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MovementHandler.cpp
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Author
2022-03-06
Core/Misc: Fix static analysis issues (#25924)
Giacomo Pozzoni
2022-03-05
Core/Movement: Add a debug log when a player falls below the map
jackpoz
2022-02-13
Core/Misc: Minor game include cleanup
Shauren
2022-01-01
Core/Log: Log all character kicks to "network.kick" category
jackpoz
2022-01-01
Core/Logs: Log full guid instead of just low guid, part 2
Giacomo Pozzoni
2021-12-12
Entities/Unit: Cleanup all the direct accesses to m_unitMovedByMe. Refactor t...
Treeston
2021-12-05
Core/Movement: Fix Warrior's Charge launch visual while jumping backw… (#23...
Aokromes
2021-11-30
Core/Movement: Add time synchronisation (#18189)
Chaouki Dhib
2021-11-23
Core/Movement: Implement move time skipped handler (#22994)
Chaouki Dhib
2021-11-08
Core/Player: Delay resurrection on release for unreachable maps until telepor...
Treeston
2021-10-23
Core/Instances: Drop allowMount column in instance_template as it is already ...
ModoX
2021-10-16
Core/Characters: Made homebind location a WorldLocation (this implicitly adds...
ModoX
2021-10-02
Core/Transports: Store information about continent transports
Shauren
2021-09-28
Core/Movement: MotionMaster reimplementation (#21888)
ccrs
2021-08-24
Core/Movement: Fixed creature hover
Shauren
2021-06-13
Core/Auras: removed caster dependency from core
ariel-
2021-04-15
Core/Misc: Replace time(NULL) with GameTime::GetGameTime()
jackpoz
2021-03-21
Core/Auras: Defined and implemented many new interrupt flags
Shauren
2021-03-05
Core/Movement: Add trace log message with packet content to movement opcode h...
Matan Shukry
2021-03-05
Core/Movement: Don't rely on client for water state detection
Matan Shukry
2021-02-25
Core/Misc: Fixed nopch MSVC build
Shauren
2020-12-08
Core/PacketIO: Updated most packet structures to 9.0.1
Shauren
2020-08-23
Core/Movement: waypoint movement (#20121)
ccrs
2020-08-14
Core/Misc: Replace NULL with nullptr
Shauren
2020-05-24
Core/Maps: Improvements to terrain swap handling
Shauren
2020-01-02
New Year
Aokromes
2019-09-07
Core/Movement: Implemented movement forces
Shauren
2019-08-17
Ensure that all actions are compared to fixed point in time (ie. world update...
xinef1
2019-08-17
Remove auras interrupted by falling when we fall to the ground or water (#19115)
xinef1
2019-07-21
Added some missing SetFallInformation calls (#19121)
xinef1
2019-06-08
Core/PacketIO: Rewrite updatefield handling
Shauren
2019-01-01
Update copyright note for 2019
vincent-michael
2018-10-13
Core/Spells: Implement PROC_FLAG_JUMP
Shocker
2018-10-13
Core/Spells: Implement AURA_INTERRUPT_FLAG_JUMP
Shocker
2018-07-14
Core/Instances: Fix an issue where instance greet messages were not properly ...
Krudor
2018-03-28
Core/Maps: Implemented getting area id from gameobject spawns
Shauren
2018-03-25
Core/Entities: Take terrain swaps into account when calculating LoS/height/area
Shauren
2018-03-18
Core/Movement: Typo fix for falling to void case (#18611)
xinef1
2018-03-12
Core/DataStores: Fixed db2 structures after 7.3.5
Shauren
2018-01-01
Update copyright note for 2018
vincent-michael
2017-12-17
Core/Auras: Implemented using all aura interrupt flag fields
Shauren
2017-08-16
Core/PacketIO: Renamed "movementInfo" to "Status" in movement packets in effo...
Shauren
2017-05-16
Core/Game: Include cleanup - removed G3D classes from packets
Shauren
2017-04-13
Core/PacketIO: Updated client packet structures to 7.2.0
Shauren
2017-03-20
Core/Movement: Remove PLAYER_FLAGS_IS_OUT_OF_BOUNDS flag if player manages to...
Shauren
2017-02-25
Core/Movement: Handle move stop embedded in spell cast requests
Shauren
2017-02-12
Entities/Unit: Cleanup refactor. Changes: (#17819)
Treeston
2017-01-01
Update copyright note for 2017
vincent-michael
2016-08-06
Core/PacketIO: Minor refactor in Opcode definitions, packet class type no lon...
Shauren
2016-06-13
Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into legion
Shauren
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