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path: root/src/server/game/AI/ScriptedAI
AgeCommit message (Expand)Author
2015-03-30Core/Misc: Remove unused headersleak
2015-02-22Merge pull request #14103 from Epicurus4/6.xDuarte Duarte
2015-01-01Update copyright note for 2015Vincent-Michael
2014-09-19Core/Misc: multiple changesjoschiwald
2014-09-16Core/Scripts: Fixed incorrect guid usage in logsShauren
2014-09-15Core/Scripts: Fixed build of misc scripts, only zone_* and instance_* remainShauren
2014-09-14Core/Entities: Use ObjectGuid class in game projectShauren
2014-09-08Core/Scripts: made BossAI::CheckInRoom virtualjoschiwald
2014-08-09Core/Server: Add missing overridesDDuarte
2014-08-09Scripts/Misc: Fix static analysis issuesjackpoz
2014-07-17Buildsystem/MSVC: Warning fixesShauren
2014-05-20Core/Misc: Remove Unit::Get* wrappers for ObjectAccessor::Get*jackpoz
2014-05-10Scripts/HallsOfReflection: Major changesMitchesD
2014-04-27Core: Droped `faction_H` field -- only one faction table is necessaryKinzcool
2014-04-19Core/Misc: Ensure GetVictim() returns a valid reference when expectedjackpoz
2014-01-01Update copyright note for 2014.Vincent_Michael
2013-12-25Core/Scripting: Replace casted with cast as casted is not a word.Malcrom
2013-11-10Core/ScriptedAI: Fix Headers.Malcrom
2013-11-08Core/Logging: Remove LOG_FILTER_XXX defines with it's value (remember logger ...Spp
2013-10-28Core/Code: Unify [more] codestyle for brackets: )\n{\n} to ) { }.leguybrush
2013-10-27Core/Code: Unify codestyle for brackets: {} to { }.Ascathor
2013-08-18Misc: replace Unit::GetPlayer with ObjectAccessor::GetPlayer and some cosmeti...joschiwald
2013-07-21Core/Misc: replace (Player*) casts with ToPlayer()joschiwald
2013-07-06Scripted/Misc: Some cleanupVincent-Michael
2013-06-11Core: More Function Renaming.Malcrom
2013-06-11Core: Some function renaming.Malcrom
2013-05-13Core/Logging: Performance-related tweaks to logging systemSpp
2013-04-08Core/Gossip: New AddMenuItem method for using DB textsGacko
2013-03-21Core/Scripts: Removed CAST_CRE defineSpp
2013-03-21Core/Scripts: Removed CAST_PLR defineSpp
2013-03-21Core/AI: Do not expose internal storage of SummonListSpp
2013-03-08First step of comment style refactoring to doxygen-style.Nefarion
2013-02-26Core/BossAI: Fix a typo in CheckBoundaryNay
2013-02-19Core/Scripts: Removed useless const modifier on method parameters accepting p...Shauren
2013-02-18Core/NPCs: Refactor equipmentsNay
2013-02-04Core/AI: Removed Scripted_NoMovementAI which has become obsolete. Use Scripte...m7nu3l
2013-02-03Core/AI: Implemented functionality for _isCombatMovementAllowed in ScriptedAI...m7nu3l
2013-01-01Update copyright note for 2013.Vincent_Michael
2012-11-20Core/Misc: Define some methods constSpp
2012-11-17Core: Remove Player.h dependency from all the possible headersSpp
2012-10-26Core/Misc: Tweaked ThreatContainer internalsSpp
2012-10-24Core/Misc: reduced amount of string memory allocations (Step I)Spp
2012-09-02Core/Scripting: Fix DoAction function of SummonList incorrectly removing entr...Elron103
2012-08-03Core/Logging: Add Asyncronous logging with Loggers ("What to log") and Append...Spp
2012-07-30Core/Misc: Use proper headers to optimize compileVincent-Michael
2012-07-10Core/Escort: few modifications to add the IMMUNE_TO_NPC flag after npc does a...Kandera
2012-07-10Core/Escort: fix issues with escorts not attacking enemies.Kandera
2012-06-21Core/Misc: Code-style + some const methods.Chaplain
2012-06-20Scripts/Miscellaneous: Enable const-ness for various functions in ScriptedAI ...Elron103
2012-05-10Clean up for 58f63509cd4Chaplain