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path: root/src/server/game/Scripting/ScriptMgr.cpp
AgeCommit message (Expand)Author
2017-03-26Core/Scripts: Add support for spawn specific C++ scriptsAokromes
2017-02-21Core/Scripts: fix Nightfall proc chance and reduce it for victims with level ...ariel-
2017-02-17Reverting: Game/Scripting: Add OnGameEvent hook for game objects.Kittnz
2017-02-17Game/Scripting: Add OnGameEvent hook for game objects.Kittnz
2017-02-07Game/Scripting: Add OnPlayerRepop hookKittnz
2017-01-13Core/Scripting: Fixed hotswap calling evade mode for dead creaturessirikfoll
2017-01-02Update Copyright notice for 2017tkrokli
2016-11-14Core/ScriptMgr: use vector instead of list to contain Spell and Aura scripts ...ariel-
2016-10-04Various: Fix coverity reported issues.treeston
2016-09-20Core/Movement: Add new SplineChainMovementGenerator that allows accurate repl...treeston
2016-09-15Core/Scripts: Fix a crash when adding/removing objects from the map while swa...Naios
2016-09-09Core/Scripts: Enhance quest status hook by making it catch more status change...Rochet2
2016-09-09Fine, this time I actually built it. Promise.treeston
2016-09-09Game/Scripting: Follow-up to b3d44d6. Fix script selection for creatures on d...treeston
2016-09-09Creature/Scripting: Move CreatureAI::CanRespawn to CreatureScript::CanSpawn. ...treeston
2016-07-13Core/Scripting: Fix acquiring of references between script swapsNaios
2016-07-03Core/Scripting: Don't force event cancellation when swapping creatures.Naios
2016-05-01Core/Scripting: Kill pending unit events when swapping AI'sNaios
2016-04-12Core/Scripting: Fix an assertion which was triggered at lazy unloadingNaios
2016-04-12Core/Scripting: Fix loading of spell/aurascriptsNaios
2016-04-11Core/Scripting: Fix another warning when building staticallyNaios
2016-04-11Core/Game: Rewrote the ScriptMgr to support script reloading.Naios
2016-04-11Core/Game: Add a dynamic script reloader which reloads scripts modules on cha...Naios
2016-04-11Core/Game: Move scheduled map scripts counter methods into MapManagerNaios
2016-03-24Core/Game: Converted the game library to a shared library.Naios
2016-03-18CMake: Use inherited dependencies in scriptsNaios
2016-03-13Core/Misc: Minimize differences between branches in WorldSession::UpdateShauren
2016-03-11Core/Game: Move singleton instances into compilation unitsNaios
2016-02-11Core/Scripts: Fixed calling UnitScript hooksShauren
2016-02-10Maps/Instances: Implement handling of CMSG_SET_SAVED_INSTANCE_EXTENDtreeston
2016-01-04Scripts/Commands: Fix ".help" command to show commands in alphabetical orderjackpoz
2016-01-01Update copyright note for 2016Rushor
2015-11-07Core/ScriptMgr: Improve commit 155a289f052b3a48caadeNaios
2015-11-07Core/ScriptMgr: Fix "conditional expression is constant" warning.Naios
2015-11-07Core/Globals: Use std::string rather than char* to pass script names around.Naios
2015-11-07Core/ScriptMgr: Replace IsDatabaseBound() methods through traits.Naios
2015-10-31Core/Conditions: Optimizations part 3 removed copying condition containers al...Shauren
2015-10-22Core/Commands: Refactored chat command script hook, fixes a crash when buildi...Shauren
2015-10-12Change many uint32 to ObjectGuid::LowType in line with 6.x changes.pete318
2015-09-21Core: Added ABORT() macro to prevent the usage of ASSERT(false) as a quick ha...StormBytePP
2015-03-18Core/Game: Fix some issues detected by static analysis.Naios
2015-01-01Update copyright note for 2015Vincent-Michael
2014-12-06Core/Scripts: log ScriptNames assigned in database without core scriptjoschiwald
2014-09-29Core/Scripts: Fix invalid memory writejackpoz
2014-09-29Core/Scripts: fixed memory leak caused by unassigned scripts in dbjoschiwald
2014-09-22Scripts/Examples: Remove some more code related to example scriptsjackpoz
2014-09-14Core/Entities: Use ObjectGuid class in game projectShauren
2014-08-27Added a new hook Called when a player's money is at limitchadryx
2014-08-24Removed OnQuestComplete hook, use QuestReward instead. Implemented OnQuestSta...Rochet2
2014-08-11Core/NetworkIO: Restore networking related scripting hooksleak