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auto_ptr(ACE_Refcounted_Auto_Ptr) for QueryResult pointers.
Use this auto_ptr for every DB queries(except QueryNamedResult yet).
This patch guarantees NO memory leaks from QueryResult pointers.
Thanks to raczman for the idea and for the helping to make this patch.
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*Fix a type in CreatureEventAI.cpp from last rev
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TODO: Set MapUpdate.Threads=0 in config, for full disable mtmaps, for correct work mtmaps, need ACE 5.7.2+, recommend 5.7.5
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*comment out all mangos to trinity defines
*this will make merging a little harder, but code will be more clear
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copied from custom patches..
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Implement mtmaps based on ACE
For stable work MapUpdate.Threads=2 in config
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instead of through the sWorld singleton.
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5 player dungeons).
Don't count GMs for instance full block
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*Do some better cleanup on spec switching (should no longer strip away all auras, forcing a relog), unsummon totems, clear combo points, etc.
*Cleanup and optimization.
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Zuramat the Obliberator script, by Manuel
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to a different instance than group
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-1 as unlimited access
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Sorry for the inconvenience. Part of this push was an untested patch that was miss pushed
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some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget
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different
visibility distances on continents, in BG/Arenas and instances. Author: Ambal
*Some warning cleanup
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*Do not delete the map immediately until all players are teleported.
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speedup Author: Ambal
Also some code logic cleanups.
Changes let make more cleanups in base map access and other places,
but this chnages not inlcuded in patch.
*This patch may cause crash.
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based. Original patch by freegajnja
* Tabs to spaces.
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Raczman: Adding declaration makes Trinity compile much better :P
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*mtmap is disabled by default. To use it, define MULTI_THREAD_MAP in define.h
*mtmap support is not provided for windows users. Because there is no free openmp lib for windows. If you have openmp lib and want to use openmp, you need to manually change the setting.
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WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests. Author: Ambal
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Windows users need to install Platform SDK to use this feature,
linux users have everything they need in gcc.
Number of threads used to update world is set by confiuration file,
and can be changed dynamically without restarting core.
Thanks to megamage and Jeniczek for testing and helping out with this.
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Remove ZThread source code from mangos.
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CanPlayerEnter().
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- now check the requirements on teleport not only on areatrigger use
- moved some columns from instance_template and areatrigger_teleport to access_requirement table
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introducing new crash)
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