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path: root/src/server/game/Maps/Map.cpp
AgeCommit message (Expand)Author
2021-09-28Core/Movement: MotionMaster reimplementation (#21888)ccrs
2021-09-25Core/Maps: Adjusted logic in GetFullTerrainStatusForPosition to closer match ...Shauren
2021-08-28Core/Spells: rework part 4: iterate over effects firstariel-
2021-08-24Core/Movement: Fixed creature hoverShauren
2021-08-22Core/Maps: Fixed outdoors check (#21551)Jeremy
2021-08-08Core/VMap: Use fuzzy equality and gridmap tolerance for floor-finding. Closes...Treeston
2021-08-08Core/VMap: Add outdoor state to Map::GetFullTerrainStatusForPosition. Add Wor...Treeston
2021-08-08Core/Spawning: Actually check spawn group state before processing a respawn. ...Treeston
2021-06-16DB/SpawnGroup: Instance spawn group data for Tempest Keep: The Eye and Hellfi...Treeston
2021-06-04Core/Conditions: Implemented missing PlayerCondition columns - time and weatherShauren
2021-05-29Core/Maps & Extractors: Move copypasted map file headers into a single shared...Shauren
2021-05-16Core/Map: New Map::ForceRespawn to override objections and force a respawn (e...Treeston
2021-05-16Core/Map: Fix a crash that could happen if a player moved very far away from ...Treeston
2021-05-16Core/Misc: A variety of clean-up changes, mostly following up on 532ab1c to f...Treeston
2021-05-16Core: Combat/threat system rewrite (PR #19930)Treeston
2021-04-15Core/Entities: Fix some weird movement due to los issues (#21125)Jeremy
2021-04-15Core/Misc: Replace time(NULL) with GameTime::GetGameTime()jackpoz
2021-04-05Core/Misc: Change all unix time columns in character database to bigint (signed)Shauren
2021-03-28Core/Maps: Refactor duplicated code from all ***CellRelocation and CheckGridI...Matan Shukry
2021-03-15Core/Entities: add extra use of UPDATETYPE_CREATE_OBJECT2 (#20955)Gustavo
2021-03-15Core/Misc: minor typo and codestyle fixesariel-
2021-03-06Core/Maps: Remove unused codeShauren
2021-02-06Core/Spawn: Limit saved/stored respawn time.r00ty-tc
2021-01-30Core/AreaTriggers: Code cleanupShauren
2021-01-30Core/AreaTriggers: Implementation for sever side area triggersMatan Shukry
2020-12-31Core/Spawns: Resolve crash in BattlegroundAVr00ty-tc
2020-12-22Core/Corpses: Fixed crash during loading corpsesShauren
2020-12-13Core/Corpses: Fixed client crashes with player corpsesShauren
2020-12-12Dep/Boost: Support for boost 1.74 - heapShauren
2020-12-08Core/Collision: Fixed false positive errors in console about vmap loadingShauren
2020-12-08Core/DataStores: Updated db2 structures to 9.0.2Shauren
2020-09-04Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...Shauren
2020-08-23Core/Player: More cleanups to Player::UpdateZone, including correcting an ove...Treeston
2020-08-23Core/Spawn: Move spawn group state management from sObjectMgr to the Map obje...Treeston
2020-08-22Scripts/InstanceScript: Implement database framework for managing spawn group...Treeston
2020-08-22Dynamic Creature/Go spawning:r00ty-tc
2020-08-21Core/Misc: Fix static analysis issuesjackpoz
2020-08-14Core/Misc: Replace NULL with nullptrShauren
2020-07-16So, I came in trying to fix gameobject LoS. So I restructured some stuff.treeston
2020-07-16Core/Maps: Corrected GetWaterOrGroundLevel (#19863)Golrag
2020-07-16[3.3.5] Get zone/area IDs from vmap data in the liquid update (#19840)Treeston
2020-07-06Core/Maps: Added optional *.tilelist file to map_extractor output which conta...Shauren
2020-06-27Core/DataStores: Simplified string memory allocation in db2 files, dropped un...Shauren
2020-06-23Core/Misc: Replace Trinity::make_unique with std (#24869)Peter Keresztes Schmidt
2020-05-24Core/Maps: Improvements to terrain swap handlingShauren
2020-04-27Core/Instance: stop updating the instance resettimes based on creature respawnsariel-
2020-01-02New YearAokromes
2019-11-23Core/Items: Add ItemContext param to Item::Create functionShauren
2019-07-27Core/DBLayer: Prevent committing transactions started on a different databaseShauren
2019-07-27Core/DBLayer: Prevent using prepared statements on wrong databaseShauren