| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2025-11-06 | Core/MMaps: Implemented dynamic mmap tile rebuilding for destructible objects | Shauren | |
| 2025-10-15 | Core/GameObjects: Don't ignore collision for destructible gameobjects in ↵ | Shauren | |
| destroyed state - they simply have a different model | |||
| 2024-07-17 | Added missing GameObjectModel::iLosBlockingDisabled initialization in ↵ | Shauren | |
| constructor | |||
| 2024-07-17 | Core/GameObject: Implemented NotLOSBlocking door property | Shauren | |
| 2024-07-04 | Core/Vmaps: Replace manual reference counting with shared_ptr and slightly ↵ | Shauren | |
| reduce memory use by deduplicating model name strings | |||
| 2024-03-07 | Core/vmaps: Removed vmap lookup functions duplicating functionality of each ↵ | Shauren | |
| other | |||
| 2024-03-06 | Tools/vmap_extractor: Move information about model type from spawns in vmap ↵ | Shauren | |
| tiles to model file itself | |||
| 2022-12-20 | Core/vmaps: Stop worldserver startup when gameobject models cannot be loaded | Shauren | |
| 2022-05-22 | Core/GameObjects: Use all axis rotations for gameobject model collision, not ↵ | Shauren | |
| just orientation | |||
| 2021-04-25 | Core/Vmaps: Reduce memory used by vmaps (and their size, slightly) | Shauren | |
| 2020-06-28 | Core/Collision: Port new parts for retrieving area/liquid data from ↵ | Shauren | |
| gameobjects added when porting 42f9deb21ec68e169f7ed1c8cf14092f144b22da to 3.3.5 | |||
| 2020-01-02 | New Year | Aokromes | |
| 2019-01-01 | Update copyright note for 2019 | vincent-michael | |
| auto happy = new year(2019); | |||
| 2018-12-09 | Core/Vmaps: Stop M2s from occluding for spellcast LoS | HelloKitty | |
| Closes #18528 (cherry-picked from 01d715eaef99e91f0959dc85fb7f69eb26d01a22) | |||
| 2018-04-08 | Core/GameObjects: Skip gameobjects with M2 models when searching for area ↵ | Shauren | |
| info (perf optimization, they dont have any area info) | |||
| 2018-04-07 | Tools: | Shauren | |
| * mapextractor - fixed fatigue in Thousand Needles * mapextractor - fixed compressing liquid data * vmapextractor - fixed extracting liquids inside WMOs * vmapextractor - implemented new WMO flags * vmapextractor - store model type for gameobject models * mmap_generator - fixed processing liquids broken in e5d23103f37c40d2e946fa0e2db66d2f527ad9af | |||
| 2018-03-28 | Core/Maps: Implemented getting area id from gameobject spawns | Shauren | |
| Yes, you can now spawn LK platform anywhere and it will treat you as inside Icecrown Citadel | |||
| 2018-03-25 | Core/Entities: Phasing rewrite | Shauren | |
| * Optimized phase visibility checking * Handle all phase flags Closes #16758 Closes #21119 | |||
| 2018-01-28 | Core/Misc: Fixed new-delete-type-mismatch issue reported by AddressSanitizer | joschiwald | |
| 2018-01-01 | Update copyright note for 2018 | vincent-michael | |
| auto happy = new year(2018); | |||
| 2017-05-05 | Fixed warning | joschiwald | |
| 2017-05-05 | Core/Collision: Replaced phasemask with proper phases in GameObject ↵ | joschiwald | |
| collision calculation | |||
| 2017-01-01 | Update copyright note for 2017 | vincent-michael | |
| Happy new year | |||
| 2016-03-24 | Core/Common: Converted the common library to a shared library. | Naios | |
| * There is still the possibility to static link against common. | |||
| 2016-03-11 | Core/Common: Move singleton instances into compilation units | Naios | |
| * Fixes issues when building shared libraries (prevents gcc and clang from providing several instance) | |||
| 2016-01-01 | Update copyright note for 2016 | Vincent-Michael | |
| Happy new year (Again new year with idiots ...) | |||
| 2015-08-21 | Core/Build: Merge common library and move database out of shared | StormBytePP | |
