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path: root/src/server/game/AI/CreatureAI.h
AgeCommit message (Expand)Author
2020-02-08Use boost::optional and boost::none instead of smelly pointer (#24134)Ujp8LfXBJ6wCPR
2020-01-02New yearAokromes
2019-08-01Scripts/FollowerAI: Some cleanup:Treeston
2019-07-21oops, that wasn't supposed to remain there (0e7c66c follow-up)Treeston
2019-07-21Core/AI: Finally move the "is creature engaged" flag to be a property of the ...Treeston
2019-06-23Core/AI: Remove EnterEvadeMode calls from Guardian/Summon spell handlers. Add...Treeston
2019-06-22Revert "Core/AI: Fix Guardians not following the owner after finishing combat...Treeston
2019-06-22Core/AI: Fix Guardians not following the owner after finishing combat (#23466)Giacomo Pozzoni
2019-05-233.3.5 gameobject summoner (#23289)Giacomo Pozzoni
2019-05-15Core/AI: logs, codestyle & cosmetics standarizationccrs
2019-05-15Core/AI: variable naming standarizationccrs
2019-04-27Core/Scripts: Rename recent GameObject spell overloads to fix GCC warningsjackpoz
2019-01-01Happy New Year, folks. It's 2019!Treeston
2018-08-23Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...Treeston
2018-08-22Core/AI: Remove unnecessary parameter from DoZoneInCombat after eb1972fTreeston
2018-03-09Core/Spells: rework part 5: GameObject castingariel-
2018-03-08Core/CreatureAI: CheckBoundary -> IsInBoundary, better reflects what it does....Treeston
2018-02-24Core/Entities: kill unused return value from Unit::HandleSpellClickariel-
2018-01-29Game/AI: Remove some unused old logic.Treeston
2018-01-01Core/AI: UnitAI.h trimming part two. WaypointX methods kicked upstairs to Cre...Treeston
2018-01-01Core/AI: Kick Gossip functions upstairs, from UnitAI to CreatureAI - they onl...Treeston
2018-01-01Update copyright note for 2018tkrokli
2017-12-31Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...Treeston
2017-08-06Core/Scripts: dynamic_spawning follow-up, I had forgotten JustRespawned existed.Treeston
2017-07-31Dynamic Creature/Go spawning:r00ty-tc
2017-07-01[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)Treeston
2017-06-19Core: ported headers cleanup from master branchariel-
2017-06-07Pet/Guardian AI hook re-organizing (#19824)Treeston
2017-06-01Core/AI: Factory functions cleanupariel-
2017-04-26Core/AI: some tweaks on boundary functionality:ariel-
2017-03-28Core/AI: Build fixariel-
2017-03-28Core/AI: AreaBoundary refactorariel-
2017-01-02Update Copyright notice for 2017tkrokli
2016-09-09Creature/Scripting: Move CreatureAI::CanRespawn to CreatureScript::CanSpawn. ...treeston
2016-05-11Creature/CreatureAI:treeston
2016-04-10Entities/Unit: Finally fix no-path evasion.treeston
2016-03-24Core/AI Remove Reset() call from JustRespawned() hooksirikfoll
2016-03-24Core/Game: Converted the game library to a shared library.Naios
2016-02-23Core/UnitAI: Rework creature-controlled player behavior.treeston
2016-02-09AI/BossAI: Make creature never chase targets that are out of boundstreeston
2016-01-18Instance boundary follow-up:treeston
2016-01-12Scripts/Instances: Complete rewrite of the boundary system.treeston
2016-01-01Update copyright note for 2016Rushor
2015-07-24Core/Misc: Add a few consts to methodsDDuarte
2015-07-02The following stealth changes are implemented.pete318
2015-01-01Update copyright note for 2015Vincent-Michael
2014-09-18Core/Texts: added TextRange parameter to creature_textjoschiwald
2014-08-09Core/Server: Add missing overridesDDuarte
2014-05-09Core/CreatureAI: Implement CreatureAI::TalkToMap for all your map-wide talkin...Trisjdc
2014-01-01Update copyright note for 2014.Vincent_Michael