index
:
mirror/TrinityCore.git
3.3.5
cata_classic
master
wotlk_classic
https://github.com/TrinityCore/TrinityCore.git @ 2025-12-28T21:01:01Z
root
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
server
/
game
/
AI
/
ScriptedAI
Age
Commit message (
Expand
)
Author
2018-09-15
Core/Maps: Replaced spawnmask with difficulty list
Shauren
2018-03-11
Core/AI: Added new method for search friendly targets with certain entry and ...
Keader
2018-02-11
[3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)
Riztazz
2018-01-01
Update copyright note for 2018
vincent-michael
2017-10-03
Core/Quest: do not set a quest to failed if it's rewarded or has no status at...
SnapperRy
2017-10-03
Fix _DespawnAtEvade for other creatures to actually respawn said other creatu...
treeston
2017-09-06
Core/AI: added container independent wrappers for WorldObject::GetxxxInGrid
ariel-
2017-06-04
Core/Game: Include cleanup part 5
Shauren
2017-05-28
Core/Scripts: Include cleanup
Shauren
2017-05-20
Core/Game: Include cleanup, part 3
Shauren
2017-05-18
Core/Game: Include cleanup
Shauren
2017-05-13
Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50790acde8928aa0f3dc4a9c096b4a8c
Shauren
2017-03-23
Core/Utilities: Rename RandomResizeList->RandomResize as it is no longer rest...
Shauren
2017-03-21
Build fix
Shauren
2017-03-04
[3.3.5] Azjol-Nerub rewrite
Treeston
2017-03-01
Core/Movement: Add new SplineChainMovementGenerator that allows accurate repl...
treeston
2017-02-26
Creature/Scripting: Move CreatureAI::CanRespawn to CreatureScript::CanSpawn. ...
treeston
2017-02-21
Build fix
Shauren
2017-02-20
Revert "Fix non-PCH build." and fix it the proper way
Shauren
2017-02-19
Scripts/Events: Globally fix all ExecuteEvent loops to check UNIT_STATE_CASTI...
treeston
2017-02-19
Fix non-PCH build.
Gacko
2017-02-18
Replace a leftover const char* with a std::string const&.
treeston
2017-02-18
Entities/Gossip: The Big One™ that gets rid of all uses of The Bad™ and T...
treeston
2017-02-18
Fix dynamic build.
treeston
2017-02-18
Creature/Gossip: offer replacement functions for the existing preprocessor go...
treeston
2017-02-18
Entities/Creature: Add arg2 to DespawnOrUnsummon to allow overriding respawn ...
treeston
2017-02-11
Core/Logs: Fine tunning some logs
Aokromes
2017-02-11
Scripts/SmartAI: Some clean-up work:
treeston
2017-02-11
ScriptedAI/Creature: Fix a bug where a std::chrono overload was counting mill...
treeston
2017-02-05
Core/AI Prevent bosses respawn when BossState is set to DONE (#17616)
Gustavo
2017-02-05
Entities/Creature: Add some more std::chrono overloads
treeston
2017-01-09
Core: updated creature type flags enum (#17128)
ForesterDev
2017-01-08
Allow BossAI::_DespawnAtEvade to work on creatures other than the boss itself...
treeston
2017-01-08
Creature/CreatureAI:
treeston
2017-01-07
Entities/Unit: Finally fix no-path evasion.
treeston
2017-01-01
Update copyright note for 2017
vincent-michael
2016-05-20
Core/DataStores: Updated dbc/db2 to 7.0.1.20810
Shauren
2016-05-10
Core/Game: Remove some unnecessary export macros
Naios
2016-04-09
Core: Remove whitespaces
Vincent-Michael
2016-04-08
Incorrect AI aggression as a consequence of the LineOfSight change, episode t...
treeston
2016-04-08
Merge remote-tracking branch 'sirikfoll/despawnAtEvade' into 3.3.5 (PR #16528)
treeston
2016-04-05
AI/BossAI: Make creature never chase targets that are out of bounds
treeston
2016-03-24
Core/Game: Converted the game library to a shared library.
Naios
2016-03-22
Merge branch '3.3.5-bossboundary' into 3.3.5-base (PR #16089)
treeston
2016-01-15
Core/Quest: Fix issues reported by static analysis
jackpoz
2016-01-01
Update copyright note for 2016
Vincent-Michael
2015-11-01
Scripts/VioletHold: rewrote the whole instance
joschiwald
2015-10-16
Core/Creature: Add facilities to the Creature class to allow setting an autom...
treeston
2015-07-25
Core: Header cleanup in game/*/*.cpp
Vincent-Michael
2015-07-22
Core/Misc: Add a few consts to methods
DDuarte
[next]