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Movement
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MotionMaster.cpp
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Author
2017-08-12
Core/Movement: 7fff83d6752 followup
ccrs
2017-08-12
Core/Movement: 7fff83d6752 followup
ccrs
2017-08-12
Core/Movement: waypoint movement (#20121)
ccrs
2017-08-08
Core/Movement: ee2d7c1d53 followup
ccrs
2017-08-08
Core/Movement: PropagateSpeedChange should only be called on the top (current...
ccrs
2017-08-08
Core/Movement: add new helper that cleans the referenced MovementSlot
ccrs
2017-06-19
Core: ported headers cleanup from master branch
ariel-
2017-06-01
Core/AI: Factory functions cleanup
ariel-
2017-04-09
Core/Movement: FormationMovementGenerator
ccrs
2017-04-07
[3.3.5] Core/Movement: MotionMaster & MovementGenerators cleaning (#19361)
ccrs
2017-03-25
Core/Movement: 96f4c7c followup
ccrs
2017-03-25
Core/MotionMaster: cleanup use of _expireList
ccrs
2017-03-25
Core/Movement: cleanup MovementGeneratorType
ccrs
2017-03-23
Core/Spells: fix wrong distance calculations in AoE spells [Needs testing] (#...
Chaouki Dhib
2017-02-28
Core/Movement: Corrected all speed checks after 23b6991273bac4ee9d7cf1b4ac3b9...
ariel-
2017-02-13
Added some missing SetFallInformation calls (#19121)
xinef1
2017-02-04
Revert "Core/Movement: Added support to change orientation in MovePoint funct...
treeston
2017-02-04
Core/Movement: Added support to change orientation in MovePoint function (#18...
Keader
2017-01-20
Revert "[3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)" (#18888)
Rushor
2017-01-02
Update Copyright notice for 2017
tkrokli
2016-12-01
Core/Movement: minor MotionMaster refactor (#18367)
Chaouki Dhib
2016-11-24
[3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)
Riztazz
2016-10-07
rerenaming
ccrs
2016-10-07
whatever
ccrs
2016-10-06
rerename
ccrs
2016-10-06
fix build
ccrs
2016-10-06
Core/MotionMaster: cleanup, reordering and renaming
ccrs
2016-09-21
Movement/SplineChain: Streamline the script workflow for resume info a bit, p...
treeston
2016-09-20
Core/Unit: Standardize SetFacingTo and SetFacingToObject behavior while movin...
treeston
2016-09-20
Core/Movement: Add new SplineChainMovementGenerator that allows accurate repl...
treeston
2016-08-31
Core/Position: Allow implicit casting to G3D::Vector. Also, add a utility ove...
treeston
2016-06-10
Core/Movement: interrupt a creature's current cast when fleeing for assistanc...
SnapperRy
2016-06-03
Core/Movement: enable item use and spell cast when dismounting
joschiwald
2016-05-27
Core/Units: Renamed and documented UNIT_FLAG_DISABLE_MOVE to prevent people f...
Shauren
2016-04-16
Core: Removed Whitespaces
Vincent-Michael
2016-04-11
Core/Movement: Added a wrapper method in MotionMaster for a unit to move towa...
Chaouki Dhib
2016-02-20
[3.3.5] Core/Logs: English text corrections
tkrokli
2016-02-10
Merge remote-tracking branch 'Eliminationzx/FixJumpDestOrientation' into 3.3....
treeston
2016-02-10
Fix jump dest orientation
Elimination
2016-01-01
Update copyright note for 2016
Rushor
2015-09-22
Map local guids 6.x -> 3.3.35:
pete318
2015-09-12
Core/Players: Changed multi-segment taxi paths to fly nearby flight masters a...
Shauren
2015-08-23
Scripts/VioletHold: rewrote the whole instance
joschiwald
2015-03-30
Core/Misc: Remove unused headers
leak
2015-03-14
Core: Move FillCirclePath function to MotionMaster
Kittnz
2015-02-20
Core/Movement: Clarify log meaning
MitchesD
2015-01-01
Update copyright note for 2015
Vincent-Michael
2014-09-27
Merge pull request #13140 from Unholychick/preventfleeing
Duarte Duarte
2014-09-19
Core/Mechanics: Fix prevent fleeing + fear
Unholychick
2014-09-17
Core/Spells: consider spell speed in SPELL_EFFECT_CHARGE
joschiwald
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