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path: root/src/server/game/AI/CreatureAI.cpp
AgeCommit message (Expand)Author
2021-10-22Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...Treeston
2021-10-22Core/AI: Remove unnecessary parameter from DoZoneInCombat after eb1972fTreeston
2021-10-22Core/Scripts: Implement script name reloadingSeyden
2021-10-22Core/AI: Some cleanup to DoZoneInCombat and Malygos' AI that I found while wo...Treeston
2021-09-28Core/Movement: MotionMaster reimplementation (#21888)ccrs
2021-09-23Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is ...Treeston
2021-08-23Core/CreatureAI: CheckBoundary -> IsInBoundary, better reflects what it does....Treeston
2021-06-19Game/AI: Remove some unused old logic.Treeston
2021-05-16Core/Scripts: Remove deprecated overload of QuestReward without LootItemType ...Shauren
2021-05-16Core/Misc: A variety of clean-up changes, mostly following up on 532ab1c to f...Treeston
2021-05-16Core: Combat/threat system rewrite (PR #19930)Treeston
2021-04-27Core/AI: Kick Gossip functions upstairs, from UnitAI to CreatureAI - they onl...Treeston
2020-09-04Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...Shauren
2020-08-18Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.treeston
2020-08-13[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)Treeston
2020-07-16Pet/Guardian AI hook re-organizing (#19824)Treeston
2020-06-12Core/Spells: Implement using different difficulty data from all spell related...Shauren
2020-04-28Core/Unit: 2170541a51 followupccrs
2020-04-28Core/CreatureAI: b6b0353bff followupccrs
2020-04-28Core/AI: some tweaks on boundary functionality:ariel-
2020-04-27Core/AI: prevent launching a new MoveChase if victim didn't changeariel-
2020-04-24Core/AI: AreaBoundary refactorariel-
2020-01-02New YearAokromes
2019-06-08Core/PacketIO: Rewrite updatefield handlingShauren
2019-01-01Update copyright note for 2019vincent-michael
2018-12-09Properly clear focused target on evade (#18992)xinef1
2018-01-01Update copyright note for 2018vincent-michael
2017-06-04Core/Game: Include cleanup part 5Shauren
2017-05-28Core/Scripts: Include cleanupShauren
2017-05-18Core/Game: Include cleanupShauren
2017-04-01Core/AI: Remove incorrect callAokromes
2017-03-02Core/Unit: Standardize SetFacingTo and SetFacingToObject behavior while movin...treeston
2017-02-11Core/Logs: Fine tunning some logsAokromes
2017-01-08Creature/CreatureAI:treeston
2017-01-07Entities/Unit: Finally fix no-path evasion.treeston
2017-01-07CreatureAI: Adjust AI behavior when a charm ends. OnCharmed will be invoked o...treeston
2017-01-01Update copyright note for 2017vincent-michael
2016-04-28Merge pull request #16503 from Rushor/evadingRushor
2016-04-09Core: Remove whitespacesVincent-Michael
2016-04-08Fix some behavioral weirdness resulting from 79a945d5 - thanks ccrs.treeston
2016-04-08Core/Threat: Prevent bosses (and other stuff using DoZoneInCombat) from switc...treeston
2016-04-05Core/AI: Fully move react state check from CreatureUnitRelocationWorker to Cr...treeston
2016-04-05AI/BossAI: Make creature never chase targets that are out of boundstreeston
2016-03-29Merge branch '3.3.5-spellfacing' into 3.3.5-base (PR #15641)treeston
2016-03-22Merge branch '3.3.5-bossboundary' into 3.3.5-base (PR #16089)treeston
2016-01-01Update copyright note for 2016Vincent-Michael
2015-07-19Merge pull request #14974 from pete318/stealth_workmik1893
2015-01-01Update copyright note for 2015Vincent-Michael
2014-09-18Core/Texts: added TextRange parameter to creature_textjoschiwald
2014-07-17Buildsystem/MSVC: Warning fixesShauren