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path: root/src/server/game/Entities/GameObject
AgeCommit message (Expand)Author
2021-12-21Core/Misc: Resolve c++17 TODOs left in code as commentsShauren
2021-12-21Core/Misc: Some refactoring, #23603 prep: (#23676)Treeston
2021-12-20Core/Gameobject: Rename GO_STATE_ACTIVE_ALTERNATIVE to GO_STATE_DESTROYED (#2...NoName
2021-12-19Core/GameObjects: Skip LoS checks for traps (#23936)Giacomo Pozzoni
2021-12-18Core/Map: Kill zoneId from RespawnInfo, all it did was significantly slow dow...Shauren
2021-12-18Core/Pooling: Quest pooling rewrite: (PR#23627)Treeston
2021-12-16Core/Misc: Various dynspawn cleanup and refactors split off from pooling rewr...Treeston
2021-12-16Core/Spawns: Exterminate CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY with extreme pr...Treeston
2021-12-14Entities/Unit: Nuke Map::ForceRespawn from orbit, with the following implicat...Treeston
2021-12-13Core/Unit: rename several getters to follow codestyleccrs
2021-12-13Core/GameObject: do not allow consumable chests to restock while partially lo...Wyrserth
2021-12-13Core/GameObject: fix some cases where summoned gameobjects of a type differen...Wyrserth
2021-12-13Core/GameObject: implement restock mechanic for non-consumable gameobjects (#...Wyrserth
2021-12-13Core/GameObject: restore old behavior for non-consumable chests with restock ...Wyrserth
2021-12-13Core/GameObject: don't allow non-consumable goobers to despawn on use (#23469)Wyrserth
2021-12-09Core/Misc: don't allow players to use/activate/loot non-allowed gameobjects w...Wyrserth
2021-12-08Core/GameObjects: goober gameobjects may reset only if they have a lock id or...Ovah
2021-12-05Core/Misc: Fix static analysis issues reported by Coverityjackpoz
2021-12-03Core/Object: Range check vol. 2 (#23226)Jozef Dúc
2021-12-02Core/Object: Range check (#23179)Jozef Dúc
2021-12-02Core/GameObject: Code cleanupjackpoz
2021-12-02Core/GameObject: Remove summoned gobs properly from the map without effecting...Killyana
2021-12-02Core/GameObject: Delete summoned gobs and DestroyForNearbyPlayers gobs spawne...Killyana
2021-11-30Core/Database: Delete gameobject_addon data when deleting a GameObject from t...jackpoz
2021-11-24Core/Misc: Fix GCC 8 warningsjackpoz
2021-11-24Core/GameObject: Properly dismount players on GameObject Usesirikfoll
2021-11-24Core/GameObject: Remove summoned game objects from the map after calling Set...Killyana
2021-11-24SAI/GameObject: Despawn the linked trap with the gameobjectKillyana
2021-11-24Core/GameObject: Set loot state to Not ready when a gob is deactivated (#23072)Killyana
2021-11-20Core/GameObject: Implement GameObject::Use case for GAMEOBJECT_TYPE_NEW_FLAG ...Jeremy
2021-11-16Core/Misc: Log more information in asserts (#22783)Giacomo Pozzoni
2021-11-15Add rotation to .gob info (#22723)Rochet2
2021-11-11Core/PacketIO: Fixed SMSG_QUERY_GAME_OBJECT_RESPONSE structureShauren
2021-11-05Core/Misc: 9.1.5 enum updatesShauren
2021-10-23Core/GameObject: Add getter for current Quat rotationTreeston
2021-10-22Core/Packets: Reduce memory footprint of cached queries (#22297)jackpoz
2021-10-22[3.3.5] Core/Loot/Gameobject: Tempspawned Gameobjects after looting (#22124)PolarCookie
2021-10-14Core/GameObject: Fix an edge case where GOs might never respawn after being m...Treeston
2021-10-14Misc: Pass std::chrono types by value everywhere.Treeston
2021-10-14Core/GameObjects: Fixed DestroyGate battleground hook for vehicles (#22145)Maphaze
2021-09-26Core/PacketIO: Added missing move assignment operator to ByteBufferShauren
2021-09-08Core/Achievements: Update CriteriaType enum (#26856)Meji
2021-09-06Core/GameObject: Fix linked traps not being despawned properly and remove dep...Killyana
2021-09-06Core/Spell: fix LoS checks for GameObject spellsariel-
2021-08-28Core/Spells: rework part 5: GameObject castingariel-
2021-08-08Core/GameObject: implemented gameobject_overrides table to change faction and...ariel-
2021-08-08Core/GameObject: kill uninitialized, unused field from GameObjectTemplateAddo...ariel-
2021-08-08Core/GameObject: Force compatibility mode for stupid ridiculous junk legacy h...Treeston
2021-08-08Core/GameObject: fix stupid ridiculous junk legacy hack code with negative go...Treeston
2021-06-20Entities/GO: Add forceRespawnTimer support to DespawnOrUnsummon. Use it in SAI.Treeston