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path: root/src/server/game/AI/ScriptedAI
AgeCommit message (Expand)Author
2016-08-05Core/Logs: Fine tunning some logsAokromes
2016-08-05Scripts/SmartAI: Some clean-up work:treeston
2016-08-04ScriptedAI/Creature: Fix a bug where a std::chrono overload was counting mill...treeston
2016-07-18Core/AI Prevent bosses respawn when BossState is set to DONE (#17616)Gustavo
2016-07-08Entities/Creature: Add some more std::chrono overloadstreeston
2016-05-26Core: updated creature type flags enum (#17128)ForesterDev
2016-05-13Allow BossAI::_DespawnAtEvade to work on creatures other than the boss itself...treeston
2016-05-11Creature/CreatureAI:treeston
2016-05-10Core/Game: Remove some unnecessary export macrosNaios
2016-04-10Entities/Unit: Finally fix no-path evasion.treeston
2016-03-24Core/Game: Converted the game library to a shared library.Naios
2016-03-16Core: Remove whitespacesVincent-Michael
2016-02-20Incorrect AI aggression as a consequence of the LineOfSight change, episode t...treeston
2016-02-14Merge remote-tracking branch 'sirikfoll/despawnAtEvade' into 3.3.5 (PR #16528)treeston
2016-02-12Core/Scripts port _DespawnAtEvade functionality to 3.3.5 branchsirikfoll
2016-02-09AI/BossAI: Make creature never chase targets that are out of boundstreeston
2016-01-12Scripts/Instances: Complete rewrite of the boundary system.treeston
2016-01-01Update copyright note for 2016Rushor
2015-12-06Core/Quest: Fix issues reported by static analysisjackpoz
2015-09-25Core/Creature: Add facilities to the Creature class to allow setting an autom...treeston
2015-09-22Map local guids 6.x -> 3.3.35:pete318
2015-08-23Scripts/VioletHold: rewrote the whole instancejoschiwald
2015-07-24Core/Misc: Add a few consts to methodsDDuarte
2015-07-02The following stealth changes are implemented.pete318
2015-03-30Core/Misc: Remove unused headersleak
2015-02-22Merge pull request #14103 from Epicurus4/6.xDuarte Duarte
2015-01-01Update copyright note for 2015Vincent-Michael
2014-09-19Core/Misc: multiple changesjoschiwald
2014-09-16Core/Scripts: Fixed incorrect guid usage in logsShauren
2014-09-15Core/Scripts: Fixed build of misc scripts, only zone_* and instance_* remainShauren
2014-09-14Core/Entities: Use ObjectGuid class in game projectShauren
2014-09-08Core/Scripts: made BossAI::CheckInRoom virtualjoschiwald
2014-08-09Core/Server: Add missing overridesDDuarte
2014-08-09Scripts/Misc: Fix static analysis issuesjackpoz
2014-07-17Buildsystem/MSVC: Warning fixesShauren
2014-05-20Core/Misc: Remove Unit::Get* wrappers for ObjectAccessor::Get*jackpoz
2014-05-10Scripts/HallsOfReflection: Major changesMitchesD
2014-04-27Core: Droped `faction_H` field -- only one faction table is necessaryKinzcool
2014-04-19Core/Misc: Ensure GetVictim() returns a valid reference when expectedjackpoz
2014-01-01Update copyright note for 2014.Vincent_Michael
2013-12-25Core/Scripting: Replace casted with cast as casted is not a word.Malcrom
2013-11-10Core/ScriptedAI: Fix Headers.Malcrom
2013-11-08Core/Logging: Remove LOG_FILTER_XXX defines with it's value (remember logger ...Spp
2013-10-28Core/Code: Unify [more] codestyle for brackets: )\n{\n} to ) { }.leguybrush
2013-10-27Core/Code: Unify codestyle for brackets: {} to { }.Ascathor
2013-08-18Misc: replace Unit::GetPlayer with ObjectAccessor::GetPlayer and some cosmeti...joschiwald
2013-07-21Core/Misc: replace (Player*) casts with ToPlayer()joschiwald
2013-07-06Scripted/Misc: Some cleanupVincent-Michael
2013-06-11Core: More Function Renaming.Malcrom
2013-06-11Core: Some function renaming.Malcrom