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path: root/src/server/game/Scripting/ScriptMgr.cpp
AgeCommit message (Expand)Author
2013-01-02Core/Scripting: Created a hook for when a player is about to be saved.Ellie
2013-01-01Update copyright note for 2013.Vincent_Michael
2012-12-17Core/Scipts: Missed changes from 7be13b6fda29daf825e24bffe6095d0a987afce1Shauren
2012-12-17Core/Scripts: Fixed crash on shutdownShauren
2012-12-17Core/Scripts: Adding script hooks to allow for third party scripts to modify ...Carlos Vargas
2012-12-13Core/DB: Drop table script_textsGacko
2012-11-27Core/Misc: Set mode 0644 for filesSpp
2012-11-20Core/Misc: Reduce header dependencies - Step IIISpp
2012-11-20Core/Misc: Reduction of header dependencies - Step IISpp
2012-11-17Core: Remove Player.h dependency from all the possible headersSpp
2012-08-21Core/Battlefield: Add missing stuff for wintergraspVincent-Michael
2012-08-20Core/Wintergrasp: finish implementation for battlefields. this is highly expe...Kandera
2012-08-20cleanup merge and some unneeded selects in functionsKandera
2012-08-16Core/Logging: Move more log messages to LOG_FILTER_SERVER_LOADINGSpp
2012-08-03Fix compile under windowsSpp
2012-08-03Core/Logging: Add Asyncronous logging with Loggers ("What to log") and Append...Spp
2012-07-30Core/Misc: Use proper headers to optimize compileVincent-Michael
2012-05-16Core/Scripting: add the ability to access loot/go state changed events for ga...Kandera
2012-04-14Core/Scripts: Corrected previous commit and added a few AI hooks to GameObjectAIShauren
2012-04-14Core/Scripts: Added support for creating custom GameObjectAI classes, similar...Shauren
2012-04-07Core/Scripting: Allow the use of WorldMapScript for maps that are not contine...Subv
2012-03-24Core/Scripts: Fixed script unloadingShauren
2012-03-14Revert "Core: more more cleanup" - Build test anyone?leak
2012-03-14Core: more more cleanupthomas33
2012-03-10Core/DBC: Remove store getters (useless since we don't have scripts as extern...Shauren
2012-03-02Core/Scripting: codestyle and comment for previous commitKandera
2012-03-02Core/Scripting: added OnPlayerUpdateZone for player scriptsKandera
2012-02-14Codestyle: Renamed some variables to fit codestyle, corrected order in struct...Subv
2012-02-12Codestyle: Renamed some variables to fit codestyleSubv
2012-02-10Core/Db/Conditions: Add ContidionTarget column which allows selection of obje...QAston
2012-02-10Core/Db/Conditions: Prepare conditions system to work on objects of different...QAston
2012-01-01Update headers for 2012. HAPPY NEW YEAR!!!kiper
2011-10-28Core/Loading: Drop the field script_version from the table version.Nay
2011-10-07REPO: Code-style clean-upsBootz
2011-09-15[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some...Spp
2011-08-16Core/Spells: update the core to the changes from 1fb1988d46055c63ac29d63ae7b0...QAston
2011-08-14Core: Cosmetic cleanups and additional comments in ScriptMgr.XTZGZoReX
2011-08-03Core/Vehicles: Remove Vehicle.h dependency from other header filesSpp
2011-07-27Core/Scripts: ScriptRegistry is no longer the part of ScriptMgr public interf...Spp-
2011-07-27Core/Spells: Removed implicit casts from SpellImplicitTargetInfo, fixed copyp...Shauren
2011-07-26Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile ...QAston
2011-07-22Core/GameObject: Refactored destructible building handling, properly implemen...Shauren
2011-07-02Core/Spells: Define many unknown SpellCastTargetFlags enum values, rename som...QAston
2011-06-12Core: More codestyle cleanupsclick
2011-05-29Core/Dungeon Finder: Fix instances unlock after level changetobmaps
2011-04-29Add spaces after commasleak
2011-04-28Core/ObjectMgr: Refactor sItemStorageleak
2011-04-13Core/Misc: move scheduled scripts counter to ScriptMgr (which is more logical...zergtmn
2011-04-09Core/GameObjects: add script hook when destructable building is damaged.Supabad
2011-04-01Core: Removed unused functions (leftovers from sd2, was needed when scripts w...Shauren