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Events
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GameEventMgr.cpp
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Author
2022-02-04
Core/Common: Tokenizer -> Trinity::Tokenize (PR: #25327)
Treeston
2022-01-21
Core/Events: refactored battleground holiday assignments.
Ovahlord
2022-01-01
Core/Pools: Fix crash on startup
jackpoz
2021-12-28
Core/Phasing: Implemented db spawns in personal phases (#26345)
Matan Shukry
2021-12-21
Core/Misc: Some refactoring, #23603 prep: (#23676)
Treeston
2021-12-18
Core/Pooling: Quest pooling rewrite: (PR#23627)
Treeston
2021-12-17
Core/GameEvent: Fix OnGameEvent() hook not being called on Creature/GameObjec...
jackpoz
2021-12-11
3.3.5 game event respawn (#23391)
Giacomo Pozzoni
2021-11-26
Core/GameEventMgr: Log error if loading GO/Creature into event that is part o...
r00ty-tc
2021-10-22
Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...
Treeston
2021-06-22
Core/Events: update holiday code and remove misleading log (event date is the...
ariel-
2021-04-15
Core/Misc: Replace time(NULL) with GameTime::GetGameTime()
jackpoz
2021-04-15
Core/Globals: validate creature_template mingold and maxgold fields
ariel-
2021-04-05
Core/Misc: Change all unix time columns in character database to bigint (signed)
Shauren
2021-03-15
Core/Misc: minor typo and codestyle fixes
ariel-
2021-02-25
Core/Misc: Fix static analysis issues
jackpoz
2021-02-25
Core/Misc: Fix static analysis issues
jackpoz
2021-01-21
Core/Logs: Fix more logs
Aokromes
2021-01-21
Calendar/GameEvents: Store + send holiday data (#20117)
Gerhood
2020-09-04
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...
Shauren
2020-08-22
Dynamic Creature/Go spawning:
r00ty-tc
2020-08-14
Core/Misc: Replace NULL with nullptr
Shauren
2020-07-18
Core/Maps: Use FindMap instead of CreateBaseMap in places where the intent wa...
Shauren
2020-05-03
Core/Scripts: unified scripted gossip/quest api
ariel-
2020-01-02
New Year
Aokromes
2019-07-27
Core/DBLayer: Prevent committing transactions started on a different database
Shauren
2019-07-27
Core/DBLayer: Prevent using prepared statements on wrong database
Shauren
2019-07-21
Few small optimizations here and there (#18684)
xinef1
2019-06-08
Core/PacketIO: Rewrite updatefield handling
Shauren
2019-01-01
Update copyright note for 2019
vincent-michael
2018-01-27
Core/Entities: Created factory methods to create new areatriggers, creatures ...
joschiwald
2018-01-01
Update copyright note for 2018
vincent-michael
2017-10-09
Core/Creature: Refactor and improve vendor items (#20328)
Roc13x
2017-06-04
Core/Game: Include cleanup part 5
Shauren
2017-05-18
Core/Game: Include cleanup
Shauren
2017-02-18
Core/Event: prevent seasonal quests from resetting at server restart (#17455)
SnapperRy
2017-01-01
Update copyright note for 2017
vincent-michael
2016-04-08
Merge pull request #16038 from tkrokli/grammar_and_spelling_corrections_335
Aokromes
2016-03-11
Core/Game: Move singleton instances into compilation units
Naios
2016-01-01
Update copyright note for 2016
Vincent-Michael
2015-07-25
Core: Header cleanup in game/*/*.cpp
Vincent-Michael
2015-05-14
Core/Maps: Fixed invalid iterator usage
Shauren
2015-05-04
Core/Creatures: Extended npcflags to uint64
Shauren
2015-04-28
Core/Entities: Reworked guid scopes
Shauren
2015-01-01
Update copyright note for 2015
Vincent-Michael
2014-11-10
fixed build
Rat
2014-11-09
Core/NetworkIO: updated SMSG_UPDATE_WORLD_STATE, added SMSG_PVP_SEASON and ad...
joschiwald
2014-10-29
Core/Entites: Updated GUID format
Shauren
2014-10-27
Core/Entities: Updated HighGuid values
Shauren
2014-10-26
Core/Entities: Changed object lowguid to uint64
Shauren
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