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path: root/src/server/game/AI/ScriptedAI
AgeCommit message (Expand)Author
2017-12-11Core/AI: reorder methods in ScriptedEscortAIccrs
2017-08-12Core/AI: add missing checks on AssistPlayerInCombatAgainstccrs
2017-08-12Core/Movement: waypoint movement (#20121)ccrs
2017-08-06Core/Scripts: dynamic_spawning follow-up, I had forgotten JustRespawned existed.Treeston
2017-07-31NoPCH Build fixAokromes
2017-07-31Dynamic Creature/Go spawning:r00ty-tc
2017-07-09Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.treeston
2017-07-01[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)Treeston
2017-06-19Core: ported headers cleanup from master branchariel-
2017-06-19Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50790acde8928aa0f3dc4a9c096b4a8cShauren
2017-06-03Core/Utilities: Rename RandomResizeList->RandomResize as it is no longer rest...Shauren
2017-05-30Add another helper to ScriptedGossip.h for resolving listId -> action.treeston
2017-05-27Core/Creature: fix _DespawnAtEvade saving wrong respawn timeariel-
2017-04-28Core/Misc: camelize GetFaction/SetFaction properlyariel-
2017-02-04Core/Misc: Fix various crashes, also related to multithreading (#19012)xinef1
2017-01-24Core/EscortAI: fix invalid iterator dereferenceariel-
2017-01-20Revert "[3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)" (#18888)Rushor
2017-01-06cb634e6fba followupccrs
2017-01-02Update Copyright notice for 2017tkrokli
2016-11-27Core/AI: Added new method for search friendly targets with certain entry and ...Keader
2016-11-24[3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)Riztazz
2016-10-15Core/Quest: do not set a quest to failed if it's rewarded or has no status at...SnapperRy
2016-10-15Fix _DespawnAtEvade for other creatures to actually respawn said other creatu...treeston
2016-10-13Core/AI: added container independent wrappers for WorldObject::GetxxxInGridariel-
2016-09-26[3.3.5] Azjol-Nerub rewriteTreeston
2016-09-20Core/Movement: Add new SplineChainMovementGenerator that allows accurate repl...treeston
2016-09-09Creature/Scripting: Move CreatureAI::CanRespawn to CreatureScript::CanSpawn. ...treeston
2016-09-03Scripts/Events: Globally fix all ExecuteEvent loops to check UNIT_STATE_CASTI...treeston
2016-08-31Replace a leftover const char* with a std::string const&.treeston
2016-08-31Entities/Gossip: The Big One™ that gets rid of all uses of The Bad™ and T...treeston
2016-08-31Fix dynamic build.treeston
2016-08-28Last one. For real. Please. (Build fix #5).treeston
2016-08-28....right, I actually went through a full rebuild now just to make sure it wo...treeston
2016-08-28Build fix. Again. Oops.treeston
2016-08-28You saw nothing (build fix).treeston
2016-08-28Creature/Gossip: offer replacement functions for the existing preprocessor go...treeston
2016-08-25Entities/Creature: Add arg2 to DespawnOrUnsummon to allow overriding respawn ...treeston
2016-08-05Core/Logs: Fine tunning some logsAokromes
2016-08-05Scripts/SmartAI: Some clean-up work:treeston
2016-08-04ScriptedAI/Creature: Fix a bug where a std::chrono overload was counting mill...treeston
2016-07-18Core/AI Prevent bosses respawn when BossState is set to DONE (#17616)Gustavo
2016-07-08Entities/Creature: Add some more std::chrono overloadstreeston
2016-05-26Core: updated creature type flags enum (#17128)ForesterDev
2016-05-13Allow BossAI::_DespawnAtEvade to work on creatures other than the boss itself...treeston
2016-05-11Creature/CreatureAI:treeston
2016-05-10Core/Game: Remove some unnecessary export macrosNaios
2016-04-10Entities/Unit: Finally fix no-path evasion.treeston
2016-03-24Core/Game: Converted the game library to a shared library.Naios
2016-03-16Core: Remove whitespacesVincent-Michael
2016-02-20Incorrect AI aggression as a consequence of the LineOfSight change, episode t...treeston