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path: root/src/game/MovementHandler.cpp
AgeCommit message (Collapse)Author
2009-09-14Backed out changeset d3fe2d6d504a (please test your patches thoroughly ↵maximius
before getting me to push them ogeraisi) --HG-- branch : trunk
2009-09-14*Merged MaNGOS [8458], [8475], [8476] by ogeraisi, thanks to all authors :)maximius
--HG-- branch : trunk
2009-08-29*Make position as a class;megamage
--HG-- branch : trunk
2009-08-27*Correctly process more movement packets. Author: VladimirMangosmegamage
--HG-- branch : trunk
2009-08-26*Fix a crash caused by leave channel.megamage
--HG-- branch : trunk
2009-08-24[8403] Fixed cast spell opcode parsing for some cases with additional data. ↵megamage
Author: VladimirMangos --HG-- branch : trunk
2009-08-23*Update vehicle system. Make vehicle a seperate class from creature.megamage
--HG-- branch : trunk
2009-08-23*Fix the bug that some vehicles cannot fly.megamage
--HG-- branch : trunk
2009-08-19 [8393] Fixed format CMSG_FORCE_MOVE_UNROOT_ACK and ↵megamage
CMSG_FORCE_MOVE_ROOT_ACK. Author: VladimirMangos Also avoid packet tail warnings spam at rejected movement packets. --HG-- branch : trunk
2009-08-19 [8378] Use exceptions instead of explicit size checking for each packet ↵megamage
Author: arrai CHECK_PACKET_SIZE was pretty error prone; once it was forgotten mangosd could crash due to the asserts in ByteBuffer.h. That was exploitable by malicious players. Furthermore, there were duplicate checks: Additionally to CHECK_PACKET_SIZE, the ByteBuffer assertions keept an eye on not exceeding the packet boundaries - just to crash the server for sure in such a case. To prevent memory leaks or other undesirable states, please read in every handler all variables _before_ doing any concrete handling. --HG-- branch : trunk
2009-08-13*A hacky fix of the crash happening when player is teleported during logout.megamage
--HG-- branch : trunk
2009-08-12*Use #defines instead of spellids for often used spells.QAston
*Make recently broken talent Improved Healthstone work again - by iadus3. --HG-- branch : trunk
2009-08-08[8327] Fixed recieved packet size check for MSG_MOVE_TELEPORT_ACK. Author: ↵megamage
VladimirMangos --HG-- branch : trunk
2009-08-08*Only allow mover to turn when it is on vehicle.megamage
--HG-- branch : trunk
2009-08-03*Update zone for players after adding to map. - by VladimirMangosQAston
*Skip instance loading for player with flypath/on transport. --HG-- branch : trunk
2009-08-03*Add some crash prevention checks.QAston
--HG-- branch : trunk
2009-08-01*Teleport player to homebind if instance can't be created in ↵QAston
WorldSession::HandleMoveWorldportAckOpcode. --HG-- branch : trunk
2009-08-01*Improvements in map managing.QAston
--HG-- branch : trunk
2009-07-19*Fix DK presences and their improved versions - original patch by thenecromancerQAston
*Port player to homebind if instance cannot be created in WorldSession::HandleMoveWorldportAckOpcode. --HG-- branch : trunk
2009-07-18*Update heal calculation formula for Death Strike and apply improved death ↵QAston
strike bonus if avalible *Use floor() function for rounding in rep gain calculation *Add some debug info to WorldSession::HandleMoveWorldportAckOpcode() --HG-- branch : trunk
2009-07-16 [8182] Store and use Map* pointer in WorldObject instead map ids for ↵megamage
speedup Author: Ambal Also some code logic cleanups. Changes let make more cleanups in base map access and other places, but this chnages not inlcuded in patch. *This patch may cause crash. --HG-- branch : trunk
2009-07-12[8151] Fixed some format warnings and typos. Author: Win32megamage
--HG-- branch : trunk
2009-07-01 [8103] More wide use IsInWorld checks and delayed at teleport ↵megamage
operations. Author: Ambal * IsInWorld used to prevent return unexpected not in world objects. * Delayed operations need to process its in world state. --HG-- branch : trunk
2009-06-16[8026] Obtain object's map directly by calling appropriate ↵megamage
WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests. Author: Ambal --HG-- branch : trunk
2009-06-15*Check movementflag to interrupt casting instead of checking position.megamage
*Also some other fixes about movement flags. --HG-- branch : trunk
2009-06-14*Fix a bug that flying puppet interrupts caster's channelling.megamage
--HG-- branch : trunk
2009-06-14[8013] Fixed SMSG_RAID_INSTANCE_INFO opcode, some other fixes. Author: tomrus88megamage
--HG-- branch : trunk
2009-06-13*Some fix of vehicles. Thanks to Seizerkiller.megamage
--HG-- branch : trunk
2009-06-11*Switch to support client version 3.1.3megamage
*I strongly recommend you not to use this until you get the 313 db. Now all destructible buildings cause client crash. Source: Mangos Thanks to TOM_RUS for most work to make this switch possible ;) --HG-- branch : trunk
2009-06-03*Fix the display bug of vehicles in populated area.megamage
--HG-- branch : trunk
2009-06-01*Backout 3672.megamage
--HG-- branch : trunk
2009-05-31*Fix a crash caused by possessed creatures. Thanks to Amit86megamage
--HG-- branch : trunk
2009-05-31 [7918] Improve portability in work with uint64 string format specifiers ↵megamage
and in code literals. Author: VladimirMangos * Replace platform seelction MaNGOS code for select format descriptor for uint64 by using ACE define. I64FMTD renamed to UI64FMTD for more clear name. * Add new define UI64LIT (base at ACE seelction) for build portables uint64 literals. Please always use UI64LIT(0x00001) instead less portable 0x00001LL --HG-- branch : trunk
2009-05-23*Fix a bug that player can change to an occupied seat on vehicle.megamage
(The commit message of the last rev should be: do not allow player to use unusable vehicle seat) --HG-- branch : trunk
2009-05-05 [7776] Completed implementation of CMSG_SPELLCLICK Author: arraimegamage
For vehicles, you have to add the correct SPELL_AURA_CONTROL_VEHICLE spells to npc_spellclick_spells, otherwise you won't be able to use them --HG-- branch : trunk
2009-04-29[7730] Some optimizantion and code style. Author: zhenyamegamage
--HG-- branch : trunk
2009-04-25*Some update of vehicle code.megamage
--HG-- branch : trunk
2009-04-23*Set mover based on client response.megamage
--HG-- branch : trunk
2009-04-23*Fix a typo that makes players drop off the transport.megamage
--HG-- branch : trunk
2009-04-23*Fix a client crash caused by transport.megamage
--HG-- branch : trunk
2009-04-22*Fix some bugs about vehicle.megamage
--HG-- branch : trunk
2009-04-21*Fix the bug that all vehicles are broken.megamage
--HG-- branch : trunk
2009-04-21*More work on vehicle.megamage
--HG-- branch : trunk
2009-04-21*Fix a crash of vehicle.megamage
--HG-- branch : trunk
2009-04-17*Some work on vehicles.megamage
--HG-- branch : trunk
2009-04-11[7652] Fixed unexpected GM death at deep swim. Author: VladimirMangosmegamage
--HG-- branch : trunk
2009-04-11 [7648] Resolve problems with expected fall damage at near teleport. ↵megamage
Author: VladimirMangos Move near teleport landing code to WorldSession::HandleMoveTeleportAck. This make Player::TeleportTo code working in same way for both far/near teleports. Move mSemaphoreTeleport from WorldObject to Player and merge with DoNotMove (using 2 fields for far/near teleport flag). Skip movement packets until landing confirmation for near teleport from client. --HG-- branch : trunk
2009-04-11*Note: this patch may do not have any use for TC.megamage
[7645] Fixed problems wit temporary unsummoned pets and cleanup code. Author: VladimirMangos * Save temporary unsummoned pet to current slot (instead non_in_slot mode) and prevent save as current pet summoned while temporay unsummon (arena) * Prevent overwrite temporary summoned pet data * At player loading set temporary unsummoned pet data instead pet loading if pet expected to be temporary unsummoned in current player state (loading in taxi flight/etc) * Restore proper pet at arena leave and unsummon in arena summoned. --HG-- branch : trunk
2009-04-09*Update vehicle code.megamage
*Show correct visual effects to other players. *Do not allow attack players on vehicle. *Only dismiss vehicle when it is summoned. --HG-- branch : trunk
2009-04-06*Update of aura system.QAston
--HG-- branch : trunk