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Object.h
Age
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Author
2010-02-05
A great purge of obsolete macros.
Xanadu
2010-02-03
*Move object's field\visibility update functions to object from accessor
silver1ce
2010-01-22
*Prevent assertion fail in Unit::_AddAura after creature add to remove list.
QAston
2010-01-16
Updated copyright for new year.
n0n4m3
2009-12-26
Move some grid object functions into one parent class
n0n4m3
2009-12-19
Fixed some typos and revert one commit
n0n4m3
2009-12-19
Avoid not needed too oftent send update data, cleanups. by SilverIce
n0n4m3
2009-12-19
Implement new visibility system, based on Silverice patch for mangos
n0n4m3
2009-12-17
[9012] fix crash when achievement is completed and player isn't in world
n0n4m3
2009-12-17
Update some code for 322a
n0n4m3
2009-12-17
Replace some assert with return statement, fixed some crash bugs
n0n4m3
2009-11-22
*Cleanup, fix a few warnings, and make the SD2 grid searchers just pass throu...
maximius
2009-11-19
*Add two new functions GetHomePosition() and GetRelativeAngle(x, y)
maximius
2009-10-31
*Fix a crash in Object.h
maximius
2009-10-17
*Backed out changeset 3be01fb200a5
maximius
2009-10-17
*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and ...
maximius
2009-09-27
*Merge [8524] New cell search algorithm implemented. You can now choose diffe...
maximius
2009-09-18
*[8475] fixed some gcc-warnings Author: balrok
maximius
2009-09-02
[FIX] Energy/Mana Regeneration By HiZed
megamage
2009-08-29
*More update about positions.
megamage
2009-08-29
*Make position as a class;
megamage
2009-08-28
*Fix a crash caused by gm command .object move and so on
megamage
2009-08-25
*Do not make getmapid virtual function to improve speed.
megamage
2009-08-23
*Update vehicle system. Make vehicle a seperate class from creature.
megamage
2009-08-23
*Some update of spell target selection.
megamage
2009-08-13
*Add an assert in ~worldobject
megamage
2009-08-11
*Only use m_isWorldObject to check if an object is in grid or world.
megamage
2009-08-10
*Assert !IsInWorld() in reset map
megamage
2009-08-06
*Update creature damamge formula. Use damage mod in config as total_pct modif...
megamage
2009-08-03
*Add Rate.RepairCost config option - by MaXiMiUS
QAston
2009-08-03
*Add some crash prevention checks.
QAston
2009-08-01
*Store mapId in Corpse class for access to corpse when grid containing them i...
QAston
2009-08-01
*Improvements in map managing.
QAston
2009-07-30
[8225] Some fixes from 320 branch. Author: tomrus88
megamage
2009-07-27
*Fix a crash with MAP_BASED_RAND_GEN - thanks to Azuritus for research.
QAston
2009-07-24
Merge [SD2]
Kudlaty
2009-07-16
[8182] Store and use Map* pointer in WorldObject instead map ids for spee...
megamage
2009-07-01
[8102] Simplify code base at new root method WorldObject::CleanupsBeforeD...
megamage
2009-06-16
[8026] Obtain object's map directly by calling appropriate WorldObject::GetMa...
megamage
2009-06-13
*Some fix of vehicles. Thanks to Seizerkiller.
megamage
2009-06-11
*Switch to support client version 3.1.3
megamage
2009-06-01
*Merge. (spell parts skipped)
megamage
2009-05-31
*Store creatureData and goData for creatures and gos.
megamage
2009-05-31
*Lay on hands should have heal amount = caster's max health.
megamage
2009-05-31
Mangos [7911]. Author: tomrus88
megamage
2009-05-31
*Move addcre/go functions from opvp to objmgr.
megamage
2009-05-30
*Provide another way to implement dynamic spawns. Now a creature will call it...
megamage
2009-05-30
*Fix a crash. Thanks to Amok
megamage
2009-05-29
*Add function FindNearestCreature and FindNearestGameObject to replace old Fi...
megamage
2009-05-29
*Add an assert to find a bug.
megamage
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