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Maps
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Map.cpp
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Author
2021-05-29
Core/Maps & Extractors: Move copypasted map file headers into a single shared...
Shauren
2021-05-16
Core/Map: New Map::ForceRespawn to override objections and force a respawn (e...
Treeston
2021-05-16
Core/Map: Fix a crash that could happen if a player moved very far away from ...
Treeston
2021-05-16
Core/Misc: A variety of clean-up changes, mostly following up on 532ab1c to f...
Treeston
2021-05-16
Core: Combat/threat system rewrite (PR #19930)
Treeston
2021-04-15
Core/Entities: Fix some weird movement due to los issues (#21125)
Jeremy
2021-04-15
Core/Misc: Replace time(NULL) with GameTime::GetGameTime()
jackpoz
2021-04-05
Core/Misc: Change all unix time columns in character database to bigint (signed)
Shauren
2021-03-28
Core/Maps: Refactor duplicated code from all ***CellRelocation and CheckGridI...
Matan Shukry
2021-03-15
Core/Entities: add extra use of UPDATETYPE_CREATE_OBJECT2 (#20955)
Gustavo
2021-03-15
Core/Misc: minor typo and codestyle fixes
ariel-
2021-03-06
Core/Maps: Remove unused code
Shauren
2021-02-06
Core/Spawn: Limit saved/stored respawn time.
r00ty-tc
2021-01-30
Core/AreaTriggers: Code cleanup
Shauren
2021-01-30
Core/AreaTriggers: Implementation for sever side area triggers
Matan Shukry
2020-12-31
Core/Spawns: Resolve crash in BattlegroundAV
r00ty-tc
2020-12-22
Core/Corpses: Fixed crash during loading corpses
Shauren
2020-12-13
Core/Corpses: Fixed client crashes with player corpses
Shauren
2020-12-12
Dep/Boost: Support for boost 1.74 - heap
Shauren
2020-12-08
Core/Collision: Fixed false positive errors in console about vmap loading
Shauren
2020-12-08
Core/DataStores: Updated db2 structures to 9.0.2
Shauren
2020-09-04
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...
Shauren
2020-08-23
Core/Player: More cleanups to Player::UpdateZone, including correcting an ove...
Treeston
2020-08-23
Core/Spawn: Move spawn group state management from sObjectMgr to the Map obje...
Treeston
2020-08-22
Scripts/InstanceScript: Implement database framework for managing spawn group...
Treeston
2020-08-22
Dynamic Creature/Go spawning:
r00ty-tc
2020-08-21
Core/Misc: Fix static analysis issues
jackpoz
2020-08-14
Core/Misc: Replace NULL with nullptr
Shauren
2020-07-16
So, I came in trying to fix gameobject LoS. So I restructured some stuff.
treeston
2020-07-16
Core/Maps: Corrected GetWaterOrGroundLevel (#19863)
Golrag
2020-07-16
[3.3.5] Get zone/area IDs from vmap data in the liquid update (#19840)
Treeston
2020-07-06
Core/Maps: Added optional *.tilelist file to map_extractor output which conta...
Shauren
2020-06-27
Core/DataStores: Simplified string memory allocation in db2 files, dropped un...
Shauren
2020-06-23
Core/Misc: Replace Trinity::make_unique with std (#24869)
Peter Keresztes Schmidt
2020-05-24
Core/Maps: Improvements to terrain swap handling
Shauren
2020-04-27
Core/Instance: stop updating the instance resettimes based on creature respawns
ariel-
2020-01-02
New Year
Aokromes
2019-11-23
Core/Items: Add ItemContext param to Item::Create function
Shauren
2019-07-27
Core/DBLayer: Prevent committing transactions started on a different database
Shauren
2019-07-27
Core/DBLayer: Prevent using prepared statements on wrong database
Shauren
2019-07-21
Core/Misc: Various crash fixes (#19059)
xinef1
2019-07-21
Few small optimizations here and there (#18684)
xinef1
2019-06-15
Core/Maps: Adjusted WorldObject::GetGridActivationRange() to never be less th...
Shauren
2019-06-08
Core/PacketIO: Rewrite updatefield handling
Shauren
2019-01-01
Update copyright note for 2019
vincent-michael
2018-12-09
Core/Vmaps: Changed error message when loading outdated vmaps
Shauren
2018-12-09
Core/Vmaps: Stop M2s from occluding for spellcast LoS
HelloKitty
2018-09-15
Core/Maps: Replaced spawnmask with difficulty list
Shauren
2018-08-05
Core/AreaTrigger: handle AREATRIGGER_FLAG_HAS_CIRCULAR_MOVEMENT (#21778)
Traesh
2018-05-06
Core/Maps: Fixed loading vmaps and mmaps in instances
Shauren
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