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https://github.com/TrinityCore/TrinityCore.git @ 2025-10-01T23:01:01Z
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Instances
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InstanceScript.cpp
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Author
2024-02-14
Core/Instances: Added back missing cases to InstanceScript::SendEncounterUnit...
Shauren
2023-11-12
Core/Achievements: Implemented DefeatDungeonEncounter and DefeatDungeonEncoun...
Shauren
2023-11-06
Core/InstanceScript: Refactored door types to reflect its behavior (#29406)
ModoX
2023-09-19
Core/Instances: Kill instance_encounters table, it is no longer neccessary
Shauren
2023-09-19
Core/Instances: Removed deprecated field from InstanceScript (here too)
Shauren
2023-09-19
Core/Instances: Removed deprecated field from InstanceScript
Shauren
2023-09-03
Core/Auras: Defined and implemented new aura interrupt flags
Shauren
2023-05-06
Core/Auras: Implement SpellAuraInterruptFlags2::EndOfEncounter (#28939)
Teleqraph
2023-05-06
Core/Auras: Implement SpellAuraInterruptFlags2::StartOfEncounter (#28938)
Teleqraph
2023-01-08
Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compati...
Shauren
2022-10-05
Core/Loot: Set loot dungeon encounter id before generating
Shauren
2022-10-04
Core/Instances: Spawn defeated bosses in instances using loot based locks if ...
Shauren
2022-10-04
Core/Loot: Send DungeonEncounter id in SMSG_ITEM_PUSH_RESULT
Shauren
2022-10-04
Core/Instances: Save instance entrance based on completed encounters
Shauren
2022-10-04
Core/Scenarios: Attempt to restore scenario state from completed encounter info
Shauren
2022-10-04
Core/Scripts: Save instance data in JSON format
Shauren
2022-10-04
Core/Instances: Delete InstanceSaveMgr and replace most of its uses with new ...
Shauren
2022-10-04
Core/Instances: Instance lock rewrite (WIP)
Shauren
2022-07-24
Core/WorldStates: Implemented setting dungeon encounter world states
Shauren
2022-07-07
Core/WorldStates: Allow setting "hidden" field of SMSG_UPDATE_WORLD_STATE
Shauren
2022-06-30
Core/WorldStates: Migrate instance script worldstates to new system
Shauren
2022-06-24
Core/SpawnGroups: Renamed GetSpawnGroupsForInstance and its argument to not c...
Shauren
2022-04-24
Scripts/Instances: Replace manual criteria timer starts in instances with new...
Shauren
2022-04-24
Core/Achievements: Implemented criteria flag "Reset on Start" and removed man...
Shauren
2022-03-01
Core/Maps: add new FLAG_ALLIANCE_ONLY and FLAG_HORDE_ONLY for instance spawn ...
Ovah
2022-02-16
Core/Maps: Add Map::DoOnPlayers helper function (#25233)
Traesh
2022-02-13
Core/Misc: Minor game include cleanup
Shauren
2022-02-12
Core/Misc: Move (or delete) constructors and destructors to .cpp files (avoid...
Shauren
2022-01-23
Core/InstanceScript: std::chrono-ify DoRespawnGameObject
Carbenium
2021-12-13
Core/Instance: 14788ce followup
ccrs
2021-12-13
Core/Instance: add new method
ccrs
2021-12-13
Core/Instance: add new hook & method
ccrs
2021-12-13
Core/Instances: improve DoRemoveAurasDueToSpellOnPlayers & DoCastSpellOnPlaye...
ccrs
2021-09-08
Core/Achievements: Update CriteriaType enum (#26856)
Meji
2021-08-08
Core/Spawning: Actually check spawn group state before processing a respawn. ...
Treeston
2021-06-21
Core/Scripts: Add bossId in state error log. (#21421)
Gooyeth
2021-06-16
Core/Globals: revert back to unordered_map for templates
ariel-
2021-06-16
Core/Globals: throw some RAII into ObjectMgr, and load templates into vectors
ariel-
2021-06-13
Core/Auras: removed caster dependency from core
ariel-
2021-06-01
Core/Criteria: Add all values of CriteriaStartEvent
Shauren
2020-09-19
Core/PacketIO: Renamed a bunch of opcodes based on more research (only those ...
Shauren
2020-09-04
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...
Shauren
2020-08-23
Core/Misc: random refactors
Treeston
2020-08-23
Core/Spawn: Move spawn group state management from sObjectMgr to the Map obje...
Treeston
2020-08-22
Scripts/InstanceScript: Implement database framework for managing spawn group...
Treeston
2020-08-14
Core/Misc: Replace NULL with nullptr
Shauren
2020-06-27
Core/DataStores: Simplified string memory allocation in db2 files, dropped un...
Shauren
2020-04-24
Core/AI: AreaBoundary refactor
ariel-
2020-01-02
New Year
Aokromes
2019-07-27
Core/DBLayer: Prevent using prepared statements on wrong database
Shauren
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