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Author
2014-04-27
Core: Droped `faction_H` field -- only one faction table is necessary
Kinzcool
2014-04-19
Core/Misc: Ensure GetVictim() returns a valid reference when expected
jackpoz
2014-01-01
Update copyright note for 2014.
Vincent_Michael
2013-12-25
Core/Scripting: Replace casted with cast as casted is not a word.
Malcrom
2013-11-10
Core/ScriptedAI: Fix Headers.
Malcrom
2013-11-08
Core/Logging: Remove LOG_FILTER_XXX defines with it's value (remember logger ...
Spp
2013-10-28
Core/Code: Unify [more] codestyle for brackets: )\n{\n} to ) { }.
leguybrush
2013-10-27
Core/Code: Unify codestyle for brackets: {} to { }.
Ascathor
2013-08-18
Misc: replace Unit::GetPlayer with ObjectAccessor::GetPlayer and some cosmeti...
joschiwald
2013-07-21
Core/Misc: replace (Player*) casts with ToPlayer()
joschiwald
2013-07-06
Scripted/Misc: Some cleanup
Vincent-Michael
2013-06-11
Core: More Function Renaming.
Malcrom
2013-06-11
Core: Some function renaming.
Malcrom
2013-05-13
Core/Logging: Performance-related tweaks to logging system
Spp
2013-04-08
Core/Gossip: New AddMenuItem method for using DB texts
Gacko
2013-03-21
Core/Scripts: Removed CAST_CRE define
Spp
2013-03-21
Core/Scripts: Removed CAST_PLR define
Spp
2013-03-21
Core/AI: Do not expose internal storage of SummonList
Spp
2013-03-08
First step of comment style refactoring to doxygen-style.
Nefarion
2013-02-26
Core/BossAI: Fix a typo in CheckBoundary
Nay
2013-02-19
Core/Scripts: Removed useless const modifier on method parameters accepting p...
Shauren
2013-02-18
Core/NPCs: Refactor equipments
Nay
2013-02-04
Core/AI: Removed Scripted_NoMovementAI which has become obsolete. Use Scripte...
m7nu3l
2013-02-03
Core/AI: Implemented functionality for _isCombatMovementAllowed in ScriptedAI...
m7nu3l
2013-01-01
Update copyright note for 2013.
Vincent_Michael
2012-11-20
Core/Misc: Define some methods const
Spp
2012-11-17
Core: Remove Player.h dependency from all the possible headers
Spp
2012-10-26
Core/Misc: Tweaked ThreatContainer internals
Spp
2012-10-24
Core/Misc: reduced amount of string memory allocations (Step I)
Spp
2012-09-02
Core/Scripting: Fix DoAction function of SummonList incorrectly removing entr...
Elron103
2012-08-03
Core/Logging: Add Asyncronous logging with Loggers ("What to log") and Append...
Spp
2012-07-30
Core/Misc: Use proper headers to optimize compile
Vincent-Michael
2012-07-10
Core/Escort: few modifications to add the IMMUNE_TO_NPC flag after npc does a...
Kandera
2012-07-10
Core/Escort: fix issues with escorts not attacking enemies.
Kandera
2012-06-21
Core/Misc: Code-style + some const methods.
Chaplain
2012-06-20
Scripts/Miscellaneous: Enable const-ness for various functions in ScriptedAI ...
Elron103
2012-05-10
Clean up for 58f63509cd4
Chaplain
2012-04-12
Core/Script: Use DoMeleeAttackIfReady in default ScriptedAI::UpdateAI method ...
kaelima
2012-04-11
couple wrong return types
faramir118
2012-04-09
Core/Scripts: Remove some unnecessary creature/player casts in scripts and do...
kaelima
2012-04-08
Core/Shared: Move container functions to shared project under Trinity::Contai...
Machiavelli
2012-04-01
Core/Script: Code style and some rewriting.
Gyx
2012-03-12
Core/Units:
Machiavelli
2012-03-11
R.I.P SimpleAI
Nay
2012-03-10
Core/DBC: Remove store getters (useless since we don't have scripts as extern...
Shauren
2012-02-27
Core: Rename GetCreatureInfo to GetCreatureTemplate and minor cleanup here an...
Spp
2012-02-23
Core/Movement: Use SetWalk(true/false) instead of AddUnit/RemoveUnit.
Venugh
2012-02-03
Core/Misc: Rename UNIT_STAT_* enums to UNIT_STATE_*
Shocker
2012-01-14
Core/Movement: Implement spline movement subsystem.
Machiavelli
2012-01-13
Update the rest of the headers
Valcorb
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