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path: root/src/game/DynamicObject.cpp
AgeCommit message (Collapse)Author
2009-08-11*Only use m_isWorldObject to check if an object is in grid or world.megamage
--HG-- branch : trunk
2009-08-01*Improvements in map managing.QAston
--HG-- branch : trunk
2009-07-16 [8182] Store and use Map* pointer in WorldObject instead map ids for ↵megamage
speedup Author: Ambal Also some code logic cleanups. Changes let make more cleanups in base map access and other places, but this chnages not inlcuded in patch. *This patch may cause crash. --HG-- branch : trunk
2009-06-11*Switch to support client version 3.1.3megamage
*I strongly recommend you not to use this until you get the 313 db. Now all destructible buildings cause client crash. Source: Mangos Thanks to TOM_RUS for most work to make this switch possible ;) --HG-- branch : trunk
2009-06-06[7967] Removed unused field. Author: tomrus88megamage
--HG-- branch : trunk
2009-04-30*Merge.megamage
--HG-- branch : trunk
2009-04-30*Change the radius of dynamic object to normal. I cannot see any bug by ↵megamage
myself using normal radius. --HG-- branch : trunk
2009-04-06*Update of aura system.QAston
--HG-- branch : trunk
2009-03-28*First remove object from world then unregister it. This may fix some crashes.megamage
--HG-- branch : trunk
2009-03-26*Remove viewpoint when dynamicobject is removed from world.megamage
--HG-- branch : trunk
2009-03-25*Merge.megamage
--HG-- branch : trunk
2009-03-25*Do not allow to add/remove obj to/from world more than once.megamage
--HG-- branch : trunk
2009-03-25*Fix dynamic object radius. Backported from TC2.megamage
--HG-- branch : trunk
2009-03-23*Try to fix the bug that dynamic object has too small size.megamage
--HG-- branch : trunk
2009-03-21*Remove dual ERROR in logs Author: AlexDerekamegamage
--HG-- branch : trunk
2009-03-10*Update bind sight spells code.megamage
--HG-- branch : trunk
2009-03-08[7403] much more unneeded includes removed Author: balrokmegamage
--HG-- branch : trunk
2009-03-05*Merge.megamage
--HG-- branch : trunk
2009-03-05*Do not let farsight dynobj apply non-exist auras. This fixed farsight.megamage
--HG-- branch : trunk
2009-02-26*Merge.megamage
--HG-- branch : trunk
2009-02-26*Update active object code.megamage
--HG-- branch : trunk
2009-02-25*Update active object code. By VladimirMangos.megamage
--HG-- branch : trunk
2009-02-22*Merge.megamage
--HG-- branch : trunk
2009-02-22*Check IsInWorld() when calling GetMap() in RemoveFromWorld(). This may fix ↵megamage
some crash bugs. --HG-- branch : trunk
2009-02-18*Merge.megamage
--HG-- branch : trunk
2009-02-17*Merge.megamage
--HG-- branch : trunk
2009-02-17*Fix some bugs of map/grid. Hope this can fix some crashes (without ↵megamage
introducing new crash) --HG-- branch : trunk
2009-02-17Newline added to bottom of all files.KingPin
--HG-- branch : trunk
2009-02-04Replace tabs with spaces, and fix crlf issuesmegamage
--HG-- branch : trunk
2009-02-04*Merge.megamage
--HG-- branch : trunk
2009-02-04*Merge.megamage
--HG-- branch : trunk
2009-02-04* Updated copyright notice for new year (2009) part 2Drahy
* Changed mangos website --HG-- branch : trunk
2009-02-04* Updated copyright notice for new year (2009) part 1 - Mercurial cant ↵Drahy
convert all files at once --HG-- branch : trunk
2009-01-31*Update to Mangos 7208. Implement phase system.megamage
--HG-- branch : trunk
2008-12-24Backed out changeset: ad4f100c0a9dmegamage
--HG-- branch : trunk
2008-12-24*Update to Mangos 6938. (Only build for VC9)megamage
--HG-- branch : trunk
2008-12-17*Let feign death interrupt enemies' casting.megamage
--HG-- branch : trunk
2008-12-13*Do not let Illidan cast parasite on Akama.megamage
*Some cell visit update. --HG-- branch : trunk
2008-12-06*Update to Mangos 6880. Source: Mangos.megamage
*Skip 6878, 6871. *Main change: change cell size, add is3dDistance for IsWithinDistInMap and isVisibleForOrDetect. --HG-- branch : trunk
2008-12-03*Update persistant auras every 500ms. (I do not know if persistant auras can ↵megamage
be resisted. If not, then this patch may be useless) --HG-- branch : trunk
2008-11-25*Fix build.megamage
*Fix the bug that janalai summons too many adds. --HG-- branch : trunk
2008-11-15[svn] Fixed freeze caused by dynamic objects (hopefully).gvcoman
--HG-- branch : trunk
2008-11-15[svn] DynamicObject should only be visible for caster if it is not in ↵megamage
distance. However, I do not think this will fix the bug that dynamic object update freezes the server. --HG-- branch : trunk
2008-11-14[svn] * Reimplemented packet/update forwarding in more generic waygvcoman
* Implemented far sight spells (Far Sight, Eagle Eye, etc) at unlimited range and properly forward packets * Implemented bind vision spells (Mind Vision, etc) to forward packets at unlimited distance * Implemented Sentry Totem (both vision switching/forwarding and alerting) * Other misc possession fixes * Added .bindsight and .unbindsight commands Please test out the above spells (including Mind Control) and report any issues on the forums. --HG-- branch : trunk
2008-10-27[svn] * Allow WorldObjects to keep the grid active, and prevent it from ↵w12x
being unloaded. This can be done through calling WorldObject::setActive(bool) from the scripting library. Note that entire instances are still unloaded if no player is present on that map to save resources. This behavior can be changed if the need arises. --HG-- branch : trunk
2008-10-23[svn] Fixed copyright notices to comply with GPL.w12x
--HG-- branch : trunk
2008-10-14[svn] * Merge Temp dev SVN with Assembla.Seline
* Changes include: - Implementation of w12x's Outdoor PvP and Game Event Systems. - Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed). - All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql). - Improved Config cleanup. - And many more changes. --HG-- branch : trunk
2008-10-02[svn] * Proper SVN structureinitNeo2003
--HG-- branch : trunk