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CreatureAI.cpp
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Author
2021-10-22
Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...
Treeston
2021-10-22
Core/AI: Remove unnecessary parameter from DoZoneInCombat after eb1972f
Treeston
2021-10-22
Core/Scripts: Implement script name reloading
Seyden
2021-10-22
Core/AI: Some cleanup to DoZoneInCombat and Malygos' AI that I found while wo...
Treeston
2021-09-28
Core/Movement: MotionMaster reimplementation (#21888)
ccrs
2021-09-23
Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is ...
Treeston
2021-08-23
Core/CreatureAI: CheckBoundary -> IsInBoundary, better reflects what it does....
Treeston
2021-06-19
Game/AI: Remove some unused old logic.
Treeston
2021-05-16
Core/Scripts: Remove deprecated overload of QuestReward without LootItemType ...
Shauren
2021-05-16
Core/Misc: A variety of clean-up changes, mostly following up on 532ab1c to f...
Treeston
2021-05-16
Core: Combat/threat system rewrite (PR #19930)
Treeston
2021-04-27
Core/AI: Kick Gossip functions upstairs, from UnitAI to CreatureAI - they onl...
Treeston
2020-09-04
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...
Shauren
2020-08-18
Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.
treeston
2020-08-13
[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)
Treeston
2020-07-16
Pet/Guardian AI hook re-organizing (#19824)
Treeston
2020-06-12
Core/Spells: Implement using different difficulty data from all spell related...
Shauren
2020-04-28
Core/Unit: 2170541a51 followup
ccrs
2020-04-28
Core/CreatureAI: b6b0353bff followup
ccrs
2020-04-28
Core/AI: some tweaks on boundary functionality:
ariel-
2020-04-27
Core/AI: prevent launching a new MoveChase if victim didn't change
ariel-
2020-04-24
Core/AI: AreaBoundary refactor
ariel-
2020-01-02
New Year
Aokromes
2019-06-08
Core/PacketIO: Rewrite updatefield handling
Shauren
2019-01-01
Update copyright note for 2019
vincent-michael
2018-12-09
Properly clear focused target on evade (#18992)
xinef1
2018-01-01
Update copyright note for 2018
vincent-michael
2017-06-04
Core/Game: Include cleanup part 5
Shauren
2017-05-28
Core/Scripts: Include cleanup
Shauren
2017-05-18
Core/Game: Include cleanup
Shauren
2017-04-01
Core/AI: Remove incorrect call
Aokromes
2017-03-02
Core/Unit: Standardize SetFacingTo and SetFacingToObject behavior while movin...
treeston
2017-02-11
Core/Logs: Fine tunning some logs
Aokromes
2017-01-08
Creature/CreatureAI:
treeston
2017-01-07
Entities/Unit: Finally fix no-path evasion.
treeston
2017-01-07
CreatureAI: Adjust AI behavior when a charm ends. OnCharmed will be invoked o...
treeston
2017-01-01
Update copyright note for 2017
vincent-michael
2016-04-28
Merge pull request #16503 from Rushor/evading
Rushor
2016-04-09
Core: Remove whitespaces
Vincent-Michael
2016-04-08
Fix some behavioral weirdness resulting from 79a945d5 - thanks ccrs.
treeston
2016-04-08
Core/Threat: Prevent bosses (and other stuff using DoZoneInCombat) from switc...
treeston
2016-04-05
Core/AI: Fully move react state check from CreatureUnitRelocationWorker to Cr...
treeston
2016-04-05
AI/BossAI: Make creature never chase targets that are out of bounds
treeston
2016-03-29
Merge branch '3.3.5-spellfacing' into 3.3.5-base (PR #15641)
treeston
2016-03-22
Merge branch '3.3.5-bossboundary' into 3.3.5-base (PR #16089)
treeston
2016-01-01
Update copyright note for 2016
Vincent-Michael
2015-07-19
Merge pull request #14974 from pete318/stealth_work
mik1893
2015-01-01
Update copyright note for 2015
Vincent-Michael
2014-09-18
Core/Texts: added TextRange parameter to creature_text
joschiwald
2014-07-17
Buildsystem/MSVC: Warning fixes
Shauren
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