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Author
2020-12-11
Core/Quests: Fixed questgiver icons
Shauren
2020-12-09
Core/GameObjects: Updated gameobject template structure to 9.0
Shauren
2020-09-19
Core/PacketIO: Renamed a bunch of opcodes based on more research (only those ...
Shauren
2020-09-11
Core/GameObjects: trigger npcs that are summoned for gameobject casting will ...
Ovah
2020-09-04
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...
Shauren
2020-08-22
Dynamic Creature/Go spawning:
r00ty-tc
2020-08-20
Core/WorldObject: Properly initialize position data for all types when initia...
Treeston
2020-08-18
Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.
treeston
2020-08-14
Core/Misc: Replace NULL with nullptr
Shauren
2020-07-27
Core/GameObjects: Properly set GO_FLAG_MAP_OBJECT during gameobject creation
Shauren
2020-07-26
Core/Spells: Handle GAMEOBJECT_TYPE_UI_LINK spellFocus (#25132)
Traesh
2020-07-16
Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)
ariel-
2020-06-23
Core/Misc: Replace Trinity::make_unique with std (#24869)
Peter Keresztes Schmidt
2020-06-14
Core/AI: Factory functions cleanup
ariel-
2020-06-14
Core/Defines: define faction templates and replace magic numbers from scripts
ForesterDev
2020-06-12
Core/Spells: Implement using different difficulty data from all spell related...
Shauren
2020-05-21
Core/Misc: GCC build and warning fixes
Shauren
2020-05-03
Core/Scripts: unified scripted gossip/quest api
ariel-
2020-04-29
Core/Misc: camelize GetFaction/SetFaction properly
ariel-
2020-04-24
Core/Scripts: Fix a logic fail that overriden the script of an entity that ch...
ariel-
2020-04-24
Core/Gameobject: remove virtual from GetScriptId, it's not overriden
ariel-
2020-04-24
Core/Spells: fix wrong distance calculations in AoE spells [Needs testing] (#...
Chaouki Dhib
2020-04-23
Core/PacketIO: Implement building SMSG_UPDATE_OBJECT only for selected fields...
Shauren
2020-04-18
Core/Items: Add helper function to get item name including suffix
Shauren
2020-04-03
Core/Entities: Fixed saving spawn difficulties to db for .npc add and .gob ad...
Shauren
2020-03-10
Core/Misc: Fixed animation issues after 8.3.0
Shauren
2020-02-22
Core/Misc: Update misc enums to 8.3
Shauren
2020-01-02
New Year
Aokromes
2019-11-29
Core/Items: Add location filters to Player::GetItemByEntry
Shauren
2019-11-22
Core/Items: Implement azerite essences
Shauren
2019-10-27
Core/Misc: Updated a bunch of enums to 8.2.5
Shauren
2019-08-18
Nopch fix2
Shauren
2019-08-17
Corrected doors and buttons without autoclose time after recent changes (#19249)
xinef1
2019-08-17
Ensure that all actions are compared to fixed point in time (ie. world update...
xinef1
2019-08-17
Core/GameObject: regenerate GO loot if respawn time passed since last loot ge...
xinef1
2019-08-17
QueryCache port
funjoker
2019-08-17
Core/SmartAI: Various fixes and extensions for smart scripts: (#18673)
xinef1
2019-07-27
Core/DBLayer: Prevent committing transactions started on a different database
Shauren
2019-07-27
Core/DBLayer: Prevent using prepared statements on wrong database
Shauren
2019-07-21
Core/Misc: Fix various crashes, also related to multithreading (#19012)
xinef1
2019-07-21
Few small optimizations here and there (#18684)
xinef1
2019-07-14
Core/Misc: Updated GameObjectTemplate structure
Shauren
2019-06-08
Core/PacketIO: Rewrite updatefield handling
Shauren
2019-01-16
Core/Objects: increase sight range of all Infinite, Gigantic and Large object...
Kittnz
2019-01-01
Update copyright note for 2019
vincent-michael
2018-12-09
Merge branch 'bfa'
Shauren
2018-11-05
Core/PacketIO: Updated packet structures to 8.0.1
Shauren
2018-10-09
Fix Non-PCH (#22607)
funjoker
2018-09-15
Core/Maps: Replaced spawnmask with difficulty list
Shauren
2018-07-15
Core/GameObject: Set SpellVisualID to capturePoint.SpellVisual1 when creating...
Jeremy
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