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path: root/src/game/DynamicObject.cpp
AgeCommit message (Expand)Author
2010-04-07Code style (game + scripts only):Spp
2010-04-07Code style (game + scripts only):Spp
2010-04-07Code Style: Remove trailing spacesSpp
2010-03-07Added new type-safe cast functions.raczman
2010-02-11Fixed persistent area aura visual radii (flamestrike, consecration etc.). Tha...Xanadu
2010-01-16Updated copyright for new year.n0n4m3
2010-01-16*Fix single target auras related crashQAston
2010-01-12*Make sure that any aura (in case of aura remove linked auras for example) wo...QAston
2010-01-10Update aura system:QAston
2009-12-20*apply trinity style to whole sourceRat
2009-12-17Some fixes for GameObject, Chat, Creature, update DuelHandler for 322an0n4m3
2009-10-17*Massive cleanup redux.maximius
2009-10-17*Backed out changeset 3be01fb200a5maximius
2009-10-17*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and ...maximius
2009-09-27*Merge [8524] New cell search algorithm implemented. You can now choose diffe...maximius
2009-09-26*Gundrak: GO Handling & Slad Ran script by Tartalomaximius
2009-08-29*More update about positions.megamage
2009-08-27*Use one dynobj to handle multiple aura effects.megamage
2009-08-11*Only use m_isWorldObject to check if an object is in grid or world.megamage
2009-08-01*Improvements in map managing.QAston
2009-07-16 [8182] Store and use Map* pointer in WorldObject instead map ids for spee...megamage
2009-06-11*Switch to support client version 3.1.3megamage
2009-06-06[7967] Removed unused field. Author: tomrus88megamage
2009-04-30*Merge.megamage
2009-04-30*Change the radius of dynamic object to normal. I cannot see any bug by mysel...megamage
2009-04-06*Update of aura system.QAston
2009-03-28*First remove object from world then unregister it. This may fix some crashes.megamage
2009-03-26*Remove viewpoint when dynamicobject is removed from world.megamage
2009-03-25*Merge.megamage
2009-03-25*Do not allow to add/remove obj to/from world more than once.megamage
2009-03-25*Fix dynamic object radius. Backported from TC2.megamage
2009-03-23*Try to fix the bug that dynamic object has too small size.megamage
2009-03-21*Remove dual ERROR in logs Author: AlexDerekamegamage
2009-03-10*Update bind sight spells code.megamage
2009-03-08[7403] much more unneeded includes removed Author: balrokmegamage
2009-03-05*Merge.megamage
2009-03-05*Do not let farsight dynobj apply non-exist auras. This fixed farsight.megamage
2009-02-26*Merge.megamage
2009-02-26*Update active object code.megamage
2009-02-25*Update active object code. By VladimirMangos.megamage
2009-02-22*Merge.megamage
2009-02-22*Check IsInWorld() when calling GetMap() in RemoveFromWorld(). This may fix s...megamage
2009-02-18*Merge.megamage
2009-02-17*Merge.megamage
2009-02-17*Fix some bugs of map/grid. Hope this can fix some crashes (without introduci...megamage
2009-02-17Newline added to bottom of all files.KingPin
2009-02-04Replace tabs with spaces, and fix crlf issuesmegamage
2009-02-04*Merge.megamage
2009-02-04*Merge.megamage
2009-02-04* Updated copyright notice for new year (2009) part 2Drahy