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client show. Author: VladimirMangos
Also use enum for gsmeobject states.
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* This let get objects at map without reference to player or another object.
* Simplify future implementation for per-map storage for like objects
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Author: Trazom
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gameobject type dataN fields. Author: VladimirMangos
Many in world gameobject that unexpected daspawned before must now work in more expected way.
In tests i not found any damage to bg gameobject work, and at least this restore expected work for non-bg dorrs//buttons broken
after half-year ago patch (that has been reverted partly in this commit)
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use its instead explicit packet creating. Author: NoFantasy
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* Fixed update absent in ".gobject turn" command
* Propetly set rotation fields for summoned objects
* Check rotation/coordinates fields values at server loading
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VladimirMangos
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zone and subzone use. Author: VladimirMangos
This in some cases make some zones not explorable if it not have server side data in current maps
but not allow cheating with zone set from client.
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Author: Triply
Renamed function isAllowUseBattleGroundObject to CanUseBattleGroundObject
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other pahsemask save part for consistense and safe. Author: VladimirMangos
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Required correct DB data. Author: VladimirMangos
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Required correct DB data. Author: charlie2025
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*Groups (called pools) can be also member of any game event
Author: Neo2003
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* Move not-normal loot tables generation in single place (Loot::FillLoot function) for group and non group case.
* Simplify LootView code.
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* Changed mangos website
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convert all files at once
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10) set in code.
Now gameobject expected have phasemask 2 in DB for expected work.
Author: VladimirMangos
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* Fixed creature/gameobject save from game (used in commands code only)
* Implement .modify phase (for player), .npc setphase (for creature/pet), .gobject phase (for gameobjects) commands
for set phasemask of selected object. In player/pet case temporary until in game phase switch/re-login/GM-mode change.
In creature/gameobject case change saved in DB.
* Add to .gps output phasemask value print. Allow use .gps command with creature/gameobject shift-link
(work for objects loaded in game in command time).
Author: VladimirMangos
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*Skipped rev: rev 6893, some code about waypoint movement.
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*Remove some trigger scripts. Use default trigger AI and db data instead.
*Small fix on eagle boss' electrical storm.
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*Skip 6878, 6871.
*Main change: change cell size, add is3dDistance for IsWithinDistInMap and isVisibleForOrDetect.
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Will fix them later. Some sql are disabled because of possible conflict with offical DB. Use them at your own risk.
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* Implement localization of creature/gameobject name that say/yell. Author: evilstar (rewrited by: Vladimir)
* Fix auth login queue. Author: Derex
* Allowed switching INVTYPE_HOLDABLE items during combat, used correct spells for triggering global cooldown at weapon switch. Author: mobel/simak
* Fixed some format arg type/value pairs. Other warnings. Author: Vladimir
* [238_world.sql] Allow have team dependent graveyards at entrance map for instances. Author: Vladimir
NOTE:
Entrance map graveyards selected by same way as local (by distance from entrance) Until DB support will work in old way base at current DB data.
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* Fixed build extractor at Windows Vista. Author: Vladimir
* Fixed comment text and code indentifiers spelling. Author: Vladimir & Paradox.
* Access cached member lists in guild handlers instead of querying the DB. Author: Hunuza
* Small fixes in send/received packet and simple code cleanup also. Author: Vladimir
* Not output error at loading empty character_ticket table. Author: Vladimir
* Not reset display model at shapeshift aura remove if it not set at apply. Author: Arthorius
* Applied props to few files.
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