| Age | Commit message (Collapse) | Author |
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rename : sql/updates/XXX_characters_auctionhouse.sql => sql/updates/1164_characters.sql
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offline. Author: VladimirMangos
Correctly cleanup invites list at decline.
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* src/game/GameEvent.* renamed to src/game/GameEventMgr.* for consistence
* `game_event` now have new `holiday` field for store client side holiday id associated with game event
* Added new enum HolidayIds with existed at this moment holiday ids.
* New function "bool IsHolidayActive(HolidayIds id)" added accessabel from scripts for active holidays check.
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ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE generic support.
Before overflow has been possible at 4294967295 lols for example.
ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE in many cases require check special conditions and targets.
For this allow call it from scripts:
* Add Player::UpdateAchievementCriteria functiona ccessable from scripts
* In emote case it allowed call in form player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE, text_emote_id, achievement_id, target_unit_ptr);
Author: VladimirMangos
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* ACHIEVEMENT_CRITERIA_TYPE_DEATH (normal and arena types counting)
* ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON (instance types by man limit counting)
Note: need fixed for cases when max allowed players different from recommended count.
* ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM (environment damage sources by types)
Fixed:
* ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER
- self-kill counting as death from players
- same team player kill in opposition kills counter.
Also cleanup in Player::EnvironmentalDamage use DBCStructure.h comment.
Author: VladimirMangos
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*Use general react states to replace charminfo react states.
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- now check the requirements on teleport not only on areatrigger use
- moved some columns from instance_template and areatrigger_teleport to access_requirement table
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*Fix Haunt and Pain and Suffering- by Fog
*Fix leader of the pack-original patch by Lightguard
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and unexpected work. Author: VladimirMangos
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bag. Author: Arthorius
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transport and plain coordinates). Author: VladimirMangos
Also move fall damage calucaltion in new function.
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VladimirMangos
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Patch provided by balrok Thx.
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(mostly for warror talent case). Author: Lightguard
Implemented OffhandCheckAtTalentsReset option for unequip at zone change (default)
and at talent reset itself (can be enabled).
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Original patch provided by miranda.conrado.
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spells with SPELL_ATTR_DISABLED_WHILE_ACTIVE. Author: VladimirMangos
Move apply cooldown for like spells to aura apply (GO registering for owner in GO summon spell case)
Store "infinity" cooldown for like spells, ignore it at save and reapply it at aura loading.
Note: one problem still exist for like spells: at loading/far teleport spell icon lost diabled state at client.
Need sedn some unknown data in SendInitialPacketsBeforeAddToMap or SendInitialPacketsAfterAddToMap for restore it state.
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cooldown event send to client. Author: VladimirMangos
Also support item dependent cooldown set propetly at cooldown event send to client.
Last will used in follow potion cooldown delay in combat patch.
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VladimirMangos
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VladimirMangos
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help. Author: Triply
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when other team's selection pool is empty. Problem reported by balrok. Author: Triply
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in new table `spell_area`. Author: VladimirMangos
* It allow store requirenments: area, active or rewarded quest (until possible another quest not rewarded),
aura present at character, character race/gender.
* Listed spell can marked as auto-casted when fit requirents. In this case spell requirements checked at
zone/subzone update (and then resurraction also), quest start/reward, dummy aura apply.
* Old hardcoded lines for similar check removed from sources and required DB support for work now.
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Re-apply zone dependent auras at resurrection by triggering zone update for player.
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quests witl level 0) Author: VladimirMangos Original patch provided by NoFantasy.
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Author: aerione_alt
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supports premade group versus premade group matches.
Added 2 new config options - InvitationType and PremadeGroupWaitForMatch - you can find more info in default config file.
This patch can cause crashes.
Author: Triply
[7338] Little cleanup in battleground queues code. Author: ApoC
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DestinationHolder/Traveler/Unit::SendMonsterMoveWithSpeed code. Author: VladimirMangos
* Move common code in appropriate functions.
* Correct select speed and 2D/3D distance for creature/player walk/fly
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character. Author: VladimirMangos and nos4r2zod.
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fix the bug about talents resetting when log in.
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introducing new crash)
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