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path: root/src/server/game/Scripting/ScriptMgr.h
AgeCommit message (Expand)Author
2021-01-03Core: whitespace cleanup, reduce double blank line to single (#25795)Kargatum
2020-09-20[3.3.5] ChatCommands, the other half: chat command resolution refactor (PR #2...Treeston
2020-09-07Scripts/AreaTrigger: Rename OnlyOnceAreaTriggerScript::_OnTrigger to TryHandl...Treeston
2020-08-20Scripts/Spells: Replace RegisterAuraScript with RegisterSpellScript and remov...Shauren
2020-08-20Core/Scripts: Unify RegisterSpellScript and RegisterAuraScript macros to do t...Shauren
2020-08-15Core/Unit: Make HandleEmoteCommand typesafe (#25249)Peter Keresztes Schmidt
2020-06-24Battlefields: Move BF scripts out of gameCarbenium
2020-02-08Core/PacketIO: update cinematic packets to new system. Implement CMSG_OPENING...ForesterDev
2020-01-28Core/Scripting: fixed build. Re-enable ModifyVehiclePassengerExitPos for Crea...Ovah
2020-01-02New yearAokromes
2019-10-26Scripts/ScarletMonastery: instance script cleanup (#23889)ccrs
2019-05-30Core/Script: add script hook to allow overriding of a vehicle passenger's exi...Wyrserth
2019-05-17Core/Scripts: implement a PlayerScript hook called when a quest's objective r...Wyrserth
2019-02-15Core/Scripts: Change PlayerScript and CreatureScript inheritance (#23048)Giacomo Pozzoni
2019-01-01Happy New Year, folks. It's 2019!Treeston
2018-02-22Core/Spawning: Actually check spawn group state before processing a respawn. ...Treeston
2018-01-01Update copyright note for 2018tkrokli
2017-12-13Core/Misc: minor typo and codestyle fixesariel-
2017-09-14Core/Scripts: Implemented OnlyOnceAreaTriggerScript (#20288)Treeston
2017-07-31Dynamic Creature/Go spawning:r00ty-tc
2017-07-20Core/Scripts: Implement generic script loaders (and script registry macros) t...treeston
2017-06-19Core: ported headers cleanup from master branchariel-
2017-06-11Core/OutdoorPvP: refactor using Position and Quat to pack parametersariel-
2017-05-01Core/Scripts: unified scripted gossip/quest apiariel-
2017-04-28Core/Scripts: remove OnDummyEffect hook/sOnDummyEffect ai hookariel-
2017-02-21Core/Scripts: fix Nightfall proc chance and reduce it for victims with level ...ariel-
2017-02-17Reverting: Game/Scripting: Add OnGameEvent hook for game objects.Kittnz
2017-02-17Fix tabsKittnz
2017-02-17Game/Scripting: Add OnGameEvent hook for game objects.Kittnz
2017-02-07Game/Scripting: Add OnPlayerRepop hookKittnz
2017-01-02Update Copyright notice for 2017tkrokli
2016-11-14Core/ScriptMgr: use vector instead of list to contain Spell and Aura scripts ...ariel-
2016-09-09Core/Scripts: Enhance quest status hook by making it catch more status change...Rochet2
2016-09-09Build fix.treeston
2016-09-09Game/Scripting: Follow-up to b3d44d6. Fix script selection for creatures on d...treeston
2016-09-09Core/Maps: Add override to allow InstanceMap const* -> InstanceScript const*.treeston
2016-09-09Creature/Scripting: Move CreatureAI::CanRespawn to CreatureScript::CanSpawn. ...treeston
2016-07-13Core/Scripting: Fix acquiring of references between script swapsNaios
2016-04-11Core/Game: Rewrote the ScriptMgr to support script reloading.Naios
2016-04-11Core/Game: Add a dynamic script reloader which reloads scripts modules on cha...Naios
2016-04-11Core/Game: Move scheduled map scripts counter methods into MapManagerNaios
2016-03-27Add missing GAME_API exportsRochet2
2016-03-24Core/Game: Converted the game library to a shared library.Naios
2016-03-18CMake: Use inherited dependencies in scriptsNaios
2016-03-13Core/Misc: Minimize differences between branches in WorldSession::UpdateShauren
2016-03-11Core/Game: Move singleton instances into compilation unitsNaios
2016-02-11Core/Scripts: Fixed calling UnitScript hooksShauren
2016-02-10Maps/Instances: Implement handling of CMSG_SET_SAVED_INSTANCE_EXTENDtreeston
2016-01-01Update copyright note for 2016Rushor
2015-11-07Core/ScriptMgr: Replace IsDatabaseBound() methods through traits.Naios