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path: root/src/game/DynamicObject.cpp
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2009-12-17Some fixes for GameObject, Chat, Creature, update DuelHandler for 322an0n4m3
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2009-10-17*Massive cleanup redux.maximius
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2009-10-17*Backed out changeset 3be01fb200a5maximius
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2009-10-17*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and ↵maximius
some other cleanups by hand) *Fix a possible crash in Spell::DoAllEffectOnTarget --HG-- branch : trunk
2009-09-27*Merge [8524] New cell search algorithm implemented. You can now choose ↵maximius
different visibility distances on continents, in BG/Arenas and instances. Author: Ambal *Some warning cleanup --HG-- branch : trunk
2009-09-26*Gundrak: GO Handling & Slad Ran script by Tartalomaximius
*Cleanup, and don't consider creatures to be in combat if they have no victim, or if their victim is a GM. --HG-- branch : trunk
2009-08-29*More update about positions.megamage
*Ulduar: do not allow demolisher to regenerate pyrite. Player must shoot down and grab the containers to refill pyrite. --HG-- branch : trunk
2009-08-27*Use one dynobj to handle multiple aura effects.megamage
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2009-08-11*Only use m_isWorldObject to check if an object is in grid or world.megamage
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2009-08-01*Improvements in map managing.QAston
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2009-07-16 [8182] Store and use Map* pointer in WorldObject instead map ids for ↵megamage
speedup Author: Ambal Also some code logic cleanups. Changes let make more cleanups in base map access and other places, but this chnages not inlcuded in patch. *This patch may cause crash. --HG-- branch : trunk
2009-06-11*Switch to support client version 3.1.3megamage
*I strongly recommend you not to use this until you get the 313 db. Now all destructible buildings cause client crash. Source: Mangos Thanks to TOM_RUS for most work to make this switch possible ;) --HG-- branch : trunk
2009-06-06[7967] Removed unused field. Author: tomrus88megamage
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2009-04-30*Merge.megamage
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2009-04-30*Change the radius of dynamic object to normal. I cannot see any bug by ↵megamage
myself using normal radius. --HG-- branch : trunk
2009-04-06*Update of aura system.QAston
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2009-03-28*First remove object from world then unregister it. This may fix some crashes.megamage
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2009-03-26*Remove viewpoint when dynamicobject is removed from world.megamage
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2009-03-25*Merge.megamage
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2009-03-25*Do not allow to add/remove obj to/from world more than once.megamage
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2009-03-25*Fix dynamic object radius. Backported from TC2.megamage
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2009-03-23*Try to fix the bug that dynamic object has too small size.megamage
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2009-03-21*Remove dual ERROR in logs Author: AlexDerekamegamage
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2009-03-10*Update bind sight spells code.megamage
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2009-03-08[7403] much more unneeded includes removed Author: balrokmegamage
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2009-03-05*Merge.megamage
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2009-03-05*Do not let farsight dynobj apply non-exist auras. This fixed farsight.megamage
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2009-02-26*Merge.megamage
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2009-02-26*Update active object code.megamage
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2009-02-25*Update active object code. By VladimirMangos.megamage
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2009-02-22*Merge.megamage
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2009-02-22*Check IsInWorld() when calling GetMap() in RemoveFromWorld(). This may fix ↵megamage
some crash bugs. --HG-- branch : trunk
2009-02-18*Merge.megamage
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2009-02-17*Merge.megamage
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2009-02-17*Fix some bugs of map/grid. Hope this can fix some crashes (without ↵megamage
introducing new crash) --HG-- branch : trunk
2009-02-17Newline added to bottom of all files.KingPin
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2009-02-04Replace tabs with spaces, and fix crlf issuesmegamage
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2009-02-04*Merge.megamage
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2009-02-04*Merge.megamage
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2009-02-04* Updated copyright notice for new year (2009) part 2Drahy
* Changed mangos website --HG-- branch : trunk
2009-02-04* Updated copyright notice for new year (2009) part 1 - Mercurial cant ↵Drahy
convert all files at once --HG-- branch : trunk
2009-01-31*Update to Mangos 7208. Implement phase system.megamage
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2008-12-24Backed out changeset: ad4f100c0a9dmegamage
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2008-12-24*Update to Mangos 6938. (Only build for VC9)megamage
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2008-12-17*Let feign death interrupt enemies' casting.megamage
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2008-12-13*Do not let Illidan cast parasite on Akama.megamage
*Some cell visit update. --HG-- branch : trunk
2008-12-06*Update to Mangos 6880. Source: Mangos.megamage
*Skip 6878, 6871. *Main change: change cell size, add is3dDistance for IsWithinDistInMap and isVisibleForOrDetect. --HG-- branch : trunk
2008-12-03*Update persistant auras every 500ms. (I do not know if persistant auras can ↵megamage
be resisted. If not, then this patch may be useless) --HG-- branch : trunk
2008-11-25*Fix build.megamage
*Fix the bug that janalai summons too many adds. --HG-- branch : trunk
2008-11-15[svn] Fixed freeze caused by dynamic objects (hopefully).gvcoman
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