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ScriptMgr.h
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Author
2021-01-03
Core: whitespace cleanup, reduce double blank line to single (#25795)
Kargatum
2020-09-20
[3.3.5] ChatCommands, the other half: chat command resolution refactor (PR #2...
Treeston
2020-09-07
Scripts/AreaTrigger: Rename OnlyOnceAreaTriggerScript::_OnTrigger to TryHandl...
Treeston
2020-08-20
Scripts/Spells: Replace RegisterAuraScript with RegisterSpellScript and remov...
Shauren
2020-08-20
Core/Scripts: Unify RegisterSpellScript and RegisterAuraScript macros to do t...
Shauren
2020-08-15
Core/Unit: Make HandleEmoteCommand typesafe (#25249)
Peter Keresztes Schmidt
2020-06-24
Battlefields: Move BF scripts out of game
Carbenium
2020-02-08
Core/PacketIO: update cinematic packets to new system. Implement CMSG_OPENING...
ForesterDev
2020-01-28
Core/Scripting: fixed build. Re-enable ModifyVehiclePassengerExitPos for Crea...
Ovah
2020-01-02
New year
Aokromes
2019-10-26
Scripts/ScarletMonastery: instance script cleanup (#23889)
ccrs
2019-05-30
Core/Script: add script hook to allow overriding of a vehicle passenger's exi...
Wyrserth
2019-05-17
Core/Scripts: implement a PlayerScript hook called when a quest's objective r...
Wyrserth
2019-02-15
Core/Scripts: Change PlayerScript and CreatureScript inheritance (#23048)
Giacomo Pozzoni
2019-01-01
Happy New Year, folks. It's 2019!
Treeston
2018-02-22
Core/Spawning: Actually check spawn group state before processing a respawn. ...
Treeston
2018-01-01
Update copyright note for 2018
tkrokli
2017-12-13
Core/Misc: minor typo and codestyle fixes
ariel-
2017-09-14
Core/Scripts: Implemented OnlyOnceAreaTriggerScript (#20288)
Treeston
2017-07-31
Dynamic Creature/Go spawning:
r00ty-tc
2017-07-20
Core/Scripts: Implement generic script loaders (and script registry macros) t...
treeston
2017-06-19
Core: ported headers cleanup from master branch
ariel-
2017-06-11
Core/OutdoorPvP: refactor using Position and Quat to pack parameters
ariel-
2017-05-01
Core/Scripts: unified scripted gossip/quest api
ariel-
2017-04-28
Core/Scripts: remove OnDummyEffect hook/sOnDummyEffect ai hook
ariel-
2017-02-21
Core/Scripts: fix Nightfall proc chance and reduce it for victims with level ...
ariel-
2017-02-17
Reverting: Game/Scripting: Add OnGameEvent hook for game objects.
Kittnz
2017-02-17
Fix tabs
Kittnz
2017-02-17
Game/Scripting: Add OnGameEvent hook for game objects.
Kittnz
2017-02-07
Game/Scripting: Add OnPlayerRepop hook
Kittnz
2017-01-02
Update Copyright notice for 2017
tkrokli
2016-11-14
Core/ScriptMgr: use vector instead of list to contain Spell and Aura scripts ...
ariel-
2016-09-09
Core/Scripts: Enhance quest status hook by making it catch more status change...
Rochet2
2016-09-09
Build fix.
treeston
2016-09-09
Game/Scripting: Follow-up to b3d44d6. Fix script selection for creatures on d...
treeston
2016-09-09
Core/Maps: Add override to allow InstanceMap const* -> InstanceScript const*.
treeston
2016-09-09
Creature/Scripting: Move CreatureAI::CanRespawn to CreatureScript::CanSpawn. ...
treeston
2016-07-13
Core/Scripting: Fix acquiring of references between script swaps
Naios
2016-04-11
Core/Game: Rewrote the ScriptMgr to support script reloading.
Naios
2016-04-11
Core/Game: Add a dynamic script reloader which reloads scripts modules on cha...
Naios
2016-04-11
Core/Game: Move scheduled map scripts counter methods into MapManager
Naios
2016-03-27
Add missing GAME_API exports
Rochet2
2016-03-24
Core/Game: Converted the game library to a shared library.
Naios
2016-03-18
CMake: Use inherited dependencies in scripts
Naios
2016-03-13
Core/Misc: Minimize differences between branches in WorldSession::Update
Shauren
2016-03-11
Core/Game: Move singleton instances into compilation units
Naios
2016-02-11
Core/Scripts: Fixed calling UnitScript hooks
Shauren
2016-02-10
Maps/Instances: Implement handling of CMSG_SET_SAVED_INSTANCE_EXTEND
treeston
2016-01-01
Update copyright note for 2016
Rushor
2015-11-07
Core/ScriptMgr: Replace IsDatabaseBound() methods through traits.
Naios
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