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path: root/src/game/Object.h
AgeCommit message (Expand)Author
2009-09-02[FIX] Energy/Mana Regeneration By HiZedmegamage
2009-08-29*More update about positions.megamage
2009-08-29*Make position as a class;megamage
2009-08-28*Fix a crash caused by gm command .object move and so onmegamage
2009-08-25*Do not make getmapid virtual function to improve speed.megamage
2009-08-23*Update vehicle system. Make vehicle a seperate class from creature.megamage
2009-08-23*Some update of spell target selection.megamage
2009-08-13*Add an assert in ~worldobjectmegamage
2009-08-11*Only use m_isWorldObject to check if an object is in grid or world.megamage
2009-08-10*Assert !IsInWorld() in reset mapmegamage
2009-08-06*Update creature damamge formula. Use damage mod in config as total_pct modif...megamage
2009-08-03*Add Rate.RepairCost config option - by MaXiMiUSQAston
2009-08-03*Add some crash prevention checks.QAston
2009-08-01*Store mapId in Corpse class for access to corpse when grid containing them i...QAston
2009-08-01*Improvements in map managing.QAston
2009-07-30[8225] Some fixes from 320 branch. Author: tomrus88megamage
2009-07-27*Fix a crash with MAP_BASED_RAND_GEN - thanks to Azuritus for research.QAston
2009-07-24Merge [SD2]Kudlaty
2009-07-16 [8182] Store and use Map* pointer in WorldObject instead map ids for spee...megamage
2009-07-01 [8102] Simplify code base at new root method WorldObject::CleanupsBeforeD...megamage
2009-06-16[8026] Obtain object's map directly by calling appropriate WorldObject::GetMa...megamage
2009-06-13*Some fix of vehicles. Thanks to Seizerkiller.megamage
2009-06-11*Switch to support client version 3.1.3megamage
2009-06-01*Merge. (spell parts skipped)megamage
2009-05-31*Store creatureData and goData for creatures and gos.megamage
2009-05-31*Lay on hands should have heal amount = caster's max health.megamage
2009-05-31Mangos [7911]. Author: tomrus88megamage
2009-05-31*Move addcre/go functions from opvp to objmgr.megamage
2009-05-30*Provide another way to implement dynamic spawns. Now a creature will call it...megamage
2009-05-30*Fix a crash. Thanks to Amokmegamage
2009-05-29*Add function FindNearestCreature and FindNearestGameObject to replace old Fi...megamage
2009-05-29*Add an assert to find a bug.megamage
2009-05-27*Cleanup message deliver functions. Remove unused parameters.megamage
2009-05-25*Move some random generator functions to map class: functions in map/object/m...megamage
2009-05-24Range calculation fix.krz
2009-05-18*Add ATTACK_DISTANCE from MaNGOS.Anubisss
2009-05-14*Add some distance check functions. By VladimirMangos.megamage
2009-05-10*Rename some script functions (no real change).megamage
2009-05-09*Update Sapphiron script.megamage
2009-04-30*Fix the calculation of isInLine.megamage
2009-04-22[7696] Fixed compile warnings Author: AlexDerekamegamage
2009-04-22*Fix some bugs about vehicle.megamage
2009-04-21*More work on vehicle.megamage
2009-04-20*Merge.megamage
2009-04-20*Try to fix compile in linux.megamage
2009-04-20*Merge.megamage
2009-04-20*Add m_map in worldobject to make getmap faster.megamage
2009-04-17*Some work on vehicles.megamage
2009-04-11 [7648] Resolve problems with expected fall damage at near teleport. Autho...megamage
2009-04-11*Implement spell Disengage and Death Grip.megamage