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https://github.com/TrinityCore/TrinityCore.git @ 2025-09-28T11:01:01Z
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Movement
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MotionMaster.cpp
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Author
2025-06-17
Core/Movement: Spline code cleanup
Shauren
2024-12-31
Core/Misc: Include cleanup - remove MapUtils.h from Containers.h
Shauren
2024-08-02
Core/Movement: Made fixed ChaseAngle optional and added possibility to ignore...
ModoX
2024-06-29
Core/Movement: Defined and implemented new spline flag - JumpOrientationFixed
Shauren
2024-06-21
Core/Movement: Allow setting position or object facing targets for jump movement
Shauren
2024-04-25
Core/Movement: Migrate scripts using GetMotionMaster()->MoveSmoothPath to Get...
Shauren
2024-04-21
Core/Movement: Implemented alternative method of smoothing waypoint paths (se...
Shauren
2024-04-07
Core/Movement: Ensure land and takeoff animations even if gravity enabled/dis...
Shauren
2024-04-06
Core/Scripts: Integrate new ActionResultSetter with movement generators and s...
Shauren
2024-04-04
Core/Movement: Allow overriding speed for taxi movement generator
Shauren
2024-03-31
Core/Entities: Make ObjectGuid formattable with fmt without using ToString()
Shauren
2024-03-12
Core/Movement: FIxed followPathBackwardsFromEndToStart parameter of MotionMas...
Shauren
2024-02-28
Core/Movement: MoveRotate improvements
Shauren
2024-02-22
Core/Movement: Removed template from FleeingMovementGenerator
Shauren
2024-02-18
Core/Movement: MoveCirclePath new features
Shauren
2024-01-05
Core/Waypoints: Refactor to split data into path and node related info in db ...
ModoX
2023-04-21
Core/Spells: Fixed effects targeting the caster not hitting him immediately o...
Shauren
2023-03-26
Core/Movement: Allow passing tier transition id (db2 id) to land/takeoff move...
Shauren
2023-03-11
Core/Movement: Refactor TimedFleeingMovementGenerator to use chrono types
Shauren
2023-03-07
Core/Movement: New waypoint movement features
Shauren
2023-03-06
Core/Movement: Refactor jump speed calculation out of spell code
Shauren
2023-03-04
Core/Movement: Allow specifying timeout for follow movement
Shauren
2023-03-02
Core/Movement: Extend MovePoint with new arguments
Shauren
2023-03-01
Core/Movement: Allow specifying timeout for random movement
Shauren
2023-01-08
Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compati...
Shauren
2023-01-01
Core/Misc: Fixed deprecation warnings for c++20
Shauren
2022-07-24
Core/Units: Removed spline speed limit for MoveJumpWithGravity (#28142)
Teleqraph
2022-06-10
Core/Movement: Delay creating MoveSplineInit objects used by GenericMovementG...
Shauren
2022-03-10
Core/Movement: Add new flag MOVEMENTGENERATOR_FLAG_PERSIST_ON_DEATH (#26549)
Giacomo Pozzoni
2022-03-10
Core/Movement: remove redundant method MovementGenerator::NotifyAIOnFinalize ...
ccrs
2022-02-28
Core/Movement: add optional velocity argument for MoveLand and MoveTakeoff (P...
Ovah
2022-02-05
Core/Movement: Corrected Animation Tier handling (PR #24875)
NoName
2022-02-05
Core/MotionMaster: Do not generate path to MoveLand
Keader
2022-01-01
Core/Movement: various improvements for creature knockbacks
Ovah
2022-01-01
Core/Movement: Add safety check to avoid C++ undefined behaviour
jackpoz
2021-12-31
Core/Movement: Formation Rewrite (#24379)
Eridium
2021-12-23
Core/AI: Make critters flee as soon as engaged in combat and make them evade ...
Giacomo Pozzoni
2021-12-22
Core/Movement: Implement MoveSplineFlag::Enter_Cycle (#24049)
NoName
2021-12-21
Core/Creature: Use proper name for wander distance. (#24133)
ratkosrb
2021-12-19
Fix fleeing speed to 66% run speed (#24025)
Giacomo Pozzoni
2021-12-19
Core/Movement: Fix fleeing speed to 66% run speed
jackpoz
2021-12-19
Core/Movement: Fix stunned falling units freezing the client (#24000)
Giacomo Pozzoni
2021-12-18
Core/Movement: prevent any Initialize queue till AddToWorld is signaled
ccrs
2021-12-18
Core/Movement: d033032 followup
ccrs
2021-12-18
Core/Movement: d033032 followup
ccrs
2021-12-18
Core/Movement: delay movement update in MotionMaster until its owner signals ...
ccrs
2021-12-15
Core/Movement: add missing parenthesis on MotionMaster::Size
ccrs
2021-12-05
Core/Movement: move DelayedAction into MotionMaster and add a couple defines
ccrs
2021-12-05
Core/Movement: Use correct root check
Shauren
2021-12-05
Core/Movement: Prevent rooted units from falling
Shauren
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