aboutsummaryrefslogtreecommitdiff
path: root/src/game/MovementHandler.cpp
AgeCommit message (Expand)Author
2009-09-14Backed out changeset d3fe2d6d504a (please test your patches thoroughly before...maximius
2009-09-14*Merged MaNGOS [8458], [8475], [8476] by ogeraisi, thanks to all authors :)maximius
2009-08-29*Make position as a class;megamage
2009-08-27*Correctly process more movement packets. Author: VladimirMangosmegamage
2009-08-26*Fix a crash caused by leave channel.megamage
2009-08-24[8403] Fixed cast spell opcode parsing for some cases with additional data. A...megamage
2009-08-23*Update vehicle system. Make vehicle a seperate class from creature.megamage
2009-08-23*Fix the bug that some vehicles cannot fly.megamage
2009-08-19 [8393] Fixed format CMSG_FORCE_MOVE_UNROOT_ACK and CMSG_FORCE_MOVE_ROOT_A...megamage
2009-08-19 [8378] Use exceptions instead of explicit size checking for each packet A...megamage
2009-08-13*A hacky fix of the crash happening when player is teleported during logout.megamage
2009-08-12*Use #defines instead of spellids for often used spells.QAston
2009-08-08[8327] Fixed recieved packet size check for MSG_MOVE_TELEPORT_ACK. Author: Vl...megamage
2009-08-08*Only allow mover to turn when it is on vehicle.megamage
2009-08-03*Update zone for players after adding to map. - by VladimirMangosQAston
2009-08-03*Add some crash prevention checks.QAston
2009-08-01*Teleport player to homebind if instance can't be created in WorldSession::Ha...QAston
2009-08-01*Improvements in map managing.QAston
2009-07-19*Fix DK presences and their improved versions - original patch by thenecromancerQAston
2009-07-18*Update heal calculation formula for Death Strike and apply improved death st...QAston
2009-07-16 [8182] Store and use Map* pointer in WorldObject instead map ids for spee...megamage
2009-07-12[8151] Fixed some format warnings and typos. Author: Win32megamage
2009-07-01 [8103] More wide use IsInWorld checks and delayed at teleport operations....megamage
2009-06-16[8026] Obtain object's map directly by calling appropriate WorldObject::GetMa...megamage
2009-06-15*Check movementflag to interrupt casting instead of checking position.megamage
2009-06-14*Fix a bug that flying puppet interrupts caster's channelling.megamage
2009-06-14[8013] Fixed SMSG_RAID_INSTANCE_INFO opcode, some other fixes. Author: tomrus88megamage
2009-06-13*Some fix of vehicles. Thanks to Seizerkiller.megamage
2009-06-11*Switch to support client version 3.1.3megamage
2009-06-03*Fix the display bug of vehicles in populated area.megamage
2009-06-01*Backout 3672.megamage
2009-05-31*Fix a crash caused by possessed creatures. Thanks to Amit86megamage
2009-05-31 [7918] Improve portability in work with uint64 string format specifiers a...megamage
2009-05-23*Fix a bug that player can change to an occupied seat on vehicle.megamage
2009-05-05 [7776] Completed implementation of CMSG_SPELLCLICK Author: arraimegamage
2009-04-29[7730] Some optimizantion and code style. Author: zhenyamegamage
2009-04-25*Some update of vehicle code.megamage
2009-04-23*Set mover based on client response.megamage
2009-04-23*Fix a typo that makes players drop off the transport.megamage
2009-04-23*Fix a client crash caused by transport.megamage
2009-04-22*Fix some bugs about vehicle.megamage
2009-04-21*Fix the bug that all vehicles are broken.megamage
2009-04-21*More work on vehicle.megamage
2009-04-21*Fix a crash of vehicle.megamage
2009-04-17*Some work on vehicles.megamage
2009-04-11[7652] Fixed unexpected GM death at deep swim. Author: VladimirMangosmegamage
2009-04-11 [7648] Resolve problems with expected fall damage at near teleport. Autho...megamage
2009-04-11*Note: this patch may do not have any use for TC.megamage
2009-04-09*Update vehicle code.megamage
2009-04-06*Update of aura system.QAston