Age | Commit message (Collapse) | Author |
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*Let cloak of shadows immunes to flare.
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combat start.
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*Fix the bug that rogue does not remove stealth aura when do melee attack.
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the stealth crash problem once for all.
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thenecromancer, adapted by Muhaha.
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*Fix the bug that spams setspeed errors.
*Clean up scripts to delete all lines which may cause crash by removing stealth aura.
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*Do not let invisible creatures enterevademode if invisible aura is not permanent.
*Update procflag sql. By DiSlord.
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*Fix the bug that janalai summons too many adds.
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This fix the bug that creatures with the same faction fight earch other.
*Allow "chain effect" when creatures call assistance.
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not know if should include absorb).
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entry-target spells (I guess).
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* Removed hacks attempting to do the above only for possessing or farsight spells
* Moved summon as possessed unsummoning into more general area in Spell::cancel
* Added SQL updates for steam tonk and tonk mine scripts
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Will fix them later. Some sql are disabled because of possible conflict with offical DB. Use them at your own risk.
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*Add function canStartAttack to reduce code in MoveInLineOfSight
*Fix a bug that cancelling bind sight auras may crash the server
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*TODO: move creature::update to map::update. This requires that move activeobjectlist to map.
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possessed "pets" as well.
* Use proper spell ID in unsummoning possessed units on channeling interrupt.
* Allow only once to init pet bar for CharmInfo
* Export CharmInfo to be available to scripts
* Allow to disable the melee attack command when initializing the pet action bar
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MoveInLineOfSight.
*Set melee dmg school for summoned creatures.
*Fix some compiling errors.
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*Also re-commit the patches reverted in 255.
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*Update pet autocast check. By qubix.
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*Correctly select aura triggered spell target.
*Fix some scripts, should be pGOHello = &
*Fix a bug that some channel spells cannot be interrupted.
*Fix a bug that not-selectable creature cannot be hit by target_entry spells.
*If eventAI cannot find heroic flag and normal flag, enable event as default rather than disable it.
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* Implemented far sight spells (Far Sight, Eagle Eye, etc) at unlimited range and properly forward packets
* Implemented bind vision spells (Mind Vision, etc) to forward packets at unlimited distance
* Implemented Sentry Totem (both vision switching/forwarding and alerting)
* Other misc possession fixes
* Added .bindsight and .unbindsight commands
Please test out the above spells (including Mind Control) and report any issues on the forums.
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* Fixed english spelling in src/game/WorldSocket.h/cpp. Author: Derex
* [240_world.sql] Create new command .senditems and remove from moderator level command .sendmail possibility send items. Author: Vladimir
* Added new command: .sendmoney player "subject" "message" money - Sends a mail with money to a player. Author: fredi
* Correctly apply taken damage debufs/bonuses in cases non-physical melee damage. Author: Frankir
* Fix a crash in add friend/ignore callback. (check if player still logged in). Author: Hunuza
* Better args checking in .sendmoney command. Author: Vladimir
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* Fixed build extractor at Windows Vista. Author: Vladimir
* Fixed comment text and code indentifiers spelling. Author: Vladimir & Paradox.
* Access cached member lists in guild handlers instead of querying the DB. Author: Hunuza
* Small fixes in send/received packet and simple code cleanup also. Author: Vladimir
* Not output error at loading empty character_ticket table. Author: Vladimir
* Not reset display model at shapeshift aura remove if it not set at apply. Author: Arthorius
* Applied props to few files.
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