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path: root/src/game/MovementHandler.cpp
AgeCommit message (Collapse)Author
2009-06-01*Backout 3672.megamage
--HG-- branch : trunk
2009-05-31*Fix a crash caused by possessed creatures. Thanks to Amit86megamage
--HG-- branch : trunk
2009-05-31 [7918] Improve portability in work with uint64 string format specifiers ↵megamage
and in code literals. Author: VladimirMangos * Replace platform seelction MaNGOS code for select format descriptor for uint64 by using ACE define. I64FMTD renamed to UI64FMTD for more clear name. * Add new define UI64LIT (base at ACE seelction) for build portables uint64 literals. Please always use UI64LIT(0x00001) instead less portable 0x00001LL --HG-- branch : trunk
2009-05-23*Fix a bug that player can change to an occupied seat on vehicle.megamage
(The commit message of the last rev should be: do not allow player to use unusable vehicle seat) --HG-- branch : trunk
2009-05-05 [7776] Completed implementation of CMSG_SPELLCLICK Author: arraimegamage
For vehicles, you have to add the correct SPELL_AURA_CONTROL_VEHICLE spells to npc_spellclick_spells, otherwise you won't be able to use them --HG-- branch : trunk
2009-04-29[7730] Some optimizantion and code style. Author: zhenyamegamage
--HG-- branch : trunk
2009-04-25*Some update of vehicle code.megamage
--HG-- branch : trunk
2009-04-23*Set mover based on client response.megamage
--HG-- branch : trunk
2009-04-23*Fix a typo that makes players drop off the transport.megamage
--HG-- branch : trunk
2009-04-23*Fix a client crash caused by transport.megamage
--HG-- branch : trunk
2009-04-22*Fix some bugs about vehicle.megamage
--HG-- branch : trunk
2009-04-21*Fix the bug that all vehicles are broken.megamage
--HG-- branch : trunk
2009-04-21*More work on vehicle.megamage
--HG-- branch : trunk
2009-04-21*Fix a crash of vehicle.megamage
--HG-- branch : trunk
2009-04-17*Some work on vehicles.megamage
--HG-- branch : trunk
2009-04-11[7652] Fixed unexpected GM death at deep swim. Author: VladimirMangosmegamage
--HG-- branch : trunk
2009-04-11 [7648] Resolve problems with expected fall damage at near teleport. ↵megamage
Author: VladimirMangos Move near teleport landing code to WorldSession::HandleMoveTeleportAck. This make Player::TeleportTo code working in same way for both far/near teleports. Move mSemaphoreTeleport from WorldObject to Player and merge with DoNotMove (using 2 fields for far/near teleport flag). Skip movement packets until landing confirmation for near teleport from client. --HG-- branch : trunk
2009-04-11*Note: this patch may do not have any use for TC.megamage
[7645] Fixed problems wit temporary unsummoned pets and cleanup code. Author: VladimirMangos * Save temporary unsummoned pet to current slot (instead non_in_slot mode) and prevent save as current pet summoned while temporay unsummon (arena) * Prevent overwrite temporary summoned pet data * At player loading set temporary unsummoned pet data instead pet loading if pet expected to be temporary unsummoned in current player state (loading in taxi flight/etc) * Restore proper pet at arena leave and unsummon in arena summoned. --HG-- branch : trunk
2009-04-09*Update vehicle code.megamage
*Show correct visual effects to other players. *Do not allow attack players on vehicle. *Only dismiss vehicle when it is summoned. --HG-- branch : trunk
2009-04-06*Update of aura system.QAston
--HG-- branch : trunk
2009-03-28*Add new creature_template column VehicleIdmegamage
*Allow spawn vehicles *Make vehicles grid objects. --HG-- branch : trunk
2009-03-25*Fix a crash caused by pet.megamage
*Make pet class derived from guardian class. --HG-- branch : trunk
2009-03-24[7535] Fixed typo in transport boarding code. Author: maikashmegamage
--HG-- branch : trunk
2009-03-24 [7533] Redirect movement packet in proper way to controlled target. ↵megamage
Author: VladimirMangos * In creature case ignore fall/etc damage * In player case apply fall damage/etc to controlled player, apply other movement effect to it also. --HG-- branch : trunk
2009-03-24[7529] Hide some implementation details for fall damage calculation and ↵megamage
breath timers. Author: VladimirMangos --HG-- branch : trunk
2009-03-24[7527] Remove redundent arg from Player::EnvironmentalDamage Author: ↵megamage
VladimirMangos --HG-- branch : trunk
2009-03-23*Allow knockback creatures.megamage
--HG-- branch : trunk
2009-03-09 [7413] Fixed finally problems with node names localization in ↵megamage
BattleGroundAB messages. Author: VladimirMangos Also fix build at some platforms. Note: GetTrinityString should be removed in the future when AV is updated. --HG-- branch : trunk
2009-03-08[7403] much more unneeded includes removed Author: balrokmegamage
--HG-- branch : trunk
2009-03-02 [7373] Implement expansion check at character loading (for homebind, ↵megamage
transport and plain coordinates). Author: VladimirMangos Also move fall damage calucaltion in new function. --HG-- branch : trunk
2009-02-27[7353] Fixed problem with joining rated arena matches. Thanks to balrok for ↵megamage
help. Author: Triply --HG-- branch : trunk
2009-02-27 [7351] Fixed removing normal horde groups from queue. Author: Triplymegamage
Fixed Reflective shield - patch provided by Rastik. Thx --HG-- branch : trunk
2009-02-18*Merge.megamage
--HG-- branch : trunk
2009-02-17Newline added to bottom of all files.KingPin
--HG-- branch : trunk
2009-02-15*Cleanup of charm/farsight code. Hope this can fix some crash bugs.megamage
--HG-- branch : trunk
2009-02-13 [7276] Rewrited fix for same faction arena matchesmegamage
Added better Object-oriented calls to BattleGround::Reset() Added more checks to CreateBattleGround() method This commit doesn't fix anything Author: Triply --HG-- branch : trunk
2009-02-13Fixed arena matches for same faction (players were all in one group - and ↵megamage
they couldn't attack each other) Author: Triply --HG-- branch : trunk
2009-02-10 [7255] Allows saving characters in Battle Grounds.megamage
* Now player can join to BG after logout during 5 minutes, if BG in progress. * All players after server crash or restart should appear at the battlemaster Author: GriffonHeart --HG-- branch : trunk
2009-02-09 [7250] Use bg type ids enum insted raw values and catch some bugs in ↵megamage
result for fixing. * Replace max bg type checks by DBC valid index check * Use in functions and fields BattlegroundTypeId type instead uint32 * Fixed wrong use bg queue ids instead bg type ids in queue update/remove function calls. Many bg have same raw values for type id and queue id but some can be affected by this bug: BATTLEGROUND_EY, BATTLEGROUND_SA, and all areans (with small arena/team size exceptions) * Move Battlemaster to bg type ids map fron ObjectMgr to BatteleGroundMgr. * Remobe redundent for header itself includes for BG headers. * Use Auction location enum instead raw valus. Author: VladimirMangos --HG-- branch : trunk
2009-02-04Replace tabs with spaces, and fix crlf issuesmegamage
--HG-- branch : trunk
2009-02-04* Updated copyright notice for new year (2009) part 2Drahy
* Changed mangos website --HG-- branch : trunk
2009-02-04* Updated copyright notice for new year (2009) part 1 - Mercurial cant ↵Drahy
convert all files at once --HG-- branch : trunk
2009-01-18*Merge.megamage
--HG-- branch : trunk
2009-01-16*Fix some bugs during merging.megamage
--HG-- branch : trunk
2009-01-12*Fix build.megamage
--HG-- branch : trunk
2009-01-12*Update to Mangos 7072.megamage
*Remove some duplicated functions of possess. --HG-- branch : trunk
2008-12-24Backed out changeset: ad4f100c0a9dmegamage
--HG-- branch : trunk
2008-12-24*Update to Mangos 6938. (Only build for VC9)megamage
--HG-- branch : trunk
2008-12-19*Temp fix for crash caused by AV creature. Need to find a way to allow ↵megamage
summoned creatures to use RandomMovement. --HG-- branch : trunk
2008-12-12*Update to Mangos 6902. Source: Mangos.megamage
*Skipped rev: rev 6893, some code about waypoint movement. --HG-- branch : trunk