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https://github.com/TrinityCore/TrinityCore.git @ 2026-01-10T00:01:01Z
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Maps
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Map.cpp
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Commit message (
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Author
2022-10-08
Core/Maps: Changed functions checking if map can be entered to use TransferAb...
Shauren
2022-10-06
Core/Maps: Ensure one of InstanceScript::Create or InstanceScript::Load is ca...
Shauren
2022-10-04
Core/Maps: Implemented MapFlags2::IgnoreInstanceFarmLimit
Shauren
2022-10-04
Core/Instances: Add instance reset events at lock expiration
Shauren
2022-10-04
Core/Commands: Restore instance management commands
Shauren
2022-10-04
Core/Instances: Save instance entrance based on completed encounters
Shauren
2022-10-04
Core/Instances: Reimplement resetting instances from UI
Shauren
2022-10-04
Core/Scripts: Save instance data in JSON format
Shauren
2022-10-04
Core/Instances: Delete InstanceSaveMgr and replace most of its uses with new ...
Shauren
2022-10-04
Core/Maps: Check group that owns instance (first group to enter a given insta...
Shauren
2022-10-04
Core/Instances: Instance lock rewrite (WIP)
Shauren
2022-10-02
Core/Spawns: Exclude spawn groups with MANUAL_SPAWN flag from automatic spawn...
Shauren
2022-07-24
Core/WorldStates: Add generic worldstates for team in instance
Shauren
2022-07-24
Core/Maps: Removed MapInstanced - no longer neccessary for grid data referenc...
Shauren
2022-07-23
Core/Maps: Move terrain data handling out of Map class
Shauren
2022-07-19
Core/Battlefields: Refactor Battlefield creation to be linked to host map cre...
Shauren
2022-07-18
Core/OutdoorPvP: Refactor OutdoorPvP creation to be linked to host map creati...
Shauren
2022-07-18
Core/OutdoorPvP: Move Halaa spawns to db using worldstate conditions
Shauren
2022-07-09
Core/WorldStates: Skip sending SMSG_UPDATE_WORLD_STATE when value does not ch...
Shauren
2022-07-07
Core/WorldStates: Allow setting "hidden" field of SMSG_UPDATE_WORLD_STATE
Shauren
2022-06-26
Core/WorldStates: Add area requirements to world states
Shauren
2022-06-25
Core/World: implement database support for default map and realm wide world s...
Shauren
2022-06-24
Core/Conditions: Implemented conditions for spawn groups
Shauren
2022-06-13
Core/Transports: Localized transport objects within each map
Shauren
2022-06-11
Core/Pools: Implemented pooling for instances
Shauren
2022-05-25
Core/GameObjects: Transport (type 11) improvements
Shauren
2022-05-25
Core/Objects: Remove restriction on what object types can be set as active
Shauren
2022-04-24
Core/Corpses: Fixed crash in corpse creation
Shauren
2022-04-24
Core/Achievements: Implemented GameEvent related criteria types 73 and 93
Shauren
2022-04-23
Core/Objects: Initialize position data and zone/instance script for all world...
Shauren
2022-03-26
Core/Misc: Rename SetXXXFlags updatefield functions to ReplaceAllXXXFlags
Shauren
2022-03-11
Core/Spawns: prevent spawn groups from bypassing spawnMask restrictions (#26711)
Ovah
2022-03-11
Core/Pools: Fix pools with 1 member never spawning anything anymore (#26620)
Giacomo Pozzoni
2022-03-09
Core/Map: Added Map::SetZoneOverrideLight std::chrono overload (#26486)
HelloKitty
2022-03-09
Core/Console: Improve ReadWinConsole logic and cosmetic changes (#26402)
Mikhail Redko
2022-03-06
Core/Maps: Use a fixed offset instead of full collision height when retrievin...
Giacomo Pozzoni
2022-03-05
Core: whitespace cleanup, reduce double blank line to single (#25795)
Kargatum
2022-03-05
Core/Maps: Move some more Map internals to actually be... internals.
Treeston
2022-03-05
Core/Maps: All RespawnInfo* handed to outside code are now RespawnInfo const*...
Treeston
2022-03-05
Core/Maps: move pooling hand-off outside of Map::CheckRespawn (PR#25785)
Treeston
2022-03-05
Core/Maps: Attempt to fix picking the wrong min height (#25771)
Giacomo Pozzoni
2022-03-05
Core/Maps: Partially revert 0c69316714d0558e32462f5401197fe1e803ae75
jackpoz
2022-03-05
Core/Maps: Use the same logic to calculate grid coords to avoid mismatches
jackpoz
2022-03-05
Core/Visibility: Split BG/Arena visibility settings (#25690)
Gildor
2022-02-13
Core/Misc: Minor game include cleanup
Shauren
2022-02-05
Core/Maps: Always update the grid of player summons even if far away (#25406)
Giacomo Pozzoni
2022-02-04
Core/Misc: Fix issues reported by static analysis (#25351)
Giacomo Pozzoni
2022-02-04
Scripts/InstanceScript: Fix an issue where LoadAllGrids would load creatures ...
kvipka
2022-01-29
Core/Objects: Properly choose between "Destroyed" or "OutOfRange" during visi...
Shauren
2022-01-29
Core/Objects: Add overridable function UpdateObjectVisibilityOnDestroy
Shauren
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