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path: root/src/game/Object.h
AgeCommit message (Expand)Author
2010-02-05A great purge of obsolete macros.Xanadu
2010-02-03*Move object's field\visibility update functions to object from accessorsilver1ce
2010-01-22*Prevent assertion fail in Unit::_AddAura after creature add to remove list.QAston
2010-01-16Updated copyright for new year.n0n4m3
2009-12-26Move some grid object functions into one parent classn0n4m3
2009-12-19Fixed some typos and revert one commitn0n4m3
2009-12-19Avoid not needed too oftent send update data, cleanups. by SilverIcen0n4m3
2009-12-19Implement new visibility system, based on Silverice patch for mangosn0n4m3
2009-12-17[9012] fix crash when achievement is completed and player isn't in worldn0n4m3
2009-12-17Update some code for 322an0n4m3
2009-12-17Replace some assert with return statement, fixed some crash bugsn0n4m3
2009-11-22*Cleanup, fix a few warnings, and make the SD2 grid searchers just pass throu...maximius
2009-11-19*Add two new functions GetHomePosition() and GetRelativeAngle(x, y)maximius
2009-10-31*Fix a crash in Object.hmaximius
2009-10-17*Backed out changeset 3be01fb200a5maximius
2009-10-17*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and ...maximius
2009-09-27*Merge [8524] New cell search algorithm implemented. You can now choose diffe...maximius
2009-09-18*[8475] fixed some gcc-warnings Author: balrokmaximius
2009-09-02[FIX] Energy/Mana Regeneration By HiZedmegamage
2009-08-29*More update about positions.megamage
2009-08-29*Make position as a class;megamage
2009-08-28*Fix a crash caused by gm command .object move and so onmegamage
2009-08-25*Do not make getmapid virtual function to improve speed.megamage
2009-08-23*Update vehicle system. Make vehicle a seperate class from creature.megamage
2009-08-23*Some update of spell target selection.megamage
2009-08-13*Add an assert in ~worldobjectmegamage
2009-08-11*Only use m_isWorldObject to check if an object is in grid or world.megamage
2009-08-10*Assert !IsInWorld() in reset mapmegamage
2009-08-06*Update creature damamge formula. Use damage mod in config as total_pct modif...megamage
2009-08-03*Add Rate.RepairCost config option - by MaXiMiUSQAston
2009-08-03*Add some crash prevention checks.QAston
2009-08-01*Store mapId in Corpse class for access to corpse when grid containing them i...QAston
2009-08-01*Improvements in map managing.QAston
2009-07-30[8225] Some fixes from 320 branch. Author: tomrus88megamage
2009-07-27*Fix a crash with MAP_BASED_RAND_GEN - thanks to Azuritus for research.QAston
2009-07-24Merge [SD2]Kudlaty
2009-07-16 [8182] Store and use Map* pointer in WorldObject instead map ids for spee...megamage
2009-07-01 [8102] Simplify code base at new root method WorldObject::CleanupsBeforeD...megamage
2009-06-16[8026] Obtain object's map directly by calling appropriate WorldObject::GetMa...megamage
2009-06-13*Some fix of vehicles. Thanks to Seizerkiller.megamage
2009-06-11*Switch to support client version 3.1.3megamage
2009-06-01*Merge. (spell parts skipped)megamage
2009-05-31*Store creatureData and goData for creatures and gos.megamage
2009-05-31*Lay on hands should have heal amount = caster's max health.megamage
2009-05-31Mangos [7911]. Author: tomrus88megamage
2009-05-31*Move addcre/go functions from opvp to objmgr.megamage
2009-05-30*Provide another way to implement dynamic spawns. Now a creature will call it...megamage
2009-05-30*Fix a crash. Thanks to Amokmegamage
2009-05-29*Add function FindNearestCreature and FindNearestGameObject to replace old Fi...megamage
2009-05-29*Add an assert to find a bug.megamage