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path: root/src/game/MovementHandler.cpp
AgeCommit message (Expand)Author
2009-12-24Temporary revert 6743 commit. I fix this patch across 1-2 days.n0n4m3
2009-12-23Replaced time(NULL) on sGameTime.GetGameTime() this is used for better perfor...n0n4m3
2009-12-18*Cleanup, proper indentation, and remove some wrong/irrelevant comments copie...maximius
2009-12-17Update Movement code for 322an0n4m3
2009-12-17Removed some redundant player->SaveToDB calls, original autor balrokn0n4m3
2009-11-04*Revert some (apparently unreliable) asserts.. they're -almost- never false, ...maximius
2009-11-04*Fix a vehicle crash, thanks Aokromesmaximius
2009-11-03*Update WorldSession::HandleMovementOpcodes with some new information on how ...maximius
2009-11-02* Better solution to No Fly zones by Spp, closes #4maximius
2009-11-02*Implementation of 'No Fly Zone' (Dalaran and Wintergrasp), by Spptartalo
2009-10-18*Cleanupmaximius
2009-10-17*Massive cleanup redux.maximius
2009-10-17*Backed out changeset 3be01fb200a5maximius
2009-10-17*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and ...maximius
2009-09-18*[8475] fixed some gcc-warnings Author: balrokmaximius
2009-09-14Backed out changeset d3fe2d6d504a (please test your patches thoroughly before...maximius
2009-09-14*Merged MaNGOS [8458], [8475], [8476] by ogeraisi, thanks to all authors :)maximius
2009-08-29*Make position as a class;megamage
2009-08-27*Correctly process more movement packets. Author: VladimirMangosmegamage
2009-08-26*Fix a crash caused by leave channel.megamage
2009-08-24[8403] Fixed cast spell opcode parsing for some cases with additional data. A...megamage
2009-08-23*Update vehicle system. Make vehicle a seperate class from creature.megamage
2009-08-23*Fix the bug that some vehicles cannot fly.megamage
2009-08-19 [8393] Fixed format CMSG_FORCE_MOVE_UNROOT_ACK and CMSG_FORCE_MOVE_ROOT_A...megamage
2009-08-19 [8378] Use exceptions instead of explicit size checking for each packet A...megamage
2009-08-13*A hacky fix of the crash happening when player is teleported during logout.megamage
2009-08-12*Use #defines instead of spellids for often used spells.QAston
2009-08-08[8327] Fixed recieved packet size check for MSG_MOVE_TELEPORT_ACK. Author: Vl...megamage
2009-08-08*Only allow mover to turn when it is on vehicle.megamage
2009-08-03*Update zone for players after adding to map. - by VladimirMangosQAston
2009-08-03*Add some crash prevention checks.QAston
2009-08-01*Teleport player to homebind if instance can't be created in WorldSession::Ha...QAston
2009-08-01*Improvements in map managing.QAston
2009-07-19*Fix DK presences and their improved versions - original patch by thenecromancerQAston
2009-07-18*Update heal calculation formula for Death Strike and apply improved death st...QAston
2009-07-16 [8182] Store and use Map* pointer in WorldObject instead map ids for spee...megamage
2009-07-12[8151] Fixed some format warnings and typos. Author: Win32megamage
2009-07-01 [8103] More wide use IsInWorld checks and delayed at teleport operations....megamage
2009-06-16[8026] Obtain object's map directly by calling appropriate WorldObject::GetMa...megamage
2009-06-15*Check movementflag to interrupt casting instead of checking position.megamage
2009-06-14*Fix a bug that flying puppet interrupts caster's channelling.megamage
2009-06-14[8013] Fixed SMSG_RAID_INSTANCE_INFO opcode, some other fixes. Author: tomrus88megamage
2009-06-13*Some fix of vehicles. Thanks to Seizerkiller.megamage
2009-06-11*Switch to support client version 3.1.3megamage
2009-06-03*Fix the display bug of vehicles in populated area.megamage
2009-06-01*Backout 3672.megamage
2009-05-31*Fix a crash caused by possessed creatures. Thanks to Amit86megamage
2009-05-31 [7918] Improve portability in work with uint64 string format specifiers a...megamage
2009-05-23*Fix a bug that player can change to an occupied seat on vehicle.megamage
2009-05-05 [7776] Completed implementation of CMSG_SPELLCLICK Author: arraimegamage