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path: root/src/server/game/Events/GameEventMgr.cpp
AgeCommit message (Expand)Author
2022-02-04Core/Common: Tokenizer -> Trinity::Tokenize (PR: #25327)Treeston
2022-01-21Core/Events: refactored battleground holiday assignments.Ovahlord
2022-01-01Core/Pools: Fix crash on startupjackpoz
2021-12-28Core/Phasing: Implemented db spawns in personal phases (#26345)Matan Shukry
2021-12-21Core/Misc: Some refactoring, #23603 prep: (#23676)Treeston
2021-12-18Core/Pooling: Quest pooling rewrite: (PR#23627)Treeston
2021-12-17Core/GameEvent: Fix OnGameEvent() hook not being called on Creature/GameObjec...jackpoz
2021-12-113.3.5 game event respawn (#23391)Giacomo Pozzoni
2021-11-26Core/GameEventMgr: Log error if loading GO/Creature into event that is part o...r00ty-tc
2021-10-22Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...Treeston
2021-06-22Core/Events: update holiday code and remove misleading log (event date is the...ariel-
2021-04-15Core/Misc: Replace time(NULL) with GameTime::GetGameTime()jackpoz
2021-04-15Core/Globals: validate creature_template mingold and maxgold fieldsariel-
2021-04-05Core/Misc: Change all unix time columns in character database to bigint (signed)Shauren
2021-03-15Core/Misc: minor typo and codestyle fixesariel-
2021-02-25Core/Misc: Fix static analysis issuesjackpoz
2021-02-25Core/Misc: Fix static analysis issuesjackpoz
2021-01-21Core/Logs: Fix more logsAokromes
2021-01-21Calendar/GameEvents: Store + send holiday data (#20117)Gerhood
2020-09-04Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...Shauren
2020-08-22Dynamic Creature/Go spawning:r00ty-tc
2020-08-14Core/Misc: Replace NULL with nullptrShauren
2020-07-18Core/Maps: Use FindMap instead of CreateBaseMap in places where the intent wa...Shauren
2020-05-03Core/Scripts: unified scripted gossip/quest apiariel-
2020-01-02New YearAokromes
2019-07-27Core/DBLayer: Prevent committing transactions started on a different databaseShauren
2019-07-27Core/DBLayer: Prevent using prepared statements on wrong databaseShauren
2019-07-21Few small optimizations here and there (#18684)xinef1
2019-06-08Core/PacketIO: Rewrite updatefield handlingShauren
2019-01-01Update copyright note for 2019vincent-michael
2018-01-27Core/Entities: Created factory methods to create new areatriggers, creatures ...joschiwald
2018-01-01Update copyright note for 2018vincent-michael
2017-10-09Core/Creature: Refactor and improve vendor items (#20328)Roc13x
2017-06-04Core/Game: Include cleanup part 5Shauren
2017-05-18Core/Game: Include cleanupShauren
2017-02-18Core/Event: prevent seasonal quests from resetting at server restart (#17455)SnapperRy
2017-01-01Update copyright note for 2017vincent-michael
2016-04-08Merge pull request #16038 from tkrokli/grammar_and_spelling_corrections_335Aokromes
2016-03-11Core/Game: Move singleton instances into compilation unitsNaios
2016-01-01Update copyright note for 2016Vincent-Michael
2015-07-25Core: Header cleanup in game/*/*.cppVincent-Michael
2015-05-14Core/Maps: Fixed invalid iterator usageShauren
2015-05-04Core/Creatures: Extended npcflags to uint64Shauren
2015-04-28Core/Entities: Reworked guid scopesShauren
2015-01-01Update copyright note for 2015Vincent-Michael
2014-11-10fixed buildRat
2014-11-09Core/NetworkIO: updated SMSG_UPDATE_WORLD_STATE, added SMSG_PVP_SEASON and ad...joschiwald
2014-10-29Core/Entites: Updated GUID formatShauren
2014-10-27Core/Entities: Updated HighGuid valuesShauren
2014-10-26Core/Entities: Changed object lowguid to uint64Shauren