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Vladimir and Griffonheart (Big thanks to all of you!)
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+ Code Style (for, if, while)
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note: rating == 0 is used by BattlegroundQueue for update stuff
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Big thx to TOM_RUS.
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"( " --> "("
" )" --> ")"
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"if(" --> "if ("
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wtlk arenas disabled by default.
- Player will continue to see all bgs using UI, but won't be able to join disabled bg's
- Gossip menu not shown for disabled Bgs/arenas
- Id 6 disabled = all arenas disabled.
- Only id 6 arena enabled = Gossip shown but unable to join any arena
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Rename BG/arena queue_id to bracket_id and related functions/etc. Author: VladimirMangos.
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broken in f0632b948d
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* When someone feels like coding it properly, it can be added back in.
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copied from custom patches..
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*Wintergrasp: minor code optimizations, by Spp
*Wintergrasp: Fortress workshop are not capturable, by Spp
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some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget
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for server in received packets. Author: VladimirMangos
* Use this fucntions in some case.
* Change some packets to form: read fields first check later for better control recieved packets structure.
* Fix CMSG_STAND_STATE_CHANGE packet structure to more correct.
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Author: arrai
CHECK_PACKET_SIZE was pretty error prone; once it was forgotten mangosd
could crash due to the asserts in ByteBuffer.h. That was exploitable by
malicious players.
Furthermore, there were duplicate checks: Additionally to
CHECK_PACKET_SIZE, the ByteBuffer assertions keept an eye
on not exceeding the packet boundaries - just to crash the server for
sure in such a case.
To prevent memory leaks or other undesirable states, please read in
every handler all variables _before_ doing any concrete handling.
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* Introduced new table character_battleground_data
* Entry point is now stored on BG enter event not join event
* Entry point for dungeons is now correctly set to nearest graveyard
(this prevent well known assert in GetInstance because of porting to already destroyed instance)
* Teleporting from BG correctly restore mount state
* Teleporting from BG correctly restore taxi flight
(in multipath flight you will end up in nearest transition point on the route)
Signed-off-by: ApoC <apoc@nymfe.net>
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before BG start. Author: KAPATEJIb
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*I strongly recommend you not to use this until you get the 313 db. Now all destructible buildings cause client crash.
Source: Mangos
Thanks to TOM_RUS for most work to make this switch possible ;)
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and in code literals. Author: VladimirMangos
* Replace platform seelction MaNGOS code for select format descriptor for uint64 by using ACE define.
I64FMTD renamed to UI64FMTD for more clear name.
* Add new define UI64LIT (base at ACE seelction) for build portables uint64 literals.
Please always use UI64LIT(0x00001) instead less portable 0x00001LL
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Very big patch. May cause bugs.
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* This let get objects at map without reference to player or another object.
* Simplify future implementation for per-map storage for like objects
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Author: balrok,Triply
this time with this regex:
sed -i 's/if *( *\(.*\) *)$/if (\1)/' BattleGround*
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battleground. Author: Triply
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BG raid and normal group / raid. Author: Triply
Patch is tested, but can cause problems / unexpected behaviour.
TODO: set raid leader of battleground raid to raid leader who entered BG
TODO: when player leaves group, he is removed from GroupQueueInfo, and for him is created new GroupQueueInfo in normal queue.
Signed-off-by: Triply <triply@getmangos.com>
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starting timer and BG ending timer. Author: Triply
TODO: make bg queue update player's status each minute.
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