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path: root/src/server/game/Entities/GameObject
AgeCommit message (Expand)Author
2020-12-11Core/Quests: Fixed questgiver iconsShauren
2020-12-09Core/GameObjects: Updated gameobject template structure to 9.0Shauren
2020-09-19Core/PacketIO: Renamed a bunch of opcodes based on more research (only those ...Shauren
2020-09-11Core/GameObjects: trigger npcs that are summoned for gameobject casting will ...Ovah
2020-09-04Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...Shauren
2020-08-22Dynamic Creature/Go spawning:r00ty-tc
2020-08-20Core/WorldObject: Properly initialize position data for all types when initia...Treeston
2020-08-18Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.treeston
2020-08-14Core/Misc: Replace NULL with nullptrShauren
2020-07-27Core/GameObjects: Properly set GO_FLAG_MAP_OBJECT during gameobject creationShauren
2020-07-26Core/Spells: Handle GAMEOBJECT_TYPE_UI_LINK spellFocus (#25132)Traesh
2020-07-16Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)ariel-
2020-06-23Core/Misc: Replace Trinity::make_unique with std (#24869)Peter Keresztes Schmidt
2020-06-14Core/AI: Factory functions cleanupariel-
2020-06-14Core/Defines: define faction templates and replace magic numbers from scriptsForesterDev
2020-06-12Core/Spells: Implement using different difficulty data from all spell related...Shauren
2020-05-21Core/Misc: GCC build and warning fixesShauren
2020-05-03Core/Scripts: unified scripted gossip/quest apiariel-
2020-04-29Core/Misc: camelize GetFaction/SetFaction properlyariel-
2020-04-24Core/Scripts: Fix a logic fail that overriden the script of an entity that ch...ariel-
2020-04-24Core/Gameobject: remove virtual from GetScriptId, it's not overridenariel-
2020-04-24Core/Spells: fix wrong distance calculations in AoE spells [Needs testing] (#...Chaouki Dhib
2020-04-23Core/PacketIO: Implement building SMSG_UPDATE_OBJECT only for selected fields...Shauren
2020-04-18Core/Items: Add helper function to get item name including suffixShauren
2020-04-03Core/Entities: Fixed saving spawn difficulties to db for .npc add and .gob ad...Shauren
2020-03-10Core/Misc: Fixed animation issues after 8.3.0Shauren
2020-02-22Core/Misc: Update misc enums to 8.3Shauren
2020-01-02New YearAokromes
2019-11-29Core/Items: Add location filters to Player::GetItemByEntryShauren
2019-11-22Core/Items: Implement azerite essencesShauren
2019-10-27Core/Misc: Updated a bunch of enums to 8.2.5Shauren
2019-08-18Nopch fix2Shauren
2019-08-17Corrected doors and buttons without autoclose time after recent changes (#19249)xinef1
2019-08-17Ensure that all actions are compared to fixed point in time (ie. world update...xinef1
2019-08-17Core/GameObject: regenerate GO loot if respawn time passed since last loot ge...xinef1
2019-08-17QueryCache portfunjoker
2019-08-17Core/SmartAI: Various fixes and extensions for smart scripts: (#18673)xinef1
2019-07-27Core/DBLayer: Prevent committing transactions started on a different databaseShauren
2019-07-27Core/DBLayer: Prevent using prepared statements on wrong databaseShauren
2019-07-21Core/Misc: Fix various crashes, also related to multithreading (#19012)xinef1
2019-07-21Few small optimizations here and there (#18684)xinef1
2019-07-14Core/Misc: Updated GameObjectTemplate structureShauren
2019-06-08Core/PacketIO: Rewrite updatefield handlingShauren
2019-01-16Core/Objects: increase sight range of all Infinite, Gigantic and Large object...Kittnz
2019-01-01Update copyright note for 2019vincent-michael
2018-12-09Merge branch 'bfa'Shauren
2018-11-05Core/PacketIO: Updated packet structures to 8.0.1Shauren
2018-10-09Fix Non-PCH (#22607)funjoker
2018-09-15Core/Maps: Replaced spawnmask with difficulty listShauren
2018-07-15Core/GameObject: Set SpellVisualID to capturePoint.SpellVisual1 when creating...Jeremy