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turn/move, cleanup
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VladimirMangos.
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for incorrect addon CRCs (anti-cheating).
* Fix CRLF in MovementHandler.cpp.
* Move some handlers/senders to correct place.
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Removed not needed check and added check isinworld.
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Original idea by Elmaster, packet research by Wrong, ty.
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GAMEOBJECT_TYPE_TRANSPORT in movement info
Note that this will fix movement on elevators only visualy ( server position is still going to be wrong )
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performance.
Original Timer.h divided into 2 parts. Shared project has no need to know about GameTime Singleton.
2 Identical structures with different types are now replaced with one generic templated structure and 2 typedefs.
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copied from custom patches..
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but 'almost' isn't good enough.
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vehicles behave, and do a little bit of cleanup.
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some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget
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*[8476] Revert some recent cleanup changes, some other fixes and cleanups. Author: VladimirMangos
*[8489] Fixed player visibility update in case view point different from player itself. Author: SilverIce
*[8493] Avoid unexpected multiply error messages at wrong `quest_template`.`RewSpell*` Author: VladimirMangos
*[8496] Resolve some #include cycles and unsafe code.
* Common.h -> Threading.h -> Errors.h -> Common.h
* Remove reduncdent #include "ByteBuffer.h" in headers
* Remove redundent #include "Auth/BigNumber.h" in headers
* Avoid multyply data copy at use some now dropped functions in BigNumber.
* Avoid copy fixed byte count from byte arrays with unknown real size created from BigNumber.
* Avoid possible problems for build mangos at different platform or compilers. Author: VladimirMangos.
*[8501] Apply code style and cleanups to some Player functions. Author: VladimirMangos.
*[8502] Disable quests related to specific game events at startup if event not active. Also rename member boolean variable. Author: NoFantasy
*[8506] Add check for IsAutoComplete() in SendPreparedQuest().
For cases where quest is repeatable but has Method!=0, QuestDetails must be sent instead of RequestItems.
Some additional code cleanup. Author: NoFantasy
*[8507] Check amount of spawned pools before decrement to avoid unexpected result. Also rename variable to more meaningful name. Signed-off-by: NoFantasy <nofantasy@nf.no>
Thanks to Stryker and onkelz28!
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before getting me to push them ogeraisi)
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Author: VladimirMangos
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CMSG_FORCE_MOVE_ROOT_ACK. Author: VladimirMangos
Also avoid packet tail warnings spam at rejected movement packets.
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Author: arrai
CHECK_PACKET_SIZE was pretty error prone; once it was forgotten mangosd
could crash due to the asserts in ByteBuffer.h. That was exploitable by
malicious players.
Furthermore, there were duplicate checks: Additionally to
CHECK_PACKET_SIZE, the ByteBuffer assertions keept an eye
on not exceeding the packet boundaries - just to crash the server for
sure in such a case.
To prevent memory leaks or other undesirable states, please read in
every handler all variables _before_ doing any concrete handling.
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*Make recently broken talent Improved Healthstone work again - by iadus3.
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VladimirMangos
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*Skip instance loading for player with flypath/on transport.
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WorldSession::HandleMoveWorldportAckOpcode.
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*Port player to homebind if instance cannot be created in WorldSession::HandleMoveWorldportAckOpcode.
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strike bonus if avalible
*Use floor() function for rounding in rep gain calculation
*Add some debug info to WorldSession::HandleMoveWorldportAckOpcode()
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speedup Author: Ambal
Also some code logic cleanups.
Changes let make more cleanups in base map access and other places,
but this chnages not inlcuded in patch.
*This patch may cause crash.
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