index
:
mirror/TrinityCore.git
3.3.5
cata_classic
master
wotlk_classic
https://github.com/TrinityCore/TrinityCore.git @ 2026-01-06T22:01:01Z
root
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
server
/
game
/
AI
/
CreatureAI.h
Age
Commit message (
Expand
)
Author
2020-02-08
Use boost::optional and boost::none instead of smelly pointer (#24134)
Ujp8LfXBJ6wCPR
2020-01-02
New year
Aokromes
2019-08-01
Scripts/FollowerAI: Some cleanup:
Treeston
2019-07-21
oops, that wasn't supposed to remain there (0e7c66c follow-up)
Treeston
2019-07-21
Core/AI: Finally move the "is creature engaged" flag to be a property of the ...
Treeston
2019-06-23
Core/AI: Remove EnterEvadeMode calls from Guardian/Summon spell handlers. Add...
Treeston
2019-06-22
Revert "Core/AI: Fix Guardians not following the owner after finishing combat...
Treeston
2019-06-22
Core/AI: Fix Guardians not following the owner after finishing combat (#23466)
Giacomo Pozzoni
2019-05-23
3.3.5 gameobject summoner (#23289)
Giacomo Pozzoni
2019-05-15
Core/AI: logs, codestyle & cosmetics standarization
ccrs
2019-05-15
Core/AI: variable naming standarization
ccrs
2019-04-27
Core/Scripts: Rename recent GameObject spell overloads to fix GCC warnings
jackpoz
2019-01-01
Happy New Year, folks. It's 2019!
Treeston
2018-08-23
Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...
Treeston
2018-08-22
Core/AI: Remove unnecessary parameter from DoZoneInCombat after eb1972f
Treeston
2018-03-09
Core/Spells: rework part 5: GameObject casting
ariel-
2018-03-08
Core/CreatureAI: CheckBoundary -> IsInBoundary, better reflects what it does....
Treeston
2018-02-24
Core/Entities: kill unused return value from Unit::HandleSpellClick
ariel-
2018-01-29
Game/AI: Remove some unused old logic.
Treeston
2018-01-01
Core/AI: UnitAI.h trimming part two. WaypointX methods kicked upstairs to Cre...
Treeston
2018-01-01
Core/AI: Kick Gossip functions upstairs, from UnitAI to CreatureAI - they onl...
Treeston
2018-01-01
Update copyright note for 2018
tkrokli
2017-12-31
Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...
Treeston
2017-08-06
Core/Scripts: dynamic_spawning follow-up, I had forgotten JustRespawned existed.
Treeston
2017-07-31
Dynamic Creature/Go spawning:
r00ty-tc
2017-07-01
[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)
Treeston
2017-06-19
Core: ported headers cleanup from master branch
ariel-
2017-06-07
Pet/Guardian AI hook re-organizing (#19824)
Treeston
2017-06-01
Core/AI: Factory functions cleanup
ariel-
2017-04-26
Core/AI: some tweaks on boundary functionality:
ariel-
2017-03-28
Core/AI: Build fix
ariel-
2017-03-28
Core/AI: AreaBoundary refactor
ariel-
2017-01-02
Update Copyright notice for 2017
tkrokli
2016-09-09
Creature/Scripting: Move CreatureAI::CanRespawn to CreatureScript::CanSpawn. ...
treeston
2016-05-11
Creature/CreatureAI:
treeston
2016-04-10
Entities/Unit: Finally fix no-path evasion.
treeston
2016-03-24
Core/AI Remove Reset() call from JustRespawned() hook
sirikfoll
2016-03-24
Core/Game: Converted the game library to a shared library.
Naios
2016-02-23
Core/UnitAI: Rework creature-controlled player behavior.
treeston
2016-02-09
AI/BossAI: Make creature never chase targets that are out of bounds
treeston
2016-01-18
Instance boundary follow-up:
treeston
2016-01-12
Scripts/Instances: Complete rewrite of the boundary system.
treeston
2016-01-01
Update copyright note for 2016
Rushor
2015-07-24
Core/Misc: Add a few consts to methods
DDuarte
2015-07-02
The following stealth changes are implemented.
pete318
2015-01-01
Update copyright note for 2015
Vincent-Michael
2014-09-18
Core/Texts: added TextRange parameter to creature_text
joschiwald
2014-08-09
Core/Server: Add missing overrides
DDuarte
2014-05-09
Core/CreatureAI: Implement CreatureAI::TalkToMap for all your map-wide talkin...
Trisjdc
2014-01-01
Update copyright note for 2014.
Vincent_Michael
[next]