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*Port player to homebind if instance cannot be created in WorldSession::HandleMoveWorldportAckOpcode.
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strike bonus if avalible
*Use floor() function for rounding in rep gain calculation
*Add some debug info to WorldSession::HandleMoveWorldportAckOpcode()
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speedup Author: Ambal
Also some code logic cleanups.
Changes let make more cleanups in base map access and other places,
but this chnages not inlcuded in patch.
*This patch may cause crash.
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operations. Author: Ambal
* IsInWorld used to prevent return unexpected not in world objects.
* Delayed operations need to process its in world state.
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WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests. Author: Ambal
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*Also some other fixes about movement flags.
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*I strongly recommend you not to use this until you get the 313 db. Now all destructible buildings cause client crash.
Source: Mangos
Thanks to TOM_RUS for most work to make this switch possible ;)
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and in code literals. Author: VladimirMangos
* Replace platform seelction MaNGOS code for select format descriptor for uint64 by using ACE define.
I64FMTD renamed to UI64FMTD for more clear name.
* Add new define UI64LIT (base at ACE seelction) for build portables uint64 literals.
Please always use UI64LIT(0x00001) instead less portable 0x00001LL
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(The commit message of the last rev should be: do not allow player to use unusable vehicle seat)
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For vehicles, you have to add the correct SPELL_AURA_CONTROL_VEHICLE spells to
npc_spellclick_spells, otherwise you won't be able to use them
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Author: VladimirMangos
Move near teleport landing code to WorldSession::HandleMoveTeleportAck.
This make Player::TeleportTo code working in same way for both far/near teleports.
Move mSemaphoreTeleport from WorldObject to Player and merge with DoNotMove (using 2 fields for far/near teleport flag).
Skip movement packets until landing confirmation for near teleport from client.
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[7645] Fixed problems wit temporary unsummoned pets and cleanup code. Author: VladimirMangos
* Save temporary unsummoned pet to current slot (instead non_in_slot mode) and
prevent save as current pet summoned while temporay unsummon (arena)
* Prevent overwrite temporary summoned pet data
* At player loading set temporary unsummoned pet data instead pet loading
if pet expected to be temporary unsummoned in current player state (loading in taxi flight/etc)
* Restore proper pet at arena leave and unsummon in arena summoned.
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*Show correct visual effects to other players.
*Do not allow attack players on vehicle.
*Only dismiss vehicle when it is summoned.
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*Allow spawn vehicles
*Make vehicles grid objects.
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*Make pet class derived from guardian class.
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Author: VladimirMangos
* In creature case ignore fall/etc damage
* In player case apply fall damage/etc to controlled player, apply other movement effect to it also.
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breath timers. Author: VladimirMangos
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VladimirMangos
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BattleGroundAB messages. Author: VladimirMangos
Also fix build at some platforms.
Note: GetTrinityString should be removed in the future when AV is updated.
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transport and plain coordinates). Author: VladimirMangos
Also move fall damage calucaltion in new function.
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help. Author: Triply
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Fixed Reflective shield - patch provided by Rastik. Thx
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Added better Object-oriented calls to BattleGround::Reset()
Added more checks to CreateBattleGround() method
This commit doesn't fix anything
Author: Triply
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they couldn't attack each other) Author: Triply
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* Now player can join to BG after logout during 5 minutes, if BG in progress.
* All players after server crash or restart should appear at the battlemaster
Author: GriffonHeart
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