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Author
2017-12-11
Core/AI: reorder methods in ScriptedEscortAI
ccrs
2017-08-12
Core/AI: add missing checks on AssistPlayerInCombatAgainst
ccrs
2017-08-12
Core/Movement: waypoint movement (#20121)
ccrs
2017-08-06
Core/Scripts: dynamic_spawning follow-up, I had forgotten JustRespawned existed.
Treeston
2017-07-31
NoPCH Build fix
Aokromes
2017-07-31
Dynamic Creature/Go spawning:
r00ty-tc
2017-07-09
Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.
treeston
2017-07-01
[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)
Treeston
2017-06-19
Core: ported headers cleanup from master branch
ariel-
2017-06-19
Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50790acde8928aa0f3dc4a9c096b4a8c
Shauren
2017-06-03
Core/Utilities: Rename RandomResizeList->RandomResize as it is no longer rest...
Shauren
2017-05-30
Add another helper to ScriptedGossip.h for resolving listId -> action.
treeston
2017-05-27
Core/Creature: fix _DespawnAtEvade saving wrong respawn time
ariel-
2017-04-28
Core/Misc: camelize GetFaction/SetFaction properly
ariel-
2017-02-04
Core/Misc: Fix various crashes, also related to multithreading (#19012)
xinef1
2017-01-24
Core/EscortAI: fix invalid iterator dereference
ariel-
2017-01-20
Revert "[3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)" (#18888)
Rushor
2017-01-06
cb634e6fba followup
ccrs
2017-01-02
Update Copyright notice for 2017
tkrokli
2016-11-27
Core/AI: Added new method for search friendly targets with certain entry and ...
Keader
2016-11-24
[3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)
Riztazz
2016-10-15
Core/Quest: do not set a quest to failed if it's rewarded or has no status at...
SnapperRy
2016-10-15
Fix _DespawnAtEvade for other creatures to actually respawn said other creatu...
treeston
2016-10-13
Core/AI: added container independent wrappers for WorldObject::GetxxxInGrid
ariel-
2016-09-26
[3.3.5] Azjol-Nerub rewrite
Treeston
2016-09-20
Core/Movement: Add new SplineChainMovementGenerator that allows accurate repl...
treeston
2016-09-09
Creature/Scripting: Move CreatureAI::CanRespawn to CreatureScript::CanSpawn. ...
treeston
2016-09-03
Scripts/Events: Globally fix all ExecuteEvent loops to check UNIT_STATE_CASTI...
treeston
2016-08-31
Replace a leftover const char* with a std::string const&.
treeston
2016-08-31
Entities/Gossip: The Big One™ that gets rid of all uses of The Bad™ and T...
treeston
2016-08-31
Fix dynamic build.
treeston
2016-08-28
Last one. For real. Please. (Build fix #5).
treeston
2016-08-28
....right, I actually went through a full rebuild now just to make sure it wo...
treeston
2016-08-28
Build fix. Again. Oops.
treeston
2016-08-28
You saw nothing (build fix).
treeston
2016-08-28
Creature/Gossip: offer replacement functions for the existing preprocessor go...
treeston
2016-08-25
Entities/Creature: Add arg2 to DespawnOrUnsummon to allow overriding respawn ...
treeston
2016-08-05
Core/Logs: Fine tunning some logs
Aokromes
2016-08-05
Scripts/SmartAI: Some clean-up work:
treeston
2016-08-04
ScriptedAI/Creature: Fix a bug where a std::chrono overload was counting mill...
treeston
2016-07-18
Core/AI Prevent bosses respawn when BossState is set to DONE (#17616)
Gustavo
2016-07-08
Entities/Creature: Add some more std::chrono overloads
treeston
2016-05-26
Core: updated creature type flags enum (#17128)
ForesterDev
2016-05-13
Allow BossAI::_DespawnAtEvade to work on creatures other than the boss itself...
treeston
2016-05-11
Creature/CreatureAI:
treeston
2016-05-10
Core/Game: Remove some unnecessary export macros
Naios
2016-04-10
Entities/Unit: Finally fix no-path evasion.
treeston
2016-03-24
Core/Game: Converted the game library to a shared library.
Naios
2016-03-16
Core: Remove whitespaces
Vincent-Michael
2016-02-20
Incorrect AI aggression as a consequence of the LineOfSight change, episode t...
treeston
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