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Commit message (
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Author
2011-07-27
Fix some warnings here and there
Spp-
2011-07-26
Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile ...
QAston
2011-06-12
Core: Continued cleanup
kaelima
2011-06-12
Core: And some more cleanups...
click
2011-06-12
Core: More codestyle cleanups
click
2011-06-11
Core: Codestyle cleanup
click
2011-05-28
Core/AI: Fix previous commit (467f33e)
click
2011-05-28
Core/AI: Minor adjustment on the WorldBossAI : Avoid putting the entire map i...
click
2011-05-28
Core/AI: Add WorldBossAI for world-side (non-instanced) bosses (essentially a...
click
2011-05-27
Compile warnings fixes
click
2011-05-26
Core/Gossip: Gossip menu items will now have constant index, allowing to prop...
Shauren
2011-05-26
Scripts: Removed SEND_VENDORLIST and SEND_TRAINERLIST defines
Shauren
2011-05-25
Core/Scripts: Added ExecuteEvent BossAI hook designed to contain event code w...
Shauren
2011-05-25
Scripts: Removed CAST_PET and CAST_INST
Shauren
2011-05-25
Scripts: Removed CAST_SUM define
Shauren
2011-05-09
Core: Clean up some more silly warnings
click
2011-04-29
Add spaces after commas
leak
2011-04-28
Core/ObjectMgr: Refactor sCreatureStorage
leak
2011-04-22
Core/Vehicles:
Shauren
2011-04-22
Core/ScriptedAI: Reset VehicleKit in BossAI::_Reset()
Machiavelli
2011-04-16
Core/Scripts: Extended escort AI
Sawiner
2011-04-16
Core/Scripts: Removed some hungarian notation
Shauren
2011-04-03
Core/Cleanup: Drop various unused code
pek2011
2011-03-27
Core/AI: Some code style cleanup
Shauren
2011-03-21
Scripts/Icecrown Citadel: Replace instance check with a safer one, this way i...
Shauren
2011-03-19
Core/Scripts: Code style cleanup in AI base classes, removed duplicate DoActi...
Shauren
2011-03-19
Core/Scripts: Code style cleanup in ScriptedAI and BossAI
Shauren
2011-03-13
Core/ScriptedAI: Add ResetLootMode() to BossAI::_Reset() and remove some redu...
Machiavelli
2011-03-09
Scripts: Removed duplicate target selection function (SelectUnit), there is o...
Shauren
2011-03-08
Core/Scripts: Changed SummonList::DoAction to take signed int as action ident...
Shauren
2011-03-04
Scripts/Icecrown Citadel: Only one Mutated Abomination can exist during Profe...
Shauren
2011-02-27
Core: Clean up some rogue whitespace and tabs
click
2011-02-20
Core/Log: Implement log masks for debug log level, to allow selective debug o...
Machiavelli
2011-02-17
Core/Misc: improve error log messages by adding more info. Specially for Aokr...
Azazel
2011-02-10
Core/GuardAI: Guards don't evade if the target casts Vanish and also can dete...
Manuel Carrasco
2011-01-16
Core/General: Fix some comment style. //* to // *. Fixes certain code display...
Machiavelli
2011-01-02
Core/Scripts: Added wrapper method for despawning creatures DespawnOrUnsummon
Shauren
2011-01-01
Scripts: Implemented virtual function DoCastSpellOnPlayers (self-explanatory)...
Shauren
2011-01-01
Update copyright note for 2011.
Machiavelli
2010-12-23
Core: Removed more operator workarounds for ACE_Singleton (missed previously ...
Shauren
2010-12-22
Core: Get rid of dirty operator workaround for ACE_Singleton class implementa...
Shauren
2010-12-17
Core/Unit: Renamed addUnitState/hasUnitState/clearUnitState to AddUnitState/H...
Shauren
2010-12-06
Core: Some optimizations
Spp
2010-11-29
Core/Groups: Move all function definition from .h to .cpp
Spp
2010-10-17
Core/Objects: added ToUnit(), ToGameObject() (will be used in future)
Rat
2010-10-07
Remove the accidental additions of CRLF-crap from the header updates
click
2010-10-07
More copyright header updates (will this ever end?)
click
2010-09-28
Magic numbers cleanup:
Shocker
2010-08-30
Core: Fix more warnings
Spp
2010-08-21
Scripts/Icecrown Citadel: Add script for Deathbringer Saurfang (only missing ...
Shauren
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