05-29Implemented areaflag hacks for areas Sunreaver Pavilion and Silver Covenant P..._manuel_
2010-05-25Modified SCRIPT_COMMAND_TELEPORT_TO now it can be used for Creatures. For pla..._manuel_
2010-05-18SCRIPT_COMMAND_ORIENTATION fixed right. (thanks Mach)malcromdev@gmail.com>
2010-05-18Fix SCRIPT_COMMAND_ORIENTATION db script command.malcromdev@gmail.com>
2010-05-18Some more engrish to english logerror updates.malcrom
2010-05-18Fix broken linuxcompile broken in r53601d50ddclick
2010-05-17Add ablility to select closest creature of entry (dataint), range (x) as targ...malcromdev@gmail.com>
2010-05-17Add Ability for db script command SCRIPT_COMMAND_ORIENTATION to set creature ...malcromdev@gmail.com>
2010-05-16Correct SMSG_INSTANCE_DIFFICULTY structure (fixes raid difficulty display).click
2010-05-13Make WaypointMgr to singleton.Anubisss
2010-05-07* Add SCRIPT_COMMAND_CLOSE_GOSSIP that can be used in gossip_scripts to forceBrian
2010-05-10Stop drinking heavily and instead do things properly - fixes a typo from prev...click
2010-05-10Fix the little messup from the previous commit (sorry!)click
2010-05-10Add support for NPC-based start of playing moviesequence + clean up indenting...click
2010-05-01Fix instance load broken by me in 8c4b824176Spp
2010-04-19More warning removal (Some code modifications and cleanup when needed)Spp
2010-04-19Remove LOTS of compile warningsSpp
2010-04-08Code Style (game + scripts only):Spp
2010-04-07Code Style (game + scripts only):Spp
2010-04-07Code Style (game + scripts only):Spp
2010-04-07Code style (game + scripts only):Spp
2010-04-07Code style (game + scripts only):Spp
2010-04-07Code style (game + scripts only):Spp
2010-04-07Code style (game + scripts only):Spp
2010-04-07Code Style: Remove trailing spacesSpp
2010-03-30Added SCRIPT_COMMAND_MODEL 32 Allows changing of npc model in db scripts.malcromdev@gmail.com>
2010-03-29Added script command 31 SCRIPT_COMMAND_EQUIP inables an npc to change weapons...malcromdev@gmail.com>
2010-03-17Upgraded SCRIPT_COMMAND_EMOTE to do state emotes, too, based on datalong2 val...Xanadu
2010-03-11Convert some C style casts to new functionsthenecromancer
2010-03-11Fixed SCRIPT_COMMAND_ORIENTATION, orientation needs to be float. Credit to Ma...Xanadu
2010-03-07Some Creature* casts moved to new ToCreature.raczman
2010-03-01Implemented SCRIPT_COMMAND_ORIENTATION._manuel_
2010-02-27removed redundant linkingsilver1ce
2010-02-27Update visibility systemsilver1ce
2010-02-14* Core switch to client 3.3.2 (11403)Brian
2010-02-05Yet more cleanup, mostly in the script system. This should conclude the scrip...Xanadu
2010-02-03cleanup into grid containerssilver1ce
2010-01-29* Implement CMSG_CORPSE_MAP_POSITION_QUERY/CMSG_CORPSE_MAP_POSITION_QUERY_RES...XTZGZoReX
2010-01-23* Remove CellLock class and all cell-level thread locking.XTZGZoReX
2010-01-23Implement QueryResult_AutoPtr type which is ACE's reference counted auto_ptr(...Anubisss
2010-01-22*Prevent assertion fail in Unit::_AddAura after creature add to remove list.QAston
2010-01-19*Integrate Script system to CoreRat
2010-01-18Auras with turn/move interrupt flags are now removed for creatures when they ...silver1ce
2010-01-17Fixed crash in Wintergrasp when send incorrect GetArea flag and coordinatsn0n4m3
2010-01-16Updated copyright for new year.n0n4m3
2010-01-16some changes into grid relocations, cleanupsilver1ce
2010-01-12*Make sure that any aura (in case of aura remove linked auras for example) wo...QAston
2010-01-10Resolves #259 fixed crash, caused by incorrect cell_id generationsilver1ce
2010-01-10dropped old code, which unused since new visibility system implementedsilver1ce