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CreatureAI.cpp
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Commit message (
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Author
9 days
feat(NPC): add configuration for creature repositioning during NPC combat (#2...
Yehonal
13 days
fix(Core/Creature): ensure target is valid when acquiring GUID (#22937)
Andrew
13 days
feat(Core/SAI): Implement delay option to SMART_ACTION_TALK (#22918)
Andrew
2025-05-30
feat(Scripts/Commands): `.debug boundary` to visualize `CreatureBoundary` (#...
Jelle Meeus
2024-11-24
fix(Scripts/ZulAman): Fix Amani Hatcher behaviour (#20687)
Andrew
2024-09-03
fix(Core/AI): Improve creature leashing behavior. (#19751)
Benjamin Jackson
2024-09-03
refactor(Core): Make more use of helpers. (#19835)
Benjamin Jackson
2024-06-16
fix(Core/AI): Fix bosses being stuck IN_PROGRESS if despawnonevade fl… (#19...
Andrew
2024-02-27
fix(Core/Creature): Prevent combat movement disabled creatures from r… (#18...
Andrew
2023-12-15
feat(Core/SmartScripts): SMART_EVENT_SUMMONED_UNIT_EVADE (#18018)
avarishd
2023-11-18
chore(Core/Misc): sort includes (#17776)
Winfidonarleyan
2023-08-28
refactor(Core): remove unused imports (#17094)
Francesco Borzì
2023-02-11
feat(Core/AI): Implement delay option to the Talk() function (#14950)
Skjalf
2023-01-28
feat(Core/Creature): Actually despawn creatures on evade with Despawn… (#14...
Skjalf
2022-07-25
fix(Scripts/RuinsOfAhnQiraj): Implement Rajaxx waves (#12513)
Skjalf
2022-07-24
fix(Core/Creatures): Added new AI function `OnTeleportUnreacheablePlayer` to ...
UltraNix
2022-07-11
feat(Core/Scripting): Add several UnitHooks (#12365)
Skjalf
2022-06-13
refactor(Core/Unit): minor changes for the combat system (#11904)
Maelthyr
2022-05-23
refactor(Core/Combat): DeleteThreatLists() become ClearAllThreat() (#11824)
Maelthyr
2022-05-18
Core/Combat: rename getThreatMgr() to GetThreatMgr() (#11758)
Maelthyr
2022-04-23
chore(Core/CreatureAI): improve log (#11468)
Kitzunu
2022-04-15
feat(Core/Maps): AreaBoundary (#10525)
IntelligentQuantum
2022-04-02
fix(Core/Creatures): Properly reset encounter if boss despawns on evade. (#11...
UltraNix
2022-01-31
chore(Core/Texts): Rename parameter for creature texts (#10317)
Nefertumm
2022-01-27
refactor(Core/Logging): switch to fmt style for LOG_ (#10366)
Kargatum
2022-01-13
refactor(Core/Misc): isEmpty to IsEmpty (#10011)
Kitzunu
2021-12-19
refactor(Core): remove unused imports (#9767)
Francesco Borzì
2021-11-25
fix(Core/Formations): fixed possible finite loop related to GROUP_AI_FLAG_EVA...
Andrius Peleckas
2021-11-22
refactor(Core/Misc): headers cleanup (#9259)
Kargatum
2021-11-20
fix(Core/CreatureAI): enemy stealth alert ignoring LOS (#9161)
schell244
2021-11-16
feat(Core/Formations): implemented a new formation groupAI flag "GROUP_AI_FLA...
Andrius Peleckas
2021-11-10
feat(Core/Misc): change how Position struct is retrieved (#9017)
sschepens
2021-11-09
refactor(Core/Combat): Cleanup DoZoneInCombat function. (#8789)
UltraNix
2021-11-02
fix(Core/Creatures): `AttackStart` in `MoveInLineOfSight` is called only for ...
UltraNix
2021-10-12
refactor(Core/CreatureAI): Turn hardcoded entries into flagsExtra (#8189)
Kitzunu
2021-09-30
feat(License): add new headers information about license (#7941)
Kargatum
2021-09-17
fix(Core/Creature): remove combo points on evade (#7861)
Kitzunu
2021-09-16
fix(Creature/Core): Boss phased reset (#7828)
Silker
2021-09-15
refactor(Core): Rename ...Manager to ...Mgr (#6910)
Kitzunu
2021-09-14
fix(Core/Misc): bunch of crashfixes (#7307)
Viste
2021-07-08
feat(Core): port aggro distance from vMaNGOS (#6214)
Shiroe
2021-06-21
chore(Core/Logging): replace most server loggers (#5726)
Kargatum
2021-06-16
refactor(Core): code cleanup (part 1) (#6361)
Francesco Borzì
2021-04-17
feat(Core/Logging): rework logging (#4692)
Kargatum
2021-03-17
fix(Core/License): issue with old files license (#4762)
Francesco Borzì
2021-03-02
refactor(Core): replace NULL with nullptr (#4593)
Kitzunu
2021-02-24
refactor(Core): sort #includes alphabetically (#4579)
Kitzunu
2021-02-01
feat(Core/Movement): Improved pathfinding, collisions and movements (#4220)
Yehonal
2021-01-14
fix(Core/CreatureAI): revert NPC repositioning and path system (temporarily) ...
Stefano Borzì
2021-01-04
feat(Core/CreatureAI): improve npc position during the combat (#3369)
Stefano Borzì
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