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Commit message (
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Author
2020-02-29
Modernize codebase with Clang-Tidy range based loops (#24165)
Ujp8LfXBJ6wCPR
2020-01-14
Scripts: Fix rbac permission for skipping default boss sequencing check
Shauren
2020-01-02
New year
Aokromes
2019-11-25
Core/AI: add another helper for "ScriptedAI::ForceCombatStop"
ccrs
2019-10-22
Core/AI: 06443e3 followup
ccrs
2019-10-22
Core/AI: add missing public tag & correct alignment
ccrs
2019-10-21
Core/AI: 06443e3 followup
ccrs
2019-10-12
Core/AI: Add new method to force creatures around to stop combat
jackpoz
2019-08-01
nopch
Treeston
2019-08-01
Scripts/FollowerAI: Some cleanup:
Treeston
2019-07-21
Core/AI: Finally move the "is creature engaged" flag to be a property of the ...
Treeston
2019-07-15
Core/Misc: Various dynspawn cleanup and refactors split off from pooling rewr...
Treeston
2019-06-25
Script/CoS: full instance rewrite (#23388)
ccrs
2019-06-23
Combat/Threat: Split ThreatManager::NotifyDisengaged off from ThreatManager::...
Treeston
2019-05-16
Core/Misc: remove incorrect ClearUnitState calls related to movement
ccrs
2019-05-15
Core/AI: couple movement related corrections in FollowerAI
ccrs
2019-05-15
Core/AI: streamline FollowerAI::MoveInLineOfSight with SmartAI and EscortAI
ccrs
2019-05-15
Core/AI: streamline FollowerAI::AssistPlayerInCombatAgainst with SmartAI and ...
ccrs
2019-05-15
Core/AI: logs, codestyle & cosmetics standarization
ccrs
2019-05-15
Core/AI: silence a freaking annoying VS IntelliSense warning
ccrs
2019-05-15
Core/AI: variable naming standarization
ccrs
2019-04-25
Core: Restore reset in EscortAI::InitializeAI (#23197)
Killyana
2019-01-01
Happy New Year, folks. It's 2019!
Treeston
2018-10-27
Core/Spells: Warning fix
Shauren
2018-09-10
Core/EscortAI: initialize run state before filling waypoints (PR #22416)
Ovah
2018-08-23
Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...
Treeston
2018-08-22
Core/AI: Remove unnecessary parameter from DoZoneInCombat after eb1972f
Treeston
2018-08-19
Core/AI: EscortAI::SetRun now also adjusts already-in-progress waypoint paths...
Treeston
2018-06-03
Core/Movement: MotionMaster reimplementation (#21888)
ccrs
2018-03-09
Core/Spells: rework part 5: GameObject casting
ariel-
2018-03-08
Core/CreatureAI: CheckBoundary -> IsInBoundary, better reflects what it does....
Treeston
2018-02-12
Core/AI: EscortAI init logic moved from JustAppeared to InitializeAI. There a...
Treeston
2018-01-07
Core/Map: New Map::ForceRespawn to override objections and force a respawn (e...
Treeston
2018-01-03
Core: Combat/threat system rewrite (PR #19930)
Treeston
2018-01-01
Update copyright note for 2018
tkrokli
2017-12-31
Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...
Treeston
2017-12-30
[3.3.5] CastSpell unclusterfucking (that's a word now) (#21123)
Treeston
2017-12-11
Core/AI: reorder methods in ScriptedEscortAI
ccrs
2017-08-12
Core/AI: add missing checks on AssistPlayerInCombatAgainst
ccrs
2017-08-12
Core/Movement: waypoint movement (#20121)
ccrs
2017-08-06
Core/Scripts: dynamic_spawning follow-up, I had forgotten JustRespawned existed.
Treeston
2017-07-31
NoPCH Build fix
Aokromes
2017-07-31
Dynamic Creature/Go spawning:
r00ty-tc
2017-07-09
Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.
treeston
2017-07-01
[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)
Treeston
2017-06-19
Core: ported headers cleanup from master branch
ariel-
2017-06-19
Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50790acde8928aa0f3dc4a9c096b4a8c
Shauren
2017-06-03
Core/Utilities: Rename RandomResizeList->RandomResize as it is no longer rest...
Shauren
2017-05-30
Add another helper to ScriptedGossip.h for resolving listId -> action.
treeston
2017-05-27
Core/Creature: fix _DespawnAtEvade saving wrong respawn time
ariel-
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