aboutsummaryrefslogtreecommitdiff
path: root/src/game/Map.cpp
AgeCommit message (Expand)Author
2010-04-19More warning removal (Some code modifications and cleanup when needed)Spp
2010-04-19Remove LOTS of compile warningsSpp
2010-04-08Code Style (game + scripts only):Spp
2010-04-07Code Style (game + scripts only):Spp
2010-04-07Code Style (game + scripts only):Spp
2010-04-07Code style (game + scripts only):Spp
2010-04-07Code style (game + scripts only):Spp
2010-04-07Code style (game + scripts only):Spp
2010-04-07Code style (game + scripts only):Spp
2010-04-07Code Style: Remove trailing spacesSpp
2010-03-30Added SCRIPT_COMMAND_MODEL 32 Allows changing of npc model in db scripts.malcromdev@gmail.com>
2010-03-29Added script command 31 SCRIPT_COMMAND_EQUIP inables an npc to change weapons...malcromdev@gmail.com>
2010-03-17Upgraded SCRIPT_COMMAND_EMOTE to do state emotes, too, based on datalong2 val...Xanadu
2010-03-11Convert some C style casts to new functionsthenecromancer
2010-03-11Fixed SCRIPT_COMMAND_ORIENTATION, orientation needs to be float. Credit to Ma...Xanadu
2010-03-07Some Creature* casts moved to new ToCreature.raczman
2010-03-01Implemented SCRIPT_COMMAND_ORIENTATION._manuel_
2010-02-27removed redundant linkingsilver1ce
2010-02-27Update visibility systemsilver1ce
2010-02-14* Core switch to client 3.3.2 (11403)Brian
2010-02-05Yet more cleanup, mostly in the script system. This should conclude the scrip...Xanadu
2010-02-03cleanup into grid containerssilver1ce
2010-01-29* Implement CMSG_CORPSE_MAP_POSITION_QUERY/CMSG_CORPSE_MAP_POSITION_QUERY_RES...XTZGZoReX
2010-01-23* Remove CellLock class and all cell-level thread locking.XTZGZoReX
2010-01-23Implement QueryResult_AutoPtr type which is ACE's reference counted auto_ptr(...Anubisss
2010-01-22*Prevent assertion fail in Unit::_AddAura after creature add to remove list.QAston
2010-01-19*Integrate Script system to CoreRat
2010-01-18Auras with turn/move interrupt flags are now removed for creatures when they ...silver1ce
2010-01-17Fixed crash in Wintergrasp when send incorrect GetArea flag and coordinatsn0n4m3
2010-01-16Updated copyright for new year.n0n4m3
2010-01-16some changes into grid relocations, cleanupsilver1ce
2010-01-12*Make sure that any aura (in case of aura remove linked auras for example) wo...QAston
2010-01-10Resolves #259 fixed crash, caused by incorrect cell_id generationsilver1ce
2010-01-10dropped old code, which unused since new visibility system implementedsilver1ce
2010-01-06call SetPosition when player relocated by movement generator.silver1ce
2010-01-06fixed the bug that GetVmapHeight returns incorrect height on terrains(flying ...silver1ce
2009-12-24Temporary revert 6743 commit. I fix this patch across 1-2 days.n0n4m3
2009-12-23Replaced time(NULL) on sGameTime.GetGameTime() this is used for better perfor...n0n4m3
2009-12-20*apply trinity style to whole sourceRat
2009-12-19Implement SCRIPT_COMMAND_KILL_CREDIT (8). by NoFantasyn0n4m3
2009-12-19Implement new visibility system, based on Silverice patch for mangosn0n4m3
2009-12-17Update Map for 322a and new instance systemn0n4m3
2009-12-17Removed mtmaps OpenMPn0n4m3
2009-12-17Replace some assert with return statement, fixed some crash bugsn0n4m3
2009-12-06Some area flag fixes:spp
2009-12-02Fix switch logic (I forgot a break; on a previous commit)tartalo
2009-12-01Fix area flag problem, by Spp: Dalaran. Closes #509tartalo
2009-12-01Fix area flag problem, by Spp: The Forlorn Mine. Closes #567tartalo
2009-11-22*Little cleanup, and access GetMaxVisibleDistance functions statically instea...maximius
2009-11-22*LIttle bit of cleanup, fix a warning.maximius