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path: root/src/server/game/AI/ScriptedAI
AgeCommit message (Expand)Author
2011-07-27Fix some warnings here and thereSpp-
2011-07-26Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile ...QAston
2011-06-12Core: Continued cleanupkaelima
2011-06-12Core: And some more cleanups...click
2011-06-12Core: More codestyle cleanupsclick
2011-06-11Core: Codestyle cleanupclick
2011-05-28Core/AI: Fix previous commit (467f33e)click
2011-05-28Core/AI: Minor adjustment on the WorldBossAI : Avoid putting the entire map i...click
2011-05-28Core/AI: Add WorldBossAI for world-side (non-instanced) bosses (essentially a...click
2011-05-27Compile warnings fixesclick
2011-05-26Core/Gossip: Gossip menu items will now have constant index, allowing to prop...Shauren
2011-05-26Scripts: Removed SEND_VENDORLIST and SEND_TRAINERLIST definesShauren
2011-05-25Core/Scripts: Added ExecuteEvent BossAI hook designed to contain event code w...Shauren
2011-05-25Scripts: Removed CAST_PET and CAST_INSTShauren
2011-05-25Scripts: Removed CAST_SUM defineShauren
2011-05-09Core: Clean up some more silly warningsclick
2011-04-29Add spaces after commasleak
2011-04-28Core/ObjectMgr: Refactor sCreatureStorageleak
2011-04-22Core/Vehicles:Shauren
2011-04-22Core/ScriptedAI: Reset VehicleKit in BossAI::_Reset()Machiavelli
2011-04-16Core/Scripts: Extended escort AISawiner
2011-04-16Core/Scripts: Removed some hungarian notationShauren
2011-04-03Core/Cleanup: Drop various unused codepek2011
2011-03-27Core/AI: Some code style cleanupShauren
2011-03-21Scripts/Icecrown Citadel: Replace instance check with a safer one, this way i...Shauren
2011-03-19Core/Scripts: Code style cleanup in AI base classes, removed duplicate DoActi...Shauren
2011-03-19Core/Scripts: Code style cleanup in ScriptedAI and BossAIShauren
2011-03-13Core/ScriptedAI: Add ResetLootMode() to BossAI::_Reset() and remove some redu...Machiavelli
2011-03-09Scripts: Removed duplicate target selection function (SelectUnit), there is o...Shauren
2011-03-08Core/Scripts: Changed SummonList::DoAction to take signed int as action ident...Shauren
2011-03-04Scripts/Icecrown Citadel: Only one Mutated Abomination can exist during Profe...Shauren
2011-02-27Core: Clean up some rogue whitespace and tabsclick
2011-02-20Core/Log: Implement log masks for debug log level, to allow selective debug o...Machiavelli
2011-02-17Core/Misc: improve error log messages by adding more info. Specially for Aokr...Azazel
2011-02-10Core/GuardAI: Guards don't evade if the target casts Vanish and also can dete...Manuel Carrasco
2011-01-16Core/General: Fix some comment style. //* to // *. Fixes certain code display...Machiavelli
2011-01-02Core/Scripts: Added wrapper method for despawning creatures DespawnOrUnsummonShauren
2011-01-01Scripts: Implemented virtual function DoCastSpellOnPlayers (self-explanatory)...Shauren
2011-01-01Update copyright note for 2011.Machiavelli
2010-12-23Core: Removed more operator workarounds for ACE_Singleton (missed previously ...Shauren
2010-12-22Core: Get rid of dirty operator workaround for ACE_Singleton class implementa...Shauren
2010-12-17Core/Unit: Renamed addUnitState/hasUnitState/clearUnitState to AddUnitState/H...Shauren
2010-12-06Core: Some optimizationsSpp
2010-11-29Core/Groups: Move all function definition from .h to .cppSpp
2010-10-17Core/Objects: added ToUnit(), ToGameObject() (will be used in future)Rat
2010-10-07Remove the accidental additions of CRLF-crap from the header updatesclick
2010-10-07More copyright header updates (will this ever end?)click
2010-09-28Magic numbers cleanup:Shocker
2010-08-30Core: Fix more warningsSpp
2010-08-21Scripts/Icecrown Citadel: Add script for Deathbringer Saurfang (only missing ...Shauren