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path: root/src/server/game/Maps/Map.h
AgeCommit message (Expand)Author
2025-07-13Core/Misc: Move large functions out of header filesShauren
2025-07-11Core/Misc: Simplify LinkedListHead::isEmpty and rename to empty to fit standa...Shauren
2025-07-09Core/Scenarios: Allow scripts to set instance scenario by id (#31104)Jason Dove
2025-02-02Core/Objects: Make guid generators atomicShauren
2025-01-05Core/Grids: Modernize TypeContainer with variadic templateShauren
2024-10-05Core/Maps: Link instance map to LfgDungeonsShauren
2024-03-28Core/Battlegrounds: Move to scripts (#29799)Jeremy
2024-03-13Core/Misc: Use our new unique_trackable_ptr for various classes exposed to sc...Shauren
2024-03-09Core/Objects: Implemented vignettesShauren
2024-03-07Core/vmaps: Removed vmap lookup functions duplicating functionality of each o...Shauren
2023-12-29Core/Maps: Properly set initial spawn group state for groups that have condit...Jeremy
2023-11-14Core/BattlegroundMap: Load all cells when created & mark all creatures as act...Jeremy
2023-11-05Core/Conditions: Allow battleground maps to use CONDITION_INSTANCE_INFOShauren
2023-10-22Core/Map: Implement several difficulty getters (#29370)Teleqraph
2023-10-16Core/MMaps: Implemented a way to enable/disable certain terrain types for mov...Shauren
2023-08-22Core/Misc: Add missing virtual destructorsShauren
2023-08-09Core/Creatures: std::chrono-ify TempSummonShauren
2023-06-17Core/Items: Item bonus generation improvementsShauren
2023-01-15Core/Battlegrounds: Unload all grids before destroying battleground objectShauren
2023-01-07Core/Misc: Include cleanup, 2023 editionShauren
2023-01-06Core/Misc: Remove boost::heap::fibonacci_heap from header filesShauren
2022-12-22Core/GameObjects: Update spawn group conditions immediately after battlegroun...Jeremy
2022-10-08Core/Maps: Changed functions checking if map can be entered to use TransferAb...Shauren
2022-10-04Core/Instances: Add instance reset events at lock expirationShauren
2022-10-04Core/Instances: Reimplement resetting instances from UIShauren
2022-10-04Core/Scripts: Save instance data in JSON formatShauren
2022-10-04Core/Instances: Delete InstanceSaveMgr and replace most of its uses with new ...Shauren
2022-10-04Core/Maps: Check group that owns instance (first group to enter a given insta...Shauren
2022-10-04Core/Instances: Instance lock rewrite (WIP)Shauren
2022-07-24Core/WorldStates: Add generic worldstates for team in instanceShauren
2022-07-24Core/Maps: Removed MapInstanced - no longer neccessary for grid data referenc...Shauren
2022-07-23Core/Maps: Move terrain data handling out of Map classShauren
2022-07-07Core/WorldStates: Allow setting "hidden" field of SMSG_UPDATE_WORLD_STATEShauren
2022-06-25Core/World: implement database support for default map and realm wide world s...Shauren
2022-06-24Core/Conditions: Implemented conditions for spawn groupsShauren
2022-06-11Core/Pools: Implemented pooling for instancesShauren
2022-05-25Core/Objects: Remove restriction on what object types can be set as activeShauren
2022-04-24Core/Achievements: Implemented GameEvent related criteria types 73 and 93Shauren
2022-03-09Core/Map: Added Map::SetZoneOverrideLight std::chrono overload (#26486)HelloKitty
2022-03-06Scripts/Commands: Improve ".debug objectcount"jackpoz
2022-03-05Core/Maps: Move some more Map internals to actually be... internals.Treeston
2022-03-05Core/Maps: All RespawnInfo* handed to outside code are now RespawnInfo const*...Treeston
2022-02-16Core/Maps: Add Map::DoOnPlayers helper function (#25233)Traesh
2022-02-13Core/Misc: Minor game include cleanupShauren
2022-02-04Scripts/InstanceScript: Fix an issue where LoadAllGrids would load creatures ...kvipka
2022-01-29Core/Objects: Cleanup SmoothPhasing code - move to separate files and better ...Shauren
2022-01-29Core/Objects: Implement SmoothPhasing part of CreateObject and replacing visi...Seyden
2022-01-19Core/Common: Replace ASSERT(false, "...") with ABORT_MSG("...")jackpoz
2022-01-01Core/Misc: Improve assert message with more detailShauren
2022-01-01Core/Pooling: Remove respawn times from the database when despawning a pool (...Giacomo Pozzoni