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path: root/src/server/game/Maps/Map.h
AgeCommit message (Expand)Author
2022-04-24Core/Achievements: Implemented GameEvent related criteria types 73 and 93Shauren
2022-03-09Core/Map: Added Map::SetZoneOverrideLight std::chrono overload (#26486)HelloKitty
2022-03-06Scripts/Commands: Improve ".debug objectcount"jackpoz
2022-03-05Core/Maps: Move some more Map internals to actually be... internals.Treeston
2022-03-05Core/Maps: All RespawnInfo* handed to outside code are now RespawnInfo const*...Treeston
2022-02-16Core/Maps: Add Map::DoOnPlayers helper function (#25233)Traesh
2022-02-13Core/Misc: Minor game include cleanupShauren
2022-02-04Scripts/InstanceScript: Fix an issue where LoadAllGrids would load creatures ...kvipka
2022-01-29Core/Objects: Cleanup SmoothPhasing code - move to separate files and better ...Shauren
2022-01-29Core/Objects: Implement SmoothPhasing part of CreateObject and replacing visi...Seyden
2022-01-19Core/Common: Replace ASSERT(false, "...") with ABORT_MSG("...")jackpoz
2022-01-01Core/Misc: Improve assert message with more detailShauren
2022-01-01Core/Pooling: Remove respawn times from the database when despawning a pool (...Giacomo Pozzoni
2021-12-28Core/Phasing: Implemented db spawns in personal phases (#26345)Matan Shukry
2021-12-22Core/Maps: Citizens of Dalaran! Raise your eyes to the skies and observe! Any...Shauren
2021-12-22Core/DynamicInfo: rename some parameters according packet definitions (#24192)ForesterDev
2021-12-21Core/Misc: Some refactoring, #23603 prep: (#23676)Treeston
2021-12-18Core/Map: Kill zoneId from RespawnInfo, all it did was significantly slow dow...Shauren
2021-12-16Core/Misc: Various dynspawn cleanup and refactors split off from pooling rewr...Treeston
2021-12-16Core/Commands: Add .debug guidlimits <optional map id> chat commandjackpoz
2021-12-14Entities/Unit: Nuke Map::ForceRespawn from orbit, with the following implicat...Treeston
2021-12-073.3.5 gameobject summoner (#23289)Giacomo Pozzoni
2021-11-26Core/Movement: Fix some undermap issues with random movement/fear/blink (#22937)Jeremy
2021-11-24Core/MapScripts: Add support to GameObjects to SCRIPT_COMMAND_DESPAWN_SELFjackpoz
2021-11-23Core/Misc: Fix issues reported by static analysisjackpoz
2021-11-16Core/Misc: Log more information in asserts (#22783)Giacomo Pozzoni
2021-10-23Core/Maps: initialize PositionFullTerrainStatus to avoid having issues with t...Ovah
2021-10-11Core/Scenes: Implemented spell created SceneObjectsShauren
2021-09-25Core/Maps: Adjusted logic in GetFullTerrainStatusForPosition to closer match ...Shauren
2021-08-28Core/Spells: rework part 5: GameObject castingariel-
2021-08-28Core/Spells: rework part 4: iterate over effects firstariel-
2021-08-08Core/VMap: Add outdoor state to Map::GetFullTerrainStatusForPosition. Add Wor...Treeston
2021-08-08Core/Spawning: Actually check spawn group state before processing a respawn. ...Treeston
2021-06-16DB/SpawnGroup: Instance spawn group data for Tempest Keep: The Eye and Hellfi...Treeston
2021-06-16Core/Formations: update codestyle and fix crashariel-
2021-06-04Core/Conditions: Implemented missing PlayerCondition columns - time and weatherShauren
2021-05-29Core/Maps & Extractors: Move copypasted map file headers into a single shared...Shauren
2021-05-16Core/Map: New Map::ForceRespawn to override objections and force a respawn (e...Treeston
2021-04-15Core/Entities: Fix some weird movement due to los issues (#21125)Jeremy
2021-03-28Core/Objects: Pass privateObjectOwner guid directly to SummonCreature functionsShauren
2021-03-28Core/Objects: Move personal summon handling from TemporarySummon/GameObject t...Matan Shukry
2021-03-28Core/Maps: Refactor duplicated code from all ***CellRelocation and CheckGridI...Matan Shukry
2020-09-04Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...Shauren
2020-08-23Core/Player: More cleanups to Player::UpdateZone, including correcting an ove...Treeston
2020-08-23Core/Spawn: Move spawn group state management from sObjectMgr to the Map obje...Treeston
2020-08-22Dynamic Creature/Go spawning:r00ty-tc
2020-08-14Core/Misc: Replace NULL with nullptrShauren
2020-07-16So, I came in trying to fix gameobject LoS. So I restructured some stuff.treeston
2020-07-16[3.3.5] Get zone/area IDs from vmap data in the liquid update (#19840)Treeston
2020-07-06Core/Maps: Added optional *.tilelist file to map_extractor output which conta...Shauren