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path: root/src/server/game/Movement/MotionMaster.cpp
AgeCommit message (Expand)Author
2025-06-17Core/Movement: Spline code cleanupShauren
2024-12-31Core/Misc: Include cleanup - remove MapUtils.h from Containers.hShauren
2024-08-02Core/Movement: Made fixed ChaseAngle optional and added possibility to ignore...ModoX
2024-06-29Core/Movement: Defined and implemented new spline flag - JumpOrientationFixedShauren
2024-06-21Core/Movement: Allow setting position or object facing targets for jump movementShauren
2024-04-25Core/Movement: Migrate scripts using GetMotionMaster()->MoveSmoothPath to Get...Shauren
2024-04-21Core/Movement: Implemented alternative method of smoothing waypoint paths (se...Shauren
2024-04-07Core/Movement: Ensure land and takeoff animations even if gravity enabled/dis...Shauren
2024-04-06Core/Scripts: Integrate new ActionResultSetter with movement generators and s...Shauren
2024-04-04Core/Movement: Allow overriding speed for taxi movement generatorShauren
2024-03-31Core/Entities: Make ObjectGuid formattable with fmt without using ToString()Shauren
2024-03-12Core/Movement: FIxed followPathBackwardsFromEndToStart parameter of MotionMas...Shauren
2024-02-28Core/Movement: MoveRotate improvementsShauren
2024-02-22Core/Movement: Removed template from FleeingMovementGeneratorShauren
2024-02-18Core/Movement: MoveCirclePath new featuresShauren
2024-01-05Core/Waypoints: Refactor to split data into path and node related info in db ...ModoX
2023-04-21Core/Spells: Fixed effects targeting the caster not hitting him immediately o...Shauren
2023-03-26Core/Movement: Allow passing tier transition id (db2 id) to land/takeoff move...Shauren
2023-03-11Core/Movement: Refactor TimedFleeingMovementGenerator to use chrono typesShauren
2023-03-07Core/Movement: New waypoint movement featuresShauren
2023-03-06Core/Movement: Refactor jump speed calculation out of spell codeShauren
2023-03-04Core/Movement: Allow specifying timeout for follow movementShauren
2023-03-02Core/Movement: Extend MovePoint with new argumentsShauren
2023-03-01Core/Movement: Allow specifying timeout for random movementShauren
2023-01-08Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compati...Shauren
2023-01-01Core/Misc: Fixed deprecation warnings for c++20Shauren
2022-07-24Core/Units: Removed spline speed limit for MoveJumpWithGravity (#28142)Teleqraph
2022-06-10Core/Movement: Delay creating MoveSplineInit objects used by GenericMovementG...Shauren
2022-03-10Core/Movement: Add new flag MOVEMENTGENERATOR_FLAG_PERSIST_ON_DEATH (#26549)Giacomo Pozzoni
2022-03-10Core/Movement: remove redundant method MovementGenerator::NotifyAIOnFinalize ...ccrs
2022-02-28Core/Movement: add optional velocity argument for MoveLand and MoveTakeoff (P...Ovah
2022-02-05Core/Movement: Corrected Animation Tier handling (PR #24875)NoName
2022-02-05Core/MotionMaster: Do not generate path to MoveLandKeader
2022-01-01Core/Movement: various improvements for creature knockbacksOvah
2022-01-01Core/Movement: Add safety check to avoid C++ undefined behaviourjackpoz
2021-12-31Core/Movement: Formation Rewrite (#24379)Eridium
2021-12-23Core/AI: Make critters flee as soon as engaged in combat and make them evade ...Giacomo Pozzoni
2021-12-22Core/Movement: Implement MoveSplineFlag::Enter_Cycle (#24049)NoName
2021-12-21Core/Creature: Use proper name for wander distance. (#24133)ratkosrb
2021-12-19Fix fleeing speed to 66% run speed (#24025)Giacomo Pozzoni
2021-12-19Core/Movement: Fix fleeing speed to 66% run speedjackpoz
2021-12-19Core/Movement: Fix stunned falling units freezing the client (#24000)Giacomo Pozzoni
2021-12-18Core/Movement: prevent any Initialize queue till AddToWorld is signaledccrs
2021-12-18Core/Movement: d033032 followupccrs
2021-12-18Core/Movement: d033032 followupccrs
2021-12-18Core/Movement: delay movement update in MotionMaster until its owner signals ...ccrs
2021-12-15Core/Movement: add missing parenthesis on MotionMaster::Sizeccrs
2021-12-05Core/Movement: move DelayedAction into MotionMaster and add a couple definesccrs
2021-12-05Core/Movement: Use correct root checkShauren
2021-12-05Core/Movement: Prevent rooted units from fallingShauren