diff options
author | Yehonal <yehonal.azeroth@gmail.com> | 2017-08-20 04:59:52 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2017-08-20 04:59:52 +0200 |
commit | c854b658828f66f69b13eb62c6a984de8e345b45 (patch) | |
tree | 0118efcdd8898db4857961009f8eac79ca27b4d4 /src | |
parent | fa147d84d29b6ebd99af6f8eb9eb39476d2f0228 (diff) | |
parent | 0dd68dfbee97eb7ed2c9bd4109ba3f2aed697860 (diff) |
Merge branch 'master' into master
Diffstat (limited to 'src')
118 files changed, 6706 insertions, 4269 deletions
diff --git a/src/authserver/Server/AuthSocket.cpp b/src/authserver/Server/AuthSocket.cpp index 6905f3b569..0df9deb6c9 100644 --- a/src/authserver/Server/AuthSocket.cpp +++ b/src/authserver/Server/AuthSocket.cpp @@ -197,7 +197,9 @@ void AuthSocket::OnAccept(void) void AuthSocket::OnClose(void) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "AuthSocket::OnClose"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "AuthSocket::OnClose"); +#endif } // Read the packet from the client @@ -229,11 +231,15 @@ void AuthSocket::OnRead() { if ((uint8)table[i].cmd == _cmd && (table[i].status == _status)) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Got data for cmd %u recv length %u", (uint32)_cmd, (uint32)socket().recv_len()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "Got data for cmd %u recv length %u", (uint32)_cmd, (uint32)socket().recv_len()); +#endif if (!(*this.*table[i].handler)()) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Command handler failed for cmd %u recv length %u", (uint32)_cmd, (uint32)socket().recv_len()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "Command handler failed for cmd %u recv length %u", (uint32)_cmd, (uint32)socket().recv_len()); +#endif return; } break; @@ -243,7 +249,9 @@ void AuthSocket::OnRead() // Report unknown packets in the error log if (i == AUTH_TOTAL_COMMANDS) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Got unknown packet from '%s'", socket().getRemoteAddress().c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "Got unknown packet from '%s'", socket().getRemoteAddress().c_str()); +#endif socket().shutdown(); return; } @@ -296,7 +304,9 @@ ACE_Thread_Mutex LastLoginAttemptMutex; // Logon Challenge command handler bool AuthSocket::_HandleLogonChallenge() { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Entering _HandleLogonChallenge"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "Entering _HandleLogonChallenge"); +#endif if (socket().recv_len() < sizeof(sAuthLogonChallenge_C)) return false; @@ -336,7 +346,9 @@ bool AuthSocket::_HandleLogonChallenge() EndianConvertPtr<uint16>(&buf[0]); uint16 remaining = ((sAuthLogonChallenge_C *)&buf[0])->size; - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "[AuthChallenge] got header, body is %#04x bytes", remaining); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "[AuthChallenge] got header, body is %#04x bytes", remaining); +#endif if ((remaining < sizeof(sAuthLogonChallenge_C) - buf.size()) || (socket().recv_len() < remaining)) return false; @@ -348,8 +360,10 @@ bool AuthSocket::_HandleLogonChallenge() // Read the remaining of the packet socket().recv((char *)&buf[4], remaining); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "[AuthChallenge] got full packet, %#04x bytes", ch->size); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "[AuthChallenge] name(%d): '%s'", ch->I_len, ch->I); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "[AuthChallenge] got full packet, %#04x bytes", ch->size); + sLog->outDebug(LOG_FILTER_NETWORKIO, "[AuthChallenge] name(%d): '%s'", ch->I_len, ch->I); +#endif // BigEndian code, nop in little endian case // size already converted @@ -387,7 +401,9 @@ bool AuthSocket::_HandleLogonChallenge() if (result) { pkt << uint8(WOW_FAIL_BANNED); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "'%s:%d' [AuthChallenge] Banned ip tries to login!",socket().getRemoteAddress().c_str(), socket().getRemotePort()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "'%s:%d' [AuthChallenge] Banned ip tries to login!",socket().getRemoteAddress().c_str(), socket().getRemotePort()); +#endif } else { @@ -405,24 +421,32 @@ bool AuthSocket::_HandleLogonChallenge() bool locked = false; if (fields[2].GetUInt8() == 1) // if ip is locked { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "[AuthChallenge] Account '%s' is locked to IP - '%s'", _login.c_str(), fields[3].GetCString()); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "[AuthChallenge] Player address is '%s'", ip_address.c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "[AuthChallenge] Account '%s' is locked to IP - '%s'", _login.c_str(), fields[3].GetCString()); + sLog->outDebug(LOG_FILTER_NETWORKIO, "[AuthChallenge] Player address is '%s'", ip_address.c_str()); +#endif if (strcmp(fields[4].GetCString(), ip_address.c_str()) != 0) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "[AuthChallenge] Account IP differs"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "[AuthChallenge] Account IP differs"); +#endif pkt << uint8(WOW_FAIL_LOCKED_ENFORCED); locked = true; } else - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "[AuthChallenge] Account IP matches"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "[AuthChallenge] Account IP matches"); +#endif } else { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "[AuthChallenge] Account '%s' is not locked to ip", _login.c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "[AuthChallenge] Account '%s' is not locked to ip", _login.c_str()); +#endif std::string accountCountry = fields[3].GetString(); if (accountCountry.empty() || accountCountry == "00") - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "[AuthChallenge] Account '%s' is not locked to country", _login.c_str()); + sLog->outDebug(LOG_FILTER_NETWORKIO, "[AuthChallenge] Account '%s' is not locked to country", _login.c_str()); else if (!accountCountry.empty()) { uint32 ip = inet_addr(ip_address.c_str()); @@ -433,18 +457,18 @@ bool AuthSocket::_HandleLogonChallenge() if (PreparedQueryResult sessionCountryQuery = LoginDatabase.Query(stmt)) { std::string loginCountry = (*sessionCountryQuery)[0].GetString(); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "[AuthChallenge] Account '%s' is locked to country: '%s' Player country is '%s'", _login.c_str(), accountCountry.c_str(), loginCountry.c_str()); + sLog->outDebug(LOG_FILTER_NETWORKIO, "[AuthChallenge] Account '%s' is locked to country: '%s' Player country is '%s'", _login.c_str(), accountCountry.c_str(), loginCountry.c_str()); if (loginCountry != accountCountry) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "[AuthChallenge] Account country differs."); + sLog->outDebug(LOG_FILTER_NETWORKIO, "[AuthChallenge] Account country differs."); pkt << uint8(WOW_FAIL_UNLOCKABLE_LOCK); locked = true; } else - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "[AuthChallenge] Account country matches"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "[AuthChallenge] Account country matches"); } else - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "[AuthChallenge] IP2NATION Table empty"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "[AuthChallenge] IP2NATION Table empty"); } } @@ -462,12 +486,16 @@ bool AuthSocket::_HandleLogonChallenge() if ((*banresult)[0].GetUInt32() == (*banresult)[1].GetUInt32()) { pkt << uint8(WOW_FAIL_BANNED); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "'%s:%d' [AuthChallenge] Banned account %s tried to login!", socket().getRemoteAddress().c_str(), socket().getRemotePort(), _login.c_str ()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "'%s:%d' [AuthChallenge] Banned account %s tried to login!", socket().getRemoteAddress().c_str(), socket().getRemotePort(), _login.c_str ()); +#endif } else { pkt << uint8(WOW_FAIL_SUSPENDED); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "'%s:%d' [AuthChallenge] Temporarily banned account %s tried to login!", socket().getRemoteAddress().c_str(), socket().getRemotePort(), _login.c_str ()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "'%s:%d' [AuthChallenge] Temporarily banned account %s tried to login!", socket().getRemoteAddress().c_str(), socket().getRemotePort(), _login.c_str ()); +#endif } } else @@ -479,7 +507,9 @@ bool AuthSocket::_HandleLogonChallenge() std::string databaseV = fields[6].GetString(); std::string databaseS = fields[7].GetString(); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "database authentication values: v='%s' s='%s'", databaseV.c_str(), databaseS.c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "database authentication values: v='%s' s='%s'", databaseV.c_str(), databaseS.c_str()); +#endif // multiply with 2 since bytes are stored as hexstring if (databaseV.size() != s_BYTE_SIZE * 2 || databaseS.size() != s_BYTE_SIZE * 2) @@ -541,9 +571,10 @@ bool AuthSocket::_HandleLogonChallenge() for (int i = 0; i < 4; ++i) _localizationName[i] = ch->country[4-i-1]; - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "'%s:%d' [AuthChallenge] account %s is using '%c%c%c%c' locale (%u)", socket().getRemoteAddress().c_str(), socket().getRemotePort(), - // _login.c_str (), ch->country[3], ch->country[2], ch->country[1], ch->country[0], GetLocaleByName(_localizationName) - // ); + +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug( LOG_FILTER_NETWORKIO, "'%s:%d' [AuthChallenge] account %s is using '%c%c%c%c' locale (%u)", socket().getRemoteAddress().c_str(), socket().getRemotePort(), _login.c_str (), ch->country[3], ch->country[2], ch->country[1], ch->country[0], GetLocaleByName(_localizationName) ); +#endif ///- All good, await client's proof _status = STATUS_LOGON_PROOF; @@ -561,7 +592,9 @@ bool AuthSocket::_HandleLogonChallenge() // Logon Proof command handler bool AuthSocket::_HandleLogonProof() { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Entering _HandleLogonProof"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "Entering _HandleLogonProof"); +#endif // Read the packet sAuthLogonProof_C lp; @@ -574,7 +607,9 @@ bool AuthSocket::_HandleLogonProof() if (_expversion == NO_VALID_EXP_FLAG) { // Check if we have the appropriate patch on the disk - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Client with invalid version, patching is not implemented"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "Client with invalid version, patching is not implemented"); +#endif socket().shutdown(); return true; } @@ -658,7 +693,9 @@ bool AuthSocket::_HandleLogonProof() // Check if SRP6 results match (password is correct), else send an error if (!memcmp(M.AsByteArray().get(), lp.M1, 20)) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "'%s:%d' User '%s' successfully authenticated", socket().getRemoteAddress().c_str(), socket().getRemotePort(), _login.c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "'%s:%d' User '%s' successfully authenticated", socket().getRemoteAddress().c_str(), socket().getRemotePort(), _login.c_str()); +#endif // Update the sessionkey, last_ip, last login time and reset number of failed logins in the account table for this account // No SQL injection (escaped user name) and IP address as received by socket @@ -708,7 +745,9 @@ bool AuthSocket::_HandleLogonProof() char data[4] = { AUTH_LOGON_PROOF, WOW_FAIL_UNKNOWN_ACCOUNT, 3, 0 }; socket().send(data, sizeof(data)); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "'%s:%d' [AuthChallenge] account %s tried to login with invalid password!", socket().getRemoteAddress().c_str(), socket().getRemotePort(), _login.c_str ()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "'%s:%d' [AuthChallenge] account %s tried to login with invalid password!", socket().getRemoteAddress().c_str(), socket().getRemotePort(), _login.c_str ()); +#endif uint32 MaxWrongPassCount = sConfigMgr->GetIntDefault("WrongPass.MaxCount", 0); if (MaxWrongPassCount > 0) @@ -738,8 +777,9 @@ bool AuthSocket::_HandleLogonProof() stmt->setUInt32(1, WrongPassBanTime); LoginDatabase.Execute(stmt); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "'%s:%d' [AuthChallenge] account %s got banned for '%u' seconds because it failed to authenticate '%u' times", - // socket().getRemoteAddress().c_str(), socket().getRemotePort(), _login.c_str(), WrongPassBanTime, failed_logins); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "'%s:%d' [AuthChallenge] account %s got banned for '%u' seconds because it failed to authenticate '%u' times", socket().getRemoteAddress().c_str(), socket().getRemotePort(), _login.c_str(), WrongPassBanTime, failed_logins); +#endif } else { @@ -748,8 +788,10 @@ bool AuthSocket::_HandleLogonProof() stmt->setUInt32(1, WrongPassBanTime); LoginDatabase.Execute(stmt); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "'%s:%d' [AuthChallenge] IP %s got banned for '%u' seconds because account %s failed to authenticate '%u' times", - // socket().getRemoteAddress().c_str(), socket().getRemotePort(), socket().getRemoteAddress().c_str(), WrongPassBanTime, _login.c_str(), failed_logins); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "'%s:%d' [AuthChallenge] IP %s got banned for '%u' seconds because account %s failed to authenticate '%u' times", + socket().getRemoteAddress().c_str(), socket().getRemotePort(), socket().getRemoteAddress().c_str(), WrongPassBanTime, _login.c_str(), failed_logins); +#endif } } } @@ -762,7 +804,9 @@ bool AuthSocket::_HandleLogonProof() // Reconnect Challenge command handler bool AuthSocket::_HandleReconnectChallenge() { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Entering _HandleReconnectChallenge"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "Entering _HandleReconnectChallenge"); +#endif if (socket().recv_len() < sizeof(sAuthLogonChallenge_C)) return false; @@ -775,7 +819,9 @@ bool AuthSocket::_HandleReconnectChallenge() EndianConvertPtr<uint16>(&buf[0]); uint16 remaining = ((sAuthLogonChallenge_C *)&buf[0])->size; - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "[ReconnectChallenge] got header, body is %#04x bytes", remaining); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "[ReconnectChallenge] got header, body is %#04x bytes", remaining); +#endif if ((remaining < sizeof(sAuthLogonChallenge_C) - buf.size()) || (socket().recv_len() < remaining)) return false; @@ -790,8 +836,10 @@ bool AuthSocket::_HandleReconnectChallenge() // Read the remaining of the packet socket().recv((char *)&buf[4], remaining); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "[ReconnectChallenge] got full packet, %#04x bytes", ch->size); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "[ReconnectChallenge] name(%d): '%s'", ch->I_len, ch->I); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "[ReconnectChallenge] got full packet, %#04x bytes", ch->size); + sLog->outDebug(LOG_FILTER_NETWORKIO, "[ReconnectChallenge] name(%d): '%s'", ch->I_len, ch->I); +#endif _login = (const char*)ch->I; @@ -841,7 +889,9 @@ bool AuthSocket::_HandleReconnectChallenge() // Reconnect Proof command handler bool AuthSocket::_HandleReconnectProof() { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Entering _HandleReconnectProof"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "Entering _HandleReconnectProof"); +#endif // Read the packet sAuthReconnectProof_C lp; if (!socket().recv((char *)&lp, sizeof(sAuthReconnectProof_C))) @@ -908,7 +958,9 @@ ACE_INET_Addr const& AuthSocket::GetAddressForClient(Realm const& realm, ACE_INE // Realm List command handler bool AuthSocket::_HandleRealmList() { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Entering _HandleRealmList"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "Entering _HandleRealmList"); +#endif if (socket().recv_len() < 5) return false; @@ -1038,7 +1090,9 @@ bool AuthSocket::_HandleRealmList() // Resume patch transfer bool AuthSocket::_HandleXferResume() { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Entering _HandleXferResume"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "Entering _HandleXferResume"); +#endif // Check packet length and patch existence if (socket().recv_len() < 9 || !pPatch) // FIXME: pPatch is never used { @@ -1059,7 +1113,9 @@ bool AuthSocket::_HandleXferResume() // Cancel patch transfer bool AuthSocket::_HandleXferCancel() { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Entering _HandleXferCancel"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "Entering _HandleXferCancel"); +#endif // Close and delete the socket socket().recv_skip(1); //clear input buffer @@ -1071,7 +1127,9 @@ bool AuthSocket::_HandleXferCancel() // Accept patch transfer bool AuthSocket::_HandleXferAccept() { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Entering _HandleXferAccept"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "Entering _HandleXferAccept"); +#endif // Check packet length and patch existence if (!pPatch) @@ -1157,7 +1215,9 @@ void Patcher::LoadPatchMD5(char *szFileName) std::string path = "./patches/"; path += szFileName; FILE* pPatch = fopen(path.c_str(), "rb"); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Loading patch info from %s\n", path.c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "Loading patch info from %s\n", path.c_str()); +#endif if (!pPatch) { diff --git a/src/authserver/Thumbs.db b/src/authserver/Thumbs.db Binary files differdeleted file mode 100644 index a7bf7199aa..0000000000 --- a/src/authserver/Thumbs.db +++ /dev/null diff --git a/src/cmake/showoptions.cmake b/src/cmake/showoptions.cmake index 5199d7b14f..1ec0e87549 100644 --- a/src/cmake/showoptions.cmake +++ b/src/cmake/showoptions.cmake @@ -107,18 +107,25 @@ endif() # Performance optimization options: -if( DISABLE_EXTRAS ) - message("* Disable extra features : Yes") - add_definitions(-DDISABLE_EXTRAS) +if( ENABLE_EXTRAS ) + message("* Enable extra features : Yes (default)") + add_definitions(-DENABLE_EXTRAS) else() - message("* Disable extra features : No (default)") + message("* Enable extra features : No") endif() -if( DISABLE_VMAP_CHECKS ) - message("* Disable vmap DisableMgr checks : Yes") - add_definitions(-DDISABLE_VMAP_CHECKS) +if( ENABLE_VMAP_CHECKS ) + message("* Enable vmap DisableMgr checks : Yes (default)") + add_definitions(-DENABLE_VMAP_CHECKS) else() - message("* Disable vmap DisableMgr checks : No (default)") + message("* Enable vmap DisableMgr checks : No") +endif() + +if( ENABLE_EXTRA_LOGS ) + message("* Enable extra logging functions : Yes") + add_definitions(-DENABLE_EXTRA_LOGS) +else() + message("* Enable extra logging functions : No (default)") endif() message("") diff --git a/src/game/AI/CoreAI/CombatAI.cpp b/src/game/AI/CoreAI/CombatAI.cpp index f69ae84878..989d3d0076 100644 --- a/src/game/AI/CoreAI/CombatAI.cpp +++ b/src/game/AI/CoreAI/CombatAI.cpp @@ -281,7 +281,9 @@ void VehicleAI::LoadConditions() { conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_CREATURE_TEMPLATE_VEHICLE, me->GetEntry()); //if (!conditions.empty()) - ;//sLog->outDebug(LOG_FILTER_CONDITIONSYS, "VehicleAI::LoadConditions: loaded %u conditions", uint32(conditions.size())); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CONDITIONSYS, "VehicleAI::LoadConditions: loaded %u conditions", uint32(conditions.size())); +#endif } void VehicleAI::CheckConditions(uint32 diff) diff --git a/src/game/AI/CoreAI/GuardAI.cpp b/src/game/AI/CoreAI/GuardAI.cpp index fe3b8103fc..59ee6932f9 100644 --- a/src/game/AI/CoreAI/GuardAI.cpp +++ b/src/game/AI/CoreAI/GuardAI.cpp @@ -39,7 +39,9 @@ void GuardAI::EnterEvadeMode() return; } - ;//sLog->outDebug(LOG_FILTER_UNITS, "Guard entry: %u enters evade mode.", me->GetEntry()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_UNITS, "Guard entry: %u enters evade mode.", me->GetEntry()); +#endif me->RemoveAllAuras(); me->DeleteThreatList(); diff --git a/src/game/AI/CoreAI/PetAI.cpp b/src/game/AI/CoreAI/PetAI.cpp index 66edbc5418..8a0b979513 100644 --- a/src/game/AI/CoreAI/PetAI.cpp +++ b/src/game/AI/CoreAI/PetAI.cpp @@ -61,7 +61,9 @@ void PetAI::_stopAttack() { if (!me->IsAlive()) { - ;//sLog->outStaticDebug("Creature stoped attacking cuz his dead [guid=%u]", me->GetGUIDLow()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("Creature stoped attacking cuz his dead [guid=%u]", me->GetGUIDLow()); +#endif me->GetMotionMaster()->Clear(); me->GetMotionMaster()->MoveIdle(); me->CombatStop(); @@ -99,6 +101,10 @@ void PetAI::UpdateAI(uint32 diff) Unit* owner = me->GetCharmerOrOwner(); + //if Pet is in combat put player in combat + if (me->IsInCombat()) + owner->IsInCombat(); + if (m_updateAlliesTimer <= diff) // UpdateAllies self set update timer UpdateAllies(); @@ -116,7 +122,9 @@ void PetAI::UpdateAI(uint32 diff) if (_needToStop()) { - ;//sLog->outStaticDebug("Pet AI stopped attacking [guid=%u]", me->GetGUIDLow()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("Pet AI stopped attacking [guid=%u]", me->GetGUIDLow()); +#endif _stopAttack(); return; } diff --git a/src/game/AI/CreatureAI.cpp b/src/game/AI/CreatureAI.cpp index f611f6d3c2..981ff1b5ff 100644 --- a/src/game/AI/CreatureAI.cpp +++ b/src/game/AI/CreatureAI.cpp @@ -132,7 +132,9 @@ void CreatureAI::EnterEvadeMode() if (!_EnterEvadeMode()) return; - ;//sLog->outDebug(LOG_FILTER_UNITS, "Creature %u enters evade mode.", me->GetEntry()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_UNITS, "Creature %u enters evade mode.", me->GetEntry()); +#endif if (!me->GetVehicle()) // otherwise me will be in evade mode forever { diff --git a/src/game/AI/CreatureAISelector.cpp b/src/game/AI/CreatureAISelector.cpp index d76c624f49..3970ee9e46 100644 --- a/src/game/AI/CreatureAISelector.cpp +++ b/src/game/AI/CreatureAISelector.cpp @@ -86,7 +86,9 @@ namespace FactorySelector // xinef: unused // ainame = (ai_factory == NULL) ? "NullCreatureAI" : ai_factory->key(); - ;//sLog->outDebug(LOG_FILTER_TSCR, "Creature %u used AI is %s.", creature->GetGUIDLow(), ainame.c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_TSCR, "Creature %u used AI is %s.", creature->GetGUIDLow(), ainame.c_str()); +#endif return (ai_factory == NULL ? new NullCreatureAI(creature) : ai_factory->Create(creature)); } @@ -132,9 +134,11 @@ namespace FactorySelector //future goAI types go here // xinef: unused - //std::string ainame = (ai_factory == NULL || go->GetScriptId()) ? "NullGameObjectAI" : ai_factory->key(); + std::string ainame = (ai_factory == NULL || go->GetScriptId()) ? "NullGameObjectAI" : ai_factory->key(); - ;//sLog->outDebug(LOG_FILTER_TSCR, "GameObject %u used AI is %s.", go->GetGUIDLow(), ainame.c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_TSCR, "GameObject %u used AI is %s.", go->GetGUIDLow(), ainame.c_str()); +#endif return (ai_factory == NULL ? new NullGameObjectAI(go) : ai_factory->Create(go)); } diff --git a/src/game/AI/ScriptedAI/ScriptedEscortAI.cpp b/src/game/AI/ScriptedAI/ScriptedEscortAI.cpp index cd7f0cea9b..fd2de72178 100644 --- a/src/game/AI/ScriptedAI/ScriptedEscortAI.cpp +++ b/src/game/AI/ScriptedAI/ScriptedEscortAI.cpp @@ -156,7 +156,9 @@ void npc_escortAI::EnterEvadeMode() { AddEscortState(STATE_ESCORT_RETURNING); ReturnToLastPoint(); - ;//sLog->outDebug(LOG_FILTER_TSCR, "TSCR: EscortAI has left combat and is now returning to last point"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_TSCR, "TSCR: EscortAI has left combat and is now returning to last point"); +#endif } else { @@ -282,7 +284,9 @@ void npc_escortAI::MovementInform(uint32 moveType, uint32 pointId) //Combat start position reached, continue waypoint movement if (pointId == POINT_LAST_POINT) { - ;//sLog->outDebug(LOG_FILTER_TSCR, "TSCR: EscortAI has returned to original position before combat"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_TSCR, "TSCR: EscortAI has returned to original position before combat"); +#endif me->SetWalk(!m_bIsRunning); RemoveEscortState(STATE_ESCORT_RETURNING); @@ -292,7 +296,9 @@ void npc_escortAI::MovementInform(uint32 moveType, uint32 pointId) } else if (pointId == POINT_HOME) { - ;//sLog->outDebug(LOG_FILTER_TSCR, "TSCR: EscortAI has returned to original home location and will continue from beginning of waypoint list."); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_TSCR, "TSCR: EscortAI has returned to original home location and will continue from beginning of waypoint list."); +#endif CurrentWP = WaypointList.begin(); m_uiWPWaitTimer = 1; @@ -380,14 +386,18 @@ void npc_escortAI::SetRun(bool on) if (!m_bIsRunning) me->SetWalk(false); else - ;//sLog->outDebug(LOG_FILTER_TSCR, "TSCR: EscortAI attempt to set run mode, but is already running."); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_TSCR, "TSCR: EscortAI attempt to set run mode, but is already running."); +#endif } else { if (m_bIsRunning) me->SetWalk(true); else - ;//sLog->outDebug(LOG_FILTER_TSCR, "TSCR: EscortAI attempt to set walk mode, but is already walking."); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_TSCR, "TSCR: EscortAI attempt to set walk mode, but is already walking."); +#endif } m_bIsRunning = on; @@ -433,13 +443,17 @@ void npc_escortAI::Start(bool isActiveAttacker /* = true*/, bool run /* = false m_bCanReturnToStart = canLoopPath; //if (m_bCanReturnToStart && m_bCanInstantRespawn) - ;//sLog->outDebug(LOG_FILTER_TSCR, "TSCR: EscortAI is set to return home after waypoint end and instant respawn at waypoint end. Creature will never despawn."); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_TSCR, "TSCR: EscortAI is set to return home after waypoint end and instant respawn at waypoint end. Creature will never despawn."); +#endif if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE) { me->GetMotionMaster()->MovementExpired(); me->GetMotionMaster()->MoveIdle(); - ;//sLog->outDebug(LOG_FILTER_TSCR, "TSCR: EscortAI start with WAYPOINT_MOTION_TYPE, changed to MoveIdle."); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_TSCR, "TSCR: EscortAI start with WAYPOINT_MOTION_TYPE, changed to MoveIdle."); +#endif } //disable npcflags @@ -450,7 +464,9 @@ void npc_escortAI::Start(bool isActiveAttacker /* = true*/, bool run /* = false me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC); } - ;//sLog->outDebug(LOG_FILTER_TSCR, "TSCR: EscortAI started with " UI64FMTD " waypoints. ActiveAttacker = %d, Run = %d, PlayerGUID = " UI64FMTD "", uint64(WaypointList.size()), m_bIsActiveAttacker, m_bIsRunning, m_uiPlayerGUID); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_TSCR, "TSCR: EscortAI started with " UI64FMTD " waypoints. ActiveAttacker = %d, Run = %d, PlayerGUID = " UI64FMTD "", uint64(WaypointList.size()), m_bIsActiveAttacker, m_bIsRunning, m_uiPlayerGUID); +#endif CurrentWP = WaypointList.begin(); diff --git a/src/game/AI/ScriptedAI/ScriptedFollowerAI.cpp b/src/game/AI/ScriptedAI/ScriptedFollowerAI.cpp index 37210250ab..b44ec3ca0f 100644 --- a/src/game/AI/ScriptedAI/ScriptedFollowerAI.cpp +++ b/src/game/AI/ScriptedAI/ScriptedFollowerAI.cpp @@ -141,7 +141,9 @@ void FollowerAI::EnterEvadeMode() if (HasFollowState(STATE_FOLLOW_INPROGRESS)) { - ;//sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI left combat, returning to CombatStartPosition."); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI left combat, returning to CombatStartPosition."); +#endif if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == CHASE_MOTION_TYPE) { @@ -167,7 +169,9 @@ void FollowerAI::UpdateAI(uint32 uiDiff) { if (HasFollowState(STATE_FOLLOW_COMPLETE) && !HasFollowState(STATE_FOLLOW_POSTEVENT)) { - ;//sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI is set completed, despawns."); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI is set completed, despawns."); +#endif me->DespawnOrUnsummon(); return; } @@ -178,7 +182,9 @@ void FollowerAI::UpdateAI(uint32 uiDiff) { if (HasFollowState(STATE_FOLLOW_RETURNING)) { - ;//sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI is returning to leader."); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI is returning to leader."); +#endif RemoveFollowState(STATE_FOLLOW_RETURNING); me->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE); @@ -207,7 +213,9 @@ void FollowerAI::UpdateAI(uint32 uiDiff) if (bIsMaxRangeExceeded) { - ;//sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI failed because player/group was to far away or not found"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI failed because player/group was to far away or not found"); +#endif me->DespawnOrUnsummon(); return; } @@ -250,7 +258,9 @@ void FollowerAI::StartFollow(Player* player, uint32 factionForFollower, const Qu { if (me->GetVictim()) { - ;//sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI attempt to StartFollow while in combat."); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI attempt to StartFollow while in combat."); +#endif return; } @@ -272,7 +282,9 @@ void FollowerAI::StartFollow(Player* player, uint32 factionForFollower, const Qu { me->GetMotionMaster()->Clear(); me->GetMotionMaster()->MoveIdle(); - ;//sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI start with WAYPOINT_MOTION_TYPE, set to MoveIdle."); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI start with WAYPOINT_MOTION_TYPE, set to MoveIdle."); +#endif } me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE); @@ -281,7 +293,9 @@ void FollowerAI::StartFollow(Player* player, uint32 factionForFollower, const Qu me->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE); - ;//sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI start follow %s (GUID " UI64FMTD ")", player->GetName().c_str(), m_uiLeaderGUID); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI start follow %s (GUID " UI64FMTD ")", player->GetName().c_str(), m_uiLeaderGUID); +#endif } Player* FollowerAI::GetLeaderForFollower() @@ -300,7 +314,9 @@ Player* FollowerAI::GetLeaderForFollower() if (member && me->IsWithinDistInMap(member, MAX_PLAYER_DISTANCE) && member->IsAlive()) { - ;//sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI GetLeader changed and returned new leader."); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI GetLeader changed and returned new leader."); +#endif m_uiLeaderGUID = member->GetGUID(); return member; } @@ -309,7 +325,9 @@ Player* FollowerAI::GetLeaderForFollower() } } - ;//sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI GetLeader can not find suitable leader."); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI GetLeader can not find suitable leader."); +#endif return NULL; } diff --git a/src/game/AI/SmartScripts/SmartAI.cpp b/src/game/AI/SmartScripts/SmartAI.cpp index 40dea991e5..f8e6f26248 100644 --- a/src/game/AI/SmartScripts/SmartAI.cpp +++ b/src/game/AI/SmartScripts/SmartAI.cpp @@ -1096,7 +1096,9 @@ void SmartGameObjectAI::Reset() // Called when a player opens a gossip dialog with the gameobject. bool SmartGameObjectAI::GossipHello(Player* player, bool reportUse) { - ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartGameObjectAI::GossipHello"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartGameObjectAI::GossipHello"); +#endif GetScript()->ProcessEventsFor(SMART_EVENT_GOSSIP_HELLO, player, (uint32)reportUse, 0, false, NULL, go); return false; } @@ -1177,7 +1179,9 @@ class SmartTrigger : public AreaTriggerScript if (!player->IsAlive()) return false; - ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "AreaTrigger %u is using SmartTrigger script", trigger->id); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_DATABASE_AI, "AreaTrigger %u is using SmartTrigger script", trigger->id); +#endif SmartScript script; script.OnInitialize(NULL, trigger); script.ProcessEventsFor(SMART_EVENT_AREATRIGGER_ONTRIGGER, player, trigger->id); diff --git a/src/game/AI/SmartScripts/SmartScript.cpp b/src/game/AI/SmartScripts/SmartScript.cpp index 99a410f18a..7951d39de9 100644 --- a/src/game/AI/SmartScripts/SmartScript.cpp +++ b/src/game/AI/SmartScripts/SmartScript.cpp @@ -1,8 +1,8 @@ /* - * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2 - * Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/> - * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> - */ +* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2 +* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/> +* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> +*/ #include "Chat.h" #include "Cell.h" @@ -29,23 +29,23 @@ class TrinityStringTextBuilder { - public: - TrinityStringTextBuilder(WorldObject* obj, ChatMsg msgtype, int32 id, uint32 language, WorldObject* target) - : _source(obj), _msgType(msgtype), _textId(id), _language(language), _target(target) - { - } +public: + TrinityStringTextBuilder(WorldObject* obj, ChatMsg msgtype, int32 id, uint32 language, WorldObject* target) + : _source(obj), _msgType(msgtype), _textId(id), _language(language), _target(target) + { + } - size_t operator()(WorldPacket* data, LocaleConstant locale) const - { - std::string text = sObjectMgr->GetTrinityString(_textId, locale); - return ChatHandler::BuildChatPacket(*data, _msgType, Language(_language), _source, _target, text, 0, "", locale); - } + size_t operator()(WorldPacket* data, LocaleConstant locale) const + { + std::string text = sObjectMgr->GetTrinityString(_textId, locale); + return ChatHandler::BuildChatPacket(*data, _msgType, Language(_language), _source, _target, text, 0, "", locale); + } - WorldObject* _source; - ChatMsg _msgType; - int32 _textId; - uint32 _language; - WorldObject* _target; + WorldObject* _source; + ChatMsg _msgType; + int32 _textId; + uint32 _language; + WorldObject* _target; }; SmartScript::SmartScript() @@ -144,2620 +144,2691 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (unit) mLastInvoker = unit->GetGUID(); - //if (Unit* tempInvoker = GetLastInvoker()) - ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: Invoker: %s (guidlow: %u)", tempInvoker->GetName().c_str(), tempInvoker->GetGUIDLow()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + if (Unit* tempInvoker = GetLastInvoker()) + sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: Invoker: %s (guidlow: %u)", tempInvoker->GetName().c_str(), tempInvoker->GetGUIDLow()); +#endif switch (e.GetActionType()) { - case SMART_ACTION_TALK: + case SMART_ACTION_TALK: + { + ObjectList* targets = GetTargets(e, unit); + Creature* talker = e.target.type == 0 ? me : NULL; // xinef: tc retardness fix + Unit* talkTarget = NULL; + if (targets) { - ObjectList* targets = GetTargets(e, unit); - Creature* talker = e.target.type == 0 ? me : NULL; // xinef: tc retardness fix - Unit* talkTarget = NULL; - if (targets) + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) { - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + if (IsCreature((*itr)) && !(*itr)->ToCreature()->IsPet()) // Prevented sending text to pets. { - if (IsCreature((*itr)) && !(*itr)->ToCreature()->IsPet()) // Prevented sending text to pets. + if (e.action.talk.useTalkTarget) { - if (e.action.talk.useTalkTarget) - { - talker = me; - talkTarget = (*itr)->ToCreature(); - } - else - talker = (*itr)->ToCreature(); - break; - } - else if (IsPlayer((*itr))) - { - talker = me; // xinef: added - talkTarget = (*itr)->ToPlayer(); - break; + talker = me; + talkTarget = (*itr)->ToCreature(); } + else + talker = (*itr)->ToCreature(); + break; + } + else if (IsPlayer((*itr))) + { + talker = me; // xinef: added + talkTarget = (*itr)->ToPlayer(); + break; } - - delete targets; } - if (!talkTarget) - talkTarget = GetLastInvoker(); + delete targets; + } - if (!talker) - break; + if (!talkTarget) + talkTarget = GetLastInvoker(); - mTalkerEntry = talker->GetEntry(); - mLastTextID = e.action.talk.textGroupID; - mTextTimer = e.action.talk.duration; - mUseTextTimer = true; - sCreatureTextMgr->SendChat(talker, uint8(e.action.talk.textGroupID), talkTarget); - ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_TALK: talker: %s (GuidLow: %u), textGuid: %u", - // talker->GetName().c_str(), talker->GetGUIDLow(), GUID_LOPART(mTextGUID)); + if (!talker) break; - } - case SMART_ACTION_SIMPLE_TALK: + + mTalkerEntry = talker->GetEntry(); + mLastTextID = e.action.talk.textGroupID; + mTextTimer = e.action.talk.duration; + mUseTextTimer = true; + sCreatureTextMgr->SendChat(talker, uint8(e.action.talk.textGroupID), talkTarget); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_TALK: talker: %s (GuidLow: %u), textId: %u", talker->GetName().c_str(), talker->GetGUIDLow(), mLastTextID); +#endif + break; + } + case SMART_ACTION_SIMPLE_TALK: + { + ObjectList* targets = GetTargets(e, unit); + if (targets) { - ObjectList* targets = GetTargets(e, unit); - if (targets) + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) { - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + if (IsCreature(*itr)) + sCreatureTextMgr->SendChat((*itr)->ToCreature(), uint8(e.action.talk.textGroupID), IsPlayer(GetLastInvoker()) ? GetLastInvoker() : 0); + else if (IsPlayer(*itr) && me) { - if (IsCreature(*itr)) - sCreatureTextMgr->SendChat((*itr)->ToCreature(), uint8(e.action.talk.textGroupID), IsPlayer(GetLastInvoker())? GetLastInvoker() : 0); - else if (IsPlayer(*itr) && me) - { - Unit* templastInvoker = GetLastInvoker(); - sCreatureTextMgr->SendChat(me, uint8(e.action.talk.textGroupID), IsPlayer(templastInvoker) ? templastInvoker : 0, CHAT_MSG_ADDON, LANG_ADDON, TEXT_RANGE_NORMAL, 0, TEAM_NEUTRAL, false, (*itr)->ToPlayer()); - } - ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SIMPLE_TALK: talker: %s (GuidLow: %u), textGroupId: %u", - // (*itr)->GetName().c_str(), (*itr)->GetGUIDLow(), uint8(e.action.talk.textGroupID)); + Unit* templastInvoker = GetLastInvoker(); + sCreatureTextMgr->SendChat(me, uint8(e.action.talk.textGroupID), IsPlayer(templastInvoker) ? templastInvoker : 0, CHAT_MSG_ADDON, LANG_ADDON, TEXT_RANGE_NORMAL, 0, TEAM_NEUTRAL, false, (*itr)->ToPlayer()); } - - delete targets; +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SIMPLE_TALK: talker: %s (GuidLow: %u), textGroupId: %u", + (*itr)->GetName().c_str(), (*itr)->GetGUIDLow(), uint8(e.action.talk.textGroupID)); +#endif } - break; + + delete targets; } - case SMART_ACTION_PLAY_EMOTE: + break; + } + case SMART_ACTION_PLAY_EMOTE: + { + ObjectList* targets = GetTargets(e, unit); + if (targets) { - ObjectList* targets = GetTargets(e, unit); - if (targets) + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) { - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + if (IsUnit(*itr)) { - if (IsUnit(*itr)) - { - (*itr)->ToUnit()->HandleEmoteCommand(e.action.emote.emote); - ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_PLAY_EMOTE: target: %s (GuidLow: %u), emote: %u", - // (*itr)->GetName().c_str(), (*itr)->GetGUIDLow(), e.action.emote.emote); - } + (*itr)->ToUnit()->HandleEmoteCommand(e.action.emote.emote); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_PLAY_EMOTE: target: %s (GuidLow: %u), emote: %u", + (*itr)->GetName().c_str(), (*itr)->GetGUIDLow(), e.action.emote.emote); +#endif } - - delete targets; } - break; + + delete targets; } - case SMART_ACTION_SOUND: + break; + } + case SMART_ACTION_SOUND: + { + ObjectList* targets = GetTargets(e, unit); + if (targets) { - ObjectList* targets = GetTargets(e, unit); - if (targets) + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) { - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + if (IsUnit(*itr)) { - if (IsUnit(*itr)) - { - (*itr)->SendPlaySound(e.action.sound.sound, e.action.sound.onlySelf > 0); - ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SOUND: target: %s (GuidLow: %u), sound: %u, onlyself: %u", - // (*itr)->GetName().c_str(), (*itr)->GetGUIDLow(), e.action.sound.sound, e.action.sound.range); - } + (*itr)->SendPlaySound(e.action.sound.sound, e.action.sound.onlySelf > 0); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SOUND: target: %s (GuidLow: %u), sound: %u, onlyself: %u", + (*itr)->GetName().c_str(), (*itr)->GetGUIDLow(), e.action.sound.sound); +#endif } - - delete targets; } - break; + + delete targets; } - case SMART_ACTION_SET_FACTION: + break; + } + case SMART_ACTION_SET_FACTION: + { + ObjectList* targets = GetTargets(e, unit); + if (targets) { - ObjectList* targets = GetTargets(e, unit); - if (targets) + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) { - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + if (IsCreature(*itr)) { - if (IsCreature(*itr)) + if (e.action.faction.factionID) { - if (e.action.faction.factionID) - { - (*itr)->ToCreature()->setFaction(e.action.faction.factionID); - ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SET_FACTION: Creature entry %u, GuidLow %u set faction to %u", - // (*itr)->GetEntry(), (*itr)->GetGUIDLow(), e.action.faction.factionID); - } - else + (*itr)->ToCreature()->setFaction(e.action.faction.factionID); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SET_FACTION: Creature entry %u, GuidLow %u set faction to %u", + (*itr)->GetEntry(), (*itr)->GetGUIDLow(), e.action.faction.factionID); +#endif + } + else + { + if (CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate((*itr)->ToCreature()->GetEntry())) { - if (CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate((*itr)->ToCreature()->GetEntry())) + if ((*itr)->ToCreature()->getFaction() != ci->faction) { - if ((*itr)->ToCreature()->getFaction() != ci->faction) - { - (*itr)->ToCreature()->setFaction(ci->faction); - ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SET_FACTION: Creature entry %u, GuidLow %u set faction to %u", - // (*itr)->GetEntry(), (*itr)->GetGUIDLow(), ci->faction); - } + (*itr)->ToCreature()->setFaction(ci->faction); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SET_FACTION: Creature entry %u, GuidLow %u set faction to %u", + (*itr)->GetEntry(), (*itr)->GetGUIDLow(), ci->faction); +#endif } } } } - - delete targets; } - break; + + delete targets; } - case SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: + break; + } + case SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) + break; + + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; + if (!IsCreature(*itr)) + continue; - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + if (e.action.morphOrMount.creature || e.action.morphOrMount.model) { - if (!IsCreature(*itr)) - continue; - - if (e.action.morphOrMount.creature || e.action.morphOrMount.model) + //set model based on entry from creature_template + if (e.action.morphOrMount.creature) { - //set model based on entry from creature_template - if (e.action.morphOrMount.creature) + if (CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(e.action.morphOrMount.creature)) { - if (CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(e.action.morphOrMount.creature)) - { - uint32 displayId = ObjectMgr::ChooseDisplayId(ci); - (*itr)->ToCreature()->SetDisplayId(displayId); - ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature entry %u, GuidLow %u set displayid to %u", - // (*itr)->GetEntry(), (*itr)->GetGUIDLow(), display_id); - } - } - //if no param1, then use value from param2 (modelId) - else - { - (*itr)->ToCreature()->SetDisplayId(e.action.morphOrMount.model); - ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature entry %u, GuidLow %u set displayid to %u", - // (*itr)->GetEntry(), (*itr)->GetGUIDLow(), e.action.morphOrMount.model); + uint32 displayId = ObjectMgr::ChooseDisplayId(ci); + (*itr)->ToCreature()->SetDisplayId(displayId); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature entry %u, GuidLow %u set displayid to %u", + (*itr)->GetEntry(), (*itr)->GetGUIDLow(), displayId); +#endif } } + //if no param1, then use value from param2 (modelId) else { - (*itr)->ToCreature()->DeMorph(); - ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature entry %u, GuidLow %u demorphs.", - // (*itr)->GetEntry(), (*itr)->GetGUIDLow()); + (*itr)->ToCreature()->SetDisplayId(e.action.morphOrMount.model); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature entry %u, GuidLow %u set displayid to %u", + (*itr)->GetEntry(), (*itr)->GetGUIDLow(), e.action.morphOrMount.model); +#endif } } + else + { + (*itr)->ToCreature()->DeMorph(); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature entry %u, GuidLow %u demorphs.", + (*itr)->GetEntry(), (*itr)->GetGUIDLow()); +#endif + } + } - delete targets; + delete targets; + break; + } + case SMART_ACTION_FAIL_QUEST: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) break; - } - case SMART_ACTION_FAIL_QUEST: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + { + if (IsPlayer(*itr)) { - if (IsPlayer(*itr)) - { - (*itr)->ToPlayer()->FailQuest(e.action.quest.quest); - ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_FAIL_QUEST: Player guidLow %u fails quest %u", - // (*itr)->GetGUIDLow(), e.action.quest.quest); - } + (*itr)->ToPlayer()->FailQuest(e.action.quest.quest); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_FAIL_QUEST: Player guidLow %u fails quest %u", + (*itr)->GetGUIDLow(), e.action.quest.quest); +#endif } + } - delete targets; + delete targets; + break; + } + case SMART_ACTION_ADD_QUEST: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) break; - } - case SMART_ACTION_ADD_QUEST: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + { + if (IsPlayer(*itr)) { - if (IsPlayer(*itr)) + if (Quest const* q = sObjectMgr->GetQuestTemplate(e.action.quest.quest)) { - if (Quest const* q = sObjectMgr->GetQuestTemplate(e.action.quest.quest)) - { - (*itr)->ToPlayer()->AddQuestAndCheckCompletion(q, NULL); - ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_ADD_QUEST: Player guidLow %u add quest %u", - // (*itr)->GetGUIDLow(), e.action.quest.quest); - } + (*itr)->ToPlayer()->AddQuestAndCheckCompletion(q, NULL); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_ADD_QUEST: Player guidLow %u add quest %u", + (*itr)->GetGUIDLow(), e.action.quest.quest); +#endif } } + } - delete targets; + delete targets; + break; + } + case SMART_ACTION_SET_REACT_STATE: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) break; - } - case SMART_ACTION_SET_REACT_STATE: + + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; + if (!IsCreature(*itr)) + continue; - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - { - if (!IsCreature(*itr)) - continue; + (*itr)->ToCreature()->SetReactState(ReactStates(e.action.react.state)); + } + + delete targets; + break; + } + case SMART_ACTION_RANDOM_EMOTE: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) + break; - (*itr)->ToCreature()->SetReactState(ReactStates(e.action.react.state)); + uint32 emotes[SMART_ACTION_PARAM_COUNT]; + emotes[0] = e.action.randomEmote.emote1; + emotes[1] = e.action.randomEmote.emote2; + emotes[2] = e.action.randomEmote.emote3; + emotes[3] = e.action.randomEmote.emote4; + emotes[4] = e.action.randomEmote.emote5; + emotes[5] = e.action.randomEmote.emote6; + uint32 temp[SMART_ACTION_PARAM_COUNT]; + uint32 count = 0; + for (uint8 i = 0; i < SMART_ACTION_PARAM_COUNT; i++) + { + if (emotes[i]) + { + temp[count] = emotes[i]; + ++count; } + } + if (count == 0) + { delete targets; break; } - case SMART_ACTION_RANDOM_EMOTE: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - uint32 emotes[SMART_ACTION_PARAM_COUNT]; - emotes[0] = e.action.randomEmote.emote1; - emotes[1] = e.action.randomEmote.emote2; - emotes[2] = e.action.randomEmote.emote3; - emotes[3] = e.action.randomEmote.emote4; - emotes[4] = e.action.randomEmote.emote5; - emotes[5] = e.action.randomEmote.emote6; - uint32 temp[SMART_ACTION_PARAM_COUNT]; - uint32 count = 0; - for (uint8 i = 0; i < SMART_ACTION_PARAM_COUNT; i++) + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + { + if (IsUnit(*itr)) { - if (emotes[i]) - { - temp[count] = emotes[i]; - ++count; - } + uint32 emote = temp[urand(0, count - 1)]; + (*itr)->ToUnit()->HandleEmoteCommand(emote); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_RANDOM_EMOTE: Creature guidLow %u handle random emote %u", + (*itr)->GetGUIDLow(), emote); +#endif } + } - if (count == 0) - { - delete targets; - break; - } + delete targets; + break; + } + case SMART_ACTION_THREAT_ALL_PCT: + { + if (!me) + break; - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + ThreatContainer::StorageType threatList = me->getThreatManager().getThreatList(); + for (ThreatContainer::StorageType::const_iterator i = threatList.begin(); i != threatList.end(); ++i) + { + if (Unit* target = ObjectAccessor::GetUnit(*me, (*i)->getUnitGuid())) { - if (IsUnit(*itr)) - { - uint32 emote = temp[urand(0, count - 1)]; - (*itr)->ToUnit()->HandleEmoteCommand(emote); - ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_RANDOM_EMOTE: Creature guidLow %u handle random emote %u", - // (*itr)->GetGUIDLow(), emote); - } + me->getThreatManager().modifyThreatPercent(target, e.action.threatPCT.threatINC ? (int32)e.action.threatPCT.threatINC : -(int32)e.action.threatPCT.threatDEC); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_THREAT_ALL_PCT: Creature guidLow %u modify threat for unit %u, value %i", + me->GetGUIDLow(), target->GetGUIDLow(), e.action.threatPCT.threatINC ? (int32)e.action.threatPCT.threatINC : -(int32)e.action.threatPCT.threatDEC); +#endif } + } + break; + } + case SMART_ACTION_THREAT_SINGLE_PCT: + { + if (!me) + break; - delete targets; + ObjectList* targets = GetTargets(e, unit); + if (!targets) break; - } - case SMART_ACTION_THREAT_ALL_PCT: - { - if (!me) - break; - ThreatContainer::StorageType threatList = me->getThreatManager().getThreatList(); - for (ThreatContainer::StorageType::const_iterator i = threatList.begin(); i != threatList.end(); ++i) + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + { + if (IsUnit(*itr)) { - if (Unit* target = ObjectAccessor::GetUnit(*me, (*i)->getUnitGuid())) - { - me->getThreatManager().modifyThreatPercent(target, e.action.threatPCT.threatINC ? (int32)e.action.threatPCT.threatINC : -(int32)e.action.threatPCT.threatDEC); - ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_THREAT_ALL_PCT: Creature guidLow %u modify threat for unit %u, value %i", - // me->GetGUIDLow(), target->GetGUIDLow(), e.action.threatPCT.threatINC ? (int32)e.action.threatPCT.threatINC : -(int32)e.action.threatPCT.threatDEC); - } + me->getThreatManager().modifyThreatPercent((*itr)->ToUnit(), e.action.threatPCT.threatINC ? (int32)e.action.threatPCT.threatINC : -(int32)e.action.threatPCT.threatDEC); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_THREAT_SINGLE_PCT: Creature guidLow %u modify threat for unit %u, value %i", + me->GetGUIDLow(), (*itr)->GetGUIDLow(), e.action.threatPCT.threatINC ? (int32)e.action.threatPCT.threatINC : -(int32)e.action.threatPCT.threatDEC); +#endif } - break; } - case SMART_ACTION_THREAT_SINGLE_PCT: - { - if (!me) - break; - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; + delete targets; + break; + } + case SMART_ACTION_CALL_AREAEXPLOREDOREVENTHAPPENS: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) + break; - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + { + // Special handling for vehicles + if (IsUnit(*itr)) { - if (IsUnit(*itr)) + if (Vehicle* vehicle = (*itr)->ToUnit()->GetVehicleKit()) + for (SeatMap::iterator it = vehicle->Seats.begin(); it != vehicle->Seats.end(); ++it) + if (Player* player = ObjectAccessor::GetPlayer(*(*itr), it->second.Passenger.Guid)) + player->AreaExploredOrEventHappens(e.action.quest.quest); + + if (Player* player = (*itr)->ToUnit()->GetCharmerOrOwnerPlayerOrPlayerItself()) { - me->getThreatManager().modifyThreatPercent((*itr)->ToUnit(), e.action.threatPCT.threatINC ? (int32)e.action.threatPCT.threatINC : -(int32)e.action.threatPCT.threatDEC); - ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_THREAT_SINGLE_PCT: Creature guidLow %u modify threat for unit %u, value %i", - // me->GetGUIDLow(), (*itr)->GetGUIDLow(), e.action.threatPCT.threatINC ? (int32)e.action.threatPCT.threatINC : -(int32)e.action.threatPCT.threatDEC); + player->GroupEventHappens(e.action.quest.quest, me); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_CALL_AREAEXPLOREDOREVENTHAPPENS: Player guidLow %u credited quest %u", + (*itr)->GetGUIDLow(), e.action.quest.quest); +#endif } } + } - delete targets; + delete targets; + break; + } + case SMART_ACTION_CAST: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) break; - } - case SMART_ACTION_CALL_AREAEXPLOREDOREVENTHAPPENS: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - { - // Special handling for vehicles - if (IsUnit(*itr)) - { - if (Vehicle* vehicle = (*itr)->ToUnit()->GetVehicleKit()) - for (SeatMap::iterator it = vehicle->Seats.begin(); it != vehicle->Seats.end(); ++it) - if (Player* player = ObjectAccessor::GetPlayer(*(*itr), it->second.Passenger.Guid)) - player->AreaExploredOrEventHappens(e.action.quest.quest); + Unit* caster = me; + // Areatrigger Cast! + if (e.GetScriptType() == SMART_SCRIPT_TYPE_AREATRIGGER) + caster = unit->SummonTrigger(unit->GetPositionX(), unit->GetPositionY(), unit->GetPositionZ(), unit->GetOrientation(), 5000); - if (Player* player = (*itr)->ToUnit()->GetCharmerOrOwnerPlayerOrPlayerItself()) - { - player->GroupEventHappens(e.action.quest.quest, me); - ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_CALL_AREAEXPLOREDOREVENTHAPPENS: Player guidLow %u credited quest %u", - // (*itr)->GetGUIDLow(), e.action.quest.quest); - } - } - } + if (e.action.cast.targetsLimit > 0 && targets->size() > e.action.cast.targetsLimit) + Trinity::Containers::RandomResizeList(*targets, e.action.cast.targetsLimit); - delete targets; - break; - } - case SMART_ACTION_CAST: + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - Unit* caster = me; - // Areatrigger Cast! - if (e.GetScriptType() == SMART_SCRIPT_TYPE_AREATRIGGER) - caster = unit->SummonTrigger(unit->GetPositionX(), unit->GetPositionY(), unit->GetPositionZ(), unit->GetOrientation(), 5000); + if (go) + { + // Xinef: may be NULL! + go->CastSpell((*itr)->ToUnit(), e.action.cast.spell); + } - if (e.action.cast.targetsLimit > 0 && targets->size() > e.action.cast.targetsLimit) - Trinity::Containers::RandomResizeList(*targets, e.action.cast.targetsLimit); + if (!IsUnit(*itr)) + continue; - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + if (caster && caster != me) // Areatrigger cast { - if (go) - { - // Xinef: may be NULL! - go->CastSpell((*itr)->ToUnit(), e.action.cast.spell); - } - - if (!IsUnit(*itr)) - continue; + caster->CastSpell((*itr)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED)); + } + else if (me && (!(e.action.cast.flags & SMARTCAST_AURA_NOT_PRESENT) || !(*itr)->ToUnit()->HasAura(e.action.cast.spell))) + { + if (e.action.cast.flags & SMARTCAST_INTERRUPT_PREVIOUS) + me->InterruptNonMeleeSpells(false); - if (caster && caster != me) // Areatrigger cast - { - caster->CastSpell((*itr)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED)); - } - else if (me && (!(e.action.cast.flags & SMARTCAST_AURA_NOT_PRESENT) || !(*itr)->ToUnit()->HasAura(e.action.cast.spell))) + // Xinef: flag usable only if caster has max dist set + if ((e.action.cast.flags & SMARTCAST_COMBAT_MOVE) && GetCasterMaxDist() > 0.0f && me->GetMaxPower(GetCasterPowerType()) > 0) { - if (e.action.cast.flags & SMARTCAST_INTERRUPT_PREVIOUS) - me->InterruptNonMeleeSpells(false); - - // Xinef: flag usable only if caster has max dist set - if ((e.action.cast.flags & SMARTCAST_COMBAT_MOVE) && GetCasterMaxDist() > 0.0f && me->GetMaxPower(GetCasterPowerType()) > 0) + // Xinef: check mana case only and operate movement accordingly, LoS and range is checked in targetet movement generator + if (me->GetPowerPct(GetCasterPowerType()) < 15.0f) { - // Xinef: check mana case only and operate movement accordingly, LoS and range is checked in targetet movement generator - if (me->GetPowerPct(GetCasterPowerType()) < 15.0f) - { - SetCasterActualDist(0); - CAST_AI(SmartAI, me->AI())->SetForcedCombatMove(0); - } - else if (GetCasterActualDist() == 0.0f && me->GetPowerPct(GetCasterPowerType()) > 30.0f) - { - RestoreCasterMaxDist(); - CAST_AI(SmartAI, me->AI())->SetForcedCombatMove(GetCasterActualDist()); - } + SetCasterActualDist(0); + CAST_AI(SmartAI, me->AI())->SetForcedCombatMove(0); + } + else if (GetCasterActualDist() == 0.0f && me->GetPowerPct(GetCasterPowerType()) > 30.0f) + { + RestoreCasterMaxDist(); + CAST_AI(SmartAI, me->AI())->SetForcedCombatMove(GetCasterActualDist()); } - - me->CastSpell((*itr)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED)); } + + me->CastSpell((*itr)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED)); } + } - delete targets; + delete targets; + break; + } + case SMART_ACTION_INVOKER_CAST: + { + Unit* tempLastInvoker = GetLastInvoker(unit); // xinef: can be used for area triggers cast + if (!tempLastInvoker) break; - } - case SMART_ACTION_INVOKER_CAST: - { - Unit* tempLastInvoker = GetLastInvoker(unit); // xinef: can be used for area triggers cast - if (!tempLastInvoker) - break; - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; + ObjectList* targets = GetTargets(e, unit); + if (!targets) + break; - if (e.action.cast.targetsLimit > 0 && targets->size() > e.action.cast.targetsLimit) - Trinity::Containers::RandomResizeList(*targets, e.action.cast.targetsLimit); + if (e.action.cast.targetsLimit > 0 && targets->size() > e.action.cast.targetsLimit) + Trinity::Containers::RandomResizeList(*targets, e.action.cast.targetsLimit); - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - { - if (!IsUnit(*itr)) - continue; + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + { + if (!IsUnit(*itr)) + continue; - if (!(e.action.cast.flags & SMARTCAST_AURA_NOT_PRESENT) || !(*itr)->ToUnit()->HasAura(e.action.cast.spell)) - { - if (e.action.cast.flags & SMARTCAST_INTERRUPT_PREVIOUS) - tempLastInvoker->InterruptNonMeleeSpells(false); + if (!(e.action.cast.flags & SMARTCAST_AURA_NOT_PRESENT) || !(*itr)->ToUnit()->HasAura(e.action.cast.spell)) + { + if (e.action.cast.flags & SMARTCAST_INTERRUPT_PREVIOUS) + tempLastInvoker->InterruptNonMeleeSpells(false); - tempLastInvoker->CastSpell((*itr)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED)); - } + tempLastInvoker->CastSpell((*itr)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED)); } + } - delete targets; + delete targets; + break; + } + case SMART_ACTION_ADD_AURA: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) break; - } - case SMART_ACTION_ADD_AURA: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + { + if (IsUnit(*itr)) { - if (IsUnit(*itr)) - { - (*itr)->ToUnit()->AddAura(e.action.cast.spell, (*itr)->ToUnit()); - ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_ADD_AURA: Adding aura %u to unit %u", - // e.action.cast.spell, (*itr)->GetGUIDLow()); - } + (*itr)->ToUnit()->AddAura(e.action.cast.spell, (*itr)->ToUnit()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_ADD_AURA: Adding aura %u to unit %u", + e.action.cast.spell, (*itr)->GetGUIDLow()); +#endif } + } - delete targets; + delete targets; + break; + } + case SMART_ACTION_ACTIVATE_GOBJECT: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) break; - } - case SMART_ACTION_ACTIVATE_GOBJECT: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + { + if (IsGameObject(*itr)) { - if (IsGameObject(*itr)) - { - // Activate - // xinef: wtf is this shit? - (*itr)->ToGameObject()->SetLootState(GO_READY); - (*itr)->ToGameObject()->UseDoorOrButton(0, e.action.activateObject.alternative ? true : false, unit); - ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_ACTIVATE_GOBJECT. Gameobject %u (entry: %u) activated", - // (*itr)->GetGUIDLow(), (*itr)->GetEntry()); - } + // Activate + // xinef: wtf is this shit? + (*itr)->ToGameObject()->SetLootState(GO_READY); + (*itr)->ToGameObject()->UseDoorOrButton(0, e.action.activateObject.alternative ? true : false, unit); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_ACTIVATE_GOBJECT. Gameobject %u (entry: %u) activated", + (*itr)->GetGUIDLow(), (*itr)->GetEntry()); +#endif } + } - delete targets; + delete targets; + break; + } + case SMART_ACTION_RESET_GOBJECT: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) break; - } - case SMART_ACTION_RESET_GOBJECT: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + { + if (IsGameObject(*itr)) { - if (IsGameObject(*itr)) - { - (*itr)->ToGameObject()->ResetDoorOrButton(); - ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_RESET_GOBJECT. Gameobject %u (entry: %u) reset", - // (*itr)->GetGUIDLow(), (*itr)->GetEntry()); - } + (*itr)->ToGameObject()->ResetDoorOrButton(); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_RESET_GOBJECT. Gameobject %u (entry: %u) reset", + (*itr)->GetGUIDLow(), (*itr)->GetEntry()); +#endif } + } - delete targets; + delete targets; + break; + } + case SMART_ACTION_SET_EMOTE_STATE: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) break; - } - case SMART_ACTION_SET_EMOTE_STATE: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + { + if (IsUnit(*itr)) { - if (IsUnit(*itr)) - { - (*itr)->ToUnit()->SetUInt32Value(UNIT_NPC_EMOTESTATE, e.action.emote.emote); - ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SET_EMOTE_STATE. Unit %u set emotestate to %u", - // (*itr)->GetGUIDLow(), e.action.emote.emote); - } + (*itr)->ToUnit()->SetUInt32Value(UNIT_NPC_EMOTESTATE, e.action.emote.emote); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SET_EMOTE_STATE. Unit %u set emotestate to %u", + (*itr)->GetGUIDLow(), e.action.emote.emote); +#endif } + } - delete targets; + delete targets; + break; + } + case SMART_ACTION_SET_UNIT_FLAG: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) break; - } - case SMART_ACTION_SET_UNIT_FLAG: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + { + if (IsUnit(*itr)) { - if (IsUnit(*itr)) + if (!e.action.unitFlag.type) { - if (!e.action.unitFlag.type) - { - (*itr)->ToUnit()->SetFlag(UNIT_FIELD_FLAGS, e.action.unitFlag.flag); - //TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SET_UNIT_FLAG. Unit %u added flag %u to UNIT_FIELD_FLAGS", - //(*itr)->GetGUIDLow(), e.action.unitFlag.flag); - } - else - { - (*itr)->ToUnit()->SetFlag(UNIT_FIELD_FLAGS_2, e.action.unitFlag.flag); - //TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SET_UNIT_FLAG. Unit %u added flag %u to UNIT_FIELD_FLAGS_2", - //(*itr)->GetGUIDLow(), e.action.unitFlag.flag); - } + (*itr)->ToUnit()->SetFlag(UNIT_FIELD_FLAGS, e.action.unitFlag.flag); + //TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SET_UNIT_FLAG. Unit %u added flag %u to UNIT_FIELD_FLAGS", + //(*itr)->GetGUIDLow(), e.action.unitFlag.flag); + } + else + { + (*itr)->ToUnit()->SetFlag(UNIT_FIELD_FLAGS_2, e.action.unitFlag.flag); + //TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SET_UNIT_FLAG. Unit %u added flag %u to UNIT_FIELD_FLAGS_2", + //(*itr)->GetGUIDLow(), e.action.unitFlag.flag); } } + } - delete targets; + delete targets; + break; + } + case SMART_ACTION_REMOVE_UNIT_FLAG: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) break; - } - case SMART_ACTION_REMOVE_UNIT_FLAG: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + { + if (IsUnit(*itr)) { - if (IsUnit(*itr)) + if (!e.action.unitFlag.type) { - if (!e.action.unitFlag.type) - { - (*itr)->ToUnit()->RemoveFlag(UNIT_FIELD_FLAGS, e.action.unitFlag.flag); - //TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_REMOVE_UNIT_FLAG. Unit %u removed flag %u to UNIT_FIELD_FLAGS", - //(*itr)->GetGUIDLow(), e.action.unitFlag.flag); - } - else - { - (*itr)->ToUnit()->RemoveFlag(UNIT_FIELD_FLAGS_2, e.action.unitFlag.flag); - //TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_REMOVE_UNIT_FLAG. Unit %u removed flag %u to UNIT_FIELD_FLAGS_2", - //(*itr)->GetGUIDLow(), e.action.unitFlag.flag); - } + (*itr)->ToUnit()->RemoveFlag(UNIT_FIELD_FLAGS, e.action.unitFlag.flag); + //TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_REMOVE_UNIT_FLAG. Unit %u removed flag %u to UNIT_FIELD_FLAGS", + //(*itr)->GetGUIDLow(), e.action.unitFlag.flag); + } + else + { + (*itr)->ToUnit()->RemoveFlag(UNIT_FIELD_FLAGS_2, e.action.unitFlag.flag); + //TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_REMOVE_UNIT_FLAG. Unit %u removed flag %u to UNIT_FIELD_FLAGS_2", + //(*itr)->GetGUIDLow(), e.action.unitFlag.flag); } } + } - delete targets; + delete targets; + break; + } + case SMART_ACTION_AUTO_ATTACK: + { + if (!IsSmart()) break; - } - case SMART_ACTION_AUTO_ATTACK: - { - if (!IsSmart()) - break; - CAST_AI(SmartAI, me->AI())->SetAutoAttack(e.action.autoAttack.attack); - ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_AUTO_ATTACK: Creature: %u bool on = %u", - // me->GetGUIDLow(), e.action.autoAttack.attack); + CAST_AI(SmartAI, me->AI())->SetAutoAttack(e.action.autoAttack.attack); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_AUTO_ATTACK: Creature: %u bool on = %u", + me->GetGUIDLow(), e.action.autoAttack.attack); +#endif + break; + } + case SMART_ACTION_ALLOW_COMBAT_MOVEMENT: + { + if (!IsSmart()) break; - } - case SMART_ACTION_ALLOW_COMBAT_MOVEMENT: + + // Xinef: Fix Combat Movement + bool move = e.action.combatMove.move; + if (move && GetMaxCombatDist() && e.GetEventType() == SMART_EVENT_MANA_PCT) { - if (!IsSmart()) - break; + SetActualCombatDist(0); + CAST_AI(SmartAI, me->AI())->SetForcedCombatMove(0); + } + else + CAST_AI(SmartAI, me->AI())->SetCombatMove(move); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_ALLOW_COMBAT_MOVEMENT: Creature %u bool on = %u", + me->GetGUIDLow(), e.action.combatMove.move); +#endif + break; + } + case SMART_ACTION_SET_EVENT_PHASE: + { + if (!GetBaseObject()) + break; - // Xinef: Fix Combat Movement - bool move = e.action.combatMove.move; - if (move && GetMaxCombatDist() && e.GetEventType() == SMART_EVENT_MANA_PCT) - { - SetActualCombatDist(0); - CAST_AI(SmartAI, me->AI())->SetForcedCombatMove(0); - } - else - CAST_AI(SmartAI, me->AI())->SetCombatMove(move); - ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_ALLOW_COMBAT_MOVEMENT: Creature %u bool on = %u", - // me->GetGUIDLow(), e.action.combatMove.move); + SetPhase(e.action.setEventPhase.phase); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SET_EVENT_PHASE: Creature %u set event phase %u", + GetBaseObject()->GetGUIDLow(), e.action.setEventPhase.phase); +#endif + break; + } + case SMART_ACTION_INC_EVENT_PHASE: + { + if (!GetBaseObject()) break; - } - case SMART_ACTION_SET_EVENT_PHASE: - { - if (!GetBaseObject()) - break; - SetPhase(e.action.setEventPhase.phase); - ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SET_EVENT_PHASE: Creature %u set event phase %u", - // GetBaseObject()->GetGUIDLow(), e.action.setEventPhase.phase); + IncPhase(e.action.incEventPhase.inc); + DecPhase(e.action.incEventPhase.dec); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_INC_EVENT_PHASE: Creature %u inc event phase by %u, " + "decrease by %u", GetBaseObject()->GetGUIDLow(), e.action.incEventPhase.inc, e.action.incEventPhase.dec); +#endif + break; + } + case SMART_ACTION_EVADE: + { + if (!GetBaseObject()) break; - } - case SMART_ACTION_INC_EVENT_PHASE: - { - if (!GetBaseObject()) - break; - IncPhase(e.action.incEventPhase.inc); - DecPhase(e.action.incEventPhase.dec); - ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_INC_EVENT_PHASE: Creature %u inc event phase by %u, " - // "decrease by %u", GetBaseObject()->GetGUIDLow(), e.action.incEventPhase.inc, e.action.incEventPhase.dec); + ObjectList* targets = GetTargets(e, unit); + if (!targets) break; - } - case SMART_ACTION_EVADE: - { - if (!GetBaseObject()) - break; - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + if (IsCreature((*itr))) + if ((*itr)->ToCreature()->IsAIEnabled) + (*itr)->ToCreature()->AI()->EnterEvadeMode(); - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsCreature((*itr))) - if ((*itr)->ToCreature()->IsAIEnabled) - (*itr)->ToCreature()->AI()->EnterEvadeMode(); - - delete targets; + delete targets; + break; + } + case SMART_ACTION_FLEE_FOR_ASSIST: + { + // Xinef: do not allow to flee without control (stun, fear etc) + if (!me || me->HasUnitState(UNIT_STATE_LOST_CONTROL) || me->GetSpeed(MOVE_RUN) < 0.1f) break; - } - case SMART_ACTION_FLEE_FOR_ASSIST: - { - // Xinef: do not allow to flee without control (stun, fear etc) - if (!me || me->HasUnitState(UNIT_STATE_LOST_CONTROL) || me->GetSpeed(MOVE_RUN) < 0.1f) - break; - me->DoFleeToGetAssistance(); - if (e.action.flee.withEmote) - { - TrinityStringTextBuilder builder(me, CHAT_MSG_MONSTER_EMOTE, LANG_FLEE, LANG_UNIVERSAL, NULL); - sCreatureTextMgr->SendChatPacket(me, builder, CHAT_MSG_MONSTER_EMOTE); - } - ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_FLEE_FOR_ASSIST: Creature %u DoFleeToGetAssistance", me->GetGUIDLow()); - break; - } - case SMART_ACTION_COMBAT_STOP: + me->DoFleeToGetAssistance(); + if (e.action.flee.withEmote) { - if (!me) - break; + TrinityStringTextBuilder builder(me, CHAT_MSG_MONSTER_EMOTE, LANG_FLEE, LANG_UNIVERSAL, NULL); + sCreatureTextMgr->SendChatPacket(me, builder, CHAT_MSG_MONSTER_EMOTE); + } +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_FLEE_FOR_ASSIST: Creature %u DoFleeToGetAssistance", me->GetGUIDLow()); +#endif + break; + } + case SMART_ACTION_COMBAT_STOP: + { + if (!me) + break; - me->CombatStop(true); + me->CombatStop(true); + break; + } + case SMART_ACTION_CALL_GROUPEVENTHAPPENS: + { + if (!GetBaseObject()) break; - } - case SMART_ACTION_CALL_GROUPEVENTHAPPENS: - { - if (!GetBaseObject()) - break; - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; + ObjectList* targets = GetTargets(e, unit); + if (!targets) + break; - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + { + if (IsUnit((*itr))) { - if (IsUnit((*itr))) - { - if (Player* player = (*itr)->ToUnit()->GetCharmerOrOwnerPlayerOrPlayerItself()) - player->GroupEventHappens(e.action.quest.quest, GetBaseObject()); - ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_CALL_GROUPEVENTHAPPENS: Player %u, group credit for quest %u", - // (*itr)->GetGUIDLow(), e.action.quest.quest); - } + if (Player* player = (*itr)->ToUnit()->GetCharmerOrOwnerPlayerOrPlayerItself()) + player->GroupEventHappens(e.action.quest.quest, GetBaseObject()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_CALL_GROUPEVENTHAPPENS: Player %u, group credit for quest %u", + (*itr)->GetGUIDLow(), e.action.quest.quest); +#endif } - - delete targets; - break; } - case SMART_ACTION_REMOVEAURASFROMSPELL: + + delete targets; + break; + } + case SMART_ACTION_REMOVEAURASFROMSPELL: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) + break; + + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; + if (!IsUnit((*itr))) + continue; - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + if (e.action.removeAura.spell) { - if (!IsUnit((*itr))) - continue; - - if (e.action.removeAura.spell) + if (e.action.removeAura.charges) { - if (e.action.removeAura.charges) - { - if (Aura* aur = (*itr)->ToUnit()->GetAura(e.action.removeAura.spell)) - aur->ModCharges(-static_cast<int32>(e.action.removeAura.charges), AURA_REMOVE_BY_EXPIRE); - } - else - (*itr)->ToUnit()->RemoveAurasDueToSpell(e.action.removeAura.spell); + if (Aura* aur = (*itr)->ToUnit()->GetAura(e.action.removeAura.spell)) + aur->ModCharges(-static_cast<int32>(e.action.removeAura.charges), AURA_REMOVE_BY_EXPIRE); } else - (*itr)->ToUnit()->RemoveAllAuras(); - - ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_REMOVEAURASFROMSPELL: Unit %u, spell %u", - // (*itr)->GetGUIDLow(), e.action.removeAura.spell); + (*itr)->ToUnit()->RemoveAurasDueToSpell(e.action.removeAura.spell); } + else + (*itr)->ToUnit()->RemoveAllAuras(); - delete targets; - break; +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_REMOVEAURASFROMSPELL: Unit %u, spell %u", + (*itr)->GetGUIDLow(), e.action.removeAura.spell); +#endif } - case SMART_ACTION_FOLLOW: - { - if (!IsSmart()) - break; - ObjectList* targets = GetTargets(e, unit); - if (!targets) - { - CAST_AI(SmartAI, me->AI())->StopFollow(false); - break; - } - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - { - if (IsUnit((*itr))) - { - float angle = e.action.follow.angle > 6 ? (e.action.follow.angle * M_PI / 180.0f) : e.action.follow.angle; - CAST_AI(SmartAI, me->AI())->SetFollow((*itr)->ToUnit(), float(int32(e.action.follow.dist))+0.1f, angle, e.action.follow.credit, e.action.follow.entry, e.action.follow.creditType, e.action.follow.aliveState); - ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_FOLLOW: Creature %u following target %u", - // me->GetGUIDLow(), (*itr)->GetGUIDLow()); - break; - } - } + delete targets; + break; + } + case SMART_ACTION_FOLLOW: + { + if (!IsSmart()) + break; - delete targets; + ObjectList* targets = GetTargets(e, unit); + if (!targets) + { + CAST_AI(SmartAI, me->AI())->StopFollow(false); break; } - case SMART_ACTION_RANDOM_PHASE: - { - if (!GetBaseObject()) - break; - uint32 phases[SMART_ACTION_PARAM_COUNT]; - phases[0] = e.action.randomPhase.phase1; - phases[1] = e.action.randomPhase.phase2; - phases[2] = e.action.randomPhase.phase3; - phases[3] = e.action.randomPhase.phase4; - phases[4] = e.action.randomPhase.phase5; - phases[5] = e.action.randomPhase.phase6; - uint32 temp[SMART_ACTION_PARAM_COUNT]; - uint32 count = 0; - for (uint8 i = 0; i < SMART_ACTION_PARAM_COUNT; i++) + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + { + if (IsUnit((*itr))) { - if (phases[i] > 0) - { - temp[count] = phases[i]; - ++count; - } - } - - if (count == 0) + float angle = e.action.follow.angle > 6 ? (e.action.follow.angle * M_PI / 180.0f) : e.action.follow.angle; + CAST_AI(SmartAI, me->AI())->SetFollow((*itr)->ToUnit(), float(int32(e.action.follow.dist)) + 0.1f, angle, e.action.follow.credit, e.action.follow.entry, e.action.follow.creditType, e.action.follow.aliveState); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_FOLLOW: Creature %u following target %u", + me->GetGUIDLow(), (*itr)->GetGUIDLow()); +#endif break; - - uint32 phase = temp[urand(0, count - 1)]; - SetPhase(phase); - ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_RANDOM_PHASE: Creature %u sets event phase to %u", - // GetBaseObject()->GetGUIDLow(), phase); - break; + } } - case SMART_ACTION_RANDOM_PHASE_RANGE: - { - if (!GetBaseObject()) - break; - uint32 phase = urand(e.action.randomPhaseRange.phaseMin, e.action.randomPhaseRange.phaseMax); - SetPhase(phase); - ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_RANDOM_PHASE_RANGE: Creature %u sets event phase to %u", - // GetBaseObject()->GetGUIDLow(), phase); + delete targets; + break; + } + case SMART_ACTION_RANDOM_PHASE: + { + if (!GetBaseObject()) break; - } - case SMART_ACTION_CALL_KILLEDMONSTER: + + uint32 phases[SMART_ACTION_PARAM_COUNT]; + phases[0] = e.action.randomPhase.phase1; + phases[1] = e.action.randomPhase.phase2; + phases[2] = e.action.randomPhase.phase3; + phases[3] = e.action.randomPhase.phase4; + phases[4] = e.action.randomPhase.phase5; + phases[5] = e.action.randomPhase.phase6; + uint32 temp[SMART_ACTION_PARAM_COUNT]; + uint32 count = 0; + for (uint8 i = 0; i < SMART_ACTION_PARAM_COUNT; i++) { - if (trigger && IsPlayer(unit)) - { - unit->ToPlayer()->RewardPlayerAndGroupAtEvent(e.action.killedMonster.creature, unit); - ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_CALL_KILLEDMONSTER: (trigger == true) Player %u, Killcredit: %u", - // unit->GetGUIDLow(), e.action.killedMonster.creature); - } - else if (e.target.type == SMART_TARGET_NONE || e.target.type == SMART_TARGET_SELF) // Loot recipient and his group members + if (phases[i] > 0) { - if (!me) - break; - - if (Player* player = me->GetLootRecipient()) - { - player->RewardPlayerAndGroupAtEvent(e.action.killedMonster.creature, player); - //TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_CALL_KILLEDMONSTER: Player %u, Killcredit: %u", - // player->GetGUIDLow(), e.action.killedMonster.creature); - } + temp[count] = phases[i]; + ++count; } - else // Specific target type - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - { - if (!IsUnit(*itr)) - continue; - - Player* player = (*itr)->ToUnit()->GetCharmerOrOwnerPlayerOrPlayerItself(); - if (!player) - continue; + } - player->RewardPlayerAndGroupAtEvent(e.action.killedMonster.creature, player); - ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_CALL_KILLEDMONSTER: Player %u, Killcredit: %u", - // (*itr)->GetGUIDLow(), e.action.killedMonster.creature); - } + if (count == 0) + break; - delete targets; - } + uint32 phase = temp[urand(0, count - 1)]; + SetPhase(phase); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_RANDOM_PHASE: Creature %u sets event phase to %u", + GetBaseObject()->GetGUIDLow(), phase); +#endif + break; + } + case SMART_ACTION_RANDOM_PHASE_RANGE: + { + if (!GetBaseObject()) break; + + uint32 phase = urand(e.action.randomPhaseRange.phaseMin, e.action.randomPhaseRange.phaseMax); + SetPhase(phase); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_RANDOM_PHASE_RANGE: Creature %u sets event phase to %u", + GetBaseObject()->GetGUIDLow(), phase); +#endif + break; + } + case SMART_ACTION_CALL_KILLEDMONSTER: + { + if (trigger && IsPlayer(unit)) + { + unit->ToPlayer()->RewardPlayerAndGroupAtEvent(e.action.killedMonster.creature, unit); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_CALL_KILLEDMONSTER: (trigger == true) Player %u, Killcredit: %u", + unit->GetGUIDLow(), e.action.killedMonster.creature); +#endif } - case SMART_ACTION_SET_INST_DATA: + else if (e.target.type == SMART_TARGET_NONE || e.target.type == SMART_TARGET_SELF) // Loot recipient and his group members { - WorldObject* obj = GetBaseObject(); - if (!obj) - obj = unit; - - if (!obj) + if (!me) break; - InstanceScript* instance = obj->GetInstanceScript(); - if (!instance) + if (Player* player = me->GetLootRecipient()) { - sLog->outErrorDb("SmartScript: Event %u attempt to set instance data without instance script. EntryOrGuid %d", e.GetEventType(), e.entryOrGuid); - break; + player->RewardPlayerAndGroupAtEvent(e.action.killedMonster.creature, player); + //TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_CALL_KILLEDMONSTER: Player %u, Killcredit: %u", + // player->GetGUIDLow(), e.action.killedMonster.creature); } - - instance->SetData(e.action.setInstanceData.field, e.action.setInstanceData.data); - ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_SET_INST_DATA: Field: %u, data: %u", - // e.action.setInstanceData.field, e.action.setInstanceData.data); - break; } - case SMART_ACTION_SET_INST_DATA64: + else // Specific target type { - WorldObject* obj = GetBaseObject(); - if (!obj) - obj = unit; - - if (!obj) + ObjectList* targets = GetTargets(e, unit); + if (!targets) break; - InstanceScript* instance = obj->GetInstanceScript(); - if (!instance) + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) { - sLog->outErrorDb("SmartScript: Event %u attempt to set instance data without instance script. EntryOrGuid %d", e.GetEventType(), e.entryOrGuid); - break; - } + if (!IsUnit(*itr)) + continue; - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; + Player* player = (*itr)->ToUnit()->GetCharmerOrOwnerPlayerOrPlayerItself(); + if (!player) + continue; - instance->SetData64(e.action.setInstanceData64.field, targets->front()->GetGUID()); - ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_SET_INST_DATA64: Field: %u, data: "UI64FMTD, - // e.action.setInstanceData64.field, targets->front()->GetGUID()); + player->RewardPlayerAndGroupAtEvent(e.action.killedMonster.creature, player); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_CALL_KILLEDMONSTER: Player %u, Killcredit: %u", + (*itr)->GetGUIDLow(), e.action.killedMonster.creature); +#endif + } delete targets; - break; } - case SMART_ACTION_UPDATE_TEMPLATE: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsCreature(*itr)) - (*itr)->ToCreature()->UpdateEntry(e.action.updateTemplate.creature, NULL, !e.action.updateTemplate.doNotChangeLevel); + break; + } + case SMART_ACTION_SET_INST_DATA: + { + WorldObject* obj = GetBaseObject(); + if (!obj) + obj = unit; - delete targets; + if (!obj) break; - } - case SMART_ACTION_DIE: + + InstanceScript* instance = obj->GetInstanceScript(); + if (!instance) { - if (me && !me->isDead()) - { - Unit::Kill(me, me); - ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_DIE: Creature %u", me->GetGUIDLow()); - } + sLog->outErrorDb("SmartScript: Event %u attempt to set instance data without instance script. EntryOrGuid %d", e.GetEventType(), e.entryOrGuid); break; } - case SMART_ACTION_SET_IN_COMBAT_WITH_ZONE: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsCreature(*itr)) - (*itr)->ToCreature()->SetInCombatWithZone(); + instance->SetData(e.action.setInstanceData.field, e.action.setInstanceData.data); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_SET_INST_DATA: Field: %u, data: %u", + e.action.setInstanceData.field, e.action.setInstanceData.data); +#endif + break; + } + case SMART_ACTION_SET_INST_DATA64: + { + WorldObject* obj = GetBaseObject(); + if (!obj) + obj = unit; - delete targets; + if (!obj) break; - } - case SMART_ACTION_CALL_FOR_HELP: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsCreature(*itr)) - { - (*itr)->ToCreature()->CallForHelp((float)e.action.callHelp.range); - if (e.action.callHelp.withEmote) - { - TrinityStringTextBuilder builder(*itr, CHAT_MSG_MONSTER_EMOTE, LANG_CALL_FOR_HELP, LANG_UNIVERSAL, NULL); - sCreatureTextMgr->SendChatPacket(*itr, builder, CHAT_MSG_MONSTER_EMOTE); - } - } - - delete targets; - break; - } - case SMART_ACTION_SET_SHEATH: + InstanceScript* instance = obj->GetInstanceScript(); + if (!instance) { - if (me) - { - me->SetSheath(SheathState(e.action.setSheath.sheath)); - ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_SET_SHEATH: Creature %u, State: %u", - // me->GetGUIDLow(), e.action.setSheath.sheath); - } + sLog->outErrorDb("SmartScript: Event %u attempt to set instance data without instance script. EntryOrGuid %d", e.GetEventType(), e.entryOrGuid); break; } - case SMART_ACTION_FORCE_DESPAWN: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - { - if (IsCreature(*itr)) - (*itr)->ToCreature()->DespawnOrUnsummon(e.action.forceDespawn.delay + 1); - else if (IsGameObject(*itr)) - (*itr)->ToGameObject()->Delete(); - } + ObjectList* targets = GetTargets(e, unit); + if (!targets) + break; - delete targets; + instance->SetData64(e.action.setInstanceData64.field, targets->front()->GetGUID()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_SET_INST_DATA64: Field: %u, data: %u", + e.action.setInstanceData64.field, targets->front()->GetGUID()); +#endif + delete targets; + break; + } + case SMART_ACTION_UPDATE_TEMPLATE: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) break; - } - case SMART_ACTION_SET_INGAME_PHASE_MASK: + + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + if (IsCreature(*itr)) + (*itr)->ToCreature()->UpdateEntry(e.action.updateTemplate.creature, NULL, !e.action.updateTemplate.doNotChangeLevel); + + delete targets; + break; + } + case SMART_ACTION_DIE: + { + if (me && !me->isDead()) { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; + Unit::Kill(me, me); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_DIE: Creature %u", me->GetGUIDLow()); +#endif + } + break; + } + case SMART_ACTION_SET_IN_COMBAT_WITH_ZONE: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) + break; - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - { - if (IsUnit(*itr)) - (*itr)->ToUnit()->SetPhaseMask(e.action.ingamePhaseMask.mask, true); - else if (IsGameObject(*itr)) - (*itr)->ToGameObject()->SetPhaseMask(e.action.ingamePhaseMask.mask, true); - } + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + if (IsCreature(*itr)) + (*itr)->ToCreature()->SetInCombatWithZone(); - delete targets; + delete targets; + break; + } + case SMART_ACTION_CALL_FOR_HELP: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) break; - } - case SMART_ACTION_MOUNT_TO_ENTRY_OR_MODEL: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + if (IsCreature(*itr)) { - if (!IsUnit(*itr)) - continue; - - if (e.action.morphOrMount.creature || e.action.morphOrMount.model) + (*itr)->ToCreature()->CallForHelp((float)e.action.callHelp.range); + if (e.action.callHelp.withEmote) { - if (e.action.morphOrMount.creature > 0) - { - if (CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(e.action.morphOrMount.creature)) - (*itr)->ToUnit()->Mount(ObjectMgr::ChooseDisplayId(cInfo)); - } - else - (*itr)->ToUnit()->Mount(e.action.morphOrMount.model); + TrinityStringTextBuilder builder(*itr, CHAT_MSG_MONSTER_EMOTE, LANG_CALL_FOR_HELP, LANG_UNIVERSAL, NULL); + sCreatureTextMgr->SendChatPacket(*itr, builder, CHAT_MSG_MONSTER_EMOTE); } - else - (*itr)->ToUnit()->Dismount(); } - delete targets; + delete targets; + break; + } + case SMART_ACTION_SET_SHEATH: + { + if (me) + { + me->SetSheath(SheathState(e.action.setSheath.sheath)); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_SET_SHEATH: Creature %u, State: %u", + me->GetGUIDLow(), e.action.setSheath.sheath); +#endif + } + break; + } + case SMART_ACTION_FORCE_DESPAWN: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) break; + + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + { + if (IsCreature(*itr)) + (*itr)->ToCreature()->DespawnOrUnsummon(e.action.forceDespawn.delay + 1); + else if (IsGameObject(*itr)) + (*itr)->ToGameObject()->Delete(); } - case SMART_ACTION_SET_INVINCIBILITY_HP_LEVEL: + + delete targets; + break; + } + case SMART_ACTION_SET_INGAME_PHASE_MASK: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) + break; + + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; + if (IsUnit(*itr)) + (*itr)->ToUnit()->SetPhaseMask(e.action.ingamePhaseMask.mask, true); + else if (IsGameObject(*itr)) + (*itr)->ToGameObject()->SetPhaseMask(e.action.ingamePhaseMask.mask, true); + } - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + delete targets; + break; + } + case SMART_ACTION_MOUNT_TO_ENTRY_OR_MODEL: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) + break; + + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + { + if (!IsUnit(*itr)) + continue; + + if (e.action.morphOrMount.creature || e.action.morphOrMount.model) { - if (IsCreature(*itr)) + if (e.action.morphOrMount.creature > 0) { - SmartAI* ai = CAST_AI(SmartAI, (*itr)->ToCreature()->AI()); - if (!ai) - continue; - - if (e.action.invincHP.percent) - ai->SetInvincibilityHpLevel((*itr)->ToCreature()->CountPctFromMaxHealth(e.action.invincHP.percent)); - else - ai->SetInvincibilityHpLevel(e.action.invincHP.minHP); + if (CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(e.action.morphOrMount.creature)) + (*itr)->ToUnit()->Mount(ObjectMgr::ChooseDisplayId(cInfo)); } + else + (*itr)->ToUnit()->Mount(e.action.morphOrMount.model); } + else + (*itr)->ToUnit()->Dismount(); + } - delete targets; + delete targets; + break; + } + case SMART_ACTION_SET_INVINCIBILITY_HP_LEVEL: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) break; - } - case SMART_ACTION_SET_DATA: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + { + if (IsCreature(*itr)) { - if (IsCreature(*itr)) - (*itr)->ToCreature()->AI()->SetData(e.action.setData.field, e.action.setData.data); - else if (IsGameObject(*itr)) - (*itr)->ToGameObject()->AI()->SetData(e.action.setData.field, e.action.setData.data); - } + SmartAI* ai = CAST_AI(SmartAI, (*itr)->ToCreature()->AI()); + if (!ai) + continue; - delete targets; - break; + if (e.action.invincHP.percent) + ai->SetInvincibilityHpLevel((*itr)->ToCreature()->CountPctFromMaxHealth(e.action.invincHP.percent)); + else + ai->SetInvincibilityHpLevel(e.action.invincHP.minHP); + } } - case SMART_ACTION_MOVE_FORWARD: - { - if (!me) - break; - float x, y, z; - me->GetClosePoint(x, y, z, me->GetObjectSize() / 3, (float)e.action.moveRandom.distance); - me->GetMotionMaster()->MovePoint(SMART_RANDOM_POINT, x, y, z); + delete targets; + break; + } + case SMART_ACTION_SET_DATA: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) break; - } - case SMART_ACTION_RISE_UP: + + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) { - if (!me) - break; + if (IsCreature(*itr)) + (*itr)->ToCreature()->AI()->SetData(e.action.setData.field, e.action.setData.data); + else if (IsGameObject(*itr)) + (*itr)->ToGameObject()->AI()->SetData(e.action.setData.field, e.action.setData.data); + } - me->GetMotionMaster()->MovePoint(SMART_RANDOM_POINT, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ() + (float)e.action.moveRandom.distance); + delete targets; + break; + } + case SMART_ACTION_MOVE_FORWARD: + { + if (!me) break; - } - case SMART_ACTION_SET_VISIBILITY: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsUnit(*itr)) - (*itr)->ToUnit()->SetVisible(e.action.visibility.state ? true : false); + float x, y, z; + me->GetClosePoint(x, y, z, me->GetObjectSize() / 3, (float)e.action.moveRandom.distance); + me->GetMotionMaster()->MovePoint(SMART_RANDOM_POINT, x, y, z); + break; + } + case SMART_ACTION_RISE_UP: + { + if (!me) + break; - delete targets; + me->GetMotionMaster()->MovePoint(SMART_RANDOM_POINT, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ() + (float)e.action.moveRandom.distance); + break; + } + case SMART_ACTION_SET_VISIBILITY: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) break; - } - case SMART_ACTION_SET_ACTIVE: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - (*itr)->setActive(e.action.setActive.state ? true : false); + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + if (IsUnit(*itr)) + (*itr)->ToUnit()->SetVisible(e.action.visibility.state ? true : false); - delete targets; + delete targets; + break; + } + case SMART_ACTION_SET_ACTIVE: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) break; - } - case SMART_ACTION_ATTACK_START: - { - if (!me) - break; - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - // xinef: attack random target - if (Unit* target = Trinity::Containers::SelectRandomContainerElement(*targets)->ToUnit()) - me->AI()->AttackStart(target); + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + (*itr)->setActive(e.action.setActive.state ? true : false); - delete targets; + delete targets; + break; + } + case SMART_ACTION_ATTACK_START: + { + if (!me) break; - } - case SMART_ACTION_SUMMON_CREATURE: - { - ObjectList* targets = GetTargets(e, unit); - WorldObject* summoner = GetBaseObject() ? GetBaseObject() : unit; - if (!summoner) - break; - if (targets) - { - float x, y, z, o; - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - { - (*itr)->GetPosition(x, y, z, o); - x += e.target.x; - y += e.target.y; - z += e.target.z; - o += e.target.o; - if (Creature* summon = summoner->SummonCreature(e.action.summonCreature.creature, x, y, z, o, (TempSummonType)e.action.summonCreature.type, e.action.summonCreature.duration)) - { - if (e.action.summonCreature.attackInvoker == 2) // pussywizard: proper attackInvoker implementation, but not spoiling tc shitness - summon->AI()->AttackStart(unit); - else if (e.action.summonCreature.attackInvoker) - summon->AI()->AttackStart((*itr)->ToUnit()); - else if (me && e.action.summonCreature.attackScriptOwner) - summon->AI()->AttackStart(me); - } - } - - delete targets; - } + ObjectList* targets = GetTargets(e, unit); + if (!targets) + break; - if (e.GetTargetType() != SMART_TARGET_POSITION) - break; + // xinef: attack random target + if (Unit* target = Trinity::Containers::SelectRandomContainerElement(*targets)->ToUnit()) + me->AI()->AttackStart(target); - if (Creature* summon = summoner->SummonCreature(e.action.summonCreature.creature, e.target.x, e.target.y, e.target.z, e.target.o, (TempSummonType)e.action.summonCreature.type, e.action.summonCreature.duration)) - { - if (unit && e.action.summonCreature.attackInvoker) - summon->AI()->AttackStart(unit); - else if (me && e.action.summonCreature.attackScriptOwner) - summon->AI()->AttackStart(me); - } + delete targets; + break; + } + case SMART_ACTION_SUMMON_CREATURE: + { + ObjectList* targets = GetTargets(e, unit); + WorldObject* summoner = GetBaseObject() ? GetBaseObject() : unit; + if (!summoner) break; - } - case SMART_ACTION_SUMMON_GO: - { - if (!GetBaseObject()) - break; - ObjectList* targets = GetTargets(e, unit); - if (targets) + if (targets) + { + float x, y, z, o; + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) { - float x, y, z, o; - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + (*itr)->GetPosition(x, y, z, o); + x += e.target.x; + y += e.target.y; + z += e.target.z; + o += e.target.o; + if (Creature* summon = summoner->SummonCreature(e.action.summonCreature.creature, x, y, z, o, (TempSummonType)e.action.summonCreature.type, e.action.summonCreature.duration)) { - // xinef: allow gameobjects to summon gameobjects! - //if(!IsUnit((*itr))) - // continue; - - (*itr)->GetPosition(x, y, z, o); - x += e.target.x; - y += e.target.y; - z += e.target.z; - o += e.target.o; - if (!e.action.summonGO.targetsummon) - GetBaseObject()->SummonGameObject(e.action.summonGO.entry, x, y, z, o, 0, 0, 0, 0, e.action.summonGO.despawnTime); - else - (*itr)->SummonGameObject(e.action.summonGO.entry, GetBaseObject()->GetPositionX(), GetBaseObject()->GetPositionY(), GetBaseObject()->GetPositionZ(), GetBaseObject()->GetOrientation(), 0, 0, 0, 0, e.action.summonGO.despawnTime); + if (e.action.summonCreature.attackInvoker == 2) // pussywizard: proper attackInvoker implementation, but not spoiling tc shitness + summon->AI()->AttackStart(unit); + else if (e.action.summonCreature.attackInvoker) + summon->AI()->AttackStart((*itr)->ToUnit()); + else if (me && e.action.summonCreature.attackScriptOwner) + summon->AI()->AttackStart(me); } - - delete targets; } - if (e.GetTargetType() != SMART_TARGET_POSITION) - break; + delete targets; + } - GetBaseObject()->SummonGameObject(e.action.summonGO.entry, e.target.x, e.target.y, e.target.z, e.target.o, 0, 0, 0, 0, e.action.summonGO.despawnTime); + if (e.GetTargetType() != SMART_TARGET_POSITION) break; - } - case SMART_ACTION_KILL_UNIT: + + if (Creature* summon = summoner->SummonCreature(e.action.summonCreature.creature, e.target.x, e.target.y, e.target.z, e.target.o, (TempSummonType)e.action.summonCreature.type, e.action.summonCreature.duration)) { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; + if (unit && e.action.summonCreature.attackInvoker) + summon->AI()->AttackStart(unit); + else if (me && e.action.summonCreature.attackScriptOwner) + summon->AI()->AttackStart(me); + } + break; + } + case SMART_ACTION_SUMMON_GO: + { + if (!GetBaseObject()) + break; + ObjectList* targets = GetTargets(e, unit); + if (targets) + { + float x, y, z, o; for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) { - if (!IsUnit(*itr)) - continue; - - Unit::Kill((*itr)->ToUnit(), (*itr)->ToUnit()); + // xinef: allow gameobjects to summon gameobjects! + //if(!IsUnit((*itr))) + // continue; + + (*itr)->GetPosition(x, y, z, o); + x += e.target.x; + y += e.target.y; + z += e.target.z; + o += e.target.o; + if (!e.action.summonGO.targetsummon) + GetBaseObject()->SummonGameObject(e.action.summonGO.entry, x, y, z, o, 0, 0, 0, 0, e.action.summonGO.despawnTime); + else + (*itr)->SummonGameObject(e.action.summonGO.entry, GetBaseObject()->GetPositionX(), GetBaseObject()->GetPositionY(), GetBaseObject()->GetPositionZ(), GetBaseObject()->GetOrientation(), 0, 0, 0, 0, e.action.summonGO.despawnTime); } delete targets; - break; } - case SMART_ACTION_INSTALL_AI_TEMPLATE: - { - InstallTemplate(e); + + if (e.GetTargetType() != SMART_TARGET_POSITION) break; - } - case SMART_ACTION_ADD_ITEM: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - { - if (!IsPlayer(*itr)) - continue; + GetBaseObject()->SummonGameObject(e.action.summonGO.entry, e.target.x, e.target.y, e.target.z, e.target.o, 0, 0, 0, 0, e.action.summonGO.despawnTime); + break; + } + case SMART_ACTION_KILL_UNIT: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) + break; - (*itr)->ToPlayer()->AddItem(e.action.item.entry, e.action.item.count); - } + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + { + if (!IsUnit(*itr)) + continue; - delete targets; - break; + Unit::Kill((*itr)->ToUnit(), (*itr)->ToUnit()); } - case SMART_ACTION_REMOVE_ITEM: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - { - if (!IsPlayer(*itr)) - continue; + delete targets; + break; + } + case SMART_ACTION_INSTALL_AI_TEMPLATE: + { + InstallTemplate(e); + break; + } + case SMART_ACTION_ADD_ITEM: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) + break; - (*itr)->ToPlayer()->DestroyItemCount(e.action.item.entry, e.action.item.count, true); - } + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + { + if (!IsPlayer(*itr)) + continue; - delete targets; - break; + (*itr)->ToPlayer()->AddItem(e.action.item.entry, e.action.item.count); } - case SMART_ACTION_STORE_TARGET_LIST: - { - ObjectList* targets = GetTargets(e, unit); - StoreTargetList(targets, e.action.storeTargets.id); + + delete targets; + break; + } + case SMART_ACTION_REMOVE_ITEM: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) break; - } - case SMART_ACTION_TELEPORT: + + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; + if (!IsPlayer(*itr)) + continue; - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - { - if (IsPlayer(*itr)) - (*itr)->ToPlayer()->TeleportTo(e.action.teleport.mapID, e.target.x, e.target.y, e.target.z, e.target.o); - else if (IsUnit(*itr)) - (*itr)->ToUnit()->NearTeleportTo(e.target.x, e.target.y, e.target.z, e.target.o); - } + (*itr)->ToPlayer()->DestroyItemCount(e.action.item.entry, e.action.item.count, true); + } - delete targets; + delete targets; + break; + } + case SMART_ACTION_STORE_TARGET_LIST: + { + ObjectList* targets = GetTargets(e, unit); + StoreTargetList(targets, e.action.storeTargets.id); + break; + } + case SMART_ACTION_TELEPORT: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) break; - } - case SMART_ACTION_SET_FLY: + + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) { - if (!IsSmart()) - break; + if (IsPlayer(*itr)) + (*itr)->ToPlayer()->TeleportTo(e.action.teleport.mapID, e.target.x, e.target.y, e.target.z, e.target.o); + else if (IsUnit(*itr)) + (*itr)->ToUnit()->NearTeleportTo(e.target.x, e.target.y, e.target.z, e.target.o); + } + + delete targets; + break; + } + case SMART_ACTION_SET_FLY: + { + if (!IsSmart()) + break; - CAST_AI(SmartAI, me->AI())->SetFly(e.action.setFly.fly); - // Xinef: Set speed if any - if (e.action.setFly.speed) - me->SetSpeed(MOVE_RUN, float(e.action.setFly.speed/100.0f), true); + CAST_AI(SmartAI, me->AI())->SetFly(e.action.setFly.fly); + // Xinef: Set speed if any + if (e.action.setFly.speed) + me->SetSpeed(MOVE_RUN, float(e.action.setFly.speed / 100.0f), true); - // Xinef: this wil be executed only if state is different - me->SetDisableGravity(e.action.setFly.disableGravity); + // Xinef: this wil be executed only if state is different + me->SetDisableGravity(e.action.setFly.disableGravity); + break; + } + case SMART_ACTION_SET_RUN: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) break; - } - case SMART_ACTION_SET_RUN: + + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; + if (IsCreature(*itr)) + { + if (IsSmart((*itr)->ToCreature())) + CAST_AI(SmartAI, (*itr)->ToCreature()->AI())->SetRun(e.action.setRun.run); + else + (*itr)->ToCreature()->SetWalk(e.action.setRun.run ? false : true); // Xinef: reversed + } + } + delete targets; + break; + } + case SMART_ACTION_SET_SWIM: + { + if (!IsSmart()) + break; + + CAST_AI(SmartAI, me->AI())->SetSwim(e.action.setSwim.swim); + break; + } + case SMART_ACTION_SET_COUNTER: + { + if (ObjectList* targets = GetTargets(e, unit)) + { for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) { if (IsCreature(*itr)) { - if (IsSmart((*itr)->ToCreature())) - CAST_AI(SmartAI, (*itr)->ToCreature()->AI())->SetRun(e.action.setRun.run); + if (SmartAI* ai = CAST_AI(SmartAI, (*itr)->ToCreature()->AI())) + ai->GetScript()->StoreCounter(e.action.setCounter.counterId, e.action.setCounter.value, e.action.setCounter.reset); + else + sLog->outError("SmartScript: Action target for SMART_ACTION_SET_COUNTER is not using SmartAI, skipping"); + } + else if (IsGameObject(*itr)) + { + if (SmartGameObjectAI* ai = CAST_AI(SmartGameObjectAI, (*itr)->ToGameObject()->AI())) + ai->GetScript()->StoreCounter(e.action.setCounter.counterId, e.action.setCounter.value, e.action.setCounter.reset); else - (*itr)->ToCreature()->SetWalk(e.action.setRun.run ? false : true); // Xinef: reversed + sLog->outError("SmartScript: Action target for SMART_ACTION_SET_COUNTER is not using SmartGameObjectAI, skipping"); } } delete targets; - break; } - case SMART_ACTION_SET_SWIM: - { - if (!IsSmart()) - break; + else + StoreCounter(e.action.setCounter.counterId, e.action.setCounter.value, e.action.setCounter.reset); - CAST_AI(SmartAI, me->AI())->SetSwim(e.action.setSwim.swim); + break; + } + case SMART_ACTION_WP_START: + { + if (!IsSmart()) break; - } - case SMART_ACTION_SET_COUNTER: - { - if (ObjectList* targets = GetTargets(e, unit)) - { - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - { - if (IsCreature(*itr)) - { - if (SmartAI* ai = CAST_AI(SmartAI, (*itr)->ToCreature()->AI())) - ai->GetScript()->StoreCounter(e.action.setCounter.counterId, e.action.setCounter.value, e.action.setCounter.reset); - else - sLog->outError("SmartScript: Action target for SMART_ACTION_SET_COUNTER is not using SmartAI, skipping"); - } - else if (IsGameObject(*itr)) - { - if (SmartGameObjectAI* ai = CAST_AI(SmartGameObjectAI, (*itr)->ToGameObject()->AI())) - ai->GetScript()->StoreCounter(e.action.setCounter.counterId, e.action.setCounter.value, e.action.setCounter.reset); - else - sLog->outError("SmartScript: Action target for SMART_ACTION_SET_COUNTER is not using SmartGameObjectAI, skipping"); - } - } - delete targets; - } - else - StoreCounter(e.action.setCounter.counterId, e.action.setCounter.value, e.action.setCounter.reset); + bool run = e.action.wpStart.run; + uint32 entry = e.action.wpStart.pathID; + bool repeat = e.action.wpStart.repeat; - break; - } - case SMART_ACTION_WP_START: + // Xinef: ensure that SMART_ESCORT_TARGETS contains at least one player reference + bool stored = false; + ObjectList* targets = GetTargets(e, unit); + if (targets) { - if (!IsSmart()) - break; - - bool run = e.action.wpStart.run; - uint32 entry = e.action.wpStart.pathID; - bool repeat = e.action.wpStart.repeat; - - // Xinef: ensure that SMART_ESCORT_TARGETS contains at least one player reference - bool stored = false; - ObjectList* targets = GetTargets(e, unit); - if (targets) + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) { - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + if (IsPlayer(*itr)) { - if (IsPlayer(*itr)) - { - stored = true; - StoreTargetList(targets, SMART_ESCORT_TARGETS); - break; - } + stored = true; + StoreTargetList(targets, SMART_ESCORT_TARGETS); + break; } - if (!stored) - delete targets; } + if (!stored) + delete targets; + } - me->SetReactState((ReactStates)e.action.wpStart.reactState); - CAST_AI(SmartAI, me->AI())->StartPath(run, entry, repeat, unit); + me->SetReactState((ReactStates)e.action.wpStart.reactState); + CAST_AI(SmartAI, me->AI())->StartPath(run, entry, repeat, unit); - uint32 quest = e.action.wpStart.quest; - uint32 DespawnTime = e.action.wpStart.despawnTime; - CAST_AI(SmartAI, me->AI())->mEscortQuestID = quest; - CAST_AI(SmartAI, me->AI())->SetDespawnTime(DespawnTime); + uint32 quest = e.action.wpStart.quest; + uint32 DespawnTime = e.action.wpStart.despawnTime; + CAST_AI(SmartAI, me->AI())->mEscortQuestID = quest; + CAST_AI(SmartAI, me->AI())->SetDespawnTime(DespawnTime); + break; + } + case SMART_ACTION_WP_PAUSE: + { + if (!IsSmart()) break; - } - case SMART_ACTION_WP_PAUSE: - { - if (!IsSmart()) - break; - uint32 delay = e.action.wpPause.delay; - CAST_AI(SmartAI, me->AI())->PausePath(delay, e.GetEventType() == SMART_EVENT_WAYPOINT_REACHED ? false : true); + uint32 delay = e.action.wpPause.delay; + CAST_AI(SmartAI, me->AI())->PausePath(delay, e.GetEventType() == SMART_EVENT_WAYPOINT_REACHED ? false : true); + break; + } + case SMART_ACTION_WP_STOP: + { + if (!IsSmart()) break; - } - case SMART_ACTION_WP_STOP: - { - if (!IsSmart()) - break; - uint32 DespawnTime = e.action.wpStop.despawnTime; - uint32 quest = e.action.wpStop.quest; - bool fail = e.action.wpStop.fail; - CAST_AI(SmartAI, me->AI())->StopPath(DespawnTime, quest, fail); + uint32 DespawnTime = e.action.wpStop.despawnTime; + uint32 quest = e.action.wpStop.quest; + bool fail = e.action.wpStop.fail; + CAST_AI(SmartAI, me->AI())->StopPath(DespawnTime, quest, fail); + break; + } + case SMART_ACTION_WP_RESUME: + { + if (!IsSmart()) break; - } - case SMART_ACTION_WP_RESUME: - { - if (!IsSmart()) - break; - CAST_AI(SmartAI, me->AI())->SetWPPauseTimer(0); + CAST_AI(SmartAI, me->AI())->SetWPPauseTimer(0); + break; + } + case SMART_ACTION_SET_ORIENTATION: + { + if (!me) break; + + if (e.GetTargetType() == SMART_TARGET_SELF) + { + me->SetFacingTo((me->HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT) && me->GetTransGUID() ? me->GetTransportHomePosition() : me->GetHomePosition()).GetOrientation()); + if (e.action.orientation.quickChange) + me->SetOrientation((me->HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT) && me->GetTransGUID() ? me->GetTransportHomePosition() : me->GetHomePosition()).GetOrientation()); } - case SMART_ACTION_SET_ORIENTATION: + else if (e.GetTargetType() == SMART_TARGET_POSITION) { - if (!me) - break; - - if (e.GetTargetType() == SMART_TARGET_SELF) - { - me->SetFacingTo((me->HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT) && me->GetTransGUID() ? me->GetTransportHomePosition() : me->GetHomePosition()).GetOrientation()); - if (e.action.orientation.quickChange) - me->SetOrientation((me->HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT) && me->GetTransGUID() ? me->GetTransportHomePosition() : me->GetHomePosition()).GetOrientation()); - } - else if (e.GetTargetType() == SMART_TARGET_POSITION) + me->SetFacingTo(e.target.o); + if (e.action.orientation.quickChange) + me->SetOrientation(e.target.o); + } + else if (ObjectList* targets = GetTargets(e, unit)) + { + if (!targets->empty()) { - me->SetFacingTo(e.target.o); + me->SetFacingToObject(*targets->begin()); if (e.action.orientation.quickChange) - me->SetOrientation(e.target.o); + me->SetInFront(*targets->begin()); } - else if (ObjectList* targets = GetTargets(e, unit)) - { - if (!targets->empty()) - { - me->SetFacingToObject(*targets->begin()); - if (e.action.orientation.quickChange) - me->SetInFront(*targets->begin()); - } - delete targets; - } + delete targets; + } + break; + } + case SMART_ACTION_PLAYMOVIE: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) break; - } - case SMART_ACTION_PLAYMOVIE: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - { - if (!IsPlayer(*itr)) - continue; + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + { + if (!IsPlayer(*itr)) + continue; - (*itr)->ToPlayer()->SendMovieStart(e.action.movie.entry); - } + (*itr)->ToPlayer()->SendMovieStart(e.action.movie.entry); + } - delete targets; + delete targets; + break; + } + case SMART_ACTION_MOVE_TO_POS: + { + if (!IsSmart()) break; - } - case SMART_ACTION_MOVE_TO_POS: - { - if (!IsSmart()) - break; - WorldObject* target = NULL; + WorldObject* target = NULL; - /*if (e.GetTargetType() == SMART_TARGET_CREATURE_RANGE || e.GetTargetType() == SMART_TARGET_CREATURE_GUID || - e.GetTargetType() == SMART_TARGET_CREATURE_DISTANCE || e.GetTargetType() == SMART_TARGET_GAMEOBJECT_RANGE || - e.GetTargetType() == SMART_TARGET_GAMEOBJECT_GUID || e.GetTargetType() == SMART_TARGET_GAMEOBJECT_DISTANCE || - e.GetTargetType() == SMART_TARGET_CLOSEST_CREATURE || e.GetTargetType() == SMART_TARGET_CLOSEST_GAMEOBJECT || - e.GetTargetType() == SMART_TARGET_OWNER_OR_SUMMONER || e.GetTargetType() == SMART_TARGET_ACTION_INVOKER || - e.GetTargetType() == SMART_TARGET_CLOSEST_ENEMY || e.GetTargetType() == SMART_TARGET_CLOSEST_FRIENDLY || - e.GetTargetType() == SMART_TARGET_SELF || e.GetTargetType() == SMART_TARGET_STORED) // Xinef: bieda i rozpierdol TC)*/ + /*if (e.GetTargetType() == SMART_TARGET_CREATURE_RANGE || e.GetTargetType() == SMART_TARGET_CREATURE_GUID || + e.GetTargetType() == SMART_TARGET_CREATURE_DISTANCE || e.GetTargetType() == SMART_TARGET_GAMEOBJECT_RANGE || + e.GetTargetType() == SMART_TARGET_GAMEOBJECT_GUID || e.GetTargetType() == SMART_TARGET_GAMEOBJECT_DISTANCE || + e.GetTargetType() == SMART_TARGET_CLOSEST_CREATURE || e.GetTargetType() == SMART_TARGET_CLOSEST_GAMEOBJECT || + e.GetTargetType() == SMART_TARGET_OWNER_OR_SUMMONER || e.GetTargetType() == SMART_TARGET_ACTION_INVOKER || + e.GetTargetType() == SMART_TARGET_CLOSEST_ENEMY || e.GetTargetType() == SMART_TARGET_CLOSEST_FRIENDLY || + e.GetTargetType() == SMART_TARGET_SELF || e.GetTargetType() == SMART_TARGET_STORED) // Xinef: bieda i rozpierdol TC)*/ + { + if (ObjectList* targets = GetTargets(e, unit)) { - if (ObjectList* targets = GetTargets(e, unit)) - { - // xinef: we want to move to random element - target = Trinity::Containers::SelectRandomContainerElement(*targets); - delete targets; - } + // xinef: we want to move to random element + target = Trinity::Containers::SelectRandomContainerElement(*targets); + delete targets; } + } - if (!target) - { - G3D::Vector3 dest(e.target.x, e.target.y, e.target.z); - if (e.action.MoveToPos.transport) - if (TransportBase* trans = me->GetDirectTransport()) - trans->CalculatePassengerPosition(dest.x, dest.y, dest.z); - - me->GetMotionMaster()->MovePoint(e.action.MoveToPos.pointId, dest.x, dest.y, dest.z, true, true, e.action.MoveToPos.controlled ? MOTION_SLOT_CONTROLLED : MOTION_SLOT_ACTIVE); - } - else // Xinef: we can use dest.x, dest.y, dest.z to make offset :) - me->GetMotionMaster()->MovePoint(e.action.MoveToPos.pointId, target->GetPositionX()+e.target.x, target->GetPositionY()+e.target.y, target->GetPositionZ()+e.target.z, true, true, e.action.MoveToPos.controlled ? MOTION_SLOT_CONTROLLED : MOTION_SLOT_ACTIVE); + if (!target) + { + G3D::Vector3 dest(e.target.x, e.target.y, e.target.z); + if (e.action.MoveToPos.transport) + if (TransportBase* trans = me->GetDirectTransport()) + trans->CalculatePassengerPosition(dest.x, dest.y, dest.z); - break; + me->GetMotionMaster()->MovePoint(e.action.MoveToPos.pointId, dest.x, dest.y, dest.z, true, true, e.action.MoveToPos.controlled ? MOTION_SLOT_CONTROLLED : MOTION_SLOT_ACTIVE); } - case SMART_ACTION_MOVE_TO_POS_TARGET: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - return; + else // Xinef: we can use dest.x, dest.y, dest.z to make offset :) + me->GetMotionMaster()->MovePoint(e.action.MoveToPos.pointId, target->GetPositionX() + e.target.x, target->GetPositionY() + e.target.y, target->GetPositionZ() + e.target.z, true, true, e.action.MoveToPos.controlled ? MOTION_SLOT_CONTROLLED : MOTION_SLOT_ACTIVE); - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + break; + } + case SMART_ACTION_MOVE_TO_POS_TARGET: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) + return; + + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + { + if (IsCreature(*itr)) { - if (IsCreature(*itr)) - { - Creature* target = (*itr)->ToCreature(); - target->GetMotionMaster()->MovePoint(e.action.MoveToPos.pointId, e.target.x, e.target.y , e.target.z, true, true, e.action.MoveToPos.controlled ? MOTION_SLOT_CONTROLLED : MOTION_SLOT_ACTIVE); - } + Creature* target = (*itr)->ToCreature(); + target->GetMotionMaster()->MovePoint(e.action.MoveToPos.pointId, e.target.x, e.target.y, e.target.z, true, true, e.action.MoveToPos.controlled ? MOTION_SLOT_CONTROLLED : MOTION_SLOT_ACTIVE); } + } - delete targets; + delete targets; + break; + } + case SMART_ACTION_RESPAWN_TARGET: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) break; - } - case SMART_ACTION_RESPAWN_TARGET: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + { + if (IsCreature(*itr)) + (*itr)->ToCreature()->Respawn(e.action.RespawnTarget.goRespawnTime); + else if (IsGameObject(*itr)) { - if (IsCreature(*itr)) - (*itr)->ToCreature()->Respawn(e.action.RespawnTarget.goRespawnTime); - else if (IsGameObject(*itr)) - { - // Xinef: do not modify respawndelay of already spawned gameobjects QQ - if ((*itr)->ToGameObject()->isSpawnedByDefault()) - (*itr)->ToGameObject()->Respawn(); - else - (*itr)->ToGameObject()->SetRespawnTime(e.action.RespawnTarget.goRespawnTime); - } + // Xinef: do not modify respawndelay of already spawned gameobjects QQ + if ((*itr)->ToGameObject()->isSpawnedByDefault()) + (*itr)->ToGameObject()->Respawn(); + else + (*itr)->ToGameObject()->SetRespawnTime(e.action.RespawnTarget.goRespawnTime); } + } - delete targets; + delete targets; + break; + } + case SMART_ACTION_CLOSE_GOSSIP: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) break; - } - case SMART_ACTION_CLOSE_GOSSIP: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsPlayer(*itr)) - (*itr)->ToPlayer()->PlayerTalkClass->SendCloseGossip(); + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + if (IsPlayer(*itr)) + (*itr)->ToPlayer()->PlayerTalkClass->SendCloseGossip(); - delete targets; + delete targets; + break; + } + case SMART_ACTION_EQUIP: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) break; - } - case SMART_ACTION_EQUIP: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + { + if (Creature* npc = (*itr)->ToCreature()) { - if (Creature* npc = (*itr)->ToCreature()) + uint32 slot[3]; + int8 equipId = (int8)e.action.equip.entry; + if (equipId) { - uint32 slot[3]; - int8 equipId = (int8)e.action.equip.entry; - if (equipId) - { - EquipmentInfo const* einfo = sObjectMgr->GetEquipmentInfo(npc->GetEntry(), equipId); - if (!einfo) - { - sLog->outError("SmartScript: SMART_ACTION_EQUIP uses non-existent equipment info id %u for creature %u", equipId, npc->GetEntry()); - break; - } - npc->SetCurrentEquipmentId(equipId); - slot[0] = einfo->ItemEntry[0]; - slot[1] = einfo->ItemEntry[1]; - slot[2] = einfo->ItemEntry[2]; - } - else + EquipmentInfo const* einfo = sObjectMgr->GetEquipmentInfo(npc->GetEntry(), equipId); + if (!einfo) { - slot[0] = e.action.equip.slot1; - slot[1] = e.action.equip.slot2; - slot[2] = e.action.equip.slot3; + sLog->outError("SmartScript: SMART_ACTION_EQUIP uses non-existent equipment info id %u for creature %u", equipId, npc->GetEntry()); + break; } - if (!e.action.equip.mask || (e.action.equip.mask & 1)) - npc->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, slot[0]); - if (!e.action.equip.mask || (e.action.equip.mask & 2)) - npc->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, slot[1]); - if (!e.action.equip.mask || (e.action.equip.mask & 4)) - npc->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2, slot[2]); + npc->SetCurrentEquipmentId(equipId); + slot[0] = einfo->ItemEntry[0]; + slot[1] = einfo->ItemEntry[1]; + slot[2] = einfo->ItemEntry[2]; } + else + { + slot[0] = e.action.equip.slot1; + slot[1] = e.action.equip.slot2; + slot[2] = e.action.equip.slot3; + } + if (!e.action.equip.mask || (e.action.equip.mask & 1)) + npc->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, slot[0]); + if (!e.action.equip.mask || (e.action.equip.mask & 2)) + npc->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, slot[1]); + if (!e.action.equip.mask || (e.action.equip.mask & 4)) + npc->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2, slot[2]); } + } - delete targets; + delete targets; + break; + } + case SMART_ACTION_CREATE_TIMED_EVENT: + { + SmartEvent ne = SmartEvent(); + ne.type = (SMART_EVENT)SMART_EVENT_UPDATE; + ne.event_chance = e.action.timeEvent.chance; + if (!ne.event_chance) ne.event_chance = 100; + + ne.minMaxRepeat.min = e.action.timeEvent.min; + ne.minMaxRepeat.max = e.action.timeEvent.max; + ne.minMaxRepeat.repeatMin = e.action.timeEvent.repeatMin; + ne.minMaxRepeat.repeatMax = e.action.timeEvent.repeatMax; + + ne.event_flags = 0; + if (!ne.minMaxRepeat.repeatMin && !ne.minMaxRepeat.repeatMax) + ne.event_flags |= SMART_EVENT_FLAG_NOT_REPEATABLE; + + SmartAction ac = SmartAction(); + ac.type = (SMART_ACTION)SMART_ACTION_TRIGGER_TIMED_EVENT; + ac.timeEvent.id = e.action.timeEvent.id; + + SmartScriptHolder ev = SmartScriptHolder(); + ev.event = ne; + ev.event_id = e.action.timeEvent.id; + ev.target = e.target; + ev.action = ac; + InitTimer(ev); + mStoredEvents.push_back(ev); + break; + } + case SMART_ACTION_TRIGGER_TIMED_EVENT: + ProcessEventsFor((SMART_EVENT)SMART_EVENT_TIMED_EVENT_TRIGGERED, NULL, e.action.timeEvent.id); + + // xinef: remove this event if not repeatable + if (e.event.event_flags & SMART_EVENT_FLAG_NOT_REPEATABLE) + mRemIDs.push_back(e.action.timeEvent.id); + break; + case SMART_ACTION_REMOVE_TIMED_EVENT: + mRemIDs.push_back(e.action.timeEvent.id); + break; + case SMART_ACTION_OVERRIDE_SCRIPT_BASE_OBJECT: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) break; - } - case SMART_ACTION_CREATE_TIMED_EVENT: + + for (ObjectList::iterator itr = targets->begin(); itr != targets->end(); ++itr) { - SmartEvent ne = SmartEvent(); - ne.type = (SMART_EVENT)SMART_EVENT_UPDATE; - ne.event_chance = e.action.timeEvent.chance; - if (!ne.event_chance) ne.event_chance = 100; + if (IsCreature(*itr)) + { + if (!meOrigGUID) + meOrigGUID = me ? me->GetGUID() : 0; + if (!goOrigGUID) + goOrigGUID = go ? go->GetGUID() : 0; + go = NULL; + me = (*itr)->ToCreature(); + break; + } + else if (IsGameObject(*itr)) + { + if (!meOrigGUID) + meOrigGUID = me ? me->GetGUID() : 0; + if (!goOrigGUID) + goOrigGUID = go ? go->GetGUID() : 0; + go = (*itr)->ToGameObject(); + me = NULL; + break; + } + } - ne.minMaxRepeat.min = e.action.timeEvent.min; - ne.minMaxRepeat.max = e.action.timeEvent.max; - ne.minMaxRepeat.repeatMin = e.action.timeEvent.repeatMin; - ne.minMaxRepeat.repeatMax = e.action.timeEvent.repeatMax; + delete targets; + break; + } + case SMART_ACTION_RESET_SCRIPT_BASE_OBJECT: + ResetBaseObject(); + break; + case SMART_ACTION_CALL_SCRIPT_RESET: + OnReset(); + break; + case SMART_ACTION_SET_RANGED_MOVEMENT: + { + if (!IsSmart()) + break; - ne.event_flags = 0; - if (!ne.minMaxRepeat.repeatMin && !ne.minMaxRepeat.repeatMax) - ne.event_flags |= SMART_EVENT_FLAG_NOT_REPEATABLE; + float attackDistance = float(e.action.setRangedMovement.distance); + float attackAngle = float(e.action.setRangedMovement.angle) / 180.0f * M_PI; - SmartAction ac = SmartAction(); - ac.type = (SMART_ACTION)SMART_ACTION_TRIGGER_TIMED_EVENT; - ac.timeEvent.id = e.action.timeEvent.id; + ObjectList* targets = GetTargets(e, unit); + if (targets) + { + for (ObjectList::iterator itr = targets->begin(); itr != targets->end(); ++itr) + if (Creature* target = (*itr)->ToCreature()) + if (IsSmart(target) && target->GetVictim()) + if (CAST_AI(SmartAI, target->AI())->CanCombatMove()) + target->GetMotionMaster()->MoveChase(target->GetVictim(), attackDistance, attackAngle); - SmartScriptHolder ev = SmartScriptHolder(); - ev.event = ne; - ev.event_id = e.action.timeEvent.id; - ev.target = e.target; - ev.action = ac; - InitTimer(ev); - mStoredEvents.push_back(ev); + delete targets; + } + break; + } + case SMART_ACTION_CALL_TIMED_ACTIONLIST: + { + if (e.GetTargetType() == SMART_TARGET_NONE) + { + sLog->outErrorDb("SmartScript: Entry %d SourceType %u Event %u Action %u is using TARGET_NONE(0) for Script9 target. Please correct target_type in database.", e.entryOrGuid, e.GetScriptType(), e.GetEventType(), e.GetActionType()); break; } - case SMART_ACTION_TRIGGER_TIMED_EVENT: - ProcessEventsFor((SMART_EVENT)SMART_EVENT_TIMED_EVENT_TRIGGERED, NULL, e.action.timeEvent.id); - // xinef: remove this event if not repeatable - if (e.event.event_flags & SMART_EVENT_FLAG_NOT_REPEATABLE) - mRemIDs.push_back(e.action.timeEvent.id); - break; - case SMART_ACTION_REMOVE_TIMED_EVENT: - mRemIDs.push_back(e.action.timeEvent.id); - break; - case SMART_ACTION_OVERRIDE_SCRIPT_BASE_OBJECT: + if (ObjectList* targets = GetTargets(e, unit)) { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - for (ObjectList::iterator itr = targets->begin(); itr != targets->end(); ++itr) { - if (IsCreature(*itr)) + if (Creature* target = (*itr)->ToCreature()) { - if (!meOrigGUID) - meOrigGUID = me ? me->GetGUID() : 0; - if (!goOrigGUID) - goOrigGUID = go ? go->GetGUID() : 0; - go = NULL; - me = (*itr)->ToCreature(); - break; + if (IsSmart(target)) + CAST_AI(SmartAI, target->AI())->SetScript9(e, e.action.timedActionList.id, GetLastInvoker()); } - else if (IsGameObject(*itr)) + else if (GameObject* goTarget = (*itr)->ToGameObject()) { - if (!meOrigGUID) - meOrigGUID = me ? me->GetGUID() : 0; - if (!goOrigGUID) - goOrigGUID = go ? go->GetGUID() : 0; - go = (*itr)->ToGameObject(); - me = NULL; - break; + if (IsSmartGO(goTarget)) + CAST_AI(SmartGameObjectAI, goTarget->AI())->SetScript9(e, e.action.timedActionList.id, GetLastInvoker()); } } delete targets; - break; } - case SMART_ACTION_RESET_SCRIPT_BASE_OBJECT: - ResetBaseObject(); - break; - case SMART_ACTION_CALL_SCRIPT_RESET: - OnReset(); + break; + } + case SMART_ACTION_SET_NPC_FLAG: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) break; - case SMART_ACTION_SET_RANGED_MOVEMENT: - { - if (!IsSmart()) - break; - - float attackDistance = float(e.action.setRangedMovement.distance); - float attackAngle = float(e.action.setRangedMovement.angle) / 180.0f * M_PI; - ObjectList* targets = GetTargets(e, unit); - if (targets) - { - for (ObjectList::iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (Creature* target = (*itr)->ToCreature()) - if (IsSmart(target) && target->GetVictim()) - if (CAST_AI(SmartAI, target->AI())->CanCombatMove()) - target->GetMotionMaster()->MoveChase(target->GetVictim(), attackDistance, attackAngle); + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + if (IsCreature(*itr)) + (*itr)->ToUnit()->SetUInt32Value(UNIT_NPC_FLAGS, e.action.unitFlag.flag); - delete targets; - } + delete targets; + break; + } + case SMART_ACTION_ADD_NPC_FLAG: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) break; - } - case SMART_ACTION_CALL_TIMED_ACTIONLIST: - { - if (e.GetTargetType() == SMART_TARGET_NONE) - { - sLog->outErrorDb("SmartScript: Entry %d SourceType %u Event %u Action %u is using TARGET_NONE(0) for Script9 target. Please correct target_type in database.", e.entryOrGuid, e.GetScriptType(), e.GetEventType(), e.GetActionType()); - break; - } - if (ObjectList* targets = GetTargets(e, unit)) - { - for (ObjectList::iterator itr = targets->begin(); itr != targets->end(); ++itr) - { - if (Creature* target = (*itr)->ToCreature()) - { - if (IsSmart(target)) - CAST_AI(SmartAI, target->AI())->SetScript9(e, e.action.timedActionList.id, GetLastInvoker()); - } - else if (GameObject* goTarget = (*itr)->ToGameObject()) - { - if (IsSmartGO(goTarget)) - CAST_AI(SmartGameObjectAI, goTarget->AI())->SetScript9(e, e.action.timedActionList.id, GetLastInvoker()); - } - } + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + if (IsCreature(*itr)) + (*itr)->ToUnit()->SetFlag(UNIT_NPC_FLAGS, e.action.unitFlag.flag); - delete targets; - } + delete targets; + break; + } + case SMART_ACTION_REMOVE_NPC_FLAG: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) break; - } - case SMART_ACTION_SET_NPC_FLAG: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsCreature(*itr)) - (*itr)->ToUnit()->SetUInt32Value(UNIT_NPC_FLAGS, e.action.unitFlag.flag); + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + if (IsCreature(*itr)) + (*itr)->ToUnit()->RemoveFlag(UNIT_NPC_FLAGS, e.action.unitFlag.flag); - delete targets; + delete targets; + break; + } + case SMART_ACTION_CROSS_CAST: + { + ObjectList* casters = GetTargets(CreateEvent(SMART_EVENT_UPDATE_IC, 0, 0, 0, 0, 0, SMART_ACTION_NONE, 0, 0, 0, 0, 0, 0, (SMARTAI_TARGETS)e.action.crossCast.targetType, e.action.crossCast.targetParam1, e.action.crossCast.targetParam2, e.action.crossCast.targetParam3, 0), unit); + if (!casters) break; - } - case SMART_ACTION_ADD_NPC_FLAG: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsCreature(*itr)) - (*itr)->ToUnit()->SetFlag(UNIT_NPC_FLAGS, e.action.unitFlag.flag); - - delete targets; - break; - } - case SMART_ACTION_REMOVE_NPC_FLAG: + ObjectList* targets = GetTargets(e, unit); + if (!targets) { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsCreature(*itr)) - (*itr)->ToUnit()->RemoveFlag(UNIT_NPC_FLAGS, e.action.unitFlag.flag); - - delete targets; + delete casters; // casters already validated, delete now break; } - case SMART_ACTION_CROSS_CAST: + + for (ObjectList::const_iterator itr = casters->begin(); itr != casters->end(); ++itr) { - ObjectList* casters = GetTargets(CreateEvent(SMART_EVENT_UPDATE_IC, 0, 0, 0, 0, 0, SMART_ACTION_NONE, 0, 0, 0, 0, 0, 0, (SMARTAI_TARGETS)e.action.crossCast.targetType, e.action.crossCast.targetParam1, e.action.crossCast.targetParam2, e.action.crossCast.targetParam3, 0), unit); - if (!casters) - break; + if (!IsUnit(*itr)) + continue; - ObjectList* targets = GetTargets(e, unit); - if (!targets) - { - delete casters; // casters already validated, delete now - break; - } + bool interruptedSpell = false; - for (ObjectList::const_iterator itr = casters->begin(); itr != casters->end(); ++itr) + for (ObjectList::const_iterator it = targets->begin(); it != targets->end(); ++it) { - if (!IsUnit(*itr)) + if (!IsUnit(*it)) continue; - bool interruptedSpell = false; - - for (ObjectList::const_iterator it = targets->begin(); it != targets->end(); ++it) + if (!(e.action.cast.flags & SMARTCAST_AURA_NOT_PRESENT) || !(*it)->ToUnit()->HasAura(e.action.cast.spell)) { - if (!IsUnit(*it)) - continue; - - if (!(e.action.cast.flags & SMARTCAST_AURA_NOT_PRESENT) || !(*it)->ToUnit()->HasAura(e.action.cast.spell)) + if (!interruptedSpell && e.action.cast.flags & SMARTCAST_INTERRUPT_PREVIOUS) { - if (!interruptedSpell && e.action.cast.flags & SMARTCAST_INTERRUPT_PREVIOUS) - { - (*itr)->ToUnit()->InterruptNonMeleeSpells(false); - interruptedSpell = true; - } - - (*itr)->ToUnit()->CastSpell((*it)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED)); + (*itr)->ToUnit()->InterruptNonMeleeSpells(false); + interruptedSpell = true; } - //else - // TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "Spell %u not casted because it has flag SMARTCAST_AURA_NOT_PRESENT and the target (Guid: " UI64FMTD " Entry: %u Type: %u) already has the aura", e.action.cast.spell, (*it)->GetGUID(), (*it)->GetEntry(), uint32((*it)->GetTypeId())); + + (*itr)->ToUnit()->CastSpell((*it)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED)); } + //else + // TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "Spell %u not casted because it has flag SMARTCAST_AURA_NOT_PRESENT and the target (Guid: " UI64FMTD " Entry: %u Type: %u) already has the aura", e.action.cast.spell, (*it)->GetGUID(), (*it)->GetEntry(), uint32((*it)->GetTypeId())); } - - delete targets; - delete casters; - break; } - case SMART_ACTION_CALL_RANDOM_TIMED_ACTIONLIST: + + delete targets; + delete casters; + break; + } + case SMART_ACTION_CALL_RANDOM_TIMED_ACTIONLIST: + { + uint32 actions[SMART_ACTION_PARAM_COUNT]; + actions[0] = e.action.randTimedActionList.entry1; + actions[1] = e.action.randTimedActionList.entry2; + actions[2] = e.action.randTimedActionList.entry3; + actions[3] = e.action.randTimedActionList.entry4; + actions[4] = e.action.randTimedActionList.entry5; + actions[5] = e.action.randTimedActionList.entry6; + uint32 temp[SMART_ACTION_PARAM_COUNT]; + uint32 count = 0; + for (uint8 i = 0; i < SMART_ACTION_PARAM_COUNT; i++) { - uint32 actions[SMART_ACTION_PARAM_COUNT]; - actions[0] = e.action.randTimedActionList.entry1; - actions[1] = e.action.randTimedActionList.entry2; - actions[2] = e.action.randTimedActionList.entry3; - actions[3] = e.action.randTimedActionList.entry4; - actions[4] = e.action.randTimedActionList.entry5; - actions[5] = e.action.randTimedActionList.entry6; - uint32 temp[SMART_ACTION_PARAM_COUNT]; - uint32 count = 0; - for (uint8 i = 0; i < SMART_ACTION_PARAM_COUNT; i++) + if (actions[i] > 0) { - if (actions[i] > 0) - { - temp[count] = actions[i]; - ++count; - } + temp[count] = actions[i]; + ++count; } + } - if (count == 0) - break; + if (count == 0) + break; - uint32 id = temp[urand(0, count - 1)]; - if (e.GetTargetType() == SMART_TARGET_NONE) - { - sLog->outErrorDb("SmartScript: Entry %d SourceType %u Event %u Action %u is using TARGET_NONE(0) for Script9 target. Please correct target_type in database.", e.entryOrGuid, e.GetScriptType(), e.GetEventType(), e.GetActionType()); - break; - } + uint32 id = temp[urand(0, count - 1)]; + if (e.GetTargetType() == SMART_TARGET_NONE) + { + sLog->outErrorDb("SmartScript: Entry %d SourceType %u Event %u Action %u is using TARGET_NONE(0) for Script9 target. Please correct target_type in database.", e.entryOrGuid, e.GetScriptType(), e.GetEventType(), e.GetActionType()); + break; + } - ObjectList* targets = GetTargets(e, unit); - if (targets) + ObjectList* targets = GetTargets(e, unit); + if (targets) + { + for (ObjectList::iterator itr = targets->begin(); itr != targets->end(); ++itr) { - for (ObjectList::iterator itr = targets->begin(); itr != targets->end(); ++itr) + if (Creature* target = (*itr)->ToCreature()) { - if (Creature* target = (*itr)->ToCreature()) - { - if (IsSmart(target)) - CAST_AI(SmartAI, target->AI())->SetScript9(e, id, GetLastInvoker()); - } - else if (GameObject* goTarget = (*itr)->ToGameObject()) - { - if (IsSmartGO(goTarget)) - CAST_AI(SmartGameObjectAI, goTarget->AI())->SetScript9(e, id, GetLastInvoker()); - } + if (IsSmart(target)) + CAST_AI(SmartAI, target->AI())->SetScript9(e, id, GetLastInvoker()); + } + else if (GameObject* goTarget = (*itr)->ToGameObject()) + { + if (IsSmartGO(goTarget)) + CAST_AI(SmartGameObjectAI, goTarget->AI())->SetScript9(e, id, GetLastInvoker()); } - - delete targets; } - break; + + delete targets; } - case SMART_ACTION_CALL_RANDOM_RANGE_TIMED_ACTIONLIST: + break; + } + case SMART_ACTION_CALL_RANDOM_RANGE_TIMED_ACTIONLIST: + { + uint32 id = urand(e.action.randTimedActionList.entry1, e.action.randTimedActionList.entry2); + if (e.GetTargetType() == SMART_TARGET_NONE) { - uint32 id = urand(e.action.randTimedActionList.entry1, e.action.randTimedActionList.entry2); - if (e.GetTargetType() == SMART_TARGET_NONE) - { - sLog->outErrorDb("SmartScript: Entry %d SourceType %u Event %u Action %u is using TARGET_NONE(0) for Script9 target. Please correct target_type in database.", e.entryOrGuid, e.GetScriptType(), e.GetEventType(), e.GetActionType()); - break; - } + sLog->outErrorDb("SmartScript: Entry %d SourceType %u Event %u Action %u is using TARGET_NONE(0) for Script9 target. Please correct target_type in database.", e.entryOrGuid, e.GetScriptType(), e.GetEventType(), e.GetActionType()); + break; + } - ObjectList* targets = GetTargets(e, unit); - if (targets) + ObjectList* targets = GetTargets(e, unit); + if (targets) + { + for (ObjectList::iterator itr = targets->begin(); itr != targets->end(); ++itr) { - for (ObjectList::iterator itr = targets->begin(); itr != targets->end(); ++itr) + if (Creature* target = (*itr)->ToCreature()) { - if (Creature* target = (*itr)->ToCreature()) - { - if (IsSmart(target)) - CAST_AI(SmartAI, target->AI())->SetScript9(e, id, GetLastInvoker()); - } - else if (GameObject* goTarget = (*itr)->ToGameObject()) - { - if (IsSmartGO(goTarget)) - CAST_AI(SmartGameObjectAI, goTarget->AI())->SetScript9(e, id, GetLastInvoker()); - } + if (IsSmart(target)) + CAST_AI(SmartAI, target->AI())->SetScript9(e, id, GetLastInvoker()); + } + else if (GameObject* goTarget = (*itr)->ToGameObject()) + { + if (IsSmartGO(goTarget)) + CAST_AI(SmartGameObjectAI, goTarget->AI())->SetScript9(e, id, GetLastInvoker()); } - - delete targets; } - break; - } - case SMART_ACTION_ACTIVATE_TAXI: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsPlayer(*itr)) - (*itr)->ToPlayer()->ActivateTaxiPathTo(e.action.taxi.id); delete targets; - break; } - case SMART_ACTION_RANDOM_MOVE: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; + break; + } + case SMART_ACTION_ACTIVATE_TAXI: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) + break; - bool foundTarget = false; + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + if (IsPlayer(*itr)) + (*itr)->ToPlayer()->ActivateTaxiPathTo(e.action.taxi.id); - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - { - if (IsCreature((*itr))) - { - foundTarget = true; + delete targets; + break; + } + case SMART_ACTION_RANDOM_MOVE: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) + break; - if (e.action.moveRandom.distance) - (*itr)->ToCreature()->GetMotionMaster()->MoveRandom((float)e.action.moveRandom.distance); - else - (*itr)->ToCreature()->GetMotionMaster()->MoveIdle(); - } - } + bool foundTarget = false; - if (!foundTarget && me && IsCreature(me)) + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + { + if (IsCreature((*itr))) { + foundTarget = true; + if (e.action.moveRandom.distance) - me->GetMotionMaster()->MoveRandom((float)e.action.moveRandom.distance); + (*itr)->ToCreature()->GetMotionMaster()->MoveRandom((float)e.action.moveRandom.distance); else - me->GetMotionMaster()->MoveIdle(); + (*itr)->ToCreature()->GetMotionMaster()->MoveIdle(); } - - delete targets; - break; } - case SMART_ACTION_SET_UNIT_FIELD_BYTES_1: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsUnit(*itr)) - (*itr)->ToUnit()->SetByteFlag(UNIT_FIELD_BYTES_1, e.action.setunitByte.type, e.action.setunitByte.byte1); - delete targets; - break; - } - case SMART_ACTION_REMOVE_UNIT_FIELD_BYTES_1: + if (!foundTarget && me && IsCreature(me)) { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsUnit(*itr)) - (*itr)->ToUnit()->RemoveByteFlag(UNIT_FIELD_BYTES_1, e.action.delunitByte.type, e.action.delunitByte.byte1); - - delete targets; - break; + if (e.action.moveRandom.distance) + me->GetMotionMaster()->MoveRandom((float)e.action.moveRandom.distance); + else + me->GetMotionMaster()->MoveIdle(); } - case SMART_ACTION_INTERRUPT_SPELL: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsUnit(*itr)) - (*itr)->ToUnit()->InterruptNonMeleeSpells(e.action.interruptSpellCasting.withDelayed, e.action.interruptSpellCasting.spell_id, e.action.interruptSpellCasting.withInstant); + delete targets; + break; + } + case SMART_ACTION_SET_UNIT_FIELD_BYTES_1: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) + break; + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + if (IsUnit(*itr)) + (*itr)->ToUnit()->SetByteFlag(UNIT_FIELD_BYTES_1, e.action.setunitByte.type, e.action.setunitByte.byte1); - delete targets; + delete targets; + break; + } + case SMART_ACTION_REMOVE_UNIT_FIELD_BYTES_1: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) break; - } - case SMART_ACTION_SEND_GO_CUSTOM_ANIM: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsGameObject(*itr)) - (*itr)->ToGameObject()->SendCustomAnim(e.action.sendGoCustomAnim.anim); + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + if (IsUnit(*itr)) + (*itr)->ToUnit()->RemoveByteFlag(UNIT_FIELD_BYTES_1, e.action.delunitByte.type, e.action.delunitByte.byte1); - delete targets; + delete targets; + break; + } + case SMART_ACTION_INTERRUPT_SPELL: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) break; - } - case SMART_ACTION_SET_DYNAMIC_FLAG: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsUnit(*itr)) - (*itr)->ToUnit()->SetUInt32Value(UNIT_DYNAMIC_FLAGS, e.action.unitFlag.flag); + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + if (IsUnit(*itr)) + (*itr)->ToUnit()->InterruptNonMeleeSpells(e.action.interruptSpellCasting.withDelayed, e.action.interruptSpellCasting.spell_id, e.action.interruptSpellCasting.withInstant); - delete targets; + delete targets; + break; + } + case SMART_ACTION_SEND_GO_CUSTOM_ANIM: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) break; - } - case SMART_ACTION_ADD_DYNAMIC_FLAG: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsUnit(*itr)) - (*itr)->ToUnit()->SetFlag(UNIT_DYNAMIC_FLAGS, e.action.unitFlag.flag); + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + if (IsGameObject(*itr)) + (*itr)->ToGameObject()->SendCustomAnim(e.action.sendGoCustomAnim.anim); - delete targets; + delete targets; + break; + } + case SMART_ACTION_SET_DYNAMIC_FLAG: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) break; - } - case SMART_ACTION_REMOVE_DYNAMIC_FLAG: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsUnit(*itr)) - (*itr)->ToUnit()->RemoveFlag(UNIT_DYNAMIC_FLAGS, e.action.unitFlag.flag); + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + if (IsUnit(*itr)) + (*itr)->ToUnit()->SetUInt32Value(UNIT_DYNAMIC_FLAGS, e.action.unitFlag.flag); - delete targets; + delete targets; + break; + } + case SMART_ACTION_ADD_DYNAMIC_FLAG: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) break; - } - case SMART_ACTION_JUMP_TO_POS: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - // xinef: my implementation - if (e.action.jump.selfJump) - { - if (WorldObject* target = Trinity::Containers::SelectRandomContainerElement(*targets)) - if (me) - me->GetMotionMaster()->MoveJump(target->GetPositionX() + e.target.x, target->GetPositionY() + e.target.y, target->GetPositionZ() + e.target.z, (float)e.action.jump.speedxy, (float)e.action.jump.speedz); - } - else - { - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (WorldObject* obj = (*itr)) - { - if (Creature* creature = obj->ToCreature()) - creature->GetMotionMaster()->MoveJump(e.target.x, e.target.y, e.target.z, (float)e.action.jump.speedxy, (float)e.action.jump.speedz); - } - } + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + if (IsUnit(*itr)) + (*itr)->ToUnit()->SetFlag(UNIT_DYNAMIC_FLAGS, e.action.unitFlag.flag); - delete targets; + delete targets; + break; + } + case SMART_ACTION_REMOVE_DYNAMIC_FLAG: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) break; - } - case SMART_ACTION_GO_SET_LOOT_STATE: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsGameObject(*itr)) - (*itr)->ToGameObject()->SetLootState((LootState)e.action.setGoLootState.state); + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + if (IsUnit(*itr)) + (*itr)->ToUnit()->RemoveFlag(UNIT_DYNAMIC_FLAGS, e.action.unitFlag.flag); - delete targets; + delete targets; + break; + } + case SMART_ACTION_JUMP_TO_POS: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) break; + + // xinef: my implementation + if (e.action.jump.selfJump) + { + if (WorldObject* target = Trinity::Containers::SelectRandomContainerElement(*targets)) + if (me) + me->GetMotionMaster()->MoveJump(target->GetPositionX() + e.target.x, target->GetPositionY() + e.target.y, target->GetPositionZ() + e.target.z, (float)e.action.jump.speedxy, (float)e.action.jump.speedz); } - case SMART_ACTION_SEND_TARGET_TO_TARGET: + else { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - ObjectList* storedTargets = GetTargetList(e.action.sendTargetToTarget.id); - if (!storedTargets) - { - delete targets; - break; - } - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - { - if (IsCreature(*itr)) + if (WorldObject* obj = (*itr)) { - if (SmartAI* ai = CAST_AI(SmartAI, (*itr)->ToCreature()->AI())) - ai->GetScript()->StoreTargetList(new ObjectList(*storedTargets), e.action.sendTargetToTarget.id); // store a copy of target list - else - sLog->outErrorDb("SmartScript: Action target for SMART_ACTION_SEND_TARGET_TO_TARGET is not using SmartAI, skipping"); - } - else if (IsGameObject(*itr)) - { - if (SmartGameObjectAI* ai = CAST_AI(SmartGameObjectAI, (*itr)->ToGameObject()->AI())) - ai->GetScript()->StoreTargetList(new ObjectList(*storedTargets), e.action.sendTargetToTarget.id); // store a copy of target list - else - sLog->outErrorDb("SmartScript: Action target for SMART_ACTION_SEND_TARGET_TO_TARGET is not using SmartGameObjectAI, skipping"); + if (Creature* creature = obj->ToCreature()) + creature->GetMotionMaster()->MoveJump(e.target.x, e.target.y, e.target.z, (float)e.action.jump.speedxy, (float)e.action.jump.speedz); } - } - - delete targets; - break; } - case SMART_ACTION_SEND_GOSSIP_MENU: - { - if (!GetBaseObject()) - break; - - ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SEND_GOSSIP_MENU: gossipMenuId %d, gossipNpcTextId %d", - // e.action.sendGossipMenu.gossipMenuId, e.action.sendGossipMenu.gossipNpcTextId); - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; + delete targets; + break; + } + case SMART_ACTION_GO_SET_LOOT_STATE: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) + break; - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (Player* player = (*itr)->ToPlayer()) - { - if (e.action.sendGossipMenu.gossipMenuId) - player->PrepareGossipMenu(GetBaseObject(), e.action.sendGossipMenu.gossipMenuId, true); - else - player->PlayerTalkClass->ClearMenus(); + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + if (IsGameObject(*itr)) + (*itr)->ToGameObject()->SetLootState((LootState)e.action.setGoLootState.state); - player->SEND_GOSSIP_MENU(e.action.sendGossipMenu.gossipNpcTextId, GetBaseObject()->GetGUID()); - } + delete targets; + break; + } + case SMART_ACTION_SEND_TARGET_TO_TARGET: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) + break; + ObjectList* storedTargets = GetTargetList(e.action.sendTargetToTarget.id); + if (!storedTargets) + { delete targets; break; } - case SMART_ACTION_SET_HOME_POS: + + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) { - ObjectList* targets = GetTargets(e, unit); - if (targets) + if (IsCreature(*itr)) { - float x, y, z, o; - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsCreature(*itr)) - { - if (e.action.setHomePos.spawnPos) - { - (*itr)->ToCreature()->GetRespawnPosition(x, y, z, &o); - (*itr)->ToCreature()->SetHomePosition(x, y, z, o); - } - else - (*itr)->ToCreature()->SetHomePosition((*itr)->GetPositionX(), (*itr)->GetPositionY(), (*itr)->GetPositionZ(), (*itr)->GetOrientation()); - - } - delete targets; + if (SmartAI* ai = CAST_AI(SmartAI, (*itr)->ToCreature()->AI())) + ai->GetScript()->StoreTargetList(new ObjectList(*storedTargets), e.action.sendTargetToTarget.id); // store a copy of target list + else + sLog->outErrorDb("SmartScript: Action target for SMART_ACTION_SEND_TARGET_TO_TARGET is not using SmartAI, skipping"); } - else if (me && e.GetTargetType() == SMART_TARGET_POSITION) + else if (IsGameObject(*itr)) { - if (e.action.setHomePos.spawnPos) - { - float x, y, z, o; - me->GetRespawnPosition(x, y, z, &o); - me->SetHomePosition(x, y, z, o); - } + if (SmartGameObjectAI* ai = CAST_AI(SmartGameObjectAI, (*itr)->ToGameObject()->AI())) + ai->GetScript()->StoreTargetList(new ObjectList(*storedTargets), e.action.sendTargetToTarget.id); // store a copy of target list else - me->SetHomePosition(e.target.x, e.target.y, e.target.z, e.target.o); + sLog->outErrorDb("SmartScript: Action target for SMART_ACTION_SEND_TARGET_TO_TARGET is not using SmartGameObjectAI, skipping"); } - break; } - /*{ - ObjectList* movers = GetTargets(CreateEvent(SMART_EVENT_UPDATE_IC, 0, 0, 0, 0, 0, SMART_ACTION_NONE, 0, 0, 0, 0, 0, 0, (SMARTAI_TARGETS)e.action.sethome.targetType, e.action.sethome.targetParam1, e.action.sethome.targetParam2, e.action.sethome.targetParam3, 0), unit); - if (!movers) - break; - if (e.GetTargetType() == SMART_TARGET_POSITION) - { - for (ObjectList::const_iterator itr = movers->begin(); itr != movers->end(); ++itr) - if (IsCreature(*itr)) - (*itr)->ToCreature()->SetHomePosition(e.target.x, e.target.y, e.target.z, e.target.o); - } - else if (ObjectList* targets = GetTargets(e, unit)) + delete targets; + break; + } + case SMART_ACTION_SEND_GOSSIP_MENU: + { + if (!GetBaseObject()) + break; + +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SEND_GOSSIP_MENU: gossipMenuId %d, gossipNpcTextId %d", + e.action.sendGossipMenu.gossipMenuId, e.action.sendGossipMenu.gossipNpcTextId); +#endif + ObjectList* targets = GetTargets(e, unit); + if (!targets) + break; + + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + if (Player* player = (*itr)->ToPlayer()) { - if (WorldObject* target = targets->front()) - for (ObjectList::const_iterator itr = movers->begin(); itr != movers->end(); ++itr) - if (IsCreature(*itr)) - (*itr)->ToCreature()->SetHomePosition(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), target->GetOrientation()); + if (e.action.sendGossipMenu.gossipMenuId) + player->PrepareGossipMenu(GetBaseObject(), e.action.sendGossipMenu.gossipMenuId, true); + else + player->PlayerTalkClass->ClearMenus(); - delete targets; + player->SEND_GOSSIP_MENU(e.action.sendGossipMenu.gossipNpcTextId, GetBaseObject()->GetGUID()); } - delete movers; - break; - }*/ - case SMART_ACTION_SET_HEALTH_REGEN: + delete targets; + break; + } + case SMART_ACTION_SET_HOME_POS: + { + ObjectList* targets = GetTargets(e, unit); + if (targets) { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - + float x, y, z, o; for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) if (IsCreature(*itr)) - (*itr)->ToCreature()->SetRegeneratingHealth(e.action.setHealthRegen.regenHealth); + { + if (e.action.setHomePos.spawnPos) + { + (*itr)->ToCreature()->GetRespawnPosition(x, y, z, &o); + (*itr)->ToCreature()->SetHomePosition(x, y, z, o); + } + else + (*itr)->ToCreature()->SetHomePosition((*itr)->GetPositionX(), (*itr)->GetPositionY(), (*itr)->GetPositionZ(), (*itr)->GetOrientation()); + } delete targets; - break; } - case SMART_ACTION_SET_ROOT: + else if (me && e.GetTargetType() == SMART_TARGET_POSITION) { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; + if (e.action.setHomePos.spawnPos) + { + float x, y, z, o; + me->GetRespawnPosition(x, y, z, &o); + me->SetHomePosition(x, y, z, o); + } + else + me->SetHomePosition(e.target.x, e.target.y, e.target.z, e.target.o); + } + break; + } + /*{ + ObjectList* movers = GetTargets(CreateEvent(SMART_EVENT_UPDATE_IC, 0, 0, 0, 0, 0, SMART_ACTION_NONE, 0, 0, 0, 0, 0, 0, (SMARTAI_TARGETS)e.action.sethome.targetType, e.action.sethome.targetParam1, e.action.sethome.targetParam2, e.action.sethome.targetParam3, 0), unit); + if (!movers) + break; - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsCreature(*itr)) - (*itr)->ToCreature()->SetControlled(e.action.setRoot.root, UNIT_STATE_ROOT); + if (e.GetTargetType() == SMART_TARGET_POSITION) + { + for (ObjectList::const_iterator itr = movers->begin(); itr != movers->end(); ++itr) + if (IsCreature(*itr)) + (*itr)->ToCreature()->SetHomePosition(e.target.x, e.target.y, e.target.z, e.target.o); + } + else if (ObjectList* targets = GetTargets(e, unit)) + { + if (WorldObject* target = targets->front()) + for (ObjectList::const_iterator itr = movers->begin(); itr != movers->end(); ++itr) + if (IsCreature(*itr)) + (*itr)->ToCreature()->SetHomePosition(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), target->GetOrientation()); - delete targets; + delete targets; + } + + delete movers; + break; + }*/ + case SMART_ACTION_SET_HEALTH_REGEN: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) break; - } - case SMART_ACTION_SET_GO_FLAG: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsGameObject(*itr)) - (*itr)->ToGameObject()->SetUInt32Value(GAMEOBJECT_FLAGS, e.action.goFlag.flag); + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + if (IsCreature(*itr)) + (*itr)->ToCreature()->SetRegeneratingHealth(e.action.setHealthRegen.regenHealth); - delete targets; + delete targets; + break; + } + case SMART_ACTION_SET_ROOT: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) break; - } - case SMART_ACTION_ADD_GO_FLAG: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsGameObject(*itr)) - (*itr)->ToGameObject()->SetFlag(GAMEOBJECT_FLAGS, e.action.goFlag.flag); + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + if (IsCreature(*itr)) + (*itr)->ToCreature()->SetControlled(e.action.setRoot.root, UNIT_STATE_ROOT); - delete targets; + delete targets; + break; + } + case SMART_ACTION_SET_GO_FLAG: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) break; - } - case SMART_ACTION_REMOVE_GO_FLAG: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsGameObject(*itr)) - (*itr)->ToGameObject()->RemoveFlag(GAMEOBJECT_FLAGS, e.action.goFlag.flag); + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + if (IsGameObject(*itr)) + (*itr)->ToGameObject()->SetUInt32Value(GAMEOBJECT_FLAGS, e.action.goFlag.flag); - delete targets; + delete targets; + break; + } + case SMART_ACTION_ADD_GO_FLAG: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) break; - } - case SMART_ACTION_SUMMON_CREATURE_GROUP: - { - std::list<TempSummon*> summonList; - GetBaseObject()->SummonCreatureGroup(e.action.creatureGroup.group, &summonList); - for (std::list<TempSummon*>::const_iterator itr = summonList.begin(); itr != summonList.end(); ++itr) - { - if (unit && e.action.creatureGroup.attackInvoker) - (*itr)->AI()->AttackStart(unit); - else if (me && e.action.creatureGroup.attackScriptOwner) - (*itr)->AI()->AttackStart(me); - } + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + if (IsGameObject(*itr)) + (*itr)->ToGameObject()->SetFlag(GAMEOBJECT_FLAGS, e.action.goFlag.flag); + delete targets; + break; + } + case SMART_ACTION_REMOVE_GO_FLAG: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) break; - } - case SMART_ACTION_SET_POWER: - { - ObjectList* targets = GetTargets(e, unit); - if (targets) - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsUnit(*itr)) - (*itr)->ToUnit()->SetPower(Powers(e.action.power.powerType), e.action.power.newPower); + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + if (IsGameObject(*itr)) + (*itr)->ToGameObject()->RemoveFlag(GAMEOBJECT_FLAGS, e.action.goFlag.flag); - delete targets; - break; - } - case SMART_ACTION_ADD_POWER: + delete targets; + break; + } + case SMART_ACTION_SUMMON_CREATURE_GROUP: + { + std::list<TempSummon*> summonList; + GetBaseObject()->SummonCreatureGroup(e.action.creatureGroup.group, &summonList); + + for (std::list<TempSummon*>::const_iterator itr = summonList.begin(); itr != summonList.end(); ++itr) { - ObjectList* targets = GetTargets(e, unit); + if (unit && e.action.creatureGroup.attackInvoker) + (*itr)->AI()->AttackStart(unit); + else if (me && e.action.creatureGroup.attackScriptOwner) + (*itr)->AI()->AttackStart(me); + } - if (targets) - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsUnit(*itr)) - (*itr)->ToUnit()->SetPower(Powers(e.action.power.powerType), (*itr)->ToUnit()->GetPower(Powers(e.action.power.powerType)) + e.action.power.newPower); + break; + } + case SMART_ACTION_SET_POWER: + { + ObjectList* targets = GetTargets(e, unit); - delete targets; - break; - } - case SMART_ACTION_REMOVE_POWER: - { - ObjectList* targets = GetTargets(e, unit); + if (targets) + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + if (IsUnit(*itr)) + (*itr)->ToUnit()->SetPower(Powers(e.action.power.powerType), e.action.power.newPower); - if (targets) - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsUnit(*itr)) - (*itr)->ToUnit()->SetPower(Powers(e.action.power.powerType), (*itr)->ToUnit()->GetPower(Powers(e.action.power.powerType)) - e.action.power.newPower); + delete targets; + break; + } + case SMART_ACTION_ADD_POWER: + { + ObjectList* targets = GetTargets(e, unit); - delete targets; - break; - } - case SMART_ACTION_GAME_EVENT_STOP: + if (targets) + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + if (IsUnit(*itr)) + (*itr)->ToUnit()->SetPower(Powers(e.action.power.powerType), (*itr)->ToUnit()->GetPower(Powers(e.action.power.powerType)) + e.action.power.newPower); + + delete targets; + break; + } + case SMART_ACTION_REMOVE_POWER: + { + ObjectList* targets = GetTargets(e, unit); + + if (targets) + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + if (IsUnit(*itr)) + (*itr)->ToUnit()->SetPower(Powers(e.action.power.powerType), (*itr)->ToUnit()->GetPower(Powers(e.action.power.powerType)) - e.action.power.newPower); + + delete targets; + break; + } + case SMART_ACTION_GAME_EVENT_STOP: + { + uint32 eventId = e.action.gameEventStop.id; + if (!sGameEventMgr->IsActiveEvent(eventId)) { - uint32 eventId = e.action.gameEventStop.id; - if (!sGameEventMgr->IsActiveEvent(eventId)) - { - sLog->outError("SmartScript::ProcessAction: At case SMART_ACTION_GAME_EVENT_STOP, inactive event (id: %u)", eventId); - break; - } - sGameEventMgr->StopEvent(eventId, true); + sLog->outError("SmartScript::ProcessAction: At case SMART_ACTION_GAME_EVENT_STOP, inactive event (id: %u)", eventId); break; } - case SMART_ACTION_GAME_EVENT_START: + sGameEventMgr->StopEvent(eventId, true); + break; + } + case SMART_ACTION_GAME_EVENT_START: + { + uint32 eventId = e.action.gameEventStart.id; + if (sGameEventMgr->IsActiveEvent(eventId)) { - uint32 eventId = e.action.gameEventStart.id; - if (sGameEventMgr->IsActiveEvent(eventId)) - { - sLog->outError("SmartScript::ProcessAction: At case SMART_ACTION_GAME_EVENT_START, already activated event (id: %u)", eventId); - break; - } - sGameEventMgr->StartEvent(eventId, true); + sLog->outError("SmartScript::ProcessAction: At case SMART_ACTION_GAME_EVENT_START, already activated event (id: %u)", eventId); break; } - case SMART_ACTION_START_CLOSEST_WAYPOINT: + sGameEventMgr->StartEvent(eventId, true); + break; + } + case SMART_ACTION_START_CLOSEST_WAYPOINT: + { + uint32 waypoints[SMART_ACTION_PARAM_COUNT]; + waypoints[0] = e.action.closestWaypointFromList.wp1; + waypoints[1] = e.action.closestWaypointFromList.wp2; + waypoints[2] = e.action.closestWaypointFromList.wp3; + waypoints[3] = e.action.closestWaypointFromList.wp4; + waypoints[4] = e.action.closestWaypointFromList.wp5; + waypoints[5] = e.action.closestWaypointFromList.wp6; + float distanceToClosest = std::numeric_limits<float>::max(); + WayPoint* closestWp = NULL; + + ObjectList* targets = GetTargets(e, unit); + if (targets) { - uint32 waypoints[SMART_ACTION_PARAM_COUNT]; - waypoints[0] = e.action.closestWaypointFromList.wp1; - waypoints[1] = e.action.closestWaypointFromList.wp2; - waypoints[2] = e.action.closestWaypointFromList.wp3; - waypoints[3] = e.action.closestWaypointFromList.wp4; - waypoints[4] = e.action.closestWaypointFromList.wp5; - waypoints[5] = e.action.closestWaypointFromList.wp6; - float distanceToClosest = std::numeric_limits<float>::max(); - WayPoint* closestWp = NULL; - - ObjectList* targets = GetTargets(e, unit); - if (targets) + for (ObjectList::iterator itr = targets->begin(); itr != targets->end(); ++itr) { - for (ObjectList::iterator itr = targets->begin(); itr != targets->end(); ++itr) + if (Creature* target = (*itr)->ToCreature()) { - if (Creature* target = (*itr)->ToCreature()) + if (IsSmart(target)) { - if (IsSmart(target)) + for (uint8 i = 0; i < SMART_ACTION_PARAM_COUNT; i++) { - for (uint8 i = 0; i < SMART_ACTION_PARAM_COUNT; i++) - { - if (!waypoints[i]) - continue; + if (!waypoints[i]) + continue; - WPPath* path = sSmartWaypointMgr->GetPath(waypoints[i]); + WPPath* path = sSmartWaypointMgr->GetPath(waypoints[i]); - if (!path || path->empty()) - continue; + if (!path || path->empty()) + continue; - WPPath::const_iterator itrWp = path->find(0); + WPPath::const_iterator itrWp = path->find(0); - if (itrWp != path->end()) + if (itrWp != path->end()) + { + if (WayPoint* wp = itrWp->second) { - if (WayPoint* wp = itrWp->second) - { - float distToThisPath = target->GetDistance(wp->x, wp->y, wp->z); + float distToThisPath = target->GetDistance(wp->x, wp->y, wp->z); - if (distToThisPath < distanceToClosest) - { - distanceToClosest = distToThisPath; - closestWp = wp; - } + if (distToThisPath < distanceToClosest) + { + distanceToClosest = distToThisPath; + closestWp = wp; } } } - - if (closestWp) - CAST_AI(SmartAI, target->AI())->StartPath(false, closestWp->id, true); } + + if (closestWp) + CAST_AI(SmartAI, target->AI())->StartPath(false, closestWp->id, true); } } - - delete targets; } - break; - } - case SMART_ACTION_SET_GO_STATE: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsGameObject(*itr)) - (*itr)->ToGameObject()->SetGoState((GOState)e.action.goState.state); delete targets; - break; } - case SMART_ACTION_EXIT_VEHICLE: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; + break; + } + case SMART_ACTION_SET_GO_STATE: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) + break; - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsUnit(*itr)) - (*itr)->ToUnit()->ExitVehicle(); + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + if (IsGameObject(*itr)) + (*itr)->ToGameObject()->SetGoState((GOState)e.action.goState.state); - delete targets; + delete targets; + break; + } + case SMART_ACTION_EXIT_VEHICLE: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) break; - } - case SMART_ACTION_SET_UNIT_MOVEMENT_FLAGS: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsUnit(*itr)) - { - (*itr)->ToUnit()->SetUnitMovementFlags(e.action.movementFlag.flag); - (*itr)->ToUnit()->SendMovementFlagUpdate(); - } + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + if (IsUnit(*itr)) + (*itr)->ToUnit()->ExitVehicle(); - delete targets; + delete targets; + break; + } + case SMART_ACTION_SET_UNIT_MOVEMENT_FLAGS: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) break; - } - case SMART_ACTION_SET_COMBAT_DISTANCE: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsCreature(*itr)) - (*itr)->ToCreature()->m_CombatDistance = e.action.combatDistance.dist; + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + if (IsUnit(*itr)) + { + (*itr)->ToUnit()->SetUnitMovementFlags(e.action.movementFlag.flag); + (*itr)->ToUnit()->SendMovementFlagUpdate(); + } - delete targets; + delete targets; + break; + } + case SMART_ACTION_SET_COMBAT_DISTANCE: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) break; - } - case SMART_ACTION_SET_CASTER_COMBAT_DIST: - { - if (e.action.casterDistance.reset) - RestoreCasterMaxDist(); - else - SetCasterActualDist(e.action.casterDistance.dist); - if (me->GetVictim() && me->GetMotionMaster()->GetCurrentMovementGeneratorType() == CHASE_MOTION_TYPE) - me->GetMotionMaster()->MoveChase(me->GetVictim(), GetCasterActualDist()); - break; - } - case SMART_ACTION_SET_SIGHT_DIST: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + if (IsCreature(*itr)) + (*itr)->ToCreature()->m_CombatDistance = e.action.combatDistance.dist; - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsCreature(*itr)) - (*itr)->ToCreature()->m_SightDistance = e.action.sightDistance.dist; + delete targets; + break; + } + case SMART_ACTION_SET_CASTER_COMBAT_DIST: + { + if (e.action.casterDistance.reset) + RestoreCasterMaxDist(); + else + SetCasterActualDist(e.action.casterDistance.dist); - delete targets; + if (me->GetVictim() && me->GetMotionMaster()->GetCurrentMovementGeneratorType() == CHASE_MOTION_TYPE) + me->GetMotionMaster()->MoveChase(me->GetVictim(), GetCasterActualDist()); + break; + } + case SMART_ACTION_SET_SIGHT_DIST: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) break; - } - case SMART_ACTION_FLEE: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsCreature(*itr)) - (*itr)->ToCreature()->GetMotionMaster()->MoveFleeing(me, e.action.flee.withEmote); + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + if (IsCreature(*itr)) + (*itr)->ToCreature()->m_SightDistance = e.action.sightDistance.dist; - delete targets; + delete targets; + break; + } + case SMART_ACTION_FLEE: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) break; - } - case SMART_ACTION_ADD_THREAT: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsUnit(*itr)) - me->AddThreat((*itr)->ToUnit(), (float)e.action.threatPCT.threatINC - (float)e.action.threatPCT.threatDEC); + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + if (IsCreature(*itr)) + (*itr)->ToCreature()->GetMotionMaster()->MoveFleeing(me, e.action.flee.withEmote); - delete targets; + delete targets; + break; + } + case SMART_ACTION_ADD_THREAT: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) break; - } - case SMART_ACTION_LOAD_EQUIPMENT: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsCreature(*itr)) - (*itr)->ToCreature()->LoadEquipment(e.action.loadEquipment.id, e.action.loadEquipment.force); + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + if (IsUnit(*itr)) + me->AddThreat((*itr)->ToUnit(), (float)e.action.threatPCT.threatINC - (float)e.action.threatPCT.threatDEC); - delete targets; - break; - } - case SMART_ACTION_TRIGGER_RANDOM_TIMED_EVENT: - { - uint32 eventId = urand(e.action.randomTimedEvent.minId, e.action.randomTimedEvent.maxId); - ProcessEventsFor((SMART_EVENT)SMART_EVENT_TIMED_EVENT_TRIGGERED, NULL, eventId); + delete targets; + break; + } + case SMART_ACTION_LOAD_EQUIPMENT: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) break; - } - case SMART_ACTION_SET_HOVER: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsUnit(*itr)) - (*itr)->ToUnit()->SetHover(e.action.setHover.state); + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + if (IsCreature(*itr)) + (*itr)->ToCreature()->LoadEquipment(e.action.loadEquipment.id, e.action.loadEquipment.force); - delete targets; + delete targets; + break; + } + case SMART_ACTION_TRIGGER_RANDOM_TIMED_EVENT: + { + uint32 eventId = urand(e.action.randomTimedEvent.minId, e.action.randomTimedEvent.maxId); + ProcessEventsFor((SMART_EVENT)SMART_EVENT_TIMED_EVENT_TRIGGERED, NULL, eventId); + break; + } + case SMART_ACTION_SET_HOVER: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) break; - } - case SMART_ACTION_ADD_IMMUNITY: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsUnit(*itr)) - (*itr)->ToUnit()->ApplySpellImmune(e.action.immunity.id, e.action.immunity.type, e.action.immunity.value, true); + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + if (IsUnit(*itr)) + (*itr)->ToUnit()->SetHover(e.action.setHover.state); - delete targets; + delete targets; + break; + } + case SMART_ACTION_ADD_IMMUNITY: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) break; - } - case SMART_ACTION_REMOVE_IMMUNITY: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsUnit(*itr)) - (*itr)->ToUnit()->ApplySpellImmune(e.action.immunity.id, e.action.immunity.type, e.action.immunity.value, false); + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + if (IsUnit(*itr)) + (*itr)->ToUnit()->ApplySpellImmune(e.action.immunity.id, e.action.immunity.type, e.action.immunity.value, true); - delete targets; + delete targets; + break; + } + case SMART_ACTION_REMOVE_IMMUNITY: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) break; - } - case SMART_ACTION_FALL: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsUnit(*itr)) - (*itr)->ToUnit()->GetMotionMaster()->MoveFall(); + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + if (IsUnit(*itr)) + (*itr)->ToUnit()->ApplySpellImmune(e.action.immunity.id, e.action.immunity.type, e.action.immunity.value, false); - delete targets; - break; - } - case SMART_ACTION_SET_EVENT_FLAG_RESET: - { - SetPhaseReset(e.action.setActive.state); + delete targets; + break; + } + case SMART_ACTION_FALL: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) break; - } - case SMART_ACTION_REMOVE_ALL_GAMEOBJECTS: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsUnit(*itr)) - (*itr)->ToUnit()->RemoveAllGameObjects(); + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + if (IsUnit(*itr)) + (*itr)->ToUnit()->GetMotionMaster()->MoveFall(); - delete targets; + delete targets; + break; + } + case SMART_ACTION_SET_EVENT_FLAG_RESET: + { + SetPhaseReset(e.action.setActive.state); + break; + } + case SMART_ACTION_REMOVE_ALL_GAMEOBJECTS: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) break; - } - case SMART_ACTION_STOP_MOTION: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsUnit(*itr)) - { - if (e.action.stopMotion.stopMovement) - (*itr)->ToUnit()->StopMoving(); - if (e.action.stopMotion.movementExpired) - (*itr)->ToUnit()->GetMotionMaster()->MovementExpired(); - } + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + if (IsUnit(*itr)) + (*itr)->ToUnit()->RemoveAllGameObjects(); - delete targets; + delete targets; + break; + } + case SMART_ACTION_STOP_MOTION: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) break; - } - case SMART_ACTION_NO_ENVIRONMENT_UPDATE: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsUnit(*itr)) - (*itr)->ToUnit()->AddUnitState(UNIT_STATE_NO_ENVIRONMENT_UPD); + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + if (IsUnit(*itr)) + { + if (e.action.stopMotion.stopMovement) + (*itr)->ToUnit()->StopMoving(); + if (e.action.stopMotion.movementExpired) + (*itr)->ToUnit()->GetMotionMaster()->MovementExpired(); + } - delete targets; + delete targets; + break; + } + case SMART_ACTION_NO_ENVIRONMENT_UPDATE: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) break; - } - case SMART_ACTION_ZONE_UNDER_ATTACK: - { - ObjectList* targets = GetTargets(e, unit); - if (!targets) - break; - for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsUnit(*itr)) - if (Player* player = (*itr)->ToUnit()->GetCharmerOrOwnerPlayerOrPlayerItself()) - { - me->SendZoneUnderAttackMessage(player); - break; - } + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + if (IsUnit(*itr)) + (*itr)->ToUnit()->AddUnitState(UNIT_STATE_NO_ENVIRONMENT_UPD); - delete targets; - break; - } - case SMART_ACTION_LOAD_GRID: - { - if (me && me->FindMap()) - me->FindMap()->LoadGrid(e.target.x, e.target.y); - break; - } - default: - sLog->outErrorDb("SmartScript::ProcessAction: Entry %d SourceType %u, Event %u, Unhandled Action type %u", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType()); + delete targets; + break; + } + case SMART_ACTION_ZONE_UNDER_ATTACK: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) break; + + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + if (IsUnit(*itr)) + if (Player* player = (*itr)->ToUnit()->GetCharmerOrOwnerPlayerOrPlayerItself()) + { + me->SendZoneUnderAttackMessage(player); + break; + } + + delete targets; + break; + } + case SMART_ACTION_LOAD_GRID: + { + if (me && me->FindMap()) + me->FindMap()->LoadGrid(e.target.x, e.target.y); + break; + } + default: + sLog->outErrorDb("SmartScript::ProcessAction: Entry %d SourceType %u, Event %u, Unhandled Action type %u", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType()); + break; } if (e.link && e.link != e.event_id) @@ -2797,65 +2868,65 @@ void SmartScript::InstallTemplate(SmartScriptHolder const& e) mTemplate = (SMARTAI_TEMPLATE)e.action.installTtemplate.id; switch ((SMARTAI_TEMPLATE)e.action.installTtemplate.id) { - case SMARTAI_TEMPLATE_CASTER: - { - AddEvent(SMART_EVENT_UPDATE_IC, 0, 0, 0, e.action.installTtemplate.param2, e.action.installTtemplate.param3, SMART_ACTION_CAST, e.action.installTtemplate.param1, e.target.raw.param1, 0, 0, 0, 0, SMART_TARGET_VICTIM, 0, 0, 0, 1); - AddEvent(SMART_EVENT_RANGE, 0, e.action.installTtemplate.param4, 300, 0, 0, SMART_ACTION_ALLOW_COMBAT_MOVEMENT, 1, 0, 0, 0, 0, 0, SMART_TARGET_NONE, 0, 0, 0, 1); - AddEvent(SMART_EVENT_RANGE, 0, 0, e.action.installTtemplate.param4>10?e.action.installTtemplate.param4-10:0, 0, 0, SMART_ACTION_ALLOW_COMBAT_MOVEMENT, 0, 0, 0, 0, 0, 0, SMART_TARGET_NONE, 0, 0, 0, 1); - AddEvent(SMART_EVENT_MANA_PCT, 0, e.action.installTtemplate.param5-15>100?100:e.action.installTtemplate.param5+15, 100, 1000, 1000, SMART_ACTION_SET_EVENT_PHASE, 1, 0, 0, 0, 0, 0, SMART_TARGET_NONE, 0, 0, 0, 0); - AddEvent(SMART_EVENT_MANA_PCT, 0, 0, e.action.installTtemplate.param5, 1000, 1000, SMART_ACTION_SET_EVENT_PHASE, 0, 0, 0, 0, 0, 0, SMART_TARGET_NONE, 0, 0, 0, 0); - AddEvent(SMART_EVENT_MANA_PCT, 0, 0, e.action.installTtemplate.param5, 1000, 1000, SMART_ACTION_ALLOW_COMBAT_MOVEMENT, 1, 0, 0, 0, 0, 0, SMART_TARGET_NONE, 0, 0, 0, 0); - break; - } - case SMARTAI_TEMPLATE_TURRET: - { - AddEvent(SMART_EVENT_UPDATE_IC, 0, 0, 0, e.action.installTtemplate.param2, e.action.installTtemplate.param3, SMART_ACTION_CAST, e.action.installTtemplate.param1, e.target.raw.param1, 0, 0, 0, 0, SMART_TARGET_VICTIM, 0, 0, 0, 0); - AddEvent(SMART_EVENT_JUST_CREATED, 0, 0, 0, 0, 0, SMART_ACTION_ALLOW_COMBAT_MOVEMENT, 0, 0, 0, 0, 0, 0, SMART_TARGET_NONE, 0, 0, 0, 0); - break; - } - case SMARTAI_TEMPLATE_CAGED_NPC_PART: - { - if (!me) - return; - //store cage as id1 - AddEvent(SMART_EVENT_DATA_SET, 0, 0, 0, 0, 0, SMART_ACTION_STORE_TARGET_LIST, 1, 0, 0, 0, 0, 0, SMART_TARGET_CLOSEST_GAMEOBJECT, e.action.installTtemplate.param1, 10, 0, 0); + case SMARTAI_TEMPLATE_CASTER: + { + AddEvent(SMART_EVENT_UPDATE_IC, 0, 0, 0, e.action.installTtemplate.param2, e.action.installTtemplate.param3, SMART_ACTION_CAST, e.action.installTtemplate.param1, e.target.raw.param1, 0, 0, 0, 0, SMART_TARGET_VICTIM, 0, 0, 0, 1); + AddEvent(SMART_EVENT_RANGE, 0, e.action.installTtemplate.param4, 300, 0, 0, SMART_ACTION_ALLOW_COMBAT_MOVEMENT, 1, 0, 0, 0, 0, 0, SMART_TARGET_NONE, 0, 0, 0, 1); + AddEvent(SMART_EVENT_RANGE, 0, 0, e.action.installTtemplate.param4>10 ? e.action.installTtemplate.param4 - 10 : 0, 0, 0, SMART_ACTION_ALLOW_COMBAT_MOVEMENT, 0, 0, 0, 0, 0, 0, SMART_TARGET_NONE, 0, 0, 0, 1); + AddEvent(SMART_EVENT_MANA_PCT, 0, e.action.installTtemplate.param5 - 15>100 ? 100 : e.action.installTtemplate.param5 + 15, 100, 1000, 1000, SMART_ACTION_SET_EVENT_PHASE, 1, 0, 0, 0, 0, 0, SMART_TARGET_NONE, 0, 0, 0, 0); + AddEvent(SMART_EVENT_MANA_PCT, 0, 0, e.action.installTtemplate.param5, 1000, 1000, SMART_ACTION_SET_EVENT_PHASE, 0, 0, 0, 0, 0, 0, SMART_TARGET_NONE, 0, 0, 0, 0); + AddEvent(SMART_EVENT_MANA_PCT, 0, 0, e.action.installTtemplate.param5, 1000, 1000, SMART_ACTION_ALLOW_COMBAT_MOVEMENT, 1, 0, 0, 0, 0, 0, SMART_TARGET_NONE, 0, 0, 0, 0); + break; + } + case SMARTAI_TEMPLATE_TURRET: + { + AddEvent(SMART_EVENT_UPDATE_IC, 0, 0, 0, e.action.installTtemplate.param2, e.action.installTtemplate.param3, SMART_ACTION_CAST, e.action.installTtemplate.param1, e.target.raw.param1, 0, 0, 0, 0, SMART_TARGET_VICTIM, 0, 0, 0, 0); + AddEvent(SMART_EVENT_JUST_CREATED, 0, 0, 0, 0, 0, SMART_ACTION_ALLOW_COMBAT_MOVEMENT, 0, 0, 0, 0, 0, 0, SMART_TARGET_NONE, 0, 0, 0, 0); + break; + } + case SMARTAI_TEMPLATE_CAGED_NPC_PART: + { + if (!me) + return; + //store cage as id1 + AddEvent(SMART_EVENT_DATA_SET, 0, 0, 0, 0, 0, SMART_ACTION_STORE_TARGET_LIST, 1, 0, 0, 0, 0, 0, SMART_TARGET_CLOSEST_GAMEOBJECT, e.action.installTtemplate.param1, 10, 0, 0); - //reset(close) cage on hostage(me) respawn - AddEvent(SMART_EVENT_UPDATE, SMART_EVENT_FLAG_NOT_REPEATABLE, 0, 0, 0, 0, SMART_ACTION_RESET_GOBJECT, 0, 0, 0, 0, 0, 0, SMART_TARGET_GAMEOBJECT_DISTANCE, e.action.installTtemplate.param1, 5, 0, 0); + //reset(close) cage on hostage(me) respawn + AddEvent(SMART_EVENT_UPDATE, SMART_EVENT_FLAG_NOT_REPEATABLE, 0, 0, 0, 0, SMART_ACTION_RESET_GOBJECT, 0, 0, 0, 0, 0, 0, SMART_TARGET_GAMEOBJECT_DISTANCE, e.action.installTtemplate.param1, 5, 0, 0); - AddEvent(SMART_EVENT_DATA_SET, 0, 0, 0, 0, 0, SMART_ACTION_SET_RUN, e.action.installTtemplate.param3, 0, 0, 0, 0, 0, SMART_TARGET_NONE, 0, 0, 0, 0); - AddEvent(SMART_EVENT_DATA_SET, 0, 0, 0, 0, 0, SMART_ACTION_SET_EVENT_PHASE, 1, 0, 0, 0, 0, 0, SMART_TARGET_NONE, 0, 0, 0, 0); + AddEvent(SMART_EVENT_DATA_SET, 0, 0, 0, 0, 0, SMART_ACTION_SET_RUN, e.action.installTtemplate.param3, 0, 0, 0, 0, 0, SMART_TARGET_NONE, 0, 0, 0, 0); + AddEvent(SMART_EVENT_DATA_SET, 0, 0, 0, 0, 0, SMART_ACTION_SET_EVENT_PHASE, 1, 0, 0, 0, 0, 0, SMART_TARGET_NONE, 0, 0, 0, 0); - AddEvent(SMART_EVENT_UPDATE, SMART_EVENT_FLAG_NOT_REPEATABLE, 1000, 1000, 0, 0, SMART_ACTION_MOVE_FORWARD, e.action.installTtemplate.param4, 0, 0, 0, 0, 0, SMART_TARGET_NONE, 0, 0, 0, 1); - //phase 1: give quest credit on movepoint reached - AddEvent(SMART_EVENT_MOVEMENTINFORM, 0, POINT_MOTION_TYPE, SMART_RANDOM_POINT, 0, 0, SMART_ACTION_SET_DATA, 0, 0, 0, 0, 0, 0, SMART_TARGET_STORED, 1, 0, 0, 1); - //phase 1: despawn after time on movepoint reached - AddEvent(SMART_EVENT_MOVEMENTINFORM, 0, POINT_MOTION_TYPE, SMART_RANDOM_POINT, 0, 0, SMART_ACTION_FORCE_DESPAWN, e.action.installTtemplate.param2, 0, 0, 0, 0, 0, SMART_TARGET_NONE, 0, 0, 0, 1); + AddEvent(SMART_EVENT_UPDATE, SMART_EVENT_FLAG_NOT_REPEATABLE, 1000, 1000, 0, 0, SMART_ACTION_MOVE_FORWARD, e.action.installTtemplate.param4, 0, 0, 0, 0, 0, SMART_TARGET_NONE, 0, 0, 0, 1); + //phase 1: give quest credit on movepoint reached + AddEvent(SMART_EVENT_MOVEMENTINFORM, 0, POINT_MOTION_TYPE, SMART_RANDOM_POINT, 0, 0, SMART_ACTION_SET_DATA, 0, 0, 0, 0, 0, 0, SMART_TARGET_STORED, 1, 0, 0, 1); + //phase 1: despawn after time on movepoint reached + AddEvent(SMART_EVENT_MOVEMENTINFORM, 0, POINT_MOTION_TYPE, SMART_RANDOM_POINT, 0, 0, SMART_ACTION_FORCE_DESPAWN, e.action.installTtemplate.param2, 0, 0, 0, 0, 0, SMART_TARGET_NONE, 0, 0, 0, 1); - if (sCreatureTextMgr->TextExist(me->GetEntry(), (uint8)e.action.installTtemplate.param5)) - AddEvent(SMART_EVENT_MOVEMENTINFORM, 0, POINT_MOTION_TYPE, SMART_RANDOM_POINT, 0, 0, SMART_ACTION_TALK, e.action.installTtemplate.param5, 0, 0, 0, 0, 0, SMART_TARGET_NONE, 0, 0, 0, 1); - break; - } - case SMARTAI_TEMPLATE_CAGED_GO_PART: - { - if (!go) - return; - //store hostage as id1 - AddEvent(SMART_EVENT_GO_STATE_CHANGED, 0, 2, 0, 0, 0, SMART_ACTION_STORE_TARGET_LIST, 1, 0, 0, 0, 0, 0, SMART_TARGET_CLOSEST_CREATURE, e.action.installTtemplate.param1, 10, 0, 0); - //store invoker as id2 - AddEvent(SMART_EVENT_GO_STATE_CHANGED, 0, 2, 0, 0, 0, SMART_ACTION_STORE_TARGET_LIST, 2, 0, 0, 0, 0, 0, SMART_TARGET_NONE, 0, 0, 0, 0); - //signal hostage - AddEvent(SMART_EVENT_GO_STATE_CHANGED, 0, 2, 0, 0, 0, SMART_ACTION_SET_DATA, 0, 0, 0, 0, 0, 0, SMART_TARGET_STORED, 1, 0, 0, 0); - //when hostage raeched end point, give credit to invoker - if (e.action.installTtemplate.param2) - AddEvent(SMART_EVENT_DATA_SET, 0, 0, 0, 0, 0, SMART_ACTION_CALL_KILLEDMONSTER, e.action.installTtemplate.param1, 0, 0, 0, 0, 0, SMART_TARGET_STORED, 2, 0, 0, 0); - else - AddEvent(SMART_EVENT_GO_STATE_CHANGED, 0, 2, 0, 0, 0, SMART_ACTION_CALL_KILLEDMONSTER, e.action.installTtemplate.param1, 0, 0, 0, 0, 0, SMART_TARGET_STORED, 2, 0, 0, 0); - break; - } - case SMARTAI_TEMPLATE_BASIC: - default: + if (sCreatureTextMgr->TextExist(me->GetEntry(), (uint8)e.action.installTtemplate.param5)) + AddEvent(SMART_EVENT_MOVEMENTINFORM, 0, POINT_MOTION_TYPE, SMART_RANDOM_POINT, 0, 0, SMART_ACTION_TALK, e.action.installTtemplate.param5, 0, 0, 0, 0, 0, SMART_TARGET_NONE, 0, 0, 0, 1); + break; + } + case SMARTAI_TEMPLATE_CAGED_GO_PART: + { + if (!go) return; + //store hostage as id1 + AddEvent(SMART_EVENT_GO_STATE_CHANGED, 0, 2, 0, 0, 0, SMART_ACTION_STORE_TARGET_LIST, 1, 0, 0, 0, 0, 0, SMART_TARGET_CLOSEST_CREATURE, e.action.installTtemplate.param1, 10, 0, 0); + //store invoker as id2 + AddEvent(SMART_EVENT_GO_STATE_CHANGED, 0, 2, 0, 0, 0, SMART_ACTION_STORE_TARGET_LIST, 2, 0, 0, 0, 0, 0, SMART_TARGET_NONE, 0, 0, 0, 0); + //signal hostage + AddEvent(SMART_EVENT_GO_STATE_CHANGED, 0, 2, 0, 0, 0, SMART_ACTION_SET_DATA, 0, 0, 0, 0, 0, 0, SMART_TARGET_STORED, 1, 0, 0, 0); + //when hostage raeched end point, give credit to invoker + if (e.action.installTtemplate.param2) + AddEvent(SMART_EVENT_DATA_SET, 0, 0, 0, 0, 0, SMART_ACTION_CALL_KILLEDMONSTER, e.action.installTtemplate.param1, 0, 0, 0, 0, 0, SMART_TARGET_STORED, 2, 0, 0, 0); + else + AddEvent(SMART_EVENT_GO_STATE_CHANGED, 0, 2, 0, 0, 0, SMART_ACTION_CALL_KILLEDMONSTER, e.action.installTtemplate.param1, 0, 0, 0, 0, 0, SMART_TARGET_STORED, 2, 0, 0, 0); + break; + } + case SMARTAI_TEMPLATE_BASIC: + default: + return; } } @@ -2907,361 +2978,361 @@ ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /* ObjectList* l = new ObjectList(); switch (e.GetTargetType()) { - case SMART_TARGET_SELF: - if (baseObject) - l->push_back(baseObject); - break; - case SMART_TARGET_VICTIM: - if (me && me->GetVictim()) - l->push_back(me->GetVictim()); - break; - case SMART_TARGET_HOSTILE_SECOND_AGGRO: - if (me) - { - if (e.target.hostilRandom.powerType) - { - if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_TOPAGGRO, 1, PowerUsersSelector(me, Powers(e.target.hostilRandom.powerType-1), (float)e.target.hostilRandom.maxDist, e.target.hostilRandom.playerOnly))) - l->push_back(u); - } - else if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_TOPAGGRO, 1, (float)e.target.hostilRandom.maxDist, e.target.hostilRandom.playerOnly)) + case SMART_TARGET_SELF: + if (baseObject) + l->push_back(baseObject); + break; + case SMART_TARGET_VICTIM: + if (me && me->GetVictim()) + l->push_back(me->GetVictim()); + break; + case SMART_TARGET_HOSTILE_SECOND_AGGRO: + if (me) + { + if (e.target.hostilRandom.powerType) + { + if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_TOPAGGRO, 1, PowerUsersSelector(me, Powers(e.target.hostilRandom.powerType - 1), (float)e.target.hostilRandom.maxDist, e.target.hostilRandom.playerOnly))) l->push_back(u); } - break; - case SMART_TARGET_HOSTILE_LAST_AGGRO: - if (me) - { - if (e.target.hostilRandom.powerType) - { - if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_BOTTOMAGGRO, 0, PowerUsersSelector(me, Powers(e.target.hostilRandom.powerType-1), (float)e.target.hostilRandom.maxDist, e.target.hostilRandom.playerOnly))) - l->push_back(u); - } - else if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_BOTTOMAGGRO, 0, (float)e.target.hostilRandom.maxDist, e.target.hostilRandom.playerOnly)) - l->push_back(u); - } - break; - case SMART_TARGET_HOSTILE_RANDOM: - if (me) + else if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_TOPAGGRO, 1, (float)e.target.hostilRandom.maxDist, e.target.hostilRandom.playerOnly)) + l->push_back(u); + } + break; + case SMART_TARGET_HOSTILE_LAST_AGGRO: + if (me) + { + if (e.target.hostilRandom.powerType) { - if (e.target.hostilRandom.powerType) - { - if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_RANDOM, 0, PowerUsersSelector(me, Powers(e.target.hostilRandom.powerType-1), (float)e.target.hostilRandom.maxDist, e.target.hostilRandom.playerOnly))) - l->push_back(u); - } - else if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_RANDOM, 0, (float)e.target.hostilRandom.maxDist, e.target.hostilRandom.playerOnly)) + if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_BOTTOMAGGRO, 0, PowerUsersSelector(me, Powers(e.target.hostilRandom.powerType - 1), (float)e.target.hostilRandom.maxDist, e.target.hostilRandom.playerOnly))) l->push_back(u); } - break; - case SMART_TARGET_HOSTILE_RANDOM_NOT_TOP: - if (me) + else if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_BOTTOMAGGRO, 0, (float)e.target.hostilRandom.maxDist, e.target.hostilRandom.playerOnly)) + l->push_back(u); + } + break; + case SMART_TARGET_HOSTILE_RANDOM: + if (me) + { + if (e.target.hostilRandom.powerType) { - if (e.target.hostilRandom.powerType) - { - if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_RANDOM, 1, PowerUsersSelector(me, Powers(e.target.hostilRandom.powerType-1), (float)e.target.hostilRandom.maxDist, e.target.hostilRandom.playerOnly))) - l->push_back(u); - } - else if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_RANDOM, 1, (float)e.target.hostilRandom.maxDist, e.target.hostilRandom.playerOnly)) + if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_RANDOM, 0, PowerUsersSelector(me, Powers(e.target.hostilRandom.powerType - 1), (float)e.target.hostilRandom.maxDist, e.target.hostilRandom.playerOnly))) l->push_back(u); } - break; - case SMART_TARGET_FARTHEST: - if (me) + else if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_RANDOM, 0, (float)e.target.hostilRandom.maxDist, e.target.hostilRandom.playerOnly)) + l->push_back(u); + } + break; + case SMART_TARGET_HOSTILE_RANDOM_NOT_TOP: + if (me) + { + if (e.target.hostilRandom.powerType) { - if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_FARTHEST, 0, FarthestTargetSelector(me, e.target.farthest.maxDist, e.target.farthest.playerOnly, e.target.farthest.isInLos))) + if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_RANDOM, 1, PowerUsersSelector(me, Powers(e.target.hostilRandom.powerType - 1), (float)e.target.hostilRandom.maxDist, e.target.hostilRandom.playerOnly))) l->push_back(u); } - break; - case SMART_TARGET_ACTION_INVOKER: - if (scriptTrigger) - l->push_back(scriptTrigger); - break; - case SMART_TARGET_ACTION_INVOKER_VEHICLE: - if (scriptTrigger && scriptTrigger->GetVehicle() && scriptTrigger->GetVehicle()->GetBase()) - l->push_back(scriptTrigger->GetVehicle()->GetBase()); - break; - case SMART_TARGET_INVOKER_PARTY: - if (scriptTrigger) + else if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_RANDOM, 1, (float)e.target.hostilRandom.maxDist, e.target.hostilRandom.playerOnly)) + l->push_back(u); + } + break; + case SMART_TARGET_FARTHEST: + if (me) + { + if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_FARTHEST, 0, FarthestTargetSelector(me, e.target.farthest.maxDist, e.target.farthest.playerOnly, e.target.farthest.isInLos))) + l->push_back(u); + } + break; + case SMART_TARGET_ACTION_INVOKER: + if (scriptTrigger) + l->push_back(scriptTrigger); + break; + case SMART_TARGET_ACTION_INVOKER_VEHICLE: + if (scriptTrigger && scriptTrigger->GetVehicle() && scriptTrigger->GetVehicle()->GetBase()) + l->push_back(scriptTrigger->GetVehicle()->GetBase()); + break; + case SMART_TARGET_INVOKER_PARTY: + if (scriptTrigger) + { + if (Player* player = scriptTrigger->ToPlayer()) { - if (Player* player = scriptTrigger->ToPlayer()) + if (Group* group = player->GetGroup()) { - if (Group* group = player->GetGroup()) - { - for (GroupReference* groupRef = group->GetFirstMember(); groupRef != NULL; groupRef = groupRef->next()) - if (Player* member = groupRef->GetSource()) - if (member->IsInMap(player)) - l->push_back(member); - } - // We still add the player to the list if there is no group. If we do - // this even if there is a group (thus the else-check), it will add the - // same player to the list twice. We don't want that to happen. - else - l->push_back(scriptTrigger); + for (GroupReference* groupRef = group->GetFirstMember(); groupRef != NULL; groupRef = groupRef->next()) + if (Player* member = groupRef->GetSource()) + if (member->IsInMap(player)) + l->push_back(member); } + // We still add the player to the list if there is no group. If we do + // this even if there is a group (thus the else-check), it will add the + // same player to the list twice. We don't want that to happen. + else + l->push_back(scriptTrigger); } - break; - case SMART_TARGET_CREATURE_RANGE: + } + break; + case SMART_TARGET_CREATURE_RANGE: + { + // will always return a valid pointer, even if empty list + ObjectList* units = GetWorldObjectsInDist((float)e.target.unitRange.maxDist); + for (ObjectList::const_iterator itr = units->begin(); itr != units->end(); ++itr) { - // will always return a valid pointer, even if empty list - ObjectList* units = GetWorldObjectsInDist((float)e.target.unitRange.maxDist); - for (ObjectList::const_iterator itr = units->begin(); itr != units->end(); ++itr) + if (!IsCreature(*itr)) + continue; + + if (me && me->GetGUID() == (*itr)->GetGUID()) + continue; + + // check alive state - 1 alive, 2 dead, 0 both + if (uint32 state = e.target.unitRange.livingState) { - if (!IsCreature(*itr)) + if ((*itr)->ToCreature()->IsAlive() && state == 2) continue; - - if (me && me->GetGUID() == (*itr)->GetGUID()) + if (!(*itr)->ToCreature()->IsAlive() && state == 1) continue; - - // check alive state - 1 alive, 2 dead, 0 both - if (uint32 state = e.target.unitRange.livingState) - { - if ((*itr)->ToCreature()->IsAlive() && state == 2) - continue; - if (!(*itr)->ToCreature()->IsAlive() && state == 1) - continue; - } - - if (((e.target.unitRange.creature && (*itr)->ToCreature()->GetEntry() == e.target.unitRange.creature) || !e.target.unitRange.creature) && baseObject->IsInRange(*itr, (float)e.target.unitRange.minDist, (float)e.target.unitRange.maxDist)) - l->push_back(*itr); } - delete units; - break; + if (((e.target.unitRange.creature && (*itr)->ToCreature()->GetEntry() == e.target.unitRange.creature) || !e.target.unitRange.creature) && baseObject->IsInRange(*itr, (float)e.target.unitRange.minDist, (float)e.target.unitRange.maxDist)) + l->push_back(*itr); } - case SMART_TARGET_CREATURE_DISTANCE: + + delete units; + break; + } + case SMART_TARGET_CREATURE_DISTANCE: + { + // will always return a valid pointer, even if empty list + ObjectList* units = GetWorldObjectsInDist((float)e.target.unitDistance.dist); + for (ObjectList::const_iterator itr = units->begin(); itr != units->end(); ++itr) { - // will always return a valid pointer, even if empty list - ObjectList* units = GetWorldObjectsInDist((float)e.target.unitDistance.dist); - for (ObjectList::const_iterator itr = units->begin(); itr != units->end(); ++itr) + if (!IsCreature(*itr)) + continue; + + if (me && me->GetGUID() == (*itr)->GetGUID()) + continue; + + // check alive state - 1 alive, 2 dead, 0 both + if (uint32 state = e.target.unitDistance.livingState) { - if (!IsCreature(*itr)) + if ((*itr)->ToCreature()->IsAlive() && state == 2) continue; - - if (me && me->GetGUID() == (*itr)->GetGUID()) + if (!(*itr)->ToCreature()->IsAlive() && state == 1) continue; - - // check alive state - 1 alive, 2 dead, 0 both - if (uint32 state = e.target.unitDistance.livingState) - { - if ((*itr)->ToCreature()->IsAlive() && state == 2) - continue; - if (!(*itr)->ToCreature()->IsAlive() && state == 1) - continue; - } - - if ((e.target.unitDistance.creature && (*itr)->ToCreature()->GetEntry() == e.target.unitDistance.creature) || !e.target.unitDistance.creature) - l->push_back(*itr); } - delete units; - break; + if ((e.target.unitDistance.creature && (*itr)->ToCreature()->GetEntry() == e.target.unitDistance.creature) || !e.target.unitDistance.creature) + l->push_back(*itr); } - case SMART_TARGET_GAMEOBJECT_DISTANCE: - { - // will always return a valid pointer, even if empty list - ObjectList* units = GetWorldObjectsInDist((float)e.target.goDistance.dist); - for (ObjectList::const_iterator itr = units->begin(); itr != units->end(); ++itr) - { - if (!IsGameObject(*itr)) - continue; - if (go && go->GetGUID() == (*itr)->GetGUID()) - continue; + delete units; + break; + } + case SMART_TARGET_GAMEOBJECT_DISTANCE: + { + // will always return a valid pointer, even if empty list + ObjectList* units = GetWorldObjectsInDist((float)e.target.goDistance.dist); + for (ObjectList::const_iterator itr = units->begin(); itr != units->end(); ++itr) + { + if (!IsGameObject(*itr)) + continue; - if ((e.target.goDistance.entry && (*itr)->ToGameObject()->GetEntry() == e.target.goDistance.entry) || !e.target.goDistance.entry) - l->push_back(*itr); - } + if (go && go->GetGUID() == (*itr)->GetGUID()) + continue; - delete units; - break; + if ((e.target.goDistance.entry && (*itr)->ToGameObject()->GetEntry() == e.target.goDistance.entry) || !e.target.goDistance.entry) + l->push_back(*itr); } - case SMART_TARGET_GAMEOBJECT_RANGE: + + delete units; + break; + } + case SMART_TARGET_GAMEOBJECT_RANGE: + { + // will always return a valid pointer, even if empty list + ObjectList* units = GetWorldObjectsInDist((float)e.target.goRange.maxDist); + for (ObjectList::const_iterator itr = units->begin(); itr != units->end(); ++itr) { - // will always return a valid pointer, even if empty list - ObjectList* units = GetWorldObjectsInDist((float)e.target.goRange.maxDist); - for (ObjectList::const_iterator itr = units->begin(); itr != units->end(); ++itr) - { - if (!IsGameObject(*itr)) - continue; + if (!IsGameObject(*itr)) + continue; - if (go && go->GetGUID() == (*itr)->GetGUID()) - continue; + if (go && go->GetGUID() == (*itr)->GetGUID()) + continue; - if (((e.target.goRange.entry && IsGameObject(*itr) && (*itr)->ToGameObject()->GetEntry() == e.target.goRange.entry) || !e.target.goRange.entry) && baseObject->IsInRange((*itr), (float)e.target.goRange.minDist, (float)e.target.goRange.maxDist)) - l->push_back(*itr); - } + if (((e.target.goRange.entry && IsGameObject(*itr) && (*itr)->ToGameObject()->GetEntry() == e.target.goRange.entry) || !e.target.goRange.entry) && baseObject->IsInRange((*itr), (float)e.target.goRange.minDist, (float)e.target.goRange.maxDist)) + l->push_back(*itr); + } - delete units; + delete units; + break; + } + case SMART_TARGET_CREATURE_GUID: + { + Creature* target = NULL; + if (!scriptTrigger && !baseObject) + { + sLog->outError("SMART_TARGET_CREATURE_GUID can not be used without invoker"); break; } - case SMART_TARGET_CREATURE_GUID: - { - Creature* target = NULL; - if (!scriptTrigger && !baseObject) - { - sLog->outError("SMART_TARGET_CREATURE_GUID can not be used without invoker"); - break; - } - // xinef: my addition - if (e.target.unitGUID.getFromHashMap) - { - if (target = ObjectAccessor::GetCreature(scriptTrigger ? *scriptTrigger : *GetBaseObject(), MAKE_NEW_GUID(e.target.unitGUID.dbGuid, e.target.unitGUID.entry, HIGHGUID_UNIT))) - l->push_back(target); - } - else - { - target = FindCreatureNear(scriptTrigger ? scriptTrigger : GetBaseObject(), e.target.unitGUID.dbGuid); - if (target && (!e.target.unitGUID.entry || target->GetEntry() == e.target.unitGUID.entry)) - l->push_back(target); - } - break; + // xinef: my addition + if (e.target.unitGUID.getFromHashMap) + { + if (target = ObjectAccessor::GetCreature(scriptTrigger ? *scriptTrigger : *GetBaseObject(), MAKE_NEW_GUID(e.target.unitGUID.dbGuid, e.target.unitGUID.entry, HIGHGUID_UNIT))) + l->push_back(target); } - case SMART_TARGET_GAMEOBJECT_GUID: + else { - GameObject* target = NULL; - if (!scriptTrigger && !GetBaseObject()) - { - sLog->outError("SMART_TARGET_GAMEOBJECT_GUID can not be used without invoker"); - break; - } - - // xinef: my addition - if (e.target.goGUID.getFromHashMap) - { - if (target = ObjectAccessor::GetGameObject(scriptTrigger ? *scriptTrigger : *GetBaseObject(), MAKE_NEW_GUID(e.target.goGUID.dbGuid, e.target.goGUID.entry, HIGHGUID_GAMEOBJECT))) - l->push_back(target); - } - else - { - target = FindGameObjectNear(scriptTrigger ? scriptTrigger : GetBaseObject(), e.target.goGUID.dbGuid); - if (target && (!e.target.goGUID.entry || target->GetEntry() == e.target.goGUID.entry)) - l->push_back(target); - } - break; + target = FindCreatureNear(scriptTrigger ? scriptTrigger : GetBaseObject(), e.target.unitGUID.dbGuid); + if (target && (!e.target.unitGUID.entry || target->GetEntry() == e.target.unitGUID.entry)) + l->push_back(target); } - case SMART_TARGET_PLAYER_RANGE: + break; + } + case SMART_TARGET_GAMEOBJECT_GUID: + { + GameObject* target = NULL; + if (!scriptTrigger && !GetBaseObject()) { - uint32 count = 0; - // will always return a valid pointer, even if empty list - ObjectList* units = GetWorldObjectsInDist((float)e.target.playerRange.maxDist); - if (!units->empty() && GetBaseObject()) - for (ObjectList::const_iterator itr = units->begin(); itr != units->end(); ++itr) - if (IsPlayer(*itr) && GetBaseObject()->IsInRange(*itr, (float)e.target.playerRange.minDist, (float)e.target.playerRange.maxDist)) - { - l->push_back(*itr); - if (e.target.playerRange.maxCount && ++count >= e.target.playerRange.maxCount) - break; - } - - delete units; + sLog->outError("SMART_TARGET_GAMEOBJECT_GUID can not be used without invoker"); break; } - case SMART_TARGET_PLAYER_DISTANCE: + + // xinef: my addition + if (e.target.goGUID.getFromHashMap) { - // will always return a valid pointer, even if empty list - ObjectList* units = GetWorldObjectsInDist((float)e.target.playerDistance.dist); + if (target = ObjectAccessor::GetGameObject(scriptTrigger ? *scriptTrigger : *GetBaseObject(), MAKE_NEW_GUID(e.target.goGUID.dbGuid, e.target.goGUID.entry, HIGHGUID_GAMEOBJECT))) + l->push_back(target); + } + else + { + target = FindGameObjectNear(scriptTrigger ? scriptTrigger : GetBaseObject(), e.target.goGUID.dbGuid); + if (target && (!e.target.goGUID.entry || target->GetEntry() == e.target.goGUID.entry)) + l->push_back(target); + } + break; + } + case SMART_TARGET_PLAYER_RANGE: + { + uint32 count = 0; + // will always return a valid pointer, even if empty list + ObjectList* units = GetWorldObjectsInDist((float)e.target.playerRange.maxDist); + if (!units->empty() && GetBaseObject()) for (ObjectList::const_iterator itr = units->begin(); itr != units->end(); ++itr) - if (IsPlayer(*itr)) + if (IsPlayer(*itr) && GetBaseObject()->IsInRange(*itr, (float)e.target.playerRange.minDist, (float)e.target.playerRange.maxDist)) + { l->push_back(*itr); + if (e.target.playerRange.maxCount && ++count >= e.target.playerRange.maxCount) + break; + } - delete units; - break; - } - case SMART_TARGET_STORED: + delete units; + break; + } + case SMART_TARGET_PLAYER_DISTANCE: + { + // will always return a valid pointer, even if empty list + ObjectList* units = GetWorldObjectsInDist((float)e.target.playerDistance.dist); + for (ObjectList::const_iterator itr = units->begin(); itr != units->end(); ++itr) + if (IsPlayer(*itr)) + l->push_back(*itr); + + delete units; + break; + } + case SMART_TARGET_STORED: + { + ObjectListMap::iterator itr = mTargetStorage->find(e.target.stored.id); + if (itr != mTargetStorage->end()) { - ObjectListMap::iterator itr = mTargetStorage->find(e.target.stored.id); - if (itr != mTargetStorage->end()) - { - ObjectList* objectList = itr->second->GetObjectList(); - l->assign(objectList->begin(), objectList->end()); - } - - // xinef: return l, retardness... what if list is empty? will return empty list instead of null pointer - break; + ObjectList* objectList = itr->second->GetObjectList(); + l->assign(objectList->begin(), objectList->end()); } - case SMART_TARGET_CLOSEST_CREATURE: + + // xinef: return l, retardness... what if list is empty? will return empty list instead of null pointer + break; + } + case SMART_TARGET_CLOSEST_CREATURE: + { + Creature* target = GetClosestCreatureWithEntry(GetBaseObject(), e.target.closest.entry, (float)(e.target.closest.dist ? e.target.closest.dist : 100), !e.target.closest.dead); + if (target) + l->push_back(target); + break; + } + case SMART_TARGET_CLOSEST_GAMEOBJECT: + { + GameObject* target = GetClosestGameObjectWithEntry(GetBaseObject(), e.target.closest.entry, (float)(e.target.closest.dist ? e.target.closest.dist : 100)); + if (target) + l->push_back(target); + break; + } + case SMART_TARGET_CLOSEST_PLAYER: + { + if (WorldObject* obj = GetBaseObject()) { - Creature* target = GetClosestCreatureWithEntry(GetBaseObject(), e.target.closest.entry, (float)(e.target.closest.dist ? e.target.closest.dist : 100), !e.target.closest.dead); + Player* target = obj->SelectNearestPlayer((float)e.target.playerDistance.dist); if (target) l->push_back(target); - break; } - case SMART_TARGET_CLOSEST_GAMEOBJECT: + break; + } + case SMART_TARGET_OWNER_OR_SUMMONER: + { + if (me) { - GameObject* target = GetClosestGameObjectWithEntry(GetBaseObject(), e.target.closest.entry, (float)(e.target.closest.dist ? e.target.closest.dist : 100)); - if (target) - l->push_back(target); - break; + if (Unit* owner = ObjectAccessor::GetUnit(*me, me->GetCharmerOrOwnerGUID())) + l->push_back(owner); + // Xinef: dont add same unit twice + else if (me->IsSummon() && me->ToTempSummon()->GetSummoner()) + l->push_back(me->ToTempSummon()->GetSummoner()); } - case SMART_TARGET_CLOSEST_PLAYER: + else if (go) { - if (WorldObject* obj = GetBaseObject()) - { - Player* target = obj->SelectNearestPlayer((float)e.target.playerDistance.dist); - if (target) - l->push_back(target); - } - break; + if (Unit* owner = ObjectAccessor::GetUnit(*go, go->GetOwnerGUID())) + l->push_back(owner); } - case SMART_TARGET_OWNER_OR_SUMMONER: - { - if (me) - { - if (Unit* owner = ObjectAccessor::GetUnit(*me, me->GetCharmerOrOwnerGUID())) - l->push_back(owner); - // Xinef: dont add same unit twice - else if (me->IsSummon() && me->ToTempSummon()->GetSummoner()) - l->push_back(me->ToTempSummon()->GetSummoner()); - } - else if (go) - { - if (Unit* owner = ObjectAccessor::GetUnit(*go, go->GetOwnerGUID())) - l->push_back(owner); - } - // xinef: Get owner of owner - if (e.target.owner.useCharmerOrOwner && !l->empty()) - { - Unit* owner = l->front()->ToUnit(); - l->clear(); + // xinef: Get owner of owner + if (e.target.owner.useCharmerOrOwner && !l->empty()) + { + Unit* owner = l->front()->ToUnit(); + l->clear(); - if (Unit* base = ObjectAccessor::GetUnit(*owner, owner->GetCharmerOrOwnerGUID())) - l->push_back(base); - } - break; + if (Unit* base = ObjectAccessor::GetUnit(*owner, owner->GetCharmerOrOwnerGUID())) + l->push_back(base); } - case SMART_TARGET_THREAT_LIST: + break; + } + case SMART_TARGET_THREAT_LIST: + { + if (me) { - if (me) - { - ThreatContainer::StorageType threatList = me->getThreatManager().getThreatList(); - for (ThreatContainer::StorageType::const_iterator i = threatList.begin(); i != threatList.end(); ++i) - if (Unit* temp = ObjectAccessor::GetUnit(*me, (*i)->getUnitGuid())) - // Xinef: added distance check - if (e.target.hostilRandom.maxDist == 0 || me->IsWithinCombatRange(temp, (float)e.target.hostilRandom.maxDist)) - l->push_back(temp); - } - break; + ThreatContainer::StorageType threatList = me->getThreatManager().getThreatList(); + for (ThreatContainer::StorageType::const_iterator i = threatList.begin(); i != threatList.end(); ++i) + if (Unit* temp = ObjectAccessor::GetUnit(*me, (*i)->getUnitGuid())) + // Xinef: added distance check + if (e.target.hostilRandom.maxDist == 0 || me->IsWithinCombatRange(temp, (float)e.target.hostilRandom.maxDist)) + l->push_back(temp); } - case SMART_TARGET_CLOSEST_ENEMY: - { - if (me) - if (Unit* target = me->SelectNearestTarget(e.target.closestAttackable.maxDist, e.target.closestAttackable.playerOnly)) - l->push_back(target); + break; + } + case SMART_TARGET_CLOSEST_ENEMY: + { + if (me) + if (Unit* target = me->SelectNearestTarget(e.target.closestAttackable.maxDist, e.target.closestAttackable.playerOnly)) + l->push_back(target); - break; - } - case SMART_TARGET_CLOSEST_FRIENDLY: - { - if (me) - if (Unit* target = DoFindClosestFriendlyInRange(e.target.closestFriendly.maxDist, e.target.closestFriendly.playerOnly)) - l->push_back(target); + break; + } + case SMART_TARGET_CLOSEST_FRIENDLY: + { + if (me) + if (Unit* target = DoFindClosestFriendlyInRange(e.target.closestFriendly.maxDist, e.target.closestFriendly.playerOnly)) + l->push_back(target); - break; - } - case SMART_TARGET_NONE: - case SMART_TARGET_POSITION: - default: - break; + break; + } + case SMART_TARGET_NONE: + case SMART_TARGET_POSITION: + default: + break; } if (l->empty()) @@ -3296,548 +3367,550 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui switch (e.GetEventType()) { - case SMART_EVENT_LINK://special handling - ProcessAction(e, unit, var0, var1, bvar, spell, gob); - break; + case SMART_EVENT_LINK://special handling + ProcessAction(e, unit, var0, var1, bvar, spell, gob); + break; //called from Update tick - case SMART_EVENT_UPDATE: - ProcessTimedAction(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax); - break; - case SMART_EVENT_UPDATE_OOC: - if (me && me->IsInCombat()) - return; - ProcessTimedAction(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax); - break; - case SMART_EVENT_UPDATE_IC: - if (!me || !me->IsInCombat()) - return; - ProcessTimedAction(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax); - break; - case SMART_EVENT_HEALTH_PCT: - { - if (!me || !me->IsInCombat() || !me->GetMaxHealth()) - return; - uint32 perc = (uint32)me->GetHealthPct(); - if (perc > e.event.minMaxRepeat.max || perc < e.event.minMaxRepeat.min) - return; - ProcessTimedAction(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax); - break; - } - case SMART_EVENT_TARGET_HEALTH_PCT: - { - if (!me || !me->IsInCombat() || !me->GetVictim() || !me->GetVictim()->GetMaxHealth()) - return; - uint32 perc = (uint32)me->GetVictim()->GetHealthPct(); - if (perc > e.event.minMaxRepeat.max || perc < e.event.minMaxRepeat.min) - return; - ProcessTimedAction(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax, me->GetVictim()); - break; - } - case SMART_EVENT_MANA_PCT: - { - if (!me || !me->IsInCombat() || !me->GetMaxPower(POWER_MANA)) - return; - uint32 perc = uint32(me->GetPowerPct(POWER_MANA)); - if (perc > e.event.minMaxRepeat.max || perc < e.event.minMaxRepeat.min) - return; - ProcessTimedAction(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax); - break; - } - case SMART_EVENT_TARGET_MANA_PCT: - { - if (!me || !me->IsInCombat() || !me->GetVictim() || !me->GetVictim()->GetMaxPower(POWER_MANA)) - return; - uint32 perc = uint32(me->GetVictim()->GetPowerPct(POWER_MANA)); - if (perc > e.event.minMaxRepeat.max || perc < e.event.minMaxRepeat.min) - return; + case SMART_EVENT_UPDATE: + ProcessTimedAction(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax); + break; + case SMART_EVENT_UPDATE_OOC: + if (me && me->IsInCombat()) + return; + ProcessTimedAction(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax); + break; + case SMART_EVENT_UPDATE_IC: + if (!me || !me->IsInCombat()) + return; + ProcessTimedAction(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax); + break; + case SMART_EVENT_HEALTH_PCT: + { + if (!me || !me->IsInCombat() || !me->GetMaxHealth()) + return; + uint32 perc = (uint32)me->GetHealthPct(); + if (perc > e.event.minMaxRepeat.max || perc < e.event.minMaxRepeat.min) + return; + ProcessTimedAction(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax); + break; + } + case SMART_EVENT_TARGET_HEALTH_PCT: + { + if (!me || !me->IsInCombat() || !me->GetVictim() || !me->GetVictim()->GetMaxHealth()) + return; + uint32 perc = (uint32)me->GetVictim()->GetHealthPct(); + if (perc > e.event.minMaxRepeat.max || perc < e.event.minMaxRepeat.min) + return; + ProcessTimedAction(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax, me->GetVictim()); + break; + } + case SMART_EVENT_MANA_PCT: + { + if (!me || !me->IsInCombat() || !me->GetMaxPower(POWER_MANA)) + return; + uint32 perc = uint32(me->GetPowerPct(POWER_MANA)); + if (perc > e.event.minMaxRepeat.max || perc < e.event.minMaxRepeat.min) + return; + ProcessTimedAction(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax); + break; + } + case SMART_EVENT_TARGET_MANA_PCT: + { + if (!me || !me->IsInCombat() || !me->GetVictim() || !me->GetVictim()->GetMaxPower(POWER_MANA)) + return; + uint32 perc = uint32(me->GetVictim()->GetPowerPct(POWER_MANA)); + if (perc > e.event.minMaxRepeat.max || perc < e.event.minMaxRepeat.min) + return; + ProcessTimedAction(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax, me->GetVictim()); + break; + } + case SMART_EVENT_RANGE: + { + if (!me || !me->IsInCombat() || !me->GetVictim()) + return; + + if (me->IsInRange(me->GetVictim(), (float)e.event.minMaxRepeat.min, (float)e.event.minMaxRepeat.max)) ProcessTimedAction(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax, me->GetVictim()); - break; - } - case SMART_EVENT_RANGE: - { - if (!me || !me->IsInCombat() || !me->GetVictim()) - return; + else // xinef: make it predictable + RecalcTimer(e, 500, 500); + break; + } + case SMART_EVENT_VICTIM_CASTING: + { + if (!me || !me->IsInCombat()) + return; - if (me->IsInRange(me->GetVictim(), (float)e.event.minMaxRepeat.min, (float)e.event.minMaxRepeat.max)) - ProcessTimedAction(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax, me->GetVictim()); - else // xinef: make it predictable - RecalcTimer(e, 500, 500); - break; - } - case SMART_EVENT_VICTIM_CASTING: - { - if (!me || !me->IsInCombat()) - return; + Unit* victim = me->GetVictim(); - Unit* victim = me->GetVictim(); + if (!victim || !victim->IsNonMeleeSpellCast(false, false, true)) + return; - if (!victim || !victim->IsNonMeleeSpellCast(false, false, true)) - return; + if (e.event.targetCasting.spellId > 0) + if (Spell* currSpell = victim->GetCurrentSpell(CURRENT_GENERIC_SPELL)) + if (currSpell->m_spellInfo->Id != e.event.targetCasting.spellId) + return; - if (e.event.targetCasting.spellId > 0) - if (Spell* currSpell = victim->GetCurrentSpell(CURRENT_GENERIC_SPELL)) - if (currSpell->m_spellInfo->Id != e.event.targetCasting.spellId) - return; + ProcessTimedAction(e, e.event.targetCasting.repeatMin, e.event.targetCasting.repeatMax, me->GetVictim()); + break; + } + case SMART_EVENT_FRIENDLY_HEALTH: + { + if (!me || !me->IsInCombat()) + return; - ProcessTimedAction(e, e.event.targetCasting.repeatMin, e.event.targetCasting.repeatMax, me->GetVictim()); - break; - } - case SMART_EVENT_FRIENDLY_HEALTH: + Unit* target = DoSelectLowestHpFriendly((float)e.event.friendlyHealth.radius, e.event.friendlyHealth.hpDeficit); + if (!target || !target->IsInCombat()) { - if (!me || !me->IsInCombat()) - return; - - Unit* target = DoSelectLowestHpFriendly((float)e.event.friendlyHealth.radius, e.event.friendlyHealth.hpDeficit); - if (!target || !target->IsInCombat()) - { - // Xinef: if there are at least two same npcs, they will perform the same action immediately even if this is useless... - RecalcTimer(e, 1000, 3000); - return; - } - ProcessTimedAction(e, e.event.friendlyHealth.repeatMin, e.event.friendlyHealth.repeatMax, target); - break; + // Xinef: if there are at least two same npcs, they will perform the same action immediately even if this is useless... + RecalcTimer(e, 1000, 3000); + return; } - case SMART_EVENT_FRIENDLY_IS_CC: - { - if (!me || !me->IsInCombat()) - return; + ProcessTimedAction(e, e.event.friendlyHealth.repeatMin, e.event.friendlyHealth.repeatMax, target); + break; + } + case SMART_EVENT_FRIENDLY_IS_CC: + { + if (!me || !me->IsInCombat()) + return; - std::list<Creature*> pList; - DoFindFriendlyCC(pList, (float)e.event.friendlyCC.radius); - if (pList.empty()) - { - // Xinef: if there are at least two same npcs, they will perform the same action immediately even if this is useless... - RecalcTimer(e, 1000, 3000); - return; - } - ProcessTimedAction(e, e.event.friendlyCC.repeatMin, e.event.friendlyCC.repeatMax, Trinity::Containers::SelectRandomContainerElement(pList)); - break; - } - case SMART_EVENT_FRIENDLY_MISSING_BUFF: + std::list<Creature*> pList; + DoFindFriendlyCC(pList, (float)e.event.friendlyCC.radius); + if (pList.empty()) { - std::list<Creature*> pList; - DoFindFriendlyMissingBuff(pList, (float)e.event.missingBuff.radius, e.event.missingBuff.spell); + // Xinef: if there are at least two same npcs, they will perform the same action immediately even if this is useless... + RecalcTimer(e, 1000, 3000); + return; + } + ProcessTimedAction(e, e.event.friendlyCC.repeatMin, e.event.friendlyCC.repeatMax, Trinity::Containers::SelectRandomContainerElement(pList)); + break; + } + case SMART_EVENT_FRIENDLY_MISSING_BUFF: + { + std::list<Creature*> pList; + DoFindFriendlyMissingBuff(pList, (float)e.event.missingBuff.radius, e.event.missingBuff.spell); - if (pList.empty()) - return; + if (pList.empty()) + return; - ProcessTimedAction(e, e.event.missingBuff.repeatMin, e.event.missingBuff.repeatMax, Trinity::Containers::SelectRandomContainerElement(pList)); - break; - } - case SMART_EVENT_HAS_AURA: - { - if (!me) - return; - uint32 count = me->GetAuraCount(e.event.aura.spell); - if ((!e.event.aura.count && !count) || (e.event.aura.count && count >= e.event.aura.count)) - ProcessTimedAction(e, e.event.aura.repeatMin, e.event.aura.repeatMax); - break; - } - case SMART_EVENT_TARGET_BUFFED: - { - if (!me || !me->GetVictim()) - return; - uint32 count = me->GetVictim()->GetAuraCount(e.event.aura.spell); - if (count < e.event.aura.count) - return; + ProcessTimedAction(e, e.event.missingBuff.repeatMin, e.event.missingBuff.repeatMax, Trinity::Containers::SelectRandomContainerElement(pList)); + break; + } + case SMART_EVENT_HAS_AURA: + { + if (!me) + return; + uint32 count = me->GetAuraCount(e.event.aura.spell); + if ((!e.event.aura.count && !count) || (e.event.aura.count && count >= e.event.aura.count)) ProcessTimedAction(e, e.event.aura.repeatMin, e.event.aura.repeatMax); - break; - } - //no params - case SMART_EVENT_AGGRO: - case SMART_EVENT_DEATH: - case SMART_EVENT_EVADE: - case SMART_EVENT_REACHED_HOME: - case SMART_EVENT_CHARMED: - case SMART_EVENT_CHARMED_TARGET: - case SMART_EVENT_CORPSE_REMOVED: - case SMART_EVENT_AI_INIT: - case SMART_EVENT_TRANSPORT_ADDPLAYER: - case SMART_EVENT_TRANSPORT_REMOVE_PLAYER: - case SMART_EVENT_QUEST_ACCEPTED: - case SMART_EVENT_QUEST_OBJ_COPLETETION: - case SMART_EVENT_QUEST_COMPLETION: - case SMART_EVENT_QUEST_REWARDED: - case SMART_EVENT_QUEST_FAIL: - case SMART_EVENT_JUST_SUMMONED: - case SMART_EVENT_RESET: - case SMART_EVENT_JUST_CREATED: - case SMART_EVENT_FOLLOW_COMPLETED: - case SMART_EVENT_ON_SPELLCLICK: - ProcessAction(e, unit, var0, var1, bvar, spell, gob); - break; + break; + } + case SMART_EVENT_TARGET_BUFFED: + { + if (!me || !me->GetVictim()) + return; + uint32 count = me->GetVictim()->GetAuraCount(e.event.aura.spell); + if (count < e.event.aura.count) + return; + ProcessTimedAction(e, e.event.aura.repeatMin, e.event.aura.repeatMax); + break; + } + //no params + case SMART_EVENT_AGGRO: + case SMART_EVENT_DEATH: + case SMART_EVENT_EVADE: + case SMART_EVENT_REACHED_HOME: + case SMART_EVENT_CHARMED: + case SMART_EVENT_CHARMED_TARGET: + case SMART_EVENT_CORPSE_REMOVED: + case SMART_EVENT_AI_INIT: + case SMART_EVENT_TRANSPORT_ADDPLAYER: + case SMART_EVENT_TRANSPORT_REMOVE_PLAYER: + case SMART_EVENT_QUEST_ACCEPTED: + case SMART_EVENT_QUEST_OBJ_COPLETETION: + case SMART_EVENT_QUEST_COMPLETION: + case SMART_EVENT_QUEST_REWARDED: + case SMART_EVENT_QUEST_FAIL: + case SMART_EVENT_JUST_SUMMONED: + case SMART_EVENT_RESET: + case SMART_EVENT_JUST_CREATED: + case SMART_EVENT_FOLLOW_COMPLETED: + case SMART_EVENT_ON_SPELLCLICK: + ProcessAction(e, unit, var0, var1, bvar, spell, gob); + break; // Xinef: added no report use distinction for gameobjects - case SMART_EVENT_GOSSIP_HELLO: - if (e.event.gossipHello.noReportUse && var0) - return; - ProcessAction(e, unit, var0, var1, bvar, spell, gob); - break; - case SMART_EVENT_IS_BEHIND_TARGET: - { - if (!me) - return; + case SMART_EVENT_GOSSIP_HELLO: + if (e.event.gossipHello.noReportUse && var0) + return; + ProcessAction(e, unit, var0, var1, bvar, spell, gob); + break; + case SMART_EVENT_IS_BEHIND_TARGET: + { + if (!me) + return; - if (Unit* victim = me->GetVictim()) - { - if (!victim->HasInArc(static_cast<float>(M_PI), me)) - ProcessTimedAction(e, e.event.behindTarget.cooldownMin, e.event.behindTarget.cooldownMax, victim); - } - break; - } - case SMART_EVENT_RECEIVE_EMOTE: - if (e.event.emote.emote == var0) - { - ProcessAction(e, unit); - RecalcTimer(e, e.event.emote.cooldownMin, e.event.emote.cooldownMax); - } - break; - case SMART_EVENT_KILL: + if (Unit* victim = me->GetVictim()) { - if (!me || !unit) - return; - if (e.event.kill.playerOnly && unit->GetTypeId() != TYPEID_PLAYER) - return; - if (e.event.kill.creature && unit->GetEntry() != e.event.kill.creature) - return; - RecalcTimer(e, e.event.kill.cooldownMin, e.event.kill.cooldownMax); - ProcessAction(e, unit); - break; + if (!victim->HasInArc(static_cast<float>(M_PI), me)) + ProcessTimedAction(e, e.event.behindTarget.cooldownMin, e.event.behindTarget.cooldownMax, victim); } - case SMART_EVENT_SPELLHIT_TARGET: - case SMART_EVENT_SPELLHIT: + break; + } + case SMART_EVENT_RECEIVE_EMOTE: + if (e.event.emote.emote == var0) { - if (!spell) - return; - if ((!e.event.spellHit.spell || spell->Id == e.event.spellHit.spell) && - (!e.event.spellHit.school || (spell->SchoolMask & e.event.spellHit.school))) - { - RecalcTimer(e, e.event.spellHit.cooldownMin, e.event.spellHit.cooldownMax); - ProcessAction(e, unit, 0, 0, bvar, spell); - } - break; + ProcessAction(e, unit); + RecalcTimer(e, e.event.emote.cooldownMin, e.event.emote.cooldownMax); } - case SMART_EVENT_OOC_LOS: + break; + case SMART_EVENT_KILL: + { + if (!me || !unit) + return; + if (e.event.kill.playerOnly && unit->GetTypeId() != TYPEID_PLAYER) + return; + if (e.event.kill.creature && unit->GetEntry() != e.event.kill.creature) + return; + RecalcTimer(e, e.event.kill.cooldownMin, e.event.kill.cooldownMax); + ProcessAction(e, unit); + break; + } + case SMART_EVENT_SPELLHIT_TARGET: + case SMART_EVENT_SPELLHIT: + { + if (!spell) + return; + if ((!e.event.spellHit.spell || spell->Id == e.event.spellHit.spell) && + (!e.event.spellHit.school || (spell->SchoolMask & e.event.spellHit.school))) { - if (!me || me->IsInCombat()) - return; - //can trigger if closer than fMaxAllowedRange - float range = (float)e.event.los.maxDist; + RecalcTimer(e, e.event.spellHit.cooldownMin, e.event.spellHit.cooldownMax); + ProcessAction(e, unit, 0, 0, bvar, spell); + } + break; + } + case SMART_EVENT_OOC_LOS: + { + if (!me || me->IsInCombat()) + return; + //can trigger if closer than fMaxAllowedRange + float range = (float)e.event.los.maxDist; - //if range is ok and we are actually in LOS - if (me->IsWithinDistInMap(unit, range) && me->IsWithinLOSInMap(unit)) + //if range is ok and we are actually in LOS + if (me->IsWithinDistInMap(unit, range) && me->IsWithinLOSInMap(unit)) + { + //if friendly event&&who is not hostile OR hostile event&&who is hostile + if ((e.event.los.noHostile && !me->IsHostileTo(unit)) || + (!e.event.los.noHostile && me->IsHostileTo(unit))) { - //if friendly event&&who is not hostile OR hostile event&&who is hostile - if ((e.event.los.noHostile && !me->IsHostileTo(unit)) || - (!e.event.los.noHostile && me->IsHostileTo(unit))) - { - RecalcTimer(e, e.event.los.cooldownMin, e.event.los.cooldownMax); - ProcessAction(e, unit); - } + RecalcTimer(e, e.event.los.cooldownMin, e.event.los.cooldownMax); + ProcessAction(e, unit); } - break; } - case SMART_EVENT_IC_LOS: - { - if (!me || !me->IsInCombat()) - return; - //can trigger if closer than fMaxAllowedRange - float range = (float)e.event.los.maxDist; + break; + } + case SMART_EVENT_IC_LOS: + { + if (!me || !me->IsInCombat()) + return; + //can trigger if closer than fMaxAllowedRange + float range = (float)e.event.los.maxDist; - //if range is ok and we are actually in LOS - if (me->IsWithinDistInMap(unit, range) && me->IsWithinLOSInMap(unit)) + //if range is ok and we are actually in LOS + if (me->IsWithinDistInMap(unit, range) && me->IsWithinLOSInMap(unit)) + { + //if friendly event&&who is not hostile OR hostile event&&who is hostile + if ((e.event.los.noHostile && !me->IsHostileTo(unit)) || + (!e.event.los.noHostile && me->IsHostileTo(unit))) { - //if friendly event&&who is not hostile OR hostile event&&who is hostile - if ((e.event.los.noHostile && !me->IsHostileTo(unit)) || - (!e.event.los.noHostile && me->IsHostileTo(unit))) - { - RecalcTimer(e, e.event.los.cooldownMin, e.event.los.cooldownMax); - ProcessAction(e, unit); - } + RecalcTimer(e, e.event.los.cooldownMin, e.event.los.cooldownMax); + ProcessAction(e, unit); } - break; - } - case SMART_EVENT_RESPAWN: - { - if (!GetBaseObject()) - return; - if (e.event.respawn.type == SMART_SCRIPT_RESPAWN_CONDITION_MAP && GetBaseObject()->GetMapId() != e.event.respawn.map) - return; - if (e.event.respawn.type == SMART_SCRIPT_RESPAWN_CONDITION_AREA && GetBaseObject()->GetZoneId() != e.event.respawn.area) - return; - ProcessAction(e); - break; - } - case SMART_EVENT_SUMMONED_UNIT: - { - if (!IsCreature(unit)) - return; - if (e.event.summoned.creature && unit->GetEntry() != e.event.summoned.creature) - return; - RecalcTimer(e, e.event.summoned.cooldownMin, e.event.summoned.cooldownMax); - ProcessAction(e, unit); - break; - } - case SMART_EVENT_RECEIVE_HEAL: - case SMART_EVENT_DAMAGED: - case SMART_EVENT_DAMAGED_TARGET: - { - if (var0 > e.event.minMaxRepeat.max || var0 < e.event.minMaxRepeat.min) - return; - RecalcTimer(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax); - ProcessAction(e, unit); - break; - } - case SMART_EVENT_MOVEMENTINFORM: - { - if ((e.event.movementInform.type && var0 != e.event.movementInform.type) || (e.event.movementInform.id && var1 != e.event.movementInform.id)) - return; - ProcessAction(e, unit, var0, var1); - break; } - case SMART_EVENT_TRANSPORT_RELOCATE: - case SMART_EVENT_WAYPOINT_START: - { - if (e.event.waypoint.pathID && var0 != e.event.waypoint.pathID) - return; - ProcessAction(e, unit, var0); - break; - } - case SMART_EVENT_WAYPOINT_REACHED: - case SMART_EVENT_WAYPOINT_RESUMED: - case SMART_EVENT_WAYPOINT_PAUSED: - case SMART_EVENT_WAYPOINT_STOPPED: - case SMART_EVENT_WAYPOINT_ENDED: - { - if (!me || (e.event.waypoint.pointID && var0 != e.event.waypoint.pointID) || (e.event.waypoint.pathID && GetPathId() != e.event.waypoint.pathID)) - return; - ProcessAction(e, unit); - break; - } - case SMART_EVENT_SUMMON_DESPAWNED: - { - if (e.event.summoned.creature && e.event.summoned.creature != var0) - return; - RecalcTimer(e, e.event.summoned.cooldownMin, e.event.summoned.cooldownMax); - ProcessAction(e, unit, var0); - break; - } - case SMART_EVENT_INSTANCE_PLAYER_ENTER: - { - if (e.event.instancePlayerEnter.team && var0 != e.event.instancePlayerEnter.team) - return; - RecalcTimer(e, e.event.instancePlayerEnter.cooldownMin, e.event.instancePlayerEnter.cooldownMax); - ProcessAction(e, unit, var0); - break; - } - case SMART_EVENT_ACCEPTED_QUEST: - case SMART_EVENT_REWARD_QUEST: - { - if (e.event.quest.quest && var0 != e.event.quest.quest) - return; - ProcessAction(e, unit, var0); - break; - } - case SMART_EVENT_TRANSPORT_ADDCREATURE: - { - if (e.event.transportAddCreature.creature && var0 != e.event.transportAddCreature.creature) - return; - ProcessAction(e, unit, var0); - break; - } - case SMART_EVENT_AREATRIGGER_ONTRIGGER: - { - if (e.event.areatrigger.id && var0 != e.event.areatrigger.id) - return; - ProcessAction(e, unit, var0); - break; - } - case SMART_EVENT_TEXT_OVER: - { - if (var0 != e.event.textOver.textGroupID || (e.event.textOver.creatureEntry && e.event.textOver.creatureEntry != var1)) - return; - ProcessAction(e, unit, var0); - break; - } - case SMART_EVENT_DATA_SET: - { - if (e.event.dataSet.id != var0 || e.event.dataSet.value != var1) - return; - RecalcTimer(e, e.event.dataSet.cooldownMin, e.event.dataSet.cooldownMax); - ProcessAction(e, unit, var0, var1); - break; - } - case SMART_EVENT_PASSENGER_REMOVED: - case SMART_EVENT_PASSENGER_BOARDED: - { - if (!unit) - return; - RecalcTimer(e, e.event.minMax.repeatMin, e.event.minMax.repeatMax); + break; + } + case SMART_EVENT_RESPAWN: + { + if (!GetBaseObject()) + return; + if (e.event.respawn.type == SMART_SCRIPT_RESPAWN_CONDITION_MAP && GetBaseObject()->GetMapId() != e.event.respawn.map) + return; + if (e.event.respawn.type == SMART_SCRIPT_RESPAWN_CONDITION_AREA && GetBaseObject()->GetZoneId() != e.event.respawn.area) + return; + ProcessAction(e); + break; + } + case SMART_EVENT_SUMMONED_UNIT: + { + if (!IsCreature(unit)) + return; + if (e.event.summoned.creature && unit->GetEntry() != e.event.summoned.creature) + return; + RecalcTimer(e, e.event.summoned.cooldownMin, e.event.summoned.cooldownMax); + ProcessAction(e, unit); + break; + } + case SMART_EVENT_RECEIVE_HEAL: + case SMART_EVENT_DAMAGED: + case SMART_EVENT_DAMAGED_TARGET: + { + if (var0 > e.event.minMaxRepeat.max || var0 < e.event.minMaxRepeat.min) + return; + RecalcTimer(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax); + ProcessAction(e, unit); + break; + } + case SMART_EVENT_MOVEMENTINFORM: + { + if ((e.event.movementInform.type && var0 != e.event.movementInform.type) || (e.event.movementInform.id && var1 != e.event.movementInform.id)) + return; + ProcessAction(e, unit, var0, var1); + break; + } + case SMART_EVENT_TRANSPORT_RELOCATE: + case SMART_EVENT_WAYPOINT_START: + { + if (e.event.waypoint.pathID && var0 != e.event.waypoint.pathID) + return; + ProcessAction(e, unit, var0); + break; + } + case SMART_EVENT_WAYPOINT_REACHED: + case SMART_EVENT_WAYPOINT_RESUMED: + case SMART_EVENT_WAYPOINT_PAUSED: + case SMART_EVENT_WAYPOINT_STOPPED: + case SMART_EVENT_WAYPOINT_ENDED: + { + if (!me || (e.event.waypoint.pointID && var0 != e.event.waypoint.pointID) || (e.event.waypoint.pathID && GetPathId() != e.event.waypoint.pathID)) + return; + ProcessAction(e, unit); + break; + } + case SMART_EVENT_SUMMON_DESPAWNED: + { + if (e.event.summoned.creature && e.event.summoned.creature != var0) + return; + RecalcTimer(e, e.event.summoned.cooldownMin, e.event.summoned.cooldownMax); + ProcessAction(e, unit, var0); + break; + } + case SMART_EVENT_INSTANCE_PLAYER_ENTER: + { + if (e.event.instancePlayerEnter.team && var0 != e.event.instancePlayerEnter.team) + return; + RecalcTimer(e, e.event.instancePlayerEnter.cooldownMin, e.event.instancePlayerEnter.cooldownMax); + ProcessAction(e, unit, var0); + break; + } + case SMART_EVENT_ACCEPTED_QUEST: + case SMART_EVENT_REWARD_QUEST: + { + if (e.event.quest.quest && var0 != e.event.quest.quest) + return; + ProcessAction(e, unit, var0); + break; + } + case SMART_EVENT_TRANSPORT_ADDCREATURE: + { + if (e.event.transportAddCreature.creature && var0 != e.event.transportAddCreature.creature) + return; + ProcessAction(e, unit, var0); + break; + } + case SMART_EVENT_AREATRIGGER_ONTRIGGER: + { + if (e.event.areatrigger.id && var0 != e.event.areatrigger.id) + return; + ProcessAction(e, unit, var0); + break; + } + case SMART_EVENT_TEXT_OVER: + { + if (var0 != e.event.textOver.textGroupID || (e.event.textOver.creatureEntry && e.event.textOver.creatureEntry != var1)) + return; + ProcessAction(e, unit, var0); + break; + } + case SMART_EVENT_DATA_SET: + { + if (e.event.dataSet.id != var0 || e.event.dataSet.value != var1) + return; + RecalcTimer(e, e.event.dataSet.cooldownMin, e.event.dataSet.cooldownMax); + ProcessAction(e, unit, var0, var1); + break; + } + case SMART_EVENT_PASSENGER_REMOVED: + case SMART_EVENT_PASSENGER_BOARDED: + { + if (!unit) + return; + RecalcTimer(e, e.event.minMax.repeatMin, e.event.minMax.repeatMax); + ProcessAction(e, unit); + break; + } + case SMART_EVENT_TIMED_EVENT_TRIGGERED: + { + if (e.event.timedEvent.id == var0) ProcessAction(e, unit); - break; - } - case SMART_EVENT_TIMED_EVENT_TRIGGERED: - { - if (e.event.timedEvent.id == var0) - ProcessAction(e, unit); - break; - } - case SMART_EVENT_GOSSIP_SELECT: - { - ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript: Gossip Select: menu %u action %u", var0, var1);//little help for scripters - if (e.event.gossip.sender != var0 || e.event.gossip.action != var1) - return; - ProcessAction(e, unit, var0, var1); - break; - } - case SMART_EVENT_GAME_EVENT_START: - case SMART_EVENT_GAME_EVENT_END: - { - if (e.event.gameEvent.gameEventId != var0) - return; - ProcessAction(e, NULL, var0); - break; - } - case SMART_EVENT_GO_STATE_CHANGED: - { - if (e.event.goStateChanged.state != var0) - return; - ProcessAction(e, unit, var0, var1); - break; - } - case SMART_EVENT_GO_EVENT_INFORM: - { - if (e.event.eventInform.eventId != var0) - return; - ProcessAction(e, NULL, var0); - break; - } - case SMART_EVENT_ACTION_DONE: + break; + } + case SMART_EVENT_GOSSIP_SELECT: + { +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript: Gossip Select: menu %u action %u", var0, var1); //little help for scripters +#endif + if (e.event.gossip.sender != var0 || e.event.gossip.action != var1) + return; + ProcessAction(e, unit, var0, var1); + break; + } + case SMART_EVENT_GAME_EVENT_START: + case SMART_EVENT_GAME_EVENT_END: + { + if (e.event.gameEvent.gameEventId != var0) + return; + ProcessAction(e, NULL, var0); + break; + } + case SMART_EVENT_GO_STATE_CHANGED: + { + if (e.event.goStateChanged.state != var0) + return; + ProcessAction(e, unit, var0, var1); + break; + } + case SMART_EVENT_GO_EVENT_INFORM: + { + if (e.event.eventInform.eventId != var0) + return; + ProcessAction(e, NULL, var0); + break; + } + case SMART_EVENT_ACTION_DONE: + { + if (e.event.doAction.eventId != var0) + return; + ProcessAction(e, unit, var0); + break; + } + case SMART_EVENT_FRIENDLY_HEALTH_PCT: + { + if (!me || !me->IsInCombat()) + return; + + ObjectList* _targets = NULL; + + switch (e.GetTargetType()) { - if (e.event.doAction.eventId != var0) - return; - ProcessAction(e, unit, var0); + case SMART_TARGET_CREATURE_RANGE: + case SMART_TARGET_CREATURE_GUID: + case SMART_TARGET_CREATURE_DISTANCE: + case SMART_TARGET_CLOSEST_CREATURE: + case SMART_TARGET_CLOSEST_PLAYER: + case SMART_TARGET_PLAYER_RANGE: + case SMART_TARGET_PLAYER_DISTANCE: + _targets = GetTargets(e); break; + default: + return; } - case SMART_EVENT_FRIENDLY_HEALTH_PCT: - { - if (!me || !me->IsInCombat()) - return; - ObjectList* _targets = NULL; + if (!_targets) + return; + + Unit* target = NULL; - switch (e.GetTargetType()) + for (ObjectList::const_iterator itr = _targets->begin(); itr != _targets->end(); ++itr) + { + if (IsUnit(*itr) && me->IsFriendlyTo((*itr)->ToUnit()) && (*itr)->ToUnit()->IsAlive() && (*itr)->ToUnit()->IsInCombat()) { - case SMART_TARGET_CREATURE_RANGE: - case SMART_TARGET_CREATURE_GUID: - case SMART_TARGET_CREATURE_DISTANCE: - case SMART_TARGET_CLOSEST_CREATURE: - case SMART_TARGET_CLOSEST_PLAYER: - case SMART_TARGET_PLAYER_RANGE: - case SMART_TARGET_PLAYER_DISTANCE: - _targets = GetTargets(e); - break; - default: - return; - } + uint32 healthPct = uint32((*itr)->ToUnit()->GetHealthPct()); - if (!_targets) - return; + if (healthPct > e.event.friendlyHealthPct.maxHpPct || healthPct < e.event.friendlyHealthPct.minHpPct) + continue; - Unit* target = NULL; + target = (*itr)->ToUnit(); + break; + } + } - for (ObjectList::const_iterator itr = _targets->begin(); itr != _targets->end(); ++itr) - { - if (IsUnit(*itr) && me->IsFriendlyTo((*itr)->ToUnit()) && (*itr)->ToUnit()->IsAlive() && (*itr)->ToUnit()->IsInCombat()) - { - uint32 healthPct = uint32((*itr)->ToUnit()->GetHealthPct()); + delete _targets; - if (healthPct > e.event.friendlyHealthPct.maxHpPct || healthPct < e.event.friendlyHealthPct.minHpPct) - continue; + if (!target) + return; - target = (*itr)->ToUnit(); - break; - } - } + ProcessTimedAction(e, e.event.friendlyHealthPct.repeatMin, e.event.friendlyHealthPct.repeatMax, target); + break; + } + case SMART_EVENT_DISTANCE_CREATURE: + { + if (!me) + return; - delete _targets; + WorldObject* creature = NULL; + + if (e.event.distance.guid != 0) + { + creature = FindCreatureNear(me, e.event.distance.guid); - if (!target) + if (!creature) return; - ProcessTimedAction(e, e.event.friendlyHealthPct.repeatMin, e.event.friendlyHealthPct.repeatMax, target); - break; + if (!me->IsInRange(creature, 0, (float)e.event.distance.dist)) + return; } - case SMART_EVENT_DISTANCE_CREATURE: + else if (e.event.distance.entry != 0) { - if (!me) - return; + std::list<Creature*> list; + me->GetCreatureListWithEntryInGrid(list, e.event.distance.entry, (float)e.event.distance.dist); - WorldObject* creature = NULL; + if (!list.empty()) + creature = list.front(); + } - if (e.event.distance.guid != 0) - { - creature = FindCreatureNear(me, e.event.distance.guid); + if (creature) + ProcessTimedAction(e, e.event.distance.repeat, e.event.distance.repeat); - if (!creature) - return; + break; + } + case SMART_EVENT_DISTANCE_GAMEOBJECT: + { + if (!me) + return; - if (!me->IsInRange(creature, 0, (float)e.event.distance.dist)) - return; - } - else if (e.event.distance.entry != 0) - { - std::list<Creature*> list; - me->GetCreatureListWithEntryInGrid(list, e.event.distance.entry, (float)e.event.distance.dist); + WorldObject* gameobject = NULL; - if (!list.empty()) - creature = list.front(); - } + if (e.event.distance.guid != 0) + { + gameobject = FindGameObjectNear(me, e.event.distance.guid); - if (creature) - ProcessTimedAction(e, e.event.distance.repeat, e.event.distance.repeat); + if (!gameobject) + return; - break; + if (!me->IsInRange(gameobject, 0, (float)e.event.distance.dist)) + return; } - case SMART_EVENT_DISTANCE_GAMEOBJECT: + else if (e.event.distance.entry != 0) { - if (!me) - return; - - WorldObject* gameobject = NULL; + std::list<GameObject*> list; + me->GetGameObjectListWithEntryInGrid(list, e.event.distance.entry, (float)e.event.distance.dist); - if (e.event.distance.guid != 0) - { - gameobject = FindGameObjectNear(me, e.event.distance.guid); - - if (!gameobject) - return; - - if (!me->IsInRange(gameobject, 0, (float)e.event.distance.dist)) - return; - } - else if (e.event.distance.entry != 0) - { - std::list<GameObject*> list; - me->GetGameObjectListWithEntryInGrid(list, e.event.distance.entry, (float)e.event.distance.dist); - - if (!list.empty()) - gameobject = list.front(); - } + if (!list.empty()) + gameobject = list.front(); + } - if (gameobject) - ProcessTimedAction(e, e.event.distance.repeat, e.event.distance.repeat); + if (gameobject) + ProcessTimedAction(e, e.event.distance.repeat, e.event.distance.repeat); - break; - } - case SMART_EVENT_COUNTER_SET: - if (e.event.counter.id != var0 || GetCounterValue(e.event.counter.id) != e.event.counter.value) - return; + break; + } + case SMART_EVENT_COUNTER_SET: + if (e.event.counter.id != var0 || GetCounterValue(e.event.counter.id) != e.event.counter.value) + return; - ProcessTimedAction(e, e.event.counter.cooldownMin, e.event.counter.cooldownMax); - break; - default: - sLog->outErrorDb("SmartScript::ProcessEvent: Unhandled Event type %u", e.GetEventType()); - break; + ProcessTimedAction(e, e.event.counter.cooldownMin, e.event.counter.cooldownMax); + break; + default: + sLog->outErrorDb("SmartScript::ProcessEvent: Unhandled Event type %u", e.GetEventType()); + break; } } @@ -3846,23 +3919,23 @@ void SmartScript::InitTimer(SmartScriptHolder& e) switch (e.GetEventType()) { //set only events which have initial timers - case SMART_EVENT_UPDATE: - case SMART_EVENT_UPDATE_IC: - case SMART_EVENT_UPDATE_OOC: - RecalcTimer(e, e.event.minMaxRepeat.min, e.event.minMaxRepeat.max); - break; - case SMART_EVENT_OOC_LOS: - case SMART_EVENT_IC_LOS: - // Xinef: wtf is this bullshit? cooldown should be processed AFTER action is done, not before... - //RecalcTimer(e, e.event.los.cooldownMin, e.event.los.cooldownMax); - //break; - case SMART_EVENT_DISTANCE_CREATURE: - case SMART_EVENT_DISTANCE_GAMEOBJECT: - RecalcTimer(e, e.event.distance.repeat, e.event.distance.repeat); - break; - default: - e.active = true; - break; + case SMART_EVENT_UPDATE: + case SMART_EVENT_UPDATE_IC: + case SMART_EVENT_UPDATE_OOC: + RecalcTimer(e, e.event.minMaxRepeat.min, e.event.minMaxRepeat.max); + break; + case SMART_EVENT_OOC_LOS: + case SMART_EVENT_IC_LOS: + // Xinef: wtf is this bullshit? cooldown should be processed AFTER action is done, not before... + //RecalcTimer(e, e.event.los.cooldownMin, e.event.los.cooldownMax); + //break; + case SMART_EVENT_DISTANCE_CREATURE: + case SMART_EVENT_DISTANCE_GAMEOBJECT: + RecalcTimer(e, e.event.distance.repeat, e.event.distance.repeat); + break; + default: + e.active = true; + break; } } void SmartScript::RecalcTimer(SmartScriptHolder& e, uint32 min, uint32 max) @@ -3904,41 +3977,41 @@ void SmartScript::UpdateTimer(SmartScriptHolder& e, uint32 const diff) e.active = true;//activate events with cooldown switch (e.GetEventType())//process ONLY timed events { - case SMART_EVENT_UPDATE: - case SMART_EVENT_UPDATE_OOC: - case SMART_EVENT_UPDATE_IC: - case SMART_EVENT_HEALTH_PCT: - case SMART_EVENT_TARGET_HEALTH_PCT: - case SMART_EVENT_MANA_PCT: - case SMART_EVENT_TARGET_MANA_PCT: - case SMART_EVENT_RANGE: - case SMART_EVENT_VICTIM_CASTING: - case SMART_EVENT_FRIENDLY_HEALTH: - case SMART_EVENT_FRIENDLY_IS_CC: - case SMART_EVENT_FRIENDLY_MISSING_BUFF: - case SMART_EVENT_HAS_AURA: - case SMART_EVENT_TARGET_BUFFED: - case SMART_EVENT_IS_BEHIND_TARGET: - case SMART_EVENT_FRIENDLY_HEALTH_PCT: - case SMART_EVENT_DISTANCE_CREATURE: - case SMART_EVENT_DISTANCE_GAMEOBJECT: + case SMART_EVENT_UPDATE: + case SMART_EVENT_UPDATE_OOC: + case SMART_EVENT_UPDATE_IC: + case SMART_EVENT_HEALTH_PCT: + case SMART_EVENT_TARGET_HEALTH_PCT: + case SMART_EVENT_MANA_PCT: + case SMART_EVENT_TARGET_MANA_PCT: + case SMART_EVENT_RANGE: + case SMART_EVENT_VICTIM_CASTING: + case SMART_EVENT_FRIENDLY_HEALTH: + case SMART_EVENT_FRIENDLY_IS_CC: + case SMART_EVENT_FRIENDLY_MISSING_BUFF: + case SMART_EVENT_HAS_AURA: + case SMART_EVENT_TARGET_BUFFED: + case SMART_EVENT_IS_BEHIND_TARGET: + case SMART_EVENT_FRIENDLY_HEALTH_PCT: + case SMART_EVENT_DISTANCE_CREATURE: + case SMART_EVENT_DISTANCE_GAMEOBJECT: + { + ProcessEvent(e); + if (e.GetScriptType() == SMART_SCRIPT_TYPE_TIMED_ACTIONLIST) { - ProcessEvent(e); - if (e.GetScriptType() == SMART_SCRIPT_TYPE_TIMED_ACTIONLIST) + e.enableTimed = false;//disable event if it is in an ActionList and was processed once + for (SmartAIEventList::iterator i = mTimedActionList.begin(); i != mTimedActionList.end(); ++i) { - e.enableTimed = false;//disable event if it is in an ActionList and was processed once - for (SmartAIEventList::iterator i = mTimedActionList.begin(); i != mTimedActionList.end(); ++i) + //find the first event which is not the current one and enable it + if (i->event_id > e.event_id) { - //find the first event which is not the current one and enable it - if (i->event_id > e.event_id) - { - i->enableTimed = true; - break; - } + i->enableTimed = true; + break; } } - break; } + break; + } } } else @@ -4002,7 +4075,7 @@ void SmartScript::OnUpdate(uint32 const diff) if (!mRemIDs.empty()) { for (std::list<uint32>::const_iterator i = mRemIDs.begin(); i != mRemIDs.end(); ++i) - RemoveStoredEvent(*i); + RemoveStoredEvent(*i); // xinef: clear list after cleaning... mRemIDs.clear(); @@ -4018,7 +4091,8 @@ void SmartScript::OnUpdate(uint32 const diff) mTextTimer = 0; mUseTextTimer = false; ProcessEventsFor(SMART_EVENT_TEXT_OVER, NULL, textID, entry); - } else mTextTimer -= diff; + } + else mTextTimer -= diff; } } @@ -4026,24 +4100,29 @@ void SmartScript::FillScript(SmartAIEventList e, WorldObject* obj, AreaTriggerEn { if (e.empty()) { - //if (obj) - ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript: EventMap for Entry %u is empty but is using SmartScript.", obj->GetEntry()); - //if (at) - ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript: EventMap for AreaTrigger %u is empty but is using SmartScript.", at->id); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + if (obj) + sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript: EventMap for Entry %u is empty but is using SmartScript.", obj->GetEntry()); +#endif + +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + if (at) + sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript: EventMap for AreaTrigger %u is empty but is using SmartScript.", at->id); +#endif return; } for (SmartAIEventList::iterator i = e.begin(); i != e.end(); ++i) { - #ifndef TRINITY_DEBUG - if ((*i).event.event_flags & SMART_EVENT_FLAG_DEBUG_ONLY) - continue; - #endif +#ifndef TRINITY_DEBUG + if ((*i).event.event_flags & SMART_EVENT_FLAG_DEBUG_ONLY) + continue; +#endif if ((*i).event.event_flags & SMART_EVENT_FLAG_DIFFICULTY_ALL)//if has instance flag add only if in it { if (obj && obj->GetMap()->IsDungeon()) { - if ((1 << (obj->GetMap()->GetSpawnMode()+1)) & (*i).event.event_flags) + if ((1 << (obj->GetMap()->GetSpawnMode() + 1)) & (*i).event.event_flags) { mEvents.push_back((*i)); } @@ -4088,25 +4167,32 @@ void SmartScript::OnInitialize(WorldObject* obj, AreaTriggerEntry const* at) { switch (obj->GetTypeId()) { - case TYPEID_UNIT: - mScriptType = SMART_SCRIPT_TYPE_CREATURE; - me = obj->ToCreature(); - ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::OnInitialize: source is Creature %u", me->GetEntry()); - break; - case TYPEID_GAMEOBJECT: - mScriptType = SMART_SCRIPT_TYPE_GAMEOBJECT; - go = obj->ToGameObject(); - ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::OnInitialize: source is GameObject %u", go->GetEntry()); - break; - default: - sLog->outError("SmartScript::OnInitialize: Unhandled TypeID !WARNING!"); - return; + case TYPEID_UNIT: + mScriptType = SMART_SCRIPT_TYPE_CREATURE; + me = obj->ToCreature(); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::OnInitialize: source is Creature %u", me->GetEntry()); +#endif + break; + case TYPEID_GAMEOBJECT: + mScriptType = SMART_SCRIPT_TYPE_GAMEOBJECT; + go = obj->ToGameObject(); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::OnInitialize: source is GameObject %u", go->GetEntry()); +#endif + break; + default: + sLog->outError("SmartScript::OnInitialize: Unhandled TypeID !WARNING!"); + return; } - } else if (at) + } + else if (at) { mScriptType = SMART_SCRIPT_TYPE_AREATRIGGER; trigger = at; - ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::OnInitialize: source is AreaTrigger %u", trigger->id); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::OnInitialize: source is AreaTrigger %u", trigger->id); +#endif } else { @@ -4173,7 +4259,7 @@ void SmartScript::DoAction(int32 param) uint32 SmartScript::GetData(uint32 id) { - return 0; +return 0; } void SmartScript::SetData(uint32 id, uint32 value) @@ -4186,7 +4272,7 @@ void SmartScript::SetGUID(uint64 guid, int32 id) uint64 SmartScript::GetGUID(int32 id) { - return 0; +return 0; } void SmartScript::MovepointStart(uint32 id) @@ -4203,7 +4289,7 @@ void SmartScript::SetMovePathEndAction(SMART_ACTION action) uint32 SmartScript::DoChat(int8 id, uint64 whisperGuid) { - return 0; +return 0; }*/ // SmartScript end diff --git a/src/game/AI/SmartScripts/SmartScriptMgr.h b/src/game/AI/SmartScripts/SmartScriptMgr.h index b53f3851cd..ecacd1b211 100644 --- a/src/game/AI/SmartScripts/SmartScriptMgr.h +++ b/src/game/AI/SmartScripts/SmartScriptMgr.h @@ -1635,7 +1635,9 @@ class SmartAIMgr else { //if (entry > 0)//first search is for guid (negative), do not drop error if not found - ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartAIMgr::GetScript: Could not load Script for Entry %d ScriptType %u.", entry, uint32(type)); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartAIMgr::GetScript: Could not load Script for Entry %d ScriptType %u.", entry, uint32(type)); +#endif return temp; } } diff --git a/src/game/Achievements/AchievementMgr.cpp b/src/game/Achievements/AchievementMgr.cpp index a5461a7edc..7d009b3524 100644 --- a/src/game/Achievements/AchievementMgr.cpp +++ b/src/game/Achievements/AchievementMgr.cpp @@ -649,8 +649,8 @@ void AchievementMgr::SendAchievementEarned(AchievementEntry const* achievement) if (achievement->flags & ACHIEVEMENT_FLAG_HIDDEN) return; - #ifdef TRINITY_DEBUG - ;//sLog->outDebug(LOG_FILTER_ACHIEVEMENTSYS, "AchievementMgr::SendAchievementEarned(%u)", achievement->ID); + #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) && defined(TRINITY_DEBUG) + sLog->outDebug(LOG_FILTER_ACHIEVEMENTSYS, "AchievementMgr::SendAchievementEarned(%u)", achievement->ID); #endif if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId())) @@ -739,7 +739,9 @@ static const uint32 achievIdForDungeon[][4] = */ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 /*= 0*/, uint32 miscValue2 /*= 0*/, Unit* unit /*= NULL*/) { - ;//sLog->outDebug(LOG_FILTER_ACHIEVEMENTSYS, "AchievementMgr::UpdateAchievementCriteria(%u, %u, %u)", type, miscValue1, miscValue2); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_ACHIEVEMENTSYS, "AchievementMgr::UpdateAchievementCriteria(%u, %u, %u)", type, miscValue1, miscValue2); +#endif // disable for gamemasters with GM-mode enabled if (m_player->IsGameMaster()) @@ -1973,7 +1975,9 @@ void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry, if (entry->timeLimit && timedIter == m_timedAchievements.end()) return; - ;//sLog->outDebug(LOG_FILTER_ACHIEVEMENTSYS, "AchievementMgr::SetCriteriaProgress(%u, %u) for (GUID:%u)", entry->ID, changeValue, m_player->GetGUIDLow()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_ACHIEVEMENTSYS, "AchievementMgr::SetCriteriaProgress(%u, %u) for (GUID:%u)", entry->ID, changeValue, m_player->GetGUIDLow()); +#endif CriteriaProgress* progress = GetCriteriaProgress(entry); if (!progress) @@ -2118,7 +2122,9 @@ void AchievementMgr::RemoveTimedAchievement(AchievementCriteriaTimedTypes type, void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement) { - ;//sLog->outDetail("AchievementMgr::CompletedAchievement(%u)", achievement->ID); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("AchievementMgr::CompletedAchievement(%u)", achievement->ID); +#endif // disable for gamemasters with GM-mode enabled if (m_player->IsGameMaster()) diff --git a/src/game/AuctionHouse/AuctionHouseMgr.cpp b/src/game/AuctionHouse/AuctionHouseMgr.cpp index 9d977d17c1..f9b4a90491 100644 --- a/src/game/AuctionHouse/AuctionHouseMgr.cpp +++ b/src/game/AuctionHouse/AuctionHouseMgr.cpp @@ -65,10 +65,18 @@ uint32 AuctionHouseMgr::GetAuctionDeposit(AuctionHouseEntry const* entry, uint32 uint32 timeHr = (((time / 60) / 60) / 12); uint32 deposit = uint32(((multiplier * MSV * count / 3) * timeHr * 3) * sWorld->getRate(RATE_AUCTION_DEPOSIT)); - ;//sLog->outDebug(LOG_FILTER_AUCTIONHOUSE, "MSV: %u", MSV); - ;//sLog->outDebug(LOG_FILTER_AUCTIONHOUSE, "Items: %u", count); - ;//sLog->outDebug(LOG_FILTER_AUCTIONHOUSE, "Multiplier: %f", multiplier); - ;//sLog->outDebug(LOG_FILTER_AUCTIONHOUSE, "Deposit: %u", deposit); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_AUCTIONHOUSE, "MSV: %u", MSV); +#endif +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_AUCTIONHOUSE, "Items: %u", count); +#endif +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_AUCTIONHOUSE, "Multiplier: %f", multiplier); +#endif +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_AUCTIONHOUSE, "Deposit: %u", deposit); +#endif if (deposit < AH_MINIMUM_DEPOSIT) return AH_MINIMUM_DEPOSIT; diff --git a/src/game/Battlefield/Battlefield.cpp b/src/game/Battlefield/Battlefield.cpp index ff26c07837..b457743c0f 100644 --- a/src/game/Battlefield/Battlefield.cpp +++ b/src/game/Battlefield/Battlefield.cpp @@ -899,7 +899,9 @@ bool BfCapturePoint::SetCapturePointData(GameObject* capturePoint) { ASSERT(capturePoint); - ;//sLog->outDebug(LOG_FILTER_BATTLEFIELD, "Creating capture point %u", capturePoint->GetEntry()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_BATTLEFIELD, "Creating capture point %u", capturePoint->GetEntry()); +#endif m_capturePoint = capturePoint->GetGUID(); diff --git a/src/game/Battlefield/BattlefieldMgr.cpp b/src/game/Battlefield/BattlefieldMgr.cpp index 9e92967565..32a452a626 100644 --- a/src/game/Battlefield/BattlefieldMgr.cpp +++ b/src/game/Battlefield/BattlefieldMgr.cpp @@ -44,13 +44,17 @@ void BattlefieldMgr::InitBattlefield() // respawn, init variables if(!pBf->SetupBattlefield()) { - ;//sLog->outDebug(LOG_FILTER_BATTLEFIELD, "Battlefield : Tol Barad init failed."); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_BATTLEFIELD, "Battlefield : Tol Barad init failed."); +#endif delete pBf; } else { m_BattlefieldSet.push_back(pBf); - ;//sLog->outDebug(LOG_FILTER_BATTLEFIELD, "Battlefield : Tol Barad successfully initiated."); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_BATTLEFIELD, "Battlefield : Tol Barad successfully initiated."); +#endif } */ } @@ -69,7 +73,9 @@ void BattlefieldMgr::HandlePlayerEnterZone(Player * player, uint32 zoneid) return; itr->second->HandlePlayerEnterZone(player, zoneid); - ;//sLog->outDebug(LOG_FILTER_BATTLEFIELD, "Player %u entered outdoorpvp id %u", player->GetGUIDLow(), itr->second->GetTypeId()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_BATTLEFIELD, "Player %u entered outdoorpvp id %u", player->GetGUIDLow(), itr->second->GetTypeId()); +#endif } void BattlefieldMgr::HandlePlayerLeaveZone(Player * player, uint32 zoneid) @@ -82,7 +88,9 @@ void BattlefieldMgr::HandlePlayerLeaveZone(Player * player, uint32 zoneid) if (!itr->second->HasPlayer(player)) return; itr->second->HandlePlayerLeaveZone(player, zoneid); - ;//sLog->outDebug(LOG_FILTER_BATTLEFIELD, "Player %u left outdoorpvp id %u", player->GetGUIDLow(), itr->second->GetTypeId()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_BATTLEFIELD, "Player %u left outdoorpvp id %u", player->GetGUIDLow(), itr->second->GetTypeId()); +#endif } Battlefield *BattlefieldMgr::GetBattlefieldToZoneId(uint32 zoneid) diff --git a/src/game/Battlegrounds/ArenaTeam.cpp b/src/game/Battlegrounds/ArenaTeam.cpp index c855f032bd..1a5370b49b 100644 --- a/src/game/Battlegrounds/ArenaTeam.cpp +++ b/src/game/Battlegrounds/ArenaTeam.cpp @@ -256,7 +256,9 @@ bool ArenaTeam::LoadMembersFromDB(QueryResult result) if (Empty() || !captainPresentInTeam) { // Arena team is empty or captain is not in team, delete from db - ;//sLog->outDebug(LOG_FILTER_BATTLEGROUND, "ArenaTeam %u does not have any members or its captain is not in team, disbanding it...", TeamId); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "ArenaTeam %u does not have any members or its captain is not in team, disbanding it...", TeamId); +#endif return false; } @@ -389,7 +391,9 @@ void ArenaTeam::Roster(WorldSession* session) } session->SendPacket(&data); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_ARENA_TEAM_ROSTER"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_ARENA_TEAM_ROSTER"); +#endif } void ArenaTeam::Query(WorldSession* session) @@ -404,7 +408,9 @@ void ArenaTeam::Query(WorldSession* session) data << uint32(BorderStyle); // border style data << uint32(BorderColor); // border color session->SendPacket(&data); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_ARENA_TEAM_QUERY_RESPONSE"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_ARENA_TEAM_QUERY_RESPONSE"); +#endif } void ArenaTeam::SendStats(WorldSession* session) @@ -514,7 +520,9 @@ void ArenaTeam::BroadcastEvent(ArenaTeamEvents event, uint64 guid, uint8 strCoun BroadcastPacket(&data); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_ARENA_TEAM_EVENT"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_ARENA_TEAM_EVENT"); +#endif } void ArenaTeam::MassInviteToEvent(WorldSession* session) diff --git a/src/game/Battlegrounds/Battleground.cpp b/src/game/Battlegrounds/Battleground.cpp index 87ebfe2a27..92ea2721ee 100644 --- a/src/game/Battlegrounds/Battleground.cpp +++ b/src/game/Battlegrounds/Battleground.cpp @@ -289,6 +289,7 @@ inline void Battleground::_CheckSafePositions(uint32 diff) m_ValidStartPositionTimer = 0; Position pos; + Player* player; float x, y, z, o; for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) { @@ -296,7 +297,9 @@ inline void Battleground::_CheckSafePositions(uint32 diff) GetTeamStartLoc(itr->second->GetBgTeamId(), x, y, z, o); if (pos.GetExactDistSq(x, y, z) > maxDist) { - ;//sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BATTLEGROUND: Sending %s back to start location (map: %u) (possible exploit)", player->GetName().c_str(), GetMapId()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BATTLEGROUND: Sending %s back to start location (map: %u) (possible exploit)", itr->second->GetName().c_str(), GetMapId()); +#endif itr->second->TeleportTo(GetMapId(), x, y, z, o); } } @@ -1236,7 +1239,9 @@ void Battleground::AddPlayer(Player* player) AddOrSetPlayerToCorrectBgGroup(player, teamId); // Log - ;//sLog->outDetail("BATTLEGROUND: Player %s joined the battle.", player->GetName().c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("BATTLEGROUND: Player %s joined the battle.", player->GetName().c_str()); +#endif } // this method adds player to his team's bg group, or sets his correct group if player is already in bg group @@ -1915,4 +1920,4 @@ void Battleground::RewardXPAtKill(Player* killer, Player* victim) uint8 Battleground::GetUniqueBracketId() const { return GetMinLevel() / 10; -}
\ No newline at end of file +} diff --git a/src/game/Battlegrounds/Zones/BattlegroundAV.cpp b/src/game/Battlegrounds/Zones/BattlegroundAV.cpp index deb4d4af88..f035bd5dcc 100644 --- a/src/game/Battlegrounds/Zones/BattlegroundAV.cpp +++ b/src/game/Battlegrounds/Zones/BattlegroundAV.cpp @@ -59,7 +59,9 @@ void BattlegroundAV::HandleKillPlayer(Player* player, Player* killer) void BattlegroundAV::HandleKillUnit(Creature* unit, Player* killer) { - ;//sLog->outDebug(LOG_FILTER_BATTLEGROUND, "bg_av HandleKillUnit %i", unit->GetEntry()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "bg_av HandleKillUnit %i", unit->GetEntry()); +#endif if (GetStatus() != STATUS_IN_PROGRESS) return; uint32 entry = unit->GetEntry(); @@ -140,7 +142,9 @@ void BattlegroundAV::HandleQuestComplete(uint32 questid, Player* player) return;//maybe we should log this, cause this must be a cheater or a big bug TeamId teamId = player->GetTeamId(); //TODO add reputation, events (including quest not available anymore, next quest availabe, go/npc de/spawning)and maybe honor - ;//sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed", questid); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed", questid); +#endif switch (questid) { case AV_QUEST_A_SCRAPS1: @@ -150,7 +154,9 @@ void BattlegroundAV::HandleQuestComplete(uint32 questid, Player* player) m_Team_QuestStatus[teamId][0]+=20; if (m_Team_QuestStatus[teamId][0] == 500 || m_Team_QuestStatus[teamId][0] == 1000 || m_Team_QuestStatus[teamId][0] == 1500) //25, 50, 75 turn ins { - ;//sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed starting with unit upgrading..", questid); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed starting with unit upgrading..", questid); +#endif for (BG_AV_Nodes i = BG_AV_NODES_FIRSTAID_STATION; i <= BG_AV_NODES_FROSTWOLF_HUT; ++i) if (m_Nodes[i].OwnerId == player->GetTeamId() && m_Nodes[i].State == POINT_CONTROLED) { @@ -165,21 +171,27 @@ void BattlegroundAV::HandleQuestComplete(uint32 questid, Player* player) m_Team_QuestStatus[teamId][1]++; RewardReputationToTeam(teamId, 1, teamId); //if (m_Team_QuestStatus[team][1] == 30) - ;//sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here", questid); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here", questid); +#endif break; case AV_QUEST_A_COMMANDER2: case AV_QUEST_H_COMMANDER2: m_Team_QuestStatus[teamId][2]++; RewardReputationToTeam(teamId, 1, teamId); //if (m_Team_QuestStatus[team][2] == 60) - ;//sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here", questid); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here", questid); +#endif break; case AV_QUEST_A_COMMANDER3: case AV_QUEST_H_COMMANDER3: m_Team_QuestStatus[teamId][3]++; RewardReputationToTeam(teamId, 1, teamId); //if (m_Team_QuestStatus[team][3] == 120) - ;//sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here", questid); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here", questid); +#endif break; case AV_QUEST_A_BOSS1: case AV_QUEST_H_BOSS1: @@ -188,16 +200,22 @@ void BattlegroundAV::HandleQuestComplete(uint32 questid, Player* player) case AV_QUEST_H_BOSS2: m_Team_QuestStatus[teamId][4]++; //if (m_Team_QuestStatus[team][4] >= 200) - ;//sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here", questid); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here", questid); +#endif break; case AV_QUEST_A_NEAR_MINE: case AV_QUEST_H_NEAR_MINE: m_Team_QuestStatus[teamId][5]++; if (m_Team_QuestStatus[teamId][5] == 28) { - ;//sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here", questid); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here", questid); +#endif //if (m_Team_QuestStatus[team][6] == 7) - ;//sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here - ground assault ready", questid); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here - ground assault ready", questid); +#endif } break; case AV_QUEST_A_OTHER_MINE: @@ -205,9 +223,13 @@ void BattlegroundAV::HandleQuestComplete(uint32 questid, Player* player) m_Team_QuestStatus[teamId][6]++; if (m_Team_QuestStatus[teamId][6] == 7) { - ;//sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here", questid); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here", questid); +#endif //if (m_Team_QuestStatus[team][5] == 20) - ;//sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here - ground assault ready", questid); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here - ground assault ready", questid); +#endif } break; case AV_QUEST_A_RIDER_HIDE: @@ -215,9 +237,13 @@ void BattlegroundAV::HandleQuestComplete(uint32 questid, Player* player) m_Team_QuestStatus[teamId][7]++; if (m_Team_QuestStatus[teamId][7] == 25) { - ;//sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here", questid); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here", questid); +#endif //if (m_Team_QuestStatus[team][8] == 25) - ;//sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here - rider assault ready", questid); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here - rider assault ready", questid); +#endif } break; case AV_QUEST_A_RIDER_TAME: @@ -225,13 +251,19 @@ void BattlegroundAV::HandleQuestComplete(uint32 questid, Player* player) m_Team_QuestStatus[teamId][8]++; if (m_Team_QuestStatus[teamId][8] == 25) { - ;//sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here", questid); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here", questid); +#endif //if (m_Team_QuestStatus[team][7] == 25) - ;//sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here - rider assault ready", questid); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here - rider assault ready", questid); +#endif } break; default: - ;//sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed but is not interesting at all", questid); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed but is not interesting at all", questid); +#endif return; //was no interesting quest at all break; } @@ -414,7 +446,9 @@ void BattlegroundAV::StartingEventCloseDoors() void BattlegroundAV::StartingEventOpenDoors() { - ;//sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV: start spawning mine stuff"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV: start spawning mine stuff"); +#endif for (uint16 i= BG_AV_OBJECT_MINE_SUPPLY_N_MIN; i <= BG_AV_OBJECT_MINE_SUPPLY_N_MAX; i++) SpawnBGObject(i, RESPAWN_IMMEDIATELY); for (uint16 i= BG_AV_OBJECT_MINE_SUPPLY_S_MIN; i <= BG_AV_OBJECT_MINE_SUPPLY_S_MAX; i++) @@ -561,7 +595,9 @@ void BattlegroundAV::UpdatePlayerScore(Player* player, uint32 type, uint32 value void BattlegroundAV::EventPlayerDestroyedPoint(BG_AV_Nodes node) { uint32 object = GetObjectThroughNode(node); - ;//sLog->outDebug(LOG_FILTER_BATTLEGROUND, "bg_av: player destroyed point node %i object %i", node, object); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "bg_av: player destroyed point node %i object %i", node, object); +#endif //despawn banner SpawnBGObject(object, RESPAWN_ONE_DAY); @@ -634,7 +670,9 @@ void BattlegroundAV::ChangeMineOwner(uint8 mine, TeamId teamId, bool initial) if (!initial) { - ;//sLog->outDebug(LOG_FILTER_BATTLEGROUND, "bg_av depopulating mine %i (0=north, 1=south)", mine); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "bg_av depopulating mine %i (0=north, 1=south)", mine); +#endif if (mine == AV_SOUTH_MINE) for (uint16 i=AV_CPLACE_MINE_S_S_MIN; i <= AV_CPLACE_MINE_S_S_MAX; i++) if (BgCreatures[i]) @@ -645,7 +683,9 @@ void BattlegroundAV::ChangeMineOwner(uint8 mine, TeamId teamId, bool initial) } SendMineWorldStates(mine); - ;//sLog->outDebug(LOG_FILTER_BATTLEGROUND, "bg_av populating mine %i (0=north, 1=south)", mine); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "bg_av populating mine %i (0=north, 1=south)", mine); +#endif uint16 miner; //also neutral team exists.. after a big time, the neutral team tries to conquer the mine if (mine == AV_NORTH_MINE) @@ -667,7 +707,9 @@ void BattlegroundAV::ChangeMineOwner(uint8 mine, TeamId teamId, bool initial) else miner = AV_NPC_S_MINE_N_1; //vermin - ;//sLog->outDebug(LOG_FILTER_BATTLEGROUND, "spawning vermin"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "spawning vermin"); +#endif if (teamId == TEAM_ALLIANCE) cinfo = AV_NPC_S_MINE_A_3; else if (teamId == TEAM_HORDE) @@ -785,7 +827,9 @@ void BattlegroundAV::DePopulateNode(BG_AV_Nodes node) BG_AV_Nodes BattlegroundAV::GetNodeThroughObject(uint32 object) { - ;//sLog->outDebug(LOG_FILTER_BATTLEGROUND, "bg_AV getnodethroughobject %i", object); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "bg_AV getnodethroughobject %i", object); +#endif if (object <= BG_AV_OBJECT_FLAG_A_STONEHEART_BUNKER) return BG_AV_Nodes(object); if (object <= BG_AV_OBJECT_FLAG_C_A_FROSTWOLF_HUT) @@ -807,7 +851,9 @@ BG_AV_Nodes BattlegroundAV::GetNodeThroughObject(uint32 object) uint32 BattlegroundAV::GetObjectThroughNode(BG_AV_Nodes node) { //this function is the counterpart to GetNodeThroughObject() - ;//sLog->outDebug(LOG_FILTER_BATTLEGROUND, "bg_AV GetObjectThroughNode %i", node); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "bg_AV GetObjectThroughNode %i", node); +#endif if (m_Nodes[node].OwnerId == TEAM_ALLIANCE) { if (m_Nodes[node].State == POINT_ASSAULTED) @@ -888,7 +934,9 @@ void BattlegroundAV::EventPlayerDefendsPoint(Player* player, uint32 object) EventPlayerAssaultsPoint(player, object); return; } - ;//sLog->outDebug(LOG_FILTER_BATTLEGROUND, "player defends point object: %i node: %i", object, node); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "player defends point object: %i node: %i", object, node); +#endif if (m_Nodes[node].PrevOwnerId != teamId) { sLog->outError("BG_AV: player defends point which doesn't belong to his team %i", node); @@ -950,7 +998,9 @@ void BattlegroundAV::EventPlayerAssaultsPoint(Player* player, uint32 object) BG_AV_Nodes node = GetNodeThroughObject(object); TeamId prevOwnerId = m_Nodes[node].OwnerId; TeamId teamId = player->GetTeamId(); - ;//sLog->outDebug(LOG_FILTER_BATTLEGROUND, "bg_av: player assaults point object %i node %i", object, node); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "bg_av: player assaults point object %i node %i", object, node); +#endif if (prevOwnerId == teamId || teamId == m_Nodes[node].TotalOwnerId) return; //surely a gm used this object @@ -1304,7 +1354,9 @@ bool BattlegroundAV::SetupBattleground() } uint16 i; - ;//sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Alterac Valley: entering state STATUS_WAIT_JOIN ..."); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Alterac Valley: entering state STATUS_WAIT_JOIN ..."); +#endif // Initial Nodes for (i = 0; i < BG_AV_OBJECT_MAX; i++) SpawnBGObject(i, RESPAWN_ONE_DAY); @@ -1353,22 +1405,30 @@ bool BattlegroundAV::SetupBattleground() SpawnBGObject(BG_AV_OBJECT_STORMPIKE_BANNER, RESPAWN_IMMEDIATELY); //creatures - ;//sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV start poputlating nodes"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV start poputlating nodes"); +#endif for (i = BG_AV_NODES_FIRSTAID_STATION; i < BG_AV_NODES_MAX; ++i) { if (m_Nodes[i].OwnerId != TEAM_NEUTRAL) PopulateNode(BG_AV_Nodes(i)); } //all creatures which don't get despawned through the script are static - ;//sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV: start spawning static creatures"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV: start spawning static creatures"); +#endif for (i = 0; i < AV_STATICCPLACE_MAX; i++) AddAVCreature(0, i + AV_CPLACE_MAX); //mainspiritguides: - ;//sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV: start spawning spiritguides creatures"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV: start spawning spiritguides creatures"); +#endif AddSpiritGuide(7, BG_AV_CreaturePos[7][0], BG_AV_CreaturePos[7][1], BG_AV_CreaturePos[7][2], BG_AV_CreaturePos[7][3], TEAM_ALLIANCE); AddSpiritGuide(8, BG_AV_CreaturePos[8][0], BG_AV_CreaturePos[8][1], BG_AV_CreaturePos[8][2], BG_AV_CreaturePos[8][3], TEAM_HORDE); //spawn the marshals (those who get deleted, if a tower gets destroyed) - ;//sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV: start spawning marshal creatures"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV: start spawning marshal creatures"); +#endif for (i = AV_NPC_A_MARSHAL_SOUTH; i <= AV_NPC_H_MARSHAL_WTOWER; i++) AddAVCreature(i, AV_CPLACE_A_MARSHAL_SOUTH + (i - AV_NPC_A_MARSHAL_SOUTH)); AddAVCreature(AV_NPC_HERALD, AV_CPLACE_HERALD); diff --git a/src/game/Calendar/CalendarMgr.cpp b/src/game/Calendar/CalendarMgr.cpp index 10295c156f..a0031fdc7f 100644 --- a/src/game/Calendar/CalendarMgr.cpp +++ b/src/game/Calendar/CalendarMgr.cpp @@ -306,7 +306,9 @@ CalendarInvite* CalendarMgr::GetInvite(uint64 inviteId) const if ((*itr2)->GetInviteId() == inviteId) return *itr2; - ;//sLog->outDebug(LOG_FILTER_CALENDAR, "CalendarMgr::GetInvite: [" UI64FMTD "] not found!", inviteId); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_UNITS, "CalendarMgr::GetInvite: [" UI64FMTD "] not found!", inviteId); +#endif return NULL; } diff --git a/src/game/Chat/Channels/Channel.cpp b/src/game/Chat/Channels/Channel.cpp index f7facedaf1..f4f634c2b7 100644 --- a/src/game/Chat/Channels/Channel.cpp +++ b/src/game/Chat/Channels/Channel.cpp @@ -96,7 +96,9 @@ void Channel::UpdateChannelInDB() const stmt->setUInt32(2, _channelDBId); CharacterDatabase.Execute(stmt); - ;//sLog->outDebug(LOG_FILTER_CHATSYS, "Channel(%s) updated in database", _name.c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CHATSYS, "Channel(%s) updated in database", _name.c_str()); +#endif } } @@ -682,9 +684,9 @@ void Channel::List(Player const* player) return; } - ;//sLog->outDebug(LOG_FILTER_CHATSYS, "SMSG_CHANNEL_LIST %s Channel: %s", - // player->GetSession()->GetPlayerInfo().c_str(), GetName().c_str()); - +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CHATSYS, "SMSG_CHANNEL_LIST %s Channel: %s", player->GetSession()->GetPlayerInfo().c_str(), GetName().c_str()); +#endif WorldPacket data(SMSG_CHANNEL_LIST, 1+(GetName().size()+1)+1+4+playersStore.size()*(8+1)); data << uint8(1); // channel type? data << GetName(); // channel name diff --git a/src/game/Chat/ChatLink.cpp b/src/game/Chat/ChatLink.cpp index 61e6e0e4d8..b82fc1af9f 100644 --- a/src/game/Chat/ChatLink.cpp +++ b/src/game/Chat/ChatLink.cpp @@ -64,7 +64,9 @@ inline bool CheckDelimiter(std::istringstream& iss, char delimiter, const char* char c = iss.peek(); if (c != delimiter) { - ;//sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): invalid %s link structure ('%c' expected, '%c' found)", iss.str().c_str(), context, delimiter, c); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): invalid %s link structure ('%c' expected, '%c' found)", iss.str().c_str(), context, delimiter, c); +#endif return false; } iss.ignore(1); @@ -98,20 +100,26 @@ bool ItemChatLink::Initialize(std::istringstream& iss) uint32 itemEntry = 0; if (!ReadUInt32(iss, itemEntry)) { - ;//sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading item entry", iss.str().c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading item entry", iss.str().c_str()); +#endif return false; } // Validate item _item = sObjectMgr->GetItemTemplate(itemEntry); if (!_item) { - ;//sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid itemEntry %u in |item command", iss.str().c_str(), itemEntry); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid itemEntry %u in |item command", iss.str().c_str(), itemEntry); +#endif return false; } // Validate item's color if (_color != ItemQualityColors[_item->Quality]) { - ;//sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): linked item has color %u, but user claims %u", iss.str().c_str(), ItemQualityColors[_item->Quality], _color); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): linked item has color %u, but user claims %u", iss.str().c_str(), ItemQualityColors[_item->Quality], _color); +#endif return false; } // Number of various item properties after item entry @@ -125,7 +133,9 @@ bool ItemChatLink::Initialize(std::istringstream& iss) int32 id = 0; if (!ReadInt32(iss, id)) { - ;//sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading item property (%u)", iss.str().c_str(), index); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading item property (%u)", iss.str().c_str(), index); +#endif return false; } if (id && (index == randomPropertyPosition)) @@ -136,7 +146,9 @@ bool ItemChatLink::Initialize(std::istringstream& iss) _property = sItemRandomPropertiesStore.LookupEntry(id); if (!_property) { - ;//sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid item property id %u in |item command", iss.str().c_str(), id); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid item property id %u in |item command", iss.str().c_str(), id); +#endif return false; } } @@ -145,7 +157,9 @@ bool ItemChatLink::Initialize(std::istringstream& iss) _suffix = sItemRandomSuffixStore.LookupEntry(-id); if (!_suffix) { - ;//sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid item suffix id %u in |item command", iss.str().c_str(), -id); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid item suffix id %u in |item command", iss.str().c_str(), -id); +#endif return false; } } @@ -188,7 +202,9 @@ bool ItemChatLink::ValidateName(char* buffer, const char* context) } } //if (!res) - ;//sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): linked item (id: %u) name wasn't found in any localization", context, _item->ItemId); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): linked item (id: %u) name wasn't found in any localization", context, _item->ItemId); +#endif return res; } @@ -200,14 +216,18 @@ bool QuestChatLink::Initialize(std::istringstream& iss) uint32 questId = 0; if (!ReadUInt32(iss, questId)) { - ;//sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading quest entry", iss.str().c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading quest entry", iss.str().c_str()); +#endif return false; } // Validate quest _quest = sObjectMgr->GetQuestTemplate(questId); if (!_quest) { - ;//sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): quest template %u not found", iss.str().c_str(), questId); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): quest template %u not found", iss.str().c_str(), questId); +#endif return false; } // Check delimiter @@ -216,13 +236,17 @@ bool QuestChatLink::Initialize(std::istringstream& iss) // Read quest level if (!ReadInt32(iss, _questLevel)) { - ;//sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading quest level", iss.str().c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading quest level", iss.str().c_str()); +#endif return false; } // Validate quest level if (_questLevel >= STRONG_MAX_LEVEL) { - ;//sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): quest level %d is too big", iss.str().c_str(), _questLevel); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): quest level %d is too big", iss.str().c_str(), _questLevel); +#endif return false; } return true; @@ -235,7 +259,9 @@ bool QuestChatLink::ValidateName(char* buffer, const char* context) bool res = (_quest->GetTitle() == buffer); //if (!res) - ;//sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): linked quest (id: %u) title wasn't found in any localization", context, _quest->GetQuestId()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): linked quest (id: %u) title wasn't found in any localization", context, _quest->GetQuestId()); +#endif return res; } @@ -249,14 +275,18 @@ bool SpellChatLink::Initialize(std::istringstream& iss) uint32 spellId = 0; if (!ReadUInt32(iss, spellId)) { - ;//sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading spell entry", iss.str().c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading spell entry", iss.str().c_str()); +#endif return false; } // Validate spell _spell = sSpellMgr->GetSpellInfo(spellId); if (!_spell) { - ;//sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid spell id %u in |spell command", iss.str().c_str(), spellId); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid spell id %u in |spell command", iss.str().c_str(), spellId); +#endif return false; } return true; @@ -272,19 +302,25 @@ bool SpellChatLink::ValidateName(char* buffer, const char* context) SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(_spell->Id); if (bounds.first == bounds.second) { - ;//sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): skill line not found for spell %u", context, _spell->Id); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): skill line not found for spell %u", context, _spell->Id); +#endif return false; } SkillLineAbilityEntry const* skillInfo = bounds.first->second; if (!skillInfo) { - ;//sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): skill line ability not found for spell %u", context, _spell->Id); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): skill line ability not found for spell %u", context, _spell->Id); +#endif return false; } SkillLineEntry const* skillLine = sSkillLineStore.LookupEntry(skillInfo->skillId); if (!skillLine) { - ;//sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): skill line not found for skill %u", context, skillInfo->skillId); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): skill line not found for skill %u", context, skillInfo->skillId); +#endif return false; } @@ -311,7 +347,9 @@ bool SpellChatLink::ValidateName(char* buffer, const char* context) } //if (!res) - ;//sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): linked spell (id: %u) name wasn't found in any localization", context, _spell->Id); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): linked spell (id: %u) name wasn't found in any localization", context, _spell->Id); +#endif return res; } @@ -325,14 +363,18 @@ bool AchievementChatLink::Initialize(std::istringstream& iss) uint32 achievementId = 0; if (!ReadUInt32(iss, achievementId)) { - ;//sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading achievement entry", iss.str().c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading achievement entry", iss.str().c_str()); +#endif return false; } // Validate achievement _achievement = sAchievementStore.LookupEntry(achievementId); if (!_achievement) { - ;//sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid achivement id %u in |achievement command", iss.str().c_str(), achievementId); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid achivement id %u in |achievement command", iss.str().c_str(), achievementId); +#endif return false; } // Check delimiter @@ -341,7 +383,9 @@ bool AchievementChatLink::Initialize(std::istringstream& iss) // Read HEX if (!ReadHex(iss, _guid, 0)) { - ;//sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): invalid hexadecimal number while reading char's guid", iss.str().c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): invalid hexadecimal number while reading char's guid", iss.str().c_str()); +#endif return false; } // Skip progress @@ -353,7 +397,9 @@ bool AchievementChatLink::Initialize(std::istringstream& iss) if (!ReadUInt32(iss, _data[index])) { - ;//sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading achievement property (%u)", iss.str().c_str(), index); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading achievement property (%u)", iss.str().c_str(), index); +#endif return false; } } @@ -373,7 +419,9 @@ bool AchievementChatLink::ValidateName(char* buffer, const char* context) } //if (!res) - ;//sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): linked achievement (id: %u) name wasn't found in any localization", context, _achievement->ID); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): linked achievement (id: %u) name wasn't found in any localization", context, _achievement->ID); +#endif return res; } @@ -387,14 +435,18 @@ bool TradeChatLink::Initialize(std::istringstream& iss) uint32 spellId = 0; if (!ReadUInt32(iss, spellId)) { - ;//sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading achievement entry", iss.str().c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading achievement entry", iss.str().c_str()); +#endif return false; } // Validate spell _spell = sSpellMgr->GetSpellInfo(spellId); if (!_spell) { - ;//sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid spell id %u in |trade command", iss.str().c_str(), spellId); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid spell id %u in |trade command", iss.str().c_str(), spellId); +#endif return false; } // Check delimiter @@ -403,7 +455,9 @@ bool TradeChatLink::Initialize(std::istringstream& iss) // Minimum talent level if (!ReadInt32(iss, _minSkillLevel)) { - ;//sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading minimum talent level", iss.str().c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading minimum talent level", iss.str().c_str()); +#endif return false; } // Check delimiter @@ -412,7 +466,9 @@ bool TradeChatLink::Initialize(std::istringstream& iss) // Maximum talent level if (!ReadInt32(iss, _maxSkillLevel)) { - ;//sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading maximum talent level", iss.str().c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading maximum talent level", iss.str().c_str()); +#endif return false; } // Check delimiter @@ -421,7 +477,9 @@ bool TradeChatLink::Initialize(std::istringstream& iss) // Something hexadecimal if (!ReadHex(iss, _guid, 0)) { - ;//sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading achievement's owner guid", iss.str().c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading achievement's owner guid", iss.str().c_str()); +#endif return false; } // Skip base64 encoded stuff @@ -438,21 +496,27 @@ bool TalentChatLink::Initialize(std::istringstream& iss) // Read talent entry if (!ReadUInt32(iss, _talentId)) { - ;//sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading talent entry", iss.str().c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading talent entry", iss.str().c_str()); +#endif return false; } // Validate talent TalentEntry const* talentInfo = sTalentStore.LookupEntry(_talentId); if (!talentInfo) { - ;//sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid talent id %u in |talent command", iss.str().c_str(), _talentId); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid talent id %u in |talent command", iss.str().c_str(), _talentId); +#endif return false; } // Validate talent's spell _spell = sSpellMgr->GetSpellInfo(talentInfo->RankID[0]); if (!_spell) { - ;//sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid spell id %u in |trade command", iss.str().c_str(), talentInfo->RankID[0]); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid spell id %u in |trade command", iss.str().c_str(), talentInfo->RankID[0]); +#endif return false; } // Delimiter @@ -461,7 +525,9 @@ bool TalentChatLink::Initialize(std::istringstream& iss) // Rank if (!ReadInt32(iss, _rankId)) { - ;//sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading talent rank", iss.str().c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading talent rank", iss.str().c_str()); +#endif return false; } return true; @@ -477,14 +543,18 @@ bool EnchantmentChatLink::Initialize(std::istringstream& iss) uint32 spellId = 0; if (!ReadUInt32(iss, spellId)) { - ;//sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading enchantment spell entry", iss.str().c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading enchantment spell entry", iss.str().c_str()); +#endif return false; } // Validate spell _spell = sSpellMgr->GetSpellInfo(spellId); if (!_spell) { - ;//sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid spell id %u in |enchant command", iss.str().c_str(), spellId); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid spell id %u in |enchant command", iss.str().c_str(), spellId); +#endif return false; } return true; @@ -499,7 +569,9 @@ bool GlyphChatLink::Initialize(std::istringstream& iss) // Slot if (!ReadUInt32(iss, _slotId)) { - ;//sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading slot id", iss.str().c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading slot id", iss.str().c_str()); +#endif return false; } // Check delimiter @@ -509,21 +581,27 @@ bool GlyphChatLink::Initialize(std::istringstream& iss) uint32 glyphId = 0; if (!ReadUInt32(iss, glyphId)) { - ;//sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading glyph entry", iss.str().c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading glyph entry", iss.str().c_str()); +#endif return false; } // Validate glyph _glyph = sGlyphPropertiesStore.LookupEntry(glyphId); if (!_glyph) { - ;//sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid glyph id %u in |glyph command", iss.str().c_str(), glyphId); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid glyph id %u in |glyph command", iss.str().c_str(), glyphId); +#endif return false; } // Validate glyph's spell _spell = sSpellMgr->GetSpellInfo(_glyph->SpellId); if (!_spell) { - ;//sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid spell id %u in |glyph command", iss.str().c_str(), _glyph->SpellId); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid spell id %u in |glyph command", iss.str().c_str(), _glyph->SpellId); +#endif return false; } return true; @@ -561,14 +639,18 @@ bool LinkExtractor::IsValidMessage() } else if (_iss.get() != PIPE_CHAR) { - ;//sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence aborted unexpectedly", _iss.str().c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence aborted unexpectedly", _iss.str().c_str()); +#endif return false; } // pipe has always to be followed by at least one char if (_iss.peek() == '\0') { - ;//sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): pipe followed by '\\0'", _iss.str().c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): pipe followed by '\\0'", _iss.str().c_str()); +#endif return false; } @@ -591,14 +673,18 @@ bool LinkExtractor::IsValidMessage() } else { - ;//sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): invalid sequence, expected '%c' but got '%c'", _iss.str().c_str(), *validSequenceIterator, commandChar); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): invalid sequence, expected '%c' but got '%c'", _iss.str().c_str(), *validSequenceIterator, commandChar); +#endif return false; } } else if (validSequence != validSequenceIterator) { // no escaped pipes in sequences - ;//sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got escaped pipe in sequence", _iss.str().c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got escaped pipe in sequence", _iss.str().c_str()); +#endif return false; } @@ -607,7 +693,9 @@ bool LinkExtractor::IsValidMessage() case 'c': if (!ReadHex(_iss, color, 8)) { - ;//sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): invalid hexadecimal number while reading color", _iss.str().c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): invalid hexadecimal number while reading color", _iss.str().c_str()); +#endif return false; } break; @@ -616,7 +704,9 @@ bool LinkExtractor::IsValidMessage() _iss.getline(buffer, 256, DELIMITER); if (_iss.eof()) { - ;//sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly", _iss.str().c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly", _iss.str().c_str()); +#endif return false; } @@ -638,7 +728,9 @@ bool LinkExtractor::IsValidMessage() link = new GlyphChatLink(); else { - ;//sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): user sent unsupported link type '%s'", _iss.str().c_str(), buffer); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): user sent unsupported link type '%s'", _iss.str().c_str(), buffer); +#endif return false; } _links.push_back(link); @@ -653,13 +745,17 @@ bool LinkExtractor::IsValidMessage() // links start with '[' if (_iss.get() != '[') { - ;//sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): link caption doesn't start with '['", _iss.str().c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): link caption doesn't start with '['", _iss.str().c_str()); +#endif return false; } _iss.getline(buffer, 256, ']'); if (_iss.eof()) { - ;//sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly", _iss.str().c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly", _iss.str().c_str()); +#endif return false; } @@ -677,7 +773,9 @@ bool LinkExtractor::IsValidMessage() // no further payload break; default: - ;//sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid command |%c", _iss.str().c_str(), commandChar); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid command |%c", _iss.str().c_str(), commandChar); +#endif return false; } } @@ -685,7 +783,9 @@ bool LinkExtractor::IsValidMessage() // check if every opened sequence was also closed properly if (validSequence != validSequenceIterator) { - ;//sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): EOF in active sequence", _iss.str().c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): EOF in active sequence", _iss.str().c_str()); +#endif return false; } diff --git a/src/game/Conditions/ConditionMgr.cpp b/src/game/Conditions/ConditionMgr.cpp index 038c8bef99..9b50e65c51 100644 --- a/src/game/Conditions/ConditionMgr.cpp +++ b/src/game/Conditions/ConditionMgr.cpp @@ -26,7 +26,9 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo) // object not present, return false if (!object) { - ;//sLog->outDebug(LOG_FILTER_CONDITIONSYS, "Condition object not found for condition (Entry: %u Type: %u Group: %u)", SourceEntry, SourceType, SourceGroup); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CONDITIONSYS, "Condition object not found for condition (Entry: %u Type: %u Group: %u)", SourceEntry, SourceType, SourceGroup); +#endif return false; } bool condMeets = false; @@ -632,7 +634,9 @@ bool ConditionMgr::IsObjectMeetToConditionList(ConditionSourceInfo& sourceInfo, std::map<uint32, bool> ElseGroupStore; for (ConditionList::const_iterator i = conditions.begin(); i != conditions.end(); ++i) { - ;//sLog->outDebug(LOG_FILTER_CONDITIONSYS, "ConditionMgr::IsPlayerMeetToConditionList condType: %u val1: %u", (*i)->ConditionType, (*i)->ConditionValue1); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CONDITIONSYS, "ConditionMgr::IsPlayerMeetToConditionList condType: %u val1: %u", (*i)->ConditionType, (*i)->ConditionValue1); +#endif if ((*i)->isLoaded()) { //! Find ElseGroup in ElseGroupStore @@ -653,8 +657,9 @@ bool ConditionMgr::IsObjectMeetToConditionList(ConditionSourceInfo& sourceInfo, } else { - ;//sLog->outDebug(LOG_FILTER_CONDITIONSYS, "IsPlayerMeetToConditionList: Reference template -%u not found", - // (*i)->ReferenceId);//checked at loading, should never happen +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CONDITIONSYS, "IsPlayerMeetToConditionList: Reference template -%u not found", (*i)->ReferenceId); +#endif } } @@ -689,7 +694,9 @@ bool ConditionMgr::IsObjectMeetToConditions(ConditionSourceInfo& sourceInfo, Con if (conditions.empty()) return true; - ;//sLog->outDebug(LOG_FILTER_CONDITIONSYS, "ConditionMgr::IsObjectMeetToConditions"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CONDITIONSYS, "ConditionMgr::IsObjectMeetToConditions"); +#endif return IsObjectMeetToConditionList(sourceInfo, conditions); } @@ -733,7 +740,9 @@ ConditionList ConditionMgr::GetConditionsForNotGroupedEntry(ConditionSourceType if (i != (*itr).second.end()) { spellCond = (*i).second; - ;//sLog->outDebug(LOG_FILTER_CONDITIONSYS, "GetConditionsForNotGroupedEntry: found conditions for type %u and entry %u", uint32(sourceType), entry); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CONDITIONSYS, "GetConditionsForNotGroupedEntry: found conditions for type %u and entry %u", uint32(sourceType), entry); +#endif } } } @@ -750,7 +759,9 @@ ConditionList ConditionMgr::GetConditionsForSpellClickEvent(uint32 creatureId, u if (i != (*itr).second.end()) { cond = (*i).second; - ;//sLog->outDebug(LOG_FILTER_CONDITIONSYS, "GetConditionsForSpellClickEvent: found conditions for Vehicle entry %u spell %u", creatureId, spellId); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CONDITIONSYS, "GetConditionsForSpellClickEvent: found conditions for Vehicle entry %u spell %u", creatureId, spellId); +#endif } } return cond; @@ -766,7 +777,9 @@ ConditionList ConditionMgr::GetConditionsForVehicleSpell(uint32 creatureId, uint if (i != (*itr).second.end()) { cond = (*i).second; - ;//sLog->outDebug(LOG_FILTER_CONDITIONSYS, "GetConditionsForVehicleSpell: found conditions for Vehicle entry %u spell %u", creatureId, spellId); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CONDITIONSYS, "GetConditionsForVehicleSpell: found conditions for Vehicle entry %u spell %u", creatureId, spellId); +#endif } } return cond; @@ -782,7 +795,9 @@ ConditionList ConditionMgr::GetConditionsForSmartEvent(int32 entryOrGuid, uint32 if (i != (*itr).second.end()) { cond = (*i).second; - ;//sLog->outDebug(LOG_FILTER_CONDITIONSYS, "GetConditionsForSmartEvent: found conditions for Smart Event entry or guid %d event_id %u", entryOrGuid, eventId); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CONDITIONSYS, "GetConditionsForSmartEvent: found conditions for Smart Event entry or guid %d event_id %u", entryOrGuid, eventId); +#endif } } return cond; diff --git a/src/game/DungeonFinding/LFGMgr.cpp b/src/game/DungeonFinding/LFGMgr.cpp index 497eeeee7c..836cac77e4 100644 --- a/src/game/DungeonFinding/LFGMgr.cpp +++ b/src/game/DungeonFinding/LFGMgr.cpp @@ -419,6 +419,9 @@ void LFGMgr::InitializeLockedDungeons(Player* player, uint8 level /* = 0 */) lockData = LFG_LOCKSTATUS_MISSING_ITEM; } + + sScriptMgr->OnInitializeLockedDungeons(player, level, lockData); + /* TODO VoA closed if WG is not under team control (LFG_LOCKSTATUS_RAID_LOCKED) lockData = LFG_LOCKSTATUS_TOO_LOW_GEAR_SCORE; lockData = LFG_LOCKSTATUS_TOO_HIGH_GEAR_SCORE; @@ -429,6 +432,9 @@ void LFGMgr::InitializeLockedDungeons(Player* player, uint8 level /* = 0 */) if (lockData) lock[dungeon->Entry()] = lockData; } + + sScriptMgr->OnAfterInitializeLockedDungeons(player); + SetLockedDungeons(guid, lock); } @@ -610,7 +616,9 @@ void LFGMgr::JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, const // Can't join. Send result if (joinData.result != LFG_JOIN_OK) { - ;//sLog->outDebug((LOG_FILTER_LFG, "LFGMgr::Join: [" UI64FMTD "] joining with %u members. result: %u", guid, grp ? grp->GetMembersCount() : 1, joinData.result); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::Join: [" UI64FMTD "] joining with %u members. result: %u", guid, grp ? grp->GetMembersCount() : 1, joinData.result); +#endif if (!dungeons.empty()) // Only should show lockmap when have no dungeons available joinData.lockmap.clear(); player->GetSession()->SendLfgJoinResult(joinData); @@ -701,7 +709,9 @@ void LFGMgr::JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, const std::ostringstream o; o << "LFGMgr::Join: [" << guid << "] joined (" << (grp ? "group" : "player") << ") Members: " << debugNames.c_str() << ". Dungeons (" << uint32(dungeons.size()) << "): " << ConcatenateDungeons(dungeons); - ;//sLog->outDebug((LOG_FILTER_LFG, "%s", o.str().c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug((LOG_FILTER_LFG, "%s", o.str().c_str()); +#endif }*/ } @@ -713,8 +723,7 @@ void LFGMgr::JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, const */ void LFGMgr::LeaveLfg(uint64 guid) { - ;//sLog->outDebug((LOG_FILTER_LFG, "LFGMgr::Leave: [" UI64FMTD "]", guid); - + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::Leave: [" UI64FMTD "]", guid); uint64 gguid = IS_GROUP_GUID(guid) ? guid : GetGroup(guid); LfgState state = GetState(guid); switch (state) @@ -1595,7 +1604,9 @@ void LFGMgr::UpdateProposal(uint32 proposalId, uint64 guid, bool accept) LfgProposalPlayer& player = itProposalPlayer->second; player.accept = LfgAnswer(accept); - ;//sLog->outDebug((LOG_FILTER_LFG, "LFGMgr::UpdateProposal: Player [" UI64FMTD "] of proposal %u selected: %u", guid, proposalId, accept); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::UpdateProposal: Player [" UI64FMTD "] of proposal %u selected: %u", guid, proposalId, accept); +#endif if (!accept) { RemoveProposal(itProposal, LFG_UPDATETYPE_PROPOSAL_DECLINED); @@ -1686,7 +1697,9 @@ void LFGMgr::RemoveProposal(LfgProposalContainer::iterator itProposal, LfgUpdate LfgProposal& proposal = itProposal->second; proposal.state = LFG_PROPOSAL_FAILED; - ;//sLog->outDebug((LOG_FILTER_LFG, "LFGMgr::RemoveProposal: Proposal %u, state FAILED, UpdateType %u", itProposal->first, type); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::RemoveProposal: Proposal %u, state FAILED, UpdateType %u", itProposal->first, type); +#endif // Mark all people that didn't answered as no accept if (type == LFG_UPDATETYPE_PROPOSAL_FAILED) for (LfgProposalPlayerContainer::iterator it = proposal.players.begin(); it != proposal.players.end(); ++it) @@ -1730,12 +1743,16 @@ void LFGMgr::RemoveProposal(LfgProposalContainer::iterator itProposal, LfgUpdate if (it->second.accept == LFG_ANSWER_DENY) { updateData.updateType = type; - ;//sLog->outDebug((LOG_FILTER_LFG, "LFGMgr::RemoveProposal: [" UI64FMTD "] didn't accept. Removing from queue and compatible cache", guid); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::RemoveProposal: [" UI64FMTD "] didn't accept. Removing from queue and compatible cache", guid); +#endif } else { updateData.updateType = LFG_UPDATETYPE_REMOVED_FROM_QUEUE; - ;//sLog->outDebug((LOG_FILTER_LFG, "LFGMgr::RemoveProposal: [" UI64FMTD "] in same group that someone that didn't accept. Removing from queue and compatible cache", guid); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::RemoveProposal: [" UI64FMTD "] in same group that someone that didn't accept. Removing from queue and compatible cache", guid); +#endif } RestoreState(guid, "Proposal Fail (didn't accepted or in group with someone that didn't accept"); @@ -1749,7 +1766,9 @@ void LFGMgr::RemoveProposal(LfgProposalContainer::iterator itProposal, LfgUpdate } else { - ;//sLog->outDebug((LOG_FILTER_LFG, "LFGMgr::RemoveProposal: Readding [" UI64FMTD "] to queue.", guid); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::RemoveProposal: Readding [" UI64FMTD "] to queue.", guid); +#endif SetState(guid, LFG_STATE_QUEUED); if (gguid != guid) { @@ -2125,7 +2144,9 @@ LfgState LFGMgr::GetState(uint64 guid) else state = PlayersStore[guid].GetState(); - ;//sLog->outDebug((LOG_FILTER_LFG, "LFGMgr::GetState: [" UI64FMTD "] = %u", guid, state); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::GetState: [" UI64FMTD "] = %u", guid, state); +#endif return state; } @@ -2137,14 +2158,18 @@ LfgState LFGMgr::GetOldState(uint64 guid) else state = PlayersStore[guid].GetOldState(); - ;//sLog->outTrace(LOG_FILTER_LFG, "LFGMgr::GetOldState: [" UI64FMTD "] = %u", guid, state); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::GetOldState: [" UI64FMTD "] = %u", guid, state); +#endif return state; } uint32 LFGMgr::GetDungeon(uint64 guid, bool asId /*= true */) { uint32 dungeon = GroupsStore[guid].GetDungeon(asId); - ;//sLog->outDebug((LOG_FILTER_LFG, "LFGMgr::GetDungeon: [" UI64FMTD "] asId: %u = %u", guid, asId, dungeon); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::GetDungeon: [" UI64FMTD "] asId: %u = %u", guid, asId, dungeon); +#endif return dungeon; } @@ -2156,39 +2181,51 @@ uint32 LFGMgr::GetDungeonMapId(uint64 guid) if (LFGDungeonData const* dungeon = GetLFGDungeon(dungeonId)) mapId = dungeon->map; - ;//sLog->outDebug((LOG_FILTER_LFG, "LFGMgr::GetDungeonMapId: [" UI64FMTD "] = %u (DungeonId = %u)", guid, mapId, dungeonId); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::GetDungeonMapId: [" UI64FMTD "] = %u (DungeonId = %u)", guid, mapId, dungeonId); +#endif return mapId; } uint8 LFGMgr::GetRoles(uint64 guid) { uint8 roles = PlayersStore[guid].GetRoles(); - ;//sLog->outDebug((LOG_FILTER_LFG, "LFGMgr::GetRoles: [" UI64FMTD "] = %u", guid, roles); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::GetRoles: [" UI64FMTD "] = %u", guid, roles); +#endif return roles; } const std::string& LFGMgr::GetComment(uint64 guid) { - ;//sLog->outDebug((LOG_FILTER_LFG, "LFGMgr::GetComment: [" UI64FMTD "] = %s", guid, PlayersStore[guid].GetComment().c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::GetComment: [" UI64FMTD "] = %s", guid, PlayersStore[guid].GetComment().c_str()); +#endif return PlayersStore[guid].GetComment(); } LfgDungeonSet const& LFGMgr::GetSelectedDungeons(uint64 guid) { - ;//sLog->outTrace(LOG_FILTER_LFG, "LFGMgr::GetSelectedDungeons: [" UI64FMTD "]", guid); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::GetSelectedDungeons: [" UI64FMTD "]", guid); +#endif return PlayersStore[guid].GetSelectedDungeons(); } LfgLockMap const& LFGMgr::GetLockedDungeons(uint64 guid) { - ;//sLog->outDebug((LOG_FILTER_LFG, "LFGMgr::GetLockedDungeons: [" UI64FMTD "]", guid); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::GetLockedDungeons: [" UI64FMTD "]", guid); +#endif return PlayersStore[guid].GetLockedDungeons(); } uint8 LFGMgr::GetKicksLeft(uint64 guid) { uint8 kicks = GroupsStore[guid].GetKicksLeft(); - ;//sLog->outDebug((LOG_FILTER_LFG, "LFGMgr::GetKicksLeft: [" UI64FMTD "] = %u", guid, kicks); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::GetKicksLeft: [" UI64FMTD "] = %u", guid, kicks); +#endif return kicks; } @@ -2250,19 +2287,25 @@ void LFGMgr::SetCanOverrideRBState(uint64 guid, bool val) void LFGMgr::SetDungeon(uint64 guid, uint32 dungeon) { - ;//sLog->outDebug((LOG_FILTER_LFG, "LFGMgr::SetDungeon: [" UI64FMTD "] dungeon %u", guid, dungeon); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::SetDungeon: [" UI64FMTD "] dungeon %u", guid, dungeon); +#endif GroupsStore[guid].SetDungeon(dungeon); } void LFGMgr::SetRoles(uint64 guid, uint8 roles) { - ;//sLog->outDebug((LOG_FILTER_LFG, "LFGMgr::SetRoles: [" UI64FMTD "] roles: %u", guid, roles); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::SetRoles: [" UI64FMTD "] roles: %u", guid, roles); +#endif PlayersStore[guid].SetRoles(roles); } void LFGMgr::SetComment(uint64 guid, std::string const& comment) { - ;//sLog->outDebug((LOG_FILTER_LFG, "LFGMgr::SetComment: [" UI64FMTD "] comment: %s", guid, comment.c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::SetComment: [" UI64FMTD "] comment: %s", guid, comment.c_str()); +#endif PlayersStore[guid].SetComment(comment); } @@ -2281,25 +2324,33 @@ void LFGMgr::LfrSetComment(Player* p, std::string comment) void LFGMgr::SetSelectedDungeons(uint64 guid, LfgDungeonSet const& dungeons) { - ;//sLog->outDebug((LOG_FILTER_LFG, "LFGMgr::SetSelectedDungeons: [" UI64FMTD "]", guid); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::SetLockedDungeons: [" UI64FMTD "]", guid); +#endif PlayersStore[guid].SetSelectedDungeons(dungeons); } void LFGMgr::SetLockedDungeons(uint64 guid, LfgLockMap const& lock) { - ;//sLog->outDebug((LOG_FILTER_LFG, "LFGMgr::SetLockedDungeons: [" UI64FMTD "]", guid); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::SetLockedDungeons: [" UI64FMTD "]", guid); +#endif PlayersStore[guid].SetLockedDungeons(lock); } void LFGMgr::DecreaseKicksLeft(uint64 guid) { - ;//sLog->outDebug((LOG_FILTER_LFG, "LFGMgr::DecreaseKicksLeft: [" UI64FMTD "]", guid); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::DecreaseKicksLeft: [" UI64FMTD "]", guid); +#endif GroupsStore[guid].DecreaseKicksLeft(); } void LFGMgr::RemoveGroupData(uint64 guid) { - ;//sLog->outDebug((LOG_FILTER_LFG, "LFGMgr::RemoveGroupData: [" UI64FMTD "]", guid); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::RemoveGroupData: [" UI64FMTD "]", guid); +#endif LfgGroupDataContainer::iterator it = GroupsStore.find(guid); if (it == GroupsStore.end()) return; diff --git a/src/game/DungeonFinding/LFGScripts.cpp b/src/game/DungeonFinding/LFGScripts.cpp index c14f76a220..e6153d9b81 100644 --- a/src/game/DungeonFinding/LFGScripts.cpp +++ b/src/game/DungeonFinding/LFGScripts.cpp @@ -102,8 +102,9 @@ void LFGPlayerScript::OnMapChanged(Player* player) sLFGMgr->LeaveAllLfgQueues(player->GetGUID(), true); player->RemoveAurasDueToSpell(LFG_SPELL_LUCK_OF_THE_DRAW); player->TeleportTo(player->m_homebindMapId, player->m_homebindX, player->m_homebindY, player->m_homebindZ, 0.0f); - ;//sLog->outError(LOG_FILTER_LFG, "LFGPlayerScript::OnMapChanged, Player %s (%u) is in LFG dungeon map but does not have a valid group! " - // "Teleporting to homebind.", player->GetName().c_str(), player->GetGUIDLow()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_LFG, "LFGPlayerScript::OnMapChanged, Player %s (%u) is in LFG dungeon map but does not have a valid group! Teleporting to homebind.", player->GetName().c_str(), player->GetGUIDLow()); +#endif return; } @@ -139,14 +140,18 @@ void LFGGroupScript::OnAddMember(Group* group, uint64 guid) if (leader == guid) { - ;//sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnAddMember [" UI64FMTD "]: added [" UI64FMTD "] leader " UI64FMTD "]", gguid, guid, leader); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnAddMember [" UI64FMTD "]: added [" UI64FMTD "] leader " UI64FMTD "]", gguid, guid, leader); +#endif sLFGMgr->SetLeader(gguid, guid); } else { LfgState gstate = sLFGMgr->GetState(gguid); LfgState state = sLFGMgr->GetState(guid); - ;//sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnAddMember [" UI64FMTD "]: added [" UI64FMTD "] leader " UI64FMTD "] gstate: %u, state: %u", gguid, guid, leader, gstate, state); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnAddMember [" UI64FMTD "]: added [" UI64FMTD "] leader " UI64FMTD "] gstate: %u, state: %u", gguid, guid, leader, gstate, state); +#endif if (state == LFG_STATE_QUEUED) sLFGMgr->LeaveLfg(guid); @@ -175,7 +180,9 @@ void LFGGroupScript::OnRemoveMember(Group* group, uint64 guid, RemoveMethod meth return; uint64 gguid = group->GetGUID(); - ;//sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnRemoveMember [" UI64FMTD "]: remove [" UI64FMTD "] Method: %d Kicker: [" UI64FMTD "] Reason: %s", gguid, guid, method, kicker, (reason ? reason : "")); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnRemoveMember [" UI64FMTD "]: remove [" UI64FMTD "] Method: %d Kicker: [" UI64FMTD "] Reason: %s", gguid, guid, method, kicker, (reason ? reason : "")); +#endif bool isLFG = group->isLFGGroup(); LfgState state = sLFGMgr->GetState(gguid); @@ -234,7 +241,9 @@ void LFGGroupScript::OnDisband(Group* group) return; uint64 gguid = group->GetGUID(); - ;//sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnDisband [" UI64FMTD "]", gguid); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnDisband [" UI64FMTD "]", gguid); +#endif // pussywizard: after all necessary actions handle raid browser if (sLFGMgr->GetState(group->GetLeaderGUID()) == LFG_STATE_RAIDBROWSER) @@ -250,7 +259,9 @@ void LFGGroupScript::OnChangeLeader(Group* group, uint64 newLeaderGuid, uint64 o uint64 gguid = group->GetGUID(); - ;//sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnChangeLeader [" UI64FMTD "]: old [" UI64FMTD "] new [" UI64FMTD "]", gguid, newLeaderGuid, oldLeaderGuid); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnChangeLeader [" UI64FMTD "]: old [" UI64FMTD "] new [" UI64FMTD "]", gguid, newLeaderGuid, oldLeaderGuid); +#endif sLFGMgr->SetLeader(gguid, newLeaderGuid); // pussywizard: after all necessary actions handle raid browser @@ -265,7 +276,9 @@ void LFGGroupScript::OnInviteMember(Group* group, uint64 guid) uint64 gguid = group->GetGUID(); uint64 leader = group->GetLeaderGUID(); - ;//sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnInviteMember [" UI64FMTD "]: invite [" UI64FMTD "] leader [" UI64FMTD "]", gguid, guid, leader); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnInviteMember [" UI64FMTD "]: invite [" UI64FMTD "] leader [" UI64FMTD "]", gguid, guid, leader); +#endif // No gguid == new group being formed // No leader == after group creation first invite is new leader // leader and no gguid == first invite after leader is added to new group (this is the real invite) diff --git a/src/game/Entities/Creature/Creature.cpp b/src/game/Entities/Creature/Creature.cpp index 4949c78ce5..cd3beff0e7 100644 --- a/src/game/Entities/Creature/Creature.cpp +++ b/src/game/Entities/Creature/Creature.cpp @@ -542,7 +542,9 @@ void Creature::Update(uint32 diff) else if (m_corpseRemoveTime <= time(NULL)) { RemoveCorpse(false); - ;//sLog->outStaticDebug("Removing corpse... %u ", GetUInt32Value(OBJECT_FIELD_ENTRY)); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("Removing corpse... %u ", GetUInt32Value(OBJECT_FIELD_ENTRY)); +#endif } break; } @@ -768,7 +770,9 @@ bool Creature::AIM_Initialize(CreatureAI* ai) // make sure nothing can change the AI during AI update if (m_AI_locked) { - ;//sLog->outDebug(LOG_FILTER_TSCR, "AIM_Initialize: failed to init, locked."); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_TSCR, "AIM_Initialize: failed to init, locked."); +#endif return false; } @@ -1604,7 +1608,9 @@ void Creature::Respawn(bool force) if (m_DBTableGuid) GetMap()->RemoveCreatureRespawnTime(m_DBTableGuid); - ;//sLog->outStaticDebug("Respawning creature %s (GuidLow: %u, Full GUID: " UI64FMTD " Entry: %u)", GetName().c_str(), GetGUIDLow(), GetGUID(), GetEntry()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("Respawning creature %s (GuidLow: %u, Full GUID: " UI64FMTD " Entry: %u)", GetName().c_str(), GetGUIDLow(), GetGUID(), GetEntry()); +#endif m_respawnTime = 0; ResetPickPocketLootTime(); @@ -1882,7 +1888,9 @@ void Creature::SendAIReaction(AiReaction reactionType) ((WorldObject*)this)->SendMessageToSet(&data, true); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_AI_REACTION, type %u.", reactionType); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_AI_REACTION, type %u.", reactionType); +#endif } void Creature::CallAssistance() @@ -2210,7 +2218,9 @@ bool Creature::LoadCreaturesAddon(bool reload) } AddAura(*itr, this); - ;//sLog->outDebug(LOG_FILTER_UNITS, "Spell: %u added to creature (GUID: %u Entry: %u)", *itr, GetGUIDLow(), GetEntry()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_UNITS, "Spell: %u added to creature (GUID: %u Entry: %u)", *itr, GetGUIDLow(), GetEntry()); +#endif } } diff --git a/src/game/Entities/Creature/CreatureGroups.cpp b/src/game/Entities/Creature/CreatureGroups.cpp index e808e1228d..90527ca7ff 100644 --- a/src/game/Entities/Creature/CreatureGroups.cpp +++ b/src/game/Entities/Creature/CreatureGroups.cpp @@ -28,13 +28,17 @@ void FormationMgr::AddCreatureToGroup(uint32 groupId, Creature* member) //Add member to an existing group if (itr != map->CreatureGroupHolder.end()) { - ;//sLog->outDebug(LOG_FILTER_UNITS, "Group found: %u, inserting creature GUID: %u, Group InstanceID %u", groupId, member->GetGUIDLow(), member->GetInstanceId()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_UNITS, "Group found: %u, inserting creature GUID: %u, Group InstanceID %u", groupId, member->GetGUIDLow(), member->GetInstanceId()); +#endif itr->second->AddMember(member); } //Create new group else { - ;//sLog->outDebug(LOG_FILTER_UNITS, "Group not found: %u. Creating new group.", groupId); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_UNITS, "Group not found: %u. Creating new group.", groupId); +#endif CreatureGroup* group = new CreatureGroup(groupId); map->CreatureGroupHolder[groupId] = group; group->AddMember(member); @@ -43,7 +47,9 @@ void FormationMgr::AddCreatureToGroup(uint32 groupId, Creature* member) void FormationMgr::RemoveCreatureFromGroup(CreatureGroup* group, Creature* member) { - ;//sLog->outDebug(LOG_FILTER_UNITS, "Deleting member pointer to GUID: %u from group %u", group->GetId(), member->GetDBTableGUIDLow()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_UNITS, "Deleting member pointer to GUID: %u from group %u", group->GetId(), member->GetDBTableGUIDLow()); +#endif group->RemoveMember(member); if (group->isEmpty()) @@ -52,7 +58,9 @@ void FormationMgr::RemoveCreatureFromGroup(CreatureGroup* group, Creature* membe if (!map) return; - ;//sLog->outDebug(LOG_FILTER_UNITS, "Deleting group with InstanceID %u", member->GetInstanceId()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_UNITS, "Deleting group with InstanceID %u", member->GetInstanceId()); +#endif map->CreatureGroupHolder.erase(group->GetId()); delete group; } @@ -131,12 +139,16 @@ void FormationMgr::LoadCreatureFormations() void CreatureGroup::AddMember(Creature* member) { - ;//sLog->outDebug(LOG_FILTER_UNITS, "CreatureGroup::AddMember: Adding unit GUID: %u.", member->GetGUIDLow()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_UNITS, "CreatureGroup::AddMember: Adding unit GUID: %u.", member->GetGUIDLow()); +#endif //Check if it is a leader if (member->GetDBTableGUIDLow() == m_groupID) { - ;//sLog->outDebug(LOG_FILTER_UNITS, "Unit GUID: %u is formation leader. Adding group.", member->GetGUIDLow()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_UNITS, "Unit GUID: %u is formation leader. Adding group.", member->GetGUIDLow()); +#endif m_leader = member; } @@ -165,7 +177,9 @@ void CreatureGroup::MemberAttackStart(Creature* member, Unit* target) for (CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) { //if (m_leader) // avoid crash if leader was killed and reset. - ;//sLog->outDebug(LOG_FILTER_UNITS, "GROUP ATTACK: group instance id %u calls member instid %u", m_leader->GetInstanceId(), member->GetInstanceId()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_UNITS, "GROUP ATTACK: group instance id %u calls member instid %u", m_leader->GetInstanceId(), member->GetInstanceId()); +#endif //Skip one check if (itr->first == member) @@ -195,7 +209,9 @@ void CreatureGroup::FormationReset(bool dismiss) itr->first->GetMotionMaster()->Initialize(); else itr->first->GetMotionMaster()->MoveIdle(); - ;//sLog->outDebug(LOG_FILTER_UNITS, "Set %s movement for member GUID: %u", dismiss ? "default" : "idle", itr->first->GetGUIDLow()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_UNITS, "Set %s movement for member GUID: %u", dismiss ? "default" : "idle", itr->first->GetGUIDLow()); +#endif } } m_Formed = !dismiss; diff --git a/src/game/Entities/Creature/GossipDef.cpp b/src/game/Entities/Creature/GossipDef.cpp index 93d295c21e..b685e2654b 100644 --- a/src/game/Entities/Creature/GossipDef.cpp +++ b/src/game/Entities/Creature/GossipDef.cpp @@ -326,7 +326,9 @@ void PlayerMenu::SendQuestGiverQuestList(QEmote const& eEmote, const std::string data.put<uint8>(count_pos, count); _session->SendPacket(&data); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_QUEST_LIST NPC Guid=%u", GUID_LOPART(npcGUID)); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_QUEST_LIST NPC Guid=%u", GUID_LOPART(npcGUID)); +#endif } void PlayerMenu::SendQuestGiverStatus(uint8 questStatus, uint64 npcGUID) const @@ -336,7 +338,9 @@ void PlayerMenu::SendQuestGiverStatus(uint8 questStatus, uint64 npcGUID) const data << uint8(questStatus); _session->SendPacket(&data); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_STATUS NPC Guid=%u, status=%u", GUID_LOPART(npcGUID), questStatus); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_STATUS NPC Guid=%u, status=%u", GUID_LOPART(npcGUID), questStatus); +#endif } void PlayerMenu::SendQuestGiverQuestDetails(Quest const* quest, uint64 npcGUID, bool activateAccept) const @@ -441,7 +445,9 @@ void PlayerMenu::SendQuestGiverQuestDetails(Quest const* quest, uint64 npcGUID, } _session->SendPacket(&data); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_QUEST_DETAILS NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), quest->GetQuestId()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_QUEST_DETAILS NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), quest->GetQuestId()); +#endif } void PlayerMenu::SendQuestQueryResponse(Quest const* quest) const @@ -575,7 +581,9 @@ void PlayerMenu::SendQuestQueryResponse(Quest const* quest) const data << questObjectiveText[i]; _session->SendPacket(&data); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUEST_QUERY_RESPONSE questid=%u", quest->GetQuestId()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUEST_QUERY_RESPONSE questid=%u", quest->GetQuestId()); +#endif } void PlayerMenu::SendQuestGiverOfferReward(Quest const* quest, uint64 npcGUID, bool enableNext) const @@ -666,7 +674,9 @@ void PlayerMenu::SendQuestGiverOfferReward(Quest const* quest, uint64 npcGUID, b data << uint32(quest->RewardFactionValueIdOverride[i]); _session->SendPacket(&data); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_OFFER_REWARD NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), quest->GetQuestId()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_OFFER_REWARD NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), quest->GetQuestId()); +#endif } void PlayerMenu::SendQuestGiverRequestItems(Quest const* quest, uint64 npcGUID, bool canComplete, bool closeOnCancel) const @@ -760,5 +770,7 @@ void PlayerMenu::SendQuestGiverRequestItems(Quest const* quest, uint64 npcGUID, data << uint32(0x10); _session->SendPacket(&data); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_REQUEST_ITEMS NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), quest->GetQuestId()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_REQUEST_ITEMS NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), quest->GetQuestId()); +#endif } diff --git a/src/game/Entities/GameObject/GameObject.cpp b/src/game/Entities/GameObject/GameObject.cpp index 58a476e5f1..9628a7f10e 100644 --- a/src/game/Entities/GameObject/GameObject.cpp +++ b/src/game/Entities/GameObject/GameObject.cpp @@ -1389,7 +1389,9 @@ void GameObject::Use(Unit* user) if (info->goober.eventId) { - ;//sLog->outDebug(LOG_FILTER_MAPSCRIPTS, "Goober ScriptStart id %u for GO entry %u (GUID %u).", info->goober.eventId, GetEntry(), GetDBTableGUIDLow()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_MAPSCRIPTS, "Goober ScriptStart id %u for GO entry %u (GUID %u).", info->goober.eventId, GetEntry(), GetDBTableGUIDLow()); +#endif GetMap()->ScriptsStart(sEventScripts, info->goober.eventId, player, this); EventInform(info->goober.eventId); } @@ -1489,7 +1491,9 @@ void GameObject::Use(Unit* user) int32 roll = irand(1, 100); - ;//sLog->outStaticDebug("Fishing check (skill: %i zone min skill: %i chance %i roll: %i", skill, zone_skill, chance, roll); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("Fishing check (skill: %i zone min skill: %i chance %i roll: %i", skill, zone_skill, chance, roll); +#endif // but you will likely cause junk in areas that require a high fishing skill (not yet implemented) if (chance >= roll) @@ -1771,7 +1775,9 @@ void GameObject::Use(Unit* user) if (user->GetTypeId() != TYPEID_PLAYER || !sOutdoorPvPMgr->HandleCustomSpell(user->ToPlayer(), spellId, this)) sLog->outError("WORLD: unknown spell id %u at use action for gameobject (Entry: %u GoType: %u)", spellId, GetEntry(), GetGoType()); else - ;//sLog->outDebug(LOG_FILTER_OUTDOORPVP, "WORLD: %u non-dbc spell was handled by OutdoorPvP", spellId); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_OUTDOORPVP, "WORLD: %u non-dbc spell was handled by OutdoorPvP", spellId); +#endif return; } diff --git a/src/game/Entities/Item/Item.cpp b/src/game/Entities/Item/Item.cpp index e4148240ea..9a5e5531bc 100644 --- a/src/game/Entities/Item/Item.cpp +++ b/src/game/Entities/Item/Item.cpp @@ -283,7 +283,9 @@ void Item::UpdateDuration(Player* owner, uint32 diff) if (!GetUInt32Value(ITEM_FIELD_DURATION)) return; - ;//sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "Item::UpdateDuration Item (Entry: %u Duration %u Diff %u)", GetEntry(), GetUInt32Value(ITEM_FIELD_DURATION), diff); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "Item::UpdateDuration Item (Entry: %u Duration %u Diff %u)", GetEntry(), GetUInt32Value(ITEM_FIELD_DURATION), diff); +#endif if (GetUInt32Value(ITEM_FIELD_DURATION) <= diff) { @@ -676,7 +678,9 @@ void Item::AddToUpdateQueueOf(Player* player) if (player->GetGUID() != GetOwnerGUID()) { - ;//sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "Item::AddToUpdateQueueOf - Owner's guid (%u) and player's guid (%u) don't match!", GUID_LOPART(GetOwnerGUID()), player->GetGUIDLow()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "Item::AddToUpdateQueueOf - Owner's guid (%u) and player's guid (%u) don't match!", GUID_LOPART(GetOwnerGUID()), player->GetGUIDLow()); +#endif return; } @@ -696,7 +700,9 @@ void Item::RemoveFromUpdateQueueOf(Player* player) if (player->GetGUID() != GetOwnerGUID()) { - ;//sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "Item::RemoveFromUpdateQueueOf - Owner's guid (%u) and player's guid (%u) don't match!", GUID_LOPART(GetOwnerGUID()), player->GetGUIDLow()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "Item::RemoveFromUpdateQueueOf - Owner's guid (%u) and player's guid (%u) don't match!", GUID_LOPART(GetOwnerGUID()), player->GetGUIDLow()); +#endif return; } diff --git a/src/game/Entities/Pet/Pet.cpp b/src/game/Entities/Pet/Pet.cpp index d405b118fc..1e89b1905f 100644 --- a/src/game/Entities/Pet/Pet.cpp +++ b/src/game/Entities/Pet/Pet.cpp @@ -625,7 +625,9 @@ bool Pet::CreateBaseAtCreatureInfo(CreatureTemplate const* cinfo, Unit* owner) bool Pet::CreateBaseAtTamed(CreatureTemplate const* cinfo, Map* map, uint32 phaseMask) { - ;//sLog->outDebug(LOG_FILTER_PETS, "Pet::CreateBaseForTamed"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PETS, "Pet::CreateBaseForTamed"); +#endif uint32 guid=sObjectMgr->GenerateLowGuid(HIGHGUID_PET); uint32 pet_number = sObjectMgr->GeneratePetNumber(); if (!Create(guid, map, phaseMask, cinfo->Entry, pet_number)) @@ -1080,7 +1082,9 @@ void Pet::_LoadSpellCooldowns(PreparedQueryResult result) cooldowns[spell_id] = cooldown; _AddCreatureSpellCooldown(spell_id, cooldown); - ;//sLog->outDebug(LOG_FILTER_PETS, "Pet (Number: %u) spell %u cooldown loaded (%u secs).", m_charmInfo->GetPetNumber(), spell_id, uint32(db_time-curTime)); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PETS, "Pet (Number: %u) spell %u cooldown loaded (%u secs).", m_charmInfo->GetPetNumber(), spell_id, uint32(db_time-curTime)); +#endif } while (result->NextRow()); @@ -1187,7 +1191,9 @@ void Pet::_SaveSpells(SQLTransaction& trans) void Pet::_LoadAuras(PreparedQueryResult result, uint32 timediff) { - ;//sLog->outDebug(LOG_FILTER_PETS, "Loading auras for pet %u", GetGUIDLow()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PETS, "Loading auras for pet %u", GetGUIDLow()); +#endif if (result) { @@ -1257,7 +1263,9 @@ void Pet::_LoadAuras(PreparedQueryResult result, uint32 timediff) } aura->SetLoadedState(maxduration, remaintime, remaincharges, stackcount, recalculatemask, &damage[0]); aura->ApplyForTargets(); - ;//sLog->outDetail("Added aura spellid %u, effectmask %u", spellInfo->Id, effmask); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("Added aura spellid %u, effectmask %u", spellInfo->Id, effmask); +#endif } } while (result->NextRow()); diff --git a/src/game/Entities/Player/Player.cpp b/src/game/Entities/Player/Player.cpp index f08cb57b79..3b972158b2 100644 --- a/src/game/Entities/Player/Player.cpp +++ b/src/game/Entities/Player/Player.cpp @@ -1251,7 +1251,9 @@ bool Player::Create(uint32 guidlow, CharacterCreateInfo* createInfo) bool Player::StoreNewItemInBestSlots(uint32 titem_id, uint32 titem_amount) { - ;//sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: Creating initial item, itemId = %u, count = %u", titem_id, titem_amount); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: Creating initial item, itemId = %u, count = %u", titem_id, titem_amount); +#endif // attempt equip by one while (titem_amount > 0) @@ -1347,7 +1349,9 @@ uint32 Player::EnvironmentalDamage(EnviromentalDamage type, uint32 damage) { if (type == DAMAGE_FALL) // DealDamage not apply item durability loss at self damage { - ;//sLog->outStaticDebug("We are fall to death, loosing 10 percents durability"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("We are fall to death, loosing 10 percents durability"); +#endif DurabilityLossAll(0.10f, false); // durability lost message WorldPacket data2(SMSG_DURABILITY_DAMAGE_DEATH, 0); @@ -2217,7 +2221,9 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati // client without expansion support if (GetSession()->Expansion() < mEntry->Expansion()) { - ;//sLog->outDebug(LOG_FILTER_MAPS, "Player %s using client without required expansion tried teleport to non accessible map %u", GetName().c_str(), mapid); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_MAPS, "Player %s using client without required expansion tried teleport to non accessible map %u", GetName().c_str(), mapid); +#endif if (GetTransport()) { @@ -2233,7 +2239,9 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati return false; // normal client can't teleport to this map... } else - ;//sLog->outDebug(LOG_FILTER_MAPS, "Player %s is being teleported to map %u", GetName().c_str(), mapid); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_MAPS, "Player %s is being teleported to map %u", GetName().c_str(), mapid); +#endif // xinef: do this here in case teleport failed in above checks if (!(options & TELE_TO_NOT_LEAVE_TAXI) && IsInFlight()) @@ -2908,8 +2916,9 @@ GameObject* Player::GetGameObjectIfCanInteractWith(uint64 guid, GameobjectTypes if (go->IsWithinDistInMap(this, go->GetInteractionDistance())) return go; - ;//sLog->outDebug(LOG_FILTER_MAPS, "IsGameObjectOfTypeInRange: GameObject '%s' [GUID: %u] is too far away from player %s [GUID: %u] to be used by him (distance=%f, maximal 10 is allowed)", go->GetGOInfo()->name.c_str(), - // go->GetGUIDLow(), GetName().c_str(), GetGUIDLow(), go->GetDistance(this)); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_MAPS, "IsGameObjectOfTypeInRange: GameObject '%s' [GUID: %u] is too far away from player %s [GUID: %u] to be used by him (distance=%f, maximal 10 is allowed)", go->GetGOInfo()->name.c_str(), go->GetGUIDLow(), GetName().c_str(), GetGUIDLow(), go->GetDistance(this)); +#endif } } return NULL; @@ -4341,7 +4350,9 @@ void Player::_LoadSpellCooldowns(PreparedQueryResult result) AddSpellCooldown(spell_id, item_id, (db_time-curTime)*IN_MILLISECONDS, needSend); - ;//sLog->outDebug(LOG_FILTER_PLAYER_LOADING, "Player (GUID: %u) spell %u, item %u cooldown loaded (%u secs).", GetGUIDLow(), spell_id, item_id, uint32(db_time-curTime)); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_LOADING, "Player (GUID: %u) spell %u, item %u cooldown loaded (%u secs).", GetGUIDLow(), spell_id, item_id, uint32(db_time-curTime)); +#endif } while (result->NextRow()); } @@ -5523,7 +5534,9 @@ uint32 Player::DurabilityRepair(uint16 pos, bool cost, float discountMod, bool g { if (GetGuildId() == 0) { - ;//sLog->outStaticDebug("You are not member of a guild"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("You are not member of a guild"); +#endif return TotalCost; } @@ -5538,7 +5551,9 @@ uint32 Player::DurabilityRepair(uint16 pos, bool cost, float discountMod, bool g } else if (!HasEnoughMoney(costs)) { - ;//sLog->outStaticDebug("You do not have enough money"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("You do not have enough money"); +#endif return TotalCost; } else @@ -6160,7 +6175,9 @@ inline int SkillGainChance(uint32 SkillValue, uint32 GrayLevel, uint32 GreenLeve bool Player::UpdateCraftSkill(uint32 spellid) { - ;//sLog->outDebug(LOG_FILTER_PLAYER_SKILLS, "UpdateCraftSkill spellid %d", spellid); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_SKILLS, "UpdateCraftSkill spellid %d", spellid); +#endif SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellid); @@ -6192,7 +6209,9 @@ bool Player::UpdateCraftSkill(uint32 spellid) bool Player::UpdateGatherSkill(uint32 SkillId, uint32 SkillValue, uint32 RedLevel, uint32 Multiplicator) { - ;//sLog->outDebug(LOG_FILTER_PLAYER_SKILLS, "UpdateGatherSkill(SkillId %d SkillLevel %d RedLevel %d)", SkillId, SkillValue, RedLevel); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_SKILLS, "UpdateGatherSkill(SkillId %d SkillLevel %d RedLevel %d)", SkillId, SkillValue, RedLevel); +#endif uint32 gathering_skill_gain = sWorld->getIntConfig(CONFIG_SKILL_GAIN_GATHERING); @@ -6220,7 +6239,9 @@ bool Player::UpdateGatherSkill(uint32 SkillId, uint32 SkillValue, uint32 RedLeve bool Player::UpdateFishingSkill() { - ;//sLog->outDebug(LOG_FILTER_PLAYER_SKILLS, "UpdateFishingSkill"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_SKILLS, "UpdateFishingSkill"); +#endif uint32 SkillValue = GetPureSkillValue(SKILL_FISHING); @@ -6239,13 +6260,17 @@ static const size_t bonusSkillLevelsSize = sizeof(bonusSkillLevels) / sizeof(uin bool Player::UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step) { - ;//sLog->outDebug(LOG_FILTER_PLAYER_SKILLS, "UpdateSkillPro(SkillId %d, Chance %3.1f%%)", SkillId, Chance / 10.0f); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_SKILLS, "UpdateSkillPro(SkillId %d, Chance %3.1f%%)", SkillId, Chance / 10.0f); +#endif if (!SkillId) return false; if (Chance <= 0) // speedup in 0 chance case { - ;//sLog->outDebug(LOG_FILTER_PLAYER_SKILLS, "Player::UpdateSkillPro Chance=%3.1f%% missed", Chance / 10.0f); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_SKILLS, "Player::UpdateSkillPro Chance=%3.1f%% missed", Chance / 10.0f); +#endif return false; } @@ -6285,11 +6310,15 @@ bool Player::UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step) } UpdateSkillEnchantments(SkillId, SkillValue, new_value); UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, SkillId); - ;//sLog->outDebug(LOG_FILTER_PLAYER_SKILLS, "Player::UpdateSkillPro Chance=%3.1f%% taken", Chance / 10.0f); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_SKILLS, "Player::UpdateSkillPro Chance=%3.1f%% taken", Chance / 10.0f); +#endif return true; } - ;//sLog->outDebug(LOG_FILTER_PLAYER_SKILLS, "Player::UpdateSkillPro Chance=%3.1f%% missed", Chance / 10.0f); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_SKILLS, "Player::UpdateSkillPro Chance=%3.1f%% missed", Chance / 10.0f); +#endif return false; } @@ -6668,7 +6697,9 @@ int16 Player::GetSkillTempBonusValue(uint32 skill) const void Player::SendActionButtons(uint32 state) const { - ;//sLog->outDetail("Sending Action Buttons for '%u' spec '%u'", GetGUIDLow(), m_activeSpec); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("Sending Action Buttons for '%u' spec '%u'", GetGUIDLow(), m_activeSpec); +#endif WorldPacket data(SMSG_ACTION_BUTTONS, 1+(MAX_ACTION_BUTTONS*4)); data << uint8(state); @@ -6691,7 +6722,9 @@ void Player::SendActionButtons(uint32 state) const } GetSession()->SendPacket(&data); - ;//sLog->outDetail("Action Buttons for '%u' spec '%u' Sent", GetGUIDLow(), m_activeSpec); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("Action Buttons for '%u' spec '%u' Sent", GetGUIDLow(), m_activeSpec); +#endif } bool Player::IsActionButtonDataValid(uint8 button, uint32 action, uint8 type) @@ -6719,7 +6752,9 @@ bool Player::IsActionButtonDataValid(uint8 button, uint32 action, uint8 type) if (!HasSpell(action)) { - ;//sLog->outDebug(LOG_FILTER_PLAYER_LOADING, "Player::IsActionButtonDataValid Spell action %u not added into button %u for player %s: player don't known this spell", action, button, GetName().c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_LOADING, "Player::IsActionButtonDataValid Spell action %u not added into button %u for player %s: player don't known this spell", action, button, GetName().c_str()); +#endif return false; } break; @@ -6748,7 +6783,9 @@ ActionButton* Player::addActionButton(uint8 button, uint32 action, uint8 type) // set data and update to CHANGED if not NEW ab.SetActionAndType(action, ActionButtonType(type)); - ;//sLog->outDetail("Player '%u' Added Action '%u' (type %u) to Button '%u'", GetGUIDLow(), action, type, button); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("Player '%u' Added Action '%u' (type %u) to Button '%u'", GetGUIDLow(), action, type, button); +#endif return &ab; } @@ -6763,7 +6800,9 @@ void Player::removeActionButton(uint8 button) else buttonItr->second.uState = ACTIONBUTTON_DELETED; // saved, will deleted at next save - ;//sLog->outDetail("Action Button '%u' Removed from Player '%u'", button, GetGUIDLow()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("Action Button '%u' Removed from Player '%u'", button, GetGUIDLow()); +#endif } ActionButton const* Player::GetActionButton(uint8 button) @@ -6862,7 +6901,9 @@ void Player::CheckAreaExploreAndOutdoor() if (offset >= PLAYER_EXPLORED_ZONES_SIZE) { - ;//sLog->outError("Wrong area flag %u in map data for (X: %f Y: %f) point to field PLAYER_EXPLORED_ZONES_1 + %u ( %u must be < %u ).", areaFlag, GetPositionX(), GetPositionY(), offset, offset, PLAYER_EXPLORED_ZONES_SIZE); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outError("Wrong area flag %u in map data for (X: %f Y: %f) point to field PLAYER_EXPLORED_ZONES_1 + %u ( %u must be < %u ).", areaFlag, GetPositionX(), GetPositionY(), offset, offset, PLAYER_EXPLORED_ZONES_SIZE); +#endif return; } @@ -6915,7 +6956,9 @@ void Player::CheckAreaExploreAndOutdoor() GiveXP(XP, NULL); SendExplorationExperience(area, XP); } - ;//sLog->outDetail("Player %u discovered a new area: %u", GetGUIDLow(), area); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("Player %u discovered a new area: %u", GetGUIDLow(), area); +#endif } } } @@ -7716,7 +7759,9 @@ void Player::DuelComplete(DuelCompleteType type) if (!duel) return; - ;//sLog->outDebug(LOG_FILTER_UNITS, "Duel Complete %s %s", GetName().c_str(), duel->opponent->GetName().c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_UNITS, "Duel Complete %s %s", GetName().c_str(), duel->opponent->GetName().c_str()); +#endif WorldPacket data(SMSG_DUEL_COMPLETE, (1)); data << (uint8)((type != DUEL_INTERRUPTED) ? 1 : 0); @@ -7839,7 +7884,9 @@ void Player::_ApplyItemMods(Item* item, uint8 slot, bool apply) if (item->IsBroken()) return; - ;//sLog->outDetail("applying mods for item %u ", item->GetGUIDLow()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("applying mods for item %u ", item->GetGUIDLow()); +#endif uint8 attacktype = Player::GetAttackBySlot(slot); @@ -7857,7 +7904,9 @@ void Player::_ApplyItemMods(Item* item, uint8 slot, bool apply) ApplyItemEquipSpell(item, apply); ApplyEnchantment(item, apply); - ;//sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "_ApplyItemMods complete."); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "_ApplyItemMods complete."); +#endif } void Player::_ApplyItemBonuses(ItemTemplate const* proto, uint8 slot, bool apply, bool only_level_scale /*= false*/) @@ -8336,7 +8385,9 @@ void Player::ApplyEquipSpell(SpellInfo const* spellInfo, Item* item, bool apply, return; } - ;//sLog->outStaticDebug("WORLD: cast %s Equip spellId - %i", (item ? "item" : "itemset"), spellInfo->Id); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("WORLD: cast %s Equip spellId - %i", (item ? "item" : "itemset"), spellInfo->Id); +#endif CastSpell(this, spellInfo, true, item); } @@ -8687,7 +8738,9 @@ void Player::CastItemUseSpell(Item* item, SpellCastTargets const& targets, uint8 void Player::_RemoveAllItemMods() { - ;//sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "_RemoveAllItemMods start."); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "_RemoveAllItemMods start."); +#endif for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i) { @@ -8730,12 +8783,16 @@ void Player::_RemoveAllItemMods() } } - ;//sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "_RemoveAllItemMods complete."); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "_RemoveAllItemMods complete."); +#endif } void Player::_ApplyAllItemMods() { - ;//sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "_ApplyAllItemMods start."); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "_ApplyAllItemMods start."); +#endif for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i) { @@ -8779,7 +8836,9 @@ void Player::_ApplyAllItemMods() } } - ;//sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "_ApplyAllItemMods complete."); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "_ApplyAllItemMods complete."); +#endif } void Player::_ApplyAllLevelScaleItemMods(bool apply) @@ -8904,10 +8963,14 @@ void Player::SendLoot(uint64 guid, LootType loot_type) Loot* loot = 0; PermissionTypes permission = ALL_PERMISSION; - ;//sLog->outDebug(LOG_FILTER_LOOT, "Player::SendLoot"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_LOOT, "Player::SendLoot"); +#endif if (IS_GAMEOBJECT_GUID(guid)) { - ;//sLog->outDebug(LOG_FILTER_LOOT, "IS_GAMEOBJECT_GUID(guid)"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_LOOT, "IS_GAMEOBJECT_GUID(guid)"); +#endif GameObject* go = GetMap()->GetGameObject(guid); // not check distance for GO in case owned GO (fishing bobber case, for example) @@ -9300,7 +9363,9 @@ void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid) InstanceScript* instance = GetInstanceScript(); Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(zoneid); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Sending SMSG_INIT_WORLD_STATES to Map: %u, Zone: %u", mapid, zoneid); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "Sending SMSG_INIT_WORLD_STATES to Map: %u, Zone: %u", mapid, zoneid); +#endif WorldPacket data(SMSG_INIT_WORLD_STATES, (4+4+4+2+(12*8))); data << uint32(mapid); // mapid @@ -9965,7 +10030,9 @@ uint32 Player::GetXPRestBonus(uint32 xp) SetRestBonus(GetRestBonus() - rested_bonus); - ;//sLog->outDetail("Player gain %u xp (+ %u Rested Bonus). Rested points=%f", xp+rested_bonus, rested_bonus, GetRestBonus()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("Player gain %u xp (+ %u Rested Bonus). Rested points=%f", xp+rested_bonus, rested_bonus, GetRestBonus()); +#endif return rested_bonus; } @@ -11036,7 +11103,9 @@ InventoryResult Player::CanStoreItem_InInventorySlots(uint8 slot_begin, uint8 sl InventoryResult Player::CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32 entry, uint32 count, Item* pItem, bool swap, uint32* no_space_count) const { - ;//sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: CanStoreItem bag = %u, slot = %u, item = %u, count = %u", bag, slot, entry, count); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: CanStoreItem bag = %u, slot = %u, item = %u, count = %u", bag, slot, entry, count); +#endif ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(entry); if (!pProto) @@ -11526,7 +11595,9 @@ InventoryResult Player::CanStoreItems(Item** pItems, int count) const if (!pItem) continue; - ;//sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: CanStoreItems %i. item = %u, count = %u", k + 1, pItem->GetEntry(), pItem->GetCount()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: CanStoreItems %i. item = %u, count = %u", k + 1, pItem->GetEntry(), pItem->GetCount()); +#endif ItemTemplate const* pProto = pItem->GetTemplate(); // strange item @@ -11743,7 +11814,9 @@ InventoryResult Player::CanEquipItem(uint8 slot, uint16 &dest, Item* pItem, bool dest = 0; if (pItem) { - ;//sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: CanEquipItem slot = %u, item = %u, count = %u", slot, pItem->GetEntry(), pItem->GetCount()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: CanEquipItem slot = %u, item = %u, count = %u", slot, pItem->GetEntry(), pItem->GetCount()); +#endif ItemTemplate const* pProto = pItem->GetTemplate(); if (pProto) { @@ -11918,7 +11991,9 @@ InventoryResult Player::CanUnequipItem(uint16 pos, bool swap) const if (!pItem) return EQUIP_ERR_OK; - ;//sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: CanUnequipItem slot = %u, item = %u, count = %u", pos, pItem->GetEntry(), pItem->GetCount()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: CanUnequipItem slot = %u, item = %u, count = %u", pos, pItem->GetEntry(), pItem->GetCount()); +#endif ItemTemplate const* pProto = pItem->GetTemplate(); if (!pProto) @@ -11958,7 +12033,9 @@ InventoryResult Player::CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec &dest uint32 count = pItem->GetCount(); - ;//sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: CanBankItem bag = %u, slot = %u, item = %u, count = %u", bag, slot, pItem->GetEntry(), pItem->GetCount()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: CanBankItem bag = %u, slot = %u, item = %u, count = %u", bag, slot, pItem->GetEntry(), pItem->GetCount()); +#endif ItemTemplate const* pProto = pItem->GetTemplate(); if (!pProto) return swap ? EQUIP_ERR_ITEMS_CANT_BE_SWAPPED : EQUIP_ERR_ITEM_NOT_FOUND; @@ -12142,7 +12219,9 @@ InventoryResult Player::CanUseItem(Item* pItem, bool not_loading) const { if (pItem) { - ;//sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: CanUseItem item = %u", pItem->GetEntry()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: CanUseItem item = %u", pItem->GetEntry()); +#endif if (!IsAlive() && not_loading) return EQUIP_ERR_YOU_ARE_DEAD; @@ -12315,7 +12394,9 @@ InventoryResult Player::CanRollForItemInLFG(ItemTemplate const* proto, WorldObje InventoryResult Player::CanUseAmmo(uint32 item) const { - ;//sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: CanUseAmmo item = %u", item); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: CanUseAmmo item = %u", item); +#endif if (!IsAlive()) return EQUIP_ERR_YOU_ARE_DEAD; //if (isStunned()) @@ -12472,7 +12553,9 @@ Item* Player::_StoreItem(uint16 pos, Item* pItem, uint32 count, bool clone, bool uint8 bag = pos >> 8; uint8 slot = pos & 255; - ;//sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: StoreItem bag = %u, slot = %u, item = %u, count = %u, guid = %u", bag, slot, pItem->GetEntry(), count, pItem->GetGUIDLow()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: StoreItem bag = %u, slot = %u, item = %u, count = %u, guid = %u", bag, slot, pItem->GetEntry(), count, pItem->GetGUIDLow()); +#endif Item* pItem2 = GetItemByPos(bag, slot); @@ -12733,7 +12816,9 @@ void Player::VisualizeItem(uint8 slot, Item* pItem) if (pItem->GetTemplate()->Bonding == BIND_WHEN_EQUIPED || pItem->GetTemplate()->Bonding == BIND_WHEN_PICKED_UP || pItem->GetTemplate()->Bonding == BIND_QUEST_ITEM) pItem->SetBinding(true); - ;//sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: EquipItem slot = %u, item = %u", slot, pItem->GetEntry()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: EquipItem slot = %u, item = %u", slot, pItem->GetEntry()); +#endif m_items[slot] = pItem; SetUInt64Value(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), pItem->GetGUID()); @@ -12758,7 +12843,9 @@ void Player::RemoveItem(uint8 bag, uint8 slot, bool update, bool swap) Item* pItem = GetItemByPos(bag, slot); if (pItem) { - ;//sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: RemoveItem bag = %u, slot = %u, item = %u", bag, slot, pItem->GetEntry()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: RemoveItem bag = %u, slot = %u, item = %u", bag, slot, pItem->GetEntry()); +#endif RemoveEnchantmentDurations(pItem); RemoveItemDurations(pItem); @@ -12882,7 +12969,9 @@ void Player::DestroyItem(uint8 bag, uint8 slot, bool update) Item* pItem = GetItemByPos(bag, slot); if (pItem) { - ;//sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: DestroyItem bag = %u, slot = %u, item = %u", bag, slot, pItem->GetEntry()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: DestroyItem bag = %u, slot = %u, item = %u", bag, slot, pItem->GetEntry()); +#endif // Also remove all contained items if the item is a bag. // This if () prevents item saving crashes if the condition for a bag to be empty before being destroyed was bypassed somehow. if (pItem->IsNotEmptyBag()) @@ -12977,7 +13066,9 @@ void Player::DestroyItem(uint8 bag, uint8 slot, bool update) void Player::DestroyItemCount(uint32 itemEntry, uint32 count, bool update, bool unequip_check) { - ;//sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: DestroyItemCount item = %u, count = %u", itemEntry, count); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: DestroyItemCount item = %u, count = %u", itemEntry, count); +#endif uint32 remcount = 0; // in inventory @@ -13168,7 +13259,9 @@ void Player::DestroyItemCount(uint32 itemEntry, uint32 count, bool update, bool void Player::DestroyZoneLimitedItem(bool update, uint32 new_zone) { - ;//sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: DestroyZoneLimitedItem in map %u and area %u", GetMapId(), new_zone); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: DestroyZoneLimitedItem in map %u and area %u", GetMapId(), new_zone); +#endif // in inventory for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++) @@ -13200,7 +13293,9 @@ void Player::DestroyConjuredItems(bool update) { // used when entering arena // destroys all conjured items - ;//sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: DestroyConjuredItems"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: DestroyConjuredItems"); +#endif // in inventory for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++) @@ -13256,7 +13351,9 @@ void Player::DestroyItemCount(Item* pItem, uint32 &count, bool update) if (!pItem) return; - ;//sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: DestroyItemCount item (GUID: %u, Entry: %u) count = %u", pItem->GetGUIDLow(), pItem->GetEntry(), count); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: DestroyItemCount item (GUID: %u, Entry: %u) count = %u", pItem->GetGUIDLow(), pItem->GetEntry(), count); +#endif if (pItem->GetCount() <= count) { @@ -13319,7 +13416,9 @@ void Player::SplitItem(uint16 src, uint16 dst, uint32 count) return; } - ;//sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: SplitItem bag = %u, slot = %u, item = %u, count = %u", dstbag, dstslot, pSrcItem->GetEntry(), count); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: SplitItem bag = %u, slot = %u, item = %u, count = %u", dstbag, dstslot, pSrcItem->GetEntry(), count); +#endif Item* pNewItem = pSrcItem->CloneItem(count, this); if (!pNewItem) { @@ -13404,7 +13503,9 @@ void Player::SwapItem(uint16 src, uint16 dst) if (!pSrcItem) return; - ;//sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: SwapItem bag = %u, slot = %u, item = %u", dstbag, dstslot, pSrcItem->GetEntry()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: SwapItem bag = %u, slot = %u, item = %u", dstbag, dstslot, pSrcItem->GetEntry()); +#endif if (!IsAlive()) { @@ -13795,7 +13896,9 @@ void Player::AddItemToBuyBackSlot(Item* pItem) } RemoveItemFromBuyBackSlot(slot, true); - ;//sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: AddItemToBuyBackSlot item = %u, slot = %u", pItem->GetEntry(), slot); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: AddItemToBuyBackSlot item = %u, slot = %u", pItem->GetEntry(), slot); +#endif m_items[slot] = pItem; time_t base = time(NULL); @@ -13817,7 +13920,9 @@ void Player::AddItemToBuyBackSlot(Item* pItem) Item* Player::GetItemFromBuyBackSlot(uint32 slot) { - ;//sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: GetItemFromBuyBackSlot slot = %u", slot); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: GetItemFromBuyBackSlot slot = %u", slot); +#endif if (slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END) return m_items[slot]; return NULL; @@ -13825,7 +13930,9 @@ Item* Player::GetItemFromBuyBackSlot(uint32 slot) void Player::RemoveItemFromBuyBackSlot(uint32 slot, bool del) { - ;//sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: RemoveItemFromBuyBackSlot slot = %u", slot); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: RemoveItemFromBuyBackSlot slot = %u", slot); +#endif if (slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END) { Item* pItem = m_items[slot]; @@ -13851,7 +13958,9 @@ void Player::RemoveItemFromBuyBackSlot(uint32 slot, bool del) void Player::SendEquipError(InventoryResult msg, Item* pItem, Item* pItem2, uint32 itemid) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_INVENTORY_CHANGE_FAILURE (%u)", msg); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_INVENTORY_CHANGE_FAILURE (%u)", msg); +#endif WorldPacket data(SMSG_INVENTORY_CHANGE_FAILURE, (msg == EQUIP_ERR_CANT_EQUIP_LEVEL_I ? 22 : 18)); data << uint8(msg); @@ -13894,7 +14003,9 @@ void Player::SendEquipError(InventoryResult msg, Item* pItem, Item* pItem2, uint void Player::SendBuyError(BuyResult msg, Creature* creature, uint32 item, uint32 param) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_BUY_FAILED"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_BUY_FAILED"); +#endif WorldPacket data(SMSG_BUY_FAILED, (8+4+4+1)); data << uint64(creature ? creature->GetGUID() : 0); data << uint32(item); @@ -13906,7 +14017,9 @@ void Player::SendBuyError(BuyResult msg, Creature* creature, uint32 item, uint32 void Player::SendSellError(SellResult msg, Creature* creature, uint64 guid, uint32 param) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_SELL_ITEM"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_SELL_ITEM"); +#endif WorldPacket data(SMSG_SELL_ITEM, (8+8+(param?4:0)+1)); // last check 2.0.10 data << uint64(creature ? creature->GetGUID() : 0); data << uint64(guid); @@ -13978,7 +14091,9 @@ void Player::UpdateItemDuration(uint32 time, bool realtimeonly) if (m_itemDuration.empty()) return; - ;//sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "Player::UpdateItemDuration(%u, %u)", time, realtimeonly); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "Player::UpdateItemDuration(%u, %u)", time, realtimeonly); +#endif for (ItemDurationList::const_iterator itr = m_itemDuration.begin(); itr != m_itemDuration.end();) { @@ -14261,81 +14376,117 @@ void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool } } - ;//sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "Adding %u to stat nb %u", enchant_amount, enchant_spell_id); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "Adding %u to stat nb %u", enchant_amount, enchant_spell_id); +#endif switch (enchant_spell_id) { case ITEM_MOD_MANA: - ;//sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u MANA", enchant_amount); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u MANA", enchant_amount); +#endif HandleStatModifier(UNIT_MOD_MANA, BASE_VALUE, float(enchant_amount), apply); break; case ITEM_MOD_HEALTH: - ;//sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u HEALTH", enchant_amount); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u HEALTH", enchant_amount); +#endif HandleStatModifier(UNIT_MOD_HEALTH, BASE_VALUE, float(enchant_amount), apply); break; case ITEM_MOD_AGILITY: - ;//sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u AGILITY", enchant_amount); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u AGILITY", enchant_amount); +#endif HandleStatModifier(UNIT_MOD_STAT_AGILITY, TOTAL_VALUE, float(enchant_amount), apply); ApplyStatBuffMod(STAT_AGILITY, (float)enchant_amount, apply); break; case ITEM_MOD_STRENGTH: - ;//sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u STRENGTH", enchant_amount); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u STRENGTH", enchant_amount); +#endif HandleStatModifier(UNIT_MOD_STAT_STRENGTH, TOTAL_VALUE, float(enchant_amount), apply); ApplyStatBuffMod(STAT_STRENGTH, (float)enchant_amount, apply); break; case ITEM_MOD_INTELLECT: - ;//sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u INTELLECT", enchant_amount); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u INTELLECT", enchant_amount); +#endif HandleStatModifier(UNIT_MOD_STAT_INTELLECT, TOTAL_VALUE, float(enchant_amount), apply); ApplyStatBuffMod(STAT_INTELLECT, (float)enchant_amount, apply); break; case ITEM_MOD_SPIRIT: - ;//sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u SPIRIT", enchant_amount); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u SPIRIT", enchant_amount); +#endif HandleStatModifier(UNIT_MOD_STAT_SPIRIT, TOTAL_VALUE, float(enchant_amount), apply); ApplyStatBuffMod(STAT_SPIRIT, (float)enchant_amount, apply); break; case ITEM_MOD_STAMINA: - ;//sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u STAMINA", enchant_amount); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u STAMINA", enchant_amount); +#endif HandleStatModifier(UNIT_MOD_STAT_STAMINA, TOTAL_VALUE, float(enchant_amount), apply); ApplyStatBuffMod(STAT_STAMINA, (float)enchant_amount, apply); break; case ITEM_MOD_DEFENSE_SKILL_RATING: ApplyRatingMod(CR_DEFENSE_SKILL, enchant_amount, apply); - ;//sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u DEFENCE", enchant_amount); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u DEFENCE", enchant_amount); +#endif break; case ITEM_MOD_DODGE_RATING: ApplyRatingMod(CR_DODGE, enchant_amount, apply); - ;//sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u DODGE", enchant_amount); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u DODGE", enchant_amount); +#endif break; case ITEM_MOD_PARRY_RATING: ApplyRatingMod(CR_PARRY, enchant_amount, apply); - ;//sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u PARRY", enchant_amount); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u PARRY", enchant_amount); +#endif break; case ITEM_MOD_BLOCK_RATING: ApplyRatingMod(CR_BLOCK, enchant_amount, apply); - ;//sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u SHIELD_BLOCK", enchant_amount); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u SHIELD_BLOCK", enchant_amount); +#endif break; case ITEM_MOD_HIT_MELEE_RATING: ApplyRatingMod(CR_HIT_MELEE, enchant_amount, apply); - ;//sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u MELEE_HIT", enchant_amount); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u MELEE_HIT", enchant_amount); +#endif break; case ITEM_MOD_HIT_RANGED_RATING: ApplyRatingMod(CR_HIT_RANGED, enchant_amount, apply); - ;//sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u RANGED_HIT", enchant_amount); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u RANGED_HIT", enchant_amount); +#endif break; case ITEM_MOD_HIT_SPELL_RATING: ApplyRatingMod(CR_HIT_SPELL, enchant_amount, apply); - ;//sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u SPELL_HIT", enchant_amount); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u SPELL_HIT", enchant_amount); +#endif break; case ITEM_MOD_CRIT_MELEE_RATING: ApplyRatingMod(CR_CRIT_MELEE, enchant_amount, apply); - ;//sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u MELEE_CRIT", enchant_amount); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u MELEE_CRIT", enchant_amount); +#endif break; case ITEM_MOD_CRIT_RANGED_RATING: ApplyRatingMod(CR_CRIT_RANGED, enchant_amount, apply); - ;//sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u RANGED_CRIT", enchant_amount); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u RANGED_CRIT", enchant_amount); +#endif break; case ITEM_MOD_CRIT_SPELL_RATING: ApplyRatingMod(CR_CRIT_SPELL, enchant_amount, apply); - ;//sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u SPELL_CRIT", enchant_amount); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u SPELL_CRIT", enchant_amount); +#endif break; // Values from ITEM_STAT_MELEE_HA_RATING to ITEM_MOD_HASTE_RANGED_RATING are never used // in Enchantments @@ -14370,13 +14521,17 @@ void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool ApplyRatingMod(CR_HIT_MELEE, enchant_amount, apply); ApplyRatingMod(CR_HIT_RANGED, enchant_amount, apply); ApplyRatingMod(CR_HIT_SPELL, enchant_amount, apply); - ;//sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u HIT", enchant_amount); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u HIT", enchant_amount); +#endif break; case ITEM_MOD_CRIT_RATING: ApplyRatingMod(CR_CRIT_MELEE, enchant_amount, apply); ApplyRatingMod(CR_CRIT_RANGED, enchant_amount, apply); ApplyRatingMod(CR_CRIT_SPELL, enchant_amount, apply); - ;//sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u CRITICAL", enchant_amount); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u CRITICAL", enchant_amount); +#endif break; // Values ITEM_MOD_HIT_TAKEN_RATING and ITEM_MOD_CRIT_TAKEN_RATING are never used in Enchantment // case ITEM_MOD_HIT_TAKEN_RATING: @@ -14393,54 +14548,78 @@ void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply); ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply); ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply); - ;//sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u RESILIENCE", enchant_amount); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u RESILIENCE", enchant_amount); +#endif break; case ITEM_MOD_HASTE_RATING: ApplyRatingMod(CR_HASTE_MELEE, enchant_amount, apply); ApplyRatingMod(CR_HASTE_RANGED, enchant_amount, apply); ApplyRatingMod(CR_HASTE_SPELL, enchant_amount, apply); - ;//sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u HASTE", enchant_amount); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u HASTE", enchant_amount); +#endif break; case ITEM_MOD_EXPERTISE_RATING: ApplyRatingMod(CR_EXPERTISE, enchant_amount, apply); - ;//sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u EXPERTISE", enchant_amount); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u EXPERTISE", enchant_amount); +#endif break; case ITEM_MOD_ATTACK_POWER: HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(enchant_amount), apply); HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(enchant_amount), apply); - ;//sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u ATTACK_POWER", enchant_amount); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u ATTACK_POWER", enchant_amount); +#endif break; case ITEM_MOD_RANGED_ATTACK_POWER: HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(enchant_amount), apply); - ;//sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u RANGED_ATTACK_POWER", enchant_amount); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u RANGED_ATTACK_POWER", enchant_amount); +#endif break; // case ITEM_MOD_FERAL_ATTACK_POWER: // ApplyFeralAPBonus(enchant_amount, apply); -// ;//sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u FERAL_ATTACK_POWER", enchant_amount); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) +// sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u FERAL_ATTACK_POWER", enchant_amount); +#endif // break; case ITEM_MOD_MANA_REGENERATION: ApplyManaRegenBonus(enchant_amount, apply); - ;//sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u MANA_REGENERATION", enchant_amount); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u MANA_REGENERATION", enchant_amount); +#endif break; case ITEM_MOD_ARMOR_PENETRATION_RATING: ApplyRatingMod(CR_ARMOR_PENETRATION, enchant_amount, apply); - ;//sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u ARMOR PENETRATION", enchant_amount); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u ARMOR PENETRATION", enchant_amount); +#endif break; case ITEM_MOD_SPELL_POWER: ApplySpellPowerBonus(enchant_amount, apply); - ;//sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u SPELL_POWER", enchant_amount); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u SPELL_POWER", enchant_amount); +#endif break; case ITEM_MOD_HEALTH_REGEN: ApplyHealthRegenBonus(enchant_amount, apply); - ;//sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u HEALTH_REGENERATION", enchant_amount); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u HEALTH_REGENERATION", enchant_amount); +#endif break; case ITEM_MOD_SPELL_PENETRATION: ApplySpellPenetrationBonus(enchant_amount, apply); - ;//sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u SPELL_PENETRATION", enchant_amount); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u SPELL_PENETRATION", enchant_amount); +#endif break; case ITEM_MOD_BLOCK_VALUE: HandleBaseModValue(SHIELD_BLOCK_VALUE, FLAT_MOD, float(enchant_amount), apply); - ;//sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u BLOCK_VALUE", enchant_amount); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u BLOCK_VALUE", enchant_amount); +#endif break; case ITEM_MOD_SPELL_HEALING_DONE: // deprecated case ITEM_MOD_SPELL_DAMAGE_DONE: // deprecated @@ -15822,7 +16001,9 @@ bool Player::SatisfyQuestLog(bool msg) { WorldPacket data(SMSG_QUESTLOG_FULL, 0); GetSession()->SendPacket(&data); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTLOG_FULL"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTLOG_FULL"); +#endif } return false; } @@ -15994,7 +16175,9 @@ bool Player::SatisfyQuestConditions(Quest const* qInfo, bool msg) { if (msg) SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ); - ;//sLog->outDebug(LOG_FILTER_CONDITIONSYS, "Player::SatisfyQuestConditions: conditions not met for quest %u", qInfo->GetQuestId()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CONDITIONSYS, "Player::SatisfyQuestConditions: conditions not met for quest %u", qInfo->GetQuestId()); +#endif return false; } return true; @@ -17056,14 +17239,18 @@ void Player::SendQuestComplete(uint32 quest_id) WorldPacket data(SMSG_QUESTUPDATE_COMPLETE, 4); data << uint32(quest_id); GetSession()->SendPacket(&data); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTUPDATE_COMPLETE quest = %u", quest_id); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTUPDATE_COMPLETE quest = %u", quest_id); +#endif } } void Player::SendQuestReward(Quest const* quest, uint32 XP) { uint32 questid = quest->GetQuestId(); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_QUEST_COMPLETE quest = %u", questid); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_QUEST_COMPLETE quest = %u", questid); +#endif sGameEventMgr->HandleQuestComplete(questid); WorldPacket data(SMSG_QUESTGIVER_QUEST_COMPLETE, (4+4+4+4+4)); data << uint32(questid); @@ -17093,7 +17280,9 @@ void Player::SendQuestFailed(uint32 questId, InventoryResult reason) data << uint32(questId); data << uint32(reason); // failed reason (valid reasons: 4, 16, 50, 17, 74, other values show default message) GetSession()->SendPacket(&data); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_QUEST_FAILED"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_QUEST_FAILED"); +#endif } } @@ -17104,7 +17293,9 @@ void Player::SendQuestTimerFailed(uint32 quest_id) WorldPacket data(SMSG_QUESTUPDATE_FAILEDTIMER, 4); data << uint32(quest_id); GetSession()->SendPacket(&data); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTUPDATE_FAILEDTIMER"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTUPDATE_FAILEDTIMER"); +#endif } } @@ -17113,7 +17304,9 @@ void Player::SendCanTakeQuestResponse(uint32 msg) const WorldPacket data(SMSG_QUESTGIVER_QUEST_INVALID, 4); data << uint32(msg); GetSession()->SendPacket(&data); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_QUEST_INVALID"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_QUEST_INVALID"); +#endif } void Player::SendQuestConfirmAccept(const Quest* quest, Player* pReceiver) @@ -17134,7 +17327,9 @@ void Player::SendQuestConfirmAccept(const Quest* quest, Player* pReceiver) data << uint64(GetGUID()); pReceiver->GetSession()->SendPacket(&data); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUEST_CONFIRM_ACCEPT"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUEST_CONFIRM_ACCEPT"); +#endif } } @@ -17146,14 +17341,18 @@ void Player::SendPushToPartyResponse(Player* player, uint8 msg) data << uint64(player->GetGUID()); data << uint8(msg); // valid values: 0-8 GetSession()->SendPacket(&data); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent MSG_QUEST_PUSH_RESULT"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent MSG_QUEST_PUSH_RESULT"); +#endif } } void Player::SendQuestUpdateAddItem(Quest const* /*quest*/, uint32 /*item_idx*/, uint16 /*count*/) { WorldPacket data(SMSG_QUESTUPDATE_ADD_ITEM, 0); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTUPDATE_ADD_ITEM"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTUPDATE_ADD_ITEM"); +#endif //data << quest->RequiredItemId[item_idx]; //data << count; GetSession()->SendPacket(&data); @@ -17169,7 +17368,9 @@ void Player::SendQuestUpdateAddCreatureOrGo(Quest const* quest, uint64 guid, uin entry = (-entry) | 0x80000000; WorldPacket data(SMSG_QUESTUPDATE_ADD_KILL, (4*4+8)); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTUPDATE_ADD_KILL"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTUPDATE_ADD_KILL"); +#endif data << uint32(quest->GetQuestId()); data << uint32(entry); data << uint32(old_count + add_count); @@ -17187,7 +17388,9 @@ void Player::SendQuestUpdateAddPlayer(Quest const* quest, uint16 old_count, uint ASSERT(old_count + add_count < 65536 && "player count store in 16 bits"); WorldPacket data(SMSG_QUESTUPDATE_ADD_PVP_KILL, (3*4)); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTUPDATE_ADD_PVP_KILL"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTUPDATE_ADD_PVP_KILL"); +#endif data << uint32(quest->GetQuestId()); data << uint32(old_count + add_count); data << uint32(quest->GetPlayersSlain()); @@ -17499,7 +17702,9 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) m_items[slot] = NULL; } - ;//sLog->outDebug(LOG_FILTER_PLAYER_LOADING, "Load Basic value of player %s is: ", m_name.c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_LOADING, "Load Basic value of player %s is: ", m_name.c_str()); +#endif outDebugValues(); //Need to call it to initialize m_team (m_team can be calculated from race) @@ -17680,7 +17885,9 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) { if (GetSession()->Expansion() < mapEntry->Expansion()) { - ;//sLog->outDebug(LOG_FILTER_PLAYER_LOADING, "Player %s using client without required expansion tried login at non accessible map %u", GetName().c_str(), mapId); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_LOADING, "Player %s using client without required expansion tried login at non accessible map %u", GetName().c_str(), mapId); +#endif RelocateToHomebind(); } @@ -17936,7 +18143,9 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) SetPower(Powers(i), savedPower > GetMaxPower(Powers(i)) ? GetMaxPower(Powers(i)) : savedPower); } - ;//sLog->outDebug(LOG_FILTER_PLAYER_LOADING, "The value of player %s after load item and aura is: ", m_name.c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_LOADING, "The value of player %s after load item and aura is: ", m_name.c_str()); +#endif outDebugValues(); // GM state @@ -18101,7 +18310,9 @@ void Player::_LoadActions(PreparedQueryResult result) ab->uState = ACTIONBUTTON_UNCHANGED; else { - ;//sLog->outError("ActionButton loading problem, will be deleted from db..."); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outError("ActionButton loading problem, will be deleted from db..."); +#endif // Will deleted in DB at next save (it can create data until save but marked as deleted) m_actionButtons[button].uState = ACTIONBUTTON_DELETED; @@ -18112,7 +18323,9 @@ void Player::_LoadActions(PreparedQueryResult result) void Player::_LoadAuras(PreparedQueryResult result, uint32 timediff) { - ;//sLog->outDebug(LOG_FILTER_PLAYER_LOADING, "Loading auras for player %u", GetGUIDLow()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_LOADING, "Loading auras for player %u", GetGUIDLow()); +#endif /* 0 1 2 3 4 5 6 7 8 9 10 QueryResult* result = CharacterDatabase.PQuery("SELECT casterGuid, spell, effectMask, recalculateMask, stackCount, amount0, amount1, amount2, base_amount0, base_amount1, base_amount2, @@ -18186,7 +18399,9 @@ void Player::_LoadAuras(PreparedQueryResult result, uint32 timediff) aura->SetLoadedState(maxduration, remaintime, remaincharges, stackcount, recalculatemask, &damage[0]); aura->ApplyForTargets(); - ;//sLog->outDetail("Added aura spellid %u, effectmask %u", spellInfo->Id, effmask); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("Added aura spellid %u, effectmask %u", spellInfo->Id, effmask); +#endif } } while (result->NextRow()); @@ -18386,24 +18601,29 @@ Item* Player::_LoadItem(SQLTransaction& trans, uint32 zoneId, uint32 timeDiff, F // Do not allow to have item limited to another map/zone in alive state if (IsAlive() && item->IsLimitedToAnotherMapOrZone(GetMapId(), zoneId)) { - ;//sLog->outDebug(LOG_FILTER_PLAYER_LOADING, "Player::_LoadInventory: player (GUID: %u, name: '%s', map: %u) has item (GUID: %u, entry: %u) limited to another map (%u). Deleting item.", - // GetGUIDLow(), GetName().c_str(), GetMapId(), item->GetGUIDLow(), item->GetEntry(), zoneId); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_LOADING, "Player::_LoadInventory: player (GUID: %u, name: '%s', map: %u) has item (GUID: %u, entry: %u) limited to another map (%u). Deleting item.", + GetGUIDLow(), GetName().c_str(), GetMapId(), item->GetGUIDLow(), item->GetEntry(), zoneId); +#endif remove = true; } // "Conjured items disappear if you are logged out for more than 15 minutes" else if (timeDiff > 15 * MINUTE && proto->Flags & ITEM_PROTO_FLAG_CONJURED) { - ;//sLog->outDebug(LOG_FILTER_PLAYER_LOADING, "Player::_LoadInventory: player (GUID: %u, name: '%s', diff: %u) has conjured item (GUID: %u, entry: %u) with expired lifetime (15 minutes). Deleting item.", - // GetGUIDLow(), GetName().c_str(), timeDiff, item->GetGUIDLow(), item->GetEntry()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_LOADING, "Player::_LoadInventory: player (GUID: %u, name: '%s', diff: %u) has conjured item (GUID: %u, entry: %u) with expired lifetime (15 minutes). Deleting item.", + GetGUIDLow(), GetName().c_str(), timeDiff, item->GetGUIDLow(), item->GetEntry()); +#endif remove = true; } else if (item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_REFUNDABLE)) { if (item->GetPlayedTime() > (2 * HOUR)) { - ;//sLog->outDebug(LOG_FILTER_PLAYER_LOADING, "Player::_LoadInventory: player (GUID: %u, name: '%s') has item (GUID: %u, entry: %u) with expired refund time (%u). Deleting refund data and removing refundable flag.", - // GetGUIDLow(), GetName().c_str(), item->GetGUIDLow(), item->GetEntry(), item->GetPlayedTime()); - +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_LOADING, "Player::_LoadInventory: player (GUID: %u, name: '%s') has item (GUID: %u, entry: %u) with expired refund time (%u). Deleting refund data and removing refundable flag.", + GetGUIDLow(), GetName().c_str(), item->GetGUIDLow(), item->GetEntry(), item->GetPlayedTime()); +#endif stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_REFUND_INSTANCE); stmt->setUInt32(0, item->GetGUIDLow()); trans->Append(stmt); @@ -18425,8 +18645,10 @@ Item* Player::_LoadItem(SQLTransaction& trans, uint32 zoneId, uint32 timeDiff, F } else { - ;//sLog->outDebug(LOG_FILTER_PLAYER_LOADING, "Player::_LoadInventory: player (GUID: %u, name: '%s') has item (GUID: %u, entry: %u) with refundable flags, but without data in item_refund_instance. Removing flag.", - // GetGUIDLow(), GetName().c_str(), item->GetGUIDLow(), item->GetEntry()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_LOADING, "Player::_LoadInventory: player (GUID: %u, name: '%s') has item (GUID: %u, entry: %u) with refundable flags, but without data in item_refund_instance. Removing flag.", + GetGUIDLow(), GetName().c_str(), item->GetGUIDLow(), item->GetEntry()); +#endif item->RemoveFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_REFUNDABLE); } } @@ -18453,8 +18675,10 @@ Item* Player::_LoadItem(SQLTransaction& trans, uint32 zoneId, uint32 timeDiff, F } else { - ;//sLog->outDebug(LOG_FILTER_PLAYER_LOADING, "Player::_LoadInventory: player (GUID: %u, name: '%s') has item (GUID: %u, entry: %u) with ITEM_FLAG_BOP_TRADEABLE flag, but without data in item_soulbound_trade_data. Removing flag.", - // GetGUIDLow(), GetName().c_str(), item->GetGUIDLow(), item->GetEntry()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_LOADING, "Player::_LoadInventory: player (GUID: %u, name: '%s') has item (GUID: %u, entry: %u) with ITEM_FLAG_BOP_TRADEABLE flag, but without data in item_soulbound_trade_data. Removing flag.", + GetGUIDLow(), GetName().c_str(), item->GetGUIDLow(), item->GetEntry()); +#endif item->RemoveFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_BOP_TRADEABLE); } } @@ -18800,7 +19024,9 @@ void Player::_LoadQuestStatus(PreparedQueryResult result) ++slot; } - ;//sLog->outDebug(LOG_FILTER_PLAYER_LOADING, "Quest status is {%u} for quest {%u} for player (GUID: %u)", questStatusData.Status, quest_id, GetGUIDLow()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_LOADING, "Quest status is {%u} for quest {%u} for player (GUID: %u)", questStatusData.Status, quest_id, GetGUIDLow()); +#endif } } while (result->NextRow()); @@ -18891,7 +19117,9 @@ void Player::_LoadDailyQuestStatus(PreparedQueryResult result) SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx, quest_id); ++quest_daily_idx; - ;//sLog->outDebug(LOG_FILTER_PLAYER_LOADING, "Daily quest (%u) cooldown for player (GUID: %u)", quest_id, GetGUIDLow()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_LOADING, "Daily quest (%u) cooldown for player (GUID: %u)", quest_id, GetGUIDLow()); +#endif } while (result->NextRow()); } @@ -18914,7 +19142,9 @@ void Player::_LoadWeeklyQuestStatus(PreparedQueryResult result) continue; m_weeklyquests.insert(quest_id); - ;//sLog->outDebug(LOG_FILTER_PLAYER_LOADING, "Weekly quest {%u} cooldown for player (GUID: %u)", quest_id, GetGUIDLow()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_LOADING, "Weekly quest {%u} cooldown for player (GUID: %u)", quest_id, GetGUIDLow()); +#endif } while (result->NextRow()); } @@ -18938,7 +19168,9 @@ void Player::_LoadSeasonalQuestStatus(PreparedQueryResult result) continue; m_seasonalquests[event_id].insert(quest_id); - ;//sLog->outDebug(LOG_FILTER_PLAYER_LOADING, "Seasonal quest {%u} cooldown for player (GUID: %u)", quest_id, GetGUIDLow()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_LOADING, "Seasonal quest {%u} cooldown for player (GUID: %u)", quest_id, GetGUIDLow()); +#endif } while (result->NextRow()); } @@ -19254,9 +19486,10 @@ bool Player::_LoadHomeBind(PreparedQueryResult result) CharacterDatabase.Execute(stmt); } - ;//sLog->outStaticDebug("Setting player home position - mapid: %u, areaid: %u, X: %f, Y: %f, Z: %f", - // m_homebindMapId, m_homebindAreaId, m_homebindX, m_homebindY, m_homebindZ); - +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("Setting player home position - mapid: %u, areaid: %u, X: %f, Y: %f, Z: %f", + m_homebindMapId, m_homebindAreaId, m_homebindX, m_homebindY, m_homebindZ); +#endif return true; } @@ -19280,7 +19513,9 @@ void Player::SaveToDB(bool create, bool logout) // first save/honor gain after midnight will also update the player's honor fields UpdateHonorFields(); - ;//sLog->outDebug(LOG_FILTER_UNITS, "The value of player %s at save: ", m_name.c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_UNITS, "The value of player %s at save: ", m_name.c_str()); +#endif outDebugValues(); SQLTransaction trans = CharacterDatabase.BeginTransaction(); @@ -19989,18 +20224,20 @@ void Player::outDebugValues() const if (!sLog->IsOutDebug()) // optimize disabled debug output return; - ;//sLog->outDebug(LOG_FILTER_UNITS, "HP is: \t\t\t%u\t\tMP is: \t\t\t%u", GetMaxHealth(), GetMaxPower(POWER_MANA)); - ;//sLog->outDebug(LOG_FILTER_UNITS, "AGILITY is: \t\t%f\t\tSTRENGTH is: \t\t%f", GetStat(STAT_AGILITY), GetStat(STAT_STRENGTH)); - ;//sLog->outDebug(LOG_FILTER_UNITS, "INTELLECT is: \t\t%f\t\tSPIRIT is: \t\t%f", GetStat(STAT_INTELLECT), GetStat(STAT_SPIRIT)); - ;//sLog->outDebug(LOG_FILTER_UNITS, "STAMINA is: \t\t%f", GetStat(STAT_STAMINA)); - ;//sLog->outDebug(LOG_FILTER_UNITS, "Armor is: \t\t%u\t\tBlock is: \t\t%f", GetArmor(), GetFloatValue(PLAYER_BLOCK_PERCENTAGE)); - ;//sLog->outDebug(LOG_FILTER_UNITS, "HolyRes is: \t\t%u\t\tFireRes is: \t\t%u", GetResistance(SPELL_SCHOOL_HOLY), GetResistance(SPELL_SCHOOL_FIRE)); - ;//sLog->outDebug(LOG_FILTER_UNITS, "NatureRes is: \t\t%u\t\tFrostRes is: \t\t%u", GetResistance(SPELL_SCHOOL_NATURE), GetResistance(SPELL_SCHOOL_FROST)); - ;//sLog->outDebug(LOG_FILTER_UNITS, "ShadowRes is: \t\t%u\t\tArcaneRes is: \t\t%u", GetResistance(SPELL_SCHOOL_SHADOW), GetResistance(SPELL_SCHOOL_ARCANE)); - ;//sLog->outDebug(LOG_FILTER_UNITS, "MIN_DAMAGE is: \t\t%f\tMAX_DAMAGE is: \t\t%f", GetFloatValue(UNIT_FIELD_MINDAMAGE), GetFloatValue(UNIT_FIELD_MAXDAMAGE)); - ;//sLog->outDebug(LOG_FILTER_UNITS, "MIN_OFFHAND_DAMAGE is: \t%f\tMAX_OFFHAND_DAMAGE is: \t%f", GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE), GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE)); - ;//sLog->outDebug(LOG_FILTER_UNITS, "MIN_RANGED_DAMAGE is: \t%f\tMAX_RANGED_DAMAGE is: \t%f", GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE), GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE)); - ;//sLog->outDebug(LOG_FILTER_UNITS, "ATTACK_TIME is: \t%u\t\tRANGE_ATTACK_TIME is: \t%u", GetAttackTime(BASE_ATTACK), GetAttackTime(RANGED_ATTACK)); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_UNITS, "HP is: \t\t\t%u\t\tMP is: \t\t\t%u", GetMaxHealth(), GetMaxPower(POWER_MANA)); + sLog->outDebug(LOG_FILTER_UNITS, "AGILITY is: \t\t%f\t\tSTRENGTH is: \t\t%f", GetStat(STAT_AGILITY), GetStat(STAT_STRENGTH)); + sLog->outDebug(LOG_FILTER_UNITS, "INTELLECT is: \t\t%f\t\tSPIRIT is: \t\t%f", GetStat(STAT_INTELLECT), GetStat(STAT_SPIRIT)); + sLog->outDebug(LOG_FILTER_UNITS, "STAMINA is: \t\t%f", GetStat(STAT_STAMINA)); + sLog->outDebug(LOG_FILTER_UNITS, "Armor is: \t\t%u\t\tBlock is: \t\t%f", GetArmor(), GetFloatValue(PLAYER_BLOCK_PERCENTAGE)); + sLog->outDebug(LOG_FILTER_UNITS, "HolyRes is: \t\t%u\t\tFireRes is: \t\t%u", GetResistance(SPELL_SCHOOL_HOLY), GetResistance(SPELL_SCHOOL_FIRE)); + sLog->outDebug(LOG_FILTER_UNITS, "NatureRes is: \t\t%u\t\tFrostRes is: \t\t%u", GetResistance(SPELL_SCHOOL_NATURE), GetResistance(SPELL_SCHOOL_FROST)); + sLog->outDebug(LOG_FILTER_UNITS, "ShadowRes is: \t\t%u\t\tArcaneRes is: \t\t%u", GetResistance(SPELL_SCHOOL_SHADOW), GetResistance(SPELL_SCHOOL_ARCANE)); + sLog->outDebug(LOG_FILTER_UNITS, "MIN_DAMAGE is: \t\t%f\tMAX_DAMAGE is: \t\t%f", GetFloatValue(UNIT_FIELD_MINDAMAGE), GetFloatValue(UNIT_FIELD_MAXDAMAGE)); + sLog->outDebug(LOG_FILTER_UNITS, "MIN_OFFHAND_DAMAGE is: \t%f\tMAX_OFFHAND_DAMAGE is: \t%f", GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE), GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE)); + sLog->outDebug(LOG_FILTER_UNITS, "MIN_RANGED_DAMAGE is: \t%f\tMAX_RANGED_DAMAGE is: \t%f", GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE), GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE)); + sLog->outDebug(LOG_FILTER_UNITS, "ATTACK_TIME is: \t%u\t\tRANGE_ATTACK_TIME is: \t%u", GetAttackTime(BASE_ATTACK), GetAttackTime(RANGED_ATTACK)); +#endif } /*********************************************************/ @@ -20398,7 +20635,9 @@ void Player::RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent) if (!pet->IsAlive() && mode == PET_SAVE_AS_CURRENT && pet->getPetType() == HUNTER_PET) mode = PET_SAVE_NOT_IN_SLOT; - ;//sLog->outDebug(LOG_FILTER_PETS, "RemovePet %u, %u, %u", pet->GetEntry(), mode, returnreagent); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PETS, "RemovePet %u, %u, %u", pet->GetEntry(), mode, returnreagent); +#endif if (pet->m_removed) return; } @@ -20561,7 +20800,9 @@ void Player::PetSpellInitialize() if (!pet) return; - ;//sLog->outDebug(LOG_FILTER_PETS, "Pet Spells Groups"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PETS, "Pet Spells Groups"); +#endif CharmInfo* charmInfo = pet->GetCharmInfo(); @@ -20673,7 +20914,9 @@ void Player::VehicleSpellInitialize() ConditionList conditions = sConditionMgr->GetConditionsForVehicleSpell(vehicle->GetEntry(), spellId); if (!sConditionMgr->IsObjectMeetToConditions(this, vehicle, conditions)) { - ;//sLog->outDebug(LOG_FILTER_CONDITIONSYS, "VehicleSpellInitialize: conditions not met for Vehicle entry %u spell %u", vehicle->ToCreature()->GetEntry(), spellId); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CONDITIONSYS, "VehicleSpellInitialize: conditions not met for Vehicle entry %u spell %u", vehicle->ToCreature()->GetEntry(), spellId); +#endif data << uint16(0) << uint8(0) << uint8(i+8); continue; } @@ -20821,7 +21064,9 @@ class MageSpellModPred void Player::AddSpellMod(SpellModifier* mod, bool apply) { - ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Player::AddSpellMod %d", mod->spellId); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Player::AddSpellMod %d", mod->spellId); +#endif uint16 Opcode = (mod->type == SPELLMOD_FLAT) ? SMSG_SET_FLAT_SPELL_MODIFIER : SMSG_SET_PCT_SPELL_MODIFIER; int i = 0; @@ -21382,7 +21627,9 @@ void Player::ContinueTaxiFlight() if (!sourceNode) return; - ;//sLog->outDebug(LOG_FILTER_UNITS, "WORLD: Restart character %u taxi flight", GetGUIDLow()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_UNITS, "WORLD: Restart character %u taxi flight", GetGUIDLow()); +#endif uint32 mountDisplayId = sObjectMgr->GetTaxiMountDisplayId(sourceNode, GetTeamId(true), true); if (!mountDisplayId) @@ -21637,7 +21884,9 @@ bool Player::BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32 Creature* creature = GetNPCIfCanInteractWith(vendorguid, UNIT_NPC_FLAG_VENDOR); if (!creature) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: BuyItemFromVendor - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(vendorguid))); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: BuyItemFromVendor - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(vendorguid))); +#endif SendBuyError(BUY_ERR_DISTANCE_TOO_FAR, NULL, item, 0); return false; } @@ -21829,7 +22078,9 @@ void Player::UpdateHomebindTime(uint32 time) data << uint32(m_HomebindTimer); data << uint32(1); GetSession()->SendPacket(&data); - ;//sLog->outDebug(LOG_FILTER_MAPS, "PLAYER: Player '%s' (GUID: %u) will be teleported to homebind in 60 seconds", GetName().c_str(), GetGUIDLow()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_MAPS, "PLAYER: Player '%s' (GUID: %u) will be teleported to homebind in 60 seconds", GetName().c_str(), GetGUIDLow()); +#endif } } @@ -22144,7 +22395,9 @@ bool Player::EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot) } } - ;//sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "Checking Condition %u, there are %u Meta Gems, %u Red Gems, %u Yellow Gems and %u Blue Gems, Activate:%s", enchantmentcondition, curcount[0], curcount[1], curcount[2], curcount[3], activate ? "yes" : "no"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "Checking Condition %u, there are %u Meta Gems, %u Red Gems, %u Yellow Gems and %u Blue Gems, Activate:%s", enchantmentcondition, curcount[0], curcount[1], curcount[2], curcount[3], activate ? "yes" : "no"); +#endif return activate; } @@ -24230,7 +24483,9 @@ void Player::SetViewpoint(WorldObject* target, bool apply) if (!IsInWorld() || IsDuringRemoveFromWorld()) return; - ;//sLog->outDebug(LOG_FILTER_MAPS, "Player::CreateViewpoint: Player %s create seer %u (TypeId: %u).", GetName().c_str(), target->GetEntry(), target->GetTypeId()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_MAPS, "Player::CreateViewpoint: Player %s create seer %u (TypeId: %u).", GetName().c_str(), target->GetEntry(), target->GetTypeId()); +#endif if (!AddUInt64Value(PLAYER_FARSIGHT, target->GetGUID())) { @@ -24249,7 +24504,9 @@ void Player::SetViewpoint(WorldObject* target, bool apply) //must immediately set seer back otherwise may crash m_seer = this; - ;//sLog->outDebug(LOG_FILTER_MAPS, "Player::CreateViewpoint: Player %s remove seer", GetName().c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_MAPS, "Player::CreateViewpoint: Player %s remove seer", GetName().c_str()); +#endif if (target->isType(TYPEMASK_UNIT) && !GetVehicle()) ((Unit*)target)->RemovePlayerFromVision(this); @@ -25086,7 +25343,9 @@ void Player::HandleFall(MovementInfo const& movementInfo) } //Z given by moveinfo, LastZ, FallTime, WaterZ, MapZ, Damage, Safefall reduction - ;//sLog->outStaticDebug("FALLDAMAGE z=%f sz=%f pZ=%f FallTime=%d mZ=%f damage=%d SF=%d", movementInfo.pos.GetPositionZ(), height, GetPositionZ(), movementInfo.fallTime, height, damage, safe_fall); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("FALLDAMAGE z=%f sz=%f pZ=%f FallTime=%d mZ=%f damage=%d SF=%d", movementInfo.pos.GetPositionZ(), GetPositionZ(), movementInfo.fallTime, damage, safe_fall); +#endif } // recheck alive, might have died of EnvironmentalDamage, avoid cases when player die in fact like Spirit of Redemption case @@ -25384,7 +25643,9 @@ void Player::LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank) // learn! (other talent ranks will unlearned at learning) pet->learnSpell(spellid); - ;//sLog->outDetail("PetTalentID: %u Rank: %u Spell: %u\n", talentId, talentRank, spellid); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("PetTalentID: %u Rank: %u Spell: %u\n", talentId, talentRank, spellid); +#endif // update free talent points pet->SetFreeTalentPoints(CurTalentPoints - (talentRank - curtalent_maxrank + 1)); @@ -26662,13 +26923,17 @@ void Player::SendRefundInfo(Item* item) if (!item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_REFUNDABLE)) { - ;//sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "Item refund: item not refundable!"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "Item refund: item not refundable!"); +#endif return; } if (GetGUIDLow() != item->GetRefundRecipient()) // Formerly refundable item got traded { - ;//sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "Item refund: item was traded!"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "Item refund: item was traded!"); +#endif item->SetNotRefundable(this); return; } @@ -26676,7 +26941,9 @@ void Player::SendRefundInfo(Item* item) ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(item->GetPaidExtendedCost()); if (!iece) { - ;//sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "Item refund: cannot find extendedcost data."); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "Item refund: cannot find extendedcost data."); +#endif return; } @@ -26722,7 +26989,9 @@ void Player::RefundItem(Item* item) { if (!item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_REFUNDABLE)) { - ;//sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "Item refund: item not refundable!"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "Item refund: item not refundable!"); +#endif return; } @@ -26738,7 +27007,9 @@ void Player::RefundItem(Item* item) if (GetGUIDLow() != item->GetRefundRecipient()) // Formerly refundable item got traded { - ;//sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "Item refund: item was traded!"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "Item refund: item was traded!"); +#endif item->SetNotRefundable(this); return; } @@ -26746,7 +27017,9 @@ void Player::RefundItem(Item* item) ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(item->GetPaidExtendedCost()); if (!iece) { - ;//sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "Item refund: cannot find extendedcost data."); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "Item refund: cannot find extendedcost data."); +#endif return; } diff --git a/src/game/Entities/Player/SocialMgr.cpp b/src/game/Entities/Player/SocialMgr.cpp index eb96a0ff8e..7319dbcac3 100644 --- a/src/game/Entities/Player/SocialMgr.cpp +++ b/src/game/Entities/Player/SocialMgr.cpp @@ -167,7 +167,9 @@ void PlayerSocial::SendSocialList(Player* player) } player->GetSession()->SendPacket(&data); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_CONTACT_LIST"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_CONTACT_LIST"); +#endif } bool PlayerSocial::HasFriend(uint32 friend_guid) const diff --git a/src/game/Entities/Unit/Unit.cpp b/src/game/Entities/Unit/Unit.cpp index 164775656b..06c5e75c98 100644 --- a/src/game/Entities/Unit/Unit.cpp +++ b/src/game/Entities/Unit/Unit.cpp @@ -789,10 +789,14 @@ uint32 Unit::DealDamage(Unit* attacker, Unit* victim, uint32 damage, CleanDamage return 0; } - ;//sLog->outStaticDebug("DealDamageStart"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("DealDamageStart"); +#endif uint32 health = victim->GetHealth(); - ;//sLog->outDetail("deal dmg:%d to health:%d ", damage, health); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("deal dmg:%d to health:%d ", damage, health); +#endif // duel ends when player has 1 or less hp bool duel_hasEnded = false; @@ -856,7 +860,9 @@ uint32 Unit::DealDamage(Unit* attacker, Unit* victim, uint32 damage, CleanDamage if (health <= damage) { - ;//sLog->outStaticDebug("DealDamage: victim just died"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("DealDamage: victim just died"); +#endif //if (attacker && victim->GetTypeId() == TYPEID_PLAYER && victim != attacker) //victim->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, health); // pussywizard: optimization @@ -865,7 +871,9 @@ uint32 Unit::DealDamage(Unit* attacker, Unit* victim, uint32 damage, CleanDamage } else { - ;//sLog->outStaticDebug("DealDamageAlive"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("DealDamageAlive"); +#endif //if (victim->GetTypeId() == TYPEID_PLAYER) // victim->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, damage); // pussywizard: optimization @@ -956,7 +964,9 @@ uint32 Unit::DealDamage(Unit* attacker, Unit* victim, uint32 damage, CleanDamage } } - ;//sLog->outStaticDebug("DealDamageEnd returned %d damage", damage); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("DealDamageEnd returned %d damage", damage); +#endif return damage; } @@ -1216,7 +1226,9 @@ void Unit::DealSpellDamage(SpellNonMeleeDamage* damageInfo, bool durabilityLoss) SpellInfo const* spellProto = sSpellMgr->GetSpellInfo(damageInfo->SpellID); if (spellProto == NULL) { - ;//sLog->outDebug(LOG_FILTER_UNITS, "Unit::DealSpellDamage has wrong damageInfo->SpellID: %u", damageInfo->SpellID); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_UNITS, "Unit::DealSpellDamage has wrong damageInfo->SpellID: %u", damageInfo->SpellID); +#endif return; } @@ -2149,10 +2161,14 @@ void Unit::AttackerStateUpdate (Unit* victim, WeaponAttackType attType, bool ext ProcDamageAndSpell(damageInfo.target, damageInfo.procAttacker, damageInfo.procVictim, damageInfo.procEx, damageInfo.damage, damageInfo.attackType); /*if (GetTypeId() == TYPEID_PLAYER) - ;//sLog->outStaticDebug("AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.", +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.", +#endif GetGUIDLow(), victim->GetGUIDLow(), victim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist); else - ;//sLog->outStaticDebug("AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.", +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.", +#endif GetGUIDLow(), victim->GetGUIDLow(), victim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);*/ } } @@ -2223,7 +2239,9 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit* victim, WeaponAttackTy // always crit against a sitting target (except 0 crit chance) if (victim->GetTypeId() == TYPEID_PLAYER && crit_chance > 0 && !victim->IsStandState()) { - ;//sLog->outStaticDebug ("RollMeleeOutcomeAgainst: CRIT (sitting victim)"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug ("RollMeleeOutcomeAgainst: CRIT (sitting victim)"); +#endif return MELEE_HIT_CRIT; } @@ -2257,7 +2275,9 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit* victim, WeaponAttackTy && ((tmp -= skillBonus) > 0) && roll < (sum += tmp)) { - ;//sLog->outStaticDebug ("RollMeleeOutcomeAgainst: DODGE <%d, %d)", sum-tmp, sum); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug ("RollMeleeOutcomeAgainst: DODGE <%d, %d)", sum-tmp, sum); +#endif return MELEE_HIT_DODGE; } } @@ -2266,7 +2286,9 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit* victim, WeaponAttackTy // check if attack comes from behind, nobody can parry or block if attacker is behind if (!victim->HasInArc(M_PI, this) && !victim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION)) - ;//sLog->outStaticDebug ("RollMeleeOutcomeAgainst: attack came from behind."); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug ("RollMeleeOutcomeAgainst: attack came from behind."); +#endif else { // Reduce parry chance by attacker expertise rating @@ -2287,7 +2309,9 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit* victim, WeaponAttackTy && (tmp -= skillBonus) > 0 && roll < (sum += tmp)) { - ;//sLog->outStaticDebug ("RollMeleeOutcomeAgainst: PARRY <%d, %d)", sum-tmp2, sum); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug ("RollMeleeOutcomeAgainst: PARRY <%d, %d)", sum-tmp, sum); +#endif return MELEE_HIT_PARRY; } } @@ -2304,7 +2328,9 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit* victim, WeaponAttackTy && (tmp -= skillBonus) > 0 && roll < (sum += tmp)) { - ;//sLog->outStaticDebug ("RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum-tmp, sum); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug ("RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum-tmp, sum); +#endif return MELEE_HIT_BLOCK; } } @@ -2325,7 +2351,9 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit* victim, WeaponAttackTy tmp = tmp > 4000 ? 4000 : tmp; if (roll < (sum += tmp)) { - ;//sLog->outStaticDebug ("RollMeleeOutcomeAgainst: GLANCING <%d, %d)", sum-4000, sum); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug ("RollMeleeOutcomeAgainst: GLANCING <%d, %d)", sum-4000, sum); +#endif return MELEE_HIT_GLANCING; } } @@ -2349,7 +2377,9 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit* victim, WeaponAttackTy tmp = tmp * 200 - 1500; if (roll < (sum += tmp)) { - ;//sLog->outStaticDebug ("RollMeleeOutcomeAgainst: CRUSHING <%d, %d)", sum-tmp, sum); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug ("RollMeleeOutcomeAgainst: CRUSHING <%d, %d)", sum-tmp, sum); +#endif return MELEE_HIT_CRUSHING; } } @@ -2360,14 +2390,20 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit* victim, WeaponAttackTy if (tmp > 0 && roll < (sum += tmp)) { - ;//sLog->outStaticDebug ("RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum-tmp, sum); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug ("RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum-tmp, sum); +#endif if (GetTypeId() == TYPEID_UNIT && (ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRIT)) - ;//sLog->outStaticDebug ("RollMeleeOutcomeAgainst: CRIT DISABLED)"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug ("RollMeleeOutcomeAgainst: CRIT DISABLED)"); +#endif else return MELEE_HIT_CRIT; } - ;//sLog->outStaticDebug ("RollMeleeOutcomeAgainst: NORMAL"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug ("RollMeleeOutcomeAgainst: NORMAL"); +#endif return MELEE_HIT_NORMAL; } @@ -2439,7 +2475,9 @@ void Unit::SendMeleeAttackStart(Unit* victim, Player* sendTo) sendTo->SendDirectMessage(&data); else SendMessageToSet(&data, true); - ;//sLog->outStaticDebug("WORLD: Sent SMSG_ATTACKSTART"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("WORLD: Sent SMSG_ATTACKSTART"); +#endif } void Unit::SendMeleeAttackStop(Unit* victim) @@ -2453,12 +2491,19 @@ void Unit::SendMeleeAttackStop(Unit* victim) data.append(victim ? victim->GetPackGUID() : 0); data << uint32(0); //! Can also take the value 0x01, which seems related to updating rotation SendMessageToSet(&data, true); - ;//sLog->outStaticDebug("WORLD: Sent SMSG_ATTACKSTOP"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("WORLD: Sent SMSG_ATTACKSTOP"); +#endif /*if (victim) - ;//sLog->outDetail("%s %u stopped attacking %s %u", (GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"), GetGUIDLow(), (victim->GetTypeId() == TYPEID_PLAYER ? "player" : "creature"), victim->GetGUIDLow()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("%s %u stopped attacking %s %u", (GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"), GetGUIDLow(), (victim->GetTypeId() == TYPEID_PLAYER ? "player" : "creature"), victim->GetGUIDLow()); +#endif else - ;//sLog->outDetail("%s %u stopped attacking", (GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"), GetGUIDLow());*/ +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("%s %u stopped attacking", (GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"), GetGUIDLow()); +#endif +*/ } bool Unit::isSpellBlocked(Unit* victim, SpellInfo const* spellProto, WeaponAttackType attackType) @@ -2617,7 +2662,9 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit* victim, SpellInfo const* spell) case MELEE_HIT_BLOCK: canBlock = false; break; case MELEE_HIT_PARRY: canParry = false; break; default: - ;//sLog->outStaticDebug("Spell %u SPELL_AURA_IGNORE_COMBAT_RESULT has unhandled state %d", (*i)->GetId(), (*i)->GetMiscValue()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("Spell %u SPELL_AURA_IGNORE_COMBAT_RESULT has unhandled state %d", (*i)->GetId(), (*i)->GetMiscValue()); +#endif break; } } @@ -3899,7 +3946,9 @@ void Unit::_UnapplyAura(AuraApplicationMap::iterator &i, AuraRemoveMode removeMo aurApp->SetRemoveMode(removeMode); Aura* aura = aurApp->GetBase(); - ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Aura %u now is remove mode %d", aura->GetId(), removeMode); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Aura %u now is remove mode %d", aura->GetId(), removeMode); +#endif // dead loop is killing the server probably ASSERT(m_removedAurasCount < 0xFFFFFFFF); @@ -4734,7 +4783,9 @@ void Unit::DelayOwnedAuras(uint32 spellId, uint64 caster, int32 delaytime) // update for out of range group members (on 1 slot use) aura->SetNeedClientUpdateForTargets(); - ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Aura %u partially interrupted on unit %u, new duration: %u ms", aura->GetId(), GetGUIDLow(), aura->GetDuration()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Aura %u partially interrupted on unit %u, new duration: %u ms", aura->GetId(), GetGUIDLow(), aura->GetDuration()); +#endif } } } @@ -5642,7 +5693,9 @@ void Unit::SendSpellDamageImmune(Unit* target, uint32 spellId) void Unit::SendAttackStateUpdate(CalcDamageInfo* damageInfo) { - ;//sLog->outDebug(LOG_FILTER_UNITS, "WORLD: Sending SMSG_ATTACKERSTATEUPDATE"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_UNITS, "WORLD: Sending SMSG_ATTACKERSTATEUPDATE"); +#endif uint32 count = 1; size_t maxsize = 4+5+5+4+4+1+4+4+4+4+4+1+4+4+4+4+4*12; @@ -9686,7 +9739,9 @@ Unit* Unit::GetCharm() const void Unit::SetMinion(Minion *minion, bool apply) { - ;//sLog->outDebug(LOG_FILTER_UNITS, "SetMinion %u for %u, apply %u", minion->GetEntry(), GetEntry(), apply); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_UNITS, "SetMinion %u for %u, apply %u", minion->GetEntry(), GetEntry(), apply); +#endif if (apply) { @@ -13635,25 +13690,38 @@ int32 Unit::ModSpellDuration(SpellInfo const* spellProto, Unit const* target, in return std::max(duration, 0); } -void Unit::ModSpellCastTime(SpellInfo const* spellProto, int32 & castTime, Spell* spell) -{ - if (!spellProto || castTime < 0) +void Unit::ModSpellCastTime(SpellInfo const* spellInfo, int32 & castTime, Spell* spell) +{ + if (!spellInfo || castTime < 0) return; + + if (spellInfo->IsChanneled() && !(spellInfo->AttributesEx5 & SPELL_ATTR5_HASTE_AFFECT_DURATION)) + return; + // called from caster if (Player* modOwner = GetSpellModOwner()) - modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CASTING_TIME, castTime, spell, bool(modOwner != this && !IsPet())); + // TODO:(MadAgos) Eventually check and delete the bool argument + modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CASTING_TIME, castTime, spell, bool(modOwner != this && !IsPet())); - if (!spellProto->HasAttribute(SpellAttr0(SPELL_ATTR0_ABILITY|SPELL_ATTR0_TRADESPELL)) && (spellProto->SpellFamilyName || GetTypeId() != TYPEID_PLAYER)) + switch (spellInfo->DmgClass) { - if (CanInstantCast()) - castTime = 0; - else + case SPELL_DAMAGE_CLASS_NONE: + if (spellInfo->AttributesEx5 & SPELL_ATTR5_HASTE_AFFECT_DURATION) // required double check castTime = int32(float(castTime) * GetFloatValue(UNIT_MOD_CAST_SPEED)); - } - else if (spellProto->HasAttribute(SPELL_ATTR0_REQ_AMMO) && !spellProto->HasAttribute(SPELL_ATTR2_AUTOREPEAT_FLAG)) + else if (spellInfo->SpellVisual[0] == 3881 && HasAura(67556)) // cooking with Chef Hat. + castTime = 500; + break; + case SPELL_DAMAGE_CLASS_MELEE: + break; // no known cases + case SPELL_DAMAGE_CLASS_MAGIC: + castTime = int32(float(castTime) * GetFloatValue(UNIT_MOD_CAST_SPEED)); + break; + case SPELL_DAMAGE_CLASS_RANGED: castTime = int32(float(castTime) * m_modAttackSpeedPct[RANGED_ATTACK]); - else if (spellProto->SpellVisual[0] == 3881 && HasAura(67556)) // cooking with Chef Hat. - castTime = 500; + break; + default: + break; + } } DiminishingLevels Unit::GetDiminishing(DiminishingGroup group) @@ -15013,7 +15081,9 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u // "handled" is needed as long as proc can be handled in multiple places if (!handled && HandleAuraProc(target, damage, i->aura, procSpell, procFlag, procExtra, cooldown, &handled)) { - ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), Id); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), Id); +#endif takeCharges = true; } @@ -15037,7 +15107,9 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u { case SPELL_AURA_PROC_TRIGGER_SPELL: { - ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); +#endif // Don`t drop charge or add cooldown for not started trigger if (HandleProcTriggerSpell(target, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown)) takeCharges = true; @@ -15056,7 +15128,9 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u case SPELL_AURA_MANA_SHIELD: case SPELL_AURA_DUMMY: { - ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); +#endif if (HandleDummyAuraProc(target, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown)) takeCharges = true; break; @@ -15070,16 +15144,19 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u break; case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS: { - ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); +#endif if (HandleOverrideClassScriptAuraProc(target, damage, triggeredByAura, procSpell, cooldown)) takeCharges = true; break; } case SPELL_AURA_RAID_PROC_FROM_CHARGE_WITH_VALUE: { - ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)", - // (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); - +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)", + (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); +#endif if (damage > 0) { HandleAuraRaidProcFromChargeWithValue(triggeredByAura); @@ -15089,16 +15166,19 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u } case SPELL_AURA_RAID_PROC_FROM_CHARGE: { - ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)", - // (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); - +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)", + (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); +#endif HandleAuraRaidProcFromCharge(triggeredByAura); takeCharges = true; break; } case SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE: { - ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); +#endif if (HandleProcTriggerSpell(target, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown)) takeCharges = true; @@ -16072,7 +16152,9 @@ bool Unit::HandleAuraRaidProcFromChargeWithValue(AuraEffect* triggeredByAura) // Currently only Prayer of Mending if (!(spellProto->SpellFamilyName == SPELLFAMILY_PRIEST && spellProto->SpellFamilyFlags[1] & 0x20)) { - ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Unit::HandleAuraRaidProcFromChargeWithValue, received not handled spell: %u", spellProto->Id); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Unit::HandleAuraRaidProcFromChargeWithValue, received not handled spell: %u", spellProto->Id); +#endif return false; } @@ -16376,7 +16458,9 @@ void Unit::Kill(Unit* killer, Unit* victim, bool durabilityLoss, WeaponAttackTyp if (!spiritOfRedemption) { - ;//sLog->outStaticDebug("SET JUST_DIED"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("SET JUST_DIED"); +#endif victim->setDeathState(JUST_DIED); } @@ -16401,7 +16485,9 @@ void Unit::Kill(Unit* killer, Unit* victim, bool durabilityLoss, WeaponAttackTyp // only if not player and not controlled by player pet. And not at BG if ((durabilityLoss && !player && !plrVictim->InBattleground()) || (player && sWorld->getBoolConfig(CONFIG_DURABILITY_LOSS_IN_PVP))) { - ;//sLog->outStaticDebug("We are dead, losing %f percent durability", sWorld->getRate(RATE_DURABILITY_LOSS_ON_DEATH)); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("We are dead, losing %f percent durability", sWorld->getRate(RATE_DURABILITY_LOSS_ON_DEATH)); +#endif plrVictim->DurabilityLossAll(sWorld->getRate(RATE_DURABILITY_LOSS_ON_DEATH), false); // durability lost message WorldPacket data(SMSG_DURABILITY_DAMAGE_DEATH, 0); @@ -16421,7 +16507,9 @@ void Unit::Kill(Unit* killer, Unit* victim, bool durabilityLoss, WeaponAttackTyp } else // creature died { - ;//sLog->outStaticDebug("DealDamageNotPlayer"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("DealDamageNotPlayer"); +#endif if (!creature->IsPet() && creature->GetLootMode() > 0) { @@ -16822,7 +16910,9 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* au throw 1; ASSERT((type == CHARM_TYPE_VEHICLE) == IsVehicle()); - ;//sLog->outDebug(LOG_FILTER_UNITS, "SetCharmedBy: charmer %u (GUID %u), charmed %u (GUID %u), type %u.", charmer->GetEntry(), charmer->GetGUIDLow(), GetEntry(), GetGUIDLow(), uint32(type)); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_UNITS, "SetCharmedBy: charmer %u (GUID %u), charmed %u (GUID %u), type %u.", charmer->GetEntry(), charmer->GetGUIDLow(), GetEntry(), GetGUIDLow(), uint32(type)); +#endif if (this == charmer) { @@ -18030,7 +18120,9 @@ void Unit::_EnterVehicle(Vehicle* vehicle, int8 seatId, AuraApplication const* a { if (seatId >= 0 && seatId != GetTransSeat()) { - ;//sLog->outDebug(LOG_FILTER_VEHICLES, "EnterVehicle: %u leave vehicle %u seat %d and enter %d.", GetEntry(), m_vehicle->GetBase()->GetEntry(), GetTransSeat(), seatId); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_VEHICLES, "EnterVehicle: %u leave vehicle %u seat %d and enter %d.", GetEntry(), m_vehicle->GetBase()->GetEntry(), GetTransSeat(), seatId); +#endif ChangeSeat(seatId); } @@ -18038,7 +18130,9 @@ void Unit::_EnterVehicle(Vehicle* vehicle, int8 seatId, AuraApplication const* a } else { - ;//sLog->outDebug(LOG_FILTER_VEHICLES, "EnterVehicle: %u exit %u and enter %u.", GetEntry(), m_vehicle->GetBase()->GetEntry(), vehicle->GetBase()->GetEntry()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_VEHICLES, "EnterVehicle: %u exit %u and enter %u.", GetEntry(), m_vehicle->GetBase()->GetEntry(), vehicle->GetBase()->GetEntry()); +#endif ExitVehicle(); } } @@ -18408,7 +18502,9 @@ void Unit::SendChangeCurrentVictimOpcode(HostileReference* pHostileReference) { uint32 count = getThreatManager().getThreatList().size(); - ;//sLog->outDebug(LOG_FILTER_UNITS, "WORLD: Send SMSG_HIGHEST_THREAT_UPDATE Message"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_UNITS, "WORLD: Send SMSG_HIGHEST_THREAT_UPDATE Message"); +#endif WorldPacket data(SMSG_HIGHEST_THREAT_UPDATE, 8 + 8 + count * 8); data.append(GetPackGUID()); data.appendPackGUID(pHostileReference->getUnitGuid()); @@ -18425,7 +18521,9 @@ void Unit::SendChangeCurrentVictimOpcode(HostileReference* pHostileReference) void Unit::SendClearThreatListOpcode() { - ;//sLog->outDebug(LOG_FILTER_UNITS, "WORLD: Send SMSG_THREAT_CLEAR Message"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_UNITS, "WORLD: Send SMSG_THREAT_CLEAR Message"); +#endif WorldPacket data(SMSG_THREAT_CLEAR, 8); data.append(GetPackGUID()); SendMessageToSet(&data, false); @@ -18433,7 +18531,9 @@ void Unit::SendClearThreatListOpcode() void Unit::SendRemoveFromThreatListOpcode(HostileReference* pHostileReference) { - ;//sLog->outDebug(LOG_FILTER_UNITS, "WORLD: Send SMSG_THREAT_REMOVE Message"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_UNITS, "WORLD: Send SMSG_THREAT_REMOVE Message"); +#endif WorldPacket data(SMSG_THREAT_REMOVE, 8 + 8); data.append(GetPackGUID()); data.appendPackGUID(pHostileReference->getUnitGuid()); diff --git a/src/game/Entities/Vehicle/Vehicle.cpp b/src/game/Entities/Vehicle/Vehicle.cpp index d20b43171f..ef16117b2b 100644 --- a/src/game/Entities/Vehicle/Vehicle.cpp +++ b/src/game/Entities/Vehicle/Vehicle.cpp @@ -100,7 +100,9 @@ void Vehicle::Uninstall() return; } _status = STATUS_UNINSTALLING; - ;//sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle::Uninstall Entry: %u, GuidLow: %u", _creatureEntry, _me->GetGUIDLow()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle::Uninstall Entry: %u, GuidLow: %u", _creatureEntry, _me->GetGUIDLow()); +#endif RemoveAllPassengers(); if (GetBase()->GetTypeId() == TYPEID_UNIT) @@ -109,7 +111,9 @@ void Vehicle::Uninstall() void Vehicle::Reset(bool evading /*= false*/) { - ;//sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle::Reset Entry: %u, GuidLow: %u", _creatureEntry, _me->GetGUIDLow()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle::Reset Entry: %u, GuidLow: %u", _creatureEntry, _me->GetGUIDLow()); +#endif if (_me->GetTypeId() == TYPEID_PLAYER) { if (_usableSeatNum) @@ -193,7 +197,9 @@ void Vehicle::ApplyAllImmunities() void Vehicle::RemoveAllPassengers() { - ;//sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle::RemoveAllPassengers. Entry: %u, GuidLow: %u", _creatureEntry, _me->GetGUIDLow()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle::RemoveAllPassengers. Entry: %u, GuidLow: %u", _creatureEntry, _me->GetGUIDLow()); +#endif // Passengers always cast an aura with SPELL_AURA_CONTROL_VEHICLE on the vehicle // We just remove the aura and the unapply handler will make the target leave the vehicle. @@ -262,7 +268,9 @@ void Vehicle::InstallAccessory(uint32 entry, int8 seatId, bool minion, uint8 typ return; } - ;//sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle: Installing accessory entry %u on vehicle entry %u (seat:%i)", entry, GetCreatureEntry(), seatId); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle: Installing accessory entry %u on vehicle entry %u (seat:%i)", entry, GetCreatureEntry(), seatId); +#endif if (Unit* passenger = GetPassenger(seatId)) { // already installed @@ -301,9 +309,10 @@ bool Vehicle::AddPassenger(Unit* unit, int8 seatId) /// @Prevent adding passengers when vehicle is uninstalling. (Bad script in OnUninstall/OnRemovePassenger/PassengerBoarded hook.) if (_status == STATUS_UNINSTALLING) { - ;//sLog->outError(LOG_FILTER_VEHICLES, "Passenger GuidLow: %u, Entry: %u, attempting to board vehicle GuidLow: %u, Entry: %u during uninstall! SeatId: %i", - // unit->GetGUIDLow(), unit->GetEntry(), _me->GetGUIDLow(), _me->GetEntry(), (int32)seatId); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_VEHICLES, "Passenger GuidLow: %u, Entry: %u, attempting to board vehicle GuidLow: %u, Entry: %u during uninstall! SeatId: %i", unit->GetGUIDLow(), unit->GetEntry(), _me->GetGUIDLow(), _me->GetEntry(), (int32)seatId); return false; +#endif } if (unit->GetVehicle() != this) @@ -336,7 +345,9 @@ bool Vehicle::AddPassenger(Unit* unit, int8 seatId) ASSERT(seat->second.IsEmpty()); } - ;//sLog->outDebug(LOG_FILTER_VEHICLES, "Unit %s enter vehicle entry %u id %u dbguid %u seat %d", unit->GetName().c_str(), _me->GetEntry(), _vehicleInfo->m_ID, _me->GetGUIDLow(), (int32)seat->first); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_VEHICLES, "Unit %s enter vehicle entry %u id %u dbguid %u seat %d", unit->GetName().c_str(), _me->GetEntry(), _vehicleInfo->m_ID, _me->GetGUIDLow(), (int32)seat->first); +#endif seat->second.Passenger.Guid = unit->GetGUID(); seat->second.Passenger.IsUnselectable = unit->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); @@ -445,7 +456,9 @@ void Vehicle::RemovePassenger(Unit* unit) if (seat == Seats.end()) return; - ;//sLog->outDebug(LOG_FILTER_VEHICLES, "Unit %s exit vehicle entry %u id %u dbguid %u seat %d", unit->GetName().c_str(), _me->GetEntry(), _vehicleInfo->m_ID, _me->GetGUIDLow(), (int32)seat->first); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_VEHICLES, "Unit %s exit vehicle entry %u id %u dbguid %u seat %d", unit->GetName().c_str(), _me->GetEntry(), _vehicleInfo->m_ID, _me->GetGUIDLow(), (int32)seat->first); +#endif if (seat->second.SeatInfo->CanEnterOrExit() && ++_usableSeatNum) _me->SetFlag(UNIT_NPC_FLAGS, (_me->GetTypeId() == TYPEID_PLAYER ? UNIT_NPC_FLAG_PLAYER_VEHICLE : UNIT_NPC_FLAG_SPELLCLICK)); @@ -505,7 +518,9 @@ void Vehicle::Dismiss() if (GetBase()->GetTypeId() != TYPEID_UNIT) return; - ;//sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle::Dismiss Entry: %u, GuidLow %u", _creatureEntry, _me->GetGUIDLow()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle::Dismiss Entry: %u, GuidLow %u", _creatureEntry, _me->GetGUIDLow()); +#endif Uninstall(); GetBase()->ToCreature()->DespawnOrUnsummon(); } diff --git a/src/game/Events/GameEventMgr.cpp b/src/game/Events/GameEventMgr.cpp index 5dc2c5158e..5092fa32c7 100644 --- a/src/game/Events/GameEventMgr.cpp +++ b/src/game/Events/GameEventMgr.cpp @@ -1096,13 +1096,17 @@ uint32 GameEventMgr::Update() // return the next e nextEventDelay = 0; for (std::set<uint16>::iterator itr = deactivate.begin(); itr != deactivate.end(); ++itr) StopEvent(*itr); - ;//sLog->outDetail("Next game event check in %u seconds.", nextEventDelay + 1); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("Next game event check in %u seconds.", nextEventDelay + 1); +#endif return (nextEventDelay + 1) * IN_MILLISECONDS; // Add 1 second to be sure event has started/stopped at next call } void GameEventMgr::UnApplyEvent(uint16 event_id) { - ;//sLog->outDetail("GameEvent %u \"%s\" removed.", event_id, mGameEvent[event_id].description.c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("GameEvent %u \"%s\" removed.", event_id, mGameEvent[event_id].description.c_str()); +#endif //! Run SAI scripts with SMART_EVENT_GAME_EVENT_END RunSmartAIScripts(event_id, false); // un-spawn positive event tagged objects @@ -1136,7 +1140,9 @@ void GameEventMgr::ApplyNewEvent(uint16 event_id) break; } - ;//sLog->outDetail("GameEvent %u \"%s\" started.", event_id, mGameEvent[event_id].description.c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("GameEvent %u \"%s\" started.", event_id, mGameEvent[event_id].description.c_str()); +#endif //! Run SAI scripts with SMART_EVENT_GAME_EVENT_END RunSmartAIScripts(event_id, true); diff --git a/src/game/Globals/ObjectAccessor.cpp b/src/game/Globals/ObjectAccessor.cpp index 03e1a856c3..904448bc65 100644 --- a/src/game/Globals/ObjectAccessor.cpp +++ b/src/game/Globals/ObjectAccessor.cpp @@ -313,7 +313,9 @@ Corpse* ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia return NULL; } - ;//sLog->outStaticDebug("Deleting Corpse and spawned bones."); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("Deleting Corpse and spawned bones."); +#endif // Map can be NULL Map* map = corpse->FindMap(); diff --git a/src/game/Globals/ObjectMgr.cpp b/src/game/Globals/ObjectMgr.cpp index df975b2c23..f0e0b4a6c9 100644 --- a/src/game/Globals/ObjectMgr.cpp +++ b/src/game/Globals/ObjectMgr.cpp @@ -1865,7 +1865,9 @@ uint32 ObjectMgr::AddGOData(uint32 entry, uint32 mapId, float x, float y, float } } - ;//sLog->outDebug(LOG_FILTER_MAPS, "AddGOData: dbguid %u entry %u map %u x %f y %f z %f o %f", guid, entry, mapId, x, y, z, o); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_MAPS, "AddGOData: dbguid %u entry %u map %u x %f y %f z %f o %f", guid, entry, mapId, x, y, z, o); +#endif return guid; } @@ -3108,7 +3110,9 @@ void ObjectMgr::LoadPetLevelInfo() sLog->outErrorDb("Wrong (> %u) level %u in `pet_levelstats` table, ignoring.", STRONG_MAX_LEVEL, current_level); else { - ;//sLog->outDetail("Unused (> MaxPlayerLevel in worldserver.conf) level %u in `pet_levelstats` table, ignoring.", current_level); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("Unused (> MaxPlayerLevel in worldserver.conf) level %u in `pet_levelstats` table, ignoring.", current_level); +#endif ++count; // make result loading percent "expected" correct in case disabled detail mode for example. } continue; @@ -3609,7 +3613,9 @@ void ObjectMgr::LoadPlayerInfo() sLog->outErrorDb("Wrong (> %u) level %u in `player_levelstats` table, ignoring.", STRONG_MAX_LEVEL, current_level); else { - ;//sLog->outDetail("Unused (> MaxPlayerLevel in worldserver.conf) level %u in `player_levelstats` table, ignoring.", current_level); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("Unused (> MaxPlayerLevel in worldserver.conf) level %u in `player_levelstats` table, ignoring.", current_level); +#endif ++count; // make result loading percent "expected" correct in case disabled detail mode for example. } continue; @@ -3711,7 +3717,9 @@ void ObjectMgr::LoadPlayerInfo() sLog->outErrorDb("Wrong (> %u) level %u in `player_xp_for_level` table, ignoring.", STRONG_MAX_LEVEL, current_level); else { - ;//sLog->outDetail("Unused (> MaxPlayerLevel in worldserver.conf) level %u in `player_xp_for_levels` table, ignoring.", current_level); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("Unused (> MaxPlayerLevel in worldserver.conf) level %u in `player_xp_for_levels` table, ignoring.", current_level); +#endif ++count; // make result loading percent "expected" correct in case disabled detail mode for example. } continue; diff --git a/src/game/Grids/ObjectGridLoader.cpp b/src/game/Grids/ObjectGridLoader.cpp index 013d2fc4e3..ca9748a84a 100644 --- a/src/game/Grids/ObjectGridLoader.cpp +++ b/src/game/Grids/ObjectGridLoader.cpp @@ -204,7 +204,9 @@ void ObjectGridLoader::LoadN(void) } } } - ;//sLog->outDebug(LOG_FILTER_MAPS, "%u GameObjects, %u Creatures, and %u Corpses/Bones loaded for grid %u on map %u", i_gameObjects, i_creatures, i_corpses, i_grid.GetGridId(), i_map->GetId()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_MAPS, "%u GameObjects, %u Creatures, and %u Corpses/Bones loaded for grid %u on map %u", i_gameObjects, i_creatures, i_corpses, i_grid.GetGridId(), i_map->GetId()); +#endif } template<class T> diff --git a/src/game/Groups/Group.cpp b/src/game/Groups/Group.cpp index ebac30cfbd..1f1a16edd7 100644 --- a/src/game/Groups/Group.cpp +++ b/src/game/Groups/Group.cpp @@ -65,7 +65,9 @@ Group::~Group() { if (m_bgGroup) { - ;//sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Group::~Group: battleground group being deleted."); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Group::~Group: battleground group being deleted."); +#endif if (m_bgGroup->GetBgRaid(TEAM_ALLIANCE) == this) m_bgGroup->SetBgRaid(TEAM_ALLIANCE, NULL); else if (m_bgGroup->GetBgRaid(TEAM_HORDE) == this) m_bgGroup->SetBgRaid(TEAM_HORDE, NULL); else sLog->outError("Group::~Group: battleground group is not linked to the correct battleground."); @@ -1215,7 +1217,9 @@ void Group::NeedBeforeGreed(Loot* loot, WorldObject* lootedObject) void Group::MasterLoot(Loot* loot, WorldObject* pLootedObject) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Group::MasterLoot (SMSG_LOOT_MASTER_LIST, 330)"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "Group::MasterLoot (SMSG_LOOT_MASTER_LIST, 330)"); +#endif for (std::vector<LootItem>::iterator i = loot->items.begin(); i != loot->items.end(); ++i) { @@ -2009,7 +2013,9 @@ void Group::BroadcastGroupUpdate(void) { pp->ForceValuesUpdateAtIndex(UNIT_FIELD_BYTES_2); pp->ForceValuesUpdateAtIndex(UNIT_FIELD_FACTIONTEMPLATE); - ;//sLog->outStaticDebug("-- Forced group value update for '%s'", pp->GetName().c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("-- Forced group value update for '%s'", pp->GetName().c_str()); +#endif } } } diff --git a/src/game/Guilds/Guild.cpp b/src/game/Guilds/Guild.cpp index 325aa97592..9c3a093e24 100644 --- a/src/game/Guilds/Guild.cpp +++ b/src/game/Guilds/Guild.cpp @@ -92,8 +92,9 @@ void Guild::SendCommandResult(WorldSession* session, GuildCommandType type, Guil data << uint32(errCode); session->SendPacket(&data); - ;//sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_COMMAND_RESULT [%s]: Type: %u, code: %u, param: %s" - // , session->GetPlayerInfo().c_str(), type, errCode, param.c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_COMMAND_RESULT [%s]: Type: %u, code: %u, param: %s", session->GetPlayerInfo().c_str(), type, errCode, param.c_str()); +#endif } void Guild::SendSaveEmblemResult(WorldSession* session, GuildEmblemError errCode) @@ -102,7 +103,9 @@ void Guild::SendSaveEmblemResult(WorldSession* session, GuildEmblemError errCode data << uint32(errCode); session->SendPacket(&data); - ;//sLog->outDebug(LOG_FILTER_GUILD, "MSG_SAVE_GUILD_EMBLEM [%s] Code: %u", session->GetPlayerInfo().c_str(), errCode); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_GUILD, "MSG_SAVE_GUILD_EMBLEM [%s] Code: %u", session->GetPlayerInfo().c_str(), errCode); +#endif } // LogHolder @@ -561,13 +564,17 @@ void Guild::BankTab::SendText(Guild const* guild, WorldSession* session) const if (session) { - ;//sLog->outDebug(LOG_FILTER_GUILD, "MSG_QUERY_GUILD_BANK_TEXT [%s]: Tabid: %u, Text: %s" - // , session->GetPlayerInfo().c_str(), m_tabId, m_text.c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_GUILD, "MSG_QUERY_GUILD_BANK_TEXT [%s]: Tabid: %u, Text: %s" + , session->GetPlayerInfo().c_str(), m_tabId, m_text.c_str()); +#endif session->SendPacket(&data); } else { - ;//sLog->outDebug(LOG_FILTER_GUILD, "MSG_QUERY_GUILD_BANK_TEXT [Broadcast]: Tabid: %u, Text: %s", m_tabId, m_text.c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_GUILD, "MSG_QUERY_GUILD_BANK_TEXT [Broadcast]: Tabid: %u, Text: %s", m_tabId, m_text.c_str()); +#endif guild->BroadcastPacket(&data); } } @@ -953,8 +960,10 @@ Item* Guild::BankMoveItemData::StoreItem(SQLTransaction& trans, Item* pItem) ItemPosCount pos(*itr); ++itr; - ;//sLog->outDebug(LOG_FILTER_GUILD, "GUILD STORAGE: StoreItem tab = %u, slot = %u, item = %u, count = %u", - // m_container, m_slotId, pItem->GetEntry(), pItem->GetCount()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_GUILD, "GUILD STORAGE: StoreItem tab = %u, slot = %u, item = %u, count = %u", + m_container, m_slotId, pItem->GetEntry(), pItem->GetCount()); +#endif pLastItem = _StoreItem(trans, pTab, pItem, pos, itr != m_vec.end()); } return pLastItem; @@ -1056,9 +1065,10 @@ void Guild::BankMoveItemData::CanStoreItemInTab(Item* pItem, uint8 skipSlotId, b InventoryResult Guild::BankMoveItemData::CanStore(Item* pItem, bool swap) { - ;//sLog->outDebug(LOG_FILTER_GUILD, "GUILD STORAGE: CanStore() tab = %u, slot = %u, item = %u, count = %u", - // m_container, m_slotId, pItem->GetEntry(), pItem->GetCount()); - +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_GUILD, "GUILD STORAGE: CanStore() tab = %u, slot = %u, item = %u, count = %u", + m_container, m_slotId, pItem->GetEntry(), pItem->GetCount()); +#endif uint32 count = pItem->GetCount(); // Soulbound items cannot be moved if (pItem->IsSoulBound()) @@ -1154,9 +1164,10 @@ bool Guild::Create(Player* pLeader, std::string const& name) m_createdDate = ::time(NULL); _CreateLogHolders(); - ;//sLog->outDebug(LOG_FILTER_GUILD, "GUILD: creating guild [%s] for leader %s (%u)", - // name.c_str(), pLeader->GetName().c_str(), GUID_LOPART(m_leaderGuid)); - +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_GUILD, "GUILD: creating guild [%s] for leader %s (%u)", + name.c_str(), pLeader->GetName().c_str(), GUID_LOPART(m_leaderGuid)); +#endif SQLTransaction trans = CharacterDatabase.BeginTransaction(); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_MEMBERS); @@ -1286,7 +1297,9 @@ void Guild::HandleRoster(WorldSession* session) itr->second->WritePacket(data, _HasRankRight(session->GetPlayer(), GR_RIGHT_VIEWOFFNOTE)); - ;//sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_ROSTER [%s]", session->GetPlayerInfo().c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_ROSTER [%s]", session->GetPlayerInfo().c_str()); +#endif session->SendPacket(&data); } @@ -1309,7 +1322,9 @@ void Guild::HandleQuery(WorldSession* session) data << uint32(_GetRanksSize()); // Number of ranks used session->SendPacket(&data); - ;//sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_QUERY_RESPONSE [%s]", session->GetPlayerInfo().c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_QUERY_RESPONSE [%s]", session->GetPlayerInfo().c_str()); +#endif } void Guild::HandleSetMOTD(WorldSession* session, std::string const& motd) @@ -1433,7 +1448,9 @@ void Guild::HandleSetRankInfo(WorldSession* session, uint8 rankId, std::string c SendCommandResult(session, GUILD_COMMAND_CHANGE_RANK, ERR_GUILD_PERMISSIONS); else if (RankInfo* rankInfo = GetRankInfo(rankId)) { - ;//sLog->outDebug(LOG_FILTER_GUILD, "Changed RankName to '%s', rights to 0x%08X", name.c_str(), rights); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_GUILD, "Changed RankName to '%s', rights to 0x%08X", name.c_str(), rights); +#endif rankInfo->SetName(name); rankInfo->SetRights(rights); @@ -1519,7 +1536,9 @@ void Guild::HandleInviteMember(WorldSession* session, std::string const& name) SendCommandResult(session, GUILD_COMMAND_INVITE, ERR_GUILD_COMMAND_SUCCESS, name); - ;//sLog->outDebug(LOG_FILTER_GUILD, "Player %s invited %s to join his Guild", player->GetName().c_str(), name.c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_GUILD, "Player %s invited %s to join his Guild", player->GetName().c_str(), name.c_str()); +#endif pInvitee->SetGuildIdInvited(m_id); _LogEvent(GUILD_EVENT_LOG_INVITE_PLAYER, player->GetGUIDLow(), pInvitee->GetGUIDLow()); @@ -1528,7 +1547,9 @@ void Guild::HandleInviteMember(WorldSession* session, std::string const& name) data << player->GetName(); data << m_name; pInvitee->GetSession()->SendPacket(&data); - ;//sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_INVITE [%s]", pInvitee->GetName().c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_INVITE [%s]", pInvitee->GetName().c_str()); +#endif } void Guild::HandleAcceptMember(WorldSession* session) @@ -1787,7 +1808,9 @@ void Guild::HandleDisband(WorldSession* session) if (_IsLeader(session->GetPlayer())) { Disband(); - ;//sLog->outDebug(LOG_FILTER_GUILD, "Guild Successfully Disbanded"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_GUILD, "Guild Successfully Disbanded"); +#endif delete this; } } @@ -1802,7 +1825,9 @@ void Guild::SendInfo(WorldSession* session) const data << m_accountsNumber; // Number of accounts session->SendPacket(&data); - ;//sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_INFO [%s]", session->GetPlayerInfo().c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_INFO [%s]", session->GetPlayerInfo().c_str()); +#endif } void Guild::SendEventLog(WorldSession* session) const @@ -1810,7 +1835,9 @@ void Guild::SendEventLog(WorldSession* session) const WorldPacket data(MSG_GUILD_EVENT_LOG_QUERY, 1 + m_eventLog->GetSize() * (1 + 8 + 4)); m_eventLog->WritePacket(data); session->SendPacket(&data); - ;//sLog->outDebug(LOG_FILTER_GUILD, "MSG_GUILD_EVENT_LOG_QUERY [%s]", session->GetPlayerInfo().c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_GUILD, "MSG_GUILD_EVENT_LOG_QUERY [%s]", session->GetPlayerInfo().c_str()); +#endif } void Guild::SendBankLog(WorldSession* session, uint8 tabId) const @@ -1823,7 +1850,9 @@ void Guild::SendBankLog(WorldSession* session, uint8 tabId) const data << uint8(tabId); pLog->WritePacket(data); session->SendPacket(&data); - ;//sLog->outDebug(LOG_FILTER_GUILD, "MSG_GUILD_BANK_LOG_QUERY [%s]", session->GetPlayerInfo().c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_GUILD, "MSG_GUILD_BANK_LOG_QUERY [%s]", session->GetPlayerInfo().c_str()); +#endif } } @@ -1864,7 +1893,9 @@ void Guild::SendPermissions(WorldSession* session) const } session->SendPacket(&data); - ;//sLog->outDebug(LOG_FILTER_GUILD, "MSG_GUILD_PERMISSIONS [%s] Rank: %u", session->GetPlayerInfo().c_str(), rankId); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_GUILD, "MSG_GUILD_PERMISSIONS [%s] Rank: %u", session->GetPlayerInfo().c_str(), rankId); +#endif } void Guild::SendMoneyInfo(WorldSession* session) const @@ -1877,7 +1908,9 @@ void Guild::SendMoneyInfo(WorldSession* session) const WorldPacket data(MSG_GUILD_BANK_MONEY_WITHDRAWN, 4); data << int32(amount); session->SendPacket(&data); - ;//sLog->outDebug(LOG_FILTER_GUILD, "MSG_GUILD_BANK_MONEY_WITHDRAWN [%s] Money: %u", session->GetPlayerInfo().c_str(), amount); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_GUILD, "MSG_GUILD_BANK_MONEY_WITHDRAWN [%s] Money: %u", session->GetPlayerInfo().c_str(), amount); +#endif } void Guild::SendLoginInfo(WorldSession* session) @@ -1888,7 +1921,9 @@ void Guild::SendLoginInfo(WorldSession* session) data << m_motd; session->SendPacket(&data); - ;//sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_EVENT [%s] MOTD", session->GetPlayerInfo().c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_EVENT [%s] MOTD", session->GetPlayerInfo().c_str()); +#endif SendBankTabsInfo(session); @@ -2825,7 +2860,9 @@ void Guild::_BroadcastEvent(GuildEvents guildEvent, uint64 guid, const char* par data << uint64(guid); BroadcastPacket(&data); - ;//sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_EVENT [Broadcast] Event: %u", guildEvent); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_EVENT [Broadcast] Event: %u", guildEvent); +#endif } void Guild::_SendBankList(WorldSession* session /* = NULL*/, uint8 tabId /*= 0*/, bool sendAllSlots /*= false*/, SlotIds *slots /*= NULL*/) const @@ -2865,8 +2902,10 @@ void Guild::_SendBankList(WorldSession* session /* = NULL*/, uint8 tabId /*= 0*/ numSlots = _GetMemberRemainingSlots(member, tabId); data.put<uint32>(rempos, numSlots); session->SendPacket(&data); - ;//sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_BANK_LIST [%s]: TabId: %u, FullSlots: %u, slots: %d", - // session->GetPlayerInfo().c_str(), tabId, sendAllSlots, numSlots); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_BANK_LIST [%s]: TabId: %u, FullSlots: %u, slots: %d", + session->GetPlayerInfo().c_str(), tabId, sendAllSlots, numSlots); +#endif } else // TODO - Probably this is just sent to session + those that have sent CMSG_GUILD_BANKER_ACTIVATE { @@ -2881,8 +2920,10 @@ void Guild::_SendBankList(WorldSession* session /* = NULL*/, uint8 tabId /*= 0*/ uint32 numSlots = _GetMemberRemainingSlots(itr->second, tabId); data.put<uint32>(rempos, numSlots); player->GetSession()->SendPacket(&data); - ;//sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_BANK_LIST [%s]: TabId: %u, FullSlots: %u, slots: %u" - // , player->GetName().c_str(), tabId, sendAllSlots, numSlots); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_BANK_LIST [%s]: TabId: %u, FullSlots: %u, slots: %u" + , player->GetName().c_str(), tabId, sendAllSlots, numSlots); +#endif } } } diff --git a/src/game/Handlers/AddonHandler.cpp b/src/game/Handlers/AddonHandler.cpp index 697363e59a..452609d1b3 100644 --- a/src/game/Handlers/AddonHandler.cpp +++ b/src/game/Handlers/AddonHandler.cpp @@ -66,7 +66,9 @@ bool AddonHandler::BuildAddonPacket(WorldPacket* Source, WorldPacket* Target) AddOnPacked >> enabled >> crc >> unk2; - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "ADDON: Name: %s, Enabled: 0x%x, CRC: 0x%x, Unknown2: 0x%x", addonName.c_str(), enabled, crc, unk2); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "ADDON: Name: %s, Enabled: 0x%x, CRC: 0x%x, Unknown2: 0x%x", addonName.c_str(), enabled, crc, unk2); +#endif uint8 state = (enabled ? 2 : 1); *Target << uint8(state); @@ -120,7 +122,9 @@ bool AddonHandler::BuildAddonPacket(WorldPacket* Source, WorldPacket* Target) *Target << uint32(count); //if (AddOnPacked.rpos() != AddOnPacked.size()) - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "packet under read!"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "packet under read!"); +#endif } else { diff --git a/src/game/Handlers/ArenaTeamHandler.cpp b/src/game/Handlers/ArenaTeamHandler.cpp index 3add4243b6..1095ff194c 100644 --- a/src/game/Handlers/ArenaTeamHandler.cpp +++ b/src/game/Handlers/ArenaTeamHandler.cpp @@ -19,11 +19,15 @@ void WorldSession::HandleInspectArenaTeamsOpcode(WorldPacket & recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "MSG_INSPECT_ARENA_TEAMS"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "MSG_INSPECT_ARENA_TEAMS"); +#endif uint64 guid; recvData >> guid; - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Inspect Arena stats (GUID: %u TypeId: %u)", GUID_LOPART(guid), GuidHigh2TypeId(GUID_HIPART(guid))); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "Inspect Arena stats (GUID: %u TypeId: %u)", GUID_LOPART(guid), GuidHigh2TypeId(GUID_HIPART(guid))); +#endif if (Player* player = ObjectAccessor::FindPlayer(guid)) { @@ -40,7 +44,9 @@ void WorldSession::HandleInspectArenaTeamsOpcode(WorldPacket & recvData) void WorldSession::HandleArenaTeamQueryOpcode(WorldPacket & recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ARENA_TEAM_QUERY"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ARENA_TEAM_QUERY"); +#endif uint32 arenaTeamId; recvData >> arenaTeamId; @@ -54,7 +60,9 @@ void WorldSession::HandleArenaTeamQueryOpcode(WorldPacket & recvData) void WorldSession::HandleArenaTeamRosterOpcode(WorldPacket & recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ARENA_TEAM_ROSTER"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ARENA_TEAM_ROSTER"); +#endif uint32 arenaTeamId; // arena team id recvData >> arenaTeamId; @@ -65,7 +73,9 @@ void WorldSession::HandleArenaTeamRosterOpcode(WorldPacket & recvData) void WorldSession::HandleArenaTeamInviteOpcode(WorldPacket & recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ARENA_TEAM_INVITE"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ARENA_TEAM_INVITE"); +#endif uint32 arenaTeamId; // arena team id std::string invitedName; @@ -135,7 +145,9 @@ void WorldSession::HandleArenaTeamInviteOpcode(WorldPacket & recvData) return; } - ;//sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Player %s Invited %s to Join his ArenaTeam", GetPlayer()->GetName().c_str(), invitedName.c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Player %s Invited %s to Join his ArenaTeam", GetPlayer()->GetName().c_str(), invitedName.c_str()); +#endif player->SetArenaTeamIdInvited(arenaTeam->GetId()); @@ -144,12 +156,16 @@ void WorldSession::HandleArenaTeamInviteOpcode(WorldPacket & recvData) data << arenaTeam->GetName(); player->GetSession()->SendPacket(&data); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_ARENA_TEAM_INVITE"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_ARENA_TEAM_INVITE"); +#endif } void WorldSession::HandleArenaTeamAcceptOpcode(WorldPacket & /*recvData*/) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ARENA_TEAM_ACCEPT"); // empty opcode +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ARENA_TEAM_ACCEPT"); // empty opcode +#endif ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(_player->GetArenaTeamIdInvited()); if (!arenaTeam) @@ -182,7 +198,9 @@ void WorldSession::HandleArenaTeamAcceptOpcode(WorldPacket & /*recvData*/) void WorldSession::HandleArenaTeamDeclineOpcode(WorldPacket & /*recvData*/) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ARENA_TEAM_DECLINE"); // empty opcode +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ARENA_TEAM_DECLINE"); // empty opcode +#endif // Remove invite from player _player->SetArenaTeamIdInvited(0); @@ -190,7 +208,9 @@ void WorldSession::HandleArenaTeamDeclineOpcode(WorldPacket & /*recvData*/) void WorldSession::HandleArenaTeamLeaveOpcode(WorldPacket & recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ARENA_TEAM_LEAVE"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ARENA_TEAM_LEAVE"); +#endif uint32 arenaTeamId; recvData >> arenaTeamId; @@ -232,7 +252,9 @@ void WorldSession::HandleArenaTeamLeaveOpcode(WorldPacket & recvData) void WorldSession::HandleArenaTeamDisbandOpcode(WorldPacket & recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ARENA_TEAM_DISBAND"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ARENA_TEAM_DISBAND"); +#endif uint32 arenaTeamId; recvData >> arenaTeamId; @@ -254,7 +276,9 @@ void WorldSession::HandleArenaTeamDisbandOpcode(WorldPacket & recvData) void WorldSession::HandleArenaTeamRemoveOpcode(WorldPacket & recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ARENA_TEAM_REMOVE"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ARENA_TEAM_REMOVE"); +#endif uint32 arenaTeamId; std::string name; @@ -304,7 +328,9 @@ void WorldSession::HandleArenaTeamRemoveOpcode(WorldPacket & recvData) void WorldSession::HandleArenaTeamLeaderOpcode(WorldPacket & recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ARENA_TEAM_LEADER"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ARENA_TEAM_LEADER"); +#endif uint32 arenaTeamId; std::string name; diff --git a/src/game/Handlers/AuctionHouseHandler.cpp b/src/game/Handlers/AuctionHouseHandler.cpp index ad1ddce77d..d3d6a7446a 100644 --- a/src/game/Handlers/AuctionHouseHandler.cpp +++ b/src/game/Handlers/AuctionHouseHandler.cpp @@ -29,7 +29,9 @@ void WorldSession::HandleAuctionHelloOpcode(WorldPacket & recvData) Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER); if (!unit) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid))); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid))); +#endif return; } @@ -141,7 +143,9 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recvData) if (bid > MAX_MONEY_AMOUNT || buyout > MAX_MONEY_AMOUNT) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionSellItem - Player %s (GUID %u) attempted to sell item with higher price than max gold amount.", _player->GetName().c_str(), _player->GetGUIDLow()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionSellItem - Player %s (GUID %u) attempted to sell item with higher price than max gold amount.", _player->GetName().c_str(), _player->GetGUIDLow()); +#endif SendAuctionCommandResult(0, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR); return; } @@ -149,14 +153,18 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recvData) Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER); if (!creature) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionSellItem - Unit (GUID: %u) not found or you can't interact with him.", GUID_LOPART(auctioneer)); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionSellItem - Unit (GUID: %u) not found or you can't interact with him.", GUID_LOPART(auctioneer)); +#endif return; } AuctionHouseEntry const* auctionHouseEntry = AuctionHouseMgr::GetAuctionHouseEntry(creature->getFaction()); if (!auctionHouseEntry) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionSellItem - Unit (GUID: %u) has wrong faction.", GUID_LOPART(auctioneer)); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionSellItem - Unit (GUID: %u) has wrong faction.", GUID_LOPART(auctioneer)); +#endif return; } @@ -274,7 +282,9 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recvData) AH->deposit = deposit; AH->auctionHouseEntry = auctionHouseEntry; - ;//sLog->outDetail("CMSG_AUCTION_SELL_ITEM: Player %s (guid %d) is selling item %s entry %u (guid %d) to auctioneer %u with count %u with initial bid %u with buyout %u and with time %u (in sec) in auctionhouse %u", _player->GetName().c_str(), _player->GetGUIDLow(), item->GetTemplate()->Name1.c_str(), item->GetEntry(), item->GetGUIDLow(), AH->auctioneer, item->GetCount(), bid, buyout, auctionTime, AH->GetHouseId()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("CMSG_AUCTION_SELL_ITEM: Player %s (guid %d) is selling item %s entry %u (guid %d) to auctioneer %u with count %u with initial bid %u with buyout %u and with time %u (in sec) in auctionhouse %u", _player->GetName().c_str(), _player->GetGUIDLow(), item->GetTemplate()->Name1.c_str(), item->GetEntry(), item->GetGUIDLow(), AH->auctioneer, item->GetCount(), bid, buyout, auctionTime, AH->GetHouseId()); +#endif sAuctionMgr->AddAItem(item); auctionHouse->AddAuction(AH); @@ -314,7 +324,9 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recvData) AH->deposit = deposit; AH->auctionHouseEntry = auctionHouseEntry; - ;//sLog->outDetail("CMSG_AUCTION_SELL_ITEM: Player %s (guid %d) is selling item %s entry %u (guid %d) to auctioneer %u with count %u with initial bid %u with buyout %u and with time %u (in sec) in auctionhouse %u", _player->GetName().c_str(), _player->GetGUIDLow(), newItem->GetTemplate()->Name1.c_str(), newItem->GetEntry(), newItem->GetGUIDLow(), AH->auctioneer, newItem->GetCount(), bid, buyout, auctionTime, AH->GetHouseId()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("CMSG_AUCTION_SELL_ITEM: Player %s (guid %d) is selling item %s entry %u (guid %d) to auctioneer %u with count %u with initial bid %u with buyout %u and with time %u (in sec) in auctionhouse %u", _player->GetName().c_str(), _player->GetGUIDLow(), newItem->GetTemplate()->Name1.c_str(), newItem->GetEntry(), newItem->GetGUIDLow(), AH->auctioneer, newItem->GetCount(), bid, buyout, auctionTime, AH->GetHouseId()); +#endif sAuctionMgr->AddAItem(newItem); auctionHouse->AddAuction(AH); @@ -363,7 +375,9 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recvData) //this function is called when client bids or buys out auction void WorldSession::HandleAuctionPlaceBid(WorldPacket & recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_PLACE_BID"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_PLACE_BID"); +#endif uint64 auctioneer; uint32 auctionId; @@ -377,7 +391,9 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket & recvData) Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER); if (!creature) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionPlaceBid - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer))); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionPlaceBid - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer))); +#endif return; } @@ -489,7 +505,9 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket & recvData) //this void is called when auction_owner cancels his auction void WorldSession::HandleAuctionRemoveItem(WorldPacket & recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_REMOVE_ITEM"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_REMOVE_ITEM"); +#endif uint64 auctioneer; uint32 auctionId; @@ -500,7 +518,9 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket & recvData) Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER); if (!creature) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionRemoveItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer))); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionRemoveItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer))); +#endif return; } @@ -566,7 +586,9 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket & recvData) //called when player lists his bids void WorldSession::HandleAuctionListBidderItems(WorldPacket & recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_LIST_BIDDER_ITEMS"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_LIST_BIDDER_ITEMS"); +#endif uint64 guid; //NPC guid uint32 listfrom; //page of auctions @@ -584,7 +606,9 @@ void WorldSession::HandleAuctionListBidderItems(WorldPacket & recvData) Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER); if (!creature) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionListBidderItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid))); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionListBidderItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid))); +#endif recvData.rfinish(); return; } @@ -638,7 +662,9 @@ void WorldSession::HandleAuctionListOwnerItems(WorldPacket & recvData) void WorldSession::HandleAuctionListOwnerItemsEvent(WorldPacket & recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_LIST_OWNER_ITEMS"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_LIST_OWNER_ITEMS"); +#endif _lastAuctionListOwnerItemsMSTime = World::GetGameTimeMS(); // pussywizard @@ -651,7 +677,9 @@ void WorldSession::HandleAuctionListOwnerItemsEvent(WorldPacket & recvData) Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER); if (!creature) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionListOwnerItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid))); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionListOwnerItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid))); +#endif return; } @@ -677,7 +705,9 @@ void WorldSession::HandleAuctionListOwnerItemsEvent(WorldPacket & recvData) //this void is called when player clicks on search button void WorldSession::HandleAuctionListItems(WorldPacket & recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_LIST_ITEMS"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_LIST_ITEMS"); +#endif std::string searchedname; uint8 levelmin, levelmax, usable; @@ -722,7 +752,9 @@ void WorldSession::HandleAuctionListItems(WorldPacket & recvData) void WorldSession::HandleAuctionListPendingSales(WorldPacket & recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_LIST_PENDING_SALES"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_LIST_PENDING_SALES"); +#endif recvData.read_skip<uint64>(); diff --git a/src/game/Handlers/BattleGroundHandler.cpp b/src/game/Handlers/BattleGroundHandler.cpp index 0a44ef087c..c1b10240c0 100644 --- a/src/game/Handlers/BattleGroundHandler.cpp +++ b/src/game/Handlers/BattleGroundHandler.cpp @@ -28,7 +28,9 @@ void WorldSession::HandleBattlemasterHelloOpcode(WorldPacket & recvData) { uint64 guid; recvData >> guid; - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_BATTLEMASTER_HELLO Message from (GUID: %u TypeId:%u)", GUID_LOPART(guid), GuidHigh2TypeId(GUID_HIPART(guid))); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_BATTLEMASTER_HELLO Message from (GUID: %u TypeId:%u)", GUID_LOPART(guid), GuidHigh2TypeId(GUID_HIPART(guid))); +#endif Creature* unit = GetPlayer()->GetMap()->GetCreature(guid); if (!unit) @@ -256,7 +258,9 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recvData) void WorldSession::HandleBattlegroundPlayerPositionsOpcode(WorldPacket& /*recvData*/) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd MSG_BATTLEGROUND_PLAYER_POSITIONS Message"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd MSG_BATTLEGROUND_PLAYER_POSITIONS Message"); +#endif Battleground* bg = _player->GetBattleground(); if (!bg) // can't be received if player not in battleground @@ -307,7 +311,9 @@ void WorldSession::HandleBattlegroundPlayerPositionsOpcode(WorldPacket& /*recvDa void WorldSession::HandlePVPLogDataOpcode(WorldPacket & /*recvData*/) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd MSG_PVP_LOG_DATA Message"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd MSG_PVP_LOG_DATA Message"); +#endif Battleground* bg = _player->GetBattleground(); if (!bg) @@ -321,12 +327,16 @@ void WorldSession::HandlePVPLogDataOpcode(WorldPacket & /*recvData*/) sBattlegroundMgr->BuildPvpLogDataPacket(&data, bg); SendPacket(&data); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent MSG_PVP_LOG_DATA Message"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent MSG_PVP_LOG_DATA Message"); +#endif } void WorldSession::HandleBattlefieldListOpcode(WorldPacket &recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_BATTLEFIELD_LIST Message"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_BATTLEFIELD_LIST Message"); +#endif uint32 bgTypeId; recvData >> bgTypeId; // id from DBC @@ -469,7 +479,9 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData) void WorldSession::HandleBattlefieldLeaveOpcode(WorldPacket& recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_LEAVE_BATTLEFIELD Message"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_LEAVE_BATTLEFIELD Message"); +#endif recvData.read_skip<uint8>(); // unk1 recvData.read_skip<uint8>(); // unk2 @@ -772,11 +784,15 @@ void WorldSession::HandleReportPvPAFK(WorldPacket & recvData) if (!reportedPlayer) { - ;//sLog->outDebug(LOG_FILTER_BATTLEGROUND, "WorldSession::HandleReportPvPAFK: player not found"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "WorldSession::HandleReportPvPAFK: player not found"); +#endif return; } - ;//sLog->outDebug(LOG_FILTER_BATTLEGROUND, "WorldSession::HandleReportPvPAFK: %s reported %s", _player->GetName().c_str(), reportedPlayer->GetName().c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "WorldSession::HandleReportPvPAFK: %s reported %s", _player->GetName().c_str(), reportedPlayer->GetName().c_str()); +#endif reportedPlayer->ReportedAfkBy(_player); } diff --git a/src/game/Handlers/ChannelHandler.cpp b/src/game/Handlers/ChannelHandler.cpp index d37402b226..9b0cddccfc 100644 --- a/src/game/Handlers/ChannelHandler.cpp +++ b/src/game/Handlers/ChannelHandler.cpp @@ -18,9 +18,9 @@ void WorldSession::HandleJoinChannel(WorldPacket& recvPacket) recvPacket >> channelId >> unknown1 >> unknown2 >> channelName >> password; - ;//sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_JOIN_CHANNEL %s Channel: %u, unk1: %u, unk2: %u, channel: %s, password: %s", - // GetPlayerInfo().c_str(), channelId, unknown1, unknown2, channelName.c_str(), password.c_str()); - +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_JOIN_CHANNEL %s Channel: %u, unk1: %u, unk2: %u, channel: %s, password: %s", GetPlayerInfo().c_str(), channelId, unknown1, unknown2, channelName.c_str(), password.c_str()); +#endif if (channelId) { ChatChannelsEntry const* channel = sChatChannelsStore.LookupEntry(channelId); @@ -56,9 +56,10 @@ void WorldSession::HandleLeaveChannel(WorldPacket& recvPacket) std::string channelName; recvPacket >> unk >> channelName; - ;//sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_LEAVE_CHANNEL %s Channel: %s, unk1: %u", - // GetPlayerInfo().c_str(), channelName.c_str(), unk); - +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_LEAVE_CHANNEL %s Channel: %s, unk1: %u", + GetPlayerInfo().c_str(), channelName.c_str(), unk); +#endif if (channelName.empty()) return; @@ -74,10 +75,11 @@ void WorldSession::HandleChannelList(WorldPacket& recvPacket) std::string channelName; recvPacket >> channelName; - ;//sLog->outDebug(LOG_FILTER_CHATSYS, "%s %s Channel: %s", - // recvPacket.GetOpcode() == CMSG_CHANNEL_DISPLAY_LIST ? "CMSG_CHANNEL_DISPLAY_LIST" : "CMSG_CHANNEL_LIST", - // GetPlayerInfo().c_str(), channelName.c_str()); - +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CHATSYS, "%s %s Channel: %s", + recvPacket.GetOpcode() == CMSG_CHANNEL_DISPLAY_LIST ? "CMSG_CHANNEL_DISPLAY_LIST" : "CMSG_CHANNEL_LIST", + GetPlayerInfo().c_str(), channelName.c_str()); +#endif if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId())) if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer())) channel->List(GetPlayer()); @@ -88,9 +90,10 @@ void WorldSession::HandleChannelPassword(WorldPacket& recvPacket) std::string channelName, password; recvPacket >> channelName >> password; - ;//sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_PASSWORD %s Channel: %s, Password: %s", - // GetPlayerInfo().c_str(), channelName.c_str(), password.c_str()); - +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_PASSWORD %s Channel: %s, Password: %s", + GetPlayerInfo().c_str(), channelName.c_str(), password.c_str()); +#endif if (password.length() > MAX_CHANNEL_PASS_STR) return; @@ -104,9 +107,10 @@ void WorldSession::HandleChannelSetOwner(WorldPacket& recvPacket) std::string channelName, targetName; recvPacket >> channelName >> targetName; - ;//sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_SET_OWNER %s Channel: %s, Target: %s", - // GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str()); - +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_SET_OWNER %s Channel: %s, Target: %s", + GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str()); +#endif if (!normalizePlayerName(targetName)) return; @@ -120,9 +124,10 @@ void WorldSession::HandleChannelOwner(WorldPacket& recvPacket) std::string channelName; recvPacket >> channelName; - ;//sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_OWNER %s Channel: %s", - // GetPlayerInfo().c_str(), channelName.c_str()); - +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_OWNER %s Channel: %s", + GetPlayerInfo().c_str(), channelName.c_str()); +#endif if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId())) if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer())) channel->SendWhoOwner(GetPlayer()->GetGUID()); @@ -133,9 +138,10 @@ void WorldSession::HandleChannelModerator(WorldPacket& recvPacket) std::string channelName, targetName; recvPacket >> channelName >> targetName; - ;//sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_MODERATOR %s Channel: %s, Target: %s", - // GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str()); - +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_MODERATOR %s Channel: %s, Target: %s", + GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str()); +#endif if (!normalizePlayerName(targetName)) return; @@ -149,9 +155,10 @@ void WorldSession::HandleChannelUnmoderator(WorldPacket& recvPacket) std::string channelName, targetName; recvPacket >> channelName >> targetName; - ;//sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_UNMODERATOR %s Channel: %s, Target: %s", - // GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str()); - +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_UNMODERATOR %s Channel: %s, Target: %s", + GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str()); +#endif if (!normalizePlayerName(targetName)) return; @@ -165,9 +172,10 @@ void WorldSession::HandleChannelMute(WorldPacket& recvPacket) std::string channelName, targetName; recvPacket >> channelName >> targetName; - ;//sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_MUTE %s Channel: %s, Target: %s", - // GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str()); - +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_MUTE %s Channel: %s, Target: %s", + GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str()); +#endif if (!normalizePlayerName(targetName)) return; @@ -181,9 +189,10 @@ void WorldSession::HandleChannelUnmute(WorldPacket& recvPacket) std::string channelName, targetName; recvPacket >> channelName >> targetName; - ;//sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_UNMUTE %s Channel: %s, Target: %s", - // GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str()); - +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_UNMUTE %s Channel: %s, Target: %s", + GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str()); +#endif if (!normalizePlayerName(targetName)) return; @@ -197,9 +206,10 @@ void WorldSession::HandleChannelInvite(WorldPacket& recvPacket) std::string channelName, targetName; recvPacket >> channelName >> targetName; - ;//sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_INVITE %s Channel: %s, Target: %s", - // GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str()); - +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_INVITE %s Channel: %s, Target: %s", + GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str()); +#endif if (!normalizePlayerName(targetName)) return; @@ -213,9 +223,10 @@ void WorldSession::HandleChannelKick(WorldPacket& recvPacket) std::string channelName, targetName; recvPacket >> channelName >> targetName; - ;//sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_KICK %s Channel: %s, Target: %s", - // GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str()); - +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_KICK %s Channel: %s, Target: %s", + GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str()); +#endif if (!normalizePlayerName(targetName)) return; @@ -229,9 +240,10 @@ void WorldSession::HandleChannelBan(WorldPacket& recvPacket) std::string channelName, targetName; recvPacket >> channelName >> targetName; - ;//sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_BAN %s Channel: %s, Target: %s", - // GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str()); - +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_BAN %s Channel: %s, Target: %s", + GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str()); +#endif if (!normalizePlayerName(targetName)) return; @@ -245,9 +257,10 @@ void WorldSession::HandleChannelUnban(WorldPacket& recvPacket) std::string channelName, targetName; recvPacket >> channelName >> targetName; - ;//sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_UNBAN %s Channel: %s, Target: %s", - // GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str()); - +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_UNBAN %s Channel: %s, Target: %s", + GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str()); +#endif if (!normalizePlayerName(targetName)) return; @@ -261,9 +274,10 @@ void WorldSession::HandleChannelAnnouncements(WorldPacket& recvPacket) std::string channelName; recvPacket >> channelName; - ;//sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_ANNOUNCEMENTS %s Channel: %s", - // GetPlayerInfo().c_str(), channelName.c_str()); - +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_ANNOUNCEMENTS %s Channel: %s", + GetPlayerInfo().c_str(), channelName.c_str()); +#endif if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId())) if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer())) channel->Announce(GetPlayer()); @@ -280,9 +294,10 @@ void WorldSession::HandleGetChannelMemberCount(WorldPacket &recvPacket) std::string channelName; recvPacket >> channelName; - ;//sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_GET_CHANNEL_MEMBER_COUNT %s Channel: %s", - // GetPlayerInfo().c_str(), channelName.c_str()); - +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_GET_CHANNEL_MEMBER_COUNT %s Channel: %s", + GetPlayerInfo().c_str(), channelName.c_str()); +#endif if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeamId())) { if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer())) diff --git a/src/game/Handlers/CharacterHandler.cpp b/src/game/Handlers/CharacterHandler.cpp index 08e3017429..fb84c48af0 100644 --- a/src/game/Handlers/CharacterHandler.cpp +++ b/src/game/Handlers/CharacterHandler.cpp @@ -204,7 +204,9 @@ void WorldSession::HandleCharEnum(PreparedQueryResult result) do { uint32 guidlow = (*result)[0].GetUInt32(); - ;//sLog->outDetail("Loading char guid %u from account %u.", guidlow, GetAccountId()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("Loading char guid %u from account %u.", guidlow, GetAccountId()); +#endif if (Player::BuildEnumData(result, &data)) { _legitCharacters.insert(guidlow); @@ -593,7 +595,9 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte { uint8 unk; createInfo->Data >> unk; - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Character creation %s (account %u) has unhandled tail data: [%u]", createInfo->Name.c_str(), GetAccountId(), unk); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "Character creation %s (account %u) has unhandled tail data: [%u]", createInfo->Name.c_str(), GetAccountId(), unk); +#endif } // pussywizard: @@ -651,7 +655,9 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte SendPacket(&data); std::string IP_str = GetRemoteAddress(); - ;//sLog->outDetail("Account: %d (IP: %s) Create Character:[%s] (GUID: %u)", GetAccountId(), IP_str.c_str(), createInfo->Name.c_str(), newChar.GetGUIDLow()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("Account: %d (IP: %s) Create Character:[%s] (GUID: %u)", GetAccountId(), IP_str.c_str(), createInfo->Name.c_str(), newChar.GetGUIDLow()); +#endif sLog->outChar("Account: %d (IP: %s) Create Character:[%s] (GUID: %u)", GetAccountId(), IP_str.c_str(), createInfo->Name.c_str(), newChar.GetGUIDLow()); sScriptMgr->OnPlayerCreate(&newChar); sWorld->AddGlobalPlayerData(newChar.GetGUIDLow(), GetAccountId(), newChar.GetName(), newChar.getGender(), newChar.getRace(), newChar.getClass(), newChar.getLevel(), 0, 0); @@ -710,7 +716,9 @@ void WorldSession::HandleCharDeleteOpcode(WorldPacket& recvData) return; std::string IP_str = GetRemoteAddress(); - ;//sLog->outDetail("Account: %d (IP: %s) Delete Character:[%s] (GUID: %u)", GetAccountId(), IP_str.c_str(), name.c_str(), GUID_LOPART(guid)); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("Account: %d (IP: %s) Delete Character:[%s] (GUID: %u)", GetAccountId(), IP_str.c_str(), name.c_str(), GUID_LOPART(guid)); +#endif sLog->outChar("Account: %d (IP: %s) Delete Character:[%s] (GUID: %u)", GetAccountId(), IP_str.c_str(), name.c_str(), GUID_LOPART(guid)); sScriptMgr->OnPlayerDelete(guid); @@ -916,13 +924,17 @@ void WorldSession::HandlePlayerLoginFromDB(LoginQueryHolder* holder) data.put(0, linecount); SendPacket(&data); - ;//sLog->outStaticDebug("WORLD: Sent motd (SMSG_MOTD)"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("WORLD: Sent motd (SMSG_MOTD)"); +#endif // send server info if (sWorld->getIntConfig(CONFIG_ENABLE_SINFO_LOGIN) == 1) chH.PSendSysMessage(_FULLVERSION); - ;//sLog->outStaticDebug("WORLD: Sent server info"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("WORLD: Sent server info"); +#endif } if (uint32 guildId = Player::GetGuildIdFromStorage(pCurrChar->GetGUIDLow())) @@ -1072,9 +1084,12 @@ void WorldSession::HandlePlayerLoginFromDB(LoginQueryHolder* holder) SendNotification(LANG_RESET_TALENTS); } - if (pCurrChar->HasAtLoginFlag(AT_LOGIN_FIRST)) + if (pCurrChar->HasAtLoginFlag(AT_LOGIN_FIRST)) { pCurrChar->RemoveAtLoginFlag(AT_LOGIN_FIRST); + sScriptMgr->OnFirstLogin(pCurrChar); + } + if (pCurrChar->HasAtLoginFlag(AT_LOGIN_CHECK_ACHIEVS)) { pCurrChar->RemoveAtLoginFlag(AT_LOGIN_CHECK_ACHIEVS, true); @@ -1211,13 +1226,17 @@ void WorldSession::HandlePlayerLoginToCharInWorld(Player* pCurrChar) data.put(0, linecount); SendPacket(&data); - ;//sLog->outStaticDebug("WORLD: Sent motd (SMSG_MOTD)"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("WORLD: Sent motd (SMSG_MOTD)"); +#endif // send server info if (sWorld->getIntConfig(CONFIG_ENABLE_SINFO_LOGIN) == 1) chH.PSendSysMessage(_FULLVERSION); - ;//sLog->outStaticDebug("WORLD: Sent server info"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("WORLD: Sent server info"); +#endif } data.Initialize(SMSG_LEARNED_DANCE_MOVES, 4+4); @@ -1316,7 +1335,9 @@ void WorldSession::HandlePlayerLoginToCharOutOfWorld(Player* pCurrChar) void WorldSession::HandleSetFactionAtWar(WorldPacket& recvData) { - ;//sLog->outStaticDebug("WORLD: Received CMSG_SET_FACTION_ATWAR"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("WORLD: Received CMSG_SET_FACTION_ATWAR"); +#endif uint32 repListID; uint8 flag; @@ -1364,7 +1385,9 @@ void WorldSession::HandleTutorialReset(WorldPacket & /*recvData*/) void WorldSession::HandleSetWatchedFactionOpcode(WorldPacket& recvData) { - ;//sLog->outStaticDebug("WORLD: Received CMSG_SET_WATCHED_FACTION"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("WORLD: Received CMSG_SET_WATCHED_FACTION"); +#endif uint32 fact; recvData >> fact; GetPlayer()->SetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, fact); @@ -1372,7 +1395,9 @@ void WorldSession::HandleSetWatchedFactionOpcode(WorldPacket& recvData) void WorldSession::HandleSetFactionInactiveOpcode(WorldPacket & recvData) { - ;//sLog->outStaticDebug("WORLD: Received CMSG_SET_FACTION_INACTIVE"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("WORLD: Received CMSG_SET_FACTION_INACTIVE"); +#endif uint32 replistid; uint8 inactive; recvData >> replistid >> inactive; @@ -1382,14 +1407,18 @@ void WorldSession::HandleSetFactionInactiveOpcode(WorldPacket & recvData) void WorldSession::HandleShowingHelmOpcode(WorldPacket& recvData) { - ;//sLog->outStaticDebug("CMSG_SHOWING_HELM for %s", _player->GetName().c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("CMSG_SHOWING_HELM for %s", _player->GetName().c_str()); +#endif recvData.read_skip<uint8>(); // unknown, bool? _player->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM); } void WorldSession::HandleShowingCloakOpcode(WorldPacket& recvData) { - ;//sLog->outStaticDebug("CMSG_SHOWING_CLOAK for %s", _player->GetName().c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("CMSG_SHOWING_CLOAK for %s", _player->GetName().c_str()); +#endif recvData.read_skip<uint8>(); // unknown, bool? _player->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK); } @@ -1607,7 +1636,9 @@ void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recvData) void WorldSession::HandleAlterAppearance(WorldPacket& recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ALTER_APPEARANCE"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ALTER_APPEARANCE"); +#endif uint32 Hair, Color, FacialHair, SkinColor; recvData >> Hair >> Color >> FacialHair >> SkinColor; @@ -1684,7 +1715,9 @@ void WorldSession::HandleRemoveGlyph(WorldPacket& recvData) if (slot >= MAX_GLYPH_SLOT_INDEX) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Client sent wrong glyph slot number in opcode CMSG_REMOVE_GLYPH %u", slot); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "Client sent wrong glyph slot number in opcode CMSG_REMOVE_GLYPH %u", slot); +#endif return; } @@ -1844,7 +1877,9 @@ void WorldSession::HandleCharCustomize(WorldPacket& recvData) void WorldSession::HandleEquipmentSetSave(WorldPacket &recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_EQUIPMENT_SET_SAVE"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_EQUIPMENT_SET_SAVE"); +#endif uint64 setGuid; recvData.readPackGUID(setGuid); @@ -1903,7 +1938,9 @@ void WorldSession::HandleEquipmentSetSave(WorldPacket &recvData) void WorldSession::HandleEquipmentSetDelete(WorldPacket &recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_EQUIPMENT_SET_DELETE"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_EQUIPMENT_SET_DELETE"); +#endif uint64 setGuid; recvData.readPackGUID(setGuid); @@ -1913,7 +1950,9 @@ void WorldSession::HandleEquipmentSetDelete(WorldPacket &recvData) void WorldSession::HandleEquipmentSetUse(WorldPacket &recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_EQUIPMENT_SET_USE"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_EQUIPMENT_SET_USE"); +#endif for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i) { @@ -1923,7 +1962,9 @@ void WorldSession::HandleEquipmentSetUse(WorldPacket &recvData) uint8 srcbag, srcslot; recvData >> srcbag >> srcslot; - ;//sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "Item " UI64FMTD ": srcbag %u, srcslot %u", itemGuid, srcbag, srcslot); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "Item " UI64FMTD ": srcbag %u, srcslot %u", itemGuid, srcbag, srcslot); +#endif // check if item slot is set to "ignored" (raw value == 1), must not be unequipped then if (itemGuid == 1) diff --git a/src/game/Handlers/ChatHandler.cpp b/src/game/Handlers/ChatHandler.cpp index 1a4b973151..c0f9c26590 100644 --- a/src/game/Handlers/ChatHandler.cpp +++ b/src/game/Handlers/ChatHandler.cpp @@ -699,7 +699,9 @@ void WorldSession::HandleChatIgnoredOpcode(WorldPacket& recvData) void WorldSession::HandleChannelDeclineInvite(WorldPacket &recvPacket) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode()); +#endif } void WorldSession::SendPlayerNotFoundNotice(std::string const& name) diff --git a/src/game/Handlers/CombatHandler.cpp b/src/game/Handlers/CombatHandler.cpp index 0d91902687..c59d10bdbd 100644 --- a/src/game/Handlers/CombatHandler.cpp +++ b/src/game/Handlers/CombatHandler.cpp @@ -21,7 +21,9 @@ void WorldSession::HandleAttackSwingOpcode(WorldPacket& recvData) uint64 guid; recvData >> guid; - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_ATTACKSWING Message guidlow:%u guidhigh:%u", GUID_LOPART(guid), GUID_HIPART(guid)); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_ATTACKSWING Message guidlow:%u guidhigh:%u", GUID_LOPART(guid), GUID_HIPART(guid)); +#endif Unit* pEnemy = ObjectAccessor::GetUnit(*_player, guid); diff --git a/src/game/Handlers/DuelHandler.cpp b/src/game/Handlers/DuelHandler.cpp index c33bac3dfd..4dbdf494bc 100644 --- a/src/game/Handlers/DuelHandler.cpp +++ b/src/game/Handlers/DuelHandler.cpp @@ -30,8 +30,12 @@ void WorldSession::HandleDuelAcceptedOpcode(WorldPacket& recvPacket) return; //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: Received CMSG_DUEL_ACCEPTED"); - ;//sLog->outStaticDebug("Player 1 is: %u (%s)", player->GetGUIDLow(), player->GetName().c_str()); - ;//sLog->outStaticDebug("Player 2 is: %u (%s)", plTarget->GetGUIDLow(), plTarget->GetName().c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("Player 1 is: %u (%s)", player->GetGUIDLow(), player->GetName().c_str()); +#endif +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("Player 2 is: %u (%s)", plTarget->GetGUIDLow(), plTarget->GetName().c_str()); +#endif time_t now = time(NULL); player->duel->startTimer = now; @@ -43,7 +47,9 @@ void WorldSession::HandleDuelAcceptedOpcode(WorldPacket& recvPacket) void WorldSession::HandleDuelCancelledOpcode(WorldPacket& recvPacket) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_DUEL_CANCELLED"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_DUEL_CANCELLED"); +#endif uint64 guid; recvPacket >> guid; diff --git a/src/game/Handlers/GroupHandler.cpp b/src/game/Handlers/GroupHandler.cpp index bac0073b6f..99bbfef0c5 100644 --- a/src/game/Handlers/GroupHandler.cpp +++ b/src/game/Handlers/GroupHandler.cpp @@ -47,7 +47,9 @@ void WorldSession::SendPartyResult(PartyOperation operation, const std::string& void WorldSession::HandleGroupInviteOpcode(WorldPacket& recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_INVITE"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_INVITE"); +#endif std::string membername; recvData >> membername; @@ -196,7 +198,9 @@ void WorldSession::HandleGroupInviteOpcode(WorldPacket& recvData) void WorldSession::HandleGroupAcceptOpcode(WorldPacket& recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_ACCEPT"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_ACCEPT"); +#endif recvData.read_skip<uint32>(); Group* group = GetPlayer()->GetGroupInvite(); @@ -254,7 +258,9 @@ void WorldSession::HandleGroupAcceptOpcode(WorldPacket& recvData) void WorldSession::HandleGroupDeclineOpcode(WorldPacket & /*recvData*/) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_DECLINE"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_DECLINE"); +#endif Group* group = GetPlayer()->GetGroupInvite(); if (!group) @@ -277,7 +283,9 @@ void WorldSession::HandleGroupDeclineOpcode(WorldPacket & /*recvData*/) void WorldSession::HandleGroupUninviteGuidOpcode(WorldPacket& recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_UNINVITE_GUID"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_UNINVITE_GUID"); +#endif uint64 guid; std::string reason, name; @@ -335,7 +343,9 @@ void WorldSession::HandleGroupUninviteGuidOpcode(WorldPacket& recvData) void WorldSession::HandleGroupUninviteOpcode(WorldPacket& recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_UNINVITE"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_UNINVITE"); +#endif std::string membername; recvData >> membername; @@ -379,7 +389,9 @@ void WorldSession::HandleGroupUninviteOpcode(WorldPacket& recvData) void WorldSession::HandleGroupSetLeaderOpcode(WorldPacket& recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_SET_LEADER"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_SET_LEADER"); +#endif uint64 guid; recvData >> guid; @@ -400,7 +412,9 @@ void WorldSession::HandleGroupSetLeaderOpcode(WorldPacket& recvData) void WorldSession::HandleGroupDisbandOpcode(WorldPacket & /*recvData*/) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_DISBAND"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_DISBAND"); +#endif Group* grp = GetPlayer()->GetGroup(); if (!grp) @@ -423,7 +437,9 @@ void WorldSession::HandleGroupDisbandOpcode(WorldPacket & /*recvData*/) void WorldSession::HandleLootMethodOpcode(WorldPacket& recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_LOOT_METHOD"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_LOOT_METHOD"); +#endif uint32 lootMethod; uint64 lootMaster; @@ -484,7 +500,9 @@ void WorldSession::HandleLootRoll(WorldPacket& recvData) void WorldSession::HandleMinimapPingOpcode(WorldPacket& recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_MINIMAP_PING"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_MINIMAP_PING"); +#endif if (!GetPlayer()->GetGroup()) return; @@ -508,7 +526,9 @@ void WorldSession::HandleMinimapPingOpcode(WorldPacket& recvData) void WorldSession::HandleRandomRollOpcode(WorldPacket& recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_RANDOM_ROLL"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_RANDOM_ROLL"); +#endif uint32 minimum, maximum, roll; recvData >> minimum; @@ -537,7 +557,9 @@ void WorldSession::HandleRandomRollOpcode(WorldPacket& recvData) void WorldSession::HandleRaidTargetUpdateOpcode(WorldPacket& recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_RAID_TARGET_UPDATE"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_RAID_TARGET_UPDATE"); +#endif Group* group = GetPlayer()->GetGroup(); if (!group) @@ -576,7 +598,9 @@ void WorldSession::HandleRaidTargetUpdateOpcode(WorldPacket& recvData) void WorldSession::HandleGroupRaidConvertOpcode(WorldPacket & /*recvData*/) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_RAID_CONVERT"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_RAID_CONVERT"); +#endif Group* group = GetPlayer()->GetGroup(); if (!group) @@ -597,7 +621,9 @@ void WorldSession::HandleGroupRaidConvertOpcode(WorldPacket & /*recvData*/) void WorldSession::HandleGroupChangeSubGroupOpcode(WorldPacket& recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_CHANGE_SUB_GROUP"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_CHANGE_SUB_GROUP"); +#endif // we will get correct pointer for group here, so we don't have to check if group is BG raid Group* group = GetPlayer()->GetGroup(); @@ -636,7 +662,9 @@ void WorldSession::HandleGroupChangeSubGroupOpcode(WorldPacket& recvData) void WorldSession::HandleGroupAssistantLeaderOpcode(WorldPacket& recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_ASSISTANT_LEADER"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_ASSISTANT_LEADER"); +#endif Group* group = GetPlayer()->GetGroup(); if (!group) @@ -657,7 +685,9 @@ void WorldSession::HandleGroupAssistantLeaderOpcode(WorldPacket& recvData) void WorldSession::HandlePartyAssignmentOpcode(WorldPacket& recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_PARTY_ASSIGNMENT"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_PARTY_ASSIGNMENT"); +#endif Group* group = GetPlayer()->GetGroup(); if (!group) @@ -691,7 +721,9 @@ void WorldSession::HandlePartyAssignmentOpcode(WorldPacket& recvData) void WorldSession::HandleRaidReadyCheckOpcode(WorldPacket& recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_RAID_READY_CHECK"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_RAID_READY_CHECK"); +#endif Group* group = GetPlayer()->GetGroup(); if (!group) @@ -1065,12 +1097,16 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket &recvData) /*void WorldSession::HandleGroupCancelOpcode(WorldPacket & recvData) { - ;//sLog->outDebug("WORLD: got CMSG_GROUP_CANCEL."); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug("WORLD: got CMSG_GROUP_CANCEL."); +#endif }*/ void WorldSession::HandleOptOutOfLootOpcode(WorldPacket & recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_OPT_OUT_OF_LOOT"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_OPT_OUT_OF_LOOT"); +#endif uint32 passOnLoot; recvData >> passOnLoot; // 1 always pass, 0 do not pass diff --git a/src/game/Handlers/GuildHandler.cpp b/src/game/Handlers/GuildHandler.cpp index 874c95d9f4..c76126ff02 100644 --- a/src/game/Handlers/GuildHandler.cpp +++ b/src/game/Handlers/GuildHandler.cpp @@ -21,7 +21,9 @@ void WorldSession::HandleGuildQueryOpcode(WorldPacket& recvPacket) uint32 guildId; recvPacket >> guildId; - ;//sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_QUERY [%s]: Guild: %u", GetPlayerInfo().c_str(), guildId); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_QUERY [%s]: Guild: %u", GetPlayerInfo().c_str(), guildId); +#endif if (!guildId) return; @@ -42,7 +44,9 @@ void WorldSession::HandleGuildInviteOpcode(WorldPacket& recvPacket) std::string invitedName; recvPacket >> invitedName; - ;//sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_INVITE [%s]: Invited: %s", GetPlayerInfo().c_str(), invitedName.c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_INVITE [%s]: Invited: %s", GetPlayerInfo().c_str(), invitedName.c_str()); +#endif if (normalizePlayerName(invitedName)) if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleInviteMember(this, invitedName); @@ -53,7 +57,9 @@ void WorldSession::HandleGuildRemoveOpcode(WorldPacket& recvPacket) std::string playerName; recvPacket >> playerName; - ;//sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_REMOVE [%s]: Target: %s", GetPlayerInfo().c_str(), playerName.c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_REMOVE [%s]: Target: %s", GetPlayerInfo().c_str(), playerName.c_str()); +#endif if (normalizePlayerName(playerName)) if (Guild* guild = GetPlayer()->GetGuild()) @@ -62,7 +68,9 @@ void WorldSession::HandleGuildRemoveOpcode(WorldPacket& recvPacket) void WorldSession::HandleGuildAcceptOpcode(WorldPacket& /*recvPacket*/) { - ;//sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_ACCEPT [%s]", GetPlayer()->GetName().c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_ACCEPT [%s]", GetPlayer()->GetName().c_str()); +#endif if (!GetPlayer()->GetGuildId()) if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildIdInvited())) @@ -71,7 +79,9 @@ void WorldSession::HandleGuildAcceptOpcode(WorldPacket& /*recvPacket*/) void WorldSession::HandleGuildDeclineOpcode(WorldPacket& /*recvPacket*/) { - ;//sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_DECLINE [%s]", GetPlayerInfo().c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_DECLINE [%s]", GetPlayerInfo().c_str()); +#endif GetPlayer()->SetGuildIdInvited(0); GetPlayer()->SetInGuild(0); @@ -79,7 +89,9 @@ void WorldSession::HandleGuildDeclineOpcode(WorldPacket& /*recvPacket*/) void WorldSession::HandleGuildInfoOpcode(WorldPacket& /*recvPacket*/) { - ;//sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_INFO [%s]", GetPlayerInfo().c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_INFO [%s]", GetPlayerInfo().c_str()); +#endif if (Guild* guild = GetPlayer()->GetGuild()) guild->SendInfo(this); @@ -87,7 +99,9 @@ void WorldSession::HandleGuildInfoOpcode(WorldPacket& /*recvPacket*/) void WorldSession::HandleGuildRosterOpcode(WorldPacket& /*recvPacket*/) { - ;//sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_ROSTER [%s]", GetPlayerInfo().c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_ROSTER [%s]", GetPlayerInfo().c_str()); +#endif if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleRoster(this); @@ -100,7 +114,9 @@ void WorldSession::HandleGuildPromoteOpcode(WorldPacket& recvPacket) std::string playerName; recvPacket >> playerName; - ;//sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_PROMOTE [%s]: Target: %s", GetPlayerInfo().c_str(), playerName.c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_PROMOTE [%s]: Target: %s", GetPlayerInfo().c_str(), playerName.c_str()); +#endif if (normalizePlayerName(playerName)) if (Guild* guild = GetPlayer()->GetGuild()) @@ -112,7 +128,9 @@ void WorldSession::HandleGuildDemoteOpcode(WorldPacket& recvPacket) std::string playerName; recvPacket >> playerName; - ;//sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_DEMOTE [%s]: Target: %s", GetPlayerInfo().c_str(), playerName.c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_DEMOTE [%s]: Target: %s", GetPlayerInfo().c_str(), playerName.c_str()); +#endif if (normalizePlayerName(playerName)) if (Guild* guild = GetPlayer()->GetGuild()) @@ -121,7 +139,9 @@ void WorldSession::HandleGuildDemoteOpcode(WorldPacket& recvPacket) void WorldSession::HandleGuildLeaveOpcode(WorldPacket& /*recvPacket*/) { - ;//sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_LEAVE [%s]", GetPlayerInfo().c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_LEAVE [%s]", GetPlayerInfo().c_str()); +#endif if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleLeaveMember(this); @@ -129,7 +149,9 @@ void WorldSession::HandleGuildLeaveOpcode(WorldPacket& /*recvPacket*/) void WorldSession::HandleGuildDisbandOpcode(WorldPacket& /*recvPacket*/) { - ;//sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_DISBAND [%s]", GetPlayerInfo().c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_DISBAND [%s]", GetPlayerInfo().c_str()); +#endif if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleDisband(this); @@ -140,7 +162,9 @@ void WorldSession::HandleGuildLeaderOpcode(WorldPacket& recvPacket) std::string name; recvPacket >> name; - ;//sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_LEADER [%s]: Target: %s", GetPlayerInfo().c_str(), name.c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_LEADER [%s]: Target: %s", GetPlayerInfo().c_str(), name.c_str()); +#endif if (normalizePlayerName(name)) if (Guild* guild = GetPlayer()->GetGuild()) @@ -152,7 +176,9 @@ void WorldSession::HandleGuildMOTDOpcode(WorldPacket& recvPacket) std::string motd; recvPacket >> motd; - ;//sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_MOTD [%s]: MOTD: %s", GetPlayerInfo().c_str(), motd.c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_MOTD [%s]: MOTD: %s", GetPlayerInfo().c_str(), motd.c_str()); +#endif if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleSetMOTD(this, motd); @@ -164,9 +190,9 @@ void WorldSession::HandleGuildSetPublicNoteOpcode(WorldPacket& recvPacket) std::string note; recvPacket >> playerName >> note; - ;//sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_SET_PUBLIC_NOTE [%s]: Target: %s, Note: %s", - // GetPlayerInfo().c_str(), playerName.c_str(), note.c_str()); - +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_SET_PUBLIC_NOTE [%s]: Target: %s, Note: %s", GetPlayerInfo().c_str(), playerName.c_str(), note.c_str()); +#endif if (normalizePlayerName(playerName)) if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleSetMemberNote(this, playerName, note, true); @@ -178,9 +204,10 @@ void WorldSession::HandleGuildSetOfficerNoteOpcode(WorldPacket& recvPacket) std::string note; recvPacket >> playerName >> note; - ;//sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_SET_OFFICER_NOTE [%s]: Target: %s, Note: %s", - // GetPlayerInfo().c_str(), playerName.c_str(), note.c_str()); - +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_SET_OFFICER_NOTE [%s]: Target: %s, Note: %s", + GetPlayerInfo().c_str(), playerName.c_str(), note.c_str()); +#endif if (normalizePlayerName(playerName)) if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleSetMemberNote(this, playerName, note, false); @@ -200,7 +227,9 @@ void WorldSession::HandleGuildRankOpcode(WorldPacket& recvPacket) uint32 money; recvPacket >> money; - ;//sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_RANK [%s]: Rank: %s (%u)", GetPlayerInfo().c_str(), rankName.c_str(), rankId); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_RANK [%s]: Rank: %s (%u)", GetPlayerInfo().c_str(), rankName.c_str(), rankId); +#endif Guild* guild = GetPlayer()->GetGuild(); if (!guild) @@ -230,7 +259,9 @@ void WorldSession::HandleGuildAddRankOpcode(WorldPacket& recvPacket) std::string rankName; recvPacket >> rankName; - ;//sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_ADD_RANK [%s]: Rank: %s", GetPlayerInfo().c_str(), rankName.c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_ADD_RANK [%s]: Rank: %s", GetPlayerInfo().c_str(), rankName.c_str()); +#endif if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleAddNewRank(this, rankName); @@ -238,7 +269,9 @@ void WorldSession::HandleGuildAddRankOpcode(WorldPacket& recvPacket) void WorldSession::HandleGuildDelRankOpcode(WorldPacket& /*recvPacket*/) { - ;//sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_DEL_RANK [%s]", GetPlayerInfo().c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_DEL_RANK [%s]", GetPlayerInfo().c_str()); +#endif if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleRemoveLowestRank(this); @@ -249,7 +282,9 @@ void WorldSession::HandleGuildChangeInfoTextOpcode(WorldPacket& recvPacket) std::string info; recvPacket >> info; - ;//sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_INFO_TEXT [%s]: %s", GetPlayerInfo().c_str(), info.c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_INFO_TEXT [%s]: %s", GetPlayerInfo().c_str(), info.c_str()); +#endif if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleSetInfo(this, info); @@ -263,12 +298,13 @@ void WorldSession::HandleSaveGuildEmblemOpcode(WorldPacket& recvPacket) EmblemInfo emblemInfo; emblemInfo.ReadPacket(recvPacket); - ;//sLog->outDebug(LOG_FILTER_GUILD, "MSG_SAVE_GUILD_EMBLEM [%s]: Guid: [" UI64FMTD - // "] Style: %d, Color: %d, BorderStyle: %d, BorderColor: %d, BackgroundColor: %d" - // , GetPlayerInfo().c_str(), vendorGuid, emblemInfo.GetStyle() - // , emblemInfo.GetColor(), emblemInfo.GetBorderStyle() - // , emblemInfo.GetBorderColor(), emblemInfo.GetBackgroundColor()); - +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_GUILD, "MSG_SAVE_GUILD_EMBLEM [%s]: Guid: [" UI64FMTD + "] Style: %d, Color: %d, BorderStyle: %d, BorderColor: %d, BackgroundColor: %d" + , GetPlayerInfo().c_str(), vendorGuid, emblemInfo.GetStyle() + , emblemInfo.GetColor(), emblemInfo.GetBorderStyle() + , emblemInfo.GetBorderColor(), emblemInfo.GetBackgroundColor()); +#endif if (GetPlayer()->GetNPCIfCanInteractWith(vendorGuid, UNIT_NPC_FLAG_TABARDDESIGNER)) { // Remove fake death @@ -286,7 +322,9 @@ void WorldSession::HandleSaveGuildEmblemOpcode(WorldPacket& recvPacket) void WorldSession::HandleGuildEventLogQueryOpcode(WorldPacket& /* recvPacket */) { - ;//sLog->outDebug(LOG_FILTER_GUILD, "MSG_GUILD_EVENT_LOG_QUERY [%s]", GetPlayerInfo().c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_GUILD, "MSG_GUILD_EVENT_LOG_QUERY [%s]", GetPlayerInfo().c_str()); +#endif if (Guild* guild = GetPlayer()->GetGuild()) guild->SendEventLog(this); @@ -294,7 +332,9 @@ void WorldSession::HandleGuildEventLogQueryOpcode(WorldPacket& /* recvPacket */) void WorldSession::HandleGuildBankMoneyWithdrawn(WorldPacket & /* recvData */) { - ;//sLog->outDebug(LOG_FILTER_GUILD, "MSG_GUILD_BANK_MONEY_WITHDRAWN [%s]", GetPlayerInfo().c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_GUILD, "MSG_GUILD_BANK_MONEY_WITHDRAWN [%s]", GetPlayerInfo().c_str()); +#endif if (Guild* guild = GetPlayer()->GetGuild()) guild->SendMoneyInfo(this); @@ -302,7 +342,9 @@ void WorldSession::HandleGuildBankMoneyWithdrawn(WorldPacket & /* recvData */) void WorldSession::HandleGuildPermissions(WorldPacket& /* recvData */) { - ;//sLog->outDebug(LOG_FILTER_GUILD, "MSG_GUILD_PERMISSIONS [%s]", GetPlayerInfo().c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_GUILD, "MSG_GUILD_PERMISSIONS [%s]", GetPlayerInfo().c_str()); +#endif if (Guild* guild = GetPlayer()->GetGuild()) guild->SendPermissions(this); @@ -315,9 +357,10 @@ void WorldSession::HandleGuildBankerActivate(WorldPacket& recvData) bool sendAllSlots; recvData >> guid >> sendAllSlots; - ;//sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_BANKER_ACTIVATE [%s]: Go: [" UI64FMTD "] AllSlots: %u" - // , GetPlayerInfo().c_str(), guid, sendAllSlots); - +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_BANKER_ACTIVATE [%s]: Go: [" UI64FMTD "] AllSlots: %u" + , GetPlayerInfo().c_str(), guid, sendAllSlots); +#endif Guild * const guild = GetPlayer()->GetGuild(); if (!guild) { @@ -337,9 +380,10 @@ void WorldSession::HandleGuildBankQueryTab(WorldPacket& recvData) recvData >> guid >> tabId >> full; - ;//sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_QUERY_TAB [%s]: Go: [" UI64FMTD "], TabId: %u, ShowTabs: %u" - // , GetPlayerInfo().c_str(), guid, tabId, full); - +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_QUERY_TAB [%s]: Go: [" UI64FMTD "], TabId: %u, ShowTabs: %u" + , GetPlayerInfo().c_str(), guid, tabId, full); +#endif if (GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK)) if (Guild* guild = GetPlayer()->GetGuild()) guild->SendBankTabData(this, tabId); @@ -351,9 +395,10 @@ void WorldSession::HandleGuildBankDepositMoney(WorldPacket& recvData) uint32 money; recvData >> guid >> money; - ;//sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_DEPOSIT_MONEY [%s]: Go: [" UI64FMTD "], money: %u", - // GetPlayerInfo().c_str(), guid, money); - +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_DEPOSIT_MONEY [%s]: Go: [" UI64FMTD "], money: %u", + GetPlayerInfo().c_str(), guid, money); +#endif if (GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK)) if (money && GetPlayer()->HasEnoughMoney(money)) if (Guild* guild = GetPlayer()->GetGuild()) @@ -366,9 +411,10 @@ void WorldSession::HandleGuildBankWithdrawMoney(WorldPacket& recvData) uint32 money; recvData >> guid >> money; - ;//sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_WITHDRAW_MONEY [%s]: Go: [" UI64FMTD "], money: %u", - // GetPlayerInfo().c_str(), guid, money); - +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_WITHDRAW_MONEY [%s]: Go: [" UI64FMTD "], money: %u", + GetPlayerInfo().c_str(), guid, money); +#endif if (money && GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK)) if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleMemberWithdrawMoney(this, money); @@ -376,7 +422,9 @@ void WorldSession::HandleGuildBankWithdrawMoney(WorldPacket& recvData) void WorldSession::HandleGuildBankSwapItems(WorldPacket& recvData) { - ;//sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_SWAP_ITEMS [%s]", GetPlayerInfo().c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_SWAP_ITEMS [%s]", GetPlayerInfo().c_str()); +#endif uint64 GoGuid; recvData >> GoGuid; @@ -462,7 +510,9 @@ void WorldSession::HandleGuildBankBuyTab(WorldPacket& recvData) recvData >> guid >> tabId; - ;//sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_BUY_TAB [%s]: Go: [" UI64FMTD "], TabId: %u", GetPlayerInfo().c_str(), guid, tabId); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_BUY_TAB [%s]: Go: [" UI64FMTD "], TabId: %u", GetPlayerInfo().c_str(), guid, tabId); +#endif if (GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK)) @@ -478,9 +528,10 @@ void WorldSession::HandleGuildBankUpdateTab(WorldPacket& recvData) recvData >> guid >> tabId >> name >> icon; - ;//sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_UPDATE_TAB [%s]: Go: [" UI64FMTD "], TabId: %u, Name: %s, Icon: %s" - // , GetPlayerInfo().c_str(), guid, tabId, name.c_str(), icon.c_str()); - +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_UPDATE_TAB [%s]: Go: [" UI64FMTD "], TabId: %u, Name: %s, Icon: %s" + , GetPlayerInfo().c_str(), guid, tabId, name.c_str(), icon.c_str()); +#endif if (!name.empty() && !icon.empty()) if (GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK)) if (Guild* guild = GetPlayer()->GetGuild()) @@ -492,7 +543,9 @@ void WorldSession::HandleGuildBankLogQuery(WorldPacket& recvData) uint8 tabId; recvData >> tabId; - ;//sLog->outDebug(LOG_FILTER_GUILD, "MSG_GUILD_BANK_LOG_QUERY [%s]: TabId: %u", GetPlayerInfo().c_str(), tabId); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_GUILD, "MSG_GUILD_BANK_LOG_QUERY [%s]: TabId: %u", GetPlayerInfo().c_str(), tabId); +#endif if (Guild* guild = GetPlayer()->GetGuild()) guild->SendBankLog(this, tabId); @@ -503,7 +556,9 @@ void WorldSession::HandleQueryGuildBankTabText(WorldPacket &recvData) uint8 tabId; recvData >> tabId; - ;//sLog->outDebug(LOG_FILTER_GUILD, "MSG_QUERY_GUILD_BANK_TEXT [%s]: TabId: %u", GetPlayerInfo().c_str(), tabId); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_GUILD, "MSG_QUERY_GUILD_BANK_TEXT [%s]: TabId: %u", GetPlayerInfo().c_str(), tabId); +#endif if (Guild* guild = GetPlayer()->GetGuild()) guild->SendBankTabText(this, tabId); @@ -515,7 +570,9 @@ void WorldSession::HandleSetGuildBankTabText(WorldPacket &recvData) std::string text; recvData >> tabId >> text; - ;//sLog->outDebug(LOG_FILTER_GUILD, "CMSG_SET_GUILD_BANK_TEXT [%s]: TabId: %u, Text: %s", GetPlayerInfo().c_str(), tabId, text.c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_SET_GUILD_BANK_TEXT [%s]: TabId: %u, Text: %s", GetPlayerInfo().c_str(), tabId, text.c_str()); +#endif if (Guild* guild = GetPlayer()->GetGuild()) guild->SetBankTabText(tabId, text); diff --git a/src/game/Handlers/ItemHandler.cpp b/src/game/Handlers/ItemHandler.cpp index 7573c4280d..b4aa9ef81c 100644 --- a/src/game/Handlers/ItemHandler.cpp +++ b/src/game/Handlers/ItemHandler.cpp @@ -428,7 +428,9 @@ void WorldSession::HandleItemQuerySingleOpcode(WorldPacket & recvData) uint32 item; recvData >> item; - ;//sLog->outDetail("STORAGE: Item Query = %u", item); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("STORAGE: Item Query = %u", item); +#endif ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item); if (pProto) @@ -574,7 +576,9 @@ void WorldSession::HandleItemQuerySingleOpcode(WorldPacket & recvData) } else { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_ITEM_QUERY_SINGLE - NO item INFO! (ENTRY: %u)", item); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_ITEM_QUERY_SINGLE - NO item INFO! (ENTRY: %u)", item); +#endif WorldPacket queryData(SMSG_ITEM_QUERY_SINGLE_RESPONSE, 4); queryData << uint32(item | 0x80000000); SendPacket(&queryData); @@ -599,12 +603,16 @@ void WorldSession::HandleReadItem(WorldPacket & recvData) if (msg == EQUIP_ERR_OK) { data.Initialize (SMSG_READ_ITEM_OK, 8); - ;//sLog->outDetail("STORAGE: Item page sent"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("STORAGE: Item page sent"); +#endif } else { data.Initialize(SMSG_READ_ITEM_FAILED, 8); - ;//sLog->outDetail("STORAGE: Unable to read item"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("STORAGE: Unable to read item"); +#endif _player->SendEquipError(msg, pItem, NULL); } data << pItem->GetGUID(); @@ -616,7 +624,9 @@ void WorldSession::HandleReadItem(WorldPacket & recvData) void WorldSession::HandleSellItemOpcode(WorldPacket & recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_SELL_ITEM"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_SELL_ITEM"); +#endif uint64 vendorguid, itemguid; uint32 count; @@ -628,7 +638,9 @@ void WorldSession::HandleSellItemOpcode(WorldPacket & recvData) Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(vendorguid, UNIT_NPC_FLAG_VENDOR); if (!creature) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleSellItemOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(vendorguid))); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleSellItemOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(vendorguid))); +#endif _player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, itemguid, 0); return; } @@ -731,7 +743,9 @@ void WorldSession::HandleSellItemOpcode(WorldPacket & recvData) void WorldSession::HandleBuybackItem(WorldPacket & recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_BUYBACK_ITEM"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_BUYBACK_ITEM"); +#endif uint64 vendorguid; uint32 slot; @@ -740,7 +754,9 @@ void WorldSession::HandleBuybackItem(WorldPacket & recvData) Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(vendorguid, UNIT_NPC_FLAG_VENDOR); if (!creature) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleBuybackItem - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(vendorguid))); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleBuybackItem - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(vendorguid))); +#endif _player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, 0, 0); return; } @@ -779,7 +795,9 @@ void WorldSession::HandleBuybackItem(WorldPacket & recvData) void WorldSession::HandleBuyItemInSlotOpcode(WorldPacket & recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_BUY_ITEM_IN_SLOT"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_BUY_ITEM_IN_SLOT"); +#endif uint64 vendorguid, bagguid; uint32 item, slot, count; uint8 bagslot; @@ -821,7 +839,9 @@ void WorldSession::HandleBuyItemInSlotOpcode(WorldPacket & recvData) void WorldSession::HandleBuyItemOpcode(WorldPacket & recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_BUY_ITEM"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_BUY_ITEM"); +#endif uint64 vendorguid; uint32 item, slot, count; uint8 unk1; @@ -846,19 +866,25 @@ void WorldSession::HandleListInventoryOpcode(WorldPacket & recvData) if (!GetPlayer()->IsAlive()) return; - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_LIST_INVENTORY"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_LIST_INVENTORY"); +#endif SendListInventory(guid); } void WorldSession::SendListInventory(uint64 vendorGuid) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_LIST_INVENTORY"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_LIST_INVENTORY"); +#endif Creature* vendor = GetPlayer()->GetNPCIfCanInteractWith(vendorGuid, UNIT_NPC_FLAG_VENDOR); if (!vendor) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: SendListInventory - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(vendorGuid))); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: SendListInventory - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(vendorGuid))); +#endif _player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, 0, 0); return; } @@ -1001,7 +1027,9 @@ void WorldSession::HandleAutoStoreBagItemOpcode(WorldPacket & recvData) void WorldSession::HandleBuyBankSlotOpcode(WorldPacket& recvPacket) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_BUY_BANK_SLOT"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_BUY_BANK_SLOT"); +#endif uint64 guid; recvPacket >> guid; @@ -1017,7 +1045,9 @@ void WorldSession::HandleBuyBankSlotOpcode(WorldPacket& recvPacket) // next slot ++slot; - ;//sLog->outDetail("PLAYER: Buy bank bag slot, slot number = %u", slot); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("PLAYER: Buy bank bag slot, slot number = %u", slot); +#endif BankBagSlotPricesEntry const* slotEntry = sBankBagSlotPricesStore.LookupEntry(slot); @@ -1050,11 +1080,15 @@ void WorldSession::HandleBuyBankSlotOpcode(WorldPacket& recvPacket) void WorldSession::HandleAutoBankItemOpcode(WorldPacket& recvPacket) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_AUTOBANK_ITEM"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_AUTOBANK_ITEM"); +#endif uint8 srcbag, srcslot; recvPacket >> srcbag >> srcslot; - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot); +#endif if (!CanUseBank()) { @@ -1088,11 +1122,15 @@ void WorldSession::HandleAutoBankItemOpcode(WorldPacket& recvPacket) void WorldSession::HandleAutoStoreBankItemOpcode(WorldPacket& recvPacket) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_AUTOSTORE_BANK_ITEM"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_AUTOSTORE_BANK_ITEM"); +#endif uint8 srcbag, srcslot; recvPacket >> srcbag >> srcslot; - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot); +#endif if (!CanUseBank()) { @@ -1142,7 +1180,9 @@ void WorldSession::HandleSetAmmoOpcode(WorldPacket & recvData) return; } - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_SET_AMMO"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_SET_AMMO"); +#endif uint32 item; recvData >> item; @@ -1188,7 +1228,9 @@ void WorldSession::HandleItemNameQueryOpcode(WorldPacket & recvData) recvData >> itemid; recvData.read_skip<uint64>(); // guid - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_ITEM_NAME_QUERY %u", itemid); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_ITEM_NAME_QUERY %u", itemid); +#endif ItemSetNameEntry const* pName = sObjectMgr->GetItemSetNameEntry(itemid); if (pName) { @@ -1208,14 +1250,18 @@ void WorldSession::HandleItemNameQueryOpcode(WorldPacket & recvData) void WorldSession::HandleWrapItemOpcode(WorldPacket& recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_WRAP_ITEM"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_WRAP_ITEM"); +#endif uint8 gift_bag, gift_slot, item_bag, item_slot; recvData >> gift_bag >> gift_slot; // paper recvData >> item_bag >> item_slot; // item - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WRAP: receive gift_bag = %u, gift_slot = %u, item_bag = %u, item_slot = %u", gift_bag, gift_slot, item_bag, item_slot); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WRAP: receive gift_bag = %u, gift_slot = %u, item_bag = %u, item_slot = %u", gift_bag, gift_slot, item_bag, item_slot); +#endif Item* gift = _player->GetItemByPos(gift_bag, gift_slot); if (!gift) @@ -1323,7 +1369,9 @@ void WorldSession::HandleWrapItemOpcode(WorldPacket& recvData) void WorldSession::HandleSocketOpcode(WorldPacket& recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_SOCKET_GEMS"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_SOCKET_GEMS"); +#endif uint64 item_guid; uint64 gem_guids[MAX_GEM_SOCKETS]; @@ -1521,7 +1569,9 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recvData) void WorldSession::HandleCancelTempEnchantmentOpcode(WorldPacket& recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CANCEL_TEMP_ENCHANTMENT"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CANCEL_TEMP_ENCHANTMENT"); +#endif uint32 eslot; @@ -1545,7 +1595,9 @@ void WorldSession::HandleCancelTempEnchantmentOpcode(WorldPacket& recvData) void WorldSession::HandleItemRefundInfoRequest(WorldPacket& recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_ITEM_REFUND_INFO"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_ITEM_REFUND_INFO"); +#endif uint64 guid; recvData >> guid; // item guid @@ -1553,7 +1605,9 @@ void WorldSession::HandleItemRefundInfoRequest(WorldPacket& recvData) Item* item = _player->GetItemByGuid(guid); if (!item) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Item refund: item not found!"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "Item refund: item not found!"); +#endif return; } @@ -1562,14 +1616,18 @@ void WorldSession::HandleItemRefundInfoRequest(WorldPacket& recvData) void WorldSession::HandleItemRefund(WorldPacket &recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_ITEM_REFUND"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_ITEM_REFUND"); +#endif uint64 guid; recvData >> guid; // item guid Item* item = _player->GetItemByGuid(guid); if (!item) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Item refund: item not found!"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "Item refund: item not found!"); +#endif return; } @@ -1590,7 +1648,9 @@ void WorldSession::HandleItemTextQuery(WorldPacket & recvData ) uint64 itemGuid; recvData >> itemGuid; - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ITEM_TEXT_QUERY item guid: %u", GUID_LOPART(itemGuid)); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ITEM_TEXT_QUERY item guid: %u", GUID_LOPART(itemGuid)); +#endif WorldPacket data(SMSG_ITEM_TEXT_QUERY_RESPONSE, 50); // guess size diff --git a/src/game/Handlers/LFGHandler.cpp b/src/game/Handlers/LFGHandler.cpp index 68ec86a049..0673e0b013 100644 --- a/src/game/Handlers/LFGHandler.cpp +++ b/src/game/Handlers/LFGHandler.cpp @@ -56,7 +56,9 @@ void WorldSession::HandleLfgJoinOpcode(WorldPacket& recvData) recvData >> numDungeons; if (!numDungeons) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_JOIN [" UI64FMTD "] no dungeons selected", GetPlayer()->GetGUID()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_JOIN [" UI64FMTD "] no dungeons selected", GetPlayer()->GetGUID()); +#endif recvData.rfinish(); return; } @@ -75,7 +77,9 @@ void WorldSession::HandleLfgJoinOpcode(WorldPacket& recvData) std::string comment; recvData >> comment; - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_JOIN [" UI64FMTD "] roles: %u, Dungeons: %u, Comment: %s", GetPlayer()->GetGUID(), roles, uint8(newDungeons.size()), comment.c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_JOIN [" UI64FMTD "] roles: %u, Dungeons: %u, Comment: %s", GetPlayer()->GetGUID(), roles, uint8(newDungeons.size()), comment.c_str()); +#endif sLFGMgr->JoinLfg(GetPlayer(), uint8(roles), newDungeons, comment); } @@ -86,7 +90,9 @@ void WorldSession::HandleLfgLeaveOpcode(WorldPacket& /*recvData*/) uint64 guid = GetPlayer()->GetGUID(); uint64 gguid = group ? group->GetGUID() : guid; - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_LEAVE [" UI64FMTD "] in group: %u", guid, grp ? 1 : 0); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_LEAVE [" UI64FMTD "] in group: %u", guid, group ? 1 : 0); +#endif // Check cheating - only leader can leave the queue if (!group || group->GetLeaderGUID() == guid) @@ -103,7 +109,9 @@ void WorldSession::HandleLfgProposalResultOpcode(WorldPacket& recvData) recvData >> proposalID; recvData >> accept; - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_PROPOSAL_RESULT [" UI64FMTD "] proposal: %u accept: %u", GetPlayer()->GetGUID(), lfgGroupID, accept ? 1 : 0); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_PROPOSAL_RESULT [" UI64FMTD "] proposal: %u accept: %u", GetPlayer()->GetGUID(), proposalID, accept ? 1 : 0); +#endif sLFGMgr->UpdateProposal(proposalID, GetPlayer()->GetGUID(), accept); } @@ -115,19 +123,26 @@ void WorldSession::HandleLfgSetRolesOpcode(WorldPacket& recvData) Group* group = GetPlayer()->GetGroup(); if (!group) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_SET_ROLES [" UI64FMTD "] Not in group", guid); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_SET_ROLES [" UI64FMTD "] Not in group", guid); +#endif return; } uint64 gguid = group->GetGUID(); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_SET_ROLES: Group [" UI64FMTD "], Player [" UI64FMTD "], Roles: %u", gguid, guid, roles); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_SET_ROLES: Group [" UI64FMTD "], Player [" UI64FMTD "], Roles: %u", gguid, guid, roles); +#endif sLFGMgr->UpdateRoleCheck(gguid, guid, roles); } void WorldSession::HandleLfgSetCommentOpcode(WorldPacket& recvData) { + uint64 guid = GetPlayer()->GetGUID(); std::string comment; recvData >> comment; - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_SET_COMMENT [" UI64FMTD "] comment: %s", guid, comment.c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_SET_COMMENT [" UI64FMTD "] comment: %s", guid, comment.c_str()); +#endif sLFGMgr->SetComment(GetPlayer()->GetGUID(), comment); sLFGMgr->LfrSetComment(GetPlayer(), comment); @@ -139,7 +154,9 @@ void WorldSession::HandleLfgSetBootVoteOpcode(WorldPacket& recvData) recvData >> agree; uint64 guid = GetPlayer()->GetGUID(); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_SET_BOOT_VOTE [" UI64FMTD "] agree: %u", guid, agree ? 1 : 0); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_SET_BOOT_VOTE [" UI64FMTD "] agree: %u", guid, agree ? 1 : 0); +#endif sLFGMgr->UpdateBoot(guid, agree); } @@ -148,14 +165,18 @@ void WorldSession::HandleLfgTeleportOpcode(WorldPacket& recvData) bool out; recvData >> out; - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_TELEPORT [" UI64FMTD "] out: %u", GetPlayer()->GetGUID(), out ? 1 : 0); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_TELEPORT [" UI64FMTD "] out: %u", GetPlayer()->GetGUID(), out ? 1 : 0); +#endif sLFGMgr->TeleportPlayer(GetPlayer(), out, true); } void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket& /*recvData*/) { uint64 guid = GetPlayer()->GetGUID(); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_PLAYER_LOCK_INFO_REQUEST [" UI64FMTD "]", guid); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_PLAYER_LOCK_INFO_REQUEST [" UI64FMTD "]", guid); +#endif // Get Random dungeons that can be done at a certain level and expansion uint8 level = GetPlayer()->getLevel(); @@ -168,7 +189,9 @@ void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket& /*recvData* uint32 rsize = uint32(randomDungeons.size()); uint32 lsize = uint32(lock.size()); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_PLAYER_INFO [" UI64FMTD "]", guid); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_PLAYER_INFO [" UI64FMTD "]", guid); +#endif WorldPacket data(SMSG_LFG_PLAYER_INFO, 1 + rsize * (4 + 1 + 4 + 4 + 4 + 4 + 1 + 4 + 4 + 4) + 4 + lsize * (1 + 4 + 4 + 4 + 4 + 1 + 4 + 4 + 4)); data << uint8(randomDungeons.size()); // Random Dungeon count @@ -226,7 +249,9 @@ void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket& /*recvData* void WorldSession::HandleLfgPartyLockInfoRequestOpcode(WorldPacket& /*recvData*/) { uint64 guid = GetPlayer()->GetGUID(); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_PARTY_LOCK_INFO_REQUEST [" UI64FMTD "]", guid); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_PARTY_LOCK_INFO_REQUEST [" UI64FMTD "]", guid); +#endif Group* group = GetPlayer()->GetGroup(); if (!group) @@ -252,7 +277,9 @@ void WorldSession::HandleLfgPartyLockInfoRequestOpcode(WorldPacket& /*recvData* for (lfg::LfgLockPartyMap::const_iterator it = lockMap.begin(); it != lockMap.end(); ++it) size += 8 + 4 + uint32(it->second.size()) * (4 + 4); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_PARTY_INFO [" UI64FMTD "]", guid); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_PARTY_INFO [" UI64FMTD "]", guid); +#endif WorldPacket data(SMSG_LFG_PARTY_INFO, 1 + size); BuildPartyLockDungeonBlock(data, lockMap); SendPacket(&data); @@ -276,7 +303,9 @@ void WorldSession::HandleLfrSearchLeaveOpcode(WorldPacket& recvData) void WorldSession::HandleLfgGetStatus(WorldPacket& /*recvData*/) { - ;//sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_GET_STATUS %s", GetPlayerInfo().c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_GET_STATUS %s", GetPlayerInfo().c_str()); +#endif uint64 guid = GetPlayer()->GetGUID(); lfg::LfgUpdateData updateData = sLFGMgr->GetLfgStatus(guid); @@ -313,8 +342,10 @@ void WorldSession::SendLfgUpdatePlayer(lfg::LfgUpdateData const& updateData) break; } - ;//sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_UPDATE_PLAYER %s updatetype: %u", - // GetPlayerInfo().c_str(), updateData.updateType); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_UPDATE_PLAYER %s updatetype: %u", + GetPlayerInfo().c_str(), updateData.updateType); +#endif WorldPacket data(SMSG_LFG_UPDATE_PLAYER, 1 + 1 + (size > 0 ? 1 : 0) * (1 + 1 + 1 + 1 + size * 4 + updateData.comment.length())); data << uint8(updateData.updateType); // Lfg Update type data << uint8(size > 0); // Extra info @@ -354,8 +385,10 @@ void WorldSession::SendLfgUpdateParty(lfg::LfgUpdateData const& updateData) break; } - ;//sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_UPDATE_PARTY %s updatetype: %u", - // GetPlayerInfo().c_str(), updateData.updateType); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_UPDATE_PARTY %s updatetype: %u", + GetPlayerInfo().c_str(), updateData.updateType); +#endif WorldPacket data(SMSG_LFG_UPDATE_PARTY, 1 + 1 + (size > 0 ? 1 : 0) * (1 + 1 + 1 + 1 + 1 + size * 4 + updateData.comment.length())); data << uint8(updateData.updateType); // Lfg Update type data << uint8(size > 0); // Extra info @@ -378,7 +411,9 @@ void WorldSession::SendLfgUpdateParty(lfg::LfgUpdateData const& updateData) void WorldSession::SendLfgRoleChosen(uint64 guid, uint8 roles) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_ROLE_CHOSEN [" UI64FMTD "] guid: [" UI64FMTD "] roles: %u", GetPlayer()->GetGUID(), guid, roles); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_ROLE_CHOSEN [" UI64FMTD "] guid: [" UI64FMTD "] roles: %u", GetPlayer()->GetGUID(), guid, roles); +#endif WorldPacket data(SMSG_LFG_ROLE_CHOSEN, 8 + 1 + 4); data << uint64(guid); // Guid @@ -395,7 +430,9 @@ void WorldSession::SendLfgRoleCheckUpdate(lfg::LfgRoleCheck const& roleCheck) else dungeons = roleCheck.dungeons; - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_ROLE_CHECK_UPDATE [" UI64FMTD "]", GetPlayer()->GetGUID()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_ROLE_CHECK_UPDATE [" UI64FMTD "]", GetPlayer()->GetGUID()); +#endif WorldPacket data(SMSG_LFG_ROLE_CHECK_UPDATE, 4 + 1 + 1 + dungeons.size() * 4 + 1 + roleCheck.roles.size() * (8 + 1 + 4 + 1)); data << uint32(roleCheck.state); // Check result @@ -440,7 +477,9 @@ void WorldSession::SendLfgJoinResult(lfg::LfgJoinResultData const& joinData) for (lfg::LfgLockPartyMap::const_iterator it = joinData.lockmap.begin(); it != joinData.lockmap.end(); ++it) size += 8 + 4 + uint32(it->second.size()) * (4 + 4); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_JOIN_RESULT [" UI64FMTD "] checkResult: %u checkValue: %u", GetPlayer()->GetGUID(), joinData.result, joinData.state); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_JOIN_RESULT [" UI64FMTD "] checkResult: %u checkValue: %u", GetPlayer()->GetGUID(), joinData.result, joinData.state); +#endif WorldPacket data(SMSG_LFG_JOIN_RESULT, 4 + 4 + size); data << uint32(joinData.result); // Check Result data << uint32(joinData.state); // Check Value @@ -451,9 +490,10 @@ void WorldSession::SendLfgJoinResult(lfg::LfgJoinResultData const& joinData) void WorldSession::SendLfgQueueStatus(lfg::LfgQueueStatusData const& queueData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_QUEUE_STATUS [" UI64FMTD "] dungeon: %u - waitTime: %d - avgWaitTime: %d - waitTimeTanks: %d - waitTimeHealer: %d - waitTimeDps: %d - queuedTime: %u - tanks: %u - healers: %u - dps: %u", - // GetPlayer()->GetGUID(), queueData.dungeonId, queueData.waitTime, queueData.waitTimeAvg, queueData.waitTimeTank, queueData.waitTimeHealer, queueData.waitTimeDps, queueData.queuedTime, queueData.tanks, queueData.healers, queueData.dps); - +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_QUEUE_STATUS [" UI64FMTD "] dungeon: %u - waitTime: %d - avgWaitTime: %d - waitTimeTanks: %d - waitTimeHealer: %d - waitTimeDps: %d - queuedTime: %u - tanks: %u - healers: %u - dps: %u", + GetPlayer()->GetGUID(), queueData.dungeonId, queueData.waitTime, queueData.waitTimeAvg, queueData.waitTimeTank, queueData.waitTimeHealer, queueData.waitTimeDps, queueData.queuedTime, queueData.tanks, queueData.healers, queueData.dps); +#endif WorldPacket data(SMSG_LFG_QUEUE_STATUS, 4 + 4 + 4 + 4 + 4 +4 + 1 + 1 + 1 + 4); data << uint32(queueData.dungeonId); // Dungeon data << int32(queueData.waitTimeAvg); // Average Wait time @@ -518,8 +558,10 @@ void WorldSession::SendLfgBootProposalUpdate(lfg::LfgPlayerBoot const& boot) ++agreeNum; } } - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_BOOT_PROPOSAL_UPDATE [" UI64FMTD "] inProgress: %u - didVote: %u - agree: %u - victim: [" UI64FMTD "] votes: %u - agrees: %u - left: %u - needed: %u - reason %s", - // guid, uint8(boot.inProgress), uint8(playerVote != lfg::LFG_ANSWER_PENDING), uint8(playerVote == lfg::LFG_ANSWER_AGREE), boot.victim, votesNum, agreeNum, secsleft, lfg::LFG_GROUP_KICK_VOTES_NEEDED, boot.reason.c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_BOOT_PROPOSAL_UPDATE [" UI64FMTD "] inProgress: %u - didVote: %u - agree: %u - victim: [" UI64FMTD "] votes: %u - agrees: %u - left: %u - needed: %u - reason %s", + guid, uint8(boot.inProgress), uint8(playerVote != lfg::LFG_ANSWER_PENDING), uint8(playerVote == lfg::LFG_ANSWER_AGREE), boot.victim, votesNum, agreeNum, secsleft, lfg::LFG_GROUP_KICK_VOTES_NEEDED, boot.reason.c_str()); +#endif WorldPacket data(SMSG_LFG_BOOT_PROPOSAL_UPDATE, 1 + 1 + 1 + 8 + 4 + 4 + 4 + 4 + boot.reason.length()); data << uint8(boot.inProgress); // Vote in progress data << uint8(playerVote != lfg::LFG_ANSWER_PENDING); // Did Vote @@ -540,7 +582,9 @@ void WorldSession::SendLfgUpdateProposal(lfg::LfgProposal const& proposal) bool silent = !proposal.isNew && gguid == proposal.group; uint32 dungeonEntry = proposal.dungeonId; - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_PROPOSAL_UPDATE [" UI64FMTD "] state: %u", guid, proposal.state); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_PROPOSAL_UPDATE [" UI64FMTD "] state: %u", guid, proposal.state); +#endif // show random dungeon if player selected random dungeon and it's not lfg group if (!silent) @@ -583,7 +627,9 @@ void WorldSession::SendLfgUpdateProposal(lfg::LfgProposal const& proposal) void WorldSession::SendLfgLfrList(bool update) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_LFR_LIST [" UI64FMTD "] update: %u", GetPlayer()->GetGUID(), update ? 1 : 0); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_LFR_LIST [" UI64FMTD "] update: %u", GetPlayer()->GetGUID(), update ? 1 : 0); +#endif WorldPacket data(SMSG_LFG_UPDATE_SEARCH, 1); data << uint8(update); // In Lfg Queue? SendPacket(&data); @@ -591,14 +637,18 @@ void WorldSession::SendLfgLfrList(bool update) void WorldSession::SendLfgDisabled() { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_DISABLED [" UI64FMTD "]", GetPlayer()->GetGUID()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_DISABLED [" UI64FMTD "]", GetPlayer()->GetGUID()); +#endif WorldPacket data(SMSG_LFG_DISABLED, 0); SendPacket(&data); } void WorldSession::SendLfgOfferContinue(uint32 dungeonEntry) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_OFFER_CONTINUE [" UI64FMTD "] dungeon entry: %u", GetPlayer()->GetGUID(), dungeonEntry); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_OFFER_CONTINUE [" UI64FMTD "] dungeon entry: %u", GetPlayer()->GetGUID(), dungeonEntry); +#endif WorldPacket data(SMSG_LFG_OFFER_CONTINUE, 4); data << uint32(dungeonEntry); SendPacket(&data); @@ -606,7 +656,9 @@ void WorldSession::SendLfgOfferContinue(uint32 dungeonEntry) void WorldSession::SendLfgTeleportError(uint8 err) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_TELEPORT_DENIED [" UI64FMTD "] reason: %u", GetPlayer()->GetGUID(), err); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_TELEPORT_DENIED [" UI64FMTD "] reason: %u", GetPlayer()->GetGUID(), err); +#endif WorldPacket data(SMSG_LFG_TELEPORT_DENIED, 4); data << uint32(err); // Error SendPacket(&data); diff --git a/src/game/Handlers/LootHandler.cpp b/src/game/Handlers/LootHandler.cpp index 8b56e21507..1299042b0c 100644 --- a/src/game/Handlers/LootHandler.cpp +++ b/src/game/Handlers/LootHandler.cpp @@ -23,7 +23,9 @@ void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket& recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_AUTOSTORE_LOOT_ITEM"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_AUTOSTORE_LOOT_ITEM"); +#endif Player* player = GetPlayer(); uint64 lguid = player->GetLootGUID(); Loot* loot = NULL; @@ -93,7 +95,9 @@ void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket& recvData) void WorldSession::HandleLootMoneyOpcode(WorldPacket & /*recvData*/) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_LOOT_MONEY"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_LOOT_MONEY"); +#endif Player* player = GetPlayer(); uint64 guid = player->GetLootGUID(); @@ -211,7 +215,9 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket & /*recvData*/) void WorldSession::HandleLootOpcode(WorldPacket& recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_LOOT"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_LOOT"); +#endif uint64 guid; recvData >> guid; @@ -229,7 +235,9 @@ void WorldSession::HandleLootOpcode(WorldPacket& recvData) void WorldSession::HandleLootReleaseOpcode(WorldPacket& recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_LOOT_RELEASE"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_LOOT_RELEASE"); +#endif // cheaters can modify lguid to prevent correct apply loot release code and re-loot // use internal stored guid @@ -288,7 +296,9 @@ void WorldSession::DoLootRelease(uint64 lguid) // Xinef: prevents exploits with just opening GO and spawning bilions of npcs, which can crash core if you know what you're doin ;) if (go->GetGoType() == GAMEOBJECT_TYPE_CHEST && go->GetGOInfo()->chest.eventId) { - ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Chest ScriptStart id %u for GO %u", gameObjTarget->GetGOInfo()->chest.eventId, gameObjTarget->GetDBTableGUIDLow()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Chest ScriptStart id %u for GO %u", go->GetGOInfo()->chest.eventId, go->GetDBTableGUIDLow()); +#endif player->GetMap()->ScriptsStart(sEventScripts, go->GetGOInfo()->chest.eventId, player, go); } } @@ -409,7 +419,9 @@ void WorldSession::HandleLootMasterGiveOpcode(WorldPacket& recvData) return; } - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WorldSession::HandleLootMasterGiveOpcode (CMSG_LOOT_MASTER_GIVE, 0x02A3) Target = [%s].", target->GetName().c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WorldSession::HandleLootMasterGiveOpcode (CMSG_LOOT_MASTER_GIVE, 0x02A3) Target = [%s].", target->GetName().c_str()); +#endif if (_player->GetLootGUID() != lootguid) { @@ -448,7 +460,9 @@ void WorldSession::HandleLootMasterGiveOpcode(WorldPacket& recvData) if (slotid >= loot->items.size() + loot->quest_items.size()) { - ;//sLog->outDebug(LOG_FILTER_LOOT, "MasterLootItem: Player %s might be using a hack! (slot %d, size %lu)", GetPlayer()->GetName().c_str(), slotid, (unsigned long)loot->items.size()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_LOOT, "MasterLootItem: Player %s might be using a hack! (slot %d, size %lu)", GetPlayer()->GetName().c_str(), slotid, (unsigned long)loot->items.size()); +#endif return; } diff --git a/src/game/Handlers/MailHandler.cpp b/src/game/Handlers/MailHandler.cpp index 3f52cb6781..24b213472b 100644 --- a/src/game/Handlers/MailHandler.cpp +++ b/src/game/Handlers/MailHandler.cpp @@ -101,13 +101,16 @@ void WorldSession::HandleSendMail(WorldPacket & recvData) if (!rc) { - ;//sLog->outDetail("Player %u is sending mail to %s (GUID: not existed!) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u", - // player->GetGUIDLow(), receiver.c_str(), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("Player %u is sending mail to %s (GUID: not existed!) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u", player->GetGUIDLow(), receiver.c_str(), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2); +#endif player->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_NOT_FOUND); return; } - ;//sLog->outDetail("Player %u is sending mail to %s (GUID: %u) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u", player->GetGUIDLow(), receiver.c_str(), GUID_LOPART(rc), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("Player %u is sending mail to %s (GUID: %u) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u", player->GetGUIDLow(), receiver.c_str(), GUID_LOPART(rc), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2); +#endif if (player->GetGUID() == rc) { @@ -718,7 +721,9 @@ void WorldSession::HandleMailCreateTextItem(WorldPacket & recvData) bodyItem->SetUInt32Value(ITEM_FIELD_CREATOR, m->sender); bodyItem->SetFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_MAIL_TEXT_MASK); - ;//sLog->outDetail("HandleMailCreateTextItem mailid=%u", mailId); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("HandleMailCreateTextItem mailid=%u", mailId); +#endif ItemPosCountVec dest; uint8 msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, bodyItem, false); diff --git a/src/game/Handlers/MiscHandler.cpp b/src/game/Handlers/MiscHandler.cpp index 708db524f2..1c7c30546c 100644 --- a/src/game/Handlers/MiscHandler.cpp +++ b/src/game/Handlers/MiscHandler.cpp @@ -46,7 +46,9 @@ void WorldSession::HandleRepopRequestOpcode(WorldPacket & recv_data) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_REPOP_REQUEST Message"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_REPOP_REQUEST Message"); +#endif recv_data.read_skip<uint8>(); @@ -63,7 +65,9 @@ void WorldSession::HandleRepopRequestOpcode(WorldPacket & recv_data) // release spirit after he's killed but before he is updated if (GetPlayer()->getDeathState() == JUST_DIED) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "HandleRepopRequestOpcode: got request after player %s(%d) was killed and before he was updated", GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "HandleRepopRequestOpcode: got request after player %s(%d) was killed and before he was updated", GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow()); +#endif GetPlayer()->KillPlayer(); } @@ -75,7 +79,9 @@ void WorldSession::HandleRepopRequestOpcode(WorldPacket & recv_data) void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket & recv_data) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_GOSSIP_SELECT_OPTION"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_GOSSIP_SELECT_OPTION"); +#endif uint32 gossipListId; uint32 menuId; @@ -95,7 +101,9 @@ void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket & recv_data) unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE); if (!unit) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleGossipSelectOptionOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid))); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleGossipSelectOptionOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid))); +#endif return; } } @@ -104,7 +112,9 @@ void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket & recv_data) go = _player->GetMap()->GetGameObject(guid); if (!go) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleGossipSelectOptionOpcode - GameObject (GUID: %u) not found.", uint32(GUID_LOPART(guid))); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleGossipSelectOptionOpcode - GameObject (GUID: %u) not found.", uint32(GUID_LOPART(guid))); +#endif return; } } @@ -127,7 +137,9 @@ void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket & recv_data) } else { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleGossipSelectOptionOpcode - unsupported GUID type for highguid %u. lowpart %u.", uint32(GUID_HIPART(guid)), uint32(GUID_LOPART(guid))); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleGossipSelectOptionOpcode - unsupported GUID type for highguid %u. lowpart %u.", uint32(GUID_HIPART(guid)), uint32(GUID_LOPART(guid))); +#endif return; } @@ -137,7 +149,9 @@ void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket & recv_data) if ((unit && unit->GetCreatureTemplate()->ScriptID != unit->LastUsedScriptID) || (go && go->GetGOInfo()->ScriptId != go->LastUsedScriptID)) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleGossipSelectOptionOpcode - Script reloaded while in use, ignoring and set new scipt id"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleGossipSelectOptionOpcode - Script reloaded while in use, ignoring and set new scipt id"); +#endif if (unit) unit->LastUsedScriptID = unit->GetCreatureTemplate()->ScriptID; if (go) @@ -393,7 +407,9 @@ void WorldSession::HandleWhoOpcode(WorldPacket& recvData) void WorldSession::HandleLogoutRequestOpcode(WorldPacket & /*recv_data*/) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_LOGOUT_REQUEST Message, security - %u", GetSecurity()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_LOGOUT_REQUEST Message, security - %u", GetSecurity()); +#endif if (uint64 lguid = GetPlayer()->GetLootGUID()) DoLootRelease(lguid); @@ -447,7 +463,9 @@ void WorldSession::HandleLogoutRequestOpcode(WorldPacket & /*recv_data*/) void WorldSession::HandlePlayerLogoutOpcode(WorldPacket & /*recv_data*/) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_PLAYER_LOGOUT Message"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_PLAYER_LOGOUT Message"); +#endif } void WorldSession::HandleLogoutCancelOpcode(WorldPacket & /*recv_data*/) @@ -496,7 +514,9 @@ void WorldSession::HandleZoneUpdateOpcode(WorldPacket & recv_data) uint32 newZone; recv_data >> newZone; - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd ZONE_UPDATE: %u", newZone); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd ZONE_UPDATE: %u", newZone); +#endif // use server size data uint32 newzone, newarea; @@ -515,7 +535,9 @@ void WorldSession::HandleSetSelectionOpcode(WorldPacket & recv_data) void WorldSession::HandleStandStateChangeOpcode(WorldPacket & recv_data) { - // ;//sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: Received CMSG_STANDSTATECHANGE"); -- too many spam in log at lags/debug stop +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + // sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: Received CMSG_STANDSTATECHANGE"); -- too many spam in log at lags/debug stop +#endif uint32 animstate; recv_data >> animstate; @@ -526,13 +548,17 @@ void WorldSession::HandleContactListOpcode(WorldPacket & recv_data) { uint32 unk; recv_data >> unk; - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_CONTACT_LIST - Unk: %d", unk); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_CONTACT_LIST - Unk: %d", unk); +#endif _player->GetSocial()->SendSocialList(_player); } void WorldSession::HandleAddFriendOpcode(WorldPacket & recv_data) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ADD_FRIEND"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ADD_FRIEND"); +#endif std::string friendName = GetTrinityString(LANG_FRIEND_IGNORE_UNKNOWN); std::string friendNote; @@ -544,7 +570,9 @@ void WorldSession::HandleAddFriendOpcode(WorldPacket & recv_data) if (!normalizePlayerName(friendName)) return; - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: %s asked to add friend : '%s'", GetPlayer()->GetName().c_str(), friendName.c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: %s asked to add friend : '%s'", GetPlayer()->GetName().c_str(), friendName.c_str()); +#endif // xinef: Get Data From global storage uint32 guidLow = sWorld->GetGlobalPlayerGUID(friendName); @@ -580,7 +608,9 @@ void WorldSession::HandleAddFriendOpcode(WorldPacket & recv_data) if (!GetPlayer()->GetSocial()->AddToSocialList(guidLow, false)) { friendResult = FRIEND_LIST_FULL; - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: %s's friend list is full.", GetPlayer()->GetName().c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: %s's friend list is full.", GetPlayer()->GetName().c_str()); +#endif } } GetPlayer()->GetSocial()->SetFriendNote(guidLow, friendNote); @@ -589,14 +619,18 @@ void WorldSession::HandleAddFriendOpcode(WorldPacket & recv_data) sSocialMgr->SendFriendStatus(GetPlayer(), friendResult, guidLow, false); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent (SMSG_FRIEND_STATUS)"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent (SMSG_FRIEND_STATUS)"); +#endif } void WorldSession::HandleDelFriendOpcode(WorldPacket & recv_data) { uint64 FriendGUID; - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_DEL_FRIEND"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_DEL_FRIEND"); +#endif recv_data >> FriendGUID; @@ -604,12 +638,16 @@ void WorldSession::HandleDelFriendOpcode(WorldPacket & recv_data) sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_REMOVED, GUID_LOPART(FriendGUID), false); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent motd (SMSG_FRIEND_STATUS)"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent motd (SMSG_FRIEND_STATUS)"); +#endif } void WorldSession::HandleAddIgnoreOpcode(WorldPacket & recv_data) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ADD_IGNORE"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ADD_IGNORE"); +#endif std::string ignoreName = GetTrinityString(LANG_FRIEND_IGNORE_UNKNOWN); @@ -618,9 +656,9 @@ void WorldSession::HandleAddIgnoreOpcode(WorldPacket & recv_data) if (!normalizePlayerName(ignoreName)) return; - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: %s asked to Ignore: '%s'", - // GetPlayer()->GetName().c_str(), ignoreName.c_str()); - +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: %s asked to Ignore: '%s'", GetPlayer()->GetName().c_str(), ignoreName.c_str()); +#endif uint32 lowGuid = sWorld->GetGlobalPlayerGUID(ignoreName); if (!lowGuid) return; @@ -643,7 +681,9 @@ void WorldSession::HandleAddIgnoreOpcode(WorldPacket & recv_data) sSocialMgr->SendFriendStatus(GetPlayer(), ignoreResult, lowGuid, false); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent (SMSG_FRIEND_STATUS)"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent (SMSG_FRIEND_STATUS)"); +#endif } void WorldSession::HandleLoadActionsSwitchSpec(PreparedQueryResult result) @@ -688,7 +728,9 @@ void WorldSession::HandleDelIgnoreOpcode(WorldPacket & recv_data) { uint64 IgnoreGUID; - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_DEL_IGNORE"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_DEL_IGNORE"); +#endif recv_data >> IgnoreGUID; @@ -696,12 +738,16 @@ void WorldSession::HandleDelIgnoreOpcode(WorldPacket & recv_data) sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_IGNORE_REMOVED, GUID_LOPART(IgnoreGUID), false); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent motd (SMSG_FRIEND_STATUS)"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent motd (SMSG_FRIEND_STATUS)"); +#endif } void WorldSession::HandleSetContactNotesOpcode(WorldPacket & recv_data) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_SET_CONTACT_NOTES"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_SET_CONTACT_NOTES"); +#endif uint64 guid; std::string note; recv_data >> guid >> note; @@ -717,13 +763,16 @@ void WorldSession::HandleBugOpcode(WorldPacket & recv_data) recv_data >> typelen >> type; + +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) if (suggestion == 0) - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_BUG [Bug Report]"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_BUG [Bug Report]"); else - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_BUG [Suggestion]"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_BUG [Suggestion]"); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "%s", type.c_str()); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "%s", content.c_str()); + sLog->outDebug(LOG_FILTER_NETWORKIO, "%s", type.c_str()); + sLog->outDebug(LOG_FILTER_NETWORKIO, "%s", content.c_str()); +#endif PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_BUG_REPORT); @@ -735,7 +784,9 @@ void WorldSession::HandleBugOpcode(WorldPacket & recv_data) void WorldSession::HandleReclaimCorpseOpcode(WorldPacket &recv_data) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_RECLAIM_CORPSE"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_RECLAIM_CORPSE"); +#endif uint64 guid; recv_data >> guid; @@ -772,7 +823,9 @@ void WorldSession::HandleReclaimCorpseOpcode(WorldPacket &recv_data) void WorldSession::HandleResurrectResponseOpcode(WorldPacket & recv_data) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_RESURRECT_RESPONSE"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_RESURRECT_RESPONSE"); +#endif uint64 guid; uint8 status; @@ -817,28 +870,36 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recv_data) uint32 triggerId; recv_data >> triggerId; - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_AREATRIGGER. Trigger ID: %u", triggerId); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_AREATRIGGER. Trigger ID: %u", triggerId); +#endif Player* player = GetPlayer(); if (player->IsInFlight()) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) in flight, ignore Area Trigger ID:%u", - // player->GetName().c_str(), player->GetGUIDLow(), triggerId); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) in flight, ignore Area Trigger ID:%u", + player->GetName().c_str(), player->GetGUIDLow(), triggerId); +#endif return; } AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(triggerId); if (!atEntry) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) send unknown (by DBC) Area Trigger ID:%u", - // player->GetName().c_str(), player->GetGUIDLow(), triggerId); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) send unknown (by DBC) Area Trigger ID:%u", + player->GetName().c_str(), player->GetGUIDLow(), triggerId); +#endif return; } if (!player->IsInAreaTriggerRadius(atEntry)) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) too far (trigger map: %u player map: %u), ignore Area Trigger ID: %u", - // player->GetName().c_str(), atEntry->mapid, player->GetMapId(), player->GetGUIDLow(), triggerId); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) too far (trigger map: %u player map: %u), ignore Area Trigger ID: %u", + player->GetName().c_str(), atEntry->mapid, player->GetMapId(), player->GetGUIDLow(), triggerId); +#endif return; } @@ -896,12 +957,16 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recv_data) void WorldSession::HandleUpdateAccountData(WorldPacket &recv_data) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_UPDATE_ACCOUNT_DATA"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_UPDATE_ACCOUNT_DATA"); +#endif uint32 type, timestamp, decompressedSize; recv_data >> type >> timestamp >> decompressedSize; - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "UAD: type %u, time %u, decompressedSize %u", type, timestamp, decompressedSize); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "UAD: type %u, time %u, decompressedSize %u", type, timestamp, decompressedSize); +#endif if (type > NUM_ACCOUNT_DATA_TYPES) return; @@ -951,12 +1016,16 @@ void WorldSession::HandleUpdateAccountData(WorldPacket &recv_data) void WorldSession::HandleRequestAccountData(WorldPacket& recv_data) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_REQUEST_ACCOUNT_DATA"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_REQUEST_ACCOUNT_DATA"); +#endif uint32 type; recv_data >> type; - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "RAD: type %u", type); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "RAD: type %u", type); +#endif if (type >= NUM_ACCOUNT_DATA_TYPES) return; @@ -972,7 +1041,9 @@ void WorldSession::HandleRequestAccountData(WorldPacket& recv_data) if (size && compress(dest.contents(), &destSize, (uint8 const*)adata->Data.c_str(), size) != Z_OK) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "RAD: Failed to compress account data"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "RAD: Failed to compress account data"); +#endif return; } @@ -989,7 +1060,9 @@ void WorldSession::HandleRequestAccountData(WorldPacket& recv_data) void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recv_data) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_SET_ACTION_BUTTON"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_SET_ACTION_BUTTON"); +#endif uint8 button; uint32 packetData; recv_data >> button >> packetData; @@ -997,10 +1070,14 @@ void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recv_data) uint32 action = ACTION_BUTTON_ACTION(packetData); uint8 type = ACTION_BUTTON_TYPE(packetData); - ;//sLog->outDetail("BUTTON: %u ACTION: %u TYPE: %u", button, action, type); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("BUTTON: %u ACTION: %u TYPE: %u", button, action, type); +#endif if (!packetData) { - ;//sLog->outDetail("MISC: Remove action from button %u", button); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("MISC: Remove action from button %u", button); +#endif GetPlayer()->removeActionButton(button); } else @@ -1009,16 +1086,24 @@ void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recv_data) { case ACTION_BUTTON_MACRO: case ACTION_BUTTON_CMACRO: - ;//sLog->outDetail("MISC: Added Macro %u into button %u", action, button); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("MISC: Added Macro %u into button %u", action, button); +#endif break; case ACTION_BUTTON_EQSET: - ;//sLog->outDetail("MISC: Added EquipmentSet %u into button %u", action, button); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("MISC: Added EquipmentSet %u into button %u", action, button); +#endif break; case ACTION_BUTTON_SPELL: - ;//sLog->outDetail("MISC: Added Spell %u into button %u", action, button); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("MISC: Added Spell %u into button %u", action, button); +#endif break; case ACTION_BUTTON_ITEM: - ;//sLog->outDetail("MISC: Added Item %u into button %u", action, button); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("MISC: Added Item %u into button %u", action, button); +#endif break; default: sLog->outError("MISC: Unknown action button type %u for action %u into button %u for player %s (GUID: %u)", type, action, button, _player->GetName().c_str(), _player->GetGUIDLow()); @@ -1030,12 +1115,16 @@ void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recv_data) void WorldSession::HandleCompleteCinematic(WorldPacket & /*recv_data*/) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_COMPLETE_CINEMATIC"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_COMPLETE_CINEMATIC"); +#endif } void WorldSession::HandleNextCinematicCamera(WorldPacket & /*recv_data*/) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_NEXT_CINEMATIC_CAMERA"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_NEXT_CINEMATIC_CAMERA"); +#endif } void WorldSession::HandleMoveTimeSkippedOpcode(WorldPacket & recv_data) @@ -1048,7 +1137,9 @@ void WorldSession::HandleMoveTimeSkippedOpcode(WorldPacket & recv_data) void WorldSession::HandleFeatherFallAck(WorldPacket &recv_data) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_MOVE_FEATHER_FALL_ACK"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_MOVE_FEATHER_FALL_ACK"); +#endif // no used recv_data.rfinish(); // prevent warnings spam @@ -1069,7 +1160,9 @@ void WorldSession::HandleMoveUnRootAck(WorldPacket& recv_data) return; } - ;//sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_FORCE_MOVE_UNROOT_ACK"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_FORCE_MOVE_UNROOT_ACK"); +#endif recv_data.read_skip<uint32>(); // unk @@ -1095,7 +1188,9 @@ void WorldSession::HandleMoveRootAck(WorldPacket& recv_data) return; } - ;//sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_FORCE_MOVE_ROOT_ACK"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_FORCE_MOVE_ROOT_ACK"); +#endif recv_data.read_skip<uint32>(); // unk @@ -1137,12 +1232,16 @@ void WorldSession::HandleInspectOpcode(WorldPacket& recv_data) uint64 guid; recv_data >> guid; - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_INSPECT"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_INSPECT"); +#endif Player* player = ObjectAccessor::GetPlayer(*_player, guid); if (!player) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_INSPECT: No player found from GUID: " UI64FMTD, guid); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_INSPECT: No player found from GUID: " UI64FMTD, guid); +#endif return; } @@ -1174,7 +1273,9 @@ void WorldSession::HandleInspectHonorStatsOpcode(WorldPacket& recv_data) Player* player = ObjectAccessor::GetPlayer(*_player, guid); if (!player) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "MSG_INSPECT_HONOR_STATS: No player found from GUID: " UI64FMTD, guid); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "MSG_INSPECT_HONOR_STATS: No player found from GUID: " UI64FMTD, guid); +#endif return; } @@ -1204,15 +1305,21 @@ void WorldSession::HandleWorldTeleportOpcode(WorldPacket& recv_data) recv_data >> PositionZ; recv_data >> Orientation; // o (3.141593 = 180 degrees) - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_WORLD_TELEPORT"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_WORLD_TELEPORT"); +#endif if (GetPlayer()->IsInFlight()) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Player '%s' (GUID: %u) in flight, ignore worldport command.", GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "Player '%s' (GUID: %u) in flight, ignore worldport command.", GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow()); +#endif return; } - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_WORLD_TELEPORT: Player = %s, Time = %u, map = %u, x = %f, y = %f, z = %f, o = %f", GetPlayer()->GetName().c_str(), time, mapid, PositionX, PositionY, PositionZ, Orientation); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_WORLD_TELEPORT: Player = %s, Time = %u, map = %u, x = %f, y = %f, z = %f, o = %f", GetPlayer()->GetName().c_str(), time, mapid, PositionX, PositionY, PositionZ, Orientation); +#endif if (AccountMgr::IsAdminAccount(GetSecurity())) GetPlayer()->TeleportTo(mapid, PositionX, PositionY, PositionZ, Orientation); @@ -1222,7 +1329,9 @@ void WorldSession::HandleWorldTeleportOpcode(WorldPacket& recv_data) void WorldSession::HandleWhoisOpcode(WorldPacket& recv_data) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_WHOIS"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_WHOIS"); +#endif std::string charname; recv_data >> charname; @@ -1277,12 +1386,16 @@ void WorldSession::HandleWhoisOpcode(WorldPacket& recv_data) data << msg; SendPacket(&data); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Received whois command from player %s for character %s", GetPlayer()->GetName().c_str(), charname.c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "Received whois command from player %s for character %s", GetPlayer()->GetName().c_str(), charname.c_str()); +#endif } void WorldSession::HandleComplainOpcode(WorldPacket & recv_data) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_COMPLAIN"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_COMPLAIN"); +#endif uint8 spam_type; // 0 - mail, 1 - chat uint64 spammer_guid; @@ -1317,12 +1430,16 @@ void WorldSession::HandleComplainOpcode(WorldPacket & recv_data) data << uint8(0); SendPacket(&data); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "REPORT SPAM: type %u, guid %u, unk1 %u, unk2 %u, unk3 %u, unk4 %u, message %s", spam_type, GUID_LOPART(spammer_guid), unk1, unk2, unk3, unk4, description.c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "REPORT SPAM: type %u, guid %u, unk1 %u, unk2 %u, unk3 %u, unk4 %u, message %s", spam_type, GUID_LOPART(spammer_guid), unk1, unk2, unk3, unk4, description.c_str()); +#endif } void WorldSession::HandleRealmSplitOpcode(WorldPacket & recv_data) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_REALM_SPLIT"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_REALM_SPLIT"); +#endif uint32 unk; std::string split_date = "01/01/01"; @@ -1342,22 +1459,30 @@ void WorldSession::HandleRealmSplitOpcode(WorldPacket & recv_data) void WorldSession::HandleFarSightOpcode(WorldPacket& recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_FAR_SIGHT"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_FAR_SIGHT"); +#endif bool apply; recvData >> apply; if (apply) { - ;//sLog->outDebug("Added FarSight " UI64FMTD " to player %u", _player->GetUInt64Value(PLAYER_FARSIGHT), _player->GetGUIDLow()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "Added FarSight " UI64FMTD " to player %u", _player->GetUInt64Value(PLAYER_FARSIGHT), _player->GetGUIDLow()); +#endif if (WorldObject* target = _player->GetViewpoint()) _player->SetSeer(target); else - ;//sLog->outError("Player %s requests non-existing seer " UI64FMTD, _player->GetName().c_str(), _player->GetUInt64Value(PLAYER_FARSIGHT)); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outError("Player %s requests non-existing seer " UI64FMTD, _player->GetName().c_str(), _player->GetUInt64Value(PLAYER_FARSIGHT)); +#endif } else { - ;//sLog->outDebug("Player %u set vision to self", _player->GetGUIDLow()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "Player %u set vision to self", _player->GetGUIDLow()); +#endif _player->SetSeer(_player); } @@ -1366,7 +1491,9 @@ void WorldSession::HandleFarSightOpcode(WorldPacket& recvData) void WorldSession::HandleSetTitleOpcode(WorldPacket & recv_data) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_SET_TITLE"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_SET_TITLE"); +#endif int32 title; recv_data >> title; @@ -1393,7 +1520,9 @@ void WorldSession::HandleTimeSyncResp(WorldPacket & recv_data) void WorldSession::HandleResetInstancesOpcode(WorldPacket & /*recv_data*/) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_RESET_INSTANCES"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_RESET_INSTANCES"); +#endif if (Group* group = _player->GetGroup()) { @@ -1406,7 +1535,9 @@ void WorldSession::HandleResetInstancesOpcode(WorldPacket & /*recv_data*/) void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPacket & recv_data) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "MSG_SET_DUNGEON_DIFFICULTY"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "MSG_SET_DUNGEON_DIFFICULTY"); +#endif uint32 mode; recv_data >> mode; @@ -1459,7 +1590,9 @@ void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPacket & recv_data) void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket & recv_data) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "MSG_SET_RAID_DIFFICULTY"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "MSG_SET_RAID_DIFFICULTY"); +#endif uint32 mode; recv_data >> mode; @@ -1616,7 +1749,9 @@ void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket & recv_data) void WorldSession::HandleCancelMountAuraOpcode(WorldPacket & /*recv_data*/) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CANCEL_MOUNT_AURA"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CANCEL_MOUNT_AURA"); +#endif //If player is not mounted, so go out :) if (!_player->IsMounted()) // not blizz like; no any messages on blizz @@ -1638,7 +1773,9 @@ void WorldSession::HandleCancelMountAuraOpcode(WorldPacket & /*recv_data*/) void WorldSession::HandleMoveSetCanFlyAckOpcode(WorldPacket & recv_data) { // fly mode on/off - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_MOVE_SET_CAN_FLY_ACK"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_MOVE_SET_CAN_FLY_ACK"); +#endif uint64 guid; // guid - unused recv_data.readPackGUID(guid); @@ -1664,7 +1801,9 @@ void WorldSession::HandleMoveSetCanFlyAckOpcode(WorldPacket & recv_data) void WorldSession::HandleRequestPetInfoOpcode(WorldPacket & /*recv_data */) { /* - ;//sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_REQUEST_PET_INFO"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_REQUEST_PET_INFO"); +#endif recv_data.hexlike(); */ } @@ -1676,7 +1815,9 @@ void WorldSession::HandleSetTaxiBenchmarkOpcode(WorldPacket & recv_data) mode ? _player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_TAXI_BENCHMARK) : _player->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_TAXI_BENCHMARK); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Client used \"/timetest %d\" command", mode); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "Client used \"/timetest %d\" command", mode); +#endif } void WorldSession::HandleQueryInspectAchievements(WorldPacket & recv_data) @@ -1694,7 +1835,9 @@ void WorldSession::HandleQueryInspectAchievements(WorldPacket & recv_data) void WorldSession::HandleWorldStateUITimerUpdate(WorldPacket& /*recv_data*/) { // empty opcode - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_WORLD_STATE_UI_TIMER_UPDATE"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_WORLD_STATE_UI_TIMER_UPDATE"); +#endif WorldPacket data(SMSG_WORLD_STATE_UI_TIMER_UPDATE, 4); data << uint32(time(NULL)); @@ -1704,7 +1847,9 @@ void WorldSession::HandleWorldStateUITimerUpdate(WorldPacket& /*recv_data*/) void WorldSession::HandleReadyForAccountDataTimes(WorldPacket& /*recv_data*/) { // empty opcode - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_READY_FOR_ACCOUNT_DATA_TIMES"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_READY_FOR_ACCOUNT_DATA_TIMES"); +#endif SendAccountDataTimes(GLOBAL_CACHE_MASK); } @@ -1719,7 +1864,9 @@ void WorldSession::SendSetPhaseShift(uint32 PhaseShift) //Battlefield and Battleground void WorldSession::HandleAreaSpiritHealerQueryOpcode(WorldPacket & recv_data) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_AREA_SPIRIT_HEALER_QUERY"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_AREA_SPIRIT_HEALER_QUERY"); +#endif Battleground* bg = _player->GetBattleground(); @@ -1742,7 +1889,9 @@ void WorldSession::HandleAreaSpiritHealerQueryOpcode(WorldPacket & recv_data) void WorldSession::HandleAreaSpiritHealerQueueOpcode(WorldPacket & recv_data) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_AREA_SPIRIT_HEALER_QUEUE"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_AREA_SPIRIT_HEALER_QUEUE"); +#endif Battleground* bg = _player->GetBattleground(); @@ -1791,7 +1940,9 @@ void WorldSession::HandleInstanceLockResponse(WorldPacket& recvPacket) if (!_player->HasPendingBind() || _player->GetPendingBind() != _player->GetInstanceId() || (_player->GetGroup() && _player->GetGroup()->isLFGGroup() && _player->GetGroup()->IsLfgRandomInstance())) { - ;//sLog->outDetail("InstanceLockResponse: Player %s (guid %u) tried to bind himself/teleport to graveyard without a pending bind!", _player->GetName().c_str(), _player->GetGUIDLow()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("InstanceLockResponse: Player %s (guid %u) tried to bind himself/teleport to graveyard without a pending bind!", _player->GetName().c_str(), _player->GetGUIDLow()); +#endif return; } @@ -1805,7 +1956,9 @@ void WorldSession::HandleInstanceLockResponse(WorldPacket& recvPacket) void WorldSession::HandleUpdateMissileTrajectory(WorldPacket& recvPacket) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_UPDATE_MISSILE_TRAJECTORY"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_UPDATE_MISSILE_TRAJECTORY"); +#endif uint64 guid; uint32 spellId; diff --git a/src/game/Handlers/MovementHandler.cpp b/src/game/Handlers/MovementHandler.cpp index 8707e76859..1feb9ac65e 100644 --- a/src/game/Handlers/MovementHandler.cpp +++ b/src/game/Handlers/MovementHandler.cpp @@ -29,7 +29,9 @@ void WorldSession::HandleMoveWorldportAckOpcode(WorldPacket & /*recvData*/) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: got MSG_MOVE_WORLDPORT_ACK."); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: got MSG_MOVE_WORLDPORT_ACK."); +#endif HandleMoveWorldportAckOpcode(); } @@ -222,15 +224,21 @@ void WorldSession::HandleMoveWorldportAckOpcode() void WorldSession::HandleMoveTeleportAck(WorldPacket& recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "MSG_MOVE_TELEPORT_ACK"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "MSG_MOVE_TELEPORT_ACK"); +#endif uint64 guid; recvData.readPackGUID(guid); uint32 flags, time; recvData >> flags >> time; // unused - ;//sLog->outStaticDebug("Guid " UI64FMTD, guid); - ;//sLog->outStaticDebug("Flags %u, time %u", flags, time/IN_MILLISECONDS); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("Guid " UI64FMTD, guid); +#endif +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("Flags %u, time %u", flags, time/IN_MILLISECONDS); +#endif Player* plMover = _player->m_mover->ToPlayer(); @@ -484,7 +492,9 @@ void WorldSession::HandleMovementOpcodes(WorldPacket & recvData) void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recvData) { uint32 opcode = recvData.GetOpcode(); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(opcode), opcode, opcode); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(opcode), opcode, opcode); +#endif /* extract packet */ uint64 guid; @@ -562,7 +572,9 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recvData) void WorldSession::HandleSetActiveMoverOpcode(WorldPacket &recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_SET_ACTIVE_MOVER"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_SET_ACTIVE_MOVER"); +#endif uint64 guid; recvData >> guid; @@ -576,7 +588,9 @@ void WorldSession::HandleSetActiveMoverOpcode(WorldPacket &recvData) void WorldSession::HandleMoveNotActiveMover(WorldPacket &recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_MOVE_NOT_ACTIVE_MOVER"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_MOVE_NOT_ACTIVE_MOVER"); +#endif uint64 old_mover_guid; recvData.readPackGUID(old_mover_guid); @@ -605,7 +619,9 @@ void WorldSession::HandleMountSpecialAnimOpcode(WorldPacket& /*recvData*/) void WorldSession::HandleMoveKnockBackAck(WorldPacket & recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_MOVE_KNOCK_BACK_ACK"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_MOVE_KNOCK_BACK_ACK"); +#endif uint64 guid; recvData.readPackGUID(guid); @@ -640,7 +656,9 @@ void WorldSession::HandleMoveKnockBackAck(WorldPacket & recvData) void WorldSession::HandleMoveHoverAck(WorldPacket& recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_MOVE_HOVER_ACK"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_MOVE_HOVER_ACK"); +#endif uint64 guid; // guid - unused recvData.readPackGUID(guid); @@ -656,7 +674,9 @@ void WorldSession::HandleMoveHoverAck(WorldPacket& recvData) void WorldSession::HandleMoveWaterWalkAck(WorldPacket& recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_MOVE_WATER_WALK_ACK"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_MOVE_WATER_WALK_ACK"); +#endif uint64 guid; // guid - unused recvData.readPackGUID(guid); diff --git a/src/game/Handlers/NPCHandler.cpp b/src/game/Handlers/NPCHandler.cpp index 19820f6ca6..3458895bcc 100644 --- a/src/game/Handlers/NPCHandler.cpp +++ b/src/game/Handlers/NPCHandler.cpp @@ -44,7 +44,9 @@ void WorldSession::HandleTabardVendorActivateOpcode(WorldPacket & recvData) Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TABARDDESIGNER); if (!unit) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleTabardVendorActivateOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid))); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleTabardVendorActivateOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid))); +#endif return; } @@ -66,14 +68,18 @@ void WorldSession::HandleBankerActivateOpcode(WorldPacket & recvData) { uint64 guid; - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_BANKER_ACTIVATE"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_BANKER_ACTIVATE"); +#endif recvData >> guid; Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_BANKER); if (!unit) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleBankerActivateOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid))); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleBankerActivateOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid))); +#endif return; } @@ -115,12 +121,16 @@ void WorldSession::SendTrainerList(uint64 guid) void WorldSession::SendTrainerList(uint64 guid, const std::string& strTitle) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: SendTrainerList"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: SendTrainerList"); +#endif Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TRAINER); if (!unit) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: SendTrainerList - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid))); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: SendTrainerList - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid))); +#endif return; } @@ -132,15 +142,18 @@ void WorldSession::SendTrainerList(uint64 guid, const std::string& strTitle) if (!ci) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: SendTrainerList - (GUID: %u) NO CREATUREINFO!", GUID_LOPART(guid)); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: SendTrainerList - (GUID: %u) NO CREATUREINFO!", GUID_LOPART(guid)); +#endif return; } TrainerSpellData const* trainer_spells = unit->GetTrainerSpells(); if (!trainer_spells) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: SendTrainerList - Training spells not found for creature (GUID: %u Entry: %u)", - // GUID_LOPART(guid), unit->GetEntry()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: SendTrainerList - Training spells not found for creature (GUID: %u Entry: %u)", GUID_LOPART(guid), unit->GetEntry()); +#endif return; } @@ -233,12 +246,16 @@ void WorldSession::HandleTrainerBuySpellOpcode(WorldPacket & recvData) uint32 spellId = 0; recvData >> guid >> spellId; - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_TRAINER_BUY_SPELL NpcGUID=%u, learn spell id is: %u", uint32(GUID_LOPART(guid)), spellId); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_TRAINER_BUY_SPELL NpcGUID=%u, learn spell id is: %u", uint32(GUID_LOPART(guid)), spellId); +#endif Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TRAINER); if (!unit) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleTrainerBuySpellOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid))); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleTrainerBuySpellOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid))); +#endif return; } @@ -286,7 +303,9 @@ void WorldSession::HandleTrainerBuySpellOpcode(WorldPacket & recvData) void WorldSession::HandleGossipHelloOpcode(WorldPacket & recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GOSSIP_HELLO"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GOSSIP_HELLO"); +#endif uint64 guid; recvData >> guid; @@ -294,7 +313,9 @@ void WorldSession::HandleGossipHelloOpcode(WorldPacket & recvData) Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE); if (!unit) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleGossipHelloOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid))); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleGossipHelloOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid))); +#endif return; } @@ -345,7 +366,9 @@ void WorldSession::HandleGossipHelloOpcode(WorldPacket & recvData) /*void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket & recvData) { - ;//sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_GOSSIP_SELECT_OPTION"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_GOSSIP_SELECT_OPTION"); +#endif uint32 option; uint32 unk; @@ -356,15 +379,21 @@ void WorldSession::HandleGossipHelloOpcode(WorldPacket & recvData) if (_player->PlayerTalkClass->GossipOptionCoded(option)) { - ;//sLog->outDebug(LOG_FILTER_PACKETIO, "reading string"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PACKETIO, "reading string"); +#endif recvData >> code; - ;//sLog->outDebug(LOG_FILTER_PACKETIO, "string read: %s", code.c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PACKETIO, "string read: %s", code.c_str()); +#endif } Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE); if (!unit) { - ;//sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: HandleGossipSelectOptionOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid))); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: HandleGossipSelectOptionOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid))); +#endif return; } @@ -386,7 +415,9 @@ void WorldSession::HandleGossipHelloOpcode(WorldPacket & recvData) void WorldSession::HandleSpiritHealerActivateOpcode(WorldPacket & recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_SPIRIT_HEALER_ACTIVATE"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_SPIRIT_HEALER_ACTIVATE"); +#endif uint64 guid; @@ -395,7 +426,9 @@ void WorldSession::HandleSpiritHealerActivateOpcode(WorldPacket & recvData) Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_SPIRITHEALER); if (!unit) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleSpiritHealerActivateOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid))); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleSpiritHealerActivateOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid))); +#endif return; } @@ -448,7 +481,9 @@ void WorldSession::HandleBinderActivateOpcode(WorldPacket & recvData) Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_INNKEEPER); if (!unit) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleBinderActivateOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(npcGUID))); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleBinderActivateOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(npcGUID))); +#endif return; } @@ -480,7 +515,9 @@ void WorldSession::SendBindPoint(Creature* npc) void WorldSession::HandleListStabledPetsOpcode(WorldPacket & recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recv MSG_LIST_STABLED_PETS"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recv MSG_LIST_STABLED_PETS"); +#endif uint64 npcGUID; recvData >> npcGUID; @@ -516,7 +553,9 @@ void WorldSession::SendStablePetCallback(PreparedQueryResult result, uint64 guid if (!GetPlayer()) return; - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recv MSG_LIST_STABLED_PETS Send."); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recv MSG_LIST_STABLED_PETS Send."); +#endif WorldPacket data(MSG_LIST_STABLED_PETS, 200); // guess size @@ -573,7 +612,9 @@ void WorldSession::SendStableResult(uint8 res) void WorldSession::HandleStablePet(WorldPacket & recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recv CMSG_STABLE_PET"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recv CMSG_STABLE_PET"); +#endif uint64 npcGUID; recvData >> npcGUID; @@ -648,7 +689,9 @@ void WorldSession::HandleStablePetCallback(PreparedQueryResult result) void WorldSession::HandleUnstablePet(WorldPacket & recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recv CMSG_UNSTABLE_PET."); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recv CMSG_UNSTABLE_PET."); +#endif uint64 npcGUID; uint32 petnumber; @@ -724,7 +767,9 @@ void WorldSession::HandleUnstablePetCallback(PreparedQueryResult result, uint32 void WorldSession::HandleBuyStableSlot(WorldPacket & recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recv CMSG_BUY_STABLE_SLOT."); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recv CMSG_BUY_STABLE_SLOT."); +#endif uint64 npcGUID; recvData >> npcGUID; @@ -757,12 +802,16 @@ void WorldSession::HandleBuyStableSlot(WorldPacket & recvData) void WorldSession::HandleStableRevivePet(WorldPacket &/* recvData */) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "HandleStableRevivePet: Not implemented"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "HandleStableRevivePet: Not implemented"); +#endif } void WorldSession::HandleStableSwapPet(WorldPacket & recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recv CMSG_STABLE_SWAP_PET."); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recv CMSG_STABLE_SWAP_PET."); +#endif uint64 npcGUID; uint32 petId; @@ -852,7 +901,9 @@ void WorldSession::HandleStableSwapPetCallback(PreparedQueryResult result, uint3 void WorldSession::HandleRepairItemOpcode(WorldPacket & recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_REPAIR_ITEM"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_REPAIR_ITEM"); +#endif uint64 npcGUID, itemGUID; uint8 guildBank; // new in 2.3.2, bool that means from guild bank money @@ -862,7 +913,9 @@ void WorldSession::HandleRepairItemOpcode(WorldPacket & recvData) Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_REPAIR); if (!unit) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleRepairItemOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(npcGUID))); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleRepairItemOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(npcGUID))); +#endif return; } @@ -875,7 +928,9 @@ void WorldSession::HandleRepairItemOpcode(WorldPacket & recvData) if (itemGUID) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "ITEM: Repair item, itemGUID = %u, npcGUID = %u", GUID_LOPART(itemGUID), GUID_LOPART(npcGUID)); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "ITEM: Repair item, itemGUID = %u, npcGUID = %u", GUID_LOPART(itemGUID), GUID_LOPART(npcGUID)); +#endif Item* item = _player->GetItemByGuid(itemGUID); if (item) @@ -883,7 +938,9 @@ void WorldSession::HandleRepairItemOpcode(WorldPacket & recvData) } else { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "ITEM: Repair all items, npcGUID = %u", GUID_LOPART(npcGUID)); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "ITEM: Repair all items, npcGUID = %u", GUID_LOPART(npcGUID)); +#endif _player->DurabilityRepairAll(true, discountMod, guildBank); } } diff --git a/src/game/Handlers/PetHandler.cpp b/src/game/Handlers/PetHandler.cpp index 7142d11dc5..09d278a58d 100644 --- a/src/game/Handlers/PetHandler.cpp +++ b/src/game/Handlers/PetHandler.cpp @@ -354,14 +354,17 @@ void WorldSession::HandleDismissCritter(WorldPacket &recvData) uint64 guid; recvData >> guid; - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_DISMISS_CRITTER for GUID " UI64FMTD, guid); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_DISMISS_CRITTER for GUID " UI64FMTD, guid); +#endif Unit* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid); if (!pet) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Vanitypet (guid: %u) does not exist - player '%s' (guid: %u / account: %u) attempted to dismiss it (possibly lagged out)", - // uint32(GUID_LOPART(guid)), GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow(), GetAccountId()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "Vanitypet (guid: %u) does not exist - player '%s' (guid: %u / account: %u) attempted to dismiss it (possibly lagged out)", uint32(GUID_LOPART(guid)), GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow(), GetAccountId()); +#endif return; } @@ -386,7 +389,9 @@ void WorldSession::HandlePetAction(WorldPacket & recvData) // used also for charmed creature Unit* pet= ObjectAccessor::GetUnit(*_player, guid1); - ;//sLog->outDetail("HandlePetAction: Pet %u - flag: %u, spellid: %u, target: %u.", uint32(GUID_LOPART(guid1)), uint32(flag), spellid, uint32(GUID_LOPART(guid2))); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("HandlePetAction: Pet %u - flag: %u, spellid: %u, target: %u.", uint32(GUID_LOPART(guid1)), uint32(flag), spellid, uint32(GUID_LOPART(guid2))); +#endif if (!pet) { @@ -440,7 +445,9 @@ void WorldSession::HandlePetStopAttack(WorldPacket &recvData) uint64 guid; recvData >> guid; - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_PET_STOP_ATTACK for GUID " UI64FMTD "", guid); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_PET_STOP_ATTACK for GUID " UI64FMTD "", guid); +#endif Unit* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid); @@ -894,7 +901,9 @@ void WorldSession::HandlePetActionHelper(Unit* pet, uint64 guid1, uint16 spellid void WorldSession::HandlePetNameQuery(WorldPacket & recvData) { - ;//sLog->outDetail("HandlePetNameQuery. CMSG_PET_NAME_QUERY"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("HandlePetNameQuery. CMSG_PET_NAME_QUERY"); +#endif uint32 petnumber; uint64 petguid; @@ -945,7 +954,9 @@ bool WorldSession::CheckStableMaster(uint64 guid) { if (!GetPlayer()->IsGameMaster() && !GetPlayer()->HasAuraType(SPELL_AURA_OPEN_STABLE)) { - ;//sLog->outStaticDebug("Player (GUID:%u) attempt open stable in cheating way.", GUID_LOPART(guid)); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("Player (GUID:%u) attempt open stable in cheating way.", GUID_LOPART(guid)); +#endif return false; } } @@ -954,7 +965,9 @@ bool WorldSession::CheckStableMaster(uint64 guid) { if (!GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_STABLEMASTER)) { - ;//sLog->outStaticDebug("Stablemaster (GUID:%u) not found or you can't interact with him.", GUID_LOPART(guid)); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("Stablemaster (GUID:%u) not found or you can't interact with him.", GUID_LOPART(guid)); +#endif return false; } } @@ -963,7 +976,9 @@ bool WorldSession::CheckStableMaster(uint64 guid) void WorldSession::HandlePetSetAction(WorldPacket & recvData) { - ;//sLog->outDetail("HandlePetSetAction. CMSG_PET_SET_ACTION"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("HandlePetSetAction. CMSG_PET_SET_ACTION"); +#endif uint64 petguid; uint8 count; @@ -1090,7 +1105,9 @@ void WorldSession::HandlePetSetAction(WorldPacket & recvData) void WorldSession::HandlePetRename(WorldPacket & recvData) { - ;//sLog->outDetail("HandlePetRename. CMSG_PET_RENAME"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("HandlePetRename. CMSG_PET_RENAME"); +#endif uint64 petguid; uint8 isdeclined; @@ -1180,7 +1197,9 @@ void WorldSession::HandlePetAbandon(WorldPacket & recvData) { uint64 guid; recvData >> guid; //pet guid - ;//sLog->outDetail("HandlePetAbandon. CMSG_PET_ABANDON pet guid is %u", GUID_LOPART(guid)); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("HandlePetAbandon. CMSG_PET_ABANDON pet guid is %u", GUID_LOPART(guid)); +#endif if (!_player->IsInWorld()) return; @@ -1206,7 +1225,9 @@ void WorldSession::HandlePetAbandon(WorldPacket & recvData) void WorldSession::HandlePetSpellAutocastOpcode(WorldPacket& recvPacket) { - ;//sLog->outDetail("CMSG_PET_SPELL_AUTOCAST"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("CMSG_PET_SPELL_AUTOCAST"); +#endif uint64 guid; uint32 spellid; uint8 state; //1 for on, 0 for off @@ -1264,7 +1285,9 @@ void WorldSession::HandlePetSpellAutocastOpcode(WorldPacket& recvPacket) void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_PET_CAST_SPELL"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_PET_CAST_SPELL"); +#endif uint64 guid; uint8 castCount; @@ -1273,7 +1296,9 @@ void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket) recvPacket >> guid >> castCount >> spellId >> castFlags; - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_PET_CAST_SPELL, guid: " UI64FMTD ", castCount: %u, spellId %u, castFlags %u", guid, castCount, spellId, castFlags); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_PET_CAST_SPELL, guid: " UI64FMTD ", castCount: %u, spellId %u, castFlags %u", guid, castCount, spellId, castFlags); +#endif // This opcode is also sent from charmed and possessed units (players and creatures) if (!_player->GetGuardianPet() && !_player->GetCharm()) @@ -1381,7 +1406,9 @@ void WorldSession::SendPetNameInvalid(uint32 error, const std::string& name, Dec void WorldSession::HandlePetLearnTalent(WorldPacket & recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_PET_LEARN_TALENT"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_PET_LEARN_TALENT"); +#endif uint64 guid; uint32 talent_id, requested_rank; @@ -1393,7 +1420,9 @@ void WorldSession::HandlePetLearnTalent(WorldPacket & recvData) void WorldSession::HandleLearnPreviewTalentsPet(WorldPacket & recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LEARN_PREVIEW_TALENTS_PET"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LEARN_PREVIEW_TALENTS_PET"); +#endif uint64 guid; recvData >> guid; diff --git a/src/game/Handlers/PetitionsHandler.cpp b/src/game/Handlers/PetitionsHandler.cpp index e5d8be0e90..60adfb7911 100644 --- a/src/game/Handlers/PetitionsHandler.cpp +++ b/src/game/Handlers/PetitionsHandler.cpp @@ -41,7 +41,9 @@ enum CharterCosts void WorldSession::HandlePetitionBuyOpcode(WorldPacket & recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_PETITION_BUY"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_PETITION_BUY"); +#endif uint64 guidNPC; uint32 clientIndex; // 1 for guild and arenaslot+1 for arenas in client @@ -70,13 +72,17 @@ void WorldSession::HandlePetitionBuyOpcode(WorldPacket & recvData) recvData >> clientIndex; // index recvData.read_skip<uint32>(); // 0 - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Petitioner with GUID %u tried sell petition: name %s", GUID_LOPART(guidNPC), name.c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "Petitioner with GUID %u tried sell petition: name %s", GUID_LOPART(guidNPC), name.c_str()); +#endif // prevent cheating Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guidNPC, UNIT_NPC_FLAG_PETITIONER); if (!creature) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandlePetitionBuyOpcode - Unit (GUID: %u) not found or you can't interact with him.", GUID_LOPART(guidNPC)); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandlePetitionBuyOpcode - Unit (GUID: %u) not found or you can't interact with him.", GUID_LOPART(guidNPC)); +#endif return; } @@ -125,7 +131,9 @@ void WorldSession::HandlePetitionBuyOpcode(WorldPacket & recvData) type = ARENA_TEAM_CHARTER_5v5_TYPE; break; default: - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "unknown selection at buy arena petition: %u", clientIndex); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "unknown selection at buy arena petition: %u", clientIndex); +#endif return; } @@ -201,12 +209,15 @@ void WorldSession::HandlePetitionBuyOpcode(WorldPacket & recvData) // datacorruption Petition const* petition = sPetitionMgr->GetPetitionByOwnerWithType(_player->GetGUIDLow(), type); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Invalid petition GUIDs: %s", ssInvalidPetitionGUIDs.str().c_str()); CharacterDatabase.EscapeString(name); SQLTransaction trans = CharacterDatabase.BeginTransaction(); if (petition) { +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "Invalid petition GUIDs: %u", petition->petitionGuid); +#endif + trans->PAppend("DELETE FROM petition WHERE petitionguid = %u", petition->petitionGuid); trans->PAppend("DELETE FROM petition_sign WHERE petitionguid = %u", petition->petitionGuid); // xinef: clear petition store @@ -230,7 +241,9 @@ void WorldSession::HandlePetitionBuyOpcode(WorldPacket & recvData) void WorldSession::HandlePetitionShowSignOpcode(WorldPacket& recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_PETITION_SHOW_SIGNATURES"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_PETITION_SHOW_SIGNATURES"); +#endif uint64 petitionguid; recvData >> petitionguid; // petition guid @@ -251,7 +264,9 @@ void WorldSession::HandlePetitionShowSignOpcode(WorldPacket& recvData) Signatures const* signatures = sPetitionMgr->GetSignature(petitionGuidLow); uint8 signs = signatures ? signatures->signatureMap.size() : 0; - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_PETITION_SHOW_SIGNATURES petition entry: '%u'", petitionGuidLow); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_PETITION_SHOW_SIGNATURES petition entry: '%u'", petitionGuidLow); +#endif WorldPacket data(SMSG_PETITION_SHOW_SIGNATURES, (8+8+4+1+signs*12)); data << uint64(petitionguid); // petition guid @@ -271,13 +286,17 @@ void WorldSession::HandlePetitionShowSignOpcode(WorldPacket& recvData) void WorldSession::HandlePetitionQueryOpcode(WorldPacket & recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_PETITION_QUERY"); // ok +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_PETITION_QUERY"); // ok +#endif uint32 guildguid; uint64 petitionguid; recvData >> guildguid; // in Trinity always same as GUID_LOPART(petitionguid) recvData >> petitionguid; // petition guid - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_PETITION_QUERY Petition GUID %u Guild GUID %u", GUID_LOPART(petitionguid), guildguid); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_PETITION_QUERY Petition GUID %u Guild GUID %u", GUID_LOPART(petitionguid), guildguid); +#endif SendPetitionQueryOpcode(petitionguid); } @@ -287,7 +306,9 @@ void WorldSession::SendPetitionQueryOpcode(uint64 petitionguid) Petition const* petition = sPetitionMgr->GetPetition(GUID_LOPART(petitionguid)); if (!petition) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_PETITION_QUERY failed for petition (GUID: %u)", GUID_LOPART(petitionguid)); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_PETITION_QUERY failed for petition (GUID: %u)", GUID_LOPART(petitionguid)); +#endif return; } @@ -331,7 +352,9 @@ void WorldSession::SendPetitionQueryOpcode(uint64 petitionguid) void WorldSession::HandlePetitionRenameOpcode(WorldPacket & recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode MSG_PETITION_RENAME"); // ok +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode MSG_PETITION_RENAME"); // ok +#endif uint64 petitionGuid; std::string newName; @@ -346,7 +369,9 @@ void WorldSession::HandlePetitionRenameOpcode(WorldPacket & recvData) Petition const* petition = sPetitionMgr->GetPetition(GUID_LOPART(petitionGuid)); if (!petition) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_PETITION_QUERY failed for petition (GUID: %u)", GUID_LOPART(petitionGuid)); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_PETITION_QUERY failed for petition (GUID: %u)", GUID_LOPART(petitionGuid)); +#endif return; } @@ -387,7 +412,9 @@ void WorldSession::HandlePetitionRenameOpcode(WorldPacket & recvData) // xinef: update petition container const_cast<Petition*>(petition)->petitionName = newName; - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Petition (GUID: %u) renamed to '%s'", GUID_LOPART(petitionGuid), newName.c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "Petition (GUID: %u) renamed to '%s'", GUID_LOPART(petitionGuid), newName.c_str()); +#endif WorldPacket data(MSG_PETITION_RENAME, (8+newName.size()+1)); data << uint64(petitionGuid); data << newName; @@ -396,7 +423,9 @@ void WorldSession::HandlePetitionRenameOpcode(WorldPacket & recvData) void WorldSession::HandlePetitionSignOpcode(WorldPacket & recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_PETITION_SIGN"); // ok +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_PETITION_SIGN"); // ok +#endif uint64 petitionGuid; uint8 unk; @@ -514,7 +543,9 @@ void WorldSession::HandlePetitionSignOpcode(WorldPacket & recvData) // xinef: fill petition store sPetitionMgr->AddSignature(GUID_LOPART(petitionGuid), GetAccountId(), playerGuid); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "PETITION SIGN: GUID %u by player: %s (GUID: %u Account: %u)", GUID_LOPART(petitionGuid), _player->GetName().c_str(), playerGuid, GetAccountId()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "PETITION SIGN: GUID %u by player: %s (GUID: %u Account: %u)", GUID_LOPART(petitionGuid), _player->GetName().c_str(), playerGuid, GetAccountId()); +#endif WorldPacket data(SMSG_PETITION_SIGN_RESULTS, (8+8+4)); data << uint64(petitionGuid); @@ -536,12 +567,16 @@ void WorldSession::HandlePetitionSignOpcode(WorldPacket & recvData) void WorldSession::HandlePetitionDeclineOpcode(WorldPacket & recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode MSG_PETITION_DECLINE"); // ok +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode MSG_PETITION_DECLINE"); // ok +#endif uint64 petitionguid; uint64 ownerguid; recvData >> petitionguid; // petition guid - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Petition %u declined by %u", GUID_LOPART(petitionguid), _player->GetGUIDLow()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "Petition %u declined by %u", GUID_LOPART(petitionguid), _player->GetGUIDLow()); +#endif Petition const* petition = sPetitionMgr->GetPetition(GUID_LOPART(petitionguid)); if (!petition) @@ -558,7 +593,9 @@ void WorldSession::HandlePetitionDeclineOpcode(WorldPacket & recvData) void WorldSession::HandleOfferPetitionOpcode(WorldPacket & recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_OFFER_PETITION"); // ok +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_OFFER_PETITION"); // ok +#endif uint64 petitionguid, plguid; uint32 junk; @@ -646,7 +683,9 @@ void WorldSession::HandleOfferPetitionOpcode(WorldPacket & recvData) void WorldSession::HandleTurnInPetitionOpcode(WorldPacket & recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_TURN_IN_PETITION"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_TURN_IN_PETITION"); +#endif // Get petition guid from packet WorldPacket data; @@ -659,7 +698,9 @@ void WorldSession::HandleTurnInPetitionOpcode(WorldPacket & recvData) if (!item) return; - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Petition %u turned in by %u", GUID_LOPART(petitionGuid), _player->GetGUIDLow()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "Petition %u turned in by %u", GUID_LOPART(petitionGuid), _player->GetGUIDLow()); +#endif Petition const* petition = sPetitionMgr->GetPetition(GUID_LOPART(petitionGuid)); if (!petition) @@ -782,13 +823,17 @@ void WorldSession::HandleTurnInPetitionOpcode(WorldPacket & recvData) // Register arena team sArenaTeamMgr->AddArenaTeam(arenaTeam); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "PetitonsHandler: Arena team (guid: %u) added to ObjectMgr", arenaTeam->GetId()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "PetitonsHandler: Arena team (guid: %u) added to ObjectMgr", arenaTeam->GetId()); +#endif // Add members if (signs) for (SignatureMap::const_iterator itr = signatureCopy.begin(); itr != signatureCopy.end(); ++itr) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "PetitionsHandler: Adding arena team (guid: %u) member %u", arenaTeam->GetId(), memberGUID); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "PetitionsHandler: Adding arena team (guid: %u) member %u", arenaTeam->GetId()); +#endif arenaTeam->AddMember(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)); } } @@ -809,7 +854,9 @@ void WorldSession::HandleTurnInPetitionOpcode(WorldPacket & recvData) sPetitionMgr->RemovePetition(GUID_LOPART(petitionGuid)); // created - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "TURN IN PETITION GUID %u", GUID_LOPART(petitionGuid)); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "TURN IN PETITION GUID %u", GUID_LOPART(petitionGuid)); +#endif data.Initialize(SMSG_TURN_IN_PETITION_RESULTS, 4); data << (uint32)PETITION_TURN_OK; @@ -818,7 +865,9 @@ void WorldSession::HandleTurnInPetitionOpcode(WorldPacket & recvData) void WorldSession::HandlePetitionShowListOpcode(WorldPacket & recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Received CMSG_PETITION_SHOWLIST"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "Received CMSG_PETITION_SHOWLIST"); +#endif uint64 guid; recvData >> guid; @@ -831,7 +880,9 @@ void WorldSession::SendPetitionShowList(uint64 guid) Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_PETITIONER); if (!creature) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandlePetitionShowListOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid))); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandlePetitionShowListOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid))); +#endif return; } @@ -875,5 +926,7 @@ void WorldSession::SendPetitionShowList(uint64 guid) } SendPacket(&data); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Sent SMSG_PETITION_SHOWLIST"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "Sent SMSG_PETITION_SHOWLIST"); +#endif } diff --git a/src/game/Handlers/QueryHandler.cpp b/src/game/Handlers/QueryHandler.cpp index bb0df7fa5b..99ae110297 100644 --- a/src/game/Handlers/QueryHandler.cpp +++ b/src/game/Handlers/QueryHandler.cpp @@ -135,12 +135,15 @@ void WorldSession::HandleCreatureQueryOpcode(WorldPacket & recvData) } else { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CREATURE_QUERY - NO CREATURE INFO! (GUID: %u, ENTRY: %u)", - // GUID_LOPART(guid), entry); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CREATURE_QUERY - NO CREATURE INFO! (GUID: %u, ENTRY: %u)", GUID_LOPART(guid), entry); +#endif WorldPacket data(SMSG_CREATURE_QUERY_RESPONSE, 4); data << uint32(entry | 0x80000000); SendPacket(&data); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE"); +#endif } } @@ -171,7 +174,9 @@ void WorldSession::HandleGameObjectQueryOpcode(WorldPacket & recvData) ObjectMgr::GetLocaleString(gameObjectLocale->CastBarCaption, localeConstant, CastBarCaption); } - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_GAMEOBJECT_QUERY '%s' - Entry: %u. ", info->name.c_str(), entry); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_GAMEOBJECT_QUERY '%s' - Entry: %u. ", info->name.c_str(), entry); +#endif WorldPacket data (SMSG_GAMEOBJECT_QUERY_RESPONSE, 150); data << uint32(entry); data << uint32(info->type); @@ -193,22 +198,30 @@ void WorldSession::HandleGameObjectQueryOpcode(WorldPacket & recvData) data << uint32(0); SendPacket(&data); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE"); +#endif } else { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_GAMEOBJECT_QUERY - Missing gameobject info for (GUID: %u, ENTRY: %u)", - // GUID_LOPART(guid), entry); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_GAMEOBJECT_QUERY - Missing gameobject info for (GUID: %u, ENTRY: %u)", + GUID_LOPART(guid), entry); +#endif WorldPacket data (SMSG_GAMEOBJECT_QUERY_RESPONSE, 4); data << uint32(entry | 0x80000000); SendPacket(&data); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE"); +#endif } } void WorldSession::HandleCorpseQueryOpcode(WorldPacket & /*recvData*/) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_CORPSE_QUERY"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_CORPSE_QUERY"); +#endif Corpse* corpse = GetPlayer()->GetCorpse(); @@ -263,7 +276,9 @@ void WorldSession::HandleNpcTextQueryOpcode(WorldPacket & recvData) uint64 guid; recvData >> textID; - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_NPC_TEXT_QUERY ID '%u'", textID); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_NPC_TEXT_QUERY ID '%u'", textID); +#endif recvData >> guid; @@ -340,13 +355,17 @@ void WorldSession::HandleNpcTextQueryOpcode(WorldPacket & recvData) SendPacket(&data); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_NPC_TEXT_UPDATE"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_NPC_TEXT_UPDATE"); +#endif } /// Only _static_ data is sent in this packet !!! void WorldSession::HandlePageTextQueryOpcode(WorldPacket & recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_PAGE_TEXT_QUERY"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_PAGE_TEXT_QUERY"); +#endif uint32 pageID; recvData >> pageID; @@ -380,13 +399,17 @@ void WorldSession::HandlePageTextQueryOpcode(WorldPacket & recvData) } SendPacket(&data); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_PAGE_TEXT_QUERY_RESPONSE"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_PAGE_TEXT_QUERY_RESPONSE"); +#endif } } void WorldSession::HandleCorpseMapPositionQuery(WorldPacket & recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recv CMSG_CORPSE_MAP_POSITION_QUERY"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recv CMSG_CORPSE_MAP_POSITION_QUERY"); +#endif uint32 unk; recvData >> unk; diff --git a/src/game/Handlers/QuestHandler.cpp b/src/game/Handlers/QuestHandler.cpp index abb17fd51a..8650e309cf 100644 --- a/src/game/Handlers/QuestHandler.cpp +++ b/src/game/Handlers/QuestHandler.cpp @@ -30,7 +30,9 @@ void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket & recvData) Object* questGiver = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT); if (!questGiver) { - ;//sLog->outDetail("Error in CMSG_QUESTGIVER_STATUS_QUERY, called for not found questgiver (Typeid: %u GUID: %u)", GuidHigh2TypeId(GUID_HIPART(guid)), GUID_LOPART(guid)); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("Error in CMSG_QUESTGIVER_STATUS_QUERY, called for not found questgiver (Typeid: %u GUID: %u)", GuidHigh2TypeId(GUID_HIPART(guid)), GUID_LOPART(guid)); +#endif return; } @@ -38,14 +40,18 @@ void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket & recvData) { case TYPEID_UNIT: { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for npc, guid = %u", uint32(GUID_LOPART(guid))); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for npc, guid = %u", uint32(GUID_LOPART(guid))); +#endif if (!questGiver->ToCreature()->IsHostileTo(_player)) // do not show quest status to enemies questStatus = _player->GetQuestDialogStatus(questGiver); break; } case TYPEID_GAMEOBJECT: { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for GameObject guid = %u", uint32(GUID_LOPART(guid))); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for GameObject guid = %u", uint32(GUID_LOPART(guid))); +#endif questStatus = _player->GetQuestDialogStatus(questGiver); break; } @@ -63,13 +69,16 @@ void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket & recvData) uint64 guid; recvData >> guid; - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_HELLO npc = %u", GUID_LOPART(guid)); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_HELLO npc = %u", GUID_LOPART(guid)); +#endif Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE); if (!creature) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleQuestgiverHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", - // GUID_LOPART(guid)); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleQuestgiverHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", GUID_LOPART(guid)); +#endif return; } @@ -96,7 +105,9 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket & recvData) uint32 unk1; recvData >> guid >> questId >> unk1; - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), questId, unk1); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), questId, unk1); +#endif Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT|TYPEMASK_ITEM|TYPEMASK_PLAYER); @@ -185,7 +196,9 @@ void WorldSession::HandleQuestgiverQueryQuestOpcode(WorldPacket & recvData) uint32 questId; uint8 unk1; recvData >> guid >> questId >> unk1; - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_QUERY_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), questId, unk1); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_QUERY_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), questId, unk1); +#endif // Verify that the guid is valid and is a questgiver or involved in the requested quest Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT | TYPEMASK_ITEM); @@ -220,7 +233,9 @@ void WorldSession::HandleQuestQueryOpcode(WorldPacket & recvData) uint32 questId; recvData >> questId; - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUEST_QUERY quest = %u", questId); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUEST_QUERY quest = %u", questId); +#endif if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId)) _player->PlayerTalkClass->SendQuestQueryResponse(quest); @@ -238,7 +253,9 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket & recvData) return; } - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_CHOOSE_REWARD npc = %u, quest = %u, reward = %u", uint32(GUID_LOPART(guid)), questId, reward); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_CHOOSE_REWARD npc = %u, quest = %u, reward = %u", uint32(GUID_LOPART(guid)), questId, reward); +#endif Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT); if (!object || !object->hasInvolvedQuest(questId)) @@ -318,7 +335,9 @@ void WorldSession::HandleQuestgiverRequestRewardOpcode(WorldPacket & recvData) uint64 guid; recvData >> guid >> questId; - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_REQUEST_REWARD npc = %u, quest = %u", uint32(GUID_LOPART(guid)), questId); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_REQUEST_REWARD npc = %u, quest = %u", uint32(GUID_LOPART(guid)), questId); +#endif Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT); if (!object || !object->hasInvolvedQuest(questId)) @@ -340,7 +359,9 @@ void WorldSession::HandleQuestgiverRequestRewardOpcode(WorldPacket & recvData) void WorldSession::HandleQuestgiverCancel(WorldPacket& /*recvData*/) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_CANCEL"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_CANCEL"); +#endif _player->PlayerTalkClass->SendCloseGossip(); } @@ -353,7 +374,9 @@ void WorldSession::HandleQuestLogSwapQuest(WorldPacket& recvData) if (slot1 == slot2 || slot1 >= MAX_QUEST_LOG_SIZE || slot2 >= MAX_QUEST_LOG_SIZE) return; - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTLOG_SWAP_QUEST slot 1 = %u, slot 2 = %u", slot1, slot2); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTLOG_SWAP_QUEST slot 1 = %u, slot 2 = %u", slot1, slot2); +#endif GetPlayer()->SwapQuestSlot(slot1, slot2); } @@ -363,7 +386,9 @@ void WorldSession::HandleQuestLogRemoveQuest(WorldPacket& recvData) uint8 slot; recvData >> slot; - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTLOG_REMOVE_QUEST slot = %u", slot); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTLOG_REMOVE_QUEST slot = %u", slot); +#endif if (slot < MAX_QUEST_LOG_SIZE) { @@ -388,7 +413,9 @@ void WorldSession::HandleQuestLogRemoveQuest(WorldPacket& recvData) _player->RemoveActiveQuest(questId); _player->RemoveTimedAchievement(ACHIEVEMENT_TIMED_TYPE_QUEST, questId); - ;//sLog->outDetail("Player %u abandoned quest %u", _player->GetGUIDLow(), questId); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("Player %u abandoned quest %u", _player->GetGUIDLow(), questId); +#endif } _player->SetQuestSlot(slot, 0); @@ -402,7 +429,9 @@ void WorldSession::HandleQuestConfirmAccept(WorldPacket& recvData) uint32 questId; recvData >> questId; - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUEST_CONFIRM_ACCEPT quest = %u", questId); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUEST_CONFIRM_ACCEPT quest = %u", questId); +#endif if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId)) { @@ -439,7 +468,9 @@ void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recvData) recvData >> guid >> questId; - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_COMPLETE_QUEST npc = %u, quest = %u", uint32(GUID_LOPART(guid)), questId); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_COMPLETE_QUEST npc = %u, quest = %u", uint32(GUID_LOPART(guid)), questId); +#endif Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT); if (!object || !object->hasInvolvedQuest(questId)) @@ -481,7 +512,9 @@ void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recvData) void WorldSession::HandleQuestgiverQuestAutoLaunch(WorldPacket& /*recvPacket*/) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_QUEST_AUTOLAUNCH"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_QUEST_AUTOLAUNCH"); +#endif } void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket) @@ -492,7 +525,9 @@ void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket) if (!_player->CanShareQuest(questId)) return; - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_PUSHQUESTTOPARTY quest = %u", questId); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_PUSHQUESTTOPARTY quest = %u", questId); +#endif if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId)) { @@ -559,7 +594,9 @@ void WorldSession::HandleQuestPushResult(WorldPacket& recvPacket) uint8 msg; recvPacket >> guid >> questId >> msg; - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_QUEST_PUSH_RESULT"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_QUEST_PUSH_RESULT"); +#endif if (_player->GetDivider() && _player->GetDivider() == guid) { @@ -576,7 +613,9 @@ void WorldSession::HandleQuestPushResult(WorldPacket& recvPacket) void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket*/) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY"); +#endif uint32 count = 0; diff --git a/src/game/Handlers/ReferAFriendHandler.cpp b/src/game/Handlers/ReferAFriendHandler.cpp index 45a2121867..ecf654952c 100644 --- a/src/game/Handlers/ReferAFriendHandler.cpp +++ b/src/game/Handlers/ReferAFriendHandler.cpp @@ -12,7 +12,9 @@ void WorldSession::HandleGrantLevel(WorldPacket& recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_GRANT_LEVEL"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_GRANT_LEVEL"); +#endif uint64 guid; recvData.readPackGUID(guid); @@ -54,7 +56,9 @@ void WorldSession::HandleGrantLevel(WorldPacket& recvData) void WorldSession::HandleAcceptGrantLevel(WorldPacket& recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_ACCEPT_LEVEL_GRANT"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_ACCEPT_LEVEL_GRANT"); +#endif uint64 guid; recvData.readPackGUID(guid); diff --git a/src/game/Handlers/SkillHandler.cpp b/src/game/Handlers/SkillHandler.cpp index 837a40b602..ab6884b13e 100644 --- a/src/game/Handlers/SkillHandler.cpp +++ b/src/game/Handlers/SkillHandler.cpp @@ -26,7 +26,9 @@ void WorldSession::HandleLearnTalentOpcode(WorldPacket & recvData) void WorldSession::HandleLearnPreviewTalents(WorldPacket& recvPacket) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LEARN_PREVIEW_TALENTS"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LEARN_PREVIEW_TALENTS"); +#endif uint32 talentsCount; recvPacket >> talentsCount; @@ -50,14 +52,18 @@ void WorldSession::HandleLearnPreviewTalents(WorldPacket& recvPacket) void WorldSession::HandleTalentWipeConfirmOpcode(WorldPacket & recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "MSG_TALENT_WIPE_CONFIRM"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "MSG_TALENT_WIPE_CONFIRM"); +#endif uint64 guid; recvData >> guid; Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TRAINER); if (!unit) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleTalentWipeConfirmOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid))); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleTalentWipeConfirmOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid))); +#endif return; } diff --git a/src/game/Handlers/SpellHandler.cpp b/src/game/Handlers/SpellHandler.cpp index 0f7650d4a5..b87646b149 100644 --- a/src/game/Handlers/SpellHandler.cpp +++ b/src/game/Handlers/SpellHandler.cpp @@ -82,7 +82,9 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket) return; } - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_USE_ITEM packet, bagIndex: %u, slot: %u, castCount: %u, spellId: %u, Item: %u, glyphIndex: %u, data length = %i", bagIndex, slot, castCount, spellId, pItem->GetEntry(), glyphIndex, (uint32)recvPacket.size()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_USE_ITEM packet, bagIndex: %u, slot: %u, castCount: %u, spellId: %u, Item: %u, glyphIndex: %u, data length = %i", bagIndex, slot, castCount, spellId, pItem->GetEntry(), glyphIndex, (uint32)recvPacket.size()); +#endif ItemTemplate const* proto = pItem->GetTemplate(); if (!proto) @@ -159,7 +161,9 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket) void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_OPEN_ITEM packet, data length = %i", (uint32)recvPacket.size()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_OPEN_ITEM packet, data length = %i", (uint32)recvPacket.size()); +#endif Player* pUser = _player; @@ -178,7 +182,9 @@ void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket) recvPacket >> bagIndex >> slot; - ;//sLog->outDetail("bagIndex: %u, slot: %u", bagIndex, slot); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("bagIndex: %u, slot: %u", bagIndex, slot); +#endif Item* item = pUser->GetItemByPos(bagIndex, slot); if (!item) @@ -285,7 +291,9 @@ void WorldSession::HandleGameObjectUseOpcode(WorldPacket & recvData) uint64 guid; recvData >> guid; - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_GAMEOBJ_USE Message [guid=%u]", GUID_LOPART(guid)); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_GAMEOBJ_USE Message [guid=%u]", GUID_LOPART(guid)); +#endif if (GameObject* obj = GetPlayer()->GetMap()->GetGameObject(guid)) { @@ -306,7 +314,9 @@ void WorldSession::HandleGameobjectReportUse(WorldPacket& recvPacket) uint64 guid; recvPacket >> guid; - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_GAMEOBJ_REPORT_USE Message [in game guid: %u]", GUID_LOPART(guid)); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_GAMEOBJ_REPORT_USE Message [in game guid: %u]", GUID_LOPART(guid)); +#endif // ignore for remote control state if (_player->m_mover != _player) @@ -331,7 +341,9 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket) uint8 castCount, castFlags; recvPacket >> castCount >> spellId >> castFlags; - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: got cast spell packet, castCount: %u, spellId: %u, castFlags: %u, data length = %u", castCount, spellId, castFlags, (uint32)recvPacket.size()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: got cast spell packet, castCount: %u, spellId: %u, castFlags: %u, data length = %u", castCount, spellId, castFlags, (uint32)recvPacket.size()); +#endif // ignore for remote control state (for player case) Unit* mover = _player->m_mover; @@ -559,7 +571,9 @@ void WorldSession::HandleTotemDestroyed(WorldPacket& recvPacket) void WorldSession::HandleSelfResOpcode(WorldPacket & /*recvData*/) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_SELF_RES"); // empty opcode +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_SELF_RES"); // empty opcode +#endif if (_player->HasAuraType(SPELL_AURA_PREVENT_RESURRECTION)) return; // silent return, client should display error by itself and not send this opcode @@ -597,7 +611,9 @@ void WorldSession::HandleSpellClick(WorldPacket& recvData) void WorldSession::HandleMirrorImageDataRequest(WorldPacket & recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_GET_MIRRORIMAGE_DATA"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_GET_MIRRORIMAGE_DATA"); +#endif uint64 guid; recvData >> guid; @@ -690,7 +706,9 @@ void WorldSession::HandleMirrorImageDataRequest(WorldPacket & recvData) void WorldSession::HandleUpdateProjectilePosition(WorldPacket& recvPacket) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_UPDATE_PROJECTILE_POSITION"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_UPDATE_PROJECTILE_POSITION"); +#endif uint64 casterGuid; uint32 spellId; diff --git a/src/game/Handlers/TaxiHandler.cpp b/src/game/Handlers/TaxiHandler.cpp index 7347932bc4..92bcddc72d 100644 --- a/src/game/Handlers/TaxiHandler.cpp +++ b/src/game/Handlers/TaxiHandler.cpp @@ -17,7 +17,9 @@ void WorldSession::HandleTaxiNodeStatusQueryOpcode(WorldPacket & recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_TAXINODE_STATUS_QUERY"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_TAXINODE_STATUS_QUERY"); +#endif uint64 guid; @@ -31,7 +33,9 @@ void WorldSession::SendTaxiStatus(uint64 guid) Creature* unit = GetPlayer()->GetMap()->GetCreature(guid); if (!unit) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WorldSession::SendTaxiStatus - Unit (GUID: %u) not found.", uint32(GUID_LOPART(guid))); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WorldSession::SendTaxiStatus - Unit (GUID: %u) not found.", uint32(GUID_LOPART(guid))); +#endif return; } @@ -41,18 +45,24 @@ void WorldSession::SendTaxiStatus(uint64 guid) if (curloc == 0) return; - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: current location %u ", curloc); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: current location %u ", curloc); +#endif WorldPacket data(SMSG_TAXINODE_STATUS, 9); data << guid; data << uint8(GetPlayer()->m_taxi.IsTaximaskNodeKnown(curloc) ? 1 : 0); SendPacket(&data); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_TAXINODE_STATUS"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_TAXINODE_STATUS"); +#endif } void WorldSession::HandleTaxiQueryAvailableNodes(WorldPacket & recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_TAXIQUERYAVAILABLENODES"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_TAXIQUERYAVAILABLENODES"); +#endif uint64 guid; recvData >> guid; @@ -61,7 +71,9 @@ void WorldSession::HandleTaxiQueryAvailableNodes(WorldPacket & recvData) Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_FLIGHTMASTER); if (!unit) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleTaxiQueryAvailableNodes - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid))); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleTaxiQueryAvailableNodes - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid))); +#endif return; } @@ -88,7 +100,9 @@ void WorldSession::SendTaxiMenu(Creature* unit) bool lastTaxiCheaterState = GetPlayer()->isTaxiCheater(); if (unit->GetEntry() == 29480) GetPlayer()->SetTaxiCheater(true); // Grimwing in Ebon Hold, special case. NOTE: Not perfect, Zul'Aman should not be included according to WoWhead, and I think taxicheat includes it. - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_TAXINODE_STATUS_QUERY %u ", curloc); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_TAXINODE_STATUS_QUERY %u ", curloc); +#endif WorldPacket data(SMSG_SHOWTAXINODES, (4 + 8 + 4 + 8 * 4)); data << uint32(1); @@ -97,7 +111,9 @@ void WorldSession::SendTaxiMenu(Creature* unit) GetPlayer()->m_taxi.AppendTaximaskTo(data, GetPlayer()->isTaxiCheater()); SendPacket(&data); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_SHOWTAXINODES"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_SHOWTAXINODES"); +#endif GetPlayer()->SetTaxiCheater(lastTaxiCheaterState); } @@ -152,7 +168,9 @@ void WorldSession::SendDiscoverNewTaxiNode(uint32 nodeid) void WorldSession::HandleActivateTaxiExpressOpcode (WorldPacket & recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ACTIVATETAXIEXPRESS"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ACTIVATETAXIEXPRESS"); +#endif uint64 guid; uint32 node_count; @@ -162,7 +180,9 @@ void WorldSession::HandleActivateTaxiExpressOpcode (WorldPacket & recvData) Creature* npc = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_FLIGHTMASTER); if (!npc) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleActivateTaxiExpressOpcode - Unit (GUID: %u) not found or you can't interact with it.", uint32(GUID_LOPART(guid))); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleActivateTaxiExpressOpcode - Unit (GUID: %u) not found or you can't interact with it.", uint32(GUID_LOPART(guid))); +#endif return; } std::vector<uint32> nodes; @@ -185,14 +205,18 @@ void WorldSession::HandleActivateTaxiExpressOpcode (WorldPacket & recvData) if (nodes.empty()) return; - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ACTIVATETAXIEXPRESS from %d to %d", nodes.front(), nodes.back()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ACTIVATETAXIEXPRESS from %d to %d", nodes.front(), nodes.back()); +#endif GetPlayer()->ActivateTaxiPathTo(nodes, npc, 0); } void WorldSession::HandleMoveSplineDoneOpcode(WorldPacket& recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_MOVE_SPLINE_DONE"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_MOVE_SPLINE_DONE"); +#endif uint64 guid; // used only for proper packet read recvData.readPackGUID(guid); @@ -206,18 +230,24 @@ void WorldSession::HandleMoveSplineDoneOpcode(WorldPacket& recvData) void WorldSession::HandleActivateTaxiOpcode(WorldPacket & recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ACTIVATETAXI"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ACTIVATETAXI"); +#endif uint64 guid; std::vector<uint32> nodes; nodes.resize(2); recvData >> guid >> nodes[0] >> nodes[1]; - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ACTIVATETAXI from %d to %d", nodes[0], nodes[1]); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ACTIVATETAXI from %d to %d", nodes[0], nodes[1]); +#endif Creature* npc = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_FLIGHTMASTER); if (!npc) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleActivateTaxiOpcode - Unit (GUID: %u) not found or you can't interact with it.", uint32(GUID_LOPART(guid))); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleActivateTaxiOpcode - Unit (GUID: %u) not found or you can't interact with it.", uint32(GUID_LOPART(guid))); +#endif return; } @@ -239,5 +269,7 @@ void WorldSession::SendActivateTaxiReply(ActivateTaxiReply reply) data << uint32(reply); SendPacket(&data); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_ACTIVATETAXIREPLY"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_ACTIVATETAXIREPLY"); +#endif } diff --git a/src/game/Handlers/TradeHandler.cpp b/src/game/Handlers/TradeHandler.cpp index c10127e634..0b5732479e 100644 --- a/src/game/Handlers/TradeHandler.cpp +++ b/src/game/Handlers/TradeHandler.cpp @@ -58,13 +58,17 @@ void WorldSession::SendTradeStatus(TradeStatus status) void WorldSession::HandleIgnoreTradeOpcode(WorldPacket& /*recvPacket*/) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Ignore Trade %u", _player->GetGUIDLow()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Ignore Trade %u", _player->GetGUIDLow()); +#endif // recvPacket.print_storage(); } void WorldSession::HandleBusyTradeOpcode(WorldPacket& /*recvPacket*/) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Busy Trade %u", _player->GetGUIDLow()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Busy Trade %u", _player->GetGUIDLow()); +#endif // recvPacket.print_storage(); } @@ -139,7 +143,9 @@ void WorldSession::moveItems(Item* myItems[], Item* hisItems[]) if (myItems[i]) { // logging - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "partner storing: %u", myItems[i]->GetGUIDLow()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "partner storing: %u", myItems[i]->GetGUIDLow()); +#endif // adjust time (depends on /played) if (myItems[i]->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_BOP_TRADEABLE)) @@ -150,7 +156,9 @@ void WorldSession::moveItems(Item* myItems[], Item* hisItems[]) if (hisItems[i]) { // logging - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "player storing: %u", hisItems[i]->GetGUIDLow()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "player storing: %u", hisItems[i]->GetGUIDLow()); +#endif // adjust time (depends on /played) if (hisItems[i]->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_BOP_TRADEABLE)) @@ -198,7 +206,9 @@ static void setAcceptTradeMode(TradeData* myTrade, TradeData* hisTrade, Item* *m { if (Item* item = myTrade->GetItem(TradeSlots(i))) { - ;//sLog->outStaticDebug("player trade item %u bag: %u slot: %u", item->GetGUIDLow(), item->GetBagSlot(), item->GetSlot()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("player trade item %u bag: %u slot: %u", item->GetGUIDLow(), item->GetBagSlot(), item->GetSlot()); +#endif //Can return NULL myItems[i] = item; myItems[i]->SetInTrade(); @@ -206,7 +216,9 @@ static void setAcceptTradeMode(TradeData* myTrade, TradeData* hisTrade, Item* *m if (Item* item = hisTrade->GetItem(TradeSlots(i))) { - ;//sLog->outStaticDebug("partner trade item %u bag: %u slot: %u", item->GetGUIDLow(), item->GetBagSlot(), item->GetSlot()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("partner trade item %u bag: %u slot: %u", item->GetGUIDLow(), item->GetBagSlot(), item->GetSlot()); +#endif hisItems[i] = item; hisItems[i]->SetInTrade(); } diff --git a/src/game/Handlers/VehicleHandler.cpp b/src/game/Handlers/VehicleHandler.cpp index 42494a6424..f0b211f599 100644 --- a/src/game/Handlers/VehicleHandler.cpp +++ b/src/game/Handlers/VehicleHandler.cpp @@ -14,7 +14,9 @@ void WorldSession::HandleDismissControlledVehicle(WorldPacket &recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_DISMISS_CONTROLLED_VEHICLE"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_DISMISS_CONTROLLED_VEHICLE"); +#endif uint64 vehicleGUID = _player->GetCharmGUID(); @@ -47,7 +49,9 @@ void WorldSession::HandleDismissControlledVehicle(WorldPacket &recvData) void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE"); +#endif Unit* vehicle_base = GetPlayer()->GetVehicleBase(); if (!vehicle_base) @@ -216,7 +220,9 @@ void WorldSession::HandleEjectPassenger(WorldPacket &data) void WorldSession::HandleRequestVehicleExit(WorldPacket& /*recvData*/) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_REQUEST_VEHICLE_EXIT"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_REQUEST_VEHICLE_EXIT"); +#endif if (Vehicle* vehicle = GetPlayer()->GetVehicle()) { diff --git a/src/game/Handlers/VoiceChatHandler.cpp b/src/game/Handlers/VoiceChatHandler.cpp index 452f43c3ba..2bef115378 100644 --- a/src/game/Handlers/VoiceChatHandler.cpp +++ b/src/game/Handlers/VoiceChatHandler.cpp @@ -12,7 +12,9 @@ void WorldSession::HandleVoiceSessionEnableOpcode(WorldPacket& recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_VOICE_SESSION_ENABLE"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_VOICE_SESSION_ENABLE"); +#endif // uint8 isVoiceEnabled, uint8 isMicrophoneEnabled recvData.read_skip<uint8>(); recvData.read_skip<uint8>(); @@ -20,13 +22,17 @@ void WorldSession::HandleVoiceSessionEnableOpcode(WorldPacket& recvData) void WorldSession::HandleChannelVoiceOnOpcode(WorldPacket& /*recvData*/) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CHANNEL_VOICE_ON"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CHANNEL_VOICE_ON"); +#endif // Enable Voice button in channel context menu } void WorldSession::HandleSetActiveVoiceChannel(WorldPacket& recvData) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_SET_ACTIVE_VOICE_CHANNEL"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_SET_ACTIVE_VOICE_CHANNEL"); +#endif recvData.read_skip<uint32>(); recvData.read_skip<char*>(); } diff --git a/src/game/Instances/InstanceScript.cpp b/src/game/Instances/InstanceScript.cpp index 72fc24d3d8..e2e5e49d5e 100644 --- a/src/game/Instances/InstanceScript.cpp +++ b/src/game/Instances/InstanceScript.cpp @@ -43,7 +43,9 @@ void InstanceScript::HandleGameObject(uint64 GUID, bool open, GameObject* go) if (go) go->SetGoState(open ? GO_STATE_ACTIVE : GO_STATE_READY); else - ;//sLog->outDebug(LOG_FILTER_TSCR, "TSCR: InstanceScript: HandleGameObject failed"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_TSCR, "TSCR: InstanceScript: HandleGameObject failed"); +#endif } bool InstanceScript::IsEncounterInProgress() const @@ -64,7 +66,9 @@ void InstanceScript::LoadMinionData(const MinionData* data) ++data; } - ;//sLog->outDebug(LOG_FILTER_TSCR, "InstanceScript::LoadMinionData: " UI64FMTD " minions loaded.", uint64(minions.size())); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_TSCR, "InstanceScript::LoadMinionData: " UI64FMTD " minions loaded.", uint64(minions.size())); +#endif } void InstanceScript::LoadDoorData(const DoorData* data) @@ -76,7 +80,9 @@ void InstanceScript::LoadDoorData(const DoorData* data) ++data; } - ;//sLog->outDebug(LOG_FILTER_TSCR, "InstanceScript::LoadDoorData: " UI64FMTD " doors loaded.", uint64(doors.size())); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_TSCR, "InstanceScript::LoadDoorData: " UI64FMTD " doors loaded.", uint64(doors.size())); +#endif } void InstanceScript::UpdateMinionState(Creature* minion, EncounterState state) @@ -295,7 +301,9 @@ void InstanceScript::DoUpdateWorldState(uint32 uiStateId, uint32 uiStateData) player->SendUpdateWorldState(uiStateId, uiStateData); } else - ;//sLog->outDebug(LOG_FILTER_TSCR, "TSCR: DoUpdateWorldState attempt send data but no players in map."); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_TSCR, "TSCR: DoUpdateWorldState attempt send data but no players in map."); +#endif } // Send Notify to all players in instance diff --git a/src/game/Instances/InstanceScript.h b/src/game/Instances/InstanceScript.h index 8f99c9f2dd..e4f3ef3967 100644 --- a/src/game/Instances/InstanceScript.h +++ b/src/game/Instances/InstanceScript.h @@ -13,10 +13,18 @@ //#include "GameObject.h" //#include "Map.h" -#define OUT_SAVE_INST_DATA ;//sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Saving Instance Data for Instance %s (Map %d, Instance Id %d)", instance->GetMapName(), instance->GetId(), instance->GetInstanceId()) -#define OUT_SAVE_INST_DATA_COMPLETE ;//sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Saving Instance Data for Instance %s (Map %d, Instance Id %d) completed.", instance->GetMapName(), instance->GetId(), instance->GetInstanceId()) -#define OUT_LOAD_INST_DATA(a) ;//sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Loading Instance Data for Instance %s (Map %d, Instance Id %d). Input is '%s'", instance->GetMapName(), instance->GetId(), instance->GetInstanceId(), a) -#define OUT_LOAD_INST_DATA_COMPLETE ;//sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Instance Data Load for Instance %s (Map %d, Instance Id: %d) is complete.", instance->GetMapName(), instance->GetId(), instance->GetInstanceId()) +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) +#define OUT_SAVE_INST_DATA sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Saving Instance Data for Instance %s (Map %d, Instance Id %d)", instance->GetMapName(), instance->GetId(), instance->GetInstanceId()) +#endif +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) +#define OUT_SAVE_INST_DATA_COMPLETE sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Saving Instance Data for Instance %s (Map %d, Instance Id %d) completed.", instance->GetMapName(), instance->GetId(), instance->GetInstanceId()) +#endif +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) +#define OUT_LOAD_INST_DATA(a) sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Loading Instance Data for Instance %s (Map %d, Instance Id %d). Input is '%s'", instance->GetMapName(), instance->GetId(), instance->GetInstanceId(), a) +#endif +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) +#define OUT_LOAD_INST_DATA_COMPLETE sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Instance Data Load for Instance %s (Map %d, Instance Id: %d) is complete.", instance->GetMapName(), instance->GetId(), instance->GetInstanceId()) +#endif #define OUT_LOAD_INST_DATA_FAIL sLog->outError("TSCR: Unable to load Instance Data for Instance %s (Map %d, Instance Id: %d).", instance->GetMapName(), instance->GetId(), instance->GetInstanceId()) class Map; diff --git a/src/game/Maps/Map.cpp b/src/game/Maps/Map.cpp index 5fa7b8d759..ffae01742a 100644 --- a/src/game/Maps/Map.cpp +++ b/src/game/Maps/Map.cpp @@ -114,13 +114,19 @@ void Map::LoadMMap(int gx, int gy) switch (mmapLoadResult) { case MMAP::MMAP_LOAD_RESULT_OK: - ;//sLog->outDetail("MMAP loaded name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("MMAP loaded name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy); +#endif break; case MMAP::MMAP_LOAD_RESULT_ERROR: - ;//sLog->outDetail("Could not load MMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("Could not load MMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy); +#endif break; case MMAP::MMAP_LOAD_RESULT_IGNORED: - ;//sLog->outStaticDebug("Ignored MMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("Ignored MMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy); +#endif break; } } @@ -132,13 +138,19 @@ void Map::LoadVMap(int gx, int gy) switch (vmapLoadResult) { case VMAP::VMAP_LOAD_RESULT_OK: - ;//sLog->outDetail("VMAP loaded name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("VMAP loaded name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy); +#endif break; case VMAP::VMAP_LOAD_RESULT_ERROR: - ;//sLog->outDetail("Could not load VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("Could not load VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy); +#endif break; case VMAP::VMAP_LOAD_RESULT_IGNORED: - ;//sLog->outStaticDebug("Ignored VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("Ignored VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy); +#endif break; } } @@ -163,7 +175,9 @@ void Map::LoadMap(int gx, int gy, bool reload) //map already load, delete it before reloading (Is it necessary? Do we really need the ability the reload maps during runtime?) if (GridMaps[gx][gy]) { - ;//sLog->outDetail("Unloading previously loaded map %u before reloading.", GetId()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("Unloading previously loaded map %u before reloading.", GetId()); +#endif sScriptMgr->OnUnloadGridMap(this, GridMaps[gx][gy], gx, gy); delete (GridMaps[gx][gy]); @@ -175,7 +189,9 @@ void Map::LoadMap(int gx, int gy, bool reload) int len = sWorld->GetDataPath().length()+strlen("maps/%03u%02u%02u.map")+1; tmp = new char[len]; snprintf(tmp, len, (char *)(sWorld->GetDataPath()+"maps/%03u%02u%02u.map").c_str(), GetId(), gx, gy); - ;//sLog->outDetail("Loading map %s", tmp); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("Loading map %s", tmp); +#endif // loading data GridMaps[gx][gy] = new GridMap(); if (!GridMaps[gx][gy]->loadData(tmp)) @@ -300,7 +316,9 @@ void Map::SwitchGridContainers(Creature* obj, bool on) if (!IsGridLoaded(GridCoord(cell.data.Part.grid_x, cell.data.Part.grid_y))) return; - ;//sLog->outStaticDebug("Switch object " UI64FMTD " from grid[%u, %u] %u", obj->GetGUID(), cell.data.Part.grid_x, cell.data.Part.grid_y, on); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("Switch object " UI64FMTD " from grid[%u, %u] %u", obj->GetGUID(), cell.data.Part.grid_x, cell.data.Part.grid_y, on); +#endif NGridType *ngrid = getNGrid(cell.GridX(), cell.GridY()); ASSERT(ngrid != NULL); @@ -424,7 +442,9 @@ bool Map::EnsureGridLoaded(const Cell &cell) { //if (!isGridObjectDataLoaded(cell.GridX(), cell.GridY())) //{ - ;//sLog->outDebug(LOG_FILTER_MAPS, "Loading grid[%u, %u] for map %u instance %u", cell.GridX(), cell.GridY(), GetId(), i_InstanceId); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_MAPS, "Loading grid[%u, %u] for map %u instance %u", cell.GridX(), cell.GridY(), GetId(), i_InstanceId); +#endif setGridObjectDataLoaded(true, cell.GridX(), cell.GridY()); @@ -1120,7 +1140,9 @@ bool Map::UnloadGrid(NGridType& ngrid) GridMaps[gx][gy] = NULL; - ;//sLog->outStaticDebug("Unloading grid[%u, %u] for map %u finished", x, y, GetId()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("Unloading grid[%u, %u] for map %u finished", x, y, GetId()); +#endif return true; } @@ -1862,7 +1884,9 @@ bool Map::IsOutdoors(float x, float y, float z) const WMOAreaTableEntry const* wmoEntry= GetWMOAreaTableEntryByTripple(rootId, adtId, groupId); if (wmoEntry) { - ;//sLog->outStaticDebug("Got WMOAreaTableEntry! flag %u, areaid %u", wmoEntry->Flags, wmoEntry->areaId); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("Got WMOAreaTableEntry! flag %u, areaid %u", wmoEntry->Flags, wmoEntry->areaId); +#endif atEntry = GetAreaEntryByAreaID(wmoEntry->areaId); } return IsOutdoorWMO(mogpFlags, adtId, rootId, groupId, wmoEntry, atEntry); @@ -1943,7 +1967,9 @@ ZLiquidStatus Map::getLiquidStatus(float x, float y, float z, uint8 ReqLiquidTyp uint32 liquid_type = 0; if (vmgr->GetLiquidLevel(GetId(), x, y, z, ReqLiquidType, liquid_level, ground_level, liquid_type)) { - ;//sLog->outDebug(LOG_FILTER_MAPS, "getLiquidStatus(): vmap liquid level: %f ground: %f type: %u", liquid_level, ground_level, liquid_type); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_MAPS, "getLiquidStatus(): vmap liquid level: %f ground: %f type: %u", liquid_level, ground_level, liquid_type); +#endif // Check water level and ground level if (liquid_level > ground_level && z > ground_level - 2) { @@ -2102,7 +2128,9 @@ char const* Map::GetMapName() const void Map::SendInitSelf(Player* player) { - ;//sLog->outDetail("Creating player data for himself %u", player->GetGUIDLow()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("Creating player data for himself %u", player->GetGUIDLow()); +#endif UpdateData data; @@ -2435,7 +2463,9 @@ bool InstanceMap::CanEnter(Player* player, bool loginCheck) uint32 maxPlayers = GetMaxPlayers(); if (GetPlayersCountExceptGMs() >= (loginCheck ? maxPlayers+1 : maxPlayers)) { - ;//sLog->outDetail("MAP: Instance '%u' of map '%s' cannot have more than '%u' players. Player '%s' rejected", GetInstanceId(), GetMapName(), maxPlayers, player->GetName().c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("MAP: Instance '%u' of map '%s' cannot have more than '%u' players. Player '%s' rejected", GetInstanceId(), GetMapName(), maxPlayers, player->GetName().c_str()); +#endif player->SendTransferAborted(GetId(), TRANSFER_ABORT_MAX_PLAYERS); return false; } diff --git a/src/game/Maps/MapInstanced.cpp b/src/game/Maps/MapInstanced.cpp index 5f04566b77..31c139e2ef 100644 --- a/src/game/Maps/MapInstanced.cpp +++ b/src/game/Maps/MapInstanced.cpp @@ -190,7 +190,9 @@ InstanceMap* MapInstanced::CreateInstance(uint32 InstanceId, InstanceSave* save, // some instances only have one difficulty GetDownscaledMapDifficultyData(GetId(), difficulty); - ;//sLog->outDebug(LOG_FILTER_MAPS, "MapInstanced::CreateInstance: %s map instance %d for %d created with difficulty %s", save?"":"new ", InstanceId, GetId(), difficulty?"heroic":"normal"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_MAPS, "MapInstanced::CreateInstance: %s map instance %d for %d created with difficulty %s", save?"":"new ", InstanceId, GetId(), difficulty?"heroic":"normal"); +#endif InstanceMap* map = new InstanceMap(GetId(), InstanceId, difficulty, this); ASSERT(map->IsDungeon()); @@ -214,7 +216,9 @@ BattlegroundMap* MapInstanced::CreateBattleground(uint32 InstanceId, Battlegroun // load/create a map TRINITY_GUARD(ACE_Thread_Mutex, Lock); - ;//sLog->outDebug(LOG_FILTER_MAPS, "MapInstanced::CreateBattleground: map bg %d for %d created.", InstanceId, GetId()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_MAPS, "MapInstanced::CreateBattleground: map bg %d for %d created.", InstanceId, GetId()); +#endif PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(), bg->GetMinLevel()); diff --git a/src/game/Maps/MapManager.cpp b/src/game/Maps/MapManager.cpp index aae4a117d4..f36fd24031 100644 --- a/src/game/Maps/MapManager.cpp +++ b/src/game/Maps/MapManager.cpp @@ -151,7 +151,9 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck) // probably there must be special opcode, because client has this string constant in GlobalStrings.lua // TODO: this is not a good place to send the message player->GetSession()->SendAreaTriggerMessage(player->GetSession()->GetTrinityString(LANG_INSTANCE_RAID_GROUP_ONLY), mapName); - ;//sLog->outDebug(LOG_FILTER_MAPS, "MAP: Player '%s' must be in a raid group to enter instance '%s'", player->GetName().c_str(), mapName); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_MAPS, "MAP: Player '%s' must be in a raid group to enter instance '%s'", player->GetName().c_str(), mapName); +#endif return false; } } @@ -184,15 +186,21 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck) { WorldPacket data(SMSG_CORPSE_NOT_IN_INSTANCE, 0); player->GetSession()->SendPacket(&data); - ;//sLog->outDebug(LOG_FILTER_MAPS, "MAP: Player '%s' does not have a corpse in instance '%s' and cannot enter.", player->GetName().c_str(), mapName); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_MAPS, "MAP: Player '%s' does not have a corpse in instance '%s' and cannot enter.", player->GetName().c_str(), mapName); +#endif return false; } - ;//sLog->outDebug(LOG_FILTER_MAPS, "MAP: Player '%s' has corpse in instance '%s' and can enter.", player->GetName().c_str(), mapName); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_MAPS, "MAP: Player '%s' has corpse in instance '%s' and can enter.", player->GetName().c_str(), mapName); +#endif player->ResurrectPlayer(0.5f, false); player->SpawnCorpseBones(); } else - ;//sLog->outDebug(LOG_FILTER_MAPS, "Map::CanPlayerEnter - player '%s' is dead but does not have a corpse!", player->GetName().c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_MAPS, "Map::CanPlayerEnter - player '%s' is dead but does not have a corpse!", player->GetName().c_str()); +#endif } // if map exists - check for being full, etc. diff --git a/src/game/Movement/MotionMaster.cpp b/src/game/Movement/MotionMaster.cpp index dd52e028ed..0685370184 100644 --- a/src/game/Movement/MotionMaster.cpp +++ b/src/game/Movement/MotionMaster.cpp @@ -225,7 +225,9 @@ void MotionMaster::MoveRandom(float spawndist) if (_owner->GetTypeId() == TYPEID_UNIT) { - ;//sLog->outStaticDebug("Creature (GUID: %u) start moving random", _owner->GetGUIDLow()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("Creature (GUID: %u) start moving random", _owner->GetGUIDLow()); +#endif Mutate(new RandomMovementGenerator<Creature>(spawndist), MOTION_SLOT_IDLE); } } @@ -236,7 +238,9 @@ void MotionMaster::MoveTargetedHome() if (_owner->GetTypeId() == TYPEID_UNIT && !_owner->ToCreature()->GetCharmerOrOwnerGUID()) { - ;//sLog->outStaticDebug("Creature (Entry: %u GUID: %u) targeted home", _owner->GetEntry(), _owner->GetGUIDLow()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("Creature (Entry: %u GUID: %u) targeted home", _owner->GetEntry(), _owner->GetGUIDLow()); +#endif Mutate(new HomeMovementGenerator<Creature>(), MOTION_SLOT_ACTIVE); } else if (_owner->GetTypeId() == TYPEID_UNIT && _owner->ToCreature()->GetCharmerOrOwnerGUID()) @@ -246,11 +250,15 @@ void MotionMaster::MoveTargetedHome() if (_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE)) return; - ;//sLog->outStaticDebug("Pet or controlled creature (Entry: %u GUID: %u) targeting home", _owner->GetEntry(), _owner->GetGUIDLow()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("Pet or controlled creature (Entry: %u GUID: %u) targeting home", _owner->GetEntry(), _owner->GetGUIDLow()); +#endif Unit* target = _owner->ToCreature()->GetCharmerOrOwner(); if (target) { - ;//sLog->outStaticDebug("Following %s (GUID: %u)", target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("Following %s (GUID: %u)", target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow()); +#endif Mutate(new FollowMovementGenerator<Creature>(target, PET_FOLLOW_DIST, _owner->GetFollowAngle()), MOTION_SLOT_ACTIVE); } } @@ -268,13 +276,16 @@ void MotionMaster::MoveConfused() if (_owner->GetTypeId() == TYPEID_PLAYER) { - ;//sLog->outStaticDebug("Player (GUID: %u) move confused", _owner->GetGUIDLow()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("Player (GUID: %u) move confused", _owner->GetGUIDLow()); +#endif Mutate(new ConfusedMovementGenerator<Player>(), MOTION_SLOT_CONTROLLED); } else { - ;//sLog->outStaticDebug("Creature (Entry: %u GUID: %u) move confused", - // _owner->GetEntry(), _owner->GetGUIDLow()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("Creature (Entry: %u GUID: %u) move confused", _owner->GetEntry(), _owner->GetGUIDLow()); +#endif Mutate(new ConfusedMovementGenerator<Creature>(), MOTION_SLOT_CONTROLLED); } } @@ -289,18 +300,22 @@ void MotionMaster::MoveChase(Unit* target, float dist, float angle) //_owner->ClearUnitState(UNIT_STATE_FOLLOW); if (_owner->GetTypeId() == TYPEID_PLAYER) { - ;//sLog->outStaticDebug("Player (GUID: %u) chase to %s (GUID: %u)", - // _owner->GetGUIDLow(), - // target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", - // target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : target->ToCreature()->GetDBTableGUIDLow()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("Player (GUID: %u) chase to %s (GUID: %u)", + _owner->GetGUIDLow(), + target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", + target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : target->ToCreature()->GetDBTableGUIDLow()); +#endif Mutate(new ChaseMovementGenerator<Player>(target, dist, angle), MOTION_SLOT_ACTIVE); } else { - ;//sLog->outStaticDebug("Creature (Entry: %u GUID: %u) chase to %s (GUID: %u)", - // _owner->GetEntry(), _owner->GetGUIDLow(), - // target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", - // target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : target->ToCreature()->GetDBTableGUIDLow()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("Creature (Entry: %u GUID: %u) chase to %s (GUID: %u)", + _owner->GetEntry(), _owner->GetGUIDLow(), + target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", + target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : target->ToCreature()->GetDBTableGUIDLow()); +#endif Mutate(new ChaseMovementGenerator<Creature>(target, dist, angle), MOTION_SLOT_ACTIVE); } } @@ -315,17 +330,21 @@ void MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlo //_owner->AddUnitState(UNIT_STATE_FOLLOW); if (_owner->GetTypeId() == TYPEID_PLAYER) { - ;//sLog->outStaticDebug("Player (GUID: %u) follow to %s (GUID: %u)", _owner->GetGUIDLow(), - // target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", - // target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : target->ToCreature()->GetDBTableGUIDLow()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("Player (GUID: %u) follow to %s (GUID: %u)", _owner->GetGUIDLow(), + target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", + target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : target->ToCreature()->GetDBTableGUIDLow()); +#endif Mutate(new FollowMovementGenerator<Player>(target, dist, angle), slot); } else { - ;//sLog->outStaticDebug("Creature (Entry: %u GUID: %u) follow to %s (GUID: %u)", - // _owner->GetEntry(), _owner->GetGUIDLow(), - // target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", - // target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : target->ToCreature()->GetDBTableGUIDLow()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("Creature (Entry: %u GUID: %u) follow to %s (GUID: %u)", + _owner->GetEntry(), _owner->GetGUIDLow(), + target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", + target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : target->ToCreature()->GetDBTableGUIDLow()); +#endif Mutate(new FollowMovementGenerator<Creature>(target, dist, angle), slot); } } @@ -338,32 +357,43 @@ void MotionMaster::MovePoint(uint32 id, float x, float y, float z, bool generate if (_owner->GetTypeId() == TYPEID_PLAYER) { - ;//sLog->outStaticDebug("Player (GUID: %u) targeted point (Id: %u X: %f Y: %f Z: %f)", _owner->GetGUIDLow(), id, x, y, z); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("Player (GUID: %u) targeted point (Id: %u X: %f Y: %f Z: %f)", _owner->GetGUIDLow(), id, x, y, z); +#endif Mutate(new PointMovementGenerator<Player>(id, x, y, z, 0.0f, NULL, generatePath, forceDestination), slot); } else { - ;//sLog->outStaticDebug("Creature (Entry: %u GUID: %u) targeted point (ID: %u X: %f Y: %f Z: %f)", - // _owner->GetEntry(), _owner->GetGUIDLow(), id, x, y, z); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("Creature (Entry: %u GUID: %u) targeted point (ID: %u X: %f Y: %f Z: %f)", + _owner->GetEntry(), _owner->GetGUIDLow(), id, x, y, z); +#endif Mutate(new PointMovementGenerator<Creature>(id, x, y, z, 0.0f, NULL, generatePath, forceDestination), slot); } } void MotionMaster::MoveSplinePath(Movement::PointsArray* path) { + //uint32 id; + //float x, y, z; + // Xinef: do not allow to move with UNIT_FLAG_DISABLE_MOVE if (_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE)) return; if (_owner->GetTypeId() == TYPEID_PLAYER) { - ;//sLog->outStaticDebug("Player (GUID: %u) targeted point (Id: %u X: %f Y: %f Z: %f)", _owner->GetGUIDLow(), id, x, y, z); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + //sLog->outStaticDebug("Player (GUID: %u) targeted point (Id: %u X: %f Y: %f Z: %f)", _owner->GetGUIDLow(), id, x, y, z); +#endif Mutate(new EscortMovementGenerator<Player>(path), MOTION_SLOT_ACTIVE); } else { - ;//sLog->outStaticDebug("Creature (Entry: %u GUID: %u) targeted point (ID: %u X: %f Y: %f Z: %f)", - // _owner->GetEntry(), _owner->GetGUIDLow(), id, x, y, z); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + /*sLog->outStaticDebug("Creature (Entry: %u GUID: %u) targeted point (ID: %u X: %f Y: %f Z: %f)", + _owner->GetEntry(), _owner->GetGUIDLow(), id, x, y, z);*/ +#endif Mutate(new EscortMovementGenerator<Creature>(path), MOTION_SLOT_ACTIVE); } } @@ -377,7 +407,9 @@ void MotionMaster::MoveLand(uint32 id, Position const& pos, float speed) float x, y, z; pos.GetPosition(x, y, z); - ;//sLog->outStaticDebug("Creature (Entry: %u) landing point (ID: %u X: %f Y: %f Z: %f)", _owner->GetEntry(), id, x, y, z); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("Creature (Entry: %u) landing point (ID: %u X: %f Y: %f Z: %f)", _owner->GetEntry(), id, x, y, z); +#endif Movement::MoveSplineInit init(_owner); init.MoveTo(x, y, z); @@ -402,7 +434,9 @@ void MotionMaster::MoveTakeoff(uint32 id, Position const& pos, float speed) float x, y, z; pos.GetPosition(x, y, z); - ;//sLog->outStaticDebug("Creature (Entry: %u) landing point (ID: %u X: %f Y: %f Z: %f)", _owner->GetEntry(), id, x, y, z); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("Creature (Entry: %u) landing point (ID: %u X: %f Y: %f Z: %f)", _owner->GetEntry(), id, x, y, z); +#endif Movement::MoveSplineInit init(_owner); init.MoveTo(x, y, z); @@ -466,7 +500,9 @@ void MotionMaster::MoveJumpTo(float angle, float speedXY, float speedZ) void MotionMaster::MoveJump(float x, float y, float z, float speedXY, float speedZ, uint32 id, Unit const* target) { - ;//sLog->outStaticDebug("Unit (GUID: %u) jump to point (X: %f Y: %f Z: %f)", _owner->GetGUIDLow(), x, y, z); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("Unit (GUID: %u) jump to point (X: %f Y: %f Z: %f)", _owner->GetGUIDLow(), x, y, z); +#endif if (speedXY <= 0.1f) return; @@ -494,8 +530,10 @@ void MotionMaster::MoveFall(uint32 id /*=0*/, bool addFlagForNPC) float tz = _owner->GetMap()->GetHeight(_owner->GetPhaseMask(), _owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ(), true, MAX_FALL_DISTANCE); if (tz <= INVALID_HEIGHT) { - ;//sLog->outStaticDebug("MotionMaster::MoveFall: unable retrive a proper height at map %u (x: %f, y: %f, z: %f).", - // _owner->GetMap()->GetId(), _owner->GetPositionX(), _owner->GetPositionX(), _owner->GetPositionZ()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("MotionMaster::MoveFall: unable retrive a proper height at map %u (x: %f, y: %f, z: %f).", + _owner->GetMap()->GetId(), _owner->GetPositionX(), _owner->GetPositionX(), _owner->GetPositionZ()); +#endif return; } @@ -536,13 +574,17 @@ void MotionMaster::MoveCharge(float x, float y, float z, float speed, uint32 id, if (_owner->GetTypeId() == TYPEID_PLAYER) { - ;//sLog->outStaticDebug("Player (GUID: %u) charge point (X: %f Y: %f Z: %f)", _owner->GetGUIDLow(), x, y, z); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("Player (GUID: %u) charge point (X: %f Y: %f Z: %f)", _owner->GetGUIDLow(), x, y, z); +#endif Mutate(new PointMovementGenerator<Player>(id, x, y, z, speed, path, generatePath, generatePath), MOTION_SLOT_CONTROLLED); } else { - ;//sLog->outStaticDebug("Creature (Entry: %u GUID: %u) charge point (X: %f Y: %f Z: %f)", - // _owner->GetEntry(), _owner->GetGUIDLow(), x, y, z); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("Creature (Entry: %u GUID: %u) charge point (X: %f Y: %f Z: %f)", + _owner->GetEntry(), _owner->GetGUIDLow(), x, y, z); +#endif Mutate(new PointMovementGenerator<Creature>(id, x, y, z, speed, path, generatePath, generatePath), MOTION_SLOT_CONTROLLED); } } @@ -559,8 +601,10 @@ void MotionMaster::MoveSeekAssistance(float x, float y, float z) } else { - ;//sLog->outStaticDebug("Creature (Entry: %u GUID: %u) seek assistance (X: %f Y: %f Z: %f)", - // _owner->GetEntry(), _owner->GetGUIDLow(), x, y, z); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("Creature (Entry: %u GUID: %u) seek assistance (X: %f Y: %f Z: %f)", + _owner->GetEntry(), _owner->GetGUIDLow(), x, y, z); +#endif _owner->AttackStop(); _owner->CastStop(0, false); _owner->ToCreature()->SetReactState(REACT_PASSIVE); @@ -580,8 +624,10 @@ void MotionMaster::MoveSeekAssistanceDistract(uint32 time) } else { - ;//sLog->outStaticDebug("Creature (Entry: %u GUID: %u) is distracted after assistance call (Time: %u)", - // _owner->GetEntry(), _owner->GetGUIDLow(), time); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("Creature (Entry: %u GUID: %u) is distracted after assistance call (Time: %u)", + _owner->GetEntry(), _owner->GetGUIDLow(), time); +#endif Mutate(new AssistanceDistractMovementGenerator(time), MOTION_SLOT_ACTIVE); } } @@ -597,18 +643,22 @@ void MotionMaster::MoveFleeing(Unit* enemy, uint32 time) if (_owner->GetTypeId() == TYPEID_PLAYER) { - ;//sLog->outStaticDebug("Player (GUID: %u) flee from %s (GUID: %u)", _owner->GetGUIDLow(), - // enemy->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", - // enemy->GetTypeId() == TYPEID_PLAYER ? enemy->GetGUIDLow() : enemy->ToCreature()->GetDBTableGUIDLow()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("Player (GUID: %u) flee from %s (GUID: %u)", _owner->GetGUIDLow(), + enemy->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", + enemy->GetTypeId() == TYPEID_PLAYER ? enemy->GetGUIDLow() : enemy->ToCreature()->GetDBTableGUIDLow()); +#endif Mutate(new FleeingMovementGenerator<Player>(enemy->GetGUID()), MOTION_SLOT_CONTROLLED); } else { - ;//sLog->outStaticDebug("Creature (Entry: %u GUID: %u) flee from %s (GUID: %u)%s", - // _owner->GetEntry(), _owner->GetGUIDLow(), - // enemy->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", - // enemy->GetTypeId() == TYPEID_PLAYER ? enemy->GetGUIDLow() : enemy->ToCreature()->GetDBTableGUIDLow(), - // time ? " for a limited time" : ""); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("Creature (Entry: %u GUID: %u) flee from %s (GUID: %u)%s", + _owner->GetEntry(), _owner->GetGUIDLow(), + enemy->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", + enemy->GetTypeId() == TYPEID_PLAYER ? enemy->GetGUIDLow() : enemy->ToCreature()->GetDBTableGUIDLow(), + time ? " for a limited time" : ""); +#endif if (time) Mutate(new TimedFleeingMovementGenerator(enemy->GetGUID(), time), MOTION_SLOT_CONTROLLED); else @@ -622,7 +672,9 @@ void MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode) { if (path < sTaxiPathNodesByPath.size()) { - ;//sLog->outStaticDebug("%s taxi to (Path %u node %u)", _owner->GetName().c_str(), path, pathnode); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("%s taxi to (Path %u node %u)", _owner->GetName().c_str(), path, pathnode); +#endif FlightPathMovementGenerator* mgen = new FlightPathMovementGenerator(pathnode); mgen->LoadPath(_owner->ToPlayer()); Mutate(mgen, MOTION_SLOT_CONTROLLED); @@ -651,11 +703,15 @@ void MotionMaster::MoveDistract(uint32 timer) /*if (_owner->GetTypeId() == TYPEID_PLAYER) { - ;//sLog->outStaticDebug("Player (GUID: %u) distracted (timer: %u)", _owner->GetGUIDLow(), timer); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("Player (GUID: %u) distracted (timer: %u)", _owner->GetGUIDLow(), timer); +#endif } else { - ;//sLog->outStaticDebug("Creature (Entry: %u GUID: %u) (timer: %u)", +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("Creature (Entry: %u GUID: %u) (timer: %u)", +#endif _owner->GetEntry(), _owner->GetGUIDLow(), timer); }*/ @@ -717,9 +773,11 @@ void MotionMaster::MovePath(uint32 path_id, bool repeatable) //Mutate(new WaypointMovementGenerator<Player>(path_id, repeatable)): Mutate(new WaypointMovementGenerator<Creature>(path_id, repeatable), MOTION_SLOT_IDLE); - ;//sLog->outStaticDebug("%s (GUID: %u) start moving over path(Id:%u, repeatable: %s)", - // _owner->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature", - // _owner->GetGUIDLow(), path_id, repeatable ? "YES" : "NO"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("%s (GUID: %u) start moving over path(Id:%u, repeatable: %s)", + _owner->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature", + _owner->GetGUIDLow(), path_id, repeatable ? "YES" : "NO"); +#endif } void MotionMaster::MoveRotate(uint32 time, RotateDirection direction) diff --git a/src/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp b/src/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp index 324c3ad0e0..a3fcfb64dd 100644 --- a/src/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp +++ b/src/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp @@ -68,7 +68,9 @@ void WaypointMovementGenerator<Creature>::OnArrived(Creature* creature) if (i_path->at(i_currentNode)->event_id && urand(0, 99) < i_path->at(i_currentNode)->event_chance) { - ;//sLog->outDebug(LOG_FILTER_MAPSCRIPTS, "Creature movement start script %u at point %u for " UI64FMTD ".", i_path->at(i_currentNode)->event_id, i_currentNode, creature->GetGUID()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_MAPSCRIPTS, "Creature movement start script %u at point %u for " UI64FMTD ".", i_path->at(i_currentNode)->event_id, i_currentNode, creature->GetGUID()); +#endif creature->ClearUnitState(UNIT_STATE_ROAMING_MOVE); creature->GetMap()->ScriptsStart(sWaypointScripts, i_path->at(i_currentNode)->event_id, creature, NULL); } @@ -439,7 +441,9 @@ void FlightPathMovementGenerator::DoEventIfAny(Player* player, TaxiPathNodeEntry { if (uint32 eventid = departure ? node->departureEventID : node->arrivalEventID) { - ;//sLog->outDebug(LOG_FILTER_MAPSCRIPTS, "Taxi %s event %u of node %u of path %u for player %s", departure ? "departure" : "arrival", eventid, node.index, node.path, player.GetName().c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_MAPSCRIPTS, "Taxi %s event %u of node %u of path %u for player %s", departure ? "departure" : "arrival", eventid, node->index, node->path, player->GetName().c_str()); +#endif player->GetMap()->ScriptsStart(sEventScripts, eventid, player, player); } } @@ -475,9 +479,13 @@ void FlightPathMovementGenerator::PreloadEndGrid() // Load the grid if (endMap) { - ;//sLog->outDetail("Preloading rid (%f, %f) for map %u at node index %u/%u", _endGridX, _endGridY, _endMapId, _preloadTargetNode, (uint32)(i_path->size()-1)); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("Preloading rid (%f, %f) for map %u at node index %u/%u", _endGridX, _endGridY, _endMapId, _preloadTargetNode, (uint32)(i_path.size()-1)); +#endif endMap->LoadGrid(_endGridX, _endGridY); } else - ;//sLog->outDetail("Unable to determine map to preload flightmaster grid"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("Unable to determine map to preload flightmaster grid"); +#endif } diff --git a/src/game/Movement/Spline/MovementTypedefs.h b/src/game/Movement/Spline/MovementTypedefs.h index f28c075a1b..5c92745820 100644 --- a/src/game/Movement/Spline/MovementTypedefs.h +++ b/src/game/Movement/Spline/MovementTypedefs.h @@ -35,12 +35,6 @@ namespace Movement float computeFallTime(float path_length, bool isSafeFall); float computeFallElevation(float t_passed, bool isSafeFall, float start_velocity = 0.0f); -#ifndef static_assert - #define CONCAT(x, y) CONCAT1 (x, y) - #define CONCAT1(x, y) x##y - #define static_assert(expr, msg) typedef char CONCAT(static_assert_failed_at_line_, __LINE__) [(expr) ? 1 : -1] -#endif - template<class T, T limit> class counter { diff --git a/src/game/OutdoorPvP/OutdoorPvP.cpp b/src/game/OutdoorPvP/OutdoorPvP.cpp index 9f87e95f32..b2a1502652 100644 --- a/src/game/OutdoorPvP/OutdoorPvP.cpp +++ b/src/game/OutdoorPvP/OutdoorPvP.cpp @@ -105,7 +105,9 @@ bool OPvPCapturePoint::AddCreature(uint32 type, uint32 entry, uint32 map, float bool OPvPCapturePoint::SetCapturePointData(uint32 entry, uint32 map, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3) { - ;//sLog->outDebug(LOG_FILTER_OUTDOORPVP, "Creating capture point %u", entry); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_OUTDOORPVP, "Creating capture point %u", entry); +#endif // check info existence GameObjectTemplate const* goinfo = sObjectMgr->GetGameObjectTemplate(entry); @@ -132,7 +134,9 @@ bool OPvPCapturePoint::DelCreature(uint32 type) { if (!m_Creatures[type]) { - ;//sLog->outDebug(LOG_FILTER_OUTDOORPVP, "opvp creature type %u was already deleted", type); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_OUTDOORPVP, "opvp creature type %u was already deleted", type); +#endif return false; } @@ -143,7 +147,9 @@ bool OPvPCapturePoint::DelCreature(uint32 type) m_Creatures[type] = 0; return false; } - ;//sLog->outDebug(LOG_FILTER_OUTDOORPVP, "deleting opvp creature type %u", type); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_OUTDOORPVP, "deleting opvp creature type %u", type); +#endif uint32 guid = cr->GetDBTableGUIDLow(); // Don't save respawn time cr->SetRespawnTime(0); @@ -241,7 +247,9 @@ void OutdoorPvP::HandlePlayerLeaveZone(Player* player, uint32 /*zone*/) if (!player->GetSession()->PlayerLogout()) SendRemoveWorldStates(player); m_players[player->GetTeamId()].erase(player->GetGUID()); - ;//sLog->outDebug(LOG_FILTER_OUTDOORPVP, "Player %s left an outdoorpvp zone", player->GetName().c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_OUTDOORPVP, "Player %s left an outdoorpvp zone", player->GetName().c_str()); +#endif } void OutdoorPvP::HandlePlayerResurrects(Player* /*player*/, uint32 /*zone*/) diff --git a/src/game/OutdoorPvP/OutdoorPvPMgr.cpp b/src/game/OutdoorPvP/OutdoorPvPMgr.cpp index 1bd6f3d524..315c5055fc 100644 --- a/src/game/OutdoorPvP/OutdoorPvPMgr.cpp +++ b/src/game/OutdoorPvP/OutdoorPvPMgr.cpp @@ -116,7 +116,9 @@ void OutdoorPvPMgr::HandlePlayerEnterZone(Player* player, uint32 zoneid) return; itr->second->HandlePlayerEnterZone(player, zoneid); - ;//sLog->outDebug(LOG_FILTER_OUTDOORPVP, "Player %u entered outdoorpvp id %u", player->GetGUIDLow(), itr->second->GetTypeId()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_OUTDOORPVP, "Player %u entered outdoorpvp id %u", player->GetGUIDLow(), itr->second->GetTypeId()); +#endif } void OutdoorPvPMgr::HandlePlayerLeaveZone(Player* player, uint32 zoneid) @@ -132,7 +134,9 @@ void OutdoorPvPMgr::HandlePlayerLeaveZone(Player* player, uint32 zoneid) return; itr->second->HandlePlayerLeaveZone(player, zoneid); - ;//sLog->outDebug(LOG_FILTER_OUTDOORPVP, "Player %u left outdoorpvp id %u", player->GetGUIDLow(), itr->second->GetTypeId()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_OUTDOORPVP, "Player %u left outdoorpvp id %u", player->GetGUIDLow(), itr->second->GetTypeId()); +#endif } OutdoorPvP* OutdoorPvPMgr::GetOutdoorPvPToZoneId(uint32 zoneid) diff --git a/src/game/Pools/PoolMgr.cpp b/src/game/Pools/PoolMgr.cpp index 64d62576a4..2d22777854 100644 --- a/src/game/Pools/PoolMgr.cpp +++ b/src/game/Pools/PoolMgr.cpp @@ -409,7 +409,9 @@ void PoolGroup<Quest>::Spawn1Object(PoolObject* obj) PooledQuestRelationBoundsNC qr = sPoolMgr->mQuestCreatureRelation.equal_range(obj->guid); for (PooledQuestRelation::iterator itr = qr.first; itr != qr.second; ++itr) { - ;//sLog->outDebug(LOG_FILTER_POOLSYS, "PoolGroup<Quest>: Adding quest %u to creature %u", itr->first, itr->second); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_POOLSYS, "PoolGroup<Quest>: Adding quest %u to creature %u", itr->first, itr->second); +#endif questMap->insert(QuestRelations::value_type(itr->second, itr->first)); } @@ -418,7 +420,9 @@ void PoolGroup<Quest>::Spawn1Object(PoolObject* obj) qr = sPoolMgr->mQuestGORelation.equal_range(obj->guid); for (PooledQuestRelation::iterator itr = qr.first; itr != qr.second; ++itr) { - ;//sLog->outDebug(LOG_FILTER_POOLSYS, "PoolGroup<Quest>: Adding quest %u to GO %u", itr->first, itr->second); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_POOLSYS, "PoolGroup<Quest>: Adding quest %u to GO %u", itr->first, itr->second); +#endif questMap->insert(QuestRelations::value_type(itr->second, itr->first)); } } @@ -426,7 +430,9 @@ void PoolGroup<Quest>::Spawn1Object(PoolObject* obj) template <> void PoolGroup<Quest>::SpawnObject(ActivePoolData& spawns, uint32 limit, uint32 triggerFrom) { - ;//sLog->outDebug(LOG_FILTER_POOLSYS, "PoolGroup<Quest>: Spawning pool %u", poolId); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_POOLSYS, "PoolGroup<Quest>: Spawning pool %u", poolId); +#endif // load state from db if (!triggerFrom) { diff --git a/src/game/Scripting/ScriptMgr.cpp b/src/game/Scripting/ScriptMgr.cpp index 356ac83131..bea0e71a02 100644 --- a/src/game/Scripting/ScriptMgr.cpp +++ b/src/game/Scripting/ScriptMgr.cpp @@ -1379,6 +1379,11 @@ void ScriptMgr::OnQuestRewardItem(Player* player, Item* item, uint32 count) FOREACH_SCRIPT(PlayerScript)->OnQuestRewardItem(player, item, count); } +void ScriptMgr::OnFirstLogin(Player* player) +{ + FOREACH_SCRIPT(PlayerScript)->OnFirstLogin(player); +} + // Guild void ScriptMgr::OnGuildAddMember(Guild* guild, Player* player, uint8& plRank) { @@ -1495,6 +1500,16 @@ void ScriptMgr::OnBeforeDropAddItem(Player const* player, Loot& loot, LootStoreI FOREACH_SCRIPT(GlobalScript)->OnBeforeDropAddItem(player, loot, LootStoreItem); } +void ScriptMgr::OnInitializeLockedDungeons(Player* player, uint8& level, uint32& lockData) +{ + FOREACH_SCRIPT(GlobalScript)->OnInitializeLockedDungeons(player, level, lockData); +} + +void ScriptMgr::OnAfterInitializeLockedDungeons(Player* player) +{ + FOREACH_SCRIPT(GlobalScript)->OnAfterInitializeLockedDungeons(player); +} + uint32 ScriptMgr::DealDamage(Unit* AttackerUnit, Unit *pVictim, uint32 damage, DamageEffectType damagetype) { FOR_SCRIPTS_RET(UnitScript, itr, end, damage) diff --git a/src/game/Scripting/ScriptMgr.h b/src/game/Scripting/ScriptMgr.h index 9ef21f775c..1f0965f022 100644 --- a/src/game/Scripting/ScriptMgr.h +++ b/src/game/Scripting/ScriptMgr.h @@ -906,6 +906,8 @@ class PlayerScript : public ScriptObject virtual void OnAfterUpdateAttackPowerAndDamage(Player* /*player*/, float& /*level*/, float& /*base_attPower*/, float& /*attPowerMod*/, float& /*attPowerMultiplier*/, bool /*ranged*/) { } virtual void OnBeforeInitTalentForLevel(Player* /*player*/, uint8& /*level*/, uint32& /*talentPointsForLevel*/) { } + + virtual void OnFirstLogin(Player* /*player*/) { } }; class GuildScript : public ScriptObject @@ -991,6 +993,9 @@ class GlobalScript : public ScriptObject virtual void OnMirrorImageDisplayItem(const Item* /*item*/, uint32& /*display*/) { } virtual void OnAfterRefCount(LootStoreItem* /*LootStoreItem*/, uint32& /*maxcount*/) { } virtual void OnBeforeDropAddItem(Player const* /*player*/, Loot& /*loot*/, LootStoreItem* /*LootStoreItem*/) { } + + virtual void OnInitializeLockedDungeons(Player* /*player*/, uint8& /*level*/, uint32& /*lockData*/) { } + virtual void OnAfterInitializeLockedDungeons(Player* /*player*/) { } // On Before arena points distribution virtual void OnBeforeUpdateArenaPoints(ArenaTeam* /*at*/, std::map<uint32, uint32> & /*ap*/) { } @@ -1225,6 +1230,7 @@ class ScriptMgr void OnBeforeUpdateAttackPowerAndDamage(Player* player, float& level, float& val2, bool ranged); void OnAfterUpdateAttackPowerAndDamage(Player* player, float& level, float& base_attPower, float& attPowerMod, float& attPowerMultiplier, bool ranged); void OnBeforeInitTalentForLevel(Player* player, uint8& level, uint32& talentPointsForLevel); + void OnFirstLogin(Player* player); public: /* GuildScript */ @@ -1255,6 +1261,9 @@ class ScriptMgr void OnBeforeUpdateArenaPoints(ArenaTeam* at, std::map<uint32, uint32> &ap); void OnAfterRefCount(LootStoreItem* LootStoreItem, uint32 &maxcount); void OnBeforeDropAddItem(Player const* player, Loot& loot, LootStoreItem* LootStoreItem); + void OnInitializeLockedDungeons(Player* player, uint8& level, uint32& lockData); + void OnAfterInitializeLockedDungeons(Player* player); + public: /* Scheduled scripts */ diff --git a/src/game/Server/WorldSession.cpp b/src/game/Server/WorldSession.cpp index 8fd98aa424..9619abcfbd 100644 --- a/src/game/Server/WorldSession.cpp +++ b/src/game/Server/WorldSession.cpp @@ -168,7 +168,7 @@ void WorldSession::SendPacket(WorldPacket const* packet) if (!m_Socket) return; -#ifdef TRINITY_DEBUG +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) && defined(TRINITY_DEBUG) // Code for network use statistic static uint64 sendPacketCount = 0; static uint64 sendPacketBytes = 0; @@ -193,8 +193,10 @@ void WorldSession::SendPacket(WorldPacket const* packet) { uint64 minTime = uint64(cur_time - lastTime); uint64 fullTime = uint64(lastTime - firstTime); - ;//sLog->outDetail("Send all time packets count: " UI64FMTD " bytes: " UI64FMTD " avr.count/sec: %f avr.bytes/sec: %f time: %u", sendPacketCount, sendPacketBytes, float(sendPacketCount)/fullTime, float(sendPacketBytes)/fullTime, uint32(fullTime)); - ;//sLog->outDetail("Send last min packets count: " UI64FMTD " bytes: " UI64FMTD " avr.count/sec: %f avr.bytes/sec: %f", sendLastPacketCount, sendLastPacketBytes, float(sendLastPacketCount)/minTime, float(sendLastPacketBytes)/minTime); + + sLog->outDetail("Send all time packets count: " UI64FMTD " bytes: " UI64FMTD " avr.count/sec: %f avr.bytes/sec: %f time: %u", sendPacketCount, sendPacketBytes, float(sendPacketCount)/fullTime, float(sendPacketBytes)/fullTime, uint32(fullTime)); + + sLog->outDetail("Send last min packets count: " UI64FMTD " bytes: " UI64FMTD " avr.count/sec: %f avr.bytes/sec: %f", sendLastPacketCount, sendLastPacketBytes, float(sendLastPacketCount)/minTime, float(sendLastPacketBytes)/minTime); lastTime = cur_time; sendLastPacketCount = 1; @@ -543,7 +545,9 @@ void WorldSession::LogoutPlayer(bool save) //! Client will respond by sending 3x CMSG_CANCEL_TRADE, which we currently dont handle WorldPacket data(SMSG_LOGOUT_COMPLETE, 0); SendPacket(&data); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "SESSION: Sent SMSG_LOGOUT_COMPLETE Message"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "SESSION: Sent SMSG_LOGOUT_COMPLETE Message"); +#endif //! Since each account can only have one online character at any given time, ensure all characters for active account are marked as offline PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ACCOUNT_ONLINE); @@ -969,7 +973,9 @@ void WorldSession::ReadAddonsInfo(WorldPacket &data) addonInfo >> enabled >> crc >> unk1; - ;//sLog->outDetail("ADDON: Name: %s, Enabled: 0x%x, CRC: 0x%x, Unknown2: 0x%x", addonName.c_str(), enabled, crc, unk1); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("ADDON: Name: %s, Enabled: 0x%x, CRC: 0x%x, Unknown2: 0x%x", addonName.c_str(), enabled, crc, unk1); +#endif AddonInfo addon(addonName, enabled, crc, 2, true); @@ -981,16 +987,21 @@ void WorldSession::ReadAddonsInfo(WorldPacket &data) if (addon.CRC != savedAddon->CRC) match = false; + +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) if (!match) - ;//sLog->outDetail("ADDON: %s was known, but didn't match known CRC (0x%x)!", addon.Name.c_str(), savedAddon->CRC); + sLog->outDetail("ADDON: %s was known, but didn't match known CRC (0x%x)!", addon.Name.c_str(), savedAddon->CRC); else - ;//sLog->outDetail("ADDON: %s was known, CRC is correct (0x%x)", addon.Name.c_str(), savedAddon->CRC); + sLog->outDetail("ADDON: %s was known, CRC is correct (0x%x)", addon.Name.c_str(), savedAddon->CRC); +#endif } else { AddonMgr::SaveAddon(addon); - ;//sLog->outDetail("ADDON: %s (0x%x) was not known, saving...", addon.Name.c_str(), addon.CRC); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("ADDON: %s (0x%x) was not known, saving...", addon.Name.c_str(), addon.CRC); +#endif } // TODO: Find out when to not use CRC/pubkey, and other possible states. @@ -999,10 +1010,14 @@ void WorldSession::ReadAddonsInfo(WorldPacket &data) uint32 currentTime; addonInfo >> currentTime; - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "ADDON: CurrentTime: %u", currentTime); - - //if (addonInfo.rpos() != addonInfo.size()) - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "packet under-read!"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "ADDON: CurrentTime: %u", currentTime); +#endif + +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + if (addonInfo.rpos() != addonInfo.size()) + sLog->outDebug(LOG_FILTER_NETWORKIO, "packet under-read!"); +#endif } else sLog->outError("Addon packet uncompress error!"); @@ -1044,9 +1059,9 @@ void WorldSession::SendAddonsInfo() data << uint8(usepk); if (usepk) // if CRC is wrong, add public key (client need it) { - ;//sLog->outDetail("ADDON: CRC (0x%x) for addon %s is wrong (does not match expected 0x%x), sending pubkey", - // itr->CRC, itr->Name.c_str(), STANDARD_ADDON_CRC); - +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("ADDON: CRC (0x%x) for addon %s is wrong (does not match expected 0x%x), sending pubkey", itr->CRC, itr->Name.c_str(), STANDARD_ADDON_CRC); +#endif data.append(addonPublicKey, sizeof(addonPublicKey)); } diff --git a/src/game/Server/WorldSocket.cpp b/src/game/Server/WorldSocket.cpp index bae62d44c1..f0ebcb90ee 100644 --- a/src/game/Server/WorldSocket.cpp +++ b/src/game/Server/WorldSocket.cpp @@ -282,14 +282,18 @@ int WorldSocket::handle_input (ACE_HANDLE) return Update(); // interesting line, isn't it ? } - ;//sLog->outStaticDebug("WorldSocket::handle_input: Peer error closing connection errno = %s", ACE_OS::strerror (errno)); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("WorldSocket::handle_input: Peer error closing connection errno = %s", ACE_OS::strerror (errno)); +#endif errno = ECONNRESET; return -1; } case 0: { - ;//sLog->outStaticDebug("WorldSocket::handle_input: Peer has closed connection"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("WorldSocket::handle_input: Peer has closed connection"); +#endif errno = ECONNRESET; return -1; @@ -752,13 +756,9 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket) recvPacket >> unk4; recvPacket.read(digest, 20); - ;//sLog->outStaticDebug ("WorldSocket::HandleAuthSession: client %u, unk2 %u, account %s, unk3 %u, clientseed %u", - // BuiltNumberClient, - // unk2, - // account.c_str(), - // unk3, - // clientSeed); - +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug ("WorldSocket::HandleAuthSession: client %u, unk2 %u, account %s, unk3 %u, clientseed %u", BuiltNumberClient, unk2, account.c_str(), unk3, clientSeed); +#endif // Get the account information from the realmd database // 0 1 2 3 4 5 6 7 8 // SELECT id, sessionkey, last_ip, locked, expansion, mutetime, locale, recruiter, os FROM account WHERE username = ? @@ -878,7 +878,9 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket) // Check locked state for server AccountTypes allowedAccountType = sWorld->GetPlayerSecurityLimit(); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Allowed Level: %u Player Level %u", allowedAccountType, AccountTypes(security)); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "Allowed Level: %u Player Level %u", allowedAccountType, AccountTypes(security)); +#endif if (AccountTypes(security) < allowedAccountType) { WorldPacket Packet (SMSG_AUTH_RESPONSE, 1); @@ -886,7 +888,9 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket) SendPacket(packet); - ;//sLog->outDetail("WorldSocket::HandleAuthSession: User tries to login but his security level is not enough"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("WorldSocket::HandleAuthSession: User tries to login but his security level is not enough"); +#endif return -1; } @@ -914,10 +918,11 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket) return -1; } - ;//sLog->outStaticDebug("WorldSocket::HandleAuthSession: Client '%s' authenticated successfully from %s.", - // account.c_str(), - // address.c_str()); - +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("WorldSocket::HandleAuthSession: Client '%s' authenticated successfully from %s.", + account.c_str(), + address.c_str()); +#endif // Check if this user is by any chance a recruiter stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_RECRUITER); diff --git a/src/game/Server/WorldSocketMgr.cpp b/src/game/Server/WorldSocketMgr.cpp index f4f8ad9725..89367ee4a9 100644 --- a/src/game/Server/WorldSocketMgr.cpp +++ b/src/game/Server/WorldSocketMgr.cpp @@ -143,7 +143,9 @@ class ReactorRunnable : protected ACE_Task_Base virtual int svc() { - ;//sLog->outStaticDebug ("Network Thread Starting"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug ("Network Thread Starting"); +#endif ACE_ASSERT (m_Reactor); @@ -180,7 +182,9 @@ class ReactorRunnable : protected ACE_Task_Base } } - ;//sLog->outStaticDebug ("Network Thread exits"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug ("Network Thread exits"); +#endif return 0; } diff --git a/src/game/Spells/Auras/SpellAuraEffects.cpp b/src/game/Spells/Auras/SpellAuraEffects.cpp index 34923f1b24..2ca4559db7 100644 --- a/src/game/Spells/Auras/SpellAuraEffects.cpp +++ b/src/game/Spells/Auras/SpellAuraEffects.cpp @@ -5991,7 +5991,9 @@ void AuraEffect::HandlePeriodicTriggerSpellAuraTick(Unit* target, Unit* caster) triggerFlags = TriggerCastFlags(TRIGGERED_FULL_MASK&~TRIGGERED_IGNORE_POWER_AND_REAGENT_COST); triggerCaster->CastSpell(targets, triggeredSpellInfo, NULL, triggerFlags, NULL, this); - ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "AuraEffect::HandlePeriodicTriggerSpellAuraTick: Spell %u Trigger %u", GetId(), triggeredSpellInfo->Id); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "AuraEffect::HandlePeriodicTriggerSpellAuraTick: Spell %u Trigger %u", GetId(), triggeredSpellInfo->Id); +#endif } } } @@ -6015,11 +6017,15 @@ void AuraEffect::HandlePeriodicTriggerSpellWithValueAuraTick(Unit* target, Unit* values.AddSpellMod(SPELLVALUE_BASE_POINT0, GetAmount()); triggerCaster->CastSpell(targets, triggeredSpellInfo, &values, TRIGGERED_FULL_MASK, NULL, this); - ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "AuraEffect::HandlePeriodicTriggerSpellWithValueAuraTick: Spell %u Trigger %u", GetId(), triggeredSpellInfo->Id); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "AuraEffect::HandlePeriodicTriggerSpellWithValueAuraTick: Spell %u Trigger %u", GetId(), triggeredSpellInfo->Id); +#endif } } else - ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS,"AuraEffect::HandlePeriodicTriggerSpellWithValueAuraTick: Spell %u has non-existent spell %u in EffectTriggered[%d] and is therefor not triggered.", GetId(), triggerSpellId, GetEffIndex()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_SPELLS_AURAS,"AuraEffect::HandlePeriodicTriggerSpellWithValueAuraTick: Spell %u has non-existent spell %u in EffectTriggered[%d] and is therefor not triggered.", GetId(), triggerSpellId, GetEffIndex()); +#endif } void AuraEffect::HandlePeriodicDamageAurasTick(Unit* target, Unit* caster) const @@ -6132,9 +6138,10 @@ void AuraEffect::HandlePeriodicDamageAurasTick(Unit* target, Unit* caster) const Unit::CalcAbsorbResist(caster, target, GetSpellInfo()->GetSchoolMask(), DOT, damage, &absorb, &resist, GetSpellInfo()); - ;//sLog->outDetail("PeriodicTick: %u (TypeId: %u) attacked %u (TypeId: %u) for %u dmg inflicted by %u abs is %u", - // GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), target->GetGUIDLow(), target->GetTypeId(), damage, GetId(), absorb); - +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("PeriodicTick: %u (TypeId: %u) attacked %u (TypeId: %u) for %u dmg inflicted by %u abs is %u", + GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), target->GetGUIDLow(), target->GetTypeId(), damage, GetId(), absorb); +#endif Unit::DealDamageMods(target, damage, &absorb); // Auras reducing damage from AOE spells @@ -6227,9 +6234,10 @@ void AuraEffect::HandlePeriodicHealthLeechAuraTick(Unit* target, Unit* caster) c if (target->GetHealth() < damage) damage = target->GetHealth(); - ;//sLog->outDetail("PeriodicTick: %u (TypeId: %u) health leech of %u (TypeId: %u) for %u dmg inflicted by %u abs is %u", - // GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), target->GetGUIDLow(), target->GetTypeId(), damage, GetId(), absorb); - +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("PeriodicTick: %u (TypeId: %u) health leech of %u (TypeId: %u) for %u dmg inflicted by %u abs is %u", + GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), target->GetGUIDLow(), target->GetTypeId(), damage, GetId(), absorb); +#endif if (caster) caster->SendSpellNonMeleeDamageLog(target, GetId(), damage+absorb+resist, GetSpellInfo()->GetSchoolMask(), absorb, resist, false, 0, crit); @@ -6271,7 +6279,9 @@ void AuraEffect::HandlePeriodicHealthFunnelAuraTick(Unit* target, Unit* caster) return; caster->ModifyHealth(-(int32)damage); - ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "PeriodicTick: donator %u target %u damage %u.", caster->GetEntry(), target->GetEntry(), damage); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "PeriodicTick: donator %u target %u damage %u.", caster->GetEntry(), target->GetEntry(), damage); +#endif float gainMultiplier = GetSpellInfo()->Effects[GetEffIndex()].CalcValueMultiplier(caster); @@ -6372,9 +6382,10 @@ void AuraEffect::HandlePeriodicHealAurasTick(Unit* target, Unit* caster) const if (crit = roll_chance_f(GetCritChance())) damage = Unit::SpellCriticalHealingBonus(caster, GetSpellInfo(), damage, target); - ;//sLog->outDetail("PeriodicTick: %u (TypeId: %u) heal of %u (TypeId: %u) for %u health inflicted by %u", - // GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), target->GetGUIDLow(), target->GetTypeId(), damage, GetId()); - +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("PeriodicTick: %u (TypeId: %u) heal of %u (TypeId: %u) for %u health inflicted by %u", + GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), target->GetGUIDLow(), target->GetTypeId(), damage, GetId()); +#endif uint32 absorb = 0; uint32 heal = uint32(damage); @@ -6451,9 +6462,10 @@ void AuraEffect::HandlePeriodicManaLeechAuraTick(Unit* target, Unit* caster) con drainAmount = maxmana; } - ;//sLog->outDetail("PeriodicTick: %u (TypeId: %u) power leech of %u (TypeId: %u) for %u dmg inflicted by %u", - // GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), target->GetGUIDLow(), target->GetTypeId(), drainAmount, GetId()); - +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("PeriodicTick: %u (TypeId: %u) power leech of %u (TypeId: %u) for %u dmg inflicted by %u", + GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), target->GetGUIDLow(), target->GetTypeId(), drainAmount, GetId()); +#endif // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4) if (powerType == POWER_MANA) drainAmount -= target->GetSpellCritDamageReduction(drainAmount); @@ -6517,9 +6529,10 @@ void AuraEffect::HandleObsModPowerAuraTick(Unit* target, Unit* caster) const // ignore negative values (can be result apply spellmods to aura damage uint32 amount = std::max(m_amount, 0) * target->GetMaxPower(powerType) /100; - ;//sLog->outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u dmg inflicted by %u", - // GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), target->GetGUIDLow(), target->GetTypeId(), amount, GetId()); - +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u dmg inflicted by %u", + GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), target->GetGUIDLow(), target->GetTypeId(), amount, GetId()); +#endif SpellPeriodicAuraLogInfo pInfo(this, amount, 0, 0, 0, 0.0f, false); target->SendPeriodicAuraLog(&pInfo); @@ -6555,9 +6568,10 @@ void AuraEffect::HandlePeriodicEnergizeAuraTick(Unit* target, Unit* caster) cons SpellPeriodicAuraLogInfo pInfo(this, amount, 0, 0, 0, 0.0f, false); target->SendPeriodicAuraLog(&pInfo); - ;//sLog->outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u dmg inflicted by %u", - // GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), target->GetGUIDLow(), target->GetTypeId(), amount, GetId()); - +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u dmg inflicted by %u", + GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), target->GetGUIDLow(), target->GetTypeId(), amount, GetId()); +#endif int32 gain = target->ModifyPower(powerType, amount); if (caster) @@ -6617,11 +6631,15 @@ void AuraEffect::HandleProcTriggerSpellAuraProc(AuraApplication* aurApp, ProcEve uint32 triggerSpellId = GetSpellInfo()->Effects[GetEffIndex()].TriggerSpell; if (SpellInfo const* triggeredSpellInfo = sSpellMgr->GetSpellInfo(triggerSpellId)) { - ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "AuraEffect::HandleProcTriggerSpellAuraProc: Triggering spell %u from aura %u proc", triggeredSpellInfo->Id, GetId()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "AuraEffect::HandleProcTriggerSpellAuraProc: Triggering spell %u from aura %u proc", triggeredSpellInfo->Id, GetId()); +#endif triggerCaster->CastSpell(triggerTarget, triggeredSpellInfo, true, NULL, this); } else - ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS,"AuraEffect::HandleProcTriggerSpellAuraProc: Could not trigger spell %u from aura %u proc, because the spell does not have an entry in Spell.dbc.", triggerSpellId, GetId()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_SPELLS_AURAS,"AuraEffect::HandleProcTriggerSpellAuraProc: Could not trigger spell %u from aura %u proc, because the spell does not have an entry in Spell.dbc.", triggerSpellId, GetId()); +#endif } void AuraEffect::HandleProcTriggerSpellWithValueAuraProc(AuraApplication* aurApp, ProcEventInfo& eventInfo) @@ -6633,11 +6651,15 @@ void AuraEffect::HandleProcTriggerSpellWithValueAuraProc(AuraApplication* aurApp if (SpellInfo const* triggeredSpellInfo = sSpellMgr->GetSpellInfo(triggerSpellId)) { int32 basepoints0 = GetAmount(); - ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "AuraEffect::HandleProcTriggerSpellWithValueAuraProc: Triggering spell %u with value %d from aura %u proc", triggeredSpellInfo->Id, basepoints0, GetId()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "AuraEffect::HandleProcTriggerSpellWithValueAuraProc: Triggering spell %u with value %d from aura %u proc", triggeredSpellInfo->Id, basepoints0, GetId()); +#endif triggerCaster->CastCustomSpell(triggerTarget, triggerSpellId, &basepoints0, NULL, NULL, true, NULL, this); } else - ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS,"AuraEffect::HandleProcTriggerSpellWithValueAuraProc: Could not trigger spell %u from aura %u proc, because the spell does not have an entry in Spell.dbc.", triggerSpellId, GetId()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_SPELLS_AURAS,"AuraEffect::HandleProcTriggerSpellWithValueAuraProc: Could not trigger spell %u from aura %u proc, because the spell does not have an entry in Spell.dbc.", triggerSpellId, GetId()); +#endif } void AuraEffect::HandleProcTriggerDamageAuraProc(AuraApplication* aurApp, ProcEventInfo& eventInfo) @@ -6650,7 +6672,9 @@ void AuraEffect::HandleProcTriggerDamageAuraProc(AuraApplication* aurApp, ProcEv target->CalculateSpellDamageTaken(&damageInfo, damage, GetSpellInfo()); Unit::DealDamageMods(damageInfo.target, damageInfo.damage, &damageInfo.absorb); target->SendSpellNonMeleeDamageLog(&damageInfo); - ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "AuraEffect::HandleProcTriggerDamageAuraProc: Triggering %u spell damage from aura %u proc", damage, GetId()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "AuraEffect::HandleProcTriggerDamageAuraProc: Triggering %u spell damage from aura %u proc", damage, GetId()); +#endif target->DealSpellDamage(&damageInfo, true); } @@ -6672,7 +6696,9 @@ void AuraEffect::HandleRaidProcFromChargeAuraProc(AuraApplication* aurApp, ProcE triggerSpellId = 43594; break; default: - ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "AuraEffect::HandleRaidProcFromChargeAuraProc: received not handled spell: %u", GetId()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "AuraEffect::HandleRaidProcFromChargeAuraProc: received not handled spell: %u", GetId()); +#endif return; } @@ -6698,7 +6724,9 @@ void AuraEffect::HandleRaidProcFromChargeAuraProc(AuraApplication* aurApp, ProcE } } - ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "AuraEffect::HandleRaidProcFromChargeAuraProc: Triggering spell %u from aura %u proc", triggerSpellId, GetId()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "AuraEffect::HandleRaidProcFromChargeAuraProc: Triggering spell %u from aura %u proc", triggerSpellId, GetId()); +#endif target->CastSpell(target, triggerSpellId, true, NULL, this, GetCasterGUID()); } @@ -6710,7 +6738,9 @@ void AuraEffect::HandleRaidProcFromChargeWithValueAuraProc(AuraApplication* aurA // Currently only Prayer of Mending if (!(GetSpellInfo()->SpellFamilyName == SPELLFAMILY_PRIEST && GetSpellInfo()->SpellFamilyFlags[1] & 0x20)) { - ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "AuraEffect::HandleRaidProcFromChargeWithValueAuraProc: received not handled spell: %u", GetId()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "AuraEffect::HandleRaidProcFromChargeWithValueAuraProc: received not handled spell: %u", GetId()); +#endif return; } uint32 triggerSpellId = 33110; @@ -6739,6 +6769,8 @@ void AuraEffect::HandleRaidProcFromChargeWithValueAuraProc(AuraApplication* aurA } } - ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "AuraEffect::HandleRaidProcFromChargeWithValueAuraProc: Triggering spell %u from aura %u proc", triggerSpellId, GetId()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "AuraEffect::HandleRaidProcFromChargeWithValueAuraProc: Triggering spell %u from aura %u proc", triggerSpellId, GetId()); +#endif target->CastCustomSpell(target, triggerSpellId, &value, NULL, NULL, true, NULL, this, GetCasterGUID()); } diff --git a/src/game/Spells/Auras/SpellAuras.cpp b/src/game/Spells/Auras/SpellAuras.cpp index b1bdd291d3..d63ea04513 100644 --- a/src/game/Spells/Auras/SpellAuras.cpp +++ b/src/game/Spells/Auras/SpellAuras.cpp @@ -62,10 +62,14 @@ _flags(AFLAG_NONE), _effectsToApply(effMask), _needClientUpdate(false), _disable _slot = slot; GetTarget()->SetVisibleAura(slot, this); SetNeedClientUpdate(); - ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Aura: %u Effect: %d put to unit visible auras slot: %u", GetBase()->GetId(), GetEffectMask(), slot); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Aura: %u Effect: %d put to unit visible auras slot: %u", GetBase()->GetId(), GetEffectMask(), slot); +#endif } else - ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Aura: %u Effect: %d could not find empty unit visible slot", GetBase()->GetId(), GetEffectMask()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Aura: %u Effect: %d could not find empty unit visible slot", GetBase()->GetId(), GetEffectMask()); +#endif } _InitFlags(caster, effMask); @@ -144,7 +148,9 @@ void AuraApplication::_HandleEffect(uint8 effIndex, bool apply) ASSERT(aurEff); ASSERT(HasEffect(effIndex) == (!apply)); ASSERT((1<<effIndex) & _effectsToApply); - ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "AuraApplication::_HandleEffect: %u, apply: %u: amount: %u", aurEff->GetAuraType(), apply, aurEff->GetAmount()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "AuraApplication::_HandleEffect: %u, apply: %u: amount: %u", aurEff->GetAuraType(), apply, aurEff->GetAmount()); +#endif if (apply) { @@ -2172,7 +2178,9 @@ void Aura::LoadScripts() m_loadedScripts.erase(bitr); continue; } - ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Aura::LoadScripts: Script `%s` for aura `%u` is loaded now", (*itr)->_GetScriptName()->c_str(), m_spellInfo->Id); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Aura::LoadScripts: Script `%s` for aura `%u` is loaded now", (*itr)->_GetScriptName()->c_str(), m_spellInfo->Id); +#endif (*itr)->Register(); ++itr; } diff --git a/src/game/Spells/Spell.cpp b/src/game/Spells/Spell.cpp index a72675b7c8..01f08b88e9 100644 --- a/src/game/Spells/Spell.cpp +++ b/src/game/Spells/Spell.cpp @@ -959,7 +959,9 @@ void Spell::SelectEffectImplicitTargets(SpellEffIndex effIndex, SpellImplicitTar } break; case TARGET_SELECT_CATEGORY_NYI: - ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SPELL: target type %u, found in spellID %u, effect %u is not implemented yet!", m_spellInfo->Id, effIndex, targetType.GetTarget()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SPELL: target type %u, found in spellID %u, effect %u is not implemented yet!", m_spellInfo->Id, effIndex, targetType.GetTarget()); +#endif break; default: ASSERT(false && "Spell::SelectEffectImplicitTargets: received not implemented select target category"); @@ -989,7 +991,9 @@ void Spell::SelectImplicitChannelTargets(SpellEffIndex effIndex, SpellImplicitTa AddUnitTarget(target->ToUnit(), 1 << effIndex); } else - ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SPELL: cannot find channel spell target for spell ID %u, effect %u", m_spellInfo->Id, effIndex); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SPELL: cannot find channel spell target for spell ID %u, effect %u", m_spellInfo->Id, effIndex); +#endif break; } case TARGET_DEST_CHANNEL_TARGET: @@ -1002,7 +1006,9 @@ void Spell::SelectImplicitChannelTargets(SpellEffIndex effIndex, SpellImplicitTa m_targets.SetDst(*target); } else //if (!m_targets.HasDst()) - ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SPELL: cannot find channel spell destination for spell ID %u, effect %u", m_spellInfo->Id, effIndex); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SPELL: cannot find channel spell destination for spell ID %u, effect %u", m_spellInfo->Id, effIndex); +#endif break; case TARGET_DEST_CHANNEL_CASTER: if (GetOriginalCaster()) @@ -1048,7 +1054,9 @@ void Spell::SelectImplicitNearbyTargets(SpellEffIndex effIndex, SpellImplicitTar // handle emergency case - try to use other provided targets if no conditions provided if (targetType.GetCheckType() == TARGET_CHECK_ENTRY && (!condList || condList->empty())) { - ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell::SelectImplicitNearbyTargets: no conditions entry for target with TARGET_CHECK_ENTRY of spell ID %u, effect %u - selecting default targets", m_spellInfo->Id, effIndex); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell::SelectImplicitNearbyTargets: no conditions entry for target with TARGET_CHECK_ENTRY of spell ID %u, effect %u - selecting default targets", m_spellInfo->Id, effIndex); +#endif switch (targetType.GetObjectType()) { case TARGET_OBJECT_TYPE_GOBJ: @@ -1075,7 +1083,9 @@ void Spell::SelectImplicitNearbyTargets(SpellEffIndex effIndex, SpellImplicitTar WorldObject* target = SearchNearbyTarget(range, targetType.GetObjectType(), targetType.GetCheckType(), condList); if (!target) { - ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell::SelectImplicitNearbyTargets: cannot find nearby target for spell ID %u, effect %u", m_spellInfo->Id, effIndex); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell::SelectImplicitNearbyTargets: cannot find nearby target for spell ID %u, effect %u", m_spellInfo->Id, effIndex); +#endif return; } @@ -1278,7 +1288,9 @@ void Spell::SelectImplicitCasterDestTargets(SpellEffIndex effIndex, SpellImplici } else { - ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SPELL: unknown target coordinates for spell ID %u", m_spellInfo->Id); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SPELL: unknown target coordinates for spell ID %u", m_spellInfo->Id); +#endif if (WorldObject* target = m_targets.GetObjectTarget()) dest = SpellDestination(*target); } @@ -3097,7 +3109,9 @@ void Spell::DoTriggersOnSpellHit(Unit* unit, uint8 effMask) if (CanExecuteTriggersOnHit(effMask, i->triggeredByAura) && roll_chance_i(i->chance)) { m_caster->CastSpell(unit, i->triggeredSpell, true); - ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell %d triggered spell %d by SPELL_AURA_ADD_TARGET_TRIGGER aura", m_spellInfo->Id, i->triggeredSpell->Id); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell %d triggered spell %d by SPELL_AURA_ADD_TARGET_TRIGGER aura", m_spellInfo->Id, i->triggeredSpell->Id); +#endif // SPELL_AURA_ADD_TARGET_TRIGGER auras shouldn't trigger auras without duration // set duration of current aura to the triggered spell @@ -3397,7 +3411,9 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const* triggered // set timer base at cast time ReSetTimer(); - ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell::prepare: spell id %u source %u caster %d customCastFlags %u mask %u", m_spellInfo->Id, m_caster->GetEntry(), m_originalCaster ? m_originalCaster->GetEntry() : -1, _triggeredCastFlags, m_targets.GetTargetMask()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell::prepare: spell id %u source %u caster %d customCastFlags %u mask %u", m_spellInfo->Id, m_caster->GetEntry(), m_originalCaster ? m_originalCaster->GetEntry() : -1, _triggeredCastFlags, m_targets.GetTargetMask()); +#endif //Containers for channeled spells have to be set //TODO:Apply this to all casted spells if needed @@ -3758,6 +3774,7 @@ void Spell::handle_immediate() // Apply duration mod if (Player* modOwner = m_caster->GetSpellModOwner()) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration); + // Apply haste mods if (m_caster->HasAuraTypeWithAffectMask(SPELL_AURA_PERIODIC_HASTE, m_spellInfo) || m_spellInfo->HasAttribute(SPELL_ATTR5_HASTE_AFFECT_DURATION)) duration = int32(duration * m_caster->GetFloatValue(UNIT_MOD_CAST_SPEED)); @@ -3780,10 +3797,10 @@ void Spell::handle_immediate() // process immediate effects (items, ground, etc.) also initialize some variables _handle_immediate_phase(); - for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) + for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) DoAllEffectOnTarget(&(*ihit)); - for (std::list<GOTargetInfo>::iterator ihit= m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit) + for (std::list<GOTargetInfo>::iterator ihit = m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit) DoAllEffectOnTarget(&(*ihit)); FinishTargetProcessing(); @@ -3989,7 +4006,9 @@ void Spell::update(uint32 difftime) if (m_targets.GetUnitTargetGUID() && !m_targets.GetUnitTarget()) { - ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell %u is cancelled due to removal of target.", m_spellInfo->Id); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell %u is cancelled due to removal of target.", m_spellInfo->Id); +#endif cancel(); return; } @@ -4047,7 +4066,9 @@ void Spell::update(uint32 difftime) // Xinef: so the aura can be removed in different updates for all units else if ((m_timer < 0 || m_timer > 300) && !UpdateChanneledTargetList()) { - ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Channeled spell %d is removed due to lack of targets", m_spellInfo->Id); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Channeled spell %d is removed due to lack of targets", m_spellInfo->Id); +#endif SendChannelUpdate(0); finish(); } @@ -4111,7 +4132,9 @@ void Spell::finish(bool ok) SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell); if (spellInfo && spellInfo->SpellIconID == 2056) { - ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Statue %d is unsummoned in spell %d finish", m_caster->GetGUIDLow(), m_spellInfo->Id); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Statue %d is unsummoned in spell %d finish", m_caster->GetGUIDLow(), m_spellInfo->Id); +#endif m_caster->setDeathState(JUST_DIED); return; } @@ -5147,7 +5170,9 @@ void Spell::HandleThreatSpells() else if (!m_spellInfo->_IsPositiveSpell() && !IsFriendly && target->CanHaveThreatList()) target->AddThreat(m_caster, threatToAdd, m_spellInfo->GetSchoolMask(), m_spellInfo); } - ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell %u, added an additional %f threat for %s %u target(s)", m_spellInfo->Id, threat, m_spellInfo->_IsPositiveSpell() ? "assisting" : "harming", uint32(m_UniqueTargetInfo.size())); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell %u, added an additional %f threat for %s %u target(s)", m_spellInfo->Id, threat, m_spellInfo->_IsPositiveSpell() ? "assisting" : "harming", uint32(m_UniqueTargetInfo.size())); +#endif } void Spell::HandleEffects(Unit* pUnitTarget, Item* pItemTarget, GameObject* pGOTarget, uint32 i, SpellEffectHandleMode mode) @@ -5160,7 +5185,9 @@ void Spell::HandleEffects(Unit* pUnitTarget, Item* pItemTarget, GameObject* pGOT uint8 eff = m_spellInfo->Effects[i].Effect; - ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell: %u Effect : %u", m_spellInfo->Id, eff); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell: %u Effect : %u", m_spellInfo->Id, eff); +#endif // we do not need DamageMultiplier here. damage = CalculateSpellDamage(i, NULL); @@ -7160,7 +7187,9 @@ void Spell::Delayed() // only called in DealDamage() else m_timer += delaytime; - ;//sLog->outDetail("Spell %u partially interrupted for (%d) ms at damage", m_spellInfo->Id, delaytime); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("Spell %u partially interrupted for (%d) ms at damage", m_spellInfo->Id, delaytime); +#endif WorldPacket data(SMSG_SPELL_DELAYED, 8+4); data.append(m_caster->GetPackGUID()); @@ -7198,7 +7227,9 @@ void Spell::DelayedChannel() else m_timer -= delaytime; - ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell %u partially interrupted for %i ms, new duration: %u ms", m_spellInfo->Id, delaytime, m_timer); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell %u partially interrupted for %i ms, new duration: %u ms", m_spellInfo->Id, delaytime, m_timer); +#endif for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) if ((*ihit).missCondition == SPELL_MISS_NONE) @@ -7855,7 +7886,9 @@ void Spell::LoadScripts() m_loadedScripts.erase(bitr); continue; } - ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell::LoadScripts: Script `%s` for spell `%u` is loaded now", (*itr)->_GetScriptName()->c_str(), m_spellInfo->Id); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell::LoadScripts: Script `%s` for spell `%u` is loaded now", (*itr)->_GetScriptName()->c_str(), m_spellInfo->Id); +#endif (*itr)->Register(); ++itr; } diff --git a/src/game/Spells/SpellEffects.cpp b/src/game/Spells/SpellEffects.cpp index b87ba76531..a6e97b7121 100644 --- a/src/game/Spells/SpellEffects.cpp +++ b/src/game/Spells/SpellEffects.cpp @@ -229,7 +229,9 @@ pEffect SpellEffects[TOTAL_SPELL_EFFECTS]= void Spell::EffectNULL(SpellEffIndex /*effIndex*/) { - ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "WORLD: Spell Effect DUMMY"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "WORLD: Spell Effect DUMMY"); +#endif } void Spell::EffectUnused(SpellEffIndex /*effIndex*/) @@ -767,7 +769,9 @@ void Spell::EffectDummy(SpellEffIndex effIndex) } // normal DB scripted effect - ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell ScriptStart spellid %u in EffectDummy(%u)", m_spellInfo->Id, effIndex); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell ScriptStart spellid %u in EffectDummy(%u)", m_spellInfo->Id, effIndex); +#endif m_caster->GetMap()->ScriptsStart(sSpellScripts, uint32(m_spellInfo->Id | (effIndex << 24)), m_caster, unitTarget); } @@ -901,7 +905,9 @@ void Spell::EffectTriggerSpell(SpellEffIndex effIndex) SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(triggered_spell_id); if (!spellInfo) { - ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell::EffectTriggerSpell spell %u tried to trigger unknown spell %u", m_spellInfo->Id, triggered_spell_id); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell::EffectTriggerSpell spell %u tried to trigger unknown spell %u", m_spellInfo->Id, triggered_spell_id); +#endif return; } @@ -957,7 +963,9 @@ void Spell::EffectTriggerMissileSpell(SpellEffIndex effIndex) SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(triggered_spell_id); if (!spellInfo) { - ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell::EffectTriggerMissileSpell spell %u tried to trigger unknown spell %u", m_spellInfo->Id, triggered_spell_id); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell::EffectTriggerMissileSpell spell %u tried to trigger unknown spell %u", m_spellInfo->Id, triggered_spell_id); +#endif return; } @@ -1180,7 +1188,9 @@ void Spell::EffectTeleportUnits(SpellEffIndex /*effIndex*/) destTarget->GetPosition(x, y, z, orientation); if (!orientation && m_targets.GetUnitTarget()) orientation = m_targets.GetUnitTarget()->GetOrientation(); - ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell::EffectTeleportUnits - teleport unit to %u %f %f %f %f\n", mapid, x, y, z, orientation); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell::EffectTeleportUnits - teleport unit to %u %f %f %f %f\n", mapid, x, y, z, orientation); +#endif if (mapid == unitTarget->GetMapId()) { @@ -1333,7 +1343,9 @@ void Spell::EffectUnlearnSpecialization(SpellEffIndex effIndex) uint32 spellToUnlearn = m_spellInfo->Effects[effIndex].TriggerSpell; player->removeSpell(spellToUnlearn, SPEC_MASK_ALL, false); - ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell: Player %u has unlearned spell %u from NpcGUID: %u", player->GetGUIDLow(), spellToUnlearn, m_caster->GetGUIDLow()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell: Player %u has unlearned spell %u from NpcGUID: %u", player->GetGUIDLow(), spellToUnlearn, m_caster->GetGUIDLow()); +#endif } void Spell::EffectPowerDrain(SpellEffIndex effIndex) @@ -1405,7 +1417,9 @@ void Spell::EffectSendEvent(SpellEffIndex effIndex) // TODO: there should be a possibility to pass dest target to event script } - ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell ScriptStart %u for spellid %u in EffectSendEvent ", m_spellInfo->Effects[effIndex].MiscValue, m_spellInfo->Id); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell ScriptStart %u for spellid %u in EffectSendEvent ", m_spellInfo->Effects[effIndex].MiscValue, m_spellInfo->Id); +#endif if (ZoneScript* zoneScript = m_caster->GetZoneScript()) zoneScript->ProcessEvent(target, m_spellInfo->Effects[effIndex].MiscValue); @@ -1610,7 +1624,9 @@ void Spell::EffectHealthLeech(SpellEffIndex effIndex) damage = m_caster->SpellDamageBonusDone(unitTarget, m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE); damage = unitTarget->SpellDamageBonusTaken(m_caster, m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE); - ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "HealthLeech :%i", damage); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "HealthLeech :%i", damage); +#endif // xinef: handled in spell.cpp //float healMultiplier = m_spellInfo->Effects[effIndex].CalcValueMultiplier(m_originalCaster, this); @@ -1976,8 +1992,9 @@ void Spell::SendLoot(uint64 guid, LootType loottype) // Players shouldn't be able to loot gameobjects that are currently despawned if (!gameObjTarget->isSpawned() && !player->IsGameMaster()) { - ;//sLog->outError("Possible hacking attempt: Player %s [guid: %u] tried to loot a gameobject [entry: %u id: %u] which is on respawn time without being in GM mode!", - // player->GetName().c_str(), player->GetGUIDLow(), gameObjTarget->GetEntry(), gameObjTarget->GetGUIDLow()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outError("Possible hacking attempt: Player %s [guid: %u] tried to loot a gameobject [entry: %u id: %u] which is on respawn time without being in GM mode!", player->GetName().c_str(), player->GetGUIDLow(), gameObjTarget->GetEntry(), gameObjTarget->GetGUIDLow()); +#endif return; } // special case, already has GossipHello inside so return and avoid calling twice @@ -2038,7 +2055,9 @@ void Spell::EffectOpenLock(SpellEffIndex effIndex) if (m_caster->GetTypeId() != TYPEID_PLAYER) { - ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "WORLD: Open Lock - No Player Caster!"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "WORLD: Open Lock - No Player Caster!"); +#endif return; } @@ -2096,7 +2115,9 @@ void Spell::EffectOpenLock(SpellEffIndex effIndex) } else { - ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "WORLD: Open Lock - No GameObject/Item Target!"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "WORLD: Open Lock - No GameObject/Item Target!"); +#endif return; } @@ -2498,7 +2519,9 @@ void Spell::EffectLearnSpell(SpellEffIndex effIndex) uint32 spellToLearn = (m_spellInfo->Id == 483 || m_spellInfo->Id == 55884) ? damage : m_spellInfo->Effects[effIndex].TriggerSpell; player->learnSpell(spellToLearn); - ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell: Player %u has learned spell %u from NpcGUID=%u", player->GetGUIDLow(), spellToLearn, m_caster->GetGUIDLow()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell: Player %u has learned spell %u from NpcGUID=%u", player->GetGUIDLow(), spellToLearn, m_caster->GetGUIDLow()); +#endif } typedef std::list< std::pair<uint32, uint64> > DispelList; @@ -2746,7 +2769,9 @@ void Spell::EffectAddHonor(SpellEffIndex /*effIndex*/) if (m_CastItem) { unitTarget->ToPlayer()->RewardHonor(NULL, 1, damage/10, false); - ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SpellEffect::AddHonor (spell_id %u) rewards %d honor points (item %u) for player: %u", m_spellInfo->Id, damage/10, m_CastItem->GetEntry(), unitTarget->ToPlayer()->GetGUIDLow()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SpellEffect::AddHonor (spell_id %u) rewards %d honor points (item %u) for player: %u", m_spellInfo->Id, damage/10, m_CastItem->GetEntry(), unitTarget->ToPlayer()->GetGUIDLow()); +#endif return; } @@ -2755,13 +2780,17 @@ void Spell::EffectAddHonor(SpellEffIndex /*effIndex*/) { uint32 honor_reward = Trinity::Honor::hk_honor_at_level(unitTarget->getLevel(), float(damage)); unitTarget->ToPlayer()->RewardHonor(NULL, 1, honor_reward, false); - ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SpellEffect::AddHonor (spell_id %u) rewards %u honor points (scale) to player: %u", m_spellInfo->Id, honor_reward, unitTarget->ToPlayer()->GetGUIDLow()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SpellEffect::AddHonor (spell_id %u) rewards %u honor points (scale) to player: %u", m_spellInfo->Id, honor_reward, unitTarget->ToPlayer()->GetGUIDLow()); +#endif } else { //maybe we have correct honor_gain in damage already unitTarget->ToPlayer()->RewardHonor(NULL, 1, damage, false); - ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SpellEffect::AddHonor (spell_id %u) rewards %u honor points (non scale) for player: %u", m_spellInfo->Id, damage, unitTarget->ToPlayer()->GetGUIDLow()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SpellEffect::AddHonor (spell_id %u) rewards %u honor points (non scale) for player: %u", m_spellInfo->Id, damage, unitTarget->ToPlayer()->GetGUIDLow()); +#endif } } @@ -4100,7 +4129,9 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex) } // normal DB scripted effect - ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell ScriptStart spellid %u in EffectScriptEffect(%u)", m_spellInfo->Id, effIndex); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell ScriptStart spellid %u in EffectScriptEffect(%u)", m_spellInfo->Id, effIndex); +#endif m_caster->GetMap()->ScriptsStart(sSpellScripts, uint32(m_spellInfo->Id | (effIndex << 24)), m_caster, unitTarget); } @@ -5380,7 +5411,9 @@ void Spell::EffectTransmitted(SpellEffIndex effIndex) ExecuteLogEffectSummonObject(effIndex, pGameObj); - ;//sLog->outStaticDebug("AddObject at SpellEfects.cpp EffectTransmitted"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("AddObject at SpellEfects.cpp EffectTransmitted"); +#endif //m_caster->AddGameObject(pGameObj); //m_ObjToDel.push_back(pGameObj); @@ -5464,7 +5497,9 @@ void Spell::EffectSkill(SpellEffIndex /*effIndex*/) if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT) return; - ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "WORLD: SkillEFFECT"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "WORLD: SkillEFFECT"); +#endif } /* There is currently no need for this effect. We handle it in Battleground.cpp @@ -5495,7 +5530,9 @@ void Spell::EffectSkinPlayerCorpse(SpellEffIndex /*effIndex*/) if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; - ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Effect: SkinPlayerCorpse"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Effect: SkinPlayerCorpse"); +#endif if ((m_caster->GetTypeId() != TYPEID_PLAYER) || (unitTarget->GetTypeId() != TYPEID_PLAYER) || (unitTarget->IsAlive())) return; @@ -5507,7 +5544,9 @@ void Spell::EffectStealBeneficialBuff(SpellEffIndex effIndex) if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; - ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Effect: StealBeneficialBuff"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Effect: StealBeneficialBuff"); +#endif if (!unitTarget || unitTarget == m_caster) // can't steal from self return; @@ -6157,9 +6196,10 @@ void Spell::EffectBind(SpellEffIndex effIndex) data << uint32(areaId); player->SendDirectMessage(&data); - ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "EffectBind: New homebind X: %f, Y: %f, Z: %f, MapId: %u, AreaId: %u", - // homeLoc.GetPositionX(), homeLoc.GetPositionY(), homeLoc.GetPositionZ(), homeLoc.GetMapId(), areaId); - +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "EffectBind: New homebind X: %f, Y: %f, Z: %f, MapId: %u, AreaId: %u", + homeLoc.GetPositionX(), homeLoc.GetPositionY(), homeLoc.GetPositionZ(), homeLoc.GetMapId(), areaId); +#endif // zone update data.Initialize(SMSG_PLAYERBOUND, 8 + 4); data << uint64(m_caster->GetGUID()); diff --git a/src/game/Spells/SpellInfo.cpp b/src/game/Spells/SpellInfo.cpp index be189de05c..c61e9463b5 100644 --- a/src/game/Spells/SpellInfo.cpp +++ b/src/game/Spells/SpellInfo.cpp @@ -2365,7 +2365,9 @@ int32 SpellInfo::CalcPowerCost(Unit const* caster, SpellSchoolMask schoolMask, S break; case POWER_RUNE: case POWER_RUNIC_POWER: - ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "CalculateManaCost: Not implemented yet!"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "CalculateManaCost: Not implemented yet!"); +#endif break; default: sLog->outError("CalculateManaCost: Unknown power type '%d' in spell %d", PowerType, Id); diff --git a/src/game/Spells/SpellMgr.cpp b/src/game/Spells/SpellMgr.cpp index 8b524c9cf6..26e669351a 100644 --- a/src/game/Spells/SpellMgr.cpp +++ b/src/game/Spells/SpellMgr.cpp @@ -490,13 +490,17 @@ uint32 SpellMgr::GetSpellIdForDifficulty(uint32 spellId, Unit const* caster) con SpellDifficultyEntry const* difficultyEntry = sSpellDifficultyStore.LookupEntry(difficultyId); if (!difficultyEntry) { - ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SpellMgr::GetSpellIdForDifficulty: SpellDifficultyEntry not found for spell %u. This should never happen.", spellId); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SpellMgr::GetSpellIdForDifficulty: SpellDifficultyEntry not found for spell %u. This should never happen.", spellId); +#endif return spellId; //return source spell } if (difficultyEntry->SpellID[mode] <= 0 && mode > DUNGEON_DIFFICULTY_HEROIC) { - ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SpellMgr::GetSpellIdForDifficulty: spell %u mode %u spell is NULL, using mode %u", spellId, mode, mode - 2); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SpellMgr::GetSpellIdForDifficulty: spell %u mode %u spell is NULL, using mode %u", spellId, mode, mode - 2); +#endif mode -= 2; } @@ -506,7 +510,9 @@ uint32 SpellMgr::GetSpellIdForDifficulty(uint32 spellId, Unit const* caster) con return spellId; } - ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SpellMgr::GetSpellIdForDifficulty: spellid for spell %u in mode %u is %d", spellId, mode, difficultyEntry->SpellID[mode]); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SpellMgr::GetSpellIdForDifficulty: spellid for spell %u in mode %u is %d", spellId, mode, difficultyEntry->SpellID[mode]); +#endif return uint32(difficultyEntry->SpellID[mode]); } @@ -516,11 +522,15 @@ SpellInfo const* SpellMgr::GetSpellForDifficultyFromSpell(SpellInfo const* spell SpellInfo const* newSpell = GetSpellInfo(newSpellId); if (!newSpell) { - ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SpellMgr::GetSpellForDifficultyFromSpell: spell %u not found. Check spelldifficulty_dbc!", newSpellId); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SpellMgr::GetSpellForDifficultyFromSpell: spell %u not found. Check spelldifficulty_dbc!", newSpellId); +#endif return spell; } - ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SpellMgr::GetSpellForDifficultyFromSpell: Spell id for instance mode is %u (original %u)", newSpell->Id, spell->Id); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SpellMgr::GetSpellForDifficultyFromSpell: Spell id for instance mode is %u (original %u)", newSpell->Id, spell->Id); +#endif return newSpell; } @@ -1546,7 +1556,9 @@ void SpellMgr::LoadSpellTargetPositions() if (found) { if (!sSpellMgr->GetSpellTargetPosition(i)) - ;//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell (ID: %u) does not have record in `spell_target_position`", i); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell (ID: %u) does not have record in `spell_target_position`", i); +#endif } }*/ diff --git a/src/game/Texts/CreatureTextMgr.cpp b/src/game/Texts/CreatureTextMgr.cpp index 94ff6cf681..f9d7922281 100644 --- a/src/game/Texts/CreatureTextMgr.cpp +++ b/src/game/Texts/CreatureTextMgr.cpp @@ -429,7 +429,9 @@ bool CreatureTextMgr::TextExist(uint32 sourceEntry, uint8 textGroup) CreatureTextMap::const_iterator sList = mTextMap.find(sourceEntry); if (sList == mTextMap.end()) { - ;//sLog->outDebug(LOG_FILTER_UNITS, "CreatureTextMgr::TextExist: Could not find Text for Creature (entry %u) in 'creature_text' table.", sourceEntry); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_UNITS, "CreatureTextMgr::TextExist: Could not find Text for Creature (entry %u) in 'creature_text' table.", sourceEntry); +#endif return false; } @@ -437,7 +439,9 @@ bool CreatureTextMgr::TextExist(uint32 sourceEntry, uint8 textGroup) CreatureTextHolder::const_iterator itr = textHolder.find(textGroup); if (itr == textHolder.end()) { - ;//sLog->outDebug(LOG_FILTER_UNITS, "CreatureTextMgr::TextExist: Could not find TextGroup %u for Creature (entry %u).", uint32(textGroup), sourceEntry); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_UNITS, "CreatureTextMgr::TextExist: Could not find TextGroup %u for Creature (entry %u).", uint32(textGroup), sourceEntry); +#endif return false; } diff --git a/src/game/Warden/Warden.cpp b/src/game/Warden/Warden.cpp index 11170ba07a..5771a8a22a 100644 --- a/src/game/Warden/Warden.cpp +++ b/src/game/Warden/Warden.cpp @@ -36,7 +36,9 @@ Warden::~Warden() void Warden::SendModuleToClient() { - ;//sLog->outDebug(LOG_FILTER_WARDEN, "Send module to client"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_WARDEN, "Send module to client"); +#endif // Create packet structure WardenModuleTransfer packet; @@ -62,7 +64,9 @@ void Warden::SendModuleToClient() void Warden::RequestModule() { - ;//sLog->outDebug(LOG_FILTER_WARDEN, "Request module"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_WARDEN, "Request module"); +#endif // Create packet structure WardenModuleUse request; @@ -125,12 +129,16 @@ bool Warden::IsValidCheckSum(uint32 checksum, const uint8* data, const uint16 le if (checksum != newChecksum) { - ;//sLog->outDebug(LOG_FILTER_WARDEN, "CHECKSUM IS NOT VALID"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_WARDEN, "CHECKSUM IS NOT VALID"); +#endif return false; } else { - ;//sLog->outDebug(LOG_FILTER_WARDEN, "CHECKSUM IS VALID"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_WARDEN, "CHECKSUM IS VALID"); +#endif return true; } } @@ -237,7 +245,9 @@ void WorldSession::HandleWardenDataOpcode(WorldPacket& recvData) _warden->DecryptData(recvData.contents(), recvData.size()); uint8 opcode; recvData >> opcode; - ;//sLog->outDebug(LOG_FILTER_WARDEN, "Got packet, opcode %02X, size %u", opcode, uint32(recvData.size())); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_WARDEN, "Got packet, opcode %02X, size %u", opcode, uint32(recvData.size())); +#endif recvData.hexlike(); switch (opcode) @@ -252,17 +262,23 @@ void WorldSession::HandleWardenDataOpcode(WorldPacket& recvData) _warden->HandleData(recvData); break; case WARDEN_CMSG_MEM_CHECKS_RESULT: - ;//sLog->outDebug(LOG_FILTER_WARDEN, "NYI WARDEN_CMSG_MEM_CHECKS_RESULT received!"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_WARDEN, "NYI WARDEN_CMSG_MEM_CHECKS_RESULT received!"); +#endif break; case WARDEN_CMSG_HASH_RESULT: _warden->HandleHashResult(recvData); _warden->InitializeModule(); break; case WARDEN_CMSG_MODULE_FAILED: - ;//sLog->outDebug(LOG_FILTER_WARDEN, "NYI WARDEN_CMSG_MODULE_FAILED received!"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_WARDEN, "NYI WARDEN_CMSG_MODULE_FAILED received!"); +#endif break; default: - ;//sLog->outDebug(LOG_FILTER_WARDEN, "Got unknown warden opcode %02X of size %u.", opcode, uint32(recvData.size() - 1)); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_WARDEN, "Got unknown warden opcode %02X of size %u.", opcode, uint32(recvData.size() - 1)); +#endif break; } } diff --git a/src/game/Warden/WardenMac.cpp b/src/game/Warden/WardenMac.cpp index 27f697263e..e2c97f6d6d 100644 --- a/src/game/Warden/WardenMac.cpp +++ b/src/game/Warden/WardenMac.cpp @@ -46,16 +46,30 @@ void WardenMac::Init(WorldSession *pClient, BigNumber *K) _inputCrypto.Init(_inputKey); _outputCrypto.Init(_outputKey); - ;//sLog->outDebug(LOG_FILTER_WARDEN, "Server side warden for client %u initializing...", pClient->GetAccountId()); - ;//sLog->outDebug(LOG_FILTER_WARDEN, "C->S Key: %s", ByteArrayToHexStr(_inputKey, 16).c_str()); - ;//sLog->outDebug(LOG_FILTER_WARDEN, "S->C Key: %s", ByteArrayToHexStr(_outputKey, 16).c_str()); - ;//sLog->outDebug(LOG_FILTER_WARDEN, " Seed: %s", ByteArrayToHexStr(_seed, 16).c_str()); - ;//sLog->outDebug(LOG_FILTER_WARDEN, "Loading Module..."); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_WARDEN, "Server side warden for client %u initializing...", pClient->GetAccountId()); +#endif +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_WARDEN, "C->S Key: %s", ByteArrayToHexStr(_inputKey, 16).c_str()); +#endif +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_WARDEN, "S->C Key: %s", ByteArrayToHexStr(_outputKey, 16).c_str()); +#endif +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_WARDEN, " Seed: %s", ByteArrayToHexStr(_seed, 16).c_str()); +#endif +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_WARDEN, "Loading Module..."); +#endif _module = GetModuleForClient(); - ;//sLog->outDebug(LOG_FILTER_WARDEN, "Module Key: %s", ByteArrayToHexStr(_module->Key, 16).c_str()); - ;//sLog->outDebug(LOG_FILTER_WARDEN, "Module ID: %s", ByteArrayToHexStr(_module->Id, 16).c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_WARDEN, "Module Key: %s", ByteArrayToHexStr(_module->Key, 16).c_str()); +#endif +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_WARDEN, "Module ID: %s", ByteArrayToHexStr(_module->Id, 16).c_str()); +#endif RequestModule(); } @@ -82,12 +96,16 @@ ClientWardenModule* WardenMac::GetModuleForClient() void WardenMac::InitializeModule() { - ;//sLog->outDebug(LOG_FILTER_WARDEN, "Initialize module"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_WARDEN, "Initialize module"); +#endif } void WardenMac::RequestHash() { - ;//sLog->outDebug(LOG_FILTER_WARDEN, "Request hash"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_WARDEN, "Request hash"); +#endif // Create packet structure WardenHashRequest Request; @@ -155,12 +173,16 @@ void WardenMac::HandleHashResult(ByteBuffer &buff) // Verify key if (memcmp(buff.contents() + 1, sha1.GetDigest(), 20) != 0) { - ;//sLog->outDebug(LOG_FILTER_WARDEN, "Request hash reply: failed"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_WARDEN, "Request hash reply: failed"); +#endif Penalty(); return; } - ;//sLog->outDebug(LOG_FILTER_WARDEN, "Request hash reply: succeed"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_WARDEN, "Request hash reply: succeed"); +#endif // client 7F96EEFDA5B63D20A4DF8E00CBF48304 //const uint8 client_key[16] = { 0x7F, 0x96, 0xEE, 0xFD, 0xA5, 0xB6, 0x3D, 0x20, 0xA4, 0xDF, 0x8E, 0x00, 0xCB, 0xF4, 0x83, 0x04 }; @@ -182,7 +204,9 @@ void WardenMac::HandleHashResult(ByteBuffer &buff) void WardenMac::RequestData() { - ;//sLog->outDebug(LOG_FILTER_WARDEN, "Request data"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_WARDEN, "Request data"); +#endif ByteBuffer buff; buff << uint8(WARDEN_SMSG_CHEAT_CHECKS_REQUEST); @@ -206,7 +230,9 @@ void WardenMac::RequestData() void WardenMac::HandleData(ByteBuffer &buff) { - ;//sLog->outDebug(LOG_FILTER_WARDEN, "Handle data"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_WARDEN, "Handle data"); +#endif _dataSent = false; _clientResponseTimer = 0; @@ -239,7 +265,9 @@ void WardenMac::HandleData(ByteBuffer &buff) if (memcmp(sha1Hash, sha1.GetDigest(), 20)) { - ;//sLog->outDebug(LOG_FILTER_WARDEN, "Handle data failed: SHA1 hash is wrong!"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_WARDEN, "Handle data failed: SHA1 hash is wrong!"); +#endif //found = true; } @@ -254,7 +282,9 @@ void WardenMac::HandleData(ByteBuffer &buff) if (memcmp(ourMD5Hash, theirsMD5Hash, 16)) { - ;//sLog->outDebug(LOG_FILTER_WARDEN, "Handle data failed: MD5 hash is wrong!"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_WARDEN, "Handle data failed: MD5 hash is wrong!"); +#endif //found = true; } diff --git a/src/game/Warden/WardenWin.cpp b/src/game/Warden/WardenWin.cpp index 13c8a77cd3..0d8037e939 100644 --- a/src/game/Warden/WardenWin.cpp +++ b/src/game/Warden/WardenWin.cpp @@ -53,16 +53,30 @@ void WardenWin::Init(WorldSession* session, BigNumber *k) _inputCrypto.Init(_inputKey); _outputCrypto.Init(_outputKey); - ;//sLog->outDebug(LOG_FILTER_WARDEN, "Server side warden for client %u initializing...", session->GetAccountId()); - ;//sLog->outDebug(LOG_FILTER_WARDEN, "C->S Key: %s", ByteArrayToHexStr(_inputKey, 16).c_str()); - ;//sLog->outDebug(LOG_FILTER_WARDEN, "S->C Key: %s", ByteArrayToHexStr(_outputKey, 16).c_str()); - ;//sLog->outDebug(LOG_FILTER_WARDEN, " Seed: %s", ByteArrayToHexStr(_seed, 16).c_str()); - ;//sLog->outDebug(LOG_FILTER_WARDEN, "Loading Module..."); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_WARDEN, "Server side warden for client %u initializing...", session->GetAccountId()); +#endif +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_WARDEN, "C->S Key: %s", ByteArrayToHexStr(_inputKey, 16).c_str()); +#endif +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_WARDEN, "S->C Key: %s", ByteArrayToHexStr(_outputKey, 16).c_str()); +#endif +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_WARDEN, " Seed: %s", ByteArrayToHexStr(_seed, 16).c_str()); +#endif +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_WARDEN, "Loading Module..."); +#endif _module = GetModuleForClient(); - ;//sLog->outDebug(LOG_FILTER_WARDEN, "Module Key: %s", ByteArrayToHexStr(_module->Key, 16).c_str()); - ;//sLog->outDebug(LOG_FILTER_WARDEN, "Module ID: %s", ByteArrayToHexStr(_module->Id, 16).c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_WARDEN, "Module Key: %s", ByteArrayToHexStr(_module->Key, 16).c_str()); +#endif +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_WARDEN, "Module ID: %s", ByteArrayToHexStr(_module->Id, 16).c_str()); +#endif RequestModule(); } @@ -89,7 +103,9 @@ ClientWardenModule* WardenWin::GetModuleForClient() void WardenWin::InitializeModule() { - ;//sLog->outDebug(LOG_FILTER_WARDEN, "Initialize module"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_WARDEN, "Initialize module"); +#endif // Create packet structure WardenInitModuleRequest Request; @@ -133,7 +149,9 @@ void WardenWin::InitializeModule() void WardenWin::RequestHash() { - ;//sLog->outDebug(LOG_FILTER_WARDEN, "Request hash"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_WARDEN, "Request hash"); +#endif // Create packet structure WardenHashRequest Request; @@ -155,12 +173,16 @@ void WardenWin::HandleHashResult(ByteBuffer &buff) // Verify key if (memcmp(buff.contents() + 1, Module.ClientKeySeedHash, 20) != 0) { - ;//sLog->outDebug(LOG_FILTER_WARDEN, "Request hash reply: failed"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_WARDEN, "Request hash reply: failed"); +#endif Penalty(); return; } - ;//sLog->outDebug(LOG_FILTER_WARDEN, "Request hash reply: succeed"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_WARDEN, "Request hash reply: succeed"); +#endif // Change keys here memcpy(_inputKey, Module.ClientKeySeed, 16); @@ -176,7 +198,9 @@ void WardenWin::HandleHashResult(ByteBuffer &buff) void WardenWin::RequestData() { - ;//sLog->outDebug(LOG_FILTER_WARDEN, "Request data"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_WARDEN, "Request data"); +#endif // If all checks were done, fill the todo list again if (_memChecksTodo.empty()) @@ -326,12 +350,16 @@ void WardenWin::RequestData() for (std::list<uint16>::iterator itr = _currentChecks.begin(); itr != _currentChecks.end(); ++itr) stream << *itr << " "; - ;//sLog->outDebug(LOG_FILTER_WARDEN, "%s", stream.str().c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_WARDEN, "%s", stream.str().c_str()); +#endif } void WardenWin::HandleData(ByteBuffer &buff) { - ;//sLog->outDebug(LOG_FILTER_WARDEN, "Handle data"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_WARDEN, "Handle data"); +#endif _dataSent = false; _clientResponseTimer = 0; @@ -344,7 +372,9 @@ void WardenWin::HandleData(ByteBuffer &buff) if (!IsValidCheckSum(Checksum, buff.contents() + buff.rpos(), Length)) { buff.rpos(buff.wpos()); - ;//sLog->outDebug(LOG_FILTER_WARDEN, "CHECKSUM FAIL"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_WARDEN, "CHECKSUM FAIL"); +#endif Penalty(); return; } @@ -356,7 +386,9 @@ void WardenWin::HandleData(ByteBuffer &buff) // TODO: test it. if (result == 0x00) { - ;//sLog->outDebug(LOG_FILTER_WARDEN, "TIMING CHECK FAIL result 0x00"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_WARDEN, "TIMING CHECK FAIL result 0x00"); +#endif Penalty(); return; } @@ -367,10 +399,18 @@ void WardenWin::HandleData(ByteBuffer &buff) uint32 ticksNow = World::GetGameTimeMS(); uint32 ourTicks = newClientTicks + (ticksNow - _serverTicks); - ;//sLog->outDebug(LOG_FILTER_WARDEN, "ServerTicks %u", ticksNow); // Now - ;//sLog->outDebug(LOG_FILTER_WARDEN, "RequestTicks %u", _serverTicks); // At request - ;//sLog->outDebug(LOG_FILTER_WARDEN, "Ticks %u", newClientTicks); // At response - ;//sLog->outDebug(LOG_FILTER_WARDEN, "Ticks diff %u", ourTicks - newClientTicks); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_WARDEN, "ServerTicks %u", ticksNow); // Now +#endif +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_WARDEN, "RequestTicks %u", _serverTicks); // At request +#endif +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_WARDEN, "Ticks %u", newClientTicks); // At response +#endif +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_WARDEN, "Ticks diff %u", ourTicks - newClientTicks); +#endif } WardenCheckResult *rs; @@ -395,21 +435,27 @@ void WardenWin::HandleData(ByteBuffer &buff) if (Mem_Result != 0) { - ;//sLog->outDebug(LOG_FILTER_WARDEN, "RESULT MEM_CHECK not 0x00, CheckId %u account Id %u", *itr, _session->GetAccountId()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_WARDEN, "RESULT MEM_CHECK not 0x00, CheckId %u account Id %u", *itr, _session->GetAccountId()); +#endif checkFailed = *itr; continue; } if (memcmp(buff.contents() + buff.rpos(), rs->Result.AsByteArray(0, false).get(), rd->Length) != 0) { - ;//sLog->outDebug(LOG_FILTER_WARDEN, "RESULT MEM_CHECK fail CheckId %u account Id %u", *itr, _session->GetAccountId()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_WARDEN, "RESULT MEM_CHECK fail CheckId %u account Id %u", *itr, _session->GetAccountId()); +#endif checkFailed = *itr; buff.rpos(buff.rpos() + rd->Length); continue; } buff.rpos(buff.rpos() + rd->Length); - ;//sLog->outDebug(LOG_FILTER_WARDEN, "RESULT MEM_CHECK passed CheckId %u account Id %u", *itr, _session->GetAccountId()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_WARDEN, "RESULT MEM_CHECK passed CheckId %u account Id %u", *itr, _session->GetAccountId()); +#endif break; } case PAGE_CHECK_A: @@ -420,24 +466,31 @@ void WardenWin::HandleData(ByteBuffer &buff) const uint8 byte = 0xE9; if (memcmp(buff.contents() + buff.rpos(), &byte, sizeof(uint8)) != 0) { - /*if (type == PAGE_CHECK_A || type == PAGE_CHECK_B) - ;//sLog->outDebug(LOG_FILTER_WARDEN, "RESULT PAGE_CHECK fail, CheckId %u account Id %u", *itr, _session->GetAccountId()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + if (type == PAGE_CHECK_A || type == PAGE_CHECK_B) + sLog->outDebug(LOG_FILTER_WARDEN, "RESULT PAGE_CHECK fail, CheckId %u account Id %u", *itr, _session->GetAccountId()); + if (type == MODULE_CHECK) - ;//sLog->outDebug(LOG_FILTER_WARDEN, "RESULT MODULE_CHECK fail, CheckId %u account Id %u", *itr, _session->GetAccountId()); + sLog->outDebug(LOG_FILTER_WARDEN, "RESULT MODULE_CHECK fail, CheckId %u account Id %u", *itr, _session->GetAccountId()); + if (type == DRIVER_CHECK) - ;//sLog->outDebug(LOG_FILTER_WARDEN, "RESULT DRIVER_CHECK fail, CheckId %u account Id %u", *itr, _session->GetAccountId());*/ + sLog->outDebug(LOG_FILTER_WARDEN, "RESULT DRIVER_CHECK fail, CheckId %u account Id %u", *itr, _session->GetAccountId()); +#endif checkFailed = *itr; buff.rpos(buff.rpos() + 1); continue; } buff.rpos(buff.rpos() + 1); - /*if (type == PAGE_CHECK_A || type == PAGE_CHECK_B) - ;//sLog->outDebug(LOG_FILTER_WARDEN, "RESULT PAGE_CHECK passed CheckId %u account Id %u", *itr, _session->GetAccountId()); - else if (type == MODULE_CHECK) - ;//sLog->outDebug(LOG_FILTER_WARDEN, "RESULT MODULE_CHECK passed CheckId %u account Id %u", *itr, _session->GetAccountId()); - else if (type == DRIVER_CHECK) - ;//sLog->outDebug(LOG_FILTER_WARDEN, "RESULT DRIVER_CHECK passed CheckId %u account Id %u", *itr, _session->GetAccountId());*/ + +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + if (type == PAGE_CHECK_A || type == PAGE_CHECK_B) + sLog->outDebug(LOG_FILTER_WARDEN, "RESULT PAGE_CHECK passed CheckId %u account Id %u", *itr, _session->GetAccountId()); + else if (type == MODULE_CHECK) + sLog->outDebug(LOG_FILTER_WARDEN, "RESULT MODULE_CHECK passed CheckId %u account Id %u", *itr, _session->GetAccountId()); + else if (type == DRIVER_CHECK) + sLog->outDebug(LOG_FILTER_WARDEN, "RESULT DRIVER_CHECK passed CheckId %u account Id %u", *itr, _session->GetAccountId()); +#endif break; } case LUA_STR_CHECK: @@ -447,7 +500,9 @@ void WardenWin::HandleData(ByteBuffer &buff) if (Lua_Result != 0) { - ;//sLog->outDebug(LOG_FILTER_WARDEN, "RESULT LUA_STR_CHECK fail, CheckId %u account Id %u", *itr, _session->GetAccountId()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_WARDEN, "RESULT LUA_STR_CHECK fail, CheckId %u account Id %u", *itr, _session->GetAccountId()); +#endif checkFailed = *itr; continue; } @@ -460,11 +515,15 @@ void WardenWin::HandleData(ByteBuffer &buff) char *str = new char[luaStrLen + 1]; memcpy(str, buff.contents() + buff.rpos(), luaStrLen); str[luaStrLen] = '\0'; // null terminator - ;//sLog->outDebug(LOG_FILTER_WARDEN, "Lua string: %s", str); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_WARDEN, "Lua string: %s", str); +#endif delete[] str; } buff.rpos(buff.rpos() + luaStrLen); // Skip string - ;//sLog->outDebug(LOG_FILTER_WARDEN, "RESULT LUA_STR_CHECK passed, CheckId %u account Id %u", *itr, _session->GetAccountId()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_WARDEN, "RESULT LUA_STR_CHECK passed, CheckId %u account Id %u", *itr, _session->GetAccountId()); +#endif break; } case MPQ_CHECK: @@ -474,21 +533,27 @@ void WardenWin::HandleData(ByteBuffer &buff) if (Mpq_Result != 0) { - ;//sLog->outDebug(LOG_FILTER_WARDEN, "RESULT MPQ_CHECK not 0x00 account id %u", _session->GetAccountId()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_WARDEN, "RESULT MPQ_CHECK not 0x00 account id %u", _session->GetAccountId()); +#endif checkFailed = *itr; continue; } if (memcmp(buff.contents() + buff.rpos(), rs->Result.AsByteArray(0, false).get(), 20) != 0) // SHA1 { - ;//sLog->outDebug(LOG_FILTER_WARDEN, "RESULT MPQ_CHECK fail, CheckId %u account Id %u", *itr, _session->GetAccountId()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_WARDEN, "RESULT MPQ_CHECK fail, CheckId %u account Id %u", *itr, _session->GetAccountId()); +#endif checkFailed = *itr; buff.rpos(buff.rpos() + 20); // 20 bytes SHA1 continue; } buff.rpos(buff.rpos() + 20); // 20 bytes SHA1 - ;//sLog->outDebug(LOG_FILTER_WARDEN, "RESULT MPQ_CHECK passed, CheckId %u account Id %u", *itr, _session->GetAccountId()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_WARDEN, "RESULT MPQ_CHECK passed, CheckId %u account Id %u", *itr, _session->GetAccountId()); +#endif break; } default: // Should never happen diff --git a/src/game/Weather/Weather.cpp b/src/game/Weather/Weather.cpp index b40f2c806b..af5101593d 100644 --- a/src/game/Weather/Weather.cpp +++ b/src/game/Weather/Weather.cpp @@ -26,7 +26,9 @@ Weather::Weather(uint32 zone, WeatherData const* weatherChances) m_type = WEATHER_TYPE_FINE; m_grade = 0; - ;//sLog->outDetail("WORLD: Starting weather system for zone %u (change every %u minutes).", m_zone, (uint32)(m_timer.GetInterval() / (MINUTE*IN_MILLISECONDS))); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("WORLD: Starting weather system for zone %u (change every %u minutes).", m_zone, (uint32)(m_timer.GetInterval() / (MINUTE*IN_MILLISECONDS))); +#endif } /// Launch a weather update @@ -87,7 +89,9 @@ bool Weather::ReGenerate() static char const* seasonName[WEATHER_SEASONS] = { "spring", "summer", "fall", "winter" }; - ;//sLog->outDetail("Generating a change in %s weather for zone %u.", seasonName[season], m_zone); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("Generating a change in %s weather for zone %u.", seasonName[season], m_zone); +#endif if ((u < 60) && (m_grade < 0.33333334f)) // Get fair { @@ -252,7 +256,9 @@ bool Weather::UpdateWeather() wthstr = "fine"; break; } - ;//sLog->outDetail("Change the weather of zone %u to %s.", m_zone, wthstr); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("Change the weather of zone %u to %s.", m_zone, wthstr); +#endif sScriptMgr->OnWeatherChange(this, state, m_grade); return true; } diff --git a/src/game/World/World.cpp b/src/game/World/World.cpp index 21f30b7870..684f9af76d 100644 --- a/src/game/World/World.cpp +++ b/src/game/World/World.cpp @@ -2097,7 +2097,9 @@ void World::Update(uint32 diff) if (m_timers[WUPDATE_PINGDB].Passed()) { m_timers[WUPDATE_PINGDB].Reset(); - ;//sLog->outDetail("Ping MySQL to keep connection alive"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("Ping MySQL to keep connection alive"); +#endif CharacterDatabase.KeepAlive(); LoginDatabase.KeepAlive(); WorldDatabase.KeepAlive(); @@ -2567,7 +2569,9 @@ void World::ShutdownMsg(bool show, Player* player) ServerMessageType msgid = (m_ShutdownMask & SHUTDOWN_MASK_RESTART) ? SERVER_MSG_RESTART_TIME : SERVER_MSG_SHUTDOWN_TIME; SendServerMessage(msgid, str.c_str(), player); - ;//sLog->outStaticDebug("Server is %s in %s", (m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown"), str.c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("Server is %s in %s", (m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown"), str.c_str()); +#endif } } @@ -2585,7 +2589,9 @@ void World::ShutdownCancel() m_ExitCode = SHUTDOWN_EXIT_CODE; // to default value SendServerMessage(msgid); - ;//sLog->outStaticDebug("Server %s cancelled.", (m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown")); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("Server %s cancelled.", (m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown")); +#endif sScriptMgr->OnShutdownCancel(); } @@ -2679,7 +2685,9 @@ void World::ProcessCliCommands() CliCommandHolder* command = NULL; while (cliCmdQueue.next(command)) { - ;//sLog->outDetail("CLI command under processing..."); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("CLI command under processing..."); +#endif zprint = command->m_print; callbackArg = command->m_callbackArg; CliHandler handler(callbackArg, zprint); @@ -2747,7 +2755,9 @@ void World::SendAutoBroadcast() sWorld->SendGlobalMessage(&data); } - ;//sLog->outDetail("AutoBroadcast: '%s'", msg.c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("AutoBroadcast: '%s'", msg.c_str()); +#endif } void World::UpdateRealmCharCount(uint32 accountId) @@ -2947,7 +2957,9 @@ void World::ResetEventSeasonalQuests(uint16 event_id) void World::ResetRandomBG() { - ;//sLog->outDetail("Random BG status reset for all characters."); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail("Random BG status reset for all characters."); +#endif PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_BATTLEGROUND_RANDOM); CharacterDatabase.Execute(stmt); diff --git a/src/scripts/Commands/cs_misc.cpp b/src/scripts/Commands/cs_misc.cpp index 6ce0175e14..1af226c38e 100644 --- a/src/scripts/Commands/cs_misc.cpp +++ b/src/scripts/Commands/cs_misc.cpp @@ -1510,7 +1510,9 @@ public: if (!playerTarget) playerTarget = player; - ;//sLog->outDetail(handler->GetTrinityString(LANG_ADDITEM), itemId, count); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail(handler->GetTrinityString(LANG_ADDITEM), itemId, count); +#endif ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(itemId); if (!itemTemplate) @@ -1597,7 +1599,9 @@ public: if (!playerTarget) playerTarget = player; - ;//sLog->outDetail(handler->GetTrinityString(LANG_ADDITEMSET), itemSetId); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail(handler->GetTrinityString(LANG_ADDITEMSET), itemSetId); +#endif bool found = false; ItemTemplateContainer const* its = sObjectMgr->GetItemTemplateStore(); diff --git a/src/scripts/Commands/cs_modify.cpp b/src/scripts/Commands/cs_modify.cpp index d05078869d..f1cdea9832 100644 --- a/src/scripts/Commands/cs_modify.cpp +++ b/src/scripts/Commands/cs_modify.cpp @@ -190,7 +190,9 @@ public: target->SetMaxPower(POWER_ENERGY, energym); target->SetPower(POWER_ENERGY, energy); - ;//sLog->outDetail(handler->GetTrinityString(LANG_CURRENT_ENERGY), target->GetMaxPower(POWER_ENERGY)); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDetail(handler->GetTrinityString(LANG_CURRENT_ENERGY), target->GetMaxPower(POWER_ENERGY)); +#endif return true; } @@ -1016,7 +1018,9 @@ public: { int32 newmoney = int32(targetMoney) + moneyToAdd; - ;//sLog->outDebug(LOG_FILTER_GENERAL, handler->GetTrinityString(LANG_CURRENT_MONEY), targetMoney, moneyToAdd, newmoney); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CHATSYS, handler->GetTrinityString(LANG_CURRENT_MONEY), targetMoney, moneyToAdd, newmoney); +#endif if (newmoney <= 0) { handler->PSendSysMessage(LANG_YOU_TAKE_ALL_MONEY, handler->GetNameLink(target).c_str()); @@ -1051,7 +1055,9 @@ public: target->ModifyMoney(moneyToAdd); } - ;//sLog->outDebug(LOG_FILTER_GENERAL, handler->GetTrinityString(LANG_NEW_MONEY), targetMoney, moneyToAdd, target->GetMoney()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_CHATSYS, handler->GetTrinityString(LANG_NEW_MONEY), targetMoney, moneyToAdd, target->GetMoney()); +#endif return true; } diff --git a/src/scripts/Commands/cs_wp.cpp b/src/scripts/Commands/cs_wp.cpp index cdafdc2f27..870fb95e52 100644 --- a/src/scripts/Commands/cs_wp.cpp +++ b/src/scripts/Commands/cs_wp.cpp @@ -783,7 +783,7 @@ public: if (show == "info") { // Check if the user did specify a visual waypoint - if (target && target->GetEntry() != VISUAL_WAYPOINT) + if (!target || target->GetEntry() != VISUAL_WAYPOINT) { handler->PSendSysMessage(LANG_WAYPOINT_VP_SELECT); handler->SetSentErrorMessage(true); diff --git a/src/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/instance_blackrock_depths.cpp b/src/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/instance_blackrock_depths.cpp index 994adff128..53757fdcc3 100644 --- a/src/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/instance_blackrock_depths.cpp +++ b/src/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/instance_blackrock_depths.cpp @@ -206,7 +206,9 @@ public: void SetData64(uint32 type, uint64 data) { - ;//sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Instance Blackrock Depths: SetData64 update (Type: %u Data " UI64FMTD ")", type, data); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Instance Blackrock Depths: SetData64 update (Type: %u Data " UI64FMTD ")", type, data); +#endif switch (type) { @@ -222,7 +224,9 @@ public: void SetData(uint32 type, uint32 data) { - ;//sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Instance Blackrock Depths: SetData update (Type: %u Data %u)", type, data); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Instance Blackrock Depths: SetData update (Type: %u Data %u)", type, data); +#endif switch (type) { diff --git a/src/scripts/EasternKingdoms/Karazhan/karazhan.cpp b/src/scripts/EasternKingdoms/Karazhan/karazhan.cpp index 5c4d39e785..c707be0742 100644 --- a/src/scripts/EasternKingdoms/Karazhan/karazhan.cpp +++ b/src/scripts/EasternKingdoms/Karazhan/karazhan.cpp @@ -228,7 +228,9 @@ public: void PrepareEncounter() { - ;//sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Barnes Opera Event - Introduction complete - preparing encounter %d", m_uiEventId); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Barnes Opera Event - Introduction complete - preparing encounter %d", m_uiEventId); +#endif uint8 index = 0; uint8 count = 0; diff --git a/src/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp b/src/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp index 36f7114050..950fca072c 100644 --- a/src/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp +++ b/src/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp @@ -240,7 +240,9 @@ public: { AddEscortState(STATE_ESCORT_RETURNING); ReturnToLastPoint(); - ;//sLog->outDebug(LOG_FILTER_TSCR, "TSCR: EscortAI has left combat and is now returning to last point"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_TSCR, "TSCR: EscortAI has left combat and is now returning to last point"); +#endif } else { diff --git a/src/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp b/src/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp index 6813a94ba6..d629c582d8 100644 --- a/src/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp +++ b/src/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp @@ -89,6 +89,7 @@ class boss_akilzon : public CreatureScript memset(BirdGUIDs, 0, sizeof(BirdGUIDs)); StormCount = 0; isRaining = false; + instance->SetData(DATA_AKILZONEVENT, NOT_STARTED); SetWeather(WEATHER_STATE_FINE, 0.0f); } @@ -111,6 +112,7 @@ class boss_akilzon : public CreatureScript { Talk(SAY_DEATH); _JustDied(); + instance->SetData(DATA_AKILZONEVENT, DONE); } void KilledUnit(Unit* who) diff --git a/src/scripts/EasternKingdoms/zone_hinterlands.cpp b/src/scripts/EasternKingdoms/zone_hinterlands.cpp index 751acb721e..a09f7df1b5 100644 --- a/src/scripts/EasternKingdoms/zone_hinterlands.cpp +++ b/src/scripts/EasternKingdoms/zone_hinterlands.cpp @@ -170,6 +170,7 @@ public: { _IsByOutrunner = false; spawnId = 0; + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE); } void Reset() @@ -228,6 +229,7 @@ public: void sQuestAccept(Player* player, Quest const* quest) { + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE); if (quest->GetQuestId() == QUEST_RINJI_TRAPPED) { if (GameObject* go = me->FindNearestGameObject(GO_RINJI_CAGE, INTERACTION_DISTANCE)) diff --git a/src/scripts/Events/midsummer.cpp b/src/scripts/Events/midsummer.cpp index 8fce374e70..77ffe83dd4 100644 --- a/src/scripts/Events/midsummer.cpp +++ b/src/scripts/Events/midsummer.cpp @@ -201,6 +201,61 @@ class npc_midsummer_torch_target : public CreatureScript // SPELLS /////////////////////////////// +enum CrabDisguise +{ + SPELL_CRAB_DISGUISE = 46337, + SPELL_APPLY_DIGUISE = 34804, + SPELL_FADE_DIGUISE = 47693, +}; + +class spell_gen_crab_disguise : public SpellScriptLoader +{ +public: + spell_gen_crab_disguise() : SpellScriptLoader("spell_gen_crab_disguise") { } + + class spell_gen_crab_disguise_AuraScript : public AuraScript + { + PrepareAuraScript(spell_gen_crab_disguise_AuraScript); + + bool Validate(SpellInfo const* /*spell*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_CRAB_DISGUISE)) + return false; + return true; + } + + void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + { + if (Unit* caster = GetCaster()) + { + caster->CastSpell(caster, SPELL_APPLY_DIGUISE, true); + caster->setFaction(88); + } + + } + + void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + { + if (Unit* caster = GetCaster()) + { + caster->CastSpell(caster, SPELL_FADE_DIGUISE, true); + caster->RestoreFaction(); + } + } + + void Register() + { + AfterEffectApply += AuraEffectRemoveFn(spell_gen_crab_disguise_AuraScript::OnApply, EFFECT_0, SPELL_AURA_FORCE_REACTION, AURA_EFFECT_HANDLE_REAL); + AfterEffectRemove += AuraEffectRemoveFn(spell_gen_crab_disguise_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_FORCE_REACTION, AURA_EFFECT_HANDLE_REAL); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_gen_crab_disguise_AuraScript(); + } +}; + enum RibbonPole { SPELL_RIBBON_POLE_CHANNEL_VISUAL = 29172, @@ -513,6 +568,7 @@ void AddSC_event_midsummer_scripts() new npc_midsummer_torch_target(); // Spells + new spell_gen_crab_disguise(); new spell_midsummer_ribbon_pole(); new spell_midsummer_torch_quest(); new spell_midsummer_fling_torch(); diff --git a/src/scripts/Kalimdor/zone_feralas.cpp b/src/scripts/Kalimdor/zone_feralas.cpp index bc6f09242a..0db8541646 100644 --- a/src/scripts/Kalimdor/zone_feralas.cpp +++ b/src/scripts/Kalimdor/zone_feralas.cpp @@ -129,9 +129,9 @@ public: //Second Ambush(3 Gorillas) case 21: Talk(SAY_OOX_AMBUSH); - me->SummonCreature(NPC_GORILLA, -4595.81f, 2005.99f, 53.08f, 3.74f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000); - me->SummonCreature(NPC_GORILLA, -4597.53f, 2008.31f, 52.70f, 3.78f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000); - me->SummonCreature(NPC_GORILLA, -4599.37f, 2010.59f, 52.77f, 3.84f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000); + me->SummonCreature(NPC_GORILLA, -4652.76f, 1956.69f, 67.99f, 3.74f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000); + me->SummonCreature(NPC_GORILLA, -4654.73f, 1959.71f, 47.66f, 3.78f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000); + me->SummonCreature(NPC_GORILLA, -4657.01f, 1963.19f, 67.48f, 3.84f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000); break; //Third Ambush(4 Gnolls) case 30: diff --git a/src/scripts/Northrend/zone_dalaran.cpp b/src/scripts/Northrend/zone_dalaran.cpp index 79476d3b74..f89c35de47 100644 --- a/src/scripts/Northrend/zone_dalaran.cpp +++ b/src/scripts/Northrend/zone_dalaran.cpp @@ -446,7 +446,7 @@ public: if (!who || !who->IsInWorld() || who->GetZoneId() != 4395) return; - if (!me->IsWithinDist(who, 12.0f, false)) + if (!me->IsWithinDist(who, 5.0f, false)) return; Player* player = who->GetCharmerOrOwnerPlayerOrPlayerItself(); diff --git a/src/scripts/Outland/zone_netherstorm.cpp b/src/scripts/Outland/zone_netherstorm.cpp index be0adb8381..55a402b2ee 100644 --- a/src/scripts/Outland/zone_netherstorm.cpp +++ b/src/scripts/Outland/zone_netherstorm.cpp @@ -416,7 +416,9 @@ public: return true; } - ;//sLog->outDebug(LOG_FILTER_TSCR, "TSCR: npc_commander_dawnforge event already in progress, need to wait."); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_TSCR, "TSCR: npc_commander_dawnforge event already in progress, need to wait."); +#endif return false; } diff --git a/src/scripts/ScriptLoader.cpp b/src/scripts/ScriptLoader.cpp index 5a7d499197..d948a18c55 100644 --- a/src/scripts/ScriptLoader.cpp +++ b/src/scripts/ScriptLoader.cpp @@ -570,6 +570,7 @@ void AddSC_outdoorpvp_gh(); // player void AddSC_chat_log(); +void AddSC_character_creation(); #endif @@ -642,6 +643,7 @@ void AddWorldScripts() AddSC_npc_taxi(); AddSC_achievement_scripts(); AddSC_chat_log(); + AddSC_character_creation(); #endif } diff --git a/src/scripts/Spells/spell_generic.cpp b/src/scripts/Spells/spell_generic.cpp index d9dae48c23..880c3eeebd 100644 --- a/src/scripts/Spells/spell_generic.cpp +++ b/src/scripts/Spells/spell_generic.cpp @@ -2242,7 +2242,8 @@ class spell_pvp_trinket_wotf_shared_cd : public SpellScriptLoader enum AnimalBloodPoolSpell { SPELL_ANIMAL_BLOOD = 46221, - SPELL_SPAWN_BLOOD_POOL = 63471 + SPELL_SPAWN_BLOOD_POOL = 63471, + FACTION_DETHA_ATTACK = 942 }; class spell_gen_animal_blood : public SpellScriptLoader @@ -2266,13 +2267,20 @@ class spell_gen_animal_blood : public SpellScriptLoader // Remove all auras with spell id 46221, except the one currently being applied while (Aura* aur = GetUnitOwner()->GetOwnedAura(SPELL_ANIMAL_BLOOD, 0, 0, 0, GetAura())) GetUnitOwner()->RemoveOwnedAura(aur); + if (Unit* owner = GetUnitOwner()) + { + owner->setFaction(FACTION_DETHA_ATTACK); + } } void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { if (Unit* owner = GetUnitOwner()) + { + owner->RestoreFaction(); if (owner->IsInWater()) owner->CastSpell(owner, SPELL_SPAWN_BLOOD_POOL, true); + } } void Register() diff --git a/src/scripts/World/CMakeLists.txt b/src/scripts/World/CMakeLists.txt index 3b8d7066d6..42ba3faccb 100644 --- a/src/scripts/World/CMakeLists.txt +++ b/src/scripts/World/CMakeLists.txt @@ -22,6 +22,7 @@ set(scripts_STAT_SRCS ${AC_SCRIPTS_DIR}/World/npc_professions.cpp ${AC_SCRIPTS_DIR}/World/npc_taxi.cpp ${AC_SCRIPTS_DIR}/World/npcs_special.cpp + ${AC_SCRIPTS_DIR}/World/character_creation.cpp ) AC_ADD_SCRIPT_LOADER("World" "ScriptLoader.h") diff --git a/src/scripts/World/character_creation.cpp b/src/scripts/World/character_creation.cpp new file mode 100644 index 0000000000..597dd87a0e --- /dev/null +++ b/src/scripts/World/character_creation.cpp @@ -0,0 +1,56 @@ +/* +* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2 +* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/> +* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> +*/ + +#include "ScriptMgr.h" +#include "Player.h" + +enum Creationabilities +{ + WARRIOR_CREATION_BATTLE_STANCE = 2457, // Battle Stance + DEATH_KNIGHT_CREATION_BLOOD_PRESENCE = 48266, // Blood Presence +}; + +// Instead of adding a hacky way into Player::Create, we use existing hooks to cast these spells on first character login +class CharacterCreationProcedures : public PlayerScript +{ +public: + CharacterCreationProcedures() : PlayerScript("CharacterCreationProcedures") + { + } + + void OnFirstLogin(Player* player) + { + switch (player->getClass()) + { + // Only two classes posses an aura on creation; + case CLASS_WARRIOR: + player->CastSpell(player, WARRIOR_CREATION_BATTLE_STANCE, true); + return; + case CLASS_DEATH_KNIGHT: + player->CastSpell(player, DEATH_KNIGHT_CREATION_BLOOD_PRESENCE, true); + return; + // We include, but do not change the other classes + case CLASS_NONE: + case CLASS_PALADIN: + case CLASS_HUNTER: + case CLASS_ROGUE: + case CLASS_PRIEST: + case CLASS_SHAMAN: + case CLASS_MAGE: + case CLASS_WARLOCK: + // case CLASS_UNK: // Does not exist! + case CLASS_DRUID: + default: + // Can be modified based on personal needs; + return; + } + } +}; + +void AddSC_character_creation() +{ + new CharacterCreationProcedures(); +}
\ No newline at end of file diff --git a/src/scripts/World/npc_professions.cpp b/src/scripts/World/npc_professions.cpp index 7daab5d304..c088aae940 100644 --- a/src/scripts/World/npc_professions.cpp +++ b/src/scripts/World/npc_professions.cpp @@ -227,7 +227,9 @@ bool EquippedOk(Player* player, uint32 spellId) if (item && item->GetTemplate()->RequiredSpell == reqSpell) { //player has item equipped that require specialty. Not allow to unlearn, player has to unequip first - ;//sLog->outDebug(LOG_FILTER_TSCR, "TSCR: player attempt to unlearn spell %u, but item %u is equipped.", reqSpell, item->GetEntry()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_TSCR, "TSCR: player attempt to unlearn spell %u, but item %u is equipped.", reqSpell, item->GetEntry()); +#endif return false; } } diff --git a/src/worldserver/RemoteAccess/RARunnable.cpp b/src/worldserver/RemoteAccess/RARunnable.cpp index da2467c998..4099574a5b 100644 --- a/src/worldserver/RemoteAccess/RARunnable.cpp +++ b/src/worldserver/RemoteAccess/RARunnable.cpp @@ -69,5 +69,7 @@ void RARunnable::run() break; } - ;//sLog->outStaticDebug("Trinity RA thread exiting"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outStaticDebug("Trinity RA thread exiting"); +#endif } diff --git a/src/worldserver/TCSoap/TCSoap.cpp b/src/worldserver/TCSoap/TCSoap.cpp index 3c6a32fff0..6d2ce72d87 100644 --- a/src/worldserver/TCSoap/TCSoap.cpp +++ b/src/worldserver/TCSoap/TCSoap.cpp @@ -34,7 +34,9 @@ void TCSoapRunnable::run() if (!soap_valid_socket(soap_accept(&soap))) continue; // ran into an accept timeout - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "TCSoap: accepted connection from IP=%d.%d.%d.%d", (int)(soap.ip>>24)&0xFF, (int)(soap.ip>>16)&0xFF, (int)(soap.ip>>8)&0xFF, (int)soap.ip&0xFF); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "TCSoap: accepted connection from IP=%d.%d.%d.%d", (int)(soap.ip>>24)&0xFF, (int)(soap.ip>>16)&0xFF, (int)(soap.ip>>8)&0xFF, (int)soap.ip&0xFF); +#endif struct soap* thread_soap = soap_copy(&soap);// make a safe copy ACE_Message_Block* mb = new ACE_Message_Block(sizeof(struct soap*)); @@ -69,33 +71,43 @@ int ns1__executeCommand(soap* soap, char* command, char** result) // security check if (!soap->userid || !soap->passwd) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "TCSoap: Client didn't provide login information"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "TCSoap: Client didn't provide login information"); +#endif return 401; } uint32 accountId = AccountMgr::GetId(soap->userid); if (!accountId) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "TCSoap: Client used invalid username '%s'", soap->userid); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "TCSoap: Client used invalid username '%s'", soap->userid); +#endif return 401; } if (!AccountMgr::CheckPassword(accountId, soap->passwd)) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "TCSoap: invalid password for account '%s'", soap->userid); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "TCSoap: invalid password for account '%s'", soap->userid); +#endif return 401; } if (AccountMgr::GetSecurity(accountId) < SEC_ADMINISTRATOR) { - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "TCSoap: %s's gmlevel is too low", soap->userid); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "TCSoap: %s's gmlevel is too low", soap->userid); +#endif return 403; } if (!command || !*command) return soap_sender_fault(soap, "Command can not be empty", "The supplied command was an empty string"); - ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "TCSoap: got command '%s'", command); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_NETWORKIO, "TCSoap: got command '%s'", command); +#endif SOAPCommand connection; // commands are executed in the world thread. We have to wait for them to be completed |