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path: root/src/server/game/AI/ScriptedAI
AgeCommit message (Expand)Author
2021-12-19Core/AI: add another helper for "ScriptedAI::ForceCombatStop"ccrs
2021-12-18Core/AI: 06443e3 followupccrs
2021-12-18Core/AI: add missing public tag & correct alignmentccrs
2021-12-18Core/AI: 06443e3 followupccrs
2021-12-18Core/AI: Add new method to force creatures around to stop combatjackpoz
2021-12-17Scripts/FollowerAI: Some cleanup:Treeston
2021-12-17Core/AI: Finally move the "is creature engaged" flag to be a property of the ...Treeston
2021-12-16Core/Misc: Various dynspawn cleanup and refactors split off from pooling rewr...Treeston
2021-12-12Combat/Threat: Split ThreatManager::NotifyDisengaged off from ThreatManager::...Treeston
2021-12-05Core/Misc: remove incorrect ClearUnitState calls related to movementccrs
2021-12-05Core/AI: couple movement related corrections in FollowerAIccrs
2021-12-05Core/AI: streamline FollowerAI::MoveInLineOfSight with SmartAI and EscortAIccrs
2021-12-05Core/AI: streamline FollowerAI::AssistPlayerInCombatAgainst with SmartAI and ...ccrs
2021-12-05Core/AI: logs, codestyle & cosmetics standarizationccrs
2021-12-05Core/AI: variable naming standarizationccrs
2021-12-02Core: Restore reset in EscortAI::InitializeAI (#23197)Killyana
2021-10-26Core/EscortAI: initialize run state before filling waypoints (PR #22416)Ovah
2021-10-22Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...Treeston
2021-10-22Core/AI: Remove unnecessary parameter from DoZoneInCombat after eb1972fTreeston
2021-10-22Core/Scripts: Implement script name reloadingSeyden
2021-10-22Core/AI: EscortAI::SetRun now also adjusts already-in-progress waypoint paths...Treeston
2021-10-03Core/Gossip: Update GossipOptionIcon enum (#26906)Meji
2021-09-28Core/Movement: MotionMaster reimplementation (#21888)ccrs
2021-08-28Core/Spells: rework part 5: GameObject castingariel-
2021-08-23Core/CreatureAI: CheckBoundary -> IsInBoundary, better reflects what it does....Treeston
2021-06-19Core/AI: EscortAI init logic moved from JustAppeared to InitializeAI. There a...Treeston
2021-05-16Core/Map: New Map::ForceRespawn to override objections and force a respawn (e...Treeston
2021-05-16Core: Combat/threat system rewrite (PR #19930)Treeston
2021-04-16Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...Treeston
2021-04-16[3.3.5] CastSpell unclusterfucking (that's a word now) (#21123)Treeston
2021-02-25Core/AI: reorder methods in ScriptedEscortAIccrs
2020-09-04Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...Shauren
2020-08-23Core/AI: add missing checks on AssistPlayerInCombatAgainstccrs
2020-08-23Core/Movement: waypoint movement (#20121)ccrs
2020-08-22Core/Scripts: dynamic_spawning follow-up, I had forgotten JustRespawned existed.Treeston
2020-08-22Dynamic Creature/Go spawning:r00ty-tc
2020-08-18Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.treeston
2020-08-14Core/Misc: Replace NULL with nullptrShauren
2020-08-13[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)Treeston
2020-06-14Add another helper to ScriptedGossip.h for resolving listId -> action.treeston
2020-06-14Core/Creature: fix _DespawnAtEvade saving wrong respawn timeariel-
2020-06-12Core/Spells: Implement using different difficulty data from all spell related...Shauren
2020-04-29Core/Misc: camelize GetFaction/SetFaction properlyariel-
2020-01-02New YearAokromes
2019-08-17Revert "[3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)"Riztazz
2019-07-21Core/Misc: Fix various crashes, also related to multithreading (#19012)xinef1
2019-06-08Core/PacketIO: Rewrite updatefield handlingShauren
2019-01-01Update copyright note for 2019vincent-michael
2018-09-15Core/Maps: Replaced spawnmask with difficulty listShauren
2018-03-11Core/AI: Added new method for search friendly targets with certain entry and ...Keader