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Scripting
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ScriptMgr.cpp
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Author
2013-01-02
Core/Scripting: Created a hook for when a player is about to be saved.
Ellie
2013-01-01
Update copyright note for 2013.
Vincent_Michael
2012-12-17
Core/Scipts: Missed changes from 7be13b6fda29daf825e24bffe6095d0a987afce1
Shauren
2012-12-17
Core/Scripts: Fixed crash on shutdown
Shauren
2012-12-17
Core/Scripts: Adding script hooks to allow for third party scripts to modify ...
Carlos Vargas
2012-12-13
Core/DB: Drop table script_texts
Gacko
2012-11-27
Core/Misc: Set mode 0644 for files
Spp
2012-11-20
Core/Misc: Reduce header dependencies - Step III
Spp
2012-11-20
Core/Misc: Reduction of header dependencies - Step II
Spp
2012-11-17
Core: Remove Player.h dependency from all the possible headers
Spp
2012-08-21
Core/Battlefield: Add missing stuff for wintergrasp
Vincent-Michael
2012-08-20
Core/Wintergrasp: finish implementation for battlefields. this is highly expe...
Kandera
2012-08-20
cleanup merge and some unneeded selects in functions
Kandera
2012-08-16
Core/Logging: Move more log messages to LOG_FILTER_SERVER_LOADING
Spp
2012-08-03
Fix compile under windows
Spp
2012-08-03
Core/Logging: Add Asyncronous logging with Loggers ("What to log") and Append...
Spp
2012-07-30
Core/Misc: Use proper headers to optimize compile
Vincent-Michael
2012-05-16
Core/Scripting: add the ability to access loot/go state changed events for ga...
Kandera
2012-04-14
Core/Scripts: Corrected previous commit and added a few AI hooks to GameObjectAI
Shauren
2012-04-14
Core/Scripts: Added support for creating custom GameObjectAI classes, similar...
Shauren
2012-04-07
Core/Scripting: Allow the use of WorldMapScript for maps that are not contine...
Subv
2012-03-24
Core/Scripts: Fixed script unloading
Shauren
2012-03-14
Revert "Core: more more cleanup" - Build test anyone?
leak
2012-03-14
Core: more more cleanup
thomas33
2012-03-10
Core/DBC: Remove store getters (useless since we don't have scripts as extern...
Shauren
2012-03-02
Core/Scripting: codestyle and comment for previous commit
Kandera
2012-03-02
Core/Scripting: added OnPlayerUpdateZone for player scripts
Kandera
2012-02-14
Codestyle: Renamed some variables to fit codestyle, corrected order in struct...
Subv
2012-02-12
Codestyle: Renamed some variables to fit codestyle
Subv
2012-02-10
Core/Db/Conditions: Add ContidionTarget column which allows selection of obje...
QAston
2012-02-10
Core/Db/Conditions: Prepare conditions system to work on objects of different...
QAston
2012-01-01
Update headers for 2012. HAPPY NEW YEAR!!!
kiper
2011-10-28
Core/Loading: Drop the field script_version from the table version.
Nay
2011-10-07
REPO: Code-style clean-ups
Bootz
2011-09-15
[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some...
Spp
2011-08-16
Core/Spells: update the core to the changes from 1fb1988d46055c63ac29d63ae7b0...
QAston
2011-08-14
Core: Cosmetic cleanups and additional comments in ScriptMgr.
XTZGZoReX
2011-08-03
Core/Vehicles: Remove Vehicle.h dependency from other header files
Spp
2011-07-27
Core/Scripts: ScriptRegistry is no longer the part of ScriptMgr public interf...
Spp-
2011-07-27
Core/Spells: Removed implicit casts from SpellImplicitTargetInfo, fixed copyp...
Shauren
2011-07-26
Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile ...
QAston
2011-07-22
Core/GameObject: Refactored destructible building handling, properly implemen...
Shauren
2011-07-02
Core/Spells: Define many unknown SpellCastTargetFlags enum values, rename som...
QAston
2011-06-12
Core: More codestyle cleanups
click
2011-05-29
Core/Dungeon Finder: Fix instances unlock after level change
tobmaps
2011-04-29
Add spaces after commas
leak
2011-04-28
Core/ObjectMgr: Refactor sItemStorage
leak
2011-04-13
Core/Misc: move scheduled scripts counter to ScriptMgr (which is more logical...
zergtmn
2011-04-09
Core/GameObjects: add script hook when destructable building is damaged.
Supabad
2011-04-01
Core: Removed unused functions (leftovers from sd2, was needed when scripts w...
Shauren
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