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Spells
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SpellScript.h
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Author
2022-07-15
Core/Scripts: Expose calculated spell value variance to scripts
Shauren
2022-03-10
Core/Scripts: Allow spell script ValidateSpellInfo to work with any container...
Shauren
2022-02-13
Core/Misc: Minor game include cleanup
Shauren
2022-02-12
Core/Misc: Move (or delete) constructors and destructors to .cpp files (avoid...
Shauren
2022-01-30
Core/Scripts: Expose IsCrit to hit hooks for spell scripts
Shauren
2022-01-26
Core/Spells: Mark constructors of Spell/AuraScript handlers as explicit (#25248)
Peter Keresztes Schmidt
2022-01-22
Core/Spells: Expose corpseTarget to spell scripts with SpellScript::GetHitCor...
Ovah
2022-01-20
Core/Spells: implement corpse target type support and properly fix resurrecti...
Giacomo Pozzoni
2022-01-18
Scripts/Spells: Implement OnPrecast scripting hook for spell scripts (#27632)
Seyden
2022-01-06
Core/Misc: Fixed resistance calculate for Mutated Transformation and Twilight...
Keader
2021-12-25
Scripts/Spells: Implemented various rogue spells (#26319)
Matan Shukry
2021-11-24
Core/Spell: SpellAura Redux (#22794)
PolarCookie
2021-10-10
Core/Spells: Changed Spell::SendCastResult arguments to signed ints to match ...
Shauren
2021-09-04
Core/Spells: Unify spell effect access api in both branches
Shauren
2021-08-28
Core/Spells: Removed SpellEffIndex effIndex argument from spell effect handle...
Shauren
2021-08-28
Core/Spells: rework part 5: GameObject casting
ariel-
2021-08-28
Core/Spells: rework part 3: spells only handle at most one UnitAura and one D...
ariel-
2021-06-19
Core/Spells: fix logic error causing near teleports to drop combat for players
ariel-
2021-06-13
Core/Auras: removed caster dependency from core
ariel-
2021-05-13
Core/Spells: Expose number of targets selected for each spell effect to scrip...
Shauren
2021-04-17
Core/Auras: Implemented SPELL_AURA_SCHOOL_ABSORB_OVERKILL (#26269)
Matan Shukry
2021-03-25
Core/Script: Implement CalcCritChance hooks for spell and aura scripts (#26116)
Robingad
2021-03-23
Core/Scripts: Implemented new aura script hook OnEnterLeaveCombat
Matan Shukry
2021-03-04
Scripts/Spells: Fixed various paladin spell scripts and removed outdated ones
Matan Shukry
2021-02-21
Scripts/Spells: Fix Prayer of Mending (#26020)
Matan Shukry
2021-02-13
Scripts/Spells: Remove const from AuraEffect argument for AuraEffectProcFn
Matan Shukry
2020-09-04
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...
Shauren
2020-08-14
Core/Misc: Replace NULL with nullptr
Shauren
2020-06-12
Core/Spells: Implement using different difficulty data from all spell related...
Shauren
2020-01-02
New Year
Aokromes
2019-11-29
Core/Items: Add location filters to Player::GetItemByEntry
Shauren
2019-11-23
Core/Items: Add ItemContext param to Item::Create function
Shauren
2019-01-01
Update copyright note for 2019
vincent-michael
2018-01-01
Update copyright note for 2018
vincent-michael
2017-12-26
Core/SpellScript: allow optional parameters to be passed to FinishCast
ariel-
2017-11-02
Core/Spell: Fix typo on documentation
Aokromes
2017-08-27
Core/Spells: Fixed mage Cauterize
Shauren
2017-08-13
Core/Spells: Implementation of QAston proc system (#20131)
joschiwald
2017-05-28
Core/Scripts: Include cleanup
Shauren
2017-05-24
Nopch fix
Shauren
2017-05-18
Core/Game: Include cleanup
Shauren
2017-01-12
Core/SpellScripts: Added helper method to validate spells
joschiwald
2017-01-06
Core/Spells: Extended remaining 8bit EffectMasks to 32bit
joschiwald
2017-01-04
Core/SpellScripts: Added some const correctness
joschiwald
2017-01-01
Update copyright note for 2017
vincent-michael
2016-11-14
Core/ScriptMgr: use vector instead of list to contain Spell and Aura scripts ...
ariel-
2016-07-20
Core/Spells: Add SpellMissInfo argument to BeforeHit hooks and call them also...
Ivan Beňovic
2016-04-11
Core/Game: Rewrote the ScriptMgr to support script reloading.
Naios
2016-03-24
Core/Game: Converted the game library to a shared library.
Naios
2016-01-01
Update copyright note for 2016
Vincent-Michael
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