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path: root/src/server/game/AI/ScriptedAI
AgeCommit message (Expand)Author
2020-02-29Modernize codebase with Clang-Tidy range based loops (#24165)Ujp8LfXBJ6wCPR
2020-01-14Scripts: Fix rbac permission for skipping default boss sequencing checkShauren
2020-01-02New yearAokromes
2019-11-25Core/AI: add another helper for "ScriptedAI::ForceCombatStop"ccrs
2019-10-22Core/AI: 06443e3 followupccrs
2019-10-22Core/AI: add missing public tag & correct alignmentccrs
2019-10-21Core/AI: 06443e3 followupccrs
2019-10-12Core/AI: Add new method to force creatures around to stop combatjackpoz
2019-08-01nopchTreeston
2019-08-01Scripts/FollowerAI: Some cleanup:Treeston
2019-07-21Core/AI: Finally move the "is creature engaged" flag to be a property of the ...Treeston
2019-07-15Core/Misc: Various dynspawn cleanup and refactors split off from pooling rewr...Treeston
2019-06-25Script/CoS: full instance rewrite (#23388)ccrs
2019-06-23Combat/Threat: Split ThreatManager::NotifyDisengaged off from ThreatManager::...Treeston
2019-05-16Core/Misc: remove incorrect ClearUnitState calls related to movementccrs
2019-05-15Core/AI: couple movement related corrections in FollowerAIccrs
2019-05-15Core/AI: streamline FollowerAI::MoveInLineOfSight with SmartAI and EscortAIccrs
2019-05-15Core/AI: streamline FollowerAI::AssistPlayerInCombatAgainst with SmartAI and ...ccrs
2019-05-15Core/AI: logs, codestyle & cosmetics standarizationccrs
2019-05-15Core/AI: silence a freaking annoying VS IntelliSense warningccrs
2019-05-15Core/AI: variable naming standarizationccrs
2019-04-25Core: Restore reset in EscortAI::InitializeAI (#23197)Killyana
2019-01-01Happy New Year, folks. It's 2019!Treeston
2018-10-27Core/Spells: Warning fixShauren
2018-09-10Core/EscortAI: initialize run state before filling waypoints (PR #22416)Ovah
2018-08-23Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...Treeston
2018-08-22Core/AI: Remove unnecessary parameter from DoZoneInCombat after eb1972fTreeston
2018-08-19Core/AI: EscortAI::SetRun now also adjusts already-in-progress waypoint paths...Treeston
2018-06-03Core/Movement: MotionMaster reimplementation (#21888)ccrs
2018-03-09Core/Spells: rework part 5: GameObject castingariel-
2018-03-08Core/CreatureAI: CheckBoundary -> IsInBoundary, better reflects what it does....Treeston
2018-02-12Core/AI: EscortAI init logic moved from JustAppeared to InitializeAI. There a...Treeston
2018-01-07Core/Map: New Map::ForceRespawn to override objections and force a respawn (e...Treeston
2018-01-03Core: Combat/threat system rewrite (PR #19930)Treeston
2018-01-01Update copyright note for 2018tkrokli
2017-12-31Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...Treeston
2017-12-30[3.3.5] CastSpell unclusterfucking (that's a word now) (#21123)Treeston
2017-12-11Core/AI: reorder methods in ScriptedEscortAIccrs
2017-08-12Core/AI: add missing checks on AssistPlayerInCombatAgainstccrs
2017-08-12Core/Movement: waypoint movement (#20121)ccrs
2017-08-06Core/Scripts: dynamic_spawning follow-up, I had forgotten JustRespawned existed.Treeston
2017-07-31NoPCH Build fixAokromes
2017-07-31Dynamic Creature/Go spawning:r00ty-tc
2017-07-09Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.treeston
2017-07-01[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)Treeston
2017-06-19Core: ported headers cleanup from master branchariel-
2017-06-19Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50790acde8928aa0f3dc4a9c096b4a8cShauren
2017-06-03Core/Utilities: Rename RandomResizeList->RandomResize as it is no longer rest...Shauren
2017-05-30Add another helper to ScriptedGossip.h for resolving listId -> action.treeston
2017-05-27Core/Creature: fix _DespawnAtEvade saving wrong respawn timeariel-