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path: root/src/server/game/Scripting/ScriptMgr.h
AgeCommit message (Expand)Author
2018-02-22Core/Spawning: Actually check spawn group state before processing a respawn. ...Treeston
2018-01-01Update copyright note for 2018tkrokli
2017-12-13Core/Misc: minor typo and codestyle fixesariel-
2017-09-14Core/Scripts: Implemented OnlyOnceAreaTriggerScript (#20288)Treeston
2017-07-31Dynamic Creature/Go spawning:r00ty-tc
2017-07-20Core/Scripts: Implement generic script loaders (and script registry macros) t...treeston
2017-06-19Core: ported headers cleanup from master branchariel-
2017-06-11Core/OutdoorPvP: refactor using Position and Quat to pack parametersariel-
2017-05-01Core/Scripts: unified scripted gossip/quest apiariel-
2017-04-28Core/Scripts: remove OnDummyEffect hook/sOnDummyEffect ai hookariel-
2017-02-21Core/Scripts: fix Nightfall proc chance and reduce it for victims with level ...ariel-
2017-02-17Reverting: Game/Scripting: Add OnGameEvent hook for game objects.Kittnz
2017-02-17Fix tabsKittnz
2017-02-17Game/Scripting: Add OnGameEvent hook for game objects.Kittnz
2017-02-07Game/Scripting: Add OnPlayerRepop hookKittnz
2017-01-02Update Copyright notice for 2017tkrokli
2016-11-14Core/ScriptMgr: use vector instead of list to contain Spell and Aura scripts ...ariel-
2016-09-09Core/Scripts: Enhance quest status hook by making it catch more status change...Rochet2
2016-09-09Build fix.treeston
2016-09-09Game/Scripting: Follow-up to b3d44d6. Fix script selection for creatures on d...treeston
2016-09-09Core/Maps: Add override to allow InstanceMap const* -> InstanceScript const*.treeston
2016-09-09Creature/Scripting: Move CreatureAI::CanRespawn to CreatureScript::CanSpawn. ...treeston
2016-07-13Core/Scripting: Fix acquiring of references between script swapsNaios
2016-04-11Core/Game: Rewrote the ScriptMgr to support script reloading.Naios
2016-04-11Core/Game: Add a dynamic script reloader which reloads scripts modules on cha...Naios
2016-04-11Core/Game: Move scheduled map scripts counter methods into MapManagerNaios
2016-03-27Add missing GAME_API exportsRochet2
2016-03-24Core/Game: Converted the game library to a shared library.Naios
2016-03-18CMake: Use inherited dependencies in scriptsNaios
2016-03-13Core/Misc: Minimize differences between branches in WorldSession::UpdateShauren
2016-03-11Core/Game: Move singleton instances into compilation unitsNaios
2016-02-11Core/Scripts: Fixed calling UnitScript hooksShauren
2016-02-10Maps/Instances: Implement handling of CMSG_SET_SAVED_INSTANCE_EXTENDtreeston
2016-01-01Update copyright note for 2016Rushor
2015-11-07Core/ScriptMgr: Replace IsDatabaseBound() methods through traits.Naios
2015-10-31Core/Conditions: Optimizations part 3 removed copying condition containers al...Shauren
2015-10-22Core/Commands: Refactored chat command script hook, fixes a crash when buildi...Shauren
2015-10-12Change many uint32 to ObjectGuid::LowType in line with 6.x changes.pete318
2015-03-18Build fixShauren
2015-01-01Update copyright note for 2015Vincent-Michael
2014-12-06Core/Scripts: log ScriptNames assigned in database without core scriptjoschiwald
2014-09-20Core/Misc: Avoid Helgrind reporting libstdc++ false positive race conditionsjackpoz
2014-09-14Core/Entities: Use ObjectGuid class in game projectShauren
2014-08-27Added a new hook Called when a player's money is at limitchadryx
2014-08-24Removed OnQuestComplete hook, use QuestReward instead. Implemented OnQuestSta...Rochet2
2014-08-11Core/NetworkIO: Restore networking related scripting hooksleak
2014-08-09Core/Server: Add missing overridesDDuarte
2014-07-27Core/Network: Optimized packet sending by removing unneccessary memory copyingShauren
2014-07-20Refactored singletons to enable proper deconstruction during shutdownleak
2014-07-07Renamed WorldTcpSession back to WorldSocketleak