aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/AI/ScriptedAI
AgeCommit message (Expand)Author
2018-09-15Core/Maps: Replaced spawnmask with difficulty listShauren
2018-03-11Core/AI: Added new method for search friendly targets with certain entry and ...Keader
2018-02-11[3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)Riztazz
2018-01-01Update copyright note for 2018vincent-michael
2017-10-03Core/Quest: do not set a quest to failed if it's rewarded or has no status at...SnapperRy
2017-10-03Fix _DespawnAtEvade for other creatures to actually respawn said other creatu...treeston
2017-09-06Core/AI: added container independent wrappers for WorldObject::GetxxxInGridariel-
2017-06-04Core/Game: Include cleanup part 5Shauren
2017-05-28Core/Scripts: Include cleanupShauren
2017-05-20Core/Game: Include cleanup, part 3Shauren
2017-05-18Core/Game: Include cleanupShauren
2017-05-13Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50790acde8928aa0f3dc4a9c096b4a8cShauren
2017-03-23Core/Utilities: Rename RandomResizeList->RandomResize as it is no longer rest...Shauren
2017-03-21Build fixShauren
2017-03-04[3.3.5] Azjol-Nerub rewriteTreeston
2017-03-01Core/Movement: Add new SplineChainMovementGenerator that allows accurate repl...treeston
2017-02-26Creature/Scripting: Move CreatureAI::CanRespawn to CreatureScript::CanSpawn. ...treeston
2017-02-21Build fixShauren
2017-02-20Revert "Fix non-PCH build." and fix it the proper wayShauren
2017-02-19Scripts/Events: Globally fix all ExecuteEvent loops to check UNIT_STATE_CASTI...treeston
2017-02-19Fix non-PCH build.Gacko
2017-02-18Replace a leftover const char* with a std::string const&.treeston
2017-02-18Entities/Gossip: The Big One™ that gets rid of all uses of The Bad™ and T...treeston
2017-02-18Fix dynamic build.treeston
2017-02-18Creature/Gossip: offer replacement functions for the existing preprocessor go...treeston
2017-02-18Entities/Creature: Add arg2 to DespawnOrUnsummon to allow overriding respawn ...treeston
2017-02-11Core/Logs: Fine tunning some logsAokromes
2017-02-11Scripts/SmartAI: Some clean-up work:treeston
2017-02-11ScriptedAI/Creature: Fix a bug where a std::chrono overload was counting mill...treeston
2017-02-05Core/AI Prevent bosses respawn when BossState is set to DONE (#17616)Gustavo
2017-02-05Entities/Creature: Add some more std::chrono overloadstreeston
2017-01-09Core: updated creature type flags enum (#17128)ForesterDev
2017-01-08Allow BossAI::_DespawnAtEvade to work on creatures other than the boss itself...treeston
2017-01-08Creature/CreatureAI:treeston
2017-01-07Entities/Unit: Finally fix no-path evasion.treeston
2017-01-01Update copyright note for 2017vincent-michael
2016-05-20Core/DataStores: Updated dbc/db2 to 7.0.1.20810Shauren
2016-05-10Core/Game: Remove some unnecessary export macrosNaios
2016-04-09Core: Remove whitespacesVincent-Michael
2016-04-08Incorrect AI aggression as a consequence of the LineOfSight change, episode t...treeston
2016-04-08Merge remote-tracking branch 'sirikfoll/despawnAtEvade' into 3.3.5 (PR #16528)treeston
2016-04-05AI/BossAI: Make creature never chase targets that are out of boundstreeston
2016-03-24Core/Game: Converted the game library to a shared library.Naios
2016-03-22Merge branch '3.3.5-bossboundary' into 3.3.5-base (PR #16089)treeston
2016-01-15Core/Quest: Fix issues reported by static analysisjackpoz
2016-01-01Update copyright note for 2016Vincent-Michael
2015-11-01Scripts/VioletHold: rewrote the whole instancejoschiwald
2015-10-16Core/Creature: Add facilities to the Creature class to allow setting an autom...treeston
2015-07-25Core: Header cleanup in game/*/*.cppVincent-Michael
2015-07-22Core/Misc: Add a few consts to methodsDDuarte